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Printemps - Eien Friends [CatchTheBeat]

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Topic Starter
Spectator

Kurokami wrote:

o/

[Friends]

00:15:967 (6,1) - This distance is a little bit high after that HDash. Since it fits it would be nice to make it as a HDash. instead of making it hdash, i just reduced the distance for a bit
00:26:736 (9,1) - I know what you followed with these but why no HDash at 00:26:448 (7,8)? I'm sorry but i wanna keep it without hdash
01:02:313 (1,2) - Catching this jump is really hard after 01:01:928 (5,1) this HDash. I suggest you to lower this distance a little bit. Around 2.40x should be enough.
01:13:467 (2,3) - This jump somehow feels different from 01:12:698 (4,1). I can't really describe why. lol Ahhh... anyway I made it better to play with lol
01:31:351 (7,1) - Make this HDash a little bit smaller if possible. Sure, fixed
02:52:121 (3,4) - I don't really like this HDash. It would be better later at 02:52:313 (4,5) instead. alright
03:08:275 (1,2,3,4,5) - This part sounds a little bit weird. Not just because you ignored the main beat but because (1) follows the vocal then you switched to music.
05:03:275 (3) - Tilt a little bit left instead? It would be a nice pattern with the right sided slider. fixed

[Storyboard]

03:05:390 til 03:29:910 - Xinely's name is slightly upper than it should be.
03:54:621 til 04:09:909 - ^

Ah, I stop with this. Please go through on it and fix it. I'm not sure which should be the correct placement but most of them is misplaced. fixed all SB issues, thanks!
[]

Everything else except the storyboard is just suggestion. Call me when the storyboard is fixed and I bubble this. Its a really enjoyable collab. :3
thanks for the mod!
Kurokami
It seems like the storyboard issue cleared. Here ya go~

Bubble #1
Topic Starter
Spectator

Kurokami wrote:

It seems like the storyboard issue cleared. Here ya go~

Bubble #1
Thanks a lot kuro!

long time no see this bubble c:
Vhy
that moment when you cant find anymore to mod lol. and yeah spec also should learn how not to add "sorry" on every mod he's denying :p

#2
Topic Starter
Spectator

Vhy wrote:

that moment when you cant find anymore to mod lol. and yeah spec also should learn how not to add "sorry" on every mod he's denying :p

#2
thank you Vhy <3
Xinely

Vhy wrote:

and yeah spec also should learn how not to add "sorry" on every mod he's denying :p
Lol so true
Waiting for the flame /w/
Deif
You asked me ages ago to take a look >_< Little readjustments are needed before this goes on:

[General]
  1. Timing: Some notes are off, specially at the end of the song:
    1. 00:00:787 - BPM 156 (1st offset is slightly early, and so almost the whole song. Added +12 to the original offset)
    2. 05:08:287 - BPM 156 (The metronome reset occurs already here)
    3. 05:09:825 - BPM 154
    4. 05:11:383 - BPM 152 (The last spinner ends quite early atm, it should do it at about 05:15:034 - )
[SB]
Why Comic Sans? AAAAAAAAAAA
  1. From the beginning - until 00:14:621 - Who mapped this? It's not storyboarded =(
  2. 04:46:928 - until the end - Same here...
[Spec]
  1. 00:13:851 (3,4,5,6,7) - I don't know how difficult you wanted to do it, but it'd look also good to twist that 5-plet a bit and add a HDash between (6,7) as an introduction of the main melody.
  2. 01:12:313 (3) - A simple 3/4 slider sounds empty here. Make it 1/2 long and add another circle at 01:12:601 - , so it fits better with the lyrics
  3. 02:30:775 (3) - Same as the previous example. Make it 1/2 long and add circle at 02:31:063 - .
  4. 04:18:371 (3) - Not recommendable to make the HDash to the blue tick in a triplet. Make it just a simple circle at 04:18:467 - ?
[Xinely]
  1. 00:50:967 (3) - Since you're introducing that crack hitsound, what about doing Ctrl-G to this slider to also break a bit the continuous flow? The resulting dashes could be a bit extreme, so you might make the slider not so horizontal.
  2. 00:58:659 (4,5,1) - The lyrics suggest to make the jump between (4,5) and not (5,1). Can it be fixed somehow?
  3. 01:02:601 (2) - Not a must, but a few grids to the right would make this jump less painful to read after the HDash.
  4. 03:27:986 (2) - Place it near the end of (1) instead of the beginning of (3). It's more intuitive that way.
[]
Check the mod and then call me back for a rebubble!
Xinely
fixed all .3./
thanks deipu o3o

http://puu.sh/gKFKS.osu
Topic Starter
Spectator

Deif wrote:

You asked me ages ago to take a look >_< Little readjustments are needed before this goes on:

[General]
  1. Timing: Some notes are off, specially at the end of the song: All fixed, thanks a lot!
    1. 00:00:787 - BPM 156 (1st offset is slightly early, and so almost the whole song. Added +12 to the original offset)
    2. 05:08:287 - BPM 156 (The metronome reset occurs already here)
    3. 05:09:825 - BPM 154
    4. 05:11:383 - BPM 152 (The last spinner ends quite early atm, it should do it at about 05:15:034 - )
[SB]
Why Comic Sans? AAAAAAAAAAA
  1. From the beginning - until 00:14:621 - Who mapped this? It's not storyboarded =(
  2. 04:46:928 - until the end - Same here...
yeah.. I know that it's quite confusing(the parts without any SB are all mapped by me). But as i love the effect at 00:14:633 - so much, I would like to keep them without adding name tags there. Also 04:46:940 - i wanna keep this effect as well
[Spec]
  1. 00:13:851 (3,4,5,6,7) - I don't know how difficult you wanted to do it, but it'd look also good to twist that 5-plet a bit and add a HDash between (6,7) as an introduction of the main melody. As there's already a hdash between 7 and 1, I wanna keep mine here to not make it harder
  2. 01:12:313 (3) - A simple 3/4 slider sounds empty here. Make it 1/2 long and add another circle at 01:12:601 - , so it fits better with the lyrics Unfortunately I really wanna keep this as it feels really fun to play with for me.
  3. 02:30:775 (3) - Same as the previous example. Make it 1/2 long and add circle at 02:31:063 - . Same here :<
  4. 04:18:371 (3) - Not recommendable to make the HDash to the blue tick in a triplet. Make it just a simple circle at 04:18:467 - ? Sure, fixed
[Xinely]
  1. 00:50:967 (3) - Since you're introducing that crack hitsound, what about doing Ctrl-G to this slider to also break a bit the continuous flow? The resulting dashes could be a bit extreme, so you might make the slider not so horizontal.
  2. 00:58:659 (4,5,1) - The lyrics suggest to make the jump between (4,5) and not (5,1). Can it be fixed somehow?
  3. 01:02:601 (2) - Not a must, but a few grids to the right would make this jump less painful to read after the HDash.
  4. 03:27:986 (2) - Place it near the end of (1) instead of the beginning of (3). It's more intuitive that way.
[]
Check the mod and then call me back for a rebubble!

thanks for the mod!

now the timing feels better :3

EDIT : updated, sorry I forgot it
- aLine -
move to pending ? :)
Deif
Here's your #1 back!

(・∀・)つ
mingmichael
aaaahhh am i too late? ;w;
xinely and spec ever requested me to mod this one one month ago, so then let me check it out

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Friends]

Notes
[Spec]
• expect a HDash in the first part at 00:02:133 (3,1) - . this HDash will emphasize the first sounds with the strong sounds (because the instrument gives it) perfectly

• 01:03:479 (7,1) - same like above too. a usage of HDash here will be nice because that HDash will connect between two parts (the stronger one and the calmer one)

• 02:21:940 (7,1) - ^

• why don't use the flow pattern at 03:43:863 (1,2) - like you did to your previous notes? :P you can try to ctrl+g 03:44:248 (2) - and move it to x:160. (1) will be at the right side. it goes to the left side to catch the (2) which is at the left side, and it goes to the right side again to catch the tail of (2) and (3). so, all the movements will be left~right~right at 03:43:863 (1,2,3) - . IMO this one is better than the anti-flow that you used when (2) was at the right side and the movements will be left~left~right. here i mean :
your patterns

after you use my mod


[Xinely]

• itu movementnya bisa diimprove dikit aja di 02:00:594 (1,2,3) - (biar bisa kasih movement lebih luas lagi di 02:00:594 (1,2) - ). pindahin aja (2) ke x:336


====================


can't find more in this clean map :") probably this is my worse mod ever hue
call me back after this hihii
Xinely
spec check the mod for my part too

spec could you fix it for me? just apply ming to move (2) to x:336
thanks :D/
Topic Starter
Spectator

mingmichael wrote:

aaaahhh am i too late? ;w;
xinely and spec ever requested me to mod this one one month ago, so then let me check it out

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Friends]

Notes
[Spec]
• expect a HDash in the first part at 00:02:133 (3,1) - . this HDash will emphasize the first sounds with the strong sounds (because the instrument gives it) perfectly added

• 01:03:479 (7,1) - same like above too. a usage of HDash here will be nice because that HDash will connect between two parts (the stronger one and the calmer one) I might keep mine as it's pretty hard to add hdash here due to the low distances between objects

• 02:21:940 (7,1) - ^ same as above

• why don't use the flow pattern at 03:43:863 (1,2) - like you did to your previous notes? :P you can try to ctrl+g 03:44:248 (2) - and move it to x:160. (1) will be at the right side. it goes to the left side to catch the (2) which is at the left side, and it goes to the right side again to catch the tail of (2) and (3). so, all the movements will be left~right~right at 03:43:863 (1,2,3) - . IMO this one is better than the anti-flow that you used when (2) was at the right side and the movements will be left~left~right. here i mean : It would be great, thanks fixed
your patterns

after you use my mod


[Xinely]

• itu movementnya bisa diimprove dikit aja di 02:00:594 (1,2,3) - (biar bisa kasih movement lebih luas lagi di 02:00:594 (1,2) - ). pindahin aja (2) ke x:336


====================


can't find more in this clean map :") probably this is my worse mod ever hue
call me back after this hihii
thanks!
also since bg has been changed, please re-dl the mapset :)
mingmichael
hihii okay, here i go~

~ #2
Topic Starter
Spectator

mingmichael wrote:

hihii okay, here i go~

~ #2
thanks! <3
Kurokami
Ok, here ya go~

Qualified~

Edit: Fixed the icon.
meii18
@Kurokami why you not applied a flame icon ? And it's approved not qualified :P this is a marathon map
Kurokami
Meh, I know. It was just a reflex. :P Icon not really matters anyway imo.
Deif
@ByBy_ChAn: Welcome to 2015 and Modding V2! Flame or Heart, it's still Qualified!

Will recheck the map soon. Congrats :3
Frobe
ㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊ
meii18
@Deif I know but it's a marathon map so would be better if have a flame icon to not confuse with a E/N/H/I map :P
[ Mephisto ]
Congrats Spec (。´∀`)ノ
Smudge
congrats spec!! :D
Xinely

Deif wrote:

@ByBy_ChAn: Welcome to 2015 and Modding V2! Flame or Heart, it's still Qualified!
Lol

Deif wrote:

Will recheck the map soon. Congrats :3
And deipu will unrank his own bubble /3\ *runs

Grats spec <33333333333
- aLine -
Nice <3
scanter
갓준님 축하축하 !

nice job ! Spec and moenely !
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