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The Real Group - Chili Con Carne

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Gero
Sorry for delay but I'm quite busy nowadays so I'll do it soon as possible.
Tenderz
Hey ranger, sorry I'm a little late with the M4M response

Easy

  • 00:15:840 (1) - Maybe have the slider at 00:14:616 (3) shorter and have a circle here
    00:15:840 (1) - http://puu.sh/gMqhk/06f8d5b92a.jpg I also think this might be nice here since the current notes are not really falling on any hearable sounds so you might as well follow the lyrics here or put a break
    00:18:289 (1) - 70% still seems a bit loud in this section (maybe just stick with 50)
    01:04:820 (1) - Make the bump a little smaller so it lands on exactly 1/2 of the slider to match the music
    Not much else to note here, prety simple map.
Habi's Normal

  • 00:37:881 (1) - Like in easy, make the end of the bump land on exactly 1/2 of the slider
    00:06:044 (1) - Return slider feels better here
    00:10:024 (4) - Make slider a little shorter and put a circle at the end, sounds really good imo
    00:10:483 (1) - And maybe instead put a little return slider here instead of the weirdly starting slider (http://puu.sh/gMrxj/66273b6595.jpg)
    00:15:840 (1) - Replace this with the same pattern as 00:20:738 (1,2)
    00:19:361 (3) - Make a return slider and remove 00:19:973 (4) as it feels weird
    00:23:187 (1) - Also use the same as 00:25:636 (1,2) here and remove 00:24:106 (3)
    00:51:351 (4) - http://puu.sh/gMw4G/9e12c51b3d.png like this maybe
    00:59:157 (4) - Use a slider here followed by a circle at 00:59:616 (5) Same on the next section at 01:08:953 (4,5)
Hard

  • 00:09:871 (4) - maybe have this at like 1.5x from the previous to go nicely with the music build-up
    00:32:983 (1) - Remove this and move 00:33:136 (2,3) - to that time
    00:41:249 (4) - Make this another one of those small sliders
    00:41:555 (1) - I think a slider here seems nice there and starts 00:41:861 (2,3,4) better: http://puu.sh/gMxmh/e1875d9b5b.jpg
    00:42:626 (6) - Having this one curve down instead of up flows better imo
    00:51:351 (1) - see previous suggestion of slider and move 00:51:657 (2) onto the white tick, feels much better
    00:55:024 (1,2) - Feels better as a slider
    01:01:759 (4,5) - Flows bad, this would work http://puu.sh/gMyJt/da83fcb9f2.jpg
The background made me really hungry,
good luck with this :D
Topic Starter
Ranger

Tenderz wrote:

Hey ranger, sorry I'm a little late with the M4M response

Easy

  • 00:15:840 (1) - Maybe have the slider at 00:14:616 (3) shorter and have a circle here quite match music, but i want leave now, sorry ;w;
    00:15:840 (1) - http://puu.sh/gMqhk/06f8d5b92a.jpg I also think this might be nice here since the current notes are not really falling on any hearable sounds so you might as well follow the lyrics here or put a break ^ same reason
    00:18:289 (1) - 70% still seems a bit loud in this section (maybe just stick with 50) changed 60
    01:04:820 (1) - Make the bump a little smaller so it lands on exactly 1/2 of the slider to match the music ok
    Not much else to note here, prety simple map.
Hard

  • 00:09:871 (4) - maybe have this at like 1.5x from the previous to go nicely with the music build-up just consider this
    00:32:983 (1) - Remove this and move 00:33:136 (2,3) - to that time hmm...sorry
    00:41:249 (4) - Make this another one of those small sliders
    00:41:555 (1) - I think a slider here seems nice there and starts 00:41:861 (2,3,4) better: http://puu.sh/gMxmh/e1875d9b5b.jpg consider this too
    00:42:626 (6) - Having this one curve down instead of up flows better imo ok
    00:51:351 (1) - see previous suggestion of slider and move 00:51:657 (2) onto the white tick, feels much better consider this too
    00:55:024 (1,2) - Feels better as a slider sorry, i want to make this only circle
    01:01:759 (4,5) - Flows bad, this would work http://puu.sh/gMyJt/da83fcb9f2.jpg cooool
The background made me really hungry, agree that XD
good luck with this :D
thanks for a mod Tenderz~
sheela


Hey Ranger!

General

  1. You can remove the second word Anders in the tags, since there's already one.
  2. I suggest you use a blank sliderslide sound. The sliders are noisy, especially the long sliders used in Easy. Here's a file. Don't forget changing the sampleset to S:C1, which is Custom 1.

Easy

  1. 00:18:902 to 00:28:085 - The whistles go on the downbeats in the middle, but other objects that land on the big downbeats has whistles, so it sounds a bit weird to me. I think you should with the same pattern, as used in the beginning and later of this section.
  2. 00:44:004 (5) - Make a curve to the down-left direction so it doesn't overlap a little 00:45:840 (2) ?

Habi's Normal

  1. 00:06:044 (1) - I feel that this slider doesn't follow the rhythm. In this section, before the verse, I assume you follow the vocals. But that slider doesn't follow the vocals to me. I would reduce the slider by 1/2 a beat, and add a circle where the tail was.
There are some objects that have inconsistency with the distances, but there are minor, because they're in 1/2 rhythms, like 00:51:044 (3) . But I suggest to check them and keep them constant. For example, the slider 01:03:289 (3) and the last slider at the very end of the map are somehow too overlap by their previous object. And some when to 1.20x to 1.25x, like 00:02:218 (3,4) that should be fixed in my opinion.

Hard

  1. 00:10:330 - I think you should add an object on that tick, because it doesn't correct to me, and players might not notice that 00:10:483 (1) is actually on the red tick, so it's a bad polarity.
  2. 00:15:840 to 00:18:289 - Maybe you can reduce the distance or the slider velocity for this section. I think it would fit with the music, since there's only the vocals, which seems not joyful like the rest of the music.
  3. 00:51:044 (4) - I don't think the players could catch this rhythm and pattern. I suggest you try this rhythm with its pattern (of course, you can make your own):
    .
  4. 00:52:728 (1) - Reduce the spinner to 00:54:412 ? It would let a 1/1 gap between this and the following object, so the player could get back on track easily.

This should be it from me. Good luck with the map! Nothing was problematic to me. Don't hesitate if you have questions.
Topic Starter
Ranger

sheela901 wrote:



Hey Ranger! heeeeey o/

General

  1. You can remove the second word Anders in the tags, since there's already one. it's group member's name(Anders Edenroth and Anders Jalkeus). is correct remove this?
  2. I suggest you use a blank sliderslide sound. The sliders are noisy, especially the long sliders used in Easy. Here's a file. Don't forget changing the sampleset to S:C1, which is Custom 1.

Easy

  1. 00:18:902 to 00:28:085 - The whistles go on the downbeats in the middle, but other objects that land on the big downbeats has whistles, so it sounds a bit weird to me. I think you should with the same pattern, as used in the beginning and later of this section.
  2. 00:44:004 (5) - Make a curve to the down-left direction so it doesn't overlap a little 00:45:840 (2) ?

Hard

  1. 00:10:330 - I think you should add an object on that tick, because it doesn't correct to me, and players might not notice that 00:10:483 (1) is actually on the red tick, so it's a bad polarity. i want follow vocal in this part
  2. 00:15:840 to 00:18:289 - Maybe you can reduce the distance or the slider velocity for this section. I think it would fit with the music, since there's only the vocals, which seems not joyful like the rest of the music.
  3. 00:51:044 (4) - I don't think the players could catch this rhythm and pattern. I suggest you try this rhythm with its pattern (of course, you can make your own): to be honest, i want to only put the circle i n this part, but two point out already, so it have a problem, so i fixed that
    .
  4. 00:52:728 (1) - Reduce the spinner to 00:54:412 ? It would let a 1/1 gap between this and the following object, so the player could get back on track easily.just consider this

This should be it from me. Good luck with the map! Nothing was problematic to me. Don't hesitate if you have questions.
fixed all exclude red and green reply.
thank for a mod sheela901 xD
sheela

Ranger wrote:

sheela901 wrote:

General

  1. You can remove the second word Anders in the tags, since there's already one. it's group member's name(Anders Edenroth and Anders Jalkeus). is correct remove this?

It's okay to remove the second one. We don't want to find a duplicate tag in the tags.
Topic Starter
Ranger

sheela901 wrote:

Ranger wrote:

General

  1. You can remove the second word Anders in the tags, since there's already one. it's group member's name(Anders Edenroth and Anders Jalkeus). is correct remove this?
It's okay to remove the second one. We don't want to find a duplicate tag in the tags.



ok, fixed that XD
riffy
Poke me when it's bubbled <3
Topic Starter
Ranger

-Bakari- wrote:

Poke me when it's bubbled <3
<3
Nyukai
Sorry for the delay (as always), I was inactive these days and I couldn't mod this.

Whatever, once I'm back from school tomorrow I'll check ><
Nyukai
[General]

  1. No custom colours? Come on, I'm sure you can add some of them fitting with the BG.
[Easy]

  1. 00:42:779 (4) - Missing NC.
  2. 00:52:575 (4) - Same.
  3. 00:57:473 (1) - Are you sure you prefer this like a bit empty? I miss a whistle at the beginning.
  4. 01:07:269 (4,1) - I miss a NC in (4) so better swap them for consistency.
[Habi's Normal]

  1. 00:17:524 (3) - I can't hear anything here o.o This should be removed though you will have to move 00:17:677 (4) - as well.
  2. 00:41:555 (1) - This NC breaks the current consistency so I suggest to remove it.
  3. 00:45:228 (2) - Finish doesn't fit here, just remove it.
  4. 00:55:024 (1) - Same here, what about using whistle instead?
  5. 01:04:820 (1) - Same.
[Hard]

  1. 00:17:524 (4) - Same as Normal, there's nothing here so you don't need to map it :< You might have to fix distance later, btw.
  2. 00:59:463 (1,3) - You are breaking the consistency while you're not swapping them D:
  3. 01:09:259 (1,3) - Same here, the NC doesn't fit with vocal or even music where it is now, I hope you understand what I say.
Call me back.
Topic Starter
Ranger

Inyuschan wrote:

[General]

  1. No custom colours? Come on, I'm sure you can add some of them fitting with the BG.


[Easy]

  1. 00:42:779 (4) - Missing NC.
  2. 00:52:575 (4) - Same.
  3. 00:57:473 (1) - Are you sure you prefer this like a bit empty? I miss a whistle at the beginning.
  4. 01:07:269 (4,1) - I miss a NC in (4) so better swap them for consistency. and add whistle at the beginning
[Habi's Normal]

  1. 00:17:524 (3) - I can't hear anything here o.o This should be removed though you will have to move 00:17:677 (4) - as well. same hard diff
  2. 00:41:555 (1) - This NC breaks the current consistency so I suggest to remove it.
  3. 00:45:228 (2) - Finish doesn't fit here, just remove it.
  4. 00:55:024 (1) - Same here, what about using whistle instead?
  5. 01:04:820 (1) - Same.
[Hard]

  1. 00:17:524 (4) - Same as Normal, there's nothing here so you don't need to map it :< You might have to fix distance later, btw. i know, but if remove this. i feel little empty. so i want retain this. but it's seriously wrong, i'll change it
  2. 00:59:463 (1,3) - You are breaking the consistency while you're not swapping them D:
  3. 01:09:259 (1,3) - Same here, the NC doesn't fit with vocal or even music where it is now, I hope you understand what I say.
Call me back.
fixed all exclude just one suggestion
thank you~
now waiting habi fixed myself from habl's request
Nyukai
Cool stuff.
Topic Starter
Ranger

Inyuschan wrote:

Cool stuff.
thanks~
xxdeathx
Random bubble check!

[General]
  1. You don't have a 192 kbps mp3?
  2. Video has an audio track. I know it's silent but the audio track must be removed.
  3. Easy and Hard aren't GD's so they need to have the same kiai.
Also, spread between Easy and Normal is questionable. Easy is all mapped in 2/1 rhythm and Normal has mostly 1/1 and 1/2. You can add more 1/1 rhythms to easy to close the difficulty gap between them. (or a new difficulty but that would take much more time)

Call me back after fixing
Topic Starter
Ranger

xxdeathx wrote:

Random bubble check!

[General]
  1. You don't have a 192 kbps mp3? yup
  2. Video has an audio track. I know it's silent but the audio track must be removed.lol,sorry. fixed
  3. Easy and Hard aren't GD's so they need to have the same kiai. ok
Also, spread between Easy and Normal is questionable. Easy is all mapped in 2/1 rhythm and Normal has mostly 1/1 and 1/2. You can add more 1/1 rhythms to easy to close the difficulty gap between them. (or a new difficulty but that would take much more time) is a big deal? i think it's fine because star rating proper enough. and new diff....sorry i'm really don't have a time ;3;

Call me back after fixing
thank you~
xxdeathx
Star rating is unreliable at lower difficulties and must never be used to determine difficulty spread. That's why I pointed out object density and rhythms between Easy and Normal.

edit: IRC log and Rebubbled!
SPOILER
18:56 Ranger: hey o/
19:30 xxdeathx: hi
19:31 Ranger: p/4033892/ :3
19:33 xxdeathx: you need to fix the spread
19:33 xxdeathx: and kiai wasn't changed
19:35 Ranger: ah,fixed kiai first
19:36 Ranger: and spread...hmm...
19:36 xxdeathx: do not look at star rating
19:36 xxdeathx: it's the rhythms that are are important
19:37 Ranger: ok, that mean add more 1/1 rhythm,right?
19:37 xxdeathx: yes
19:38 Ranger: ok, try this
19:48 Ranger: ok~ fixed some pattern xD
19:50 xxdeathx: need to change more
19:50 xxdeathx: like overall needs to be harder
19:50 xxdeathx: not just a few places
19:51 Ranger: hmm, this mean remapping this?
19:51 xxdeathx: don't need to remap
19:51 xxdeathx: just replace more objects with 1/1
20:06 Ranger: fixed but i'm not sure it's fine...
20:08 xxdeathx: looking a lot better now
20:08 xxdeathx: kiai could use more
20:09 xxdeathx: it's these long sliders that are too easy 01:07:269 (1) -
20:09 xxdeathx: 00:57:473 (1) -
20:10 Ranger: hold on
20:12 Ranger: http://puu.sh/h6TSp/af35a7919f.jpg
20:13 Ranger: how about this pattern?
20:13 Ranger: http://puu.sh/h6TTN/6625efcac3.jpg
20:15 xxdeathx: a little better
20:17 Ranger: update
20:17 Ranger: and kiai, it's fine i guess
20:18 Ranger: i want only use highlight part
20:19 xxdeathx: kiai is not fine
20:19 xxdeathx: it says the mapper's own diffs need to be same kiai
20:21 Ranger: not same now?
20:21 Ranger: i'm cheak this, but now same
20:21 xxdeathx: oh it's good
20:21 xxdeathx: nvm
Gero
Yes is my turn now.
Topic Starter
Ranger

xxdeathx wrote:

Star rating is unreliable at lower difficulties and must never be used to determine difficulty spread. That's why I pointed out object density and rhythms between Easy and Normal.

edit: IRC log and Rebubbled!
SPOILER
18:56 Ranger: hey o/
19:30 xxdeathx: hi
19:31 Ranger: p/4033892/ :3
19:33 xxdeathx: you need to fix the spread
19:33 xxdeathx: and kiai wasn't changed
19:35 Ranger: ah,fixed kiai first
19:36 Ranger: and spread...hmm...
19:36 xxdeathx: do not look at star rating
19:36 xxdeathx: it's the rhythms that are are important
19:37 Ranger: ok, that mean add more 1/1 rhythm,right?
19:37 xxdeathx: yes
19:38 Ranger: ok, try this
19:48 Ranger: ok~ fixed some pattern xD
19:50 xxdeathx: need to change more
19:50 xxdeathx: like overall needs to be harder
19:50 xxdeathx: not just a few places
19:51 Ranger: hmm, this mean remapping this?
19:51 xxdeathx: don't need to remap
19:51 xxdeathx: just replace more objects with 1/1
20:06 Ranger: fixed but i'm not sure it's fine...
20:08 xxdeathx: looking a lot better now
20:08 xxdeathx: kiai could use more
20:09 xxdeathx: it's these long sliders that are too easy 01:07:269 (1) -
20:09 xxdeathx: 00:57:473 (1) -
20:10 Ranger: hold on
20:12 Ranger: http://puu.sh/h6TSp/af35a7919f.jpg
20:13 Ranger: how about this pattern?
20:13 Ranger: http://puu.sh/h6TTN/6625efcac3.jpg
20:15 xxdeathx: a little better
20:17 Ranger: update
20:17 Ranger: and kiai, it's fine i guess
20:18 Ranger: i want only use highlight part
20:19 xxdeathx: kiai is not fine
20:19 xxdeathx: it says the mapper's own diffs need to be same kiai
20:21 Ranger: not same now?
20:21 Ranger: i'm cheak this, but now same
20:21 xxdeathx: oh it's good
20:21 xxdeathx: nvm
thanks again~
아 쿨쿨님 말씀 진작에 들을걸
Gero
No kd since you already gave me one here.

Popping due your offset is kinda off so I would like change it to 1141 instead since it sounds a lot better in my opinion. (I've asked for a couple BNs opinions and they are agree with me.)

General

  1. Clean.
Easy

  1. 00:08:493 (1) - What about to add a whistle? it feels kinda empty without nothing here.
  2. 00:23:187 (1) - I guess that you're trying to make a symmetrical pattern here, right? consider to move it to X:256 Y:140 for making a perfectly symmetrical pattern with the previous sliders.
  3. 00:37:881 (1) - Same as above, move it to X:128 Y:324, btw remember to do the same thing at 00:47:677 (1) - this part because it's a copy paste.
  4. 01:08:493 - Whistle?
Habi's Normal

  1. 00:45:075 (1,2) - Nazi* Stack them properly.
  2. 00:48:595 (2,3) - Same as above.

    Good job.
Hard

  1. Nothing to say.
Call me back.
Topic Starter
Ranger

Gero wrote:

No kd since you already gave me one here.

Popping due your offset is kinda off so I would like change it to 1141 instead since it sounds a lot better in my opinion. (I've asked for a couple BNs opinions and they are agree with me.)

General

  1. Clean.
Easy

  1. 00:08:493 (1) - What about to add a whistle? it feels kinda empty without nothing here.
  2. 00:23:187 (1) - I guess that you're trying to make a symmetrical pattern here, right? consider to move it to X:256 Y:140 for making a perfectly symmetrical pattern with the previous sliders.
  3. 00:37:881 (1) - Same as above, move it to X:128 Y:324, btw remember to do the same thing at 00:47:677 (1) - this part because it's a copy paste.
  4. 01:08:493 - Whistle? sorry
Habi's Normal

  1. 00:45:075 (1,2) - Nazi* Stack them properly.
  2. 00:48:595 (2,3) - Same as above. sorry ;w;

    Good job.
Hard

  1. Nothing to say.
Call me back.
fixed exclude red reply
thanks~
Gero
~ Bubbled ~


For the next BN: Just to clarify that the spread seems perfect to go at the least for me since I checked it several times and I found it nice.
Topic Starter
Ranger

Gero wrote:

~ Bubbled ~


For the next BN: Just to clarify that the spread seems perfect to go at the least for me since I checked it several times and I found it nice.
thank you~ :3
riffy
Hey there.

[Habi's Normal]
  1. Accordng to AiMod there are two uneven stacks. Please, be sure to stack them properly, so that the patterns will work as they're intended to work in-game.
[Hard]
  1. 00:10:630 (2,3) - these two claps sound extra. Why don't we use whistles instead?
  2. 00:13:385 (1,2,3) - minor - while we are at it, you can make a triangle here. :)
Don't forget the mexican spices! :)
Nyukai
I thought the spread was fine enough the first time I modded this but well o.oU
Topic Starter
Ranger

-Bakari- wrote:

Hey there.

[Habi's Normal]
  1. Accordng to AiMod there are two uneven stacks. Please, be sure to stack them properly, so that the patterns will work as they're intended to work in-game.
[Hard]
  1. 00:10:630 (2,3) - these two claps sound extra. Why don't we use whistles instead? i like that clap, but ok then..
  2. 00:13:385 (1,2,3) - minor - while we are at it, you can make a triangle here. :)
Don't forget the mexican spices! :)
fixed all
thanks~
riffy
Looks cool.



Qualified!
Topic Starter
Ranger

-Bakari- wrote:

Looks cool.



Qualified!
thanks barari and thanks everyone~ :3
meii18
Congratz /w\
Topic Starter
Ranger

ByBy_ChAn wrote:

Congratz /w\
thank you~
Euny
랭져님 축하해요
Dark Fang
Topic Starter
Ranger

Euny wrote:

랭져님 축하해요
감사합니다~ :3

Dark Fang wrote:

네, 그래요
Gero
Congrats.
Topic Starter
Ranger

Gero wrote:

Congrats.
thank you gero xD
Akiyama Mizuki
여기 댓글이 두번 써진다는데 ㄷㄷ
Akiyama Mizuki
여기 댓글이 두번 써진다는데 ㄷㄷ
Topic Starter
Ranger

bbj0920 wrote:

여기 댓글이 두번 써진다는데 ㄷㄷ
어떻게 아셨죠
CLSW
합법적 더블포스팅
HabiHolic
축하요!

바빠서 겟난관리를 못해서../ㅠㅠㅠ
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