Here's my side of the m4m from your queue - you mentioned that hitsounding is ongoing, so for that aspect I'll just give some general advice where appropriate.
General Comments:
That's all from me. Hopefully you found this useful, but if there's anything you want me to explain in more detail, please feel free to PM/message me and I'll do my what I can to help.
Best of luck! (:
General Comments:
- Don't think you need Widescreen Support enabled in Song Setup, since you're not using a SB
- Offset doesn't feel quite right to me, notes seemed to arrive slightly too late for the corresponding beats in the music. Try an offset of 400ms instead (remember to resnap all notes)
- BG image is 960x768 which is unrankable - try and find or crop a new image that's either 1024x768 or (preferably) 1366x768
- Try not to use strong hitsounds like drum claps on every note, as it becomes very overbearing. An example of this would be 00:03:318 (1,2,3) in Easy. You should try and aim for a 2/1 clap pattern (so put a clap on every other beat, unless you want to throw in a whistle/finish. In the example above, your clap should go on (2)
- Ensure hitsounds and volume are consistent between diffs unless you decide to map a different instrument or switch to a different game mode, etc. It's nice to maintain consistency like this, and it means you don't have any really loud sections that don't quite fit (e.g. 00:00:400 in Easy is 100% volume, whereas in the other diffs it's ~60%)
Easy
HP/OD 3 instead of 4 to create a better spread across difficulties
00:08:021 (3) - Having this start on the 1/2 is quite confusing for new players, since the first syllable of the vocals is on the white tick at 00:07:859 - which is much easier to read. I would make the slider start there instead
00:32:832 (5) - Make a NC here, since you should try to avoid long combos like this in easier diffs to make the HP drain more forgiving on newer players
00:55:535 (3,1,2,3,4,5,6,7,8,1) - This section really confuse me, since you had been following a 2/1 patten for most of the song, and then you just suddenly switch to mapping every beat. New players might feel hurried by this sudden "doubling" in pace and struggle. If you are going to use 1/1, the kiai is the place to do it, but use it sparingly
00:58:778 (5) - NC for same reasons as 00:32:832 (5)
00:08:021 (3) - Having this start on the 1/2 is quite confusing for new players, since the first syllable of the vocals is on the white tick at 00:07:859 - which is much easier to read. I would make the slider start there instead
00:32:832 (5) - Make a NC here, since you should try to avoid long combos like this in easier diffs to make the HP drain more forgiving on newer players
00:55:535 (3,1,2,3,4,5,6,7,8,1) - This section really confuse me, since you had been following a 2/1 patten for most of the song, and then you just suddenly switch to mapping every beat. New players might feel hurried by this sudden "doubling" in pace and struggle. If you are going to use 1/1, the kiai is the place to do it, but use it sparingly
00:58:778 (5) - NC for same reasons as 00:32:832 (5)
Normal
00:05:268 (4) - I think this would sound better if extended to end on the white tick at 00:05:916
00:21:159 (2,3,4,5) - I can see why you used 3/2 sliders here (the vocals are 1.2 apart), but this 1/2 spaced section is quite awkward to play. I would just stick to using 1/1 sliders
00:22:457 (4) - NC here (combo length)
00:23:754 (7,8) - These could be blanketed better - (7) needs to be rotated 7 degrees cw, and the curve reduced slightly
00:31:213 (1) - NC here doesn't really make sense, move it to 00:30:565 (5) instead for the start of the vocal line
00:32:835 (5) - NC here (combo length)
00:37:700 (4) - You could extend this slider for the held vocal note, since there's a 3 beat gap to the next note at 00:39:322 (1)
00:45:809 (6) - NC here (combo length)
01:09:159 (7) - ^
01:17:917 (4,1) - The 1/2 note under the slider head here is quite confusing. I'd remove the circle and extend the slider by 1/2
00:21:159 (2,3,4,5) - I can see why you used 3/2 sliders here (the vocals are 1.2 apart), but this 1/2 spaced section is quite awkward to play. I would just stick to using 1/1 sliders
00:22:457 (4) - NC here (combo length)
00:23:754 (7,8) - These could be blanketed better - (7) needs to be rotated 7 degrees cw, and the curve reduced slightly
00:31:213 (1) - NC here doesn't really make sense, move it to 00:30:565 (5) instead for the start of the vocal line
00:32:835 (5) - NC here (combo length)
00:37:700 (4) - You could extend this slider for the held vocal note, since there's a 3 beat gap to the next note at 00:39:322 (1)
00:45:809 (6) - NC here (combo length)
01:09:159 (7) - ^
01:17:917 (4,1) - The 1/2 note under the slider head here is quite confusing. I'd remove the circle and extend the slider by 1/2
Hard
00:01:700 (4) - With harder difficulties, try to break down some longer sliders like these (other examples are 00:04:294 (1,2) -) into more interesting and complex patterns. There's a neat drum pattern you can try if you like (this example is for 00:04:294 (1,2) -)
00:16:295 (5,6) - Curve (6) slightly more to create a far-away blanket with (5)
00:20:998 (2,3,4) - Move (3) to [x-32,y-88] and (4) to [x-100,y-148] to make this pattern symmetrical
00:21:646 (4,5,6,7,8) - If you decide to do the above, ensure the same pattern and spacing is used in the rest of the combo, although you should try rotating or changing shape of some of the sliders for variety
00:46:782 (3,1) - Same as for 00:01:700 (4) - try and avoid long lazy sliders if there are more interesting patterns beneath them. In the case of these two sliders, (3) has a 1/3 drum fill from 00:47:430 to 00:48:078 and (1) has a 1/3 piano stream from 00:48:727 to 00:49:375 - so try and make use of these more complex pieces of music in your harder diffs to make them more interesting if you feel they fit.
00:58:781 (6,1) - NC here and remove from 00:59:105 (1) since 00:58:781 (6) is a downbeat
01:13:051 (8) - NC here and remove NC from 01:14:349 (1) to make it consistent with 00:55:538 (1,2,3,4,5,6,1,2,3,4,5,6)
01:15:159 (7,1) - As 00:58:781 (6,1)
00:16:295 (5,6) - Curve (6) slightly more to create a far-away blanket with (5)
00:20:998 (2,3,4) - Move (3) to [x-32,y-88] and (4) to [x-100,y-148] to make this pattern symmetrical
00:21:646 (4,5,6,7,8) - If you decide to do the above, ensure the same pattern and spacing is used in the rest of the combo, although you should try rotating or changing shape of some of the sliders for variety
00:46:782 (3,1) - Same as for 00:01:700 (4) - try and avoid long lazy sliders if there are more interesting patterns beneath them. In the case of these two sliders, (3) has a 1/3 drum fill from 00:47:430 to 00:48:078 and (1) has a 1/3 piano stream from 00:48:727 to 00:49:375 - so try and make use of these more complex pieces of music in your harder diffs to make them more interesting if you feel they fit.
00:58:781 (6,1) - NC here and remove from 00:59:105 (1) since 00:58:781 (6) is a downbeat
01:13:051 (8) - NC here and remove NC from 01:14:349 (1) to make it consistent with 00:55:538 (1,2,3,4,5,6,1,2,3,4,5,6)
01:15:159 (7,1) - As 00:58:781 (6,1)
Insane
Stack leniency warning in AImod - Reduce stack leniency to 0.7 in Song Setup to be consistent with other diffs
00:03:971 (3,4,5) - Rotate cw or increase the curve of (5) to create a neater blanket around (3,4)
00:20:187 (1,2) - Only use a single grey anchor point for simple curved sliders like these as it usually results in a much better blanket
00:29:430 (6) - There's a nice drum triplet here, so maybe remove this 1/2 slider and add 3 1/4 circles
00:30:728 (3) - Curve this slider more to create a better blanket around (4)
00:52:294 (3,4,5) - Either blanket these, or move (4) further away from the centre of the circle created by (3,5) as currently this just looks a little sloppy
01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - This pattern is seriously cool. I mean it. I recommend this kind of thing to people all the time and they say things like "I don't want to make a boring spiral, random jumps are better." I love it, and you can have a star from me just for this <3
01:23:267 (1,3) - These almost straight sliders are a little plain for my taste. Consider giving them more of a curve, and blanketing them if you think it looks good (blanket (1) around either the body or head of (3))
00:03:971 (3,4,5) - Rotate cw or increase the curve of (5) to create a neater blanket around (3,4)
00:20:187 (1,2) - Only use a single grey anchor point for simple curved sliders like these as it usually results in a much better blanket
00:29:430 (6) - There's a nice drum triplet here, so maybe remove this 1/2 slider and add 3 1/4 circles
00:30:728 (3) - Curve this slider more to create a better blanket around (4)
00:52:294 (3,4,5) - Either blanket these, or move (4) further away from the centre of the circle created by (3,5) as currently this just looks a little sloppy
01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - This pattern is seriously cool. I mean it. I recommend this kind of thing to people all the time and they say things like "I don't want to make a boring spiral, random jumps are better." I love it, and you can have a star from me just for this <3
01:23:267 (1,3) - These almost straight sliders are a little plain for my taste. Consider giving them more of a curve, and blanketing them if you think it looks good (blanket (1) around either the body or head of (3))
That's all from me. Hopefully you found this useful, but if there's anything you want me to explain in more detail, please feel free to PM/message me and I'll do my what I can to help.
Best of luck! (: