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yuikonnu - AOI-IRO STEP

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Topic Starter
Fycho

Regraz wrote:

Fycho wrote:

  1. Insane (4.71 stars, 624 notes)
真爱美丽

Hi!
Here's Regraz Mod! :3/

General

>>If you want to keep the tag 初音ミク, consider putting “Hatsune Miku”in the tags, too?

Easy

Rhythm
>>00:21:371 (1,2,3) - The rhythm sounds a little weird And the red-line 3/2 space from 2 to 3 is even harder to those newbie players than 1/2 under such a circumstance. Try this instead? http://puu.sh/fjUn7/66267c5322.jpg I know the use of 1/2 in Easy with such BPM is a little hard, but I think it is easier for newbie players to catch the rhythm for the accordance and consistency of the vocal and downbeats, also providing high readablity with the stack caused by the DS of 1/2. changed on my way
Structure
>>00:40:950 (4,1) - (Nazi) Avoid the slight overlap? It may somewhat causes the confusion of the rhythm even if the DS is stable.
Hitsound & Others
>>Dunno if this is ok now? 00:11:424 (1) - only 1/2 after its previous note. Same at 01:06:055 (3,1) -kept it

Normal

Rhythm
>>00:07:003 Consider mapping this sound out like this? http://puu.sh/fjWaH/5940943e89.jpg Leaving the sound unmapped feels a little weird cause there’s a strong music pitch varying sound. And it will only break the whitsle-pattern of your hitsound.我觉得没什么必要

Structure
>> (Nazi)【强迫症患者】01:25:161 (2,3) – 再摆歪一点或者摆成一条直线?
>> 01:34:003 (4) – HP-bar touching object.
>> 02:11:108 (1,2) –Blanket them?换成其他了
Hitsound & Others
>>Consider using smaller CS like 3.3? Since there’s an Easy and the CS of it is already 3.这个等我考虑考虑

Hard

Rhythm
>>00:50:108 (3) – Suggesting 1/1 slider here for keeping a consistency with 00:49:161 (1,2) -. Also making the sound at 00:50:582 a single note is nice imo. Same at latter sections.这样明显不好吧
>>01:06:450 Add a note here?原来有 不过删了 太难
Structure
>>Cannot understand clearly about the slightly DS variety. 有的时候1.1x 有的时候1.2x?是和滑条速度配合的吗?基本是
>>00:37:161 (2,1) – Hmm there’re some Nazis but I think it is necessary to mention this because this is too obvious.这离得太远了懒去动了
>>01:25:319 (3,1) – (Just personal reference) Maybe it will be of better performance when stacking them.nope I dont like that
Hitsound & Others
Nice

Insane

Rhythm
OK
Structure
>>00:13:003 (3,1) - ;w;
>>00:17:739 (2,3) – Why jump?I like
>>00:40:950 (1,2,3,4,5,1,2) – Try this? http://puu.sh/fk3kx/fc27b5fa3b.jpg changed in another way
>>01:06:213 (2) – Better to keep regular DS here.后面的是串子 没事
>>01:19:003 (4,5) – Too sudden and large jump. Consider reducing it. Same at latter sections. Though it will provide better play-feeling to use jump to emphasize in silent/smooth music sections, these large jumps are really excessive. 这几个是强调鼓音的
>>01:32:108 (1,2) – Ctrl+G respectively for better flow不喜欢那样.
>>02:40:950 (1,2,3,4,5,6,7,8,1) – Consider improving this stream shape?我觉得还行
>>02:47:582 (5,1) - http://puu.sh/fk4d9/283d972324.jpg
Hitsound & Others
OK

Good Luck!Really great map!


Crystal wrote:

[Insane]
00:09:687 (4) - 472|232, for better flow imo. flow更不好
00:38:582 (4,5,6) - Make them straight?先放着吧
01:06:371 (3,4,5,6,7,8,1) - Not smooth imo. 我喜欢这种http://puu.sh/fk6IZ/8515965cea.jpg
*02:12:055 (3,4,5,6,7,8,1) - ^
01:21:213 (3,4) - It easily leads to a combobreak at slider, consider making the slider a bit more curved, or setting the circle to another place, which makes the flow angle a bit bigger.我觉得不会,打了也不会

[Hard]
00:37:003 - Add a circle? Here it is like a sudden surprising stop imo.没必要
01:42:687 - ^
02:54:213 (1) - 84|84, to adjust distance here. (If you change this, 02:54:687 (2) - 296|96.) yea


Fine, take a star and good luck!

thanks for modding
Meg
hey
ゆいこんぬ~
Lyrics
寂しくはないなんて
嘘をついても 何も
変わるはずのない事くらい
わかってるけど

ついごまかしてしまう
不器用な人形のように
うつむいたままじゃ
思うように 動けなくて

不安ばかりが行く手を阻んでく
それでもまた見つけたいの

夢は大きく どこまでも続くように
いつか見えるよ そこにある光
腕を伸ばして掴もうとしてもまだ
この手にふれた瞬間に
見えなくなる
あの日見つけたのは
幻じゃないと信じさせて

浅く広がってゆく
波紋のように それは
音を立てずに
この胸に届いたメロディ

初めてふれたようで
懐かしいその記憶は
また秒針を導いていく運命のよう

昨日の虹はもう二度と見られない
だから新しい空へ向けて・・・

どんな小さな光よりも眩しい
夢の欠片をこの手にしたくて
踏みしめた一歩
それだけの勇気があって
傷を恐れず前に進むのならば
それはほんの少しし
形になって見えるだろう

本当はまだ探してる途中
暗い部屋で怯えていたんだ
気持ち そっと綴った手紙を
未来の自分へと届けて
 
"今の力じゃ簡単に直せなくても
いつかわかるよとびきりの言葉(まほう)"
かざした手には
あたたかい温もりが
かけがえのない
あなたをみつけたから
世界は少しずつ
変わり始めてきらめく ほら!
Kibbleru
lol i feel like its skystar or something

oh damn i just realized vincent was mapping this too LOL
maybe you should give him some credit for the mp3, he DID BUY the CD in order to get the good quality mp3 >_<
[Vincent]

Kibbleru wrote:

lol i feel like its skystar or something

oh damn i just realized vincent was mapping this too LOL
Just.
Topic Starter
Fycho

Kibbleru wrote:

lol i feel like its skystar or something

oh damn i just realized vincent was mapping this too LOL
maybe you should give him some credit for the mp3, he DID BUY the CD in order to get the good quality mp3 >_<
okay
Little
- ❤️ -
[General]
  1. Remove all unused green lines in each diff.
  2. Maybe add "shigure ui" in tags too.
[Easy]
  1. Just my opinion: This map feels quite fast for Easy diff... Despite not having any 1/2, it feels more like an easier Normal. At high BPM, I think it is more suitable to have slightly lowered SV, since the absolute speed of sliders scales on BPM. Also, the map consists entirely of 1/1 and 3/2, which at such high BPM is hard for beginner players to keep up with. I think beginners will struggle to react fast enough.
  2. 00:08:108 (4) - Whistle on head?
  3. 00:22:161 (2) - On similar notes, you sometimes used whistle, and sometimes not, and seems a bit random. Is there some pattern that I am missing? You used whistle at head of 01:27:845 (2) and on 01:30:371 (2) so why not also on 00:22:161 (2) and 00:24:687 (2)
  4. 00:23:266 (4) - Whistle on head? it matches with 00:25:792 (4) and 00:28:318 (4)
  5. 00:33:687 (4) - I think clap here is not really appropriate, as it's not actually snare sound in music. It's more of a dull/low drum sound, and the map's hitsound pattern will also sound better without clap here.
  6. 00:56:108 (4) - I think the finish on the end is a bit extra, not necessary.
  7. 01:32:897 (2) - Whistle here too? It is the same as 00:27:213 (2)
  8. 01:39:371 (4) - Same as 00:33:687 (4) and also, make 01:39:687 (1) hitsound match with 00:34:003 (1)
  9. 01:48:055 (2,3) - How about moving them so the curve of (3) fits with (2) smoother: http://puu.sh/fp9Kd/8c5fa54d28.jpg
  10. 01:53:108 (2) - The hitsound should match with 00:47:424 (2) I think.
  11. 02:00:687 (2,3,4) - Hmm... placement here feels a bit weak. Like.. (3,4) doesn't feel very good to play. Better to have (3) above (4), maybe like: http://puu.sh/fpa6R/48a58a1757.jpg or http://puu.sh/fpabR/6d2be314f4.jpg
  12. 02:11:739 (3,1) - I feel that players are very likely to hit (1) too early, because it is preceded by objects that are all offbeats, which can cause them to click at 02:12:371 or even if they know the rhythm, the lack of background beat may cause them to hesitate and not be able to click the circle in the right time. My first suggestion is this but maybe you don't like it because you want click on the last beat... so maybe you can extend (3) like this instead: http://puu.sh/fpaQj/9d8cf3c010.jpg I know it doesn't follow vocals that way, but it still goes fine with drum, and avoids confusing beginner players with that kind of rhythm change.
  13. 02:57:529 (2,3) - 哇, spacing suddenly got big here.
  14. Note that some hitsound suggestions I made here may extend to other diffs too.
[Normal]
  1. 00:01:161 (1,2) - Fix the distance spacing.
  2. 01:17:897 (3,5) - Stack it?
  3. 01:26:582 (4) - I think it's better to angle it a bit like this: http://puu.sh/fph75/148dec76d1.jpg It will give nicer motion from (3).
  4. 02:50:108 (3,4) - Better to stack these, since the direction change is so sharp, and also consistent since you stacked in the other two kiai sections.
[Hard]
  1. 00:19:318 (2) - Try to avoid putting the head so close to sliderbody of (1). You can move it to the left a bit and still keep distance spacing: http://puu.sh/fpke5/46c925e21f.jpg
  2. 00:23:739 (5,5) - Doesn't really matter, but it just bothers me a bit that there aren't stacked :P
  3. 01:19:161 (4) - Reverse works better here in my opinion. I actually thought it was that, the first time I played. It feels a bit similar to 01:17:424 (2,3)
  4. 01:55:792 (3) - Not sure if it's intended, but the sharp corner on the second node doesn't look good to me. I think it's better to move the third node right like this: http://puu.sh/fpkWT/63e821eb4d.jpg
  5. 02:46:003 (3) - Just for appearance, I think it will look better if this is higher up, so (1,2,3) looks more even: http://puu.sh/fpljB/177170652c.jpg
[Insane]
  1. 00:17:739 (2) - Sounds empty. Add a whistle on the end?
  2. 00:45:845 (4) - This part flows better if you move this up a little bit: http://puu.sh/fpnjF/bf0c9fe8a2.jpg Just very little.
  3. 00:51:529 (4) - This is overlapping with the hp bar. If possible, try to avoid this.
  4. 00:56:424 (4,1) - Hmm.. stack doesn't fit well here imo. I think 1/2 slider rhythm would be much better.
  5. 01:27:529 (3,4,1) - Movement here feels a bit awkward. I think flow will be much better if you move (4) like this: http://puu.sh/fpnWR/74227f4022.jpg
  6. 02:06:055 (1) - This is touching hp bar. Can move it down a bit?
  7. 02:24:845 (4) - Maybe try Ctrl+G.
  8. 02:43:161 (2) - I think move this down, since (2,3) spacing is a bit too small compared to the others before it.
  9. 02:47:266 (4,5,1) - Feels very strange in my opinion. I think it's better to move (5) like this: http://puu.sh/fpoGl/997c6e3062.jpg
[Unable to identify the mapper]
  1. First time I played this, I thought it felt a lot like Skystar. The SV changes, triplets, sliders, jump patterns, hitsounding all remind me of Skystar maps.
  2. 00:48:845 (1,2) - I think to swap their positions is better: http://puu.sh/fppsh/69e49f82a1.jpg
Good luck!
Nhato
瞎猜个Awaken
Topic Starter
Fycho

CloudSplash16 wrote:

- ❤️ -
[General]
  1. Remove all unused green lines in each diff.
  2. Maybe add "shigure ui" in tags too.
[Easy]
  1. Just my opinion: This map feels quite fast for Easy diff... Despite not having any 1/2, it feels more like an easier Normal. At high BPM, I think it is more suitable to have slightly lowered SV, since the absolute speed of sliders scales on BPM. Also, the map consists entirely of 1/1 and 3/2, which at such high BPM is hard for beginner players to keep up with. I think beginners will struggle to react fast enough.
  2. 00:08:108 (4) - Whistle on head?
  3. 00:22:161 (2) - On similar notes, you sometimes used whistle, and sometimes not, and seems a bit random. Is there some pattern that I am missing? You used whistle at head of 01:27:845 (2) and on 01:30:371 (2) so why not also on 00:22:161 (2) and 00:24:687 (2)
  4. 00:23:266 (4) - Whistle on head? it matches with 00:25:792 (4) and 00:28:318 (4)
  5. 00:33:687 (4) - I think clap here is not really appropriate, as it's not actually snare sound in music. It's more of a dull/low drum sound, and the map's hitsound pattern will also sound better without clap here.
  6. 00:56:108 (4) - I think the finish on the end is a bit extra, not necessary.
  7. 01:32:897 (2) - Whistle here too? It is the same as 00:27:213 (2)
  8. 01:39:371 (4) - Same as 00:33:687 (4) and also, make 01:39:687 (1) hitsound match with 00:34:003 (1)
  9. 01:48:055 (2,3) - How about moving them so the curve of (3) fits with (2) smoother: http://puu.sh/fp9Kd/8c5fa54d28.jpg
  10. 01:53:108 (2) - The hitsound should match with 00:47:424 (2) I think.
  11. 02:00:687 (2,3,4) - Hmm... placement here feels a bit weak. Like.. (3,4) doesn't feel very good to play. Better to have (3) above (4), maybe like: http://puu.sh/fpa6R/48a58a1757.jpg or http://puu.sh/fpabR/6d2be314f4.jpg
  12. 02:11:739 (3,1) - I feel that players are very likely to hit (1) too early, because it is preceded by objects that are all offbeats, which can cause them to click at 02:12:371 or even if they know the rhythm, the lack of background beat may cause them to hesitate and not be able to click the circle in the right time. My first suggestion is this but maybe you don't like it because you want click on the last beat... so maybe you can extend (3) like this instead: http://puu.sh/fpaQj/9d8cf3c010.jpg I know it doesn't follow vocals that way, but it still goes fine with drum, and avoids confusing beginner players with that kind of rhythm change.
  13. 02:57:529 (2,3) - 哇, spacing suddenly got big here.
  14. Note that some hitsound suggestions I made here may extend to other diffs too.
[Normal]
  1. 00:01:161 (1,2) - Fix the distance spacing.
  2. 01:17:897 (3,5) - Stack it?
  3. 01:26:582 (4) - I think it's better to angle it a bit like this: http://puu.sh/fph75/148dec76d1.jpg It will give nicer motion from (3).
  4. 02:50:108 (3,4) - Better to stack these, since the direction change is so sharp, and also consistent since you stacked in the other two kiai sections.
[Hard]
  1. 00:19:318 (2) - Try to avoid putting the head so close to sliderbody of (1). You can move it to the left a bit and still keep distance spacing: http://puu.sh/fpke5/46c925e21f.jpg
  2. 00:23:739 (5,5) - Doesn't really matter, but it just bothers me a bit that there aren't stacked :P
  3. 01:19:161 (4) - Reverse works better here in my opinion. I actually thought it was that, the first time I played. It feels a bit similar to 01:17:424 (2,3)I think it's fine.
  4. 01:55:792 (3) - Not sure if it's intended, but the sharp corner on the second node doesn't look good to me. I think it's better to move the third node right like this: http://puu.sh/fpkWT/63e821eb4d.jpg it's intentional:<<
  5. 02:46:003 (3) - Just for appearance, I think it will look better if this is higher up, so (1,2,3) looks more even: http://puu.sh/fpljB/177170652c.jpg
[Insane]
  1. 00:17:739 (2) - Sounds empty. Add a whistle on the end?
  2. 00:45:845 (4) - This part flows better if you move this up a little bit: http://puu.sh/fpnjF/bf0c9fe8a2.jpg Just very little.
  3. 00:51:529 (4) - This is overlapping with the hp bar. If possible, try to avoid this.
  4. 00:56:424 (4,1) - Hmm.. stack doesn't fit well here imo. I think 1/2 slider rhythm would be much better. I think it works well
  5. 01:27:529 (3,4,1) - Movement here feels a bit awkward. I think flow will be much better if you move (4) like this: http://puu.sh/fpnWR/74227f4022.jpg
  6. 02:06:055 (1) - This is touching hp bar. Can move it down a bit?
  7. 02:24:845 (4) - Maybe try Ctrl+G. it plays not good
  8. 02:43:161 (2) - I think move this down, since (2,3) spacing is a bit too small compared to the others before it.
  9. 02:47:266 (4,5,1) - Feels very strange in my opinion. I think it's better to move (5) like this: http://puu.sh/fpoGl/997c6e3062.jpg

Good luck!
No comment = fix, thank a lot!
Skystar
瞎猜個fycho
Topic Starter
Fycho
updated skystar’s diff: fixed almost everything
Adol Christin
那次看到btt帖后,一开始没动下下来的念头(对v家兴趣不算浓厚)。直到前两天手贱点进去试听了下,然后好长时间停不下来。。。再然后翻出闲置了好久的nico账号(登录了还有邮件发进来说太久没登陆什么的),把原曲也听了。
Insane打起来手感很清爽,玩了好多pc(刚换鼠标,打的很烂,也fail了好几次。这是最好的一回,居然有个串全是50。。。)Skystar完全打不动。。。

Don't open this...
水摸一发,不用在意。

Insane


  1. 00:40:634 (3) - 感觉可以再放的远一点。这里鼓点比较强,但间距跟kiai里很多没那么强的地方比还小一些。

Hard


  1. 00:43:634 (4) - 我觉得还是不叠起来好,叠起来突然刹一下,有点难受。
  2. 01:17:424 (2,1) - 这两个碰到了,AR8还是看得清的。
  3. 01:19:161 (4) - 试试把这个旋转180度,然后DS跟下一根滑条的。手感会好一些。
  4. 01:51:687 (3) - 试试ctrl+g?
  5. 02:56:739 (1,2) - 这个不平行是有意为之吧?(以防万一确认一下)

Normal


  1. 00:33:371 (5) - 这里DS突然变0.8*了。
  2. 02:27:055 (5) - 这里用一拍的滑条感觉更好。

以上,祝你好运!
Topic Starter
Fycho

Adol Christin wrote:

水摸一发,不用在意。

Insane


  1. 00:40:634 (3) - 感觉可以再放的远一点。这里鼓点比较强,但间距跟kiai里很多没那么强的地方比还小一些。我觉得现在可以了

Hard


  1. 00:43:634 (4) - 我觉得还是不叠起来好,叠起来突然刹一下,有点难受。这个没事
  2. 01:17:424 (2,1) - 这两个碰到了,AR8还是看得清的。改了
  3. 01:19:161 (4) - 试试把这个旋转180度,然后DS跟下一根滑条的。手感会好一些。不好
  4. 01:51:687 (3) - 试试ctrl+g?不好,我改了后面的滑条
  5. 02:56:739 (1,2) - 这个不平行是有意为之吧?(以防万一确认一下)顺便改了这里的ds

Normal


  1. 00:33:371 (5) - 这里DS突然变0.8*了。fix
  2. 02:27:055 (5) - 这里用一拍的滑条感觉更好。1/2的好
thanks:3
AllStar12
٩(ˊᗜˋ*)و


  • Storyboard

  1. the word title is misspelled in the title file.


  • Easy and Normal

  1. Could remove the inherited point on 01:06:924 and have the volume set for 01:06:845 to 30%
  2. Could move the inherited point at 02:31:397 to 02:31:318 instead.

Honestly looks like it's ready Fycho! Can't find any issues at all because you're too good at mapping ;v;
Topic Starter
Fycho
fixed everything from Allstar12<3
Kibbleru

Fycho wrote:

Extra by Amamiya Yuko
called it!
lkx_Shore
SB Elements Not .png
sb\aisbg2.jpg
sb\aisbg1.jpg
现在SB能用jpg了?...

Easy:
没起作用的绿线:
00:11:266
00:31:476
00:39:055
01:14:424
02:22:634

Normal:
没起作用的绿线:
00:11:266
01:37:161
01:44:739音效我懒得弄工具查了,应该没问题?
话说n到h是不是有点危险.
Topic Starter
Fycho

lkx_Shore wrote:

SB Elements Not .png
sb\aisbg2.jpg
sb\aisbg1.jpg
现在SB能用jpg了?...

Easy:
没起作用的绿线:
00:11:266
00:31:476
00:39:055
01:14:424
02:22:634

Normal:
没起作用的绿线:
00:11:266
01:37:161
01:44:739音效我懒得弄工具查了,应该没问题?
话说n到h是不是有点危险.
sb一直可以用jpg,rc里只说了皮肤元件要是png,例如我这个就用的jpg:https://osu.ppy.sh/b/454888
E/N没用的绿线去掉了,我没工具,其他diff绿线就没去。
把N改成了cs3.5来缩小gap,本身normal的1/2很多 我觉得spread不会有问题..
lkx_Shore
好吧。
Bubbled
Zero__wind
Lyrics
there's a character missing in kiai1c.png. there should be '掴' between the 'て' and 'も' at mid
also something missing in 2i.png. there should be '虹' between the 'の' and 'は'


irc modded ENHI
21:19 Fycho: 葵色泡了啊 什么时候来点啊
21:19 Zero__wind: 怎么这么快 poet
21:51 Fycho: 那么你看不看啊 不看我找别人了
21:52 Zero__wind: 你什么时候睡 要不一会儿irc
21:55 Fycho: 其实现在是9天 我在想是不是太快了会被针对..
21:57 Zero__wind: 果然
21:57 Zero__wind: 我凭感觉就怎么这么快啊……
22:01 Fycho: 嘛其实一周就可以了 我这图也没什么艹点
22:16 Fycho: 几点irc呢?我看看是不是要睡觉
22:19 Zero__wind: 真神奇 下午找拉克修他说他现在没有osu
22:19 Zero__wind: orz
22:19 Zero__wind: 我看了下thread
22:30 Fycho: 我掉线了orz,几点irc啊我看看要不要睡觉了
22:32 Zero__wind: 现在搞吧 我刚redl了一下
22:33 Zero__wind: 看了一遍这AR9.5看得我眼睛有点花 真是美丽
22:36 *Zero__wind is editing [http://osu.ppy.sh/b/623273 yuikonnu - AOI-IRO STEP [Easy]]
22:36 Fycho: 我在和兴业交涉交涉 看能不能换成9.3
22:39 Zero__wind: 01:26:582 (3) - 头上加个finish?
22:39 Fycho: 好
22:40 Zero__wind: 01:48:055 (2) - (153,84)?
22:43 Zero__wind: 还有就是01:06:845 (1) - 和02:59:266 (1) - 的音量不一致 可考虑调成一样的
22:47 Zero__wind: 卧槽原来是我掉线了 我还以为你掉了……
22:48 Fycho: 刚刚说的所有diff都该了 你掉线了啊
22:48 Zero__wind: 好的
22:48 Fycho: 最后一点是那个转盘音量
22:49 Zero__wind: 嗯那就行
22:49 Zero__wind: 我也没说别的
22:49 Zero__wind: 默默地看完了Normal
22:49 *Zero__wind is editing [http://osu.ppy.sh/b/623279 yuikonnu - AOI-IRO STEP [Normal]]
22:49 Zero__wind: 01:05:424 (1) - 去掉NC?
22:49 Zero__wind: 02:11:108 (1) - 02:57:845 (1) -
22:50 Fycho: wow nice catch
22:52 Zero__wind: 其实还看到一个有点美丽的blanket 不过我一向不太喜欢挑blanket
22:52 Zero__wind: 01:46:634 (5,1) -
22:54 Fycho: 恩 回避屌了
22:54 Fycho: 掉*
22:54 Fycho: 其实这里本来顺着flow摆的 没在意有个blanket
22:54 Zero__wind: 嗯
22:54 Zero__wind: 我有时候也会觉得blanket了之后flow不太顺
22:55 Fycho: 我掉了,还好irc软件开着
23:00 Zero__wind: Hard好像没啥 我DT一下
23:03 Zero__wind: 好 skip
23:03 Fycho: oky
23:06 *Zero__wind is editing [http://osu.ppy.sh/b/623277 yuikonnu - AOI-IRO STEP [Insane]]
23:06 Zero__wind: 00:36:055 (5) - 加个什么鼓呗
23:06 Zero__wind: normal啥的
23:08 Zero__wind: 哦我忘了你clap就是normal
23:08 Zero__wind: 00:47:187 (3) - 掉个clap
23:10 Fycho: 恩added
23:14 Zero__wind: 02:31:003 (2) - clap?
23:16 Fycho: 加了drum finish
23:17 Zero__wind: 哦
23:18 Fycho: the map will rank later
23:19 Zero__wind: 0.0
23:19 Zero__wind: 01:31:476 (4,5,6,7) - 这flow打得我有点吃鳖
23:19 Zero__wind: 我好像能理解这是怎么摆的不过反正有点别扭
23:19 Fycho: 可能是
23:20 Fycho: 2,4,6三者不等距 我重弄下67的角度吧
23:20 Zero__wind: 对 6太靠右了
23:22 Fycho: 我被你HL了一下。。
23:23 Zero__wind: 啊
23:23 Zero__wind: 我复制错东西了么
23:23 Fycho: 我把chinese作为hl词来着
23:23 Zero__wind: 哦哦
23:24 Zero__wind: 卧槽我错了我才发现bg里的妹子还会眨眼
23:24 Fycho: sb啊
23:24 Fycho: 眨眼sb
23:25 Zero__wind: 高端= =
23:26 Zero__wind: 为什么SB里有差字的
23:26 Zero__wind: lyrics
23:27 Fycho: 差字?
23:27 Fycho: 话说燃,
23:27 Fycho: 话说rankcap马上就要结束了 到12点就好了...
23:27 Zero__wind: 我知道啊
23:28 Zero__wind: 我要一下点两张图我会说
23:28 Fycho: 什么叫差字
23:28 Zero__wind: 00:51:687 -
23:28 Zero__wind: 我看一下folder
23:29 Zero__wind: kiai1c.png
23:30 Zero__wind: 我基本不会日语不过我还是能听出来中间少了点东西……
23:31 Fycho: 我有psd,我看看
23:31 Zero__wind: 还有2i.png
23:31 Zero__wind: 都有字美丽
23:33 Fycho: fixed妈的xinely太坑了
23:34 Zero__wind: 哎 机智的01
23:35 Fycho: ps画布怎么扩张
23:36 Fycho: 官网怎么美丽了
23:36 Fycho: 官网美丽了。。
23:36 Zero__wind: 诶是吗
23:37 Zero__wind: 大家好我是Fycho,骗顶吧没几个人btt来于是主吧也来一发
23:40 Zero__wind: kiai1c差一个“掴”
23:41 Zero__wind: 2i差一个“虹”
23:44 Fycho: 你听听还有没有差的了,等我改下
23:44 Zero__wind: 没了
23:45 Zero__wind: 以前因为歌词自un过一次 在那之后每次都会查歌词……
23:52 Fycho: 你po到论坛我让xinely来改吧
23:52 Fycho: 我没字体
23:53 Fycho: 。。。
23:54 Zero__wind: orz
23:56 Fycho: 能不能上得了官网
23:57 Fycho: 把skystar的和sb和这个log都po到官网吧
23:58 Zero__wind: 可以
Skystar's Extra
00:33:371 (1) - 改成1/2吧00:33:529 - 有钢琴
01:39:056 (1) - ^
01:33:845 (4,1) - 感觉突然stack了有点莫名 1换个地方?
02:08:266 (2) - 不确定是不是有意用的drum whistle, 感觉有点突兀 第一段里是soft
02:34:634 (1) - 为什么不从02:34:476 - 起?感觉前面红线的钢琴音明显比白线这个重一些 而且02:34:634 - 这里的那个音感觉不是很准确地落在白线上的 反正有种不知道在打什么的感觉
02:39:687 (1) - ^

美丽
顺便提前通报一声我后天才能点 整好晾晒两天……
Kibbleru
early gz
Xgor
Posted this for the wrong map before, but this time it's correct.

Well before you do that there is something that needs to be done... and that is having a SB that's more optimized!

First of all, you haven't disabled the background. How to do it here(t/55177).. As it's covered up for the entire map it only takes up 1.33x SB load.
Secondly when you change so that aisbg2.jpg is show you don't remove aisbg1.jpg from the storyboard thus having another 1.33x unnecessary SB load for those parts.

These two problems makes it so that this SB has 4.0 SB load for most of it's playing time when if optimized it should run between 1.33-1.5x.
With that issue in mind I'm gonna pop it for now.

Also you might wanna remove the unnecessary transparency in the lyric images while you're at it.
Xinely
对不起fycho :C

2i : http://puu.sh/fHPVj.png
kiai1c : http://puu.sh/fHQ2R.png
Topic Starter
Fycho

Xgor wrote:

I'm an idiot
really baka haha...

Xgor wrote:

Posted this for the wrong map before, but this time it's correct.

Well before you do that there is something that needs to be done... and that is having a SB that's more optimized!

First of all, you haven't disabled the background. How to do it here(t/55177).. As it's covered up for the entire map it only takes up 1.33x SB load.
Secondly when you change so that aisbg2.jpg is show you don't remove aisbg1.jpg from the storyboard thus having another 1.33x unnecessary SB load for those parts.

These two problems makes it so that this SB has 4.0 SB load for most of it's playing time when if optimized it should run between 1.33-1.5x.
With that issue in mind I'm gonna pop it for now.

Also you might wanna remove the unnecessary transparency in the lyric images while you're at it.

Fixed these two issues.
Lyrics were cropped at past when we made the sb, so I guess it's fine.

Updated with what Zero__wind mentioned and new lyrics as well.
Thanks for checking!

EDIT:
@Zero__wind, skystar fixed the last three stuffs, and keep the first three cuz it makes no sense for him. Updated skystar's diff too.
lkx_Shore
Rebubbled.
Koiyuki
Insane
  1. od7 is a bit low for me, 7.5 or 8 instead?
Skystar's Extra
  1. AR9.5 is too much imo, use AR9.3 looks better to me.
Nice mapset, call me when ... (you know~)
Topic Starter
Fycho
thanks, lkx and yuki<3

Changed insane to OD7.3, keep the AR of extra(skystar insist on it orz.)

Updated.
Skystar
the map was completely supposed to be AR 9.5 from whichever perspective, i had a 99.5% score with 9.5 and it could be down to ~94% (mostly caused by stupid random misses due to lower AR) when i tried it with 9.3, jumps just didn't feel comfortable at all with lower AR, 9.5 is the perfect one, at least for me.
Koiyuki
anyway I prefer ar9.3 though...
兴业这次又坠毁了
Topic Starter
Fycho
thanks a lot lol
Little
Grats
Kinshara
Congrats!

Fast O:
Avishay
Speed-ranking drama incoming?

[Extra]
00:05:266 (2) - Can someone explain me why?
What's up with changing the SV to 0.75 from 1.2 near the end of every kiai?

Well I found just some minor stuff but I don't feel like it will end well.
Pho
Who starts an Extra with a high-BPM stream @.@

Anyway, congrats~
AllStar12
Congrats!! \:D/
Little

Avishay wrote:

Speed-ranking drama incoming?
It is distasteful of you to say something like that, and shows you're just looking for trouble. There's nothing wrong with maps getting ranked fast.

Avishay wrote:

00:05:266 (2) - Can someone explain me why?
I think it would help if you could explain what you are confused about.

Avishay wrote:

What's up with changing the SV to 0.75 from 1.2 near the end of every kiai?
It makes perfect sense, as the song goes to a heavier half-time feel there. I would do the same if I mapped it.

Why are players always trying to cause trouble for mappers?
Adol Christin
Randed? Congraz!
Koiyuki
because it's skystar diff lmao

speed rank drama? i dont think so.
it's not a low quality tv size for sprank
the map is designed well, both patterns and thread.
it wont change mostly by putting it a month in pending
so why we cant give it pass?

others moecloud have already explained for me.
/me hugs cloud~
Kibbleru
i don't think it's much of a problem. this is one of the less borderline skystar diffs ive seein o/
Avishay

CloudSplash16 wrote:

Avishay wrote:

Speed-ranking drama incoming?
It is distasteful of you to say something like that, and shows you're just looking for trouble. There's nothing wrong with maps getting ranked fast.

Avishay wrote:

00:05:266 (2) - Can someone explain me why?
I think it would help if you could explain what you are confused about.

Avishay wrote:

What's up with changing the SV to 0.75 from 1.2 near the end of every kiai?
It makes perfect sense, as the song goes to a heavier half-time feel there. I would do the same if I mapped it.

Why are players always trying to cause trouble for mappers?
It was a sarcastic comment, sorry.

00:05:266 (2) - The SV change here doesn't make sense, he could've at the very least start a NC here, it it simply confusing and doesn't achieve anything from the music :S
Kinshara
@Avishay

You do bring up a good point about the NC. That could be a cause for DQ, but we'll let the QAT decide.
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