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TK from Ling tosite sigure - unravel (TV edit)

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Topic Starter
Khora
This beatmap was submitted using in-game submission on Sunday, April 26, 2015 at 7:26:39 AM

Artist: TK from Ling tosite sigure
Title: unravel (TV edit)
Source: 東京喰種トーキョーグール
Tags: Tokyo Ghoul OP Opening Anime Necroh Necro
BPM: 135
Filesize: 3227kb
Play Time: 01:25
Difficulties Available:
  1. Hard (3.4 stars, 185 notes)
  2. Insane (4.07 stars, 243 notes)
  3. Necroh's Extra (4.75 stars, 288 notes)
  4. Rocket's Normal (1.77 stars, 97 notes)
Download: TK from Ling tosite sigure - unravel (TV edit)
Information: Scores/Beatmap Listing
---------------
Normal - HappyRocket88
Hard - me ( Removed a little part because ill redo it , but feel free to mod )
Insane - me
Extra - Necroh

---

I need a Easy GD !
Necroluttah
: ^ D
Topic Starter
Khora
ヽ༼ຈل͜ຈ༽ノ
LinearFaze
Hello from #modreqs!

[Spread/Mapset]
Spread/Mapset
Interesting diff names, but there must be some reference I'm not getting.
For spread purposes you'll need a map that falls between 993 and 986 in terms of star diff. I know it says N H I but 1.6-3.6-4.1 is not great spread.
Snap your green sections and kiai starts to downbeats - according to AIBat almost none of them (?) are snapped.
Consider adding custom combo colors

[993]
993
This is a normal! I know it's not an easy diff, but there are spacing inconsistencies *everywhere* - AIMod or AIBat probably does a better job at this than me for pointing all of that out.
00:18:444 (4,2) - un-overlap these
00:26:666 (3,4,5) - Consider remapping these. I can see why you're using 1/4 kick sliders, but the SV feels wayyyyyyy too high on this
00:37:333 (5) - add an NC here
00:33:777 (1,3,5,7) - try fixing these so that they don't overlap each other
00:42:666 (1,2,1,2,1,2) - probably the most egregious example of overlapping non-DSed notes so far
00:51:555 (4) - add NC here to be consistent with next hardest diff
00:49:777 (2,3) - perhaps adjust these two so that they're a bit more symmetrical?
01:08:888 (8,9) - blanket these two
01:08:000 (6) - add NC here
01:18:222 (5) - make this an NC, and try to avoid the long repeating sliders

986
00:36:888 (4,6,1) - change these - they're all overlapping each other!
00:42:666 (1,2,1,2,1,2,1) - feels empty. Are you not charting vocals here?
00:49:777 (4,5,6) - the triplets around here I feel like they end on the white tick rather than start on it
01:10:666 (1) - odd place to have an NC
01:11:111 (3,4,5) - any particular reason why you're using triplets here? I'm listening to the music, and I can't find anything to justify triplets rather than your 'garden variety' 1/2 rhythm
Topic Starter
Khora

LinearFaze wrote:

Hello from #modreqs!

[Spread/Mapset]
Spread/Mapset
Interesting diff names, but there must be some reference I'm not getting.
For spread purposes you'll need a map that falls between 993 and 986 in terms of star diff. I know it says N H I but 1.6-3.6-4.1 is not great spread.
Snap your green sections and kiai starts to downbeats - according to AIBat almost none of them (?) are snapped.
Consider adding custom combo colors

[993]
993
This is a normal! I know it's not an easy diff, but there are spacing inconsistencies *everywhere* - AIMod or AIBat probably does a better job at this than me for pointing all of that out.
00:18:444 (4,2) - un-overlap these - it would make the flow strange :C
00:26:666 (3,4,5) - Consider remapping these. I can see why you're using 1/4 kick sliders, but the SV feels wayyyyyyy too high on this - Ill take a look -- done !
00:37:333 (5) - add an NC here - done
00:33:777 (1,3,5,7) - try fixing these so that they don't overlap each other - done
00:42:666 (1,2,1,2,1,2) - probably the most egregious example of overlapping non-DSed notes so far - i think it fiits very well , but since alot of people said it was bad , i may change it
00:51:555 (4) - add NC here to be consistent with next hardest diff - done
00:49:777 (2,3) - perhaps adjust these two so that they're a bit more symmetrical? - done
01:08:888 (8,9) - blanket these two
01:08:000 (6) - add NC here - done
01:18:222 (5) - make this an NC, and try to avoid the long repeating sliders done


986
00:36:888 (4,6,1) - change these - they're all overlapping each other! done
00:42:666 (1,2,1,2,1,2,1) - feels empty. Are you not charting vocals here? ill change it in all diffs soon
00:49:777 (4,5,6) - the triplets around here I feel like they end on the white tick rather than start on it hmm ill take a look
01:10:666 (1) - odd place to have an NC yea , changed it , ty
01:11:111 (3,4,5) - any particular reason why you're using triplets here? I'm listening to the music, and I can't find anything to justify triplets rather than your 'garden variety' 1/2 rhythm - it fits well and do not copy the style of other maps with this song , you know ?
Seijiro
Here's my M4M from your queue :3

[Spread]
The spread is quite bad because you have a really low Easy/Normal (1.65) and your Hard is really high (3.59). You should try to make your Hard a bit easier and your Normal a bit more difficult

[General]
  1. Your source has to be in the original language: 東京喰種トーキョーグール
  2. Remove Widescreen Support from the design tab of your song setup (993, 979 and Necroh's 972 diffs)
  3. Add your GD mapper's name in the tags
  4. What about adding some custom combo colours?
    [Colours]
    Combo1 : 128,128,128
    Combo2 : 255,53,53
    Combo3 : 187,119,119
    Combo4 : 192,192,192

    (Add the code in your /osu file, under the [timing points] section
[Necroh's 972]
  1. 00:22:666 (7,1) - The spacing between these 2 notes is misleading, considering you used a very similar spacing for other patterns which have a different timing (1/4 for your previous patterns, 1/2 for this pattern. This is what I was referring to :3)
  2. 00:26:666 (1,1,2,3,1,2,3,1,2,3,4) - Please, don't use only claps here @.@
  3. 00:30:222 - The difference in spacing between the part before the spinner and the part after it it's really big. Actually this could be a problem I think, becasue it goes against the consistency in your diff...
  4. 00:59:555 (3) - Probably you need a NC here
  5. 01:20:000 (7) - Same ^
  6. 01:21:555 (12) - Same ^
  7. 01:22:000 (1) - Should this spinner be 1/4 longer?

    [979]
    1. Maybe decrease OD by 1
    2. 00:10:888 (6) - You need a NC here
    3. 00:14:444 (7) - Same ^ (Where you change the sspacing is a good habit to change the combo too)
    4. 00:21:555 (5) - Same ^
    5. 00:44:000 (1,2,3) - Unconsistent spacing between all these notes
    6. 00:46:888 (4) - NC
    7. 01:11:111 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13) - This part is the exact opposite of this part: 01:14:666 (1,2,3,4,5,6,7,8) - . You should try to put more sliders in the first part and more circles in the second one. As it is now it gives a strange feeling of inconsistency because the first part is to clustered of objects, while the second has a lot fewer objects.
    8. 01:20:000 (9) - NC
    9. Please, pay attention to all those long sliders from 00:55:777 - onward, because there are a lot of overlaps I don't relaly like, but this is your choice if you want to improve that aspect :3
    [986]
    1. Maybe decrease OD by 1 here too
    2. 00:10:888 (6) - NC
    3. 00:14:444 (7) - Same ^
    4. 00:21:555 (6) - Same ^
    5. 00:29:333 (2) - Same ^
    6. 00:30:222 (1,1) - You need at least 1 full beat of rest after every spinner on Hard diffs. This part is unrankable, please fix it
    7. 00:39:555 (1,3) - Really bad overlap here. Try to change this
    8. 00:49:777 (4) - NC here
    9. 00:51:555 (16) - Same ^ Alco keep in mind what I told you for the Insane: this part has few balance, because of the intense part with just triplets and next part only with sliders
    10. 01:20:000 (9) - Nc once again. Please be careful about these...
    11. 01:21:777 (1) - It should end 1/4 later
    [993]
    1. 00:44:000 (1,2) - Please, you can't use such DS on Easy diffs
    2. I see a lot of bad overlaps which I don't really like, but as I said before, it's your choice to change them or not
    3. The overall quality of this diff is really low unfortunately: some distance spacing are wrong (on Easy diffs you need a constant DS), the comboing could be improved (as I mentioned above a lot of times) and the patterns seem to have few thinking behind their placement :/ I'd suggest to remap this, to make it more ordered and lpeasant to look at...
That's all from me. I hope I helped you at least a bit :3
If you don't understand something feel free to contact me ;)

Good luck with your mapset :D
Topic Starter
Khora

[-MrSergio-] wrote:

Here's my M4M from your queue :3 - As I can see a very well done one ! Thanks :)

[Spread]
The spread is quite bad because you have a really low Easy/Normal (1.65) and your Hard is really high (3.59). You should try to make your Hard a bit easier and your Normal a bit more difficult what do you think about a new diff ?

[General]
  1. Your source has to be in the original language: 東京喰種トーキョーグール Done
  2. Remove Widescreen Support from the design tab of your song setup (993, 979 and Necroh's 972 diffs) Done
  3. Add your GD mapper's name in the tags Done
  4. What about adding some custom combo colours? Very nice ! Thanks for that . Done
    [Colours]
    Combo1 : 128,128,128
    Combo2 : 255,53,53
    Combo3 : 187,119,119
    Combo4 : 192,192,192

    (Add the code in your /osu file, under the [timing points] section it doesnt work for some reason , BUT ill do it mannualy
[Necroh's 972] Ill send to the mapper
  1. 00:22:666 (7,1) - The spacing between these 2 notes is misleading, considering you used a very similar spacing for other patterns which have a different timing (1/4 for your previous patterns, 1/2 for this pattern. This is what I was referring to :3)
  2. 00:26:666 (1,1,2,3,1,2,3,1,2,3,4) - Please, don't use only claps here @.@
  3. 00:30:222 - The difference in spacing between the part before the spinner and the part after it it's really big. Actually this could be a problem I think, becasue it goes against the consistency in your diff...
  4. 00:59:555 (3) - Probably you need a NC here
  5. 01:20:000 (7) - Same ^
  6. 01:21:555 (12) - Same ^
  7. 01:22:000 (1) - Should this spinner be 1/4 longer?

    [979]
    1. Maybe decrease OD by 1 Hmmm ill make a 7 od 7 hp then
    2. 00:10:888 (6) - You need a NC here Done
    3. 00:14:444 (7) - Same ^ (Where you change the sspacing is a good habit to change the combo too) done
    4. 00:21:555 (5) - Same ^ done
    5. 00:44:000 (1,2,3) - Unconsistent spacing between all these notes done i think
    6. 00:46:888 (4) - NC I dont think that a nc would fit well in this part :cry:
    7. 01:11:111 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13) - This part is the exact opposite of this part: 01:14:666 (1,2,3,4,5,6,7,8) - . You should try to put more sliders in the first part and more circles in the second one. As it is now it gives a strange feeling of inconsistency because the first part is to clustered of objects, while the second has a lot fewer objects. Idk , the rythm , i love those triples and the sliders after , but i think thats something that ill have to change , so ya , ill mix a bit soon .
    8. 01:20:000 (9) - NC done
    9. Please, pay attention to all those long sliders from 00:55:777 - onward, because there are a lot of overlaps I don't relaly like, but this is your choice if you want to improve that aspect :3
    I think it would change the style of the map :/

    [986]
    1. Maybe decrease OD by 1 here too
    2. 00:10:888 (6) - NC done
    3. 00:14:444 (7) - Same ^ done
    4. 00:21:555 (6) - Same ^ done
    5. 00:29:333 (2) - Same ^ done
    6. 00:30:222 (1,1) - You need at least 1 full beat of rest after every spinner on Hard diffs. This part is unrankable, please fix it done
    7. 00:39:555 (1,3) - Really bad overlap here. Try to change this done
    8. 00:49:777 (4) - NC here done
    9. 00:51:555 (16) - Same ^ Alco keep in mind what I told you for the Insane: this part has few balance, because of the intense part with just triplets and next part only with sliders yep dw
    10. 01:20:000 (9) - Nc once again. Please be careful about these... done
    11. 01:21:777 (1) - It should end 1/4 later done
    [993]
    1. 00:44:000 (1,2) - Please, you can't use such DS on Easy diffs
    2. I see a lot of bad overlaps which I don't really like, but as I said before, it's your choice to change them or not
    3. The overall quality of this diff is really low unfortunately: some distance spacing are wrong (on Easy diffs you need a constant DS), the comboing could be improved (as I mentioned above a lot of times) and the patterns seem to have few thinking behind their placement :/ I'd suggest to remap this, to make it more ordered and lpeasant to look at...
Yea ill prob will

That's all from me. I hope I helped you at least a bit :3
If you don't understand something feel free to contact me ;) Thanks alot , <3

Good luck with your mapset :D ty , same !
Necroluttah

[-MrSergio-] wrote:

Here's my M4M from your queue :3

[Necroh's 972]
  1. 00:22:666 (7,1) - The spacing between these 2 notes is misleading, considering you used a very similar spacing for other patterns which have a different timing (1/4 for your previous patterns, 1/2 for this pattern. This is what I was referring to :3) Fixed
  2. 00:26:666 (1,1,2,3,1,2,3,1,2,3,4) - Please, don't use only claps here @.@ It's following the drums
  3. 00:30:222 - The difference in spacing between the part before the spinner and the part after it it's really big. Actually this could be a problem I think, becasue it goes against the consistency in your diff... I think i fixed it
  4. 00:59:555 (3) - Probably you need a NC here Done
  5. 01:20:000 (7) - Same ^ ^
  6. 01:21:555 (12) - Same ^ ^
  7. 01:22:000 (1) - Should this spinner be 1/4 longer? Done
Thanks for modding my diff :D
wendao

[General]
  1. Title should be: unravel (TV edit) (without space between brankets)
  2. Diff name if absolutely UNRANKABLE

    Ranking Criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
  3. Remove Anime from tags, it'll gone to Genre instead (after qualified)

[Insane / 972]
  1. much overmapped in the end
  2. 00:01:516 - this timing point is not needed, delete
  3. 00:10:666 (1,2,3,4,5) - rearrange it to be proper pentagon?
  4. 00:24:222 (4) - for better flow, you might want to move this to 192,36
  5. 00:25:333 (3,4,5,6,7) - this too
  6. 00:33:777 - freaking noisy clap hitsound... `-`
  7. 00:42:444 (9,10,11) - this is so diferrent from the other, might misread as 1/2
  8. 01:05:555 (6,7,1) - move it slightly down to prevent hit HP bar
  9. 01:11:111 - spam whistle is not a good idea... `-` (It'll just make the taiko goes all katu)
  10. 01:25:222 - spinner should end here

[Hard THIS IS INSANE / 979]
  1. overuse of 3/4 sliders is bad, really bad
  2. 00:01:516 - same as Insane
  3. 00:10:000 (4) - not a good overlap
  4. 00:40:888 - really good spot to put a circle here
  5. 00:44:444 (3) - normal sampleset here?
  6. 00:48:000 - circle
  7. 00:49:777 (6) - NC
  8. 01:25:222 - same as Insane
[Normal ANOTHER INSANE? / 986]
  1. seriously... what, full of 1/4 sliders?
  2. 00:01:516 - same as Insane
  3. 01:25:222 - same as Insane
[finally, a proper Easy diff / 993]
  1. >Easy diff >1.60 Slider Velocity
  2. 00:01:516 - same as Insane
  3. 00:26:666 (3,4,5) - what, 1/4 sliders again? pls no.
  4. not much to say here, everything is almost normal, but really, 1.60x Slider Velocity just way TOO FAST; also inconsistent Distance Snapping
sorry if you feel insulted by my mods, your Insane (979) is slightly good, but need many polishment~

good luck!
_handholding
From #ModReqs

933

You should really fixed the DS
00:28:444 (5) - this would be unrankable, you have a single note after a slider that finishes after a blue tick. I think it would be better to delete (5) as well and just have (4) play all the way through
I cant really mod it anymore until youve fixed the Distance spacing, also your slider Velocity is too fast in some parts of the song. When you fix it call me back again and I can mod it again

986
00:17:111 (5) - I think this should be changed into a slider to give it better flow
00:17:555 (1,2,3,4,) - I think the distance in between these notes should be bigger
00:19:333 (5) - The distance between this and the next slider is a bit too big dont you think?
00:28:000 (3) - This note is kind of unnecessary
Between 00:32:000 and 00:40:666 - I dont think 1/4 sliders should have this much space between them
00:52:888 (4) - You should curve this slider like you have with your others
00:59:555 (1) - Dont start a NC here
01:00:444 (5) - Start NC here

979
00:10:000 (4) - Move this not so its not hidden behind the slider
00:19:111 (5) - ^
Between 01:05:555 and 01:08:000 - The overlapping sliders makes it really hard to read
01:08:000 (2) - maybe reduce the distance between sliders (1) and (2)

I cant mod the other difficulty its too hard for me sorry

I really like the positioning of your notes on the timeline, it has good flow especially at the chor.us' but the amount of slider velocity changes are overwhelming.
They're ok in the harder difficulties but they make it harder than it should be in the 2 easier difficulties.

Gl gettiing it ranked. The flow is really nice imo
Topic Starter
Khora

wendao wrote:


[General]
  1. Title should be: unravel (TV edit) (without space between brankets)
  2. Diff name if absolutely UNRANKABLE

    Ranking Criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming. Thanks ! Ill change it soon for the regular Insane , Hard , etc
  3. Remove Anime from tags, it'll gone to Genre instead (after qualified)done

[Insane / 972]
  • ill send to the mapper
  1. much overmapped in the end
  2. 00:01:516 - this timing point is not needed, delete
  3. 00:10:666 (1,2,3,4,5) - rearrange it to be proper pentagon?
  4. 00:24:222 (4) - for better flow, you might want to move this to 192,36
  5. 00:25:333 (3,4,5,6,7) - this too
  6. 00:33:777 - freaking noisy clap hitsound... `-`
  7. 00:42:444 (9,10,11) - this is so diferrent from the other, might misread as 1/2
  8. 01:05:555 (6,7,1) - move it slightly down to prevent hit HP bar
  9. 01:11:111 - spam whistle is not a good idea... `-` (It'll just make the taiko goes all katu)
  10. 01:25:222 - spinner should end here

[Hard THIS IS INSANE / 979]
  1. overuse of 3/4 sliders is bad, really bad on the beginning / 00:16:000 ?
  2. 00:01:516 - same as Insane done
  3. 00:10:000 (4) - not a good overlap but i love it :c
  4. 00:40:888 - really good spot to put a circle here yea but i like the flow of the slider :p
  5. 00:44:444 (3) - normal sampleset here?
  6. 00:48:000 - circle good idea , done
  7. 00:49:777 (6) - NC done
  8. 01:25:222 - same as Insane
[Normal ANOTHER INSANE? / 986]
  1. seriously... what, full of 1/4 sliders? i tried to do something different then the other diff , BUT ill remap this part soon .
  2. 00:01:516 - same as Insane done
  3. 01:25:222 - same as Insane
[finally, a proper Easy diff / 993]
  1. >Easy diff >1.60 Slider Velocity what do u mean e-e
  2. 00:01:516 - same as Insane done
  3. 00:26:666 (3,4,5) - what, 1/4 sliders again? pls no. pls ill remap this entire diff
  4. not much to say here, everything is almost normal, but really, 1.60x Slider Velocity just way TOO FAST o got it now , okay , when i remap ill do this; also inconsistent Distance Snapping and this
sorry if you feel insulted by my mods, your Insane (979) is slightly good, but need many polishment~ Thanks for modding . Dont worry about it xD , sometimes when we try to explain something fast we look rude :3

good luck! ty <3
Necroluttah

wendao wrote:

[Insane / 972]
  1. much overmapped in the end Since it's the ending kiai, i dont see any problem in making it harder
  2. 00:01:516 - this timing point is not needed, delete Done
  3. 00:10:666 (1,2,3,4,5) - rearrange it to be proper pentagon? Fixed
  4. 00:24:222 (4) - for better flow, you might want to move this to 192,36 Done
  5. 00:25:333 (3,4,5,6,7) - this too Done
  6. 00:33:777 - freaking noisy clap hitsound... `-` I made the hitsounds 45% :P
  7. 00:42:444 (9,10,11) - this is so diferrent from the other, might misread as 1/2 I don't get it
  8. 01:05:555 (6,7,1) - move it slightly down to prevent hit HP bar Done
  9. 01:11:111 - spam whistle is not a good idea... `-` (It'll just make the taiko goes all katu) Well, It's a standard map
  10. 01:25:222 - spinner should end here Done
!
Thanks for modding my diff :)
Distant years
[972]

remap


give me kudosu ty
Necroluttah

nouk wrote:

[972]

remap FIXED


give me kudosu ty
Thanks for modding my diff
porra.
Topic Starter
Khora

nouk wrote:

[972]

remap


give me kudosu ty
ok
Kuma-san
Hard and Insane
Use soft hitsounds before here 00:27:777 - please
Insane
01:05:111 (5,6,7) - this overlap looks rly bad
01:07:333 (11) - try to make it look good. like this 01:08:222 (13) - new combo here
01:16:777 (8) - ^
01:18:444 (16) - ^
Hard
00:50:666 (7) - nc
00:48:666 (1) -try to make it look good
Extra
00:11:111 (2,3) - maybe make it on one axis? 00:17:333 - note here?
00:25:333 (3) - mb delete whistle from the start?
00:33:778 - 00:40:888 - too much claps.Fix it.

Good luck with map
Necroluttah

Kuma-san wrote:

Extra
00:11:111 (2,3) - maybe make it on one axis? Fixed
00:17:333 - note here? I added a triple on the red tick
00:25:333 (3) - mb delete whistle from the start? I like it like this :(
00:33:778 - 00:40:888 - too much claps.Fix it. I think its better now
Topic Starter
Khora

Kuma-san wrote:

Hard and Insane
Use soft hitsounds before here 00:27:777 - please done
Insane
01:05:111 (5,6,7) - this overlap looks rly bad I agree , fixed it !
01:07:333 (11) - try to make it look good. like this It would change the style of the beatmap :/
01:08:222 (13) - new combo here done
01:16:777 (8) - ^ done
01:18:444 (16) - ^ done
Hard
00:50:666 (7) - nc It wouldnt fit with the way the ncs are on this map :p
00:48:666 (1) -try to make it look good done
Extra
00:11:111 (2,3) - maybe make it on one axis? 00:17:333 - note here?
00:25:333 (3) - mb delete whistle from the start?
00:33:778 - 00:40:888 - too much claps.Fix it.

Good luck with map
Thank alot of the mod <3
HappyRocket88
Hi! Can I help you make the Easy Diff? or normal instead?

Reply me and I'll do it inmediately. xD
Topic Starter
Khora

HappyRocket88 wrote:

Hi! Can I help you make the Easy Diff? or normal instead?

Reply me and I'll do it inmediately. xD
Sure ! Will you make easy or normal ?
HappyRocket88

Khora wrote:

Sure ! Will you make easy or normal ?
The Normal diff. Is there any problem with that?
Topic Starter
Khora

HappyRocket88 wrote:

Khora wrote:

Sure ! Will you make easy or normal ?
The Normal diff. Is there any problem with that?
No problem :3 , send me a message/ when you're done :)
HappyRocket88

Khora wrote:

No problem :3 , send me a message/ when you're done :)
DONE! XD

Lol
osu file format v14

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ArtistUnicode:TK from 凛として時雨
Creator:Khora
Version:Rocket's normal
Source:東京喰種トーキョーグール
Tags:Tokyo Ghoul OP Opening Anime Necroh Necro
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Topic Starter
Khora

HappyRocket88 wrote:

Khora wrote:

No problem :3 , send me a message/ when you're done :)
DONE! XD

Lol
osu file format v14

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TitleUnicode:unravel (TV edit)
Artist:TK from Ling tosite sigure
ArtistUnicode:TK from 凛として時雨
Creator:Khora
Version:Rocket's normal
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Tags:Tokyo Ghoul OP Opening Anime Necroh Necro
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Thanks alot <3

One question : If someone mods your diff , you want me to chenge the things myself or send a message to you ( so u can edit urself ) ?
HappyRocket88
No, no, please. I wish I could fix my mistakes when someone mods my map, Please. >-<
Topic Starter
Khora

HappyRocket88 wrote:

No, no, please. I wish I could fix my mistakes when someone mods my map, Please. >-<
Sureee , I'll let you know when someone mods your map , ok :3 ? Thanks again for making a diff ^0^
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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