→AFTER BEING SELECTED AND PASSING A MODDING PROCCESS←
This'd encourage the creation of quality gimmick maps (as they'd get more attention) and reward players with unique skills.
Many people complain about the current beatmap ranking system, stating that some unranked beatmaps can be way more enjoyable to play than most ranked because mappers are free to use their creativity without limits. Wouldn't making a new beatmap category be a good idea?
It would have a (way) less restrictive modding procces (essential things such as timming, rythm and fixing broken stuff, nothing more) and the beatmaps would give no pp, but the scoreboards would still be there, just for fun. What do you think about it?
This category could include maps with various notes at the same time, ninja spinners, edited .osu file stuff, TAG diffs, storyboard-based maps, maps which are just too hard to be ranked (Akali, I'm looking at you), with notes in sliders, with an extremely low AR...
Idea taken from here
Edit: Someone posted something quite similar to this on reddit a few hours ago too;
"plz enjoy game" -rrtyuiRanguesy from reddit wrote:
I completely agree with your decision to unrank (or un pp?) tag 4 maps, yet leave the scoreboards intact because the plays are impressive and representative of a skill many players do not bother to develop. I feel like this raises a question though: if tag4 can get a leaderboard without pp, why can't unranked/ graveyard maps also have leaderboards?
Many players put an immense amount of time and effort into developing skills that may or may not be rewarded by the pp system. Graces of heaven comes to mind as a map that should (and will) never be ranked, yet deserves a leaderboard due to it's unique skillset and difficulty. I aknowledge the fact that many (probably most) unranked maps are mapped poorly enough that people won't care about their leaderboards. I still feel that there should be a process for unranked/graveyard maps that are actually mapped well yet are still unrankable to apply for unranked leaderboards.
Regarding server strain;
jesus1412 wrote:
The constant strain from publicly available data and informed assumptions appears to be irrelevant to what peppy is capable of. To argue that a lot of server space is used for these replays to be stored is also silly considering that there are as of right now are 277421 submitted maps, if each map had a top 50 of 50kb replays they would each need 2.5mb of data for replays ASSUMING the map has a full top50 leader board (unlikely for a long time). From this we can calculate that peppy would need just under 700gb to store all the replay data. The replay data seriously doesn't take up that much space, the issue only comes when these replays are processed into pp (this makes the entire rank process very slow, hence why none "ranked" maps would be excluded from pp).
Examples
Standard
Taiko
Taiko