Sorry for delay but I'm quite busy nowadays so I'll do it soon as possible.
thanks for a mod Tenderz~Tenderz wrote:
Hey ranger, sorry I'm a little late with the M4M response
EasyHard
00:15:840 (1) - Maybe have the slider at 00:14:616 (3) shorter and have a circle here quite match music, but i want leave now, sorry ;w;
00:15:840 (1) - http://puu.sh/gMqhk/06f8d5b92a.jpg I also think this might be nice here since the current notes are not really falling on any hearable sounds so you might as well follow the lyrics here or put a break ^ same reason
00:18:289 (1) - 70% still seems a bit loud in this section (maybe just stick with 50) changed 60
01:04:820 (1) - Make the bump a little smaller so it lands on exactly 1/2 of the slider to match the music ok
Not much else to note here, prety simple map.The background made me really hungry, agree that XD
00:09:871 (4) - maybe have this at like 1.5x from the previous to go nicely with the music build-up just consider this
00:32:983 (1) - Remove this and move 00:33:136 (2,3) - to that time hmm...sorry
00:41:249 (4) - Make this another one of those small sliders
00:41:555 (1) - I think a slider here seems nice there and starts 00:41:861 (2,3,4) better: http://puu.sh/gMxmh/e1875d9b5b.jpg consider this too
00:42:626 (6) - Having this one curve down instead of up flows better imo ok
00:51:351 (1) - see previous suggestion of slider and move 00:51:657 (2) onto the white tick, feels much better consider this too
00:55:024 (1,2) - Feels better as a slider sorry, i want to make this only circle
01:01:759 (4,5) - Flows bad, this would work http://puu.sh/gMyJt/da83fcb9f2.jpg cooool
good luck with this
fixed all exclude red and green reply.sheela901 wrote:
Hey Ranger! heeeeey o/General
- You can remove the second word Anders in the tags, since there's already one. it's group member's name(Anders Edenroth and Anders Jalkeus). is correct remove this?
- I suggest you use a blank sliderslide sound. The sliders are noisy, especially the long sliders used in Easy. Here's a file. Don't forget changing the sampleset to S:C1, which is Custom 1.
Easy
- 00:18:902 to 00:28:085 - The whistles go on the downbeats in the middle, but other objects that land on the big downbeats has whistles, so it sounds a bit weird to me. I think you should with the same pattern, as used in the beginning and later of this section.
- 00:44:004 (5) - Make a curve to the down-left direction so it doesn't overlap a little 00:45:840 (2) ?
Hard
- 00:10:330 - I think you should add an object on that tick, because it doesn't correct to me, and players might not notice that 00:10:483 (1) is actually on the red tick, so it's a bad polarity. i want follow vocal in this part
- 00:15:840 to 00:18:289 - Maybe you can reduce the distance or the slider velocity for this section. I think it would fit with the music, since there's only the vocals, which seems not joyful like the rest of the music.
- 00:51:044 (4) - I don't think the players could catch this rhythm and pattern. I suggest you try this rhythm with its pattern (of course, you can make your own): to be honest, i want to only put the circle i n this part, but two point out already, so it have a problem, so i fixed that
.- 00:52:728 (1) - Reduce the spinner to 00:54:412 ? It would let a 1/1 gap between this and the following object, so the player could get back on track easily.just consider this
This should be it from me. Good luck with the map! Nothing was problematic to me. Don't hesitate if you have questions.
Ranger wrote:
sheela901 wrote:
General
- You can remove the second word Anders in the tags, since there's already one. it's group member's name(Anders Edenroth and Anders Jalkeus). is correct remove this?
It's okay to remove the second one. We don't want to find a duplicate tag in the tags.
sheela901 wrote:
Ranger wrote:
General
It's okay to remove the second one. We don't want to find a duplicate tag in the tags.
- You can remove the second word Anders in the tags, since there's already one. it's group member's name(Anders Edenroth and Anders Jalkeus). is correct remove this?
ok, fixed that XD
<3-Bakari- wrote:
Poke me when it's bubbled <3
fixed all exclude just one suggestionInyuschan wrote:
[General]
- No custom colours? Come on, I'm sure you can add some of them fitting with the BG.
[Easy][Habi's Normal]
- 00:42:779 (4) - Missing NC.
- 00:52:575 (4) - Same.
- 00:57:473 (1) - Are you sure you prefer this like a bit empty? I miss a whistle at the beginning.
- 01:07:269 (4,1) - I miss a NC in (4) so better swap them for consistency. and add whistle at the beginning
[Hard]
- 00:17:524 (3) - I can't hear anything here o.o This should be removed though you will have to move 00:17:677 (4) - as well. same hard diff
- 00:41:555 (1) - This NC breaks the current consistency so I suggest to remove it.
- 00:45:228 (2) - Finish doesn't fit here, just remove it.
- 00:55:024 (1) - Same here, what about using whistle instead?
- 01:04:820 (1) - Same.
Call me back.
- 00:17:524 (4) - Same as Normal, there's nothing here so you don't need to map it :< You might have to fix distance later, btw. i know, but if remove this. i feel little empty. so i want retain this. but it's seriously wrong, i'll change it
- 00:59:463 (1,3) - You are breaking the consistency while you're not swapping them D:
- 01:09:259 (1,3) - Same here, the NC doesn't fit with vocal or even music where it is now, I hope you understand what I say.
thank you~xxdeathx wrote:
Random bubble check!
[General]Also, spread between Easy and Normal is questionable. Easy is all mapped in 2/1 rhythm and Normal has mostly 1/1 and 1/2. You can add more 1/1 rhythms to easy to close the difficulty gap between them. (or a new difficulty but that would take much more time) is a big deal? i think it's fine because star rating proper enough. and new diff....sorry i'm really don't have a time ;3;
- You don't have a 192 kbps mp3? yup
- Video has an audio track. I know it's silent but the audio track must be removed.lol,sorry. fixed
- Easy and Hard aren't GD's so they need to have the same kiai. ok
Call me back after fixing
thanks again~xxdeathx wrote:
Star rating is unreliable at lower difficulties and must never be used to determine difficulty spread. That's why I pointed out object density and rhythms between Easy and Normal.
edit: IRC log and Rebubbled!SPOILER18:56 Ranger: hey o/
19:30 xxdeathx: hi
19:31 Ranger: p/4033892/ :3
19:33 xxdeathx: you need to fix the spread
19:33 xxdeathx: and kiai wasn't changed
19:35 Ranger: ah,fixed kiai first
19:36 Ranger: and spread...hmm...
19:36 xxdeathx: do not look at star rating
19:36 xxdeathx: it's the rhythms that are are important
19:37 Ranger: ok, that mean add more 1/1 rhythm,right?
19:37 xxdeathx: yes
19:38 Ranger: ok, try this
19:48 Ranger: ok~ fixed some pattern xD
19:50 xxdeathx: need to change more
19:50 xxdeathx: like overall needs to be harder
19:50 xxdeathx: not just a few places
19:51 Ranger: hmm, this mean remapping this?
19:51 xxdeathx: don't need to remap
19:51 xxdeathx: just replace more objects with 1/1
20:06 Ranger: fixed but i'm not sure it's fine...
20:08 xxdeathx: looking a lot better now
20:08 xxdeathx: kiai could use more
20:09 xxdeathx: it's these long sliders that are too easy 01:07:269 (1) -
20:09 xxdeathx: 00:57:473 (1) -
20:10 Ranger: hold on
20:12 Ranger: http://puu.sh/h6TSp/af35a7919f.jpg
20:13 Ranger: how about this pattern?
20:13 Ranger: http://puu.sh/h6TTN/6625efcac3.jpg
20:15 xxdeathx: a little better
20:17 Ranger: update
20:17 Ranger: and kiai, it's fine i guess
20:18 Ranger: i want only use highlight part
20:19 xxdeathx: kiai is not fine
20:19 xxdeathx: it says the mapper's own diffs need to be same kiai
20:21 Ranger: not same now?
20:21 Ranger: i'm cheak this, but now same
20:21 xxdeathx: oh it's good
20:21 xxdeathx: nvm
fixed exclude red replyGero wrote:
No kd since you already gave me one here.
Popping due your offset is kinda off so I would like change it to 1141 instead since it sounds a lot better in my opinion. (I've asked for a couple BNs opinions and they are agree with me.)
GeneralEasy
- Clean.
Habi's Normal
- 00:08:493 (1) - What about to add a whistle? it feels kinda empty without nothing here.
- 00:23:187 (1) - I guess that you're trying to make a symmetrical pattern here, right? consider to move it to X:256 Y:140 for making a perfectly symmetrical pattern with the previous sliders.
- 00:37:881 (1) - Same as above, move it to X:128 Y:324, btw remember to do the same thing at 00:47:677 (1) - this part because it's a copy paste.
- 01:08:493 - Whistle? sorry
Hard
- 00:45:075 (1,2) - Nazi* Stack them properly.
- 00:48:595 (2,3) - Same as above. sorry ;w;
Good job.Call me back.
- Nothing to say.
thank you~ :3Gero wrote:
~ Bubbled ~
For the next BN: Just to clarify that the spread seems perfect to go at the least for me since I checked it several times and I found it nice.
fixed all-Bakari- wrote:
Hey there.
[Habi's Normal][Hard]
- Accordng to AiMod there are two uneven stacks. Please, be sure to stack them properly, so that the patterns will work as they're intended to work in-game.
Don't forget the mexican spices!
- 00:10:630 (2,3) - these two claps sound extra. Why don't we use whistles instead? i like that clap, but ok then..
- 00:13:385 (1,2,3) - minor - while we are at it, you can make a triangle here.
thanks barari and thanks everyone~ :3-Bakari- wrote:
Looks cool.Qualified!
감사합니다~ :3Euny wrote:
랭져님 축하해요♥
네, 그래요Dark Fang wrote: