As promised.
[General]
Good luck.
[General]
- Change offset to 247, so the music and vocals will start correctly on the white big tick.
- Where are the hitsounds? They're a must. For starters, put a clap on every second beat, with the rhythm of the song, hence at 00:13:417, 00:14:215 and so on.
- Use DS almost all the time! In Easy and Normal difficulty they must be equal DS all the time, and in the higher diffs it is good to use it to keep the map neat
- 00:13:018 (1,2,3) - This feels really weird / bad to play because the triplet is not strong beats, the slider starts in the middle of the beat and ends on a strong beat, which you'll fell like you want to press. Also, just before this pattern there are 2 strong beats which will make a better pattern like this: I should add and say that the slider feels too random, and maybe the SV is too low?
- 00:13:616 - Add a note here, it follows beat and vocals.
- 00:14:814 (1,2,1) - As I mentioned about the DS, 1.14x to 0.54x if you look at slider 2, it looks really weird and I thought 00:15:612 (1,2,3) - was right after slider 2.
- 00:14:814 (1,2) - If you want to make a pattern with similar sliders, then use CTRL+ C and CTRL + V, if they're not the same it ruins the pattern and it looks ugly, I should mention that those are too curvy in my opinion, also the flow is not that good here.
- 00:16:410 (1,2,3,4,5,1,2,3,4,5) - The DS in those is not fully equal and the shape looks really irregular and weird, which makes it ugly, create a slider shape that you want the stream to look like, choose it and press ctrl+shift+f and play with the settings, should make your streams look a bit better.
- 00:18:406 (2,3) - Same like in the previous pattern.
- 00:20:401 (1,2) - Where is the consistency with 00:19:603 (1,2,3) - ?
- 00:21:200 (1) - Starts on a red tick, which makes it odd, you skip a vocal and beat triplet and the distance until the next note is tooo big and it doesn't play that well.
- 00:22:796 (5,1,2) - Try this pattern instead
- 00:28:184 (8) - Vocals start on the end-slider, which makes it awkward, make it pressable there (slider start or a circle). This also makes 00:29:182 (1,2,1) - feel odd because they start on red ticks.
- 00:31:776 (1) - Not done well at all, shape is bad and you should follow the vocals properly.
- 00:35:567 (1,2,3,4,5,6) - DS and placing is random, try to improve it, look at other maps with similar patterns.
- 00:44:946 (1) - You shouldn't skip the beat changes starting from here, previously there were single beats and now it changes, map accordingly.
- 00:50:540 - Snap uninherited timing point and preview point.
- 00:53:726 (1,2) - When placing sliders try to not start in the middle of vocals or where there is not beat, it will feel weird, so take a note and change this pattern to make a circle and a reverse slider to follow the vocals properly.
- 00:54:524 (1,2) - They're so random, the look weird together, flow not that good and if you tried to make a blanket, do it again!
- 00:57:717 (1) - If you wanted to make a wave, this is how you do it If you want to rotate it use Ctrl+Shift+R
- 00:58:116 (2) - Doesn't follow vocals properly, and looks a weird and not fitting imo.
- 00:59:713 (2) - ^ If you want to make complex sliders, look at some other maps too, the curves are weird and they need more work.
- 01:01:508 - Add a note here to start break after vocal end.
Overall notes after looking at the diff: - Use DS most of the time! Unless you want to make a certain pattern that requires something else, it will make everything much better for starters.
- Try to start using hitsounds, makes everything sound better.
- Rework slider shapes, if you can't make complex then go for simple ones.
- Avoid randomness! Before you place an object, think where would you want to place it and why, where will you mouse want to go and will the player enjoy it?
- Flow, you lack it. Start with reading this guide by Charles445 t/86329, now combined with the previous note, place objects where the mouse will flow into them! No randomness, the map will be much more enjoyable like that.
Good luck.