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Sta - The Silence (extended mix) [Taiko]

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Topic Starter
bananannian
This beatmap was submitted using in-game submission on 2015年9月23日 at 4:43:37

Artist: Sta
Title: The Silence (extended mix)
Source: Cytus
Tags: ignis cytus rayark
BPM: 165
Filesize: 4253kb
Play Time: 04:13
Difficulties Available:
  1. Futsuu (2.34 stars, 384 notes)
  2. Inner Oni (5.11 stars, 1066 notes)
  3. Kantan (1.56 stars, 287 notes)
  4. Muzukashii (3.06 stars, 555 notes)
  5. Oni (4.07 stars, 888 notes)
Download: Sta - The Silence (extended mix)
Information: Scores/Beatmap Listing
---------------
From Cytus.

23-9-15 Update:
1. Kantan and Futsuu have been nerfed further, need more mods now.
2. Do tell me whether you think the Onis are undermapped at all.

Enjoy! :3

Modders: Paradoxq13, newyams99, Nishizumi, Warfu, [R], Surono, OzzyOzrock, Sayaka-
Parachor
Running out of time at the moment so I'll end up adding to this post when I have time to mod the rest :)

Muzukashii
01:16:874 Two red notes on the blue and red tick straight after this note might do well. But also might seem out of place. Up to you.
01:38:510 Song doesn't feel punchy enough here for it to be a red note. So blue?
02:51:965 Should there be a note here?
03:59:419 Blue note here.
04:08:510 to 04:09:238 Feels like there should be something here. Not sure what. 2 blue notes?
04:09:783 Red note here?
04:12:874 to 04:13:601 Three red notes somewhere in here to go with the soft bass sound. I can see you're building down at the end making the notes more and more sparse, so if you want to keep that feel then ignore this :3 Just thought it might go better.
You'll notice most of it is at the end. Everything before that is pretty much perfect imo. Honestly at this point I'm just nit-picking because so far it is a really enjoyable map :)
Topic Starter
bananannian

Paradoxq13 wrote:

Running out of time at the moment so I'll end up adding to this post when I have time to mod the rest :)

Muzukashii
01:16:874 Two red notes on the blue and red tick straight after this note might do well. But also might seem out of place. Up to you. Wanated to keep this section sparse in notes, but did change something to reflect the additional emphasis.
01:38:510 Song doesn't feel punchy enough here for it to be a red note. So blue? Retained, k would not match strings well.
02:51:965 Should there be a note here? Yes...?
03:59:419 Blue note here. Sure.
04:08:510 to 04:09:238 Feels like there should be something here. Not sure what. 2 blue notes? Sure.
04:09:783 Red note here? Sure.
04:12:874 to 04:13:601 Three red notes somewhere in here to go with the soft bass sound. I can see you're building down at the end making the notes more and more sparse, so if you want to keep that feel then ignore this :3 Just thought it might go better. Yup, that's precisely what I wanted to do, so no change for now.
You'll notice most of it is at the end. Everything before that is pretty much perfect imo. Honestly at this point I'm just nit-picking because so far it is a really enjoyable map :)
Thanks for the mod!
newyams99
Sorry for the late mod. Really busy with exams and assignments x.x

I didn't really like the song too much, but I don't mind. This song is very mysterious and was just odd in general. I found it relatively hard to think of anything to change because I couldn't really get into the groove of the song. I mainly had suggestions that applied for some or all of the difficulties. Especially in the harder difficulties, there wasn't too much wrong with the map. My mod was mainly for the more technical stuff, sliders and SV, and when it came to adding notes in specific sections I realize I'm rather vague.

General/All Difficulties
Change the overall SV in the Kantan and the Futsuu to 1.2 (this isn't too important).

00:29:601 - I don't think this SV change is necessary in all the difficulties, especially the Kantan and the Futsuu. You must remove the SV change in these two difficulties.

01:11:783 (1) - This spinner, and other ones in this section of the Kantan should be changed to sliders because that's what you used for every other difficulty.

01:43:783 - Why isn't this spinner/slider in a kiai time? You put a kiai time for every other spinner/slider, so keep it consistent.

01:43:783 (1) - This should be a slider. In the Futsuu and Muzukashii, all of these are sliders except for this spinner.

01:49:601 - Same thing for the spinner/slider here.

02:15:783 (1) - This really long spinner is probably not the best choice especially in the Kantan and the Futsuu. Maybe just make it a rest time, or add notes instead (this is optional).

02:30:329 (1) - This hit is a different colour in the Kantan, Futsuu and Muzukashii, compared to the colour in the Oni and Inner Oni. Change so that it's the same colour.

02:53:601 - Changing the SV this fast in the Kantan and the Futsuu is an issue. As I mentioned before, you shouldn't get any faster than the normal speed (1.00x).

03:59:783 - This stream in the Oni and Inner Oni (and Muzukashii if you didn't remove it) should be k. It sounds better.

04:15:056 - Add hits until this point for every difficulty. Just putting a k here is enough in every difficulty. This is optional.

Kantan

Suggestions:

00:31:601 (25) - Putting hits on an irregular beat is really hard for a Kantan, Move it onto the beat. This goes for hits 27, 29, 45, 50, 55, 60, and 72. Hit 84 is fine where it is.

02:31:419 (2) - Change to k.

02:43:056 (2) - Same Thing.

03:39:419 (123,124,125) - This rhythm is hard for a Kantan. Remove hit 124.

03:41:601 (128) - Change to k.

Optional:
02:36:147 - I think you can add hits to the break time. I know it's a Kantan, so it should have a bit of a break, but still :P

Futsuu

Suggestions:

00:07:783 (1,2,3,4,5,6,7,8,9,10,11) - This section could use a bit more hits. Add whatever you think is necessary.

00:29:601 (17,18,19,20,21,22,23,24,25) - This rhythm is too hard for a Futsuu. Remove some hits. I'd suggest removing hit 20, and maybe even hit 22.

00:35:419 (31) - From here to 01:05:965 (130) there are too many pair 1/2 notes. Remove some of them that are not exactly on the beat.

02:31:419 (2) - Change to k.

02:51:965 (16,17,18,19,20,21,22,23,24,25) - This rhythm is too hard as well. Remove some hits. This one is a bit more optional, though since it's before a kiai time.

03:38:692 (175,176,177,178,179,180,181,182,183) - Same thing for this rhythm.

03:41:601 (186) - Change to k.

03:59:783 (21,22,23,24,25,26,27) - This rhythm is DEFINITELY too hard for a Futsuu. Remove hits 22, 23, 25, and 26.

Muzukashii

Suggestions:
00:07:783 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This part could use some hits except for where hits 3-8 are.

00:26:692 (20) - Move to 00:26:874.

00:27:238 (21) - Move to 00:27:419.

00:42:329 (63,64,65,66,67) - This is a recurring pattern in this difficulty but might be a bit too hard. I'd change hit 67 to k. Same with all the other patterns that are like this.

01:16:874 (164) - Remove finisher. It sounds exactly like one of the instruments earlier, but you never put a finisher on that one.

01:28:510 (183) - Same Thing.

01:31:419 (187) - Same Thing.

02:39:056 (2) - Same Thing.
Optional:

01:34:329 (194) - Remove finisher.

01:52:510 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - This part is practically the same in the Futsuu. Make this part harder in the Muzukashii, or this part in the Futsuu easier.

03:17:965 (116) - Rather than these sliders, I think you could put a ddd or kkk triplet then another 1/2 beat later another hit. For example, it would be starting from 03:17:965, kkk d. Spaces represent half a beat. This is just an example, but you can make it however you want, or just ignore it entirely.

03:48:147 (219) - This could be something like a ddd ddd instead of a slider too. I think I'd just keep it as a slider, tbh.

Oni
As said before, I don't have many suggestions for the harder difficulties. Sorry! :o
Honestly, there wasn't anything to change. It was pretty good.

Suggestions:
00:31:056 (68,69,70,71,72,73,74) - This part is rather bland. Add some hits. Ask me in game if you're really stuck on how to add to this. What I'm thinking is a bit complex, so I'd prefer to talk actively rather than using the forums. My rhythm might not be the best in your opinion.

00:47:692 - Add a k here, like in the Inner Oni. Without it, it sounds a bit weird.

01:22:692 (12) - Remove finisher.

01:22:692 (12) - Same Thing.

Inner Oni

Suggestions:

00:31:056 (82,83,84,85,86,87,88) - This part could use a bit more hits too. Add some.

01:11:056 (12) - Remove Finisher.

01:22:692 (13) - Same Thing.

02:53:601 - Map this part more similar to the 2nd half of the kiai time. I like the rhythm better in the 2nd half. Might up the difficulty rating substantially but whatever :P

03:59:692 (90) - Move this hit to 03:59:662 using the 1/6 beat snap divisor. It sounds better.

Optional:

00:11:783 (9,10,11,12,13,14,15,16,17) - This rhythm isn't the best(imo), but if you're fine with that, just ignore.


Oh, and also, what chapter of Cytus is this in? I never came across it while playing it. Good luck on rank :D
Topic Starter
bananannian

newyams99 wrote:

Sorry for the late mod. Really busy with exams and assignments x.x

I didn't really like the song too much, but I don't mind. This song is very mysterious and was just odd in general. I found it relatively hard to think of anything to change because I couldn't really get into the groove of the song. I mainly had suggestions that applied for some or all of the difficulties. Especially in the harder difficulties, there wasn't too much wrong with the map. My mod was mainly for the more technical stuff, sliders and SV, and when it came to adding notes in specific sections I realize I'm rather vague.

No worries, your mod is fine. Thank you for taking the time to mod a 5 difficulty spread, 4 minute long map lol :D

Green = Accepted and fixed.
Blue = I can understand your reasoning, but it is not enough to convince me yet.
Purple = Retained, no change.

General/All Difficulties
Change the overall SV in the Kantan and the Futsuu to 1.2 (this isn't too important). A slow SV is essential for easier beatmaps, to give more lenient reading time for newer players. No change.

00:29:601 - I don't think this SV change is necessary in all the difficulties, especially the Kantan and the Futsuu. You must remove the SV change in these two difficulties. It was for a build-up effect, but I do agree that it makes it confusing for Kantan players, so I'll change it. The same part for Futsuu I'll keep it for now, see if any other modders find it troublesome.

01:11:783 (1) - This spinner, and other ones in this section of the Kantan should be changed to sliders because that's what you used for every other difficulty. Sliders in taikosu plays like a continuous stream of 1/4 notes, and Kantan players might find it difficult to correct hit every slider tick. I found it to be best to just not use them in Kantan for now.

01:43:783 - Why isn't this spinner/slider in a kiai time? You put a kiai time for every other spinner/slider, so keep it consistent. Vocals does not sing "silence" :P Anyhow, it's not on the start of the 4-bar phrase, so I don't think it needs emphasis.

01:43:783 (1) - This should be a slider. In the Futsuu and Muzukashii, all of these are sliders except for this spinner. See 01:11:783 (1)

01:49:601 - Same thing for the spinner/slider here. Now this part is subject to further discussion. Mapping it as a slider would match the drums' build-up, but it would also mean putting a slider in Kantan, of which I've mentioned how I feel about. I'll wait and see what others think about it.

02:15:783 (1) - This really long spinner is probably not the best choice especially in the Kantan and the Futsuu. Maybe just make it a rest time, or add notes instead (this is optional). Were this osu standard, it would be a long and slow slider instead of a spinner. I really don't know what to do here; I'll keep this for now, and again see what others think about it.

02:30:329 (1) - This hit is a different colour in the Kantan, Futsuu and Muzukashii, compared to the colour in the Oni and Inner Oni. Change so that it's the same colour. Nice catch, fixed.

02:53:601 - Changing the SV this fast in the Kantan and the Futsuu is an issue. As I mentioned before, you shouldn't get any faster than the normal speed (1.00x). Ehhh, I really did not want to mess with the SV again, it's really a pain, but I guess I could change it. NOT 1x though; this is kiai time, and should be accordingly faster in terms of AR. This spot is now 1.1x and 1.15x in Kantan and Futsuu respectively.

03:59:783 - This stream in the Oni and Inner Oni (and Muzukashii if you didn't remove it) should be k. It sounds better. Sure. Changed.

04:15:056 - Add hits until this point for every difficulty. Just putting a k here is enough in every difficulty. This is optional. I personally find that silence often works better for the very last note, so no change.

Kantan

Suggestions:

00:31:601 (25) - Putting hits on an irregular beat is really hard for a Kantan, Move it onto the beat. This goes for hits 27, 29, 45, 50, 55, 60, and 72. Hit 84 is fine where it is. The notes come so sparsely that even starting players should be able to hit them no problem. No change.

02:31:419 (2) - Change to k. Sure.

02:43:056 (2) - Same Thing. Sure.

03:39:419 (123,124,125) - This rhythm is hard for a Kantan. Remove hit 124. Alright, I guess it had to go.

03:41:601 (128) - Change to k. No, this matches the heavy bass drum kick.

Optional:
02:36:147 - I think you can add hits to the break time. I know it's a Kantan, so it should have a bit of a break, but still :P Which one? The first one was applied to all difficulties, the second one is because of the vocals singing "silence".

Futsuu

Suggestions:

00:07:783 (1,2,3,4,5,6,7,8,9,10,11) - This section could use a bit more hits. Add whatever you think is necessary. I know it feels severely undermapped, but that's what the Oni's are for. I want to keep this part very quiet.

00:29:601 (17,18,19,20,21,22,23,24,25) - This rhythm is too hard for a Futsuu. Remove some hits. I'd suggest removing hit 20, and maybe even hit 22. Is it really though? There are easy Futsuus and there are harder Futsuus; this is a relatively hard Futsuu. I believe that 1/2 streams are fine, as long as the pattern remains simple and with few hand changes. No change for now.

00:35:419 (31) - From here to 01:05:965 (130) there are too many pair 1/2 notes. Remove some of them that are not exactly on the beat. These are all mapped in 1/2 notes. I don't think the difficulty spikes here too much, but if others say the same, I'll definitely change it.

02:31:419 (2) - Change to k. Sure.

02:51:965 (16,17,18,19,20,21,22,23,24,25) - This rhythm is too hard as well. Remove some hits. This one is a bit more optional, though since it's before a kiai time. Then I'll retain it.

03:38:692 (175,176,177,178,179,180,181,182,183) - Same thing for this rhythm. See 00:29:601 above.

03:41:601 (186) - Change to k. No change, see Kantan.

03:59:783 (21,22,23,24,25,26,27) - This rhythm is DEFINITELY too hard for a Futsuu. Remove hits 22, 23, 25, and 26. Sure, changed to a slider.

Muzukashii

Suggestions:
00:07:783 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This part could use some hits except for where hits 3-8 are. And again, just like Futsuu, I want to keep the whole intro very quiet and barebones. There's also the fact that the whole part is mapped entirely to the bass drum kicks only, and I do not want that changed.

00:26:692 (20) - Move to 00:26:874. I'm not mapping the piano, I'm mapping drums. No change.

00:27:238 (21) - Move to 00:27:419. ^

00:42:329 (63,64,65,66,67) - This is a recurring pattern in this difficulty but might be a bit too hard. I'd change hit 67 to k. Same with all the other patterns that are like this. I'll see what others think about the difficulty first before changing anything. Personally I feel that this Muzu is a bit on the easy side already.

01:16:874 (164) - Remove finisher. It sounds exactly like one of the instruments earlier, but you never put a finisher on that one. I used finish here to hint at the bass drum pattern immediately following that note, without actually mapping that pattern. I feel like this particular bit has more oomph to it than the previous one. No change for now.

01:28:510 (183) - Same Thing. ^

01:31:419 (187) - Same Thing. Good eye. But I'd rather have 01:25:601 (174) changed to K instead of changing this note to k. Fixed either way, thanks!

02:39:056 (2) - Same Thing. Which "previous" note are you referring to for this one?
Optional:

01:34:329 (194) - Remove finisher. See 01:16:874.

01:52:510 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - This part is practically the same in the Futsuu. Make this part harder in the Muzukashii, or this part in the Futsuu easier. I might.

03:17:965 (116) - Rather than these sliders, I think you could put a ddd or kkk triplet then another 1/2 beat later another hit. For example, it would be starting from 03:17:965, kkk d. Spaces represent half a beat. This is just an example, but you can make it however you want, or just ignore it entirely. No change for now, I like the way it's mapped and I enjoy how it plays currently. If other modders find this weird I will fix it then.

03:48:147 (219) - This could be something like a ddd ddd instead of a slider too. I think I'd just keep it as a slider, tbh. That's what I would do as well.

Oni
As said before, I don't have many suggestions for the harder difficulties. Sorry! :o
Honestly, there wasn't anything to change. It was pretty good. Thanks!

Suggestions:
00:31:056 (68,69,70,71,72,73,74) - This part is rather bland. Add some hits. Ask me in game if you're really stuck on how to add to this. What I'm thinking is a bit complex, so I'd prefer to talk actively rather than using the forums. My rhythm might not be the best in your opinion. Hmm, alright sure, I'll see if I can find you in-game to talk about it. But my reasoning is that this is a slow build-up towards 00:42:692, and I wish to keep the notes VERY sparse in the beginning of every build-up I do. And the song is called The Silence as well, so.

00:47:692 - Add a k here, like in the Inner Oni. Without it, it sounds a bit weird. Sure, the more difficult, the better. ^.^

01:22:692 (12) - Remove finisher. See same time in Muzukashii.

01:22:692 (12) - Same Thing. Um, did you just link me the same time as the link above?

Inner Oni

Suggestions:

00:31:056 (82,83,84,85,86,87,88) - This part could use a bit more hits too. Add some.

01:11:056 (12) - Remove Finisher.

01:22:692 (13) - Same Thing.

02:53:601 - Map this part more similar to the 2nd half of the kiai time. I like the rhythm better in the 2nd half. Might up the difficulty rating substantially but whatever :P Would make the entire kiai too similar for my taste. No change.

03:59:692 (90) - Move this hit to 03:59:662 using the 1/6 beat snap divisor. It sounds better. Unfortunately this beat is timed correctly at the moment. I do know that it is weird to play; I have considered removing it. I won't change the timing though.

Optional:

00:11:783 (9,10,11,12,13,14,15,16,17) - This rhythm isn't the best(imo), but if you're fine with that, just ignore. That's just how it is in the song, I'm just translating it into d and k's. Don't blame me; blame Sta. :P


Oh, and also, what chapter of Cytus is this in? I never came across it while playing it. Good luck on rank :D This is actually an extended mix of the song, original version is split into two parts. The first one is in chapter 1, the second should be in Cytus Alive Chapter 4 I think.
Thank you so much for the mod!
Nishizumi
Hi Bananananananaa o/ request from my queue
sorry before i just mod 2 of 5 diff your map :< because i'm lazy busy now

[General]

  1. don't forget to uncheck widescreen support
[Oni]

  1. 00:21:692 - add d ? for not boring pattern i guess
  2. 00:22:874 - i don't hear any sound, move to 00:22:692 - ?
  3. 01:09:056 - delete ? the sound isn't so obvious.
  4. 01:25:965 - how about ddddd ? i feel 1/3 is a bit weird
  5. 01:49:238 - same as above
  6. 02:34:601 - same as above
  7. 02:34:601 - same as 01:09:056
  8. 03:27:601 (344,345) - ctrl + g ? to make consistent pattern
  9. 03:51:783 - change to K ? same you did as 03:40:147
[Inner Oni]

  1. 00:16:329 (23,24) - ctrl + g ? i think (23) have same pitch as 00:16:147
  2. 00:22:874 - i don't hear any sound, how about this?
  3. 00:42:419 - change to d ? i feel there have different pitch than around
  4. 00:48:238 - delete ? i think the music is stop at 00:48:147
  5. 01:00:419 - change to d ? more fun to play i guess
  6. 01:09:056 - delete ? the sound isn't so obvious.
  7. 02:34:601 - same as above
  8. 03:21:874 - change to k ? the pitch of sound is similar as 03:21:601
  9. 03:24:025 (312,313) - change to d ? i think kkddkkd with 1/6 stream is too hard, and more fit
  10. 03:25:480 (326,327) - same as above
  11. 03:26:692 (334,335,336,337,338,339,340) - i think ddkddkd with 1/6 is too hard, but i don't find any suggest to make this pattern easier and more fit =="
  12. 03:27:601 (344,345) - ctrl + g ? to make consistent pattern
  13. 03:51:783 - change to K ? same you did as 03:40:147
  14. 03:56:692 (75,76) - ctrl + g if you follow the vocal sound ? i think (76) is same sound as above. but if you follow the music change to d at (75) ? i think the music is same as (76)
  15. 04:02:328 - change to d ? i feel this sound is different than around
Sorry for the poor mod, hopefully it would help you. good luck for ranked :)
Topic Starter
bananannian

Nishizumi wrote:

Hi Bananananananaa o/ request from my queue
sorry before i just mod 2 of 5 diff your map :< because i'm lazy busy now

lol no worries, never rush your mods, people prefer quality over quantity, all the time.

Green = Accepted and fixed.
Blue = I can understand your reasoning, but it is not enough to convince me yet.
Purple = Retained, no change.


[General]

  1. don't forget to uncheck widescreen support Rookie mistake on my part, thanks for pointing it out!
[Oni]

  1. 00:21:692 - add d ? for not boring pattern i guess Sure.
  2. 00:22:874 - i don't hear any sound, move to 00:22:692 - ? Sure.
  3. 01:09:056 - delete ? the sound isn't so obvious. I'll wait and see what other modders say about this.
  4. 01:25:965 - how about ddddd ? i feel 1/3 is a bit weird This should actually be dddddd, i.e. an actual quintuplet. Since that rhythm is impossible to map in taikosu, a triplet would better indicate that this part is not a straightforward 1/4 beat. Retained.
  5. 01:49:238 - same as above No change.
  6. 02:34:601 - same as above ? Not sure what you're pointing out here.
  7. 02:34:601 - same as 01:09:056 This as well, not sure what I'm supposed to be looking at.
  8. 03:27:601 (344,345) - ctrl + g ? to make consistent pattern 03:27:692 has a very obvious bass drum beat of which I wish to map as d. No change.
  9. 03:51:783 - change to K ? same you did as 03:40:147 This part is not the same as 03:40:147. There is more piano for starters; I can hear more bass as well. I wish to differentiate this from the previous section by mapping the onbeat as D instead of K. No change.
[Inner Oni]

  1. 00:16:329 (23,24) - ctrl + g ? i think (23) have same pitch as 00:16:147 Changed it a bit to reflect pitch similarity.
  2. 00:22:874 - i don't hear any sound, how about this? I changed it to be the same as Oni instead.
  3. 00:42:419 - change to d ? i feel there have different pitch than around I do not agree. Music clearly contains repeated snares, and so I mapped it as such.
  4. 00:48:238 - delete ? i think the music is stop at 00:48:147 It does not. Listen closely and you can hear a bass drum kick at 00:48:238.
  5. 01:00:419 - change to d ? more fun to play i guess Ehhh... I agree that it is more fun to play, but the synth pitch says otherwise. I'll see what others have to say about it.
  6. 01:09:056 - delete ? the sound isn't so obvious. Same as Oni, I'll wait and see what others say.
  7. 02:34:601 - same as above See Oni.
  8. 03:21:874 - change to k ? the pitch of sound is similar as 03:21:601 There is a bass drum kick here, which I wish to map as d.
  9. 03:24:025 (312,313) - change to d ? i think kkddkkd with 1/6 stream is too hard, and more fit Sure.
  10. 03:25:480 (326,327) - same as above Sure.
  11. 03:26:692 (334,335,336,337,338,339,340) - i think ddkddkd with 1/6 is too hard, but i don't find any suggest to make this pattern easier and more fit ==" Yeah, nor could I lol. It is Inner Oni, I hope that others find this acceptable.
  12. 03:27:601 (344,345) - ctrl + g ? to make consistent pattern Mapping drums here instead of synth, no change.
  13. 03:51:783 - change to K ? same you did as 03:40:147 See Oni.
  14. 03:56:692 (75,76) - ctrl + g if you follow the vocal sound ? i think (76) is same sound as above. but if you follow the music change to d at (75) ? i think the music is same as (76) Note 75 follows previous vocals, 76 is piano's low note, 77 is piano's high note.
  15. 04:02:328 - change to d ? i feel this sound is different than around Changed the entire sextuplet into something else.
Sorry for the poor mod, hopefully it would help you. good luck for ranked :)
Thank you so much for the mod!
Warfu
Hellos! From Modding queue
Sorry for taking too long, I am too busy this days x_x
Don = D (red circle)
Katsu = K (blue circle)

Timing
Change offset to 6307 (-22ms from your offset)
When changing offset, remember to snap/set the inherited points with the right offset too.

Kantan
01:38:670 - If you are going to follow the same pattern as 01:31:397 (1,2,3) maybe you should add a K here 01:38:670
03:39:397 (123,124) - Maybe K D instead of D K?

Futsuu
01:32:874 (158) - Move it to 01:33:783 and make it a D
Topic Starter
bananannian

Warfu wrote:

Hellos! From Modding queue
Sorry for taking too long, I am too busy this days x_x
Don = D (red circle)
Katsu = K (blue circle)

Timing
Change offset to 6307 (-22ms from your offset) Thanks! How do you people notice these kind of things lol
When changing offset, remember to snap/set the inherited points with the right offset too.

Kantan
01:38:670 - If you are going to follow the same pattern as 01:31:397 (1,2,3) maybe you should add a K here 01:38:670 Changed the previous one to be the same as 01:38:670 instead.
03:39:397 (123,124) - Maybe K D instead of D K? Sure.

Futsuu
01:32:874 (158) - Move it to 01:33:783 and make it a D No, the drum pattern leads up to a loud snare hit on that beat, and I wish to map that instead of the previous build-up.
Thank you for the small mod!
[R]
from queue
okay my first M4M
quickly check

every line "?" just an opinion
read this before too make sure are i'm mod this bm right :)
t/152263

[Muzukashii]
this begining to weird for me :D
00:08:852 - add d
00:09:397 - add k
00:10:307 - ^

00:12:125 (3,4,5,6,7,8) - - this not good patter, not same with sound , from 00:12:125 - to 00:13:943 - add note in white tick d d k k K k

00:21:034 - move 00:20:852 - , and 00:21:579 - 00:21:761 - add k k
00:23:397 - add d
00:23:579 - add k
00:24:488 (16) - slider only appiled if have stream sound, so delete and 00:24:488 - add d and 00:24:852 - addk

00:25:761 (18,19) - ctrl+G (switch)
00:26:670 - delete, and 00:26:852 - add k
00:27:397 - add k
00:30:125 - d
00:42:307 (62,63,64,65,66) - kkkkd is unrankable, so delete 00:42:579 - sound better with this
00:54:216 - ^ delete
01:05:852 - ^ delete
01:08:670 - add k, pitch piano
01:09:761 - add d, pitch sound ?
01:10:034 - ^ ?
01:10:307 - add k
01:10:761 - delete, 01:10:670 - add k
01:13:761 - add d ?
01:14:488 - add k, pitch piano

here for better sound
01:15:579 - add d
01:15:943 - k
01:16:125 - d
01:16:488 - k
01:16:670 - delete

01:21:397 - 01:22:670 - ^

01:59:761 - would nice if add note for consistency 01:55:397 -
02:03:125 - add k flow

02:44:125 (5,6,7,8) - crtl+G , this sound 02:44:488 - same like 02:41:216 -
02:45:943 (10,11) - dkd
02:52:670 - d
03:04:397 - delete
03:31:943 - add d
sorry just one diff, because only this diff have weird for me
kantan~inner nice for me except muzukashii
i really serious mod this
sorry before -/\-
Topic Starter
bananannian
I lost my reply because derp F5 :(

Don't want to type it again, so I'll just say that I took in very few of your suggestion [R], mainly because our mapping style's completely different. This map is based around a concept and follows a lot of drums, whereas most of your suggestions are pitch maps of the synth and piano and such.

Grounded suggestions and solid ideas though, so that's why I gave it a kudosu still.

Thanks for the mod!
Surono
weh.. okay startoh. `L_`

[Kantanz]
  1. okay.. i dont know mod this.. kantan have star 1.8? .-. and dam 1/2.. emm okay i skip this ~_~ sry nub cant mod this
[Futsuugh]
  1. a..
okay i will mod Oni and Inner~

[Oni]
  1. 00:21:943 (37) - change kat, this high pitch~
  2. 00:25:761 (49,50) - okay ctrl g, if hit from 00:24:852 (47) - here.. is look nice~ *k_d__k__d
  3. 01:26:307 (6) - kat
  4. 01:49:579 (16,18) - change kat~
  5. just it.. in next length already nice @w@
[Inner Oni]
  1. 00:13:580 (17) - kat~
  2. 00:24:852 (55) - add kat and 00:25:216 (58) - change this kat
  3. 00:32:034 (84) - add kat, 00:32:307 (85) - add this kat too *ugh.. many empty beat in inner haha XD
  4. 00:34:125 (89) - add don, and 00:34:307 (90) - and this kat
  5. 00:34:943 (92) - kat, 00:35:216 (93) - kat~
okay just it.. like title.. the silince demm i am huSHUWRRRRRyyy if listen dis song ;w; but in long kiai dem the silence.. ahh forget.. hope helpful~
Nyan
nice pattern!
OzzyOzrock
[Inner Oni]
00:30:671 (78,79,80) - I think this triplet could me mapped differently considering it sounds a lot more different than the others. I know the second one is dkk because of the drum noise, but maybe dkd would fit the faint lower sounds heard at 00:30:671 (78,80) - these two parts? (if you allow it, then lower difficulties as well ofc)
00:40:852 (119) - d? since the other kdkkd sounds different; kddkd works nice for this one.
02:52:488 (63) - the same kick sound doesn't show up this time
- 02:53:216 (69,70,71) - but the low notes on 69 and 71 still show, if you wanted to map that dkd
03:10:216 (202) - this little chirp of sound has usually been mapped to 'k'
03:21:852 (293) - this part too!
03:48:034 (27,28,29,30,31,32,33,34,35) - this is going to annoy so many people LOL
04:02:307 (111) - this k is being mapped to a metallic sound as far as I can tell? which is fine, but I think it'd to everyone a favor if this part was all dons after the first 'k' haha

I think it's mapped fine, not undermapped or whatever. It fits the song correctly.
DT players will cry as they realize how tricky the song actually is past the beginning haha.
[Oni]
02:33:307 () - this part has so much d k d curse you piano
03:29:579 (305,306,307,308,309) - I think kdkdd works better if mapping this as a 5 pattern, as opposed to shrinking the 1/6 pattern you had in Inner Oni.
03:32:488 (316) - i think changing this to 'k' helps out the pattern and flow while keeping 03:33:943 (328,329,330,331,332) - viable to be used again
The part where it kind of dies down after this part is pretty underwhelming, 03:35:216 (337,338,339,340,341,342,343,344) - especially since this part is much simpler than everything around it.

Well done mapping the tricky parts.
[Muzukashii]
OD to 5 should suffice.
03:03:579 () - 'k' here to keep a pattern of dd k k d, dd k, dd k k d?
03:38:943 (188) - i thinking removing this note should lighten this part a bit while keeping the feeling

Well done! Lack of 1/4 fits this diff well, since there's already so much offbeat stuff for Muzu players to worry about.
[Futsuu]
Keep OD at 4 here, as cruel as it sounds.
00:29:943 (19,23) - I think removing these will differentiate it from Muzu well, but keep it harder than kantan; but however you choose should work.
- 02:52:488 (19,23) - ^ ofc
00:54:125 (91) - I think this part's fine with this note removed.
03:39:579 (178) - this note as well is dense enough without this

[Kantan]
OD 2 is ridiculously forgiving. I'd say 4 is enough, but if you feel the song is tricky, set it to 3.

This song already has a lot of natural breaks, but for the more high paced parts, think of removing some notes to give players a whole bar of breathing room. It might suck in this song, but it's what BNs like.

Also, for the few long 1/1 parts you do, I think those are worth cutting up, as it's more of a Futsuu thing.

Just note removal stuff! Good note placements, the mapset is great. Good luck!
Topic Starter
bananannian

Surono wrote:

weh.. okay startoh. `L_` HOLY CRAP THAT EMOTICON I'M STEALING IT

[Kantanz]
  1. okay.. i dont know mod this.. kantan have star 1.8? .-. and dam 1/2.. emm okay i skip this ~_~ sry nub cant mod this
    lmao okai
[Futsuugh]
  1. a.. L R L R STOP & DASH & UP & TALK
    B B A B S
okay i will mod Oni and Inner~ Okay, thanks!

[Oni]
  1. 00:21:943 (37) - change kat, this high pitch~ Changed.
  2. 00:25:761 (49,50) - okay ctrl g, if hit from 00:24:852 (47) - here.. is look nice~ *k_d__k__d Originally, I wanted to map the drums in this part but a lot of you said this same suggestion, so I'm changing it now. Pitch mapping it is.
  3. 01:26:307 (6) - kat No, mapping drums.
  4. 01:49:579 (16,18) - change kat~ No, mapping drums.
  5. just it.. in next length already nice @w@
[Inner Oni]
  1. 00:13:580 (17) - kat~
  2. 00:24:852 (55) - add kat and 00:25:216 (58) - change this kat
  3. 00:32:034 (84) - add kat, 00:32:307 (85) - add this kat too *ugh.. many empty beat in inner haha XD
  4. 00:34:125 (89) - add don, and 00:34:307 (90) - and this kat
  5. 00:34:943 (92) - kat, 00:35:216 (93) - kat~
  6. So basically you're saying that this difficulty is undermapped. Okay, I will add that to the tally. :P No change for now though until I gather more people's opinions.
okay just it.. like title.. the silince demm i am huSHUWRRRRRyyy if listen dis song ;w; but in long kiai dem the silence.. ahh forget.. hope helpful~
Would be more helpful if I could understand your English lol... not trying to judge, but damn your emoticons are top notch <3
Topic Starter
bananannian

OzzyOzrock wrote:

[Inner Oni]
00:30:671 (78,79,80) - I think this triplet could me mapped differently considering it sounds a lot more different than the others. I know the second one is dkk because of the drum noise, but maybe dkd would fit the faint lower sounds heard at 00:30:671 (78,80) - these two parts? (if you allow it, then lower difficulties as well ofc)
Pitch mapping is fine and all, but here the timbre of the sound heard is very similar throughout the entire measure. Moreover, dkd D would diminish the accent on the D, which is the onbeat of a new section of the song. So although your suggestion was very logical, I don't think it fits in context of how I map things. No change for now.

00:40:852 (119) - d? since the other kdkkd sounds different; kddkd works nice for this one.
Done!

02:52:488 (63) - the same kick sound doesn't show up this time
Eh, it definitely doesn't. However, the d here actually is not mapping the kick sound tho, 00:29:943 (72) as well; they're deliberately softly hitsounded d which pitch maps the deeper timbre of the hi-hat in both cases. So no change.

- 02:53:216 (69,70,71) - but the low notes on 69 and 71 still show, if you wanted to map that dkd
No change, reasoning explained above.

03:10:216 (202) - this little chirp of sound has usually been mapped to 'k'
Yeah... These are the parts where I don't know what to do. If you listen carefully you could hear both a bass drum kick as well as the "chirp" like you said. Personally I feel like since taiko's a drum after all, mapping drums should have a higher priority... but I really don't know. I'll wait and see if others have any opinions about this.

03:21:852 (293) - this part too!
Yup. Still don't know what to do.

03:48:034 (27,28,29,30,31,32,33,34,35) - this is going to annoy so many people LOL
lmao XD Care to give me some suggestions to change it into something better? I'm all ears. :3

04:02:307 (111) - this k is being mapped to a metallic sound as far as I can tell? which is fine, but I think it'd to everyone a favor if this part was all dons after the first 'k' haha
No :3 Practice your reading and alternating hands skills noob kappa

I think it's mapped fine, not undermapped or whatever. It fits the song correctly. Thanks!
DT players will cry as they realize how tricky the song actually is past the beginning haha. Ha, I can already see people seeing the 5 stars, putting on DT and then failing miserably. :lol: :lol: :lol:

[Oni]
02:33:307 () - this part has so much d k d curse you piano ;_;

03:29:579 (305,306,307,308,309) - I think kdkdd works better if mapping this as a 5 pattern, as opposed to shrinking the 1/6 pattern you had in Inner Oni.
Why? I mean I can see both working fine, but why is one better than the other? I can change it if others like kdkdd better, but not now I think.

03:32:488 (316) - i think changing this to 'k' helps out the pattern and flow while keeping 03:33:943 (328,329,330,331,332) - viable to be used again
Done! Brilliant catch.

The part where it kind of dies down after this part is pretty underwhelming, 03:35:216 (337,338,339,340,341,342,343,344) - especially since this part is much simpler than everything around it.
It is supposed to be underwhelming. 03:34:307 to 03:37:216 is two bars for the player to rest, then afterwards should be a particularly complicated pattern for the build-up towards the end of the kiai. But yeah, that build-up is definitely lacking somewhat though; will change it a bit.

Well done mapping the tricky parts. Thanks again!

[Muzukashii]
OD to 5 should suffice.
Done.

03:03:579 () - 'k' here to keep a pattern of dd k k d, dd k, dd k k d?
Done.

03:38:943 (188) - i thinking removing this note should lighten this part a bit while keeping the feeling
Done.

Well done! Lack of 1/4 fits this diff well, since there's already so much offbeat stuff for Muzu players to worry about. Thanks x 3!

[Futsuu]
Keep OD at 4 here, as cruel as it sounds.
Bleugh, okay =="

00:29:943 (19,23) - I think removing these will differentiate it from Muzu well, but keep it harder than kantan; but however you choose should work.
- 02:52:488 (19,23) - ^ ofc
Okay, concept time.
My idea for this entire beatmap spread was surrounding silence (of course), and you can clearly see just how much emptiness there is by just looking at the timeline, which is why I asked people to tell me if they think the set is undermapped or not, to try to balance having actual notes for players to hit and my overall concept.
I used these silences for a lot of things, but one of these things that is shown here in these two places, is to build tension.
The beginning of the map is deliberately empty. However, the music is not: it's actually rhythmically very complex and contains many layers of instruments that interplay and contrast. And these two things contradict each other, which is why it is kinda strange to play. This is an uneasy silence.
Then, 00:29:579 comes. That part originally had a kiai fountain as well as the current SV increase, not to mention how it's more difficult than the rest of the intro, so it stuck out and immediately draws the player's attention. Now the player is on high alert, waiting prepared for more complex rhythmic patterns to arrive.
And... they don't come. Instead, there's more emptiness.
I think this will make that second silence a tense one. This tension will then be build up over time, eventually released at 01:05:943.
And that's my concept for the intro. I hoped it made sense and shed some light on how and why I mapped these parts as such.

My god, I'm replying to a mod, not writing an essay, what am I doing lol XD


00:54:125 (91) - I think this part's fine with this note removed. Done.
03:39:579 (178) - this note as well is dense enough without this Done.

[Kantan]
OD 2 is ridiculously forgiving. I'd say 4 is enough, but if you feel the song is tricky, set it to 3.
Oh I know what's wrong... Originally this Kantan was like 2 stars lol, I didn't want to change anything or decrease note density, so I just plopped down the OD... changing it back lmao.

This song already has a lot of natural breaks, but for the more high paced parts, think of removing some notes to give players a whole bar of breathing room. It might suck in this song, but it's what BNs like.
Will take that into consideration.

Also, for the few long 1/1 parts you do, I think those are worth cutting up, as it's more of a Futsuu thing.
Meh.

Just note removal stuff! Good note placements, the mapset is great. Good luck!
Thank you so much for the detailed mod!
Kurokotei
Hi! M4M via forum PM
Sta <3

[Kantan]

Remove SV changes, they aren't allowed in Kantan

  1. 00:30:670 (24) - delete? it isn't really needed imo + it'll emphasize 00:31:034 (25) -
  2. 00:06:307 (1) - end this spinner at 00:07:397 - ? it's easier for newbies
  3. 01:11:761 - to 01:52:488 - please, use less spinners lol. Don't forget that spinner can be considered as hard for a newbie
  4. 01:49:579 (1) - end this spinner at 01:52:125 - ? it's easier
  5. 03:33:943 (103,104,105,106,107,108,109,110,111,112) - this 1/1 stream is pretty long imo, try to cut it somewhere?
  6. 03:49:579 (1) - end this spinner at 03:51:397 - ?
  7. 04:01:943 (1) - end this spinner at 04:03:034 - ?

[Futsuu]

Remove SV changes here too

  1. 00:29:579 (17,18,19,20,21,22,23,24,25) - wooooooooow this is not a Muzu, what about this?
  2. 00:35:397 - to 01:05:943 - oh my god. this is waaaaaaaaay too hard for a Futsuu imo. Here is a tip: Futsuu don't use 1/2s of different colors (most of time), also I think you need a 2/1 or if you can a 4/1 break in this part, because this is pretty much the definition of hell for a Futsuu player atm lol
  3. 01:27:761 (149) - delete? it's easier imo
  4. 01:39:943 (165) - delete or change to k? dK seems a bit hard for a Futsuu
  5. 01:43:761 (1) - end this spinner at 01:45:034 - ?
    I'm not going to mention all 1/2s so yeah, try to rework them to make them monochromatic and remove some, you have a Muzukashii to spam 1/2s lol

[Muzukashii]

  1. 00:35:670 (42) - remove? dk seems a bit hard for a Muzu
  2. 00:47:307 (81) - ^
  3. 00:53:488 (101) - ^
  4. 01:59:761 - add a d here? it feels weird to not have something here since it's the first beat of the measure
  5. 03:05:125 (72) - move to 03:04:943 - ? it's easier and it also fits the song
  6. 03:16:761 (113) - move to 03:16:579 - ? same reason as above
  7. 03:21:670 (127) - delete? kdd is a bit hard for a Muzu and it also fits the song
  8. 03:26:943 (143) - delete? I don't here any sound here
  9. 03:28:216 (149) - move to 03:28:397 - ? it's easier imo and it also fits the song
  10. 03:33:670 (167) - d? it's easier
  11. 03:38:034 (184) - delete? it isn't needed imo + it's easier
  12. 03:39:670 (194) - move to 03:39:852 - and change to k? it fits the drum better imo and it's easier
  13. 03:59:761 (26,27,28,29,30,31,32) - hmm, not sure about this one

[Oni]

  1. 01:25:943 (3,4,5,6) - well this is 1/5 actually but I can't help you on how to do snap 1/5 lol
  2. 01:49:216 (13,14,15,16) - ^
  3. 01:52:125 (28,29,30,31) - it's 1/8 + 1/4 here actually, so change to 1/4?

[Inner Oni]

  1. 00:24:488 - add a note? there is a drum sound here
  2. 01:25:943 (3,4,5,6,7,8) - it should have only 6 notes if you're following the drum (1/5)
  3. 01:43:670 (3,4,5) - um, idk if 1/8 is allowed but it fits the song so I'll leave it
  4. 01:49:216 (6,7,8,9,10,11,12) - it should have only 6 notes (1/5 again)
  5. 01:52:125 (24,25,26,27) - it's 1/8 + 1/4 here so change to 1/4?
  6. 02:54:670 (80,81,82) - 1/6 if you're following the synth
  7. 02:56:125 (91,92,93) - ^
  8. 03:06:307 (172,173,174,175,176) - ^
  9. 03:07:761 (183,184,185,186,187) - ^
  10. 03:09:216 (194,195,196) - ^

That's all, try to nerf the Futsuu, because it's way too hard atm (it's almost as hard as the Muzu)
Good luck for rank!
Topic Starter
bananannian

Sayaka- wrote:

Hi! M4M via forum PM
Sta <3 <3 <3 <3 <3

[Kantan]

Remove SV changes, they aren't allowed in Kantan Did not know that, fixed.

  1. 00:30:670 (24) - delete? it isn't really needed imo + it'll emphasize 00:31:034 (25) - Nope. This is definitely needed, since I'm mapping the loose snares here with k, and both silence here and a 4 note build-up to the D can emphasize it.
  2. 00:06:307 (1) - end this spinner at 00:07:397 - ? it's easier for newbies Sure, why not. :P
  3. 01:11:761 - to 01:52:488 - please, use less spinners lol. Don't forget that spinner can be considered as hard for a newbie Do you mean use shorter spinners or use fewer of them? I can't use fewer because all of them are put in place for a reason (to represent vocals singing "silence"), but I can use shorter ones.
  4. 01:49:579 (1) - end this spinner at 01:52:125 - ? it's easier Done. :P
  5. 03:33:943 (103,104,105,106,107,108,109,110,111,112) - this 1/1 stream is pretty long imo, try to cut it somewhere? Sure, will make the Kantan easier (which is what I'm trying to do).
  6. 03:49:579 (1) - end this spinner at 03:51:397 - ? Done.
  7. 04:01:943 (1) - end this spinner at 04:03:034 - ? Done.

[Futsuu]

Remove SV changes here too Done!

  1. 00:29:579 (17,18,19,20,21,22,23,24,25) - wooooooooow this is not a Muzu, what about this?
  2. 00:35:397 - to 01:05:943 - oh my god. this is waaaaaaaaay too hard for a Futsuu imo. Here is a tip: Futsuu don't use 1/2s of different colors (most of time), also I think you need a 2/1 or if you can a 4/1 break in this part, because this is pretty much the definition of hell for a Futsuu player atm lol
  3. 01:27:761 (149) - delete? it's easier imo
  4. 01:39:943 (165) - delete or change to k? dK seems a bit hard for a Futsuu
  5. 01:43:761 (1) - end this spinner at 01:45:034 - ?
    I'm not going to mention all 1/2s so yeah, try to rework them to make them monochromatic and remove some, you have a Muzukashii to spam 1/2s lol

    Since you're the very first modder who has pointed out this difficulty issue, I'm going to reserve my judgement and not make too many changes FOR NOW. I am nerfing it somewhat, but not by much. IF another modder decides that it's still too hard, I will again nerf it.

[Muzukashii]

  1. 00:35:670 (42) - remove? dk seems a bit hard for a Muzu
  2. 00:47:307 (81) - ^
  3. 00:53:488 (101) - ^
  4. 01:59:761 - add a d here? it feels weird to not have something here since it's the first beat of the measure
  5. 03:05:125 (72) - move to 03:04:943 - ? it's easier and it also fits the song
  6. 03:16:761 (113) - move to 03:16:579 - ? same reason as above
  7. 03:21:670 (127) - delete? kdd is a bit hard for a Muzu and it also fits the song
  8. 03:26:943 (143) - delete? I don't here any sound here
  9. 03:28:216 (149) - move to 03:28:397 - ? it's easier imo and it also fits the song
  10. 03:33:670 (167) - d? it's easier
  11. 03:38:034 (184) - delete? it isn't needed imo + it's easier
  12. 03:39:670 (194) - move to 03:39:852 - and change to k? it fits the drum better imo and it's easier
  13. 03:59:761 (26,27,28,29,30,31,32) - hmm, not sure about this one
So basically what you're saying is that this Muzu is too difficult... Hmm. Again, you're the first modder to say that, I'll keep most of these items you've listed for now (except a few where I actually liked the changes better than the original).
[Oni]

  1. 01:25:943 (3,4,5,6) - well this is 1/5 actually but I can't help you on how to do snap 1/5 lol lol XD Yeah, triplets are my only option.
  2. 01:49:216 (13,14,15,16) - ^ lol XD again
  3. 01:52:125 (28,29,30,31) - it's 1/8 + 1/4 here actually, so change to 1/4? Nope. 01:52:488 (31) is staying K, so ddddK is not possible. The 1/8 + 1/4 is very faint, and only the last few beats could be clearly distinguished because of the crescendo, so 1/3 is not TOO off I feel.

[Inner Oni]

  1. 00:24:488 - add a note? there is a drum sound here I fail to hear it.
  2. 01:25:943 (3,4,5,6,7,8) - it should have only 6 notes if you're following the drum (1/5) lol 1/5... Sta is a jerk. :(
  3. 01:43:670 (3,4,5) - um, idk if 1/8 is allowed but it fits the song so I'll leave it K.
  4. 01:49:216 (6,7,8,9,10,11,12) - it should have only 6 notes (1/5 again) Sta pls.
  5. 01:52:125 (24,25,26,27) - it's 1/8 + 1/4 here so change to 1/4? See Oni for reasoning.
  6. 02:54:670 (80,81,82) - 1/6 if you're following the synth
  7. 02:56:125 (91,92,93) - ^
  8. 03:06:307 (172,173,174,175,176) - ^
  9. 03:07:761 (183,184,185,186,187) - ^
  10. 03:09:216 (194,195,196) - ^
    Okay, the synth hear is REALLY REALLY faint... I could only barely hear it when I turn the playback rate to 25%, so... I don't think mapping those would work well. Moreover, I want to reserve 1/6 patterns for the later part of the kiai, so no change.

That's all, try to nerf the Futsuu, because it's way too hard atm (it's almost as hard as the Muzu) May do so when I gather more mods. :D :D
Good luck for rank! Thanks!
Thanks for the mod!
Nyan
Sorry for long delay.

[General]

The song's volume is big enough. Make sample volume slightly bigger than before(ex. 30% -> 40% or 50%) except the last part.

[Kantan]

01:03:034 (74,75,76) - can be d _ _ d. just a suggestion
03:21:579 - add a kat

Kantan is good!

[Futsuu]

Futsuu usually not use 1/2 with different colors. Keep this difficult as Muzukashii, and make a new Futsuu with easier pattern.
I will mod this diff as muzukashii ★5

02:31:943 - can add a kat
02:35:761 - can add a note
02:48:307 - can add a note
02:49:397 - can add a note

[Muzukashii]

Muzukashii usually not use 1/4 with different colors, but this is higher version of Muzukashii so I will not touch this.

02:53:943 (31) - can add a kat like below because this part is really similar to Futsuu.

02:55:397 (36) - ^
03:05:579 (74) - ^
03:07:034 (80) - ^

03:17:216 (115) - ^
03:18:670 (118) - ^
03:20:125 (121) - ^

03:28:852 (151) - k_dk can be placed.
03:30:307 (155) - ^
03:31:761 (159) - k__k

[Oni]

Oni and Inner Oni is fine. I like those patterns.
Coro
Taiko mod~
All are suggestion unless in red.

[Kantan]
all seems fine

[Futsuu]
universal mod, whenever you have kd in the song, just remove the d (yes, all 1/2 kd)
I think that will decrease difficulty sufficiently~
other than that,
01:53:034 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - remove the k from dk in this section
01:58:670 (17,18,19,20) - remove 17 and 19
02:01:579 (25,26,27) - remove 25 and 27

02:34:488 (6) - change to d

02:53:579 - this whole kiai could use some nerfing, so look through and check all streams longer than 2 notes, and try to reduce (at most 3 notes)
I'll leave this up to you how you want to edit.

[Muzukashii]
Audio preview time is different from the other diffs.
02:58:579 (46) - i disagree with putting notes on the blue timing lines in the kiai for muzukashii, the more hectic area here in addition to it being on blue lines might make it a bit hard to play
removing all notes that land on blue lines should be enough

[Oni]
seems fine

[Inner Oni]
seems fine

good luck with rank~
Topic Starter
bananannian
I'm back! :D

Kinda. Kinda not.

Anyways, fixed up muzukashii as per Nyan's mod and heavily nerfed Futsuu and a bit of Kantan as well. Nothing special of note, so being lazy as I tend to be, I won't bother to reply to your mods point by point lol

Thank you both for the mods! Now I just have to collect a few more targeted at Futsuu and Muzu and this should be good for rank.
BanchoBot
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