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SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [Osu|Osu

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Total Posts
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Topic Starter
Irreversible
This beatmap was submitted using in-game submission on Samstag, 12. Dezember 2015 at 12:46:49

Artist: SON OF KICK
Title: Hours ft. Lady Leshurr & Paigey Cakey
Tags: Kyubey HanzeR Kyshiro TicClick EvilElvis Blue Dragon Nwolf sauci Amir Savage Feerum House Rap Collab Collaboration Progressive Speedup Sometimes I wanna go Okoratu Storyboard Rain
BPM: 132
Filesize: 11021kb
Play Time: 01:35
Difficulties Available:
  1. Elvis' Extra (5,56 stars, 266 notes)
  2. Feru's EZ - 4Key (1,76 stars, 405 notes)
  3. Feru's HD - 4Key (3,35 stars, 846 notes)
  4. Feru's NM - 4Key (2,83 stars, 739 notes)
  5. Gangsta Collab (6,04 stars, 323 notes)
  6. HanzveRsible's Medium (2,12 stars, 125 notes)
  7. Hyper (3,81 stars, 274 notes)
  8. Insane (4,57 stars, 279 notes)
  9. Kyshiro's Advanced (3,04 stars, 229 notes)
  10. Kyubey's Easy (1,39 stars, 78 notes)
  11. Normal (1,88 stars, 107 notes)
  12. Nwolf's Muzukashii (2,96 stars, 318 notes)
  13. Nwolf's Oni (4,66 stars, 503 notes)
  14. sauci's Overdose (4,65 stars, 357 notes)
  15. TicCl!ck's Hard (3,5 stars, 288 notes)
Download: SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey
Information: Scores/Beatmap Listing
---------------
#20 Maps ranked! Thanks for your support guys!!


SB: Okoratu
osu!mania: Feerum
CtB: sauci
Taikos: Nwolf
Standard: Irreversible, Kyubey, HanzeR, Kyshiro, TicClick, EvilElvis, Blue Dragon
Timing: Charles445

Bubble: Secretpipe
Rank: Asphyxia

Download as of 19.10.2015! (dd/mm/yyyy)

Mismagius
gangsta
azer467
I love this music :3
Mao
Cute
Myxo

Mao wrote:

Cute
Broccoly
This


is


★☆★☆★
☆cOoL!☆
★☆★☆★


Gangsta ver.2
Avena
01:33:436 (7,8,9,10,11) - Actual rhythm is this:
Kyubey
Glorious mapset.
HanzeR
SPOILER
osu file format v13

[General]
AudioFilename: okirre.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14718,28780,41766,53207,63543,72883,80931,84771,88481,92093,95700
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Hours ft. Lady Leshurr & Paigey Cakey
TitleUnicode:Hours ft. Lady Leshurr & Paigey Cakey
Artist:SON OF KICK
ArtistUnicode:SON OF KICK
Creator:Irreversible
Version:HanzveRsible's Normal
Source:
Tags:
BeatmapID:624171
BeatmapSetID:274111

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:5
SliderMultiplier:0.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"New-York-City-Night-768x1366.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
217,453.172205438066,4,2,1,69,1,0
18339,441.176470588235,4,2,1,69,1,0
21850,441.176470588235,4,2,1,69,1,0
25342,434.782608695652,4,2,1,69,1,0
28780,419.58041958042,4,2,1,69,1,0
32146,412.371134020619,4,2,1,69,1,0
35437,405.405405405405,4,2,1,69,1,0
38680,388.349514563107,4,2,1,69,1,0
41766,372.670807453416,4,2,1,69,1,0
46238,368.098159509202,4,2,1,69,1,0
47690,348.837209302326,4,2,1,69,1,0
50480,340.909090909091,4,2,1,69,1,0
53207,333.333333333333,4,2,1,69,1,0
55873,326.086956521739,4,2,1,69,1,0
58481,319.148936170213,4,2,1,69,1,0
61672,-133.333333333333,4,2,1,69,0,0
62300,310.880829015544,4,2,1,69,1,0
62300,-200,4,2,1,69,0,0
62921,-400,4,2,1,69,0,0
63543,306.122448979592,4,2,1,69,1,0
65971,300,4,2,1,69,1,0
68343,289.855072463768,4,2,1,69,1,0
70681,277.777777777778,4,2,1,69,1,0
72883,265.486725663717,4,2,1,69,1,0
75000,254.237288135593,4,2,1,69,1,0
77015,243.90243902439,4,2,1,69,1,0
78988,242.914979757085,4,2,1,69,1,0
80931,-100,4,2,1,69,0,1
82882,236.220472440945,4,2,1,69,1,1
84771,232.558139534884,4,2,1,69,1,1
86631,232.558139534884,4,2,1,69,1,1
88481,227.272727272727,4,2,1,69,1,1
90299,225.563909774436,4,2,1,69,1,1
92093,223.880597014925,4,2,1,69,1,1
93884,223.880597014925,4,2,1,69,1,1
93884,-133.333333333333,4,2,1,69,0,1
94779,300,4,2,1,69,1,0
95079,480,4,2,1,69,1,0
95510,480,4,2,1,69,1,0
95700,434.782608695652,4,2,1,69,1,0
97451,447.761194029851,4,2,1,69,1,0
102797,447.761194029851,4,2,1,69,1,0


[Colours]
Combo1 : 160,129,245
Combo2 : 111,172,227
Combo3 : 100,126,219
Combo4 : 96,92,216

[HitObjects]
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Buttercup
wow, nice map \:D/
Krimek
Hey, mod from #modreq :)

[General]
Maybe add 'trap' into tags

[Kyubey's Easy]
  1. 00:14:038 (1,1) - Fix DS
  2. 00:50:820 (2) - ^
[HanzveRsible's Normal]
  1. 00:16:984 (3) - DS
  2. 00:28:780 (1) - Suggestion: Maybe do it like that? Looks better to me. If you change it, keep DS in mind.
  3. 00:40:233 (3) - Move it to [x:256|y:92] for better DS

    NC:
  4. 01:04:767 (1) - Remove NC
  5. 01:05:971 (3) - NC
  6. 01:07:171 (1) - Remove NC
  7. 01:08:343 (5) - NC
  8. 01:08:922 (1) - Remove NC
  9. 01:20:445 (1) - Remove NC
    (If you ask me, it fits a lot better to the song this way...)
[TicCl!ck's Hard]
  • Maybe change ar=7.5~
[Insane]
  1. 00:55:540 (1) - Remove NC
  2. 00:55:873 (6) - NC
  3. 01:06:871 (6) - NC (optional)
  4. 01:19:473 (1) - Improve blanket
  5. 01:29:276 (1) - ^
  6. 01:33:436 (6) - Remove that circle and add a reverse slider?
[Gangsta Collab]
  1. 00:42:884 (5) - Remove NC, 00:43:256 (1) - NC & 00:43:443 (2) - Remove NC
  2. Suggestion: 00:42:697 (4) - Maybe also NC, would fit well w/ the new combo than.
  3. 01:13:679 (1) - NC~ You always start NC on the 4th white tick so why not there too
  4. 01:33:436 (1,2,3,4,5) - Suggestion: Maybe make that stream mave like back like the slider before, like that
Since Hard isn't finished, I wont mod it.
Otherwise, Greaaate map :3 Good Luck!
Kyubey

Krimek wrote:

[Kyubey's Easy]
00:14:038 (1,1) - Fix DS it's intentional
00:50:820 (2) - ^ i don't see anything wrong
No changes, thanks.
BrosephStalin
Mod as requested through PM


You know what to do



  • Kyubey's Easy
  1. 01:20:202 (2,1) - Not really a bad overlap, but it may confuse newer players. I'd say grab someone with more experience with easies for this one.
  2. 01:24:771 (1) - Nice slider lol


  • HanzveRsible's Normal
  1. 00:24:497 (1) - Remove NC here and instead combo on 00:25:342 (2) - ?
  2. 00:36:247 (2) - This is, for the most part, hidden by 00:35:437 (1) . Maybe move it over a bit for more visibility?
  3. 01:20:931 (1) - ^ (This map is great! I'm just pointing out little things at this point)
  4. 01:22:145 (3) - Bit of a jump here, Just noting it


  • TicCl!ck's Hard
  1. 00:28:602 (5,6,1) - Reading this was a bit funky stacked like that. Maybe change (5) and (6) into a slider?
  2. 00:32:352 (2) - Unsnapped Object
  3. Now finish mapping >:V


  • Insane
  1. 00:32:558 (2) - I felt like this was too close to (1) and (3) given the previous spacing of 1/2 sliders such as this one.
  2. Why are you having me mod this map it's so great


  • Gangsta Collab
  1. 00:24:497 (3) - The end of this slider seems kinda ugly; then again I'm not a slider expert, I just play one on T.V.
  2. 01:23:826 (2,3) - Pauses like this worked really well in previous parts of the map, but I feel like it severely slows down the movement that's been slowly building up in the map. Maybe space it out a bit?
  3. 01:33:436 (7,8,9,10,11) - Aah that 268 stream killed me no matter how many times I played it through. This is more because I'm bad at the game, but maybe change this into a slider (Or two?!)?
  4. Really fun map!
Ez mod ez kds 8-)
Kyubey

BrosephStalin wrote:

You know what to do
I will leave all settings to Irre.

BrosephStalin wrote:

Kyubey's Easy

01:20:202 (2,1) - Not really a bad overlap, but it may confuse newer players. I'd say grab someone with more experience with easies for this one. my easy is for more experienced easy players that can be a bridge between normals and easies, so i think this overlap is fine
01:24:771 (1) - Nice slider lol :V
No changes, thanks.
TicClick
It's "funky" because it's mistimed and all three circles should have the same time interval inbetween. As for the unsnap, I hope Irreversible fixes this for me.
Topic Starter
Irreversible
I'll fix them later, since they will just mess up again. I'm almost 100% sure.
Asphyxia
IRC
20:11 Irreversible: hey asphyxia
20:11 Irreversible: can i ask you for an irc mod on insane / gangster collab (in some ways) of my new map?
20:29 Asphyxia: np me the map
20:33 Asphyxia: gfhffhgjhgjgjghj
20:34 *Irreversible is listening to [http://osu.ppy.sh/b/627121 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey]
20:36 Asphyxia: now that was fun
20:37 Asphyxia: who started the collab
20:37 Asphyxia: which part is whose
20:37 Asphyxia: etc
20:37 Irreversible: i did
20:37 Irreversible: then it changes every bookmark
20:38 Asphyxia: 00:20:434 (2) -
20:38 Asphyxia: Just a small thing, I'd just copy 00:20:103 (1) - this and insert it at 5, would feel a lot more natural for some reason
20:39 Irreversible: 5?
20:39 Asphyxia: and it'd somewhat consistent because you used stuff like 00:16:531 (5,6) -
20:39 Asphyxia: 5...
20:39 Asphyxia: 2
20:39 Irreversible: yeah.. i guess i agree with you
20:39 Irreversible: although i wanted to make the ohh more outstnading
20:39 Asphyxia: http://puu.sh/fnGYL/ef809413d6.jpg
20:39 Irreversible: maybe i'll solve it with a sv change
20:39 Asphyxia: hmm
20:40 Irreversible: slowdown would be cool
20:40 Irreversible: the ohh being like a stop
20:40 Asphyxia: that, or this too http://puu.sh/fnH7f/ad499d6a1e.jpg
20:40 Asphyxia: just something different, I just disliked the flow between 1-2
20:40 Asphyxia: your choice in the end :)
20:40 Irreversible: 00:22:952 (4) -
20:40 Irreversible: can you tell me where this was
20:40 Irreversible: lol
20:41 Asphyxia: 00:22:732 (4) - x:260 y:32
20:41 Irreversible: 00:22:952 (5) - and this?
20:41 Asphyxia: 00:23:173 (5) - x:88 y:336
20:42 Irreversible: 00:22:952 - AND THIS???????
20:42 Irreversible: xDDD
20:42 Irreversible: uh wait, brb really quick ! sorry
20:42 Asphyxia: that one is ok ;)
20:42 Irreversible: no it's not ok
20:42 Asphyxia: wat
20:42 Irreversible: it got moved
20:42 Irreversible: hahaha
20:42 Irreversible: i moved it and it looks weird
20:42 Irreversible: but fixed
20:42 Irreversible: brb
20:42 Irreversible: sry
20:42 Asphyxia: http://puu.sh/fnHu9/9023f36ddd.jpg
20:43 Asphyxia: 00:25:342 (1,2) - Feels kinda weird because you usually have a larger spacing for such things
20:43 Asphyxia: but it's fine
20:44 Asphyxia: 00:30:773 (4) - I wouldn't extend this, it doesn't follow the vocals properly nor the beat
20:44 Asphyxia: correct place to end would be at 00:31:087 -
20:44 Asphyxia: if you want the blue tick to be clickable, insert an additional note
20:46 Asphyxia: 01:33:436 (7,8,9,10,11) - This rhythm is incorrect, the correct one would be note > triplet > note, though this feels more better
20:47 Asphyxia: but yea that's all, good stuff
20:47 Asphyxia: You guys could consider using OD 9 / OD 8,5
20:47 Asphyxia: and boost up the OD on Insane, 7 is quite low :(
20:52 Irreversible: baaack
20:52 Irreversible: 00:22:952 - omg i accidentally added a pseudo circle here lol xD
20:52 Asphyxia: gg
20:52 Irreversible: increased
20:52 Irreversible: 00:30:773 (4) - bd part, but i agree
20:52 Irreversible: ill tell him
20:53 Asphyxia: I can post the log and tell BD to fix that
20:53 Irreversible: 01:33:436 (7,8,9,10,11) - priti already posted about it
20:53 Asphyxia: too
20:53 Irreversible: sure
20:56 Irreversible: time to check insane too?
20:56 Asphyxia: oh
20:56 Asphyxia: ok
20:56 Asphyxia: I can edit that post later
20:57 Asphyxia: 00:20:103 (5) - To be consistent, you could make a special slider to catch the ahh / ohjh
20:57 Irreversible: i just deleted it from collab
20:57 Irreversible: LOL
20:57 Irreversible: maybe i'll add them in insane since its more my style thingy
20:57 Asphyxia: sure
20:57 Asphyxia: 00:21:868 (5) - ^
20:57 Irreversible: or idk
20:57 Irreversible: yeeeah
20:57 Irreversible: will think about
20:57 Irreversible: XD
20:59 Irreversible: i made the kiai quite different, since i just feel like 1) slider speed is so fun, and theres not enough around here 2) circles are so hard with high bpm
20:59 Irreversible: what do you think about it?
20:59 Asphyxia: 00:27:950 (1) - Is it intended to be this curved
20:59 Asphyxia: I mean, it currently leans more to the down-right
20:59 Asphyxia: where as it could be symmetrical
21:00 Irreversible: oh.. wow
21:00 Irreversible: i always was like "SAMTING EZ RANG WIT TET SLAIDYA"
21:00 Irreversible: thx for pointing it out LOL
21:01 Asphyxia: :DD
21:01 Asphyxia: 00:30:773 (7) - Maybe move the end point a bit more to the down, left-ish?
21:01 Asphyxia: so it would overlap perfectly?
21:02 Irreversible: ok :D
21:04 Asphyxia: 00:31:717 (9,1) - This is cool, but 00:32:136 (1,2) - this isn't, considering you did some symmetry before, you could technically copy 00:31:717 (9) - and do it like this? http://puu.sh/fnKRh/f49fd06304.jpg
21:04 Asphyxia: OR
21:04 Asphyxia: http://puu.sh/fnKW9/7fa43dc9ae.jpg
21:04 Asphyxia: but something more similar spacing-wise would be great
21:05 Asphyxia: 00:39:068 (2) - I'd move this at x:2 y:315 so the spacing would be similar and it'd give the pattern more of a trianglish-shape
21:07 Asphyxia: 01:11:236 (3,4) - Maybe something like this? feels good and keeps the spacing appropriate aswell http://puu.sh/fnLr3/4a7664be56.jpg
21:07 Irreversible: did smth like this
21:08 Irreversible: 00:39:068 (2) - ok
21:08 Irreversible: 01:11:236 (3) - ok
21:09 Asphyxia: 01:23:354 (3) - This feels a lot more natural if you'd ctrl + g it
21:09 Asphyxia: though, you'd need to re-arrange 01:23:708 (4,5,6,7) - a bit then, but your choice
21:10 Asphyxia: 01:24:299 (8) - and I'd ctrl + g here again because the spacing increase from it would emphasis the strong vocal at 01:24:299 -
21:10 Irreversible: 01:23:354 (3) - no fix, i felt like excesivvely emphasizing the sharp voice here, so a drastic left movement is cool for me
21:10 Asphyxia: then again, you'd need to re-arrange 01:24:653 (9) -
21:10 Asphyxia: and you do it like here 01:26:166 (5) -
21:10 Irreversible: 01:24:299 (8) - good idea, makes sense with my logic XD
21:11 Asphyxia: so that one feels inconsistent
21:11 Asphyxia: 01:25:584 (2,3) - Not huge since it doesn't show in-game, but could be stacked better
21:11 Irreversible: they're not stacked o,o
21:12 Asphyxia: 01:27:096 (3) -
21:12 Asphyxia: move it like 1-3 grids right to make it stacked with 01:25:584 (2) -
21:12 Asphyxia: **
21:12 Irreversible: ah
21:12 Irreversible: XD
21:12 Asphyxia: unless your intention was not to
21:12 Asphyxia: other than that the insane is cool
Just gave few suggestions, solid map! (prob not worth kd xD)

@BD: 00:30:773 (4) - This is does not follow the music nor the vocals, the correct place to end it is at 00:31:087 - . If you insist keeping the blue tick clickable, add an additional note there? But the extension feels way worse right now. :f
Topic Starter
Irreversible
Thanks Asphyxia! Will fix the other mods soonish.
Mismagius

Krimek wrote:

[Gangsta Collab]
  1. 01:13:679 (1) - NC~ You always start NC on the 4th white tick so why not there too would be too NC spammy
  2. 01:33:436 (1,2,3,4,5) - Suggestion: Maybe make that stream mave like back like the slider before, like that done

BrosephStalin wrote:

Gangsta Collab

[*] 01:33:436 (7,8,9,10,11) - Aah that 268 stream killed me no matter how many times I played it through. This is more because I'm bad at the game, but maybe change this into a slider (Or two?!)? nah
[*] Really fun map![/list]

Asphyxia wrote:

@BD: 00:30:773 (4) - This is does not follow the music nor the vocals, the correct place to end it is at 00:31:087 - . If you insist keeping the blue tick clickable, add an additional note there? But the extension feels way worse right now. :f fixed
LexiaLovesU
you requested a mod~

Blue is a higher suggestion
Yellow is Questionable Material
red is unrankable

General

  1. Metadata - All good owo
  2. Audio Lead-In - Its good obviously xD
  3. Background - Good its the proper size owo
  4. Hitsound files - Your soft-hitclap starts around 3.2 ms while not unrankable it is preferred that it starts at 0
  5. Lyrics - Lyrics don't seem too bad nothing that needs a label of +18
  6. Tags - Add Cut Version in tags maybe since it isn't the full song?

Easy

  • AIMod
    ~


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1. 00:14:718 (1) - I think you should remove this NC since currently there is no speed change on this Slider so no real need for it. its only gonna confuse noobs
  2. 00:44:747 (1,2) - This patterns flow is a bit choppy since you made the sliders end flow away from the next notes placement causing a bit of rough gameplay. I think you should let the slider's body flow into the next note more for a more smooth transition 161 BPM is pretty fast aswell owo
  3. 01:14:210 (2,1) - Make these 2 notes have proper ds btw them its about .12 off. off course nothing is really consistent with this many timing changes but after this slider you went back to 1.3 so I think you should just make these 2 also have proper ds for less confusion
  4. 01:17:015 (1) - Why is this at 1.4 DS the bpm is increasing so your ds should be lowering a bit so that it makes the distance look the same between the notes
  5. 01:18:988 (1,2) - Same as 00:44:747

    Your Kiai has a lot of inconsistencies in spacing it ranges from .8 to 1 to 1.2 back and these numbers aren't in a consistent and orderly fasion these spacing are random and make no sense to be honest you started out with .8 then went 1 then went back to 1 and into 1.2 this is random and pretty confusing for noobies tbh generally if your timing increases your DS in easy should decrease so that the spacing looks like the original spacing and leads to less confusion about when to hit them but you went to an extreme random where the notes didn't have that consistent spacing anymore for an easy your original 1/1 136bpm spacing was this

    In kiai at 258 bpm 2/1 notes which hits near the same as 136 bpm 1/1

    this is a dramatic change within the diff now throughout the song you were doing really good at making the spacing look really close to the intial that the noob was brought on but you made the change too dramatic in Kiai

  6. 01:30:299 (2) - I think you should make this flow into the next note more for a better flow between them though it isn't too major

Normal

  • AIMod
    ~


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Since I already told you most of my opinions about the rhythm and spread I wont mention that stuff here
  1. 00:27:950 (4) - move this a little bit so that the DS is even between the notes
  2. 00:29:619 (2) - Personally opinion in normal I have always found stack under slider tails a bit harder to notice maybe just use regular ds here
  3. 01:01:034 (1,1,1,1) - This a bit confusing tbh the DS changes along with the SV changes makes it harder to read for a noob
  4. 01:22:145 (3) - Jumping in normal is highly illadvised I actually think this is definitely not okay for a normal diff to have for obvious reasons try to keep your DS consistent even in BPM try to make the distance look visually similar for notes that basically play the same I have seen many qats DQ over inconsistencies in DS
  5. 01:29:162 (3) - since its getting really fast now I highly suggest your flow is extremely smooth so I suggest you make this not flow better into the next note for a much smoother transition
  6. 01:33:436 (1) - why is this a NC there is no SV changes nor BPM changes you included SV changes in the map with NCs on every one your gonna confuse the player that this is another SV change

Kyshiro's Hard

  • AIMod
    ~


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1. 00:40:524 (2) - This is on the wrong snap The right snap appears to be the 1/8 right here 00:40:524 (2)
  2. 01:00:874 (4) - You forgot the NC here keep your NC consistent when needed
  3. 01:02:300 (7) - Same as above
  4. 01:15:000 (1,2,3) - Since it is getting really fast here I highly suggest you make these flow more into each other so that the transitions into them are more smooth and little bit easier to play
  5. 01:28:481 (5) - You forgot to add an NC here since you made 01:26:631 (1) - and 01:24:771 (1) - NC you should really keep the consistency and make this a NC
  6. 01:32:093 (4) - Same as above


TicClick's Hard+

  • AIMod
    ~


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1. 00:37:058 (1,2,3) - The flow in this pattern needs more work since you made 2's Slider shape flow greatly away from 3's this cause a conflictive flow between these 2 notes and makes the transition between them rougher to play. I suggest you try this pattern instead. The flow is much more smooth and natural since each note transitions into eachother natural~
  2. 01:04:155 (4) - Again same thing about the flow and I would suggest you make the flow more into the next note for a more naturally smooth transition
  3. 01:22:753 (1) - I highly suggest you change the shape so that it flows into the next note a bit more its getting really really fast now and Hard players will have a bit of trouble following the direction

    That's it ~ I really really like this Hard diff

notice]

Easy

  1. ;
[/list][/notice]

notice]

Easy

  1. ;
[/list][/notice]
Kyubey

LexiaLovesU wrote:

Easy

  • AIMod
    ~

    All to Irre
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1. 00:14:718 (1) - I think you should remove this NC since currently there is no speed change on this Slider so no real need for it. its only gonna confuse noobs it follows the music
  2. 00:44:747 (1,2) - This patterns flow is a bit choppy since you made the sliders end flow away from the next notes placement causing a bit of rough gameplay. I think you should let the slider's body flow into the next note more for a more smooth transition 161 BPM is pretty fast aswell owo you could at least try to play it, it plays well and flow feels good here
  3. 01:14:210 (2,1) - Make these 2 notes have proper ds btw them its about .12 off. off course nothing is really consistent with this many timing changes but after this slider you went back to 1.3 so I think you should just make these 2 also have proper ds for less confusion i don't think this is a big problem, newbies usually follow approaches and distance change isn't that big here to confuse them
  4. 01:17:015 (1) - Why is this at 1.4 DS the bpm is increasing so your ds should be lowering a bit so that it makes the distance look the same between the notes it's 1.3 lol
  5. 01:18:988 (1,2) - Same as 00:44:747 flow isn't that bad again, i like it

    Your Kiai has a lot of inconsistencies in spacing it ranges from .8 to 1 to 1.2 back and these numbers aren't in a consistent and orderly fasion these spacing are random and make no sense to be honest you started out with .8 then went 1 then went back to 1 and into 1.2 this is random and pretty confusing for noobies tbh generally if your timing increases your DS in easy should decrease so that the spacing looks like the original spacing and leads to less confusion about when to hit them but you went to an extreme random where the notes didn't have that consistent spacing anymore for an easy your original 1/1 136bpm spacing was this

    In kiai at 258 bpm 2/1 notes which hits near the same as 136 bpm 1/1

    this is a dramatic change within the diff now throughout the song you were doing really good at making the spacing look really close to the intial that the noob was brought on but you made the change too dramatic in Kiai


    i've talked with irre and somehow remade kiai
  6. 01:30:299 (2) - I think you should make this flow into the next note more for a better flow between them though it isn't too major changed
Thanks for mod!
SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: -1
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SampleSet: Soft
StackLeniency: 0.7
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Title:Hours ft. Lady Leshurr & Paigey Cakey
TitleUnicode:Hours ft. Lady Leshurr & Paigey Cakey
Artist:SON OF KICK
ArtistUnicode:SON OF KICK
Creator:Irreversible
Version:Kyubey's Easy
Source:
Tags:
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Topic Starter
Irreversible
Updated Insane / Gangsta / Easy / Normal , fixed all you mentioned guys!
Avena
General
  1. Check AIMod, there are tons of conflicts such as countdown and stuff.
  2. Inconsistency in combo colors, in my opinion you should use the bluish colors on all diffs, or just make something new since Gray -> Gray -> Yellow is odd eff.
  3. SO MANY UNSNAPS
  4. MP3 Reminder
  5. The NCing on all diffs but TicClick's is really random, please try to make it a bit more consistent.
  6. Already told you, I feel like Hard -> Insane is really big.
  7. 00:20:103 - 00:21:850 - I feel like a soft finish will compliment these vocals pretty well on all diffs.
  8. 00:28:602 - 00:28:711 - Making these two drum-hitnormals gives a really nice effect for the repeating vocal.

Gangsta Collab
  1. 00:24:497 (3) - Maybe add a normal-sliderwhistle on this? Fits the sound well in my opinion.
  2. 00:37:464 - Please add a circle, there's a skipped drum sound that is important.
  3. 01:17:746 (3,4) - Having stacked circles would make sense if it was a two-syllable word, but these are two separate words which makes this feel wrong.
  4. 01:19:473 (1,2,3,4,5,6,1) - And no, this one is fine, due to it not being a constant movement with strange sudden stop.
  5. 01:23:826 (2,3) - Again, this doesn't feel right.
  6. 01:26:515 (2,3) - ^
  7. 01:33:212 (5,6) - Again, strange stack, but don't fix this before reading the following:
  8. 01:33:436 (7,8,9,10,11) - This rhythm is wrong, beats are on these locations: 01:33:436 - 01:33:548 - 01:33:660 - 01:33:716 - 01:33:772
  9. 01:34:779 (1) - Should be a clickable object here followed by a spinner, this vocal is important enough to be a tap.

Insane
  1. 00:37:464 - Please add a circle, there's a skipped drum sound that is important
  2. 01:28:026 (1) - This SV spike causes a combo break, even if you do know this part already, it'll be even worse with HardRock.

Way too lazy to finish modding this lol
I hope you listen to the tips I gave you in-game.
HanzeR
Sippin on that drank
Thinkin bout some things

Normal

  • AIMod
    ~


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Since I already told you most of my opinions about the rhythm and spread I wont mention that stuff here
  1. 00:27:950 (4) - move this a little bit so that the DS is even between the notes
  2. 00:29:619 (2) - Personally opinion in normal I have always found stack under slider tails a bit harder to notice maybe just use regular ds here i dont give a UHHHHHH about whatchu think
  3. 01:01:034 (1,1,1,1) - This a bit confusing tbh the DS changes along with the SV changes makes it harder to read for a noob i dont give a UHHHHHH about whatchu think
  4. 01:22:145 (3) - Jumping in normal is highly illadvised I actually think this is definitely not okay for a normal diff to have for obvious reasons try to keep your DS consistent even in BPM try to make the distance look visually similar for notes that basically play the same I have seen many qats DQ over inconsistencies in DS
  5. 01:29:162 (3) - since its getting really fast now I highly suggest your flow is extremely smooth so I suggest you make this not flow better into the next note for a much smoother transition
  6. 01:33:436 (1) - why is this a NC there is no SV changes nor BPM changes you included SV changes in the map with NCs on every one your gonna confuse the player that this is another SV change i kind of give an uhh and fixed this


  • HanzveRsible's Normal
  1. 00:24:497 (1) - Remove NC here and instead combo on 00:25:342 (2) - ?
  2. 00:36:247 (2) - This is, for the most part, hidden by 00:35:437 (1) . Maybe move it over a bit for more visibility? i dont give a UHHHHHH about whatchu think
  3. 01:20:931 (1) - ^ (This map is great! I'm just pointing out little things at this point)
  4. 01:22:145 (3) - Bit of a jump here, Just noting it
SPOILER
osu file format v14

[General]
AudioFilename: okirre.mp3
AudioLeadIn: 0
PreviewTime: 80688
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Hours ft. Lady Leshurr & Paigey Cakey
TitleUnicode:Hours ft. Lady Leshurr & Paigey Cakey
Artist:SON OF KICK
ArtistUnicode:SON OF KICK
Creator:Irreversible
Version:HanzveRsible's Normal
Source:
Tags:
BeatmapID:624171
BeatmapSetID:274111

[Difficulty]
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CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
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SliderTickRate:1

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pregnant_man
yo
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Hours ft. Lady Leshurr & Paigey Cakey
TitleUnicode:Hours ft. Lady Leshurr & Paigey Cakey
Artist:SON OF KICK
ArtistUnicode:SON OF KICK
Creator:Irreversible
Version:SWEGGER
Source:
Tags:
BeatmapID:623949
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:8
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SliderMultiplier:1
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[Events]
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//Break Periods
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//Storyboard Layer 2 (Pass)
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TicClick
To LexiaLovesU: I am not sure if you actually played the patterns you found bad in terms of flow, because a test play would immediately show that they aren't flow breakers you're looking for. Not even poor 01:22:753 (1) is.

I changed something something, but I don't remember what exactly. Probably normal claps → S:C1 and Priti's suggestion about 00:28:602 (5,6,1), except I took soft whistles for that purpose.

http://puu.sh/fAJeZ/b9fb2dd5f7.zip
Krfawy
Hello Irre! Let's do a nazi mod with Krfawy!

  1. First thing I want to say is that I can't notice too big difference in combo colors. It's not a really big deal to make a bit bigger difference and keep them cute at the same moment. There's a sampler of my version of your colours: *CLICK ME*. If you like this version, there's a code below. Also if you want to use it, I advice to make the sliderborder colour a little bit lighter so the balance is better (also included in the code below).
    Colours
    [Colours]
    Combo1 : 160,129,245
    Combo2 : 157,199,236
    Combo3 : 89,118,217
    Combo4 : 53,49,204
    SliderBorder : 200,222,250
    SliderTrackOverride : 192,192,192
Gangsta Collab
  1. 00:18:338 (1,2) - Fix the blanket, please. Now it's off.
  2. 00:20:109 (1) - Everytime I see this moment it's still 3/8 when I can't see any purpose on using it. Please, tell me if there's any other sound I can't notice, but I am really sure you wanted to use 1/2 so the note ends at the red line so it follows: a) the synthesizer/the organ sound; b) the breath c) consistent usage of 1/2 and 3/4 sliders and two 1/2 sliders appearing one after another.
  3. 00:21:881 (1) - The same opinion as above.
  4. 00:23:188 (5,1) - Also this blanket is off too.
  5. 00:24:495 (3) - That slider is so beautiful. That beautiful I wish it were changed. *Krfawy runs* Can't you just provide anything what is similar in wubbling but looks better? Now it's just worsens the design. Maybe anything which uses symmetry, for example something like this:*CLICK ME*; or whis is round? Just anything, because now it really makes the design worse.
  6. 01:23:846 (2,3) - This moment is tricky if we compare it to the rest of the moments like this. Now this double-click is used quite randomly since the same thing was used when there were more jumpy or visible patterns. Now people can become like "Oh let's click this uber-simple patt-WHO DA HELL DID PUT DIS CIRCLE HIER PREVIOUSLY IT WAS VISIBLE BECAUSE OF THE JUMPS OR IT WAS AT THE VERY BEGINNING OR VERY END OF MOMENTS LIKE THIS ONE !report" etc. For sake of the fun, I recommend to put a double-click at (1) or (5) so it's more comfortable.
Hanzererererereversible Normalewette
  1. 00:35:463 (1,2) - Are you trying to kill newbies? ;_; If yes, then you're doing decent job. OK, being serious - I am totally sure new players are going to have problems with reading moments like that when there's no straight path to read after this slider and they have to come back to the previous slider. This kind of thing would work better at any Standard diff, but it's really harsh to use so cruel tricks in just Normal difficulty.
  2. 00:55:207 (4,1) - I am a bit concerned about this moment too. Consider rotating the 4th slider a bit so the transition between those two isn't that sharp. Normal difficulty should have a bit easier patterns even if it's not the easiest difficulty in the mapset.
  3. 01:01:672 (1,1,1) - As I've written (I can't remember how many days ago) this overlapping is really uncomfortable and one person whos is really used to easier diffs whose name is Krfawy (which is me) has sort of difficulty playing this moment because of that spacing and overlapping. Again - it's a Normal difficulty and the neat paths and clear ways to read notes should be used as many times as it's possible and this stuff is 100% questionable in this kind of difficulty. That would be rather used in harder diffs like Hard, but newer players will be confused and I can guarentee this. Even if you don't want to change the whole pattern, one of the sliders should be changed for the CR reason. 01:02:921 (1) - Isn't this quite unrankable? The reverse arrow is barely visible and people without an eye condition can die at the very moment. Please, change this moment because this is the most troublesome thing in this difficulty and I doubt the rankability of this one.
  4. 01:15:000 (1,2) - This overlap is again one of the killer ones again. I can't imagine a #100k player playing it properly without repeating this moment in the editor at least 30 times in the row. There is a high chance that people will misread the very end of the first slider with the very beginning of the second slider. Haters gonna hate? Yes, but the path is not easy to read and it's very tiring to read it correctly which is not the purpose of this difficulty.
  5. 01:20:931 (1,2) - If the previous slider was a killer one this is a pure mother of evil. This time people will have problems to know where is the beginning of the 2nd slider. The beginning and the end are that close so they will have that problem, no matter what because they can't see the number of the circle under the very end of the previous slider. Moreover, 01:22:168 (3) - this is a jump. Not sure if it should exist here since the difficulty now is very hard because of the BPM changes and the high level of this difficulty.
So that's all from me. As you told - the spread is fine, but it doesn't mean the Normal should be that hardcore. Try to simplify the difficulty so it's more friendly for newbies!

LVU from Krfawy! Have a good time and good luck with this cute mappu! :3

Now, shall we play the axe game?! (>*3*)>
TicClick
the colours on your picture are pale and, honestly speaking, I find them horrible
@Irre: if you decide to change colours, please don't touch my difficulty
pregnant_man
fixediguess
osu file format v14

[General]
AudioFilename: okirre.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14718,28780,41766,53207,63543,72883,80931,84771,88481,92093,95700
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Hours ft. Lady Leshurr & Paigey Cakey
TitleUnicode:Hours ft. Lady Leshurr & Paigey Cakey
Artist:SON OF KICK
ArtistUnicode:SON OF KICK
Creator:Irreversible
Version:Elvis' Extra
Source:
Tags:TicClick Kyubey EvilElvis HanzeR Blue Dragon Kyshiro house rap collab collaboration speedup
BeatmapID:631963
BeatmapSetID:274111

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1dfgsdfyrhh.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Kyubey
fixed unsnaps and stuff, PLEASE FIX ALL SETTINGS AND PREVIEW FOR ME
osu file format v14

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OnosakiHito
I still wasn't able to check Taiko mapping. Suddenly a sucker punch from university with more workload. I will contact you when I know more.
pregnant_man
SPOILER
osu file format v14

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TheBigWhite
Gangsta Collab

0:20:120 (1,2) - Actual rhythm is this:
http://imgur.com/TGUx6oe
Bara-


[General]
Why do you all have Volume at 69%?
Dirtymind activated
No CS7 diff?
Why do you all have a 0.75x at the last spinner, SV doesn't matter at all for spinners (unless I missed a new update or something)

[Easy]
Distance is really weird, looking at distance in top right, not sure if this is a bug due to BPM changes, or mistakes, but please take a look at it

00:42:526 (1) - Too soon after a spinner, try to keep at least 4 beats free for the easy player to recover
00:57:515 (3,1) - Can be blanketed better
SPOILER
Current position
01:03:545 (1) - Too soon after a spinner, Try to keep at least 4 beats free for the easy player to recover
01:08:369 (1,3) - Blanket can get a small improvement, but it could also be a problem with my skin
01:08:369 (1,2) - Try to blanket (2) with the outer border of (1), which need a small adjustment to make it look better
01:20:229 (2,1) - Overlap doesn't feel right, even though (2) starts at a red node (and thus makes the overlap look nice)
01:26:192 (2,3) - Bad blanket, try to make it look better
01:26:657 (3,4) - ^^
01:26:657 (3,1) - Not sure about the overlap, it looks nice, but it can confuse newbie players
01:32:090 (1) - Try to get a red node at a slider tick, as it gives a cool effect for the player
SPOILER
You can try something like this

[Normal]
Consider adding a name SB, so people know what part is made by Hanzer, and what part by you

00:18:356 (1) - Might hit HPbar
00:28:791 (1,2) - Doesn't look nice, the curvy (1) looks terrible (It's just way too round) and then the stack feels bad
00:29:636 (2) - Move to 151:104 for better stack, if you don't apply ^^
00:43:276 (3,4) - Improve blanket, move the red node to 411:265 (fml skin has a great follow circle for the slider, which allows for great small blankets, like this)
01:01:690 (1,1,1) - I don't think this belongs in a normal,1/8, seriously? Also, the distance is very confusing
01:08:945 (1,3) - They are not perfectly symmetric, one of them is moved 1 coordinate, please make them perfectly symmetrical
01:12:347 (2,1) - Really bad blanket
SPOILER
Current
01:15:001 (1) - Ugly slider
01:18:940 (2) - WTF, 1/4 circles on 244 BPM on Normal??????
01:21:450 (2) - Ugly slider
01:22:414 (4,1) - Avoid the overlap

[Advanced]
00:20:451 (2) - Consider moving it a little to the middle of (1) and (3), because with the stack, the note will be of the left of (3)
01:00:900 (4) - NC, due to vocal change
01:02:315 (7) - ^^
01:17:394 (2,6) - Slight overlap, try to fix it

[Hard]
Wow, this is the first map of TicClick I play, and he is a QAT, lol

00:14:061 (1,2,1) - Try to blanket
00:54:885 (3,4) - ^^
01:07:032 (1,2) - ^^

[Hyper]
00:32:581 (2) - A little too curvy maybe
01:05:840 (1) - Too high for HpBar?
01:08:220 (2) - ^^
01:13:162 (3,4) - Ugly sliders, a little too curvy
01:27:118 (1,2,3,4) - ^^ Try to make it a little less curvy
01:28:030 (1) - Ctrl G? Gives a cooler effect IMO

[Insane]
00:20:120 (5) - NC this OR remove NC here 00:21:885 (1) - for consistency
01:28:030 (1) - Really weird sudden Speed up, which doesn't feel right, make it 1.00x and shorter
01:30:172 (1) - Move to 141:239 for better stack with (2)
01:31:638 (1,2) - This overlap doesn't look really good, but I can't really tell here
01:33:443 (4) - Why didn't you do a fast reverse slider with the harsh claps in the music?

[Extra]
00:17:901 (4) - 1/3 doesn't feel right
00:44:776 (1) - Move to 54:369 for better stack with (2)

This diff uses a weird mapping style, but it plays well

[Gangsta Collab]
Consider adding a SB for names, so people can see who mapped each part
Maffalda 2.0

01:33:443 (7,8,9,10,11) - Extend the stream to the next white tick by either adding more circles, or adding a reverse slider, because the harsh claps still go on

Good map!
Have a star
Good lcuk!
Kyubey
baraatje123
[Easy]
Distance is really weird, looking at distance in top right, not sure if this is a bug due to BPM changes, or mistakes, but please take a look at it everything is intentional and doesn't make a big deal

00:42:526 (1) - Too soon after a spinner, try to keep at least 4 beats free for the easy player to recover that was fixed before but irre didn't update
00:57:515 (3,1) - Can be blanketed better this isn't noticeable during gameplay
SPOILER
Current position
01:03:545 (1) - Too soon after a spinner, Try to keep at least 4 beats free for the easy player to recover was fixed before too
01:08:369 (1,3) - Blanket can get a small improvement, but it could also be a problem with my skin seems fine during gameplay
01:08:369 (1,2) - Try to blanket (2) with the outer border of (1), which need a small adjustment to make it look better ^
01:20:229 (2,1) - Overlap doesn't feel right, even though (2) starts at a red node (and thus makes the overlap look nice) looks good for me
01:26:192 (2,3) - Bad blanket, try to make it look better this wasn't made for blanket
01:26:657 (3,4) - ^^ not a blanket at all
01:26:657 (3,1) - Not sure about the overlap, it looks nice, but it can confuse newbie players no it can't, (1) appears late enough
01:32:090 (1) - Try to get a red node at a slider tick, as it gives a cool effect for the player don't want to change this slider, it's good enough for me
SPOILER
You can try something like this
No changes, thanks!
TicClick
patterns you were pointing out are not blankets and were not meant to be blankets

meanwhile, I fixed all unsnaps
http://puu.sh/g9kQm/f70c13f82c.zip
Myxo
Not caring about anything unsnapped etc since that is going to be fixed anyways.
This mapset is really great, except Easy and Normal which need some work imo. They feel too complicated for a song with so many BPM changes etc.

[Kyubey's Easy]

  1. Since this diff is not suitable for an Easy difficulty, as explained below, I will just point out why I think that but I won't give any suggestions, since if you really will fix those issues a remap is kinda needed.
  2. 00:14:061 (1,1) - 1.7x spacing is way too high for an Easy. Visually this looks like an 1/1-gap with the low SV.
  3. 00:14:720 (1,2) - Same here. 1.5x spacing just seems too high, or in other words, the SV is too low. The sliders almost feel like hold notes here, together with the high spacing, this technique seems like something you would do in Hard / Insane but not in an Easy diff.
  4. 00:16:083 (2,3) - Stacks are not recommended to use in Easy diffs and since the placement (as explained above) and rhythm in this diff are complicated already, I would avoid stacking things.
  5. 00:21:003 (4,1) - Gimmicky spacing changes are not suitable for this diff either.
  6. 01:12:897 (1,2) - (2)'s tail is closer to (1) and can cause misreads. Newbies might click (2)'s tail instead of its head. I'd recommend you to find a simple, more straight-forward placement here since the rhythm and placements on this map are complicated in general.
  7. 01:18:261 (2,1) - Same as above.
  8. 01:20:229 (2,1) - This overlap will be really confusing to play for newbies.
  9. 01:22:894 - Missing Drum Finish.
  10. 01:28:481 (1,2,1) - Why did you use such a low spacing here? 0.9 would be better to be consistent with the objects before.
  11. Ugh. The rhythms are well done but the placement seems unnecessary complicated in many aspects. First of all, Slider Velocity changes in Easy are discouraged, or atleast they shouldn't be as extreme as they are here (due to the BPM changes sliders are twice as fast at the end). This could have been prevented by using SV multipliers so that the changes throughout the map are still existing but not as extreme as they are now. In that way the spacings could have been made much more clean and readable. Also, gimmicks as listed above should be avoided (overlaps, additional spacing changes etc).
[HanveRsible's Normal]

  1. 00:28:791 (1,2) - Avoid stacking under slidertails please. It will be confusing to read for the Normal players. http://puu.sh/gijrr/5a3841ab2a.jpg
  2. 01:01:059 (1,1,1,1) - This seems like a pattern for an Insane diff rather than for a Normal. How are the players supposed to read the SV and spacing changes? :c I would generally avoid gimmicky patterns like this for a map with lots of BPM changes that make it complicated to follow anyways.
  3. 01:20:475 (1,1,2,3) - So I would also highly recommend you to use consistent spacing for 1/2 and not to use higher spacings such as from (2) to (3).
  4. 01:25:610 (5) - It would sound better to start this slider 1/2 later since the vocals are stronger there (and you would not have to snap the slider's end manually since it's currently unsnapped due to the red line)
  5. I'm worrying about the density in the high-BPM sections (230/240 BPM+)... The Easy difficulty uses really low density in these sections (mainly 2/1 and longer sliders) and the Advanced only uses few 1/2, but this difficulty uses plenty of 1/2-gaps. It's like if you would use 1/4 in a 120-130 BPM Normal, pretty questionable. If I were you, I would get rid of atleast most of the 1/2 in the kiai of this difficulty.
  6. The NCing doesn't make sense to me.. I really don't get it at all. 00:18:356 - Why does this combo go on for so long? 00:24:493 - Why is there a NC here? 01:03:545 - From here on, NCs are placed on every second big white tick but the wrong ones (01:04:769 - and 01:07:181 - while it would make more sense to place them on 01:05:993 - and 01:08:369 - etc) and so on. You might want to check the NCing in the whole map if everything is intentional!.
Will do the rest later~
Mismagius
I don't think i've explicitly said anything but you can fix my parts as you want
Kyubey
Desperate-kun
[Kyubey's Easy]

  1. Since this diff is not suitable for an Easy difficulty, as explained below, I will just point out why I think that but I won't give any suggestions, since if you really will fix those issues a remap is kinda needed.
  2. 00:14:061 (1,1) - 1.7x spacing is way too high for an Easy. Visually this looks like an 1/1-gap with the low SV. i don't think so, don't forget that easy players follow approaches, because they can't catch rhythm good, and this slider pretty near to other sliders, so approach circle can be read easily
  3. 00:14:720 (1,2) - Same here. 1.5x spacing just seems too high, or in other words, the SV is too low. The sliders almost feel like hold notes here, together with the high spacing, this technique seems like something you would do in Hard / Insane but not in an Easy diff. same thing as before, it can be read by approach circle, and easy players follows them
  4. 00:16:083 (2,3) - Stacks are not recommended to use in Easy diffs and since the placement (as explained above) and rhythm in this diff are complicated already, I would avoid stacking things. i stacked things only in slow parts, that can be read by approach circles too, and since these parts slow, it shouldn't be that hard for newbies. and anyway isn't it better to help them to learn stacks?
  5. 00:21:003 (4,1) - Gimmicky spacing changes are not suitable for this diff either. can be read by approach again, i'm pretty sure
  6. 01:12:897 (1,2) - (2)'s tail is closer to (1) and can cause misreads. Newbies might click (2)'s tail instead of its head. I'd recommend you to find a simple, more straight-forward placement here since the rhythm and placements on this map are complicated in general. yea fixed
  7. 01:18:261 (2,1) - Same as above. too
  8. 01:20:229 (2,1) - This overlap will be really confusing to play for newbies. removed
  9. 01:22:894 - Missing Drum Finish. added
  10. 01:28:481 (1,2,1) - Why did you use such a low spacing here? 0.9 would be better to be consistent with the objects before. fixed since i remapped the whole part
  11. Ugh. The rhythms are well done but the placement seems unnecessary complicated in many aspects. First of all, Slider Velocity changes in Easy are discouraged, or atleast they shouldn't be as extreme as they are here (due to the BPM changes sliders are twice as fast at the end). This could have been prevented by using SV multipliers so that the changes throughout the map are still existing but not as extreme as they are now. In that way the spacings could have been made much more clean and readable. Also, gimmicks as listed above should be avoided (overlaps, additional spacing changes etc). i remapped part after 226 BPM with lower SV, should be better now
Thank you very much! Made high BPM parts much easier.
SPOILER
osu file format v14

[General]
AudioFilename: okirre.mp3
AudioLeadIn: 0
PreviewTime: 80721
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14718,28780,41766,53207,63543,72883,80931,84771,88481,92093,95700
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Hours ft. Lady Leshurr & Paigey Cakey
TitleUnicode:Hours ft. Lady Leshurr & Paigey Cakey
Artist:SON OF KICK
ArtistUnicode:SON OF KICK
Creator:Irreversible
Version:Kyubey's Easy
Source:
Tags:TicClick Kyubey EvilElvis HanzeR Blue Dragon Kyshiro house rap collab collaboration speedup
BeatmapID:624153
BeatmapSetID:274111

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1dfgsdfyrhh.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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SliderTrackOverride : 192,192,192

[HitObjects]
96,248,14061,6,0,P|128:236|172:240,1,65,0|2,0:0|0:0,0:0:0:0:
208,252,14720,6,0,L|220:116,1,130,4|8,0:3|0:1,0:0:0:0:
308,92,16083,1,4,0:3:0:0:
308,92,16992,2,0,P|309:123|304:164,1,65,0|8,0:0|0:1,0:0:0:0:
396,336,18356,6,0,B|336:340|336:340|260:324,1,130,4|8,0:3|0:1,0:0:0:0:
180,284,19679,1,0,0:0:0:0:
84,272,20120,2,0,P|45:275|12:296,1,65,0|0,0:0|0:0,0:0:0:0:
76,368,21003,1,8,0:1:0:0:
180,284,21885,6,0,P|192:237|192:216,1,65
152,132,22754,1,8,0:1:0:0:
248,140,23189,1,4,0:3:0:0:
248,140,24058,2,0,L|312:132,1,65,4|8,0:3|0:1,0:0:0:0:
476,36,25363,6,0,L|464:168,2,130,4|8|0,0:3|0:1|0:0,0:0:0:0:
392,316,28791,6,0,P|323:311|256:316,1,130,4|8,0:3|0:1,0:0:0:0:
172,352,30058,1,4,0:3:0:0:
172,352,30903,2,0,P|150:333|132:296,1,65,0|8,0:0|0:1,0:0:0:0:
224,120,32171,6,0,P|252:180|272:268,1,130,4|8,0:3|0:1,0:0:0:0:
364,252,33403,1,4,0:3:0:0:
364,252,34225,2,0,P|369:213|368:168,1,65,0|8,0:0|0:1,0:0:0:0:
236,40,35458,6,0,B|190:42|190:42|152:52|152:52|92:56,1,130,4|8,0:3|0:1,0:0:0:0:
8,56,36673,1,4,0:3:0:0:
8,56,37484,2,0,L|16:152,1,65,0|8,0:0|0:1,0:0:0:0:
28,324,38700,6,0,P|84:348|160:328,1,130,4|8,0:3|0:1,0:0:0:0:
220,264,39853,1,4,0:3:0:0:
264,176,40238,2,0,B|186:72|186:72|108:84|76:140,1,260,0|4,0:0|0:3,0:0:0:0:
216,244,42526,6,0,P|242:254|296:252,1,65,8|4,0:1|0:3,0:0:0:0:
432,160,43651,2,0,P|405:149|352:152,1,65,4|8,0:3|0:1,0:0:0:0:
216,244,44776,6,0,P|192:184|212:112,1,130,4|8,0:3|0:1,0:0:0:0:
132,68,45873,1,4,0:3:0:0:
48,232,46605,2,0,P|46:268|56:320,1,65,4|8,0:3|0:1,0:0:0:0:
232,336,47702,6,0,L|376:328,1,130,4|8,0:3|0:1,0:0:0:0:
448,352,48748,1,4,0:3:0:0:
300,244,49446,2,0,P|264:228|224:224,1,65,4|8,0:3|0:1,0:0:0:0:
52,208,50492,5,4,0:3:0:0:
100,128,50832,2,0,L|180:120,1,65,0|8,0:0|0:1,0:0:0:0:
256,136,51514,2,0,P|304:144|376:128,2,97.5,0|4|8,0:0|0:3|0:1,0:0:0:0:
164,120,52878,1,4,0:3:0:0:
104,192,53219,6,0,P|92:256|108:324,1,130,4|8,0:3|0:1,0:0:0:0:
196,304,54219,1,0,0:0:0:0:
376,292,54885,2,0,P|408:296|452:312,2,65,4|8|0,0:3|0:1|0:0,0:0:0:0:
284,304,55885,6,0,L|132:324,1,130,4|8,0:3|0:1,0:0:0:0:
68,300,56863,1,4,0:3:0:0:
180,156,57515,2,0,P|212:184|232:220,1,65,4|8,0:3|0:1,0:0:0:0:
60,116,58493,6,0,P|104:52|176:28,1,130,0|8,0:0|0:1,0:0:0:0:
228,80,59460,1,4,0:3:0:0:
232,264,60102,2,0,P|228:296|233:335,1,65,4|8,0:3|0:1,0:0:0:0:
368,340,60900,2,0,B|427:263|401:170|401:170|461:207|461:207|468:128|452:80|424:48,1,414.375,0|8,0:0|0:0,0:0:0:0:
256,128,63545,6,0,B|268:164|256:188|256:196|244:220|256:260,1,130,4|8,0:3|0:1,0:0:0:0:
336,228,64463,1,4,0:3:0:0:
316,60,65075,2,0,P|280:40|232:44,1,65,4|8,0:3|0:1,0:0:0:0:
168,180,65993,6,0,B|124:188|124:188|28:172,1,130,4|8,0:3|0:1,0:0:0:0:
16,92,66884,1,4,0:3:0:0:
164,12,67478,2,0,L|188:100,1,65,4|8,0:3|0:1,0:0:0:0:
252,224,68369,6,0,B|276:232|304:232|304:232|332:260|336:304,1,130,4|8,0:3|0:1,0:0:0:0:
252,306,69234,1,4,0:3:0:0:
292,148,69811,2,0,P|332:151|376:184,1,65,4|8,0:3|0:1,0:0:0:0:
252,306,70676,6,0,L|116:320,2,130,4|8|0,0:3|0:1|0:0,0:0:0:0:
292,232,72072,2,0,L|376:224,2,65,4|8|4,0:3|0:1|0:3,0:0:0:0:
208,232,72897,6,0,B|160:216|160:216|116:172|128:104,1,156,4|4,0:3|0:3,0:0:0:0:
260,124,74218,2,0,L|328:160,1,52,4|4,0:3|0:0,0:0:0:0:
406,241,75001,6,0,P|442:173|422:81,1,156,0|4,0:0|0:3,0:0:0:0:
328,188,76272,2,0,P|316:224|316:256,1,52,4|4,0:3|0:0,0:0:0:0:
376,360,77022,6,0,B|320:348|320:348|204:364,1,156,4|4,0:3|0:3,0:0:0:0:
88,340,78261,2,0,P|72:308|68:268,1,52,4|8,0:3|0:1,0:0:0:0:
96,124,79000,6,0,P|168:156|228:256,1,195,4|4,0:3|0:3,0:0:0:0:
360,224,80229,2,0,P|380:205|400:168,1,52,4|8,0:3|0:1,0:0:0:0:
364,68,80967,6,0,B|320:52|276:68|276:68|232:48|184:64|184:64,1,181.999994445801,4|8,0:3|0:0,0:3:0:0:
84,144,82414,1,0,0:0:0:0:
116,268,82894,2,0,B|108:332|108:332|160:344|160:344|200:336|236:344,1,181.999994445801,4|8,0:3|0:1,0:0:0:0:
340,340,84318,1,0,0:0:0:0:
444,280,84790,6,0,B|457:189|457:189|408:112|408:112,1,181.999994445801,4|0,0:3|0:0,0:0:0:0:
300,164,86192,1,8,0:1:0:0:
196,109,86657,2,0,P|184:165|196:213,1,90.9999972229005,4|8,0:3|0:0,0:0:0:0:
148,308,87576,2,0,P|100:296|56:264,1,90.9999972229005,0|8,0:0|0:0,0:0:0:0:
112,164,88481,6,0,B|160:152|204:176|204:176|240:156|240:156|308:176|392:160,1,272.999991668701,0|8,0:3|0:0,0:0:0:0:
372,280,90285,2,0,B|324:268|280:292|280:292|244:272|244:272|176:292|92:276,1,272.999991668701,0|8,0:3|0:0,0:0:0:0:
44,180,92090,6,0,B|44:132|68:92|68:92|140:200|140:200|212:204|252:179|252:179|224:144,1,363.999988891602,4|0,0:3|0:0,0:0:0:0:
256,192,94007,12,4,95699,0:3:0:0:
Topic Starter
Irreversible

Krfawy wrote:

Hello Irre! Let's do a nazi mod with Krfawy!

  1. First thing I want to say is that I can't notice too big difference in combo colors. It's not a really big deal to make a bit bigger difference and keep them cute at the same moment. There's a sampler of my version of your colours: *CLICK ME*. If you like this version, there's a code below. Also if you want to use it, I advice to make the sliderborder colour a little bit lighter so the balance is better (also included in the code below).
    Colours
    [Colours]
    Combo1 : 160,129,245
    Combo2 : 157,199,236
    Combo3 : 89,118,217
    Combo4 : 53,49,204
    SliderBorder : 200,222,250
    SliderTrackOverride : 192,192,192
Gangsta Collab
  1. 00:18:338 (1,2) - Fix the blanket, please. Now it's off. done
  2. 00:20:109 (1) - Everytime I see this moment it's still 3/8 when I can't see any purpose on using it. Please, tell me if there's any other sound I can't notice, but I am really sure you wanted to use 1/2 so the note ends at the red line so it follows: a) the synthesizer/the organ sound; b) the breath c) consistent usage of 1/2 and 3/4 sliders and two 1/2 sliders appearing one after another.
  3. 00:21:881 (1) - The same opinion as above. done
  4. 00:23:188 (5,1) - Also this blanket is off too. done
  5. 00:24:495 (3) - That slider is so beautiful. That beautiful I wish it were changed. *Krfawy runs* Can't you just provide anything what is similar in wubbling but looks better? Now it's just worsens the design. Maybe anything which uses symmetry, for example something like this:*CLICK ME*; or whis is round? Just anything, because now it really makes the design worse. done
  6. 01:23:846 (2,3) - This moment is tricky if we compare it to the rest of the moments like this. Now this double-click is used quite randomly since the same thing was used when there were more jumpy or visible patterns. Now people can become like "Oh let's click this uber-simple patt-WHO DA HELL DID PUT DIS CIRCLE HIER PREVIOUSLY IT WAS VISIBLE BECAUSE OF THE JUMPS OR IT WAS AT THE VERY BEGINNING OR VERY END OF MOMENTS LIKE THIS ONE !report" etc. For sake of the fun, I recommend to put a double-click at (1) or (5) so it's more comfortable. I've asked BD about it and he said it's well playable. I think.. After all, it fits the song really good.
Hanzererererereversible Normalewette
  1. 00:35:463 (1,2) - Are you trying to kill newbies? ;_; If yes, then you're doing decent job. OK, being serious - I am totally sure new players are going to have problems with reading moments like that when there's no straight path to read after this slider and they have to come back to the previous slider. This kind of thing would work better at any Standard diff, but it's really harsh to use so cruel tricks in just Normal difficulty. There is nothing else right now, so isn't it easy enough?
  2. 00:55:207 (4,1) - I am a bit concerned about this moment too. Consider rotating the 4th slider a bit so the transition between those two isn't that sharp. Normal difficulty should have a bit easier patterns even if it's not the easiest difficulty in the mapset. moved down a bit.
  3. 01:01:672 (1,1,1) - As I've written (I can't remember how many days ago) this overlapping is really uncomfortable and one person whos is really used to easier diffs whose name is Krfawy (which is me) has sort of difficulty playing this moment because of that spacing and overlapping. Again - it's a Normal difficulty and the neat paths and clear ways to read notes should be used as many times as it's possible and this stuff is 100% questionable in this kind of difficulty. That would be rather used in harder diffs like Hard, but newer players will be confused and I can guarentee this. Even if you don't want to change the whole pattern, one of the sliders should be changed for the CR reason. 01:02:921 (1) - Isn't this quite unrankable? The reverse arrow is barely visible and people without an eye condition can die at the very moment. Please, change this moment because this is the most troublesome thing in this difficulty and I doubt the rankability of this one. HanzeRs part
  4. 01:15:000 (1,2) - This overlap is again one of the killer ones again. I can't imagine a #100k player playing it properly without repeating this moment in the editor at least 30 times in the row. There is a high chance that people will misread the very end of the first slider with the very beginning of the second slider. Haters gonna hate? Yes, but the path is not easy to read and it's very tiring to read it correctly which is not the purpose of this difficulty. HanzeRs part
  5. 01:20:931 (1,2) - If the previous slider was a killer one this is a pure mother of evil. This time people will have problems to know where is the beginning of the 2nd slider. The beginning and the end are that close so they will have that problem, no matter what because they can't see the number of the circle under the very end of the previous slider. Moreover, 01:22:168 (3) - this is a jump. Not sure if it should exist here since the difficulty now is very hard because of the BPM changes and the high level of this difficulty. I think it's visible...
So that's all from me. As you told - the spread is fine, but it doesn't mean the Normal should be that hardcore. Try to simplify the difficulty so it's more friendly for newbies!

LVU from Krfawy! Have a good time and good luck with this cute mappu! :3

Now, shall we play the axe game?! (>*3*)>
Thanck o3o

*plays axegame* <(*3*<)
Myxo
[Kyshiro's Advanced]

  1. 01:00:900 - Missing NC
  2. 01:02:315 - Missing NC
  3. 01:28:481 - Missing NC
  4. 01:32:090 - Missing NC
  5. Nothing to mod, very clean! (Except that it needs hitsounding lol)
[TicCl!ck's Hard]

  1. 00:51:514 - This gap seems very weird since there are vocals and drums here. A circle would be better here
  2. 00:59:299 (5) - Wouldn't it make more sense to stack it on the previous note, to follow the vocal, like you did before for example at 00:51:173 (4,5) -
  3. A bit too many stacks for my taste but well done overall!
Modding in pieces o/
Topic Starter
Irreversible
baraatje123

baraatje123 wrote:



[General]
Why do you all have Volume at 69%? uh.. actually not intended XD
Dirtymind activated
No CS7 diff? plz
Why do you all have a 0.75x at the last spinner, SV doesn't matter at all for spinners (unless I missed a new update or something) removed and added a spinner. this part sucks to map tbh

[Easy]
Distance is really weird, looking at distance in top right, not sure if this is a bug due to BPM changes, or mistakes, but please take a look at it

00:42:526 (1) - Too soon after a spinner, try to keep at least 4 beats free for the easy player to recover
00:57:515 (3,1) - Can be blanketed better
SPOILER
Current position
01:03:545 (1) - Too soon after a spinner, Try to keep at least 4 beats free for the easy player to recover
01:08:369 (1,3) - Blanket can get a small improvement, but it could also be a problem with my skin
01:08:369 (1,2) - Try to blanket (2) with the outer border of (1), which need a small adjustment to make it look better
01:20:229 (2,1) - Overlap doesn't feel right, even though (2) starts at a red node (and thus makes the overlap look nice)
01:26:192 (2,3) - Bad blanket, try to make it look better
01:26:657 (3,4) - ^^
01:26:657 (3,1) - Not sure about the overlap, it looks nice, but it can confuse newbie players
01:32:090 (1) - Try to get a red node at a slider tick, as it gives a cool effect for the player
SPOILER
You can try something like this

[Normal]
Consider adding a name SB, so people know what part is made by Hanzer, and what part by you

00:18:356 (1) - Might hit HPbar
00:28:791 (1,2) - Doesn't look nice, the curvy (1) looks terrible (It's just way too round) and then the stack feels bad
00:29:636 (2) - Move to 151:104 for better stack, if you don't apply ^^
00:43:276 (3,4) - Improve blanket, move the red node to 411:265 (fml skin has a great follow circle for the slider, which allows for great small blankets, like this)
01:01:690 (1,1,1) - I don't think this belongs in a normal,1/8, seriously? Also, the distance is very confusing
01:08:945 (1,3) - They are not perfectly symmetric, one of them is moved 1 coordinate, please make them perfectly symmetrical
01:12:347 (2,1) - Really bad blanket
SPOILER
Current
01:15:001 (1) - Ugly slider
01:18:940 (2) - WTF, 1/4 circles on 244 BPM on Normal??????
01:21:450 (2) - Ugly slider
01:22:414 (4,1) - Avoid the overlap I will discuss some stuff with HanzeR, i fixed some blankets already. What's not gonna be fixed tho are the ugly sliders, since they are round.. and cool?

[Advanced]
00:20:451 (2) - Consider moving it a little to the middle of (1) and (3), because with the stack, the note will be of the left of (3)
01:00:900 (4) - NC, due to vocal change
01:02:315 (7) - ^^
01:17:394 (2,6) - Slight overlap, try to fix it

[Hard]
Wow, this is the first map of TicClick I play, and he is a QAT, lol

00:14:061 (1,2,1) - Try to blanket
00:54:885 (3,4) - ^^
01:07:032 (1,2) - ^^

[Hyper]
00:32:581 (2) - A little too curvy maybe
01:05:840 (1) - Too high for HpBar?
01:08:220 (2) - ^^
01:13:162 (3,4) - Ugly sliders, a little too curvy
01:27:118 (1,2,3,4) - ^^ Try to make it a little less curvy this one
01:28:030 (1) - Ctrl G? Gives a cooler effect IMO Fixed all except

[Insane]
00:20:120 (5) - NC this OR remove NC here 00:21:885 (1) - for consistency
01:28:030 (1) - Really weird sudden Speed up, which doesn't feel right, make it 1.00x and shorter but it helps building tension imo
01:30:172 (1) - Move to 141:239 for better stack with (2)
01:31:638 (1,2) - This overlap doesn't look really good, but I can't really tell here
01:33:443 (4) - Why didn't you do a fast reverse slider with the harsh claps in the music? it feels cooler with the spinner after, and the song too
rest done

[Extra]
00:17:901 (4) - 1/3 doesn't feel right
00:44:776 (1) - Move to 54:369 for better stack with (2)

This diff uses a weird mapping style, but it plays well

[Gangsta Collab]
Consider adding a SB for names, so people can see who mapped each part
Maffalda 2.0

01:33:443 (7,8,9,10,11) - Extend the stream to the next white tick by either adding more circles, or adding a reverse slider, because the harsh claps still go on what?

Good map! thanks!
Have a star
Good lcuk!
About the SB names, maybe i'll add them at the end but not sure yet, lazyyy .. and the sb will be here soon too, i hope

Updated Easy, Normal, Tickie, Hyper, Insane and Gangsta.
TicClick

Desperate-kun wrote:

[TicCl!ck's Hard]
  1. 00:51:514 - This gap seems very weird since there are vocals and drums here. A circle would be better here — I wanted to emphasize a pause in vocals and I absolutely don't feel like adding a note there
  2. 00:59:299 (5) - Wouldn't it make more sense to stack it on the previous note, to follow the vocal — ок
Zetera
Hi, inofficial m4m.

[General]

Some difficulties feature unsnapped objects/object ends. This easily happens with a lot of timing changes. Check AIMod for this.
You might have to use an epilepsy warning.

[Kyubey]

|01:00:900 (4) - The slider's start point is not off, but it is different to the other sliders and patterns because it starts earlier. That's why it might be confusing for players. Consider using a spinner or starting the slider later.

What i don't like in this diff is that there are so many object-free parts. It might become hard to estimate the moment at which an object needs to be hit. Linking objects by using long sliders is a lot easier to play. Here is what I prefer doing (Example is at 00:14:743 -): http://puu.sh/gkD9L.jpg

[Normal]

I like this, talking about rhythm. I can't realy criticise the sliderstyle that was used, I mean it works. The only thing I had to think about was 01:01:059 (1,1,1,1) - because it appears too crowdy. But I didn't testplay this, so I am not sure if that could cause problems.

[Kyshiro]

|00:32:171 (1,2) - i don't think this is really nessecary. And if you need to do that, then follow the pattern you used before (e.g. 00:18:356 (1,2) - ).
|00:40:238 (1,2,1) - One of my testplayers had trouble reading this (he said he is bad at playing LowAR, but I can see how he had trouble with this pattern). you might want to make a jump or something there.
|01:18:015 (4,5,6,7) - 7 is on the wrong spot and the shape could be a nicer square.

Other than that, the diff is really clean.

[TicClick]

|01:33:443 (4) - I don't know what exactly is achieved through this slider. I would use a circle or a quick repeat slider. But maybe I just can't hear what you emphathise.

It is kinda weird how the internal spacing of patterns starts to become smaller the faster the song becomes (Comparison: 01:15:511 (4,5) - and 01:17:022 (1,2) - ). I mean it's an idea, but it's weird.I'd somehow prefer similar spacing.

[Hyper]

Could be just me, but I feel like from 01:12:897 - on, the spacing becomes too high for a difficulty like this. Don't have to say anything else to this diff though, it's pretty solid. (Side note: I just checked Insane and saw the spacing in it. Now I understand why this is relatively high. The problm though is that you use 3 circles (for example) with a high spacing inbetween, while in Insane, it's only 2 sliders (one hit less making it easier to perform a jump). So this problem might be solved by using more sliders instead of circles. Reference: 01:14:218 (2,3,1) - )

[Insane]

|00:29:107 (3,4,7,8) - What about using the same pattern? You'd have to make 3 shorter (you also could crop 4, but it also works the way it is. I just don't like how 3 was used).

Nice ending!

[Elvis]

|01:17:518 (3,4,5,6) - Probably a bit too harsh, even for Extra. Also applies for 01:27:576 (1,2,3,4) - , you could use the polygon circle tool to make a pentagon with the next slider, that should still be fine to be played.

[Fun Part]

This is actually well playable, but one thing kills me over and over, being 1/4s stacked on each other, being used in a spaced stream.
That would be.. 01:17:767 (3,4) - , 01:23:846 (2,3) - and maybe 01:26:540 (2,3) - . The first two ones are the most crucial. They kill the movement speed, and therefore also kill the player (me :( ). For the first one, I'd suggest to put a double on 01:18:138 (6) - , because that would be the end of the spaced stream and resolves in a slider. The second one should be a part of the spaced stream. (Shitty example: https://osu.ppy.sh/ss/2845140)

Yeah, sorry for not saying too much. I hope I could still help. Nice Storyboard by the way.

Good luck!
Kyubey

Sala- wrote:

[Kyubey]

|01:00:900 (4) - The slider's start point is not off, but it is different to the other sliders and patterns because it starts earlier. That's why it might be confusing for players. Consider using a spinner or starting the slider later. newbies usually follow approach circles so they shouldn't have any problems here i think

What i don't like in this diff is that there are so many object-free parts. It might become hard to estimate the moment at which an object needs to be hit. Linking objects by using long sliders is a lot easier to play. Here is what I prefer doing (Example is at 00:14:743 -): http://puu.sh/gkD9L.jpg that was my way to map and i prefer current placement and rhythm
Thanks!
TicClick

Sala- wrote:

[TicClick]
|01:33:443 (4) - I don't know what exactly is achieved through this slider. I would use a circle or a quick repeat slider. But maybe I just can't hear what you emphathise. — double clap
it had a note after, maybe I should put it back


It is kinda weird how the internal spacing of patterns starts to become smaller the faster the song becomes — because I still want it to be Hard, and 01:17:022 (1,2) - is a point where I start compressing stuff, unless I want it to be Cyber Thunder Cider or Luvoratorrrrrrrry (hint: I do not)
neonat
As promised to Irre, please don't kill me for this, I don't usually do such mods

Overdose

Just some observations and opinions, hope you just take into consideration why I say as such

Positioning

00:18:686 (4,1) - this feels quite underwhelming, simply because it's the lead up from 00:15:174 (4,1) and 00:16:879 (4,1) - I know there is the music change for 00:19:679 (1) but I think the movement just drops when I think it should have gradually did so. I think shifting slightly right would make this part better
00:24:493 (4) - direction should change towards the right of 00:24:058 (3) - such that it goes left then right
00:41:007 (1) - x-axis 380 feels like the right distance moved for this portion of the music
01:01:690 (1,2,3) - this should be bigger spacing than 01:02:158 (4,1,2) which would be the smallest, 01:02:624 (3,1,2,3) - is fine as it is

Hitsounds

00:16:879 (4) - whistle on start of it
00:24:493 (4) - clap on start
00:48:050 (7) - whistle
00:51:685 (3,7) - whistles
00:59:460 (2) - whistle should be in the middle, not the end
01:30:849 (2) - maybe remove, the 2 normal whistles here just sound odd

I like the ending part :)

Yeap, Good Luck!
Spectator

General

  1. Difficulty Spread : ☑
  2. Unsnapped objects :
    1. 01:18:879 (2) - Object's end isn't snapped
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑
  10. Application of every mods : ☑


sauci's Overdose

  1. 00:21:775 (4,1) - To avoid edge-to-edge 1/4 jump here, please move (1) to a bit left
  2. 00:29:636 (1,2) - I somehow feel like here's lack of movement. I'd move (2) to about x:240
  3. 00:30:481 (1,2) - Missing Hdash between them. Thus please move (2) to the right slightly
  4. 00:44:026 (3,4,5) - This is kinda plain; I except more movement here. I'd try something like this
  5. 00:44:588 (1,2,3) - Here's the same. It would be funnier if you add additional movement here
  6. 00:45:873 (2,3,4,5) - I know you tried to have circular flow here but it doesn't seem to be circular that much. Try this instead?
  7. 00:47:336 (3) - You could add whistle here
  8. 00:54:385 (9) - Please add NC here
  9. 01:01:059 (3) - There shouldn't be a finish here imo. I don't hear any symbol sound nor strong sound from the background
  10. 01:01:846 (2) - I'd move this to x:184 for an ideal movement
  11. 01:08:801 (1,2) - Swap Nc here? Since there's a strong sound at 01:08:945 -
  12. 01:15:639 - Missing NC here
  13. 01:25:959 (3,4) - I'd increase the distances between (2)~(4) to make them play better
  14. 01:27:576 (5,6) - I recommend you to make these sliders more horizontal since the jump at 01:27:347 (3,4) - is pretty tough. Horizontal sliders would make it a bit easier and also funnier.
  15. 01:30:172 (2,3,4,5) - The flow here feels like a little weird. It would work way better if there's a hdash between (4) and (5). So how about trying something like this?
  16. 01:30:736 (1,2,3,4) - It would be funnier if you make a jump between (1) and (2). Select (2)~(4) and consider moving them to about x:333
  17. 01:33:894 (4,5,6,7) - I'd Ctrl+h these notes and move them to x:100 for a better flow
  18. 01:34:684 (2,3) - These sliders are wrongly snapped which is unrankable. Maybe it needs an additional timing point here.
What a cute song for cs7 diff ctb map <3

There aren't many problems. However If I were you I'd make the overall pattern a little bit harder since the diff is Overdose & it would fit the song better
Call me back when you're done applying my suggestions :)
Winek
Hi ~~~ im slowooo sorry :(

[Kyubey's Easy]
  1. 00:14:061 (1) - I just feel it's a bit too curved and it goes over 00:14:720 (1) too much. What about trying this and see if you like it?
  2. 00:16:992 (3) - I do not understand the small curve here; it could be a straight so it be parallel to 00:14:720 (1) (yeee maths everywhere weee) but if you have any reason of curving then you should leave as it.
  3. 00:30:903 (3) - You could slighty rearrange the curve like this so it is like "opposed" to 00:32:171 (1) .
  4. 00:33:609 (3) - Here you could bend the last anchor slighty so it make a *insert uncomprehensible word here that winek don't know how to say so you understand* like this: We all like Hello Kitty.
  5. 01:00:900 (4) - This might be a bit hard for beginner player, knowing when to hit the note. It might be preferable that you start it at 01:00:740 .
  6. Overall very nice.
[HanzveRsible's Normal]
  1. 00:19:679 (2,4) - It's just me, but I think the hitsound should be the same on the two notes; Either Soft Whistle + Drum Whistle, or Drum Finish + Drum Whistle, because I honestly can't spot any difference between those two parts: She says the same thing "I don't give a Ah" and about that the sound/song stay the same, exept the small fact that for 00:21:444 (4) the music kinda "stop" at the end of the slider, but that's not right what i'm talking about: It's about slider's head. Hope you understand.
  2. 00:26:220 (3) - I just feel that this note should be seperated from 00:27:077 so I'd suggested something like this:. Along with this, it won't ignore the small beat sound at 00:26:648 . But then, I'm not sure myself; There's that little "eon" sound (how I call it) that last until 00:26:863 , so I don't know. You should ignore this if you don't understand or think that your is better.
  3. 00:27:934 (4) - It miss the will of live: Why not add either a soft whistle or use the drum template with no whistle?
  4. 00:45:141 - That gap is slighty random. I'd say, add some note here? You did fill the hole at 00:48:050 , so why not there?
  5. 00:54:885 - This hole as well, I totally do not understand it. It would fit better if there were a note here, in my opinion. I tried adding a note, there's no place for it, sadly. But if you can come up with any solution... I'm just leaving this here.
  6. 01:01:059 (1,1,1,1) - God I had difficulty understanding this; I generally see this with 2 reverse arrows.... But yeah, do what you want. I'd propose to at least space them, ignoring DS.
  7. 01:04:157 (2,1) - This 1/2 is totally random and it is the only one from all this section between the bookmarks. It should either be constant or not here, or else it fits too random.
  8. The kiai's whistle... look very random, couild you explain me how it was arranged?
  9. 01:19:983 (4) - What about curving this note like you did at bit at 00:22:754 (5,6) (Yeah, I'm no pro, maybe this location to do a curve like this isn't good.)
  10. I have nothing in particuliar to say, It's just, kiai's whistle, well, looks random, but yeah, if you like it, then yeah, keep it. And, also, ,.
[Kyshiro's Advanced]
  1. 00:21:554 - Here, maybe add a note so it follow the vocal as 00:20:120 (1,2,3) ; They are the same part. So either they should both follow lyrics and have 1/4 or either they shouldn't have with simply 1/2
  2. 00:28:791 (1) - What about you add a triplet here just before the note ( two notes on a 1/4 rythm in case it's not clear ) to follow the vocals?
  3. 00:35:862 (2) - Expend the note to have a 3/4 so it reflect the music's buzzing sound (what the pink-ish sky covers also at 00:32:171 (1,2) and other parts)
  4. 01:11:517 (3) - What about here, a 1/2 here to both follow the background "metalic" (i have no music talents) sounds and also fill the continual 01:11:797 (1) 1/2 sliders?
  5. Nothing to say here.
[TicCl!ck's Hard]
  1. 00:28:577 (5,6,1) - Just so it gets a better flow, I'd simply move x88 y224, this way it will look slighty like 00:25:363 (1,2) and less overlapped.
  2. 01:12:347 (3) - What about giving it a curve to match all the previous sliders? Just a simple curve would be okay.
  3. 00:53:552 (3) - Not sure about the finish on the end of the slider?
  4. 01:28:255 (4,1) - Dunno if it was on purpose but the stack ain't perfect, as well as 01:30:059 (4,1) . I think i spotted some earlier, so if they weren't on purpose you might want to check your diff for these, since I saw some perfect stack as well, not sure.
  5. I really like this difficulty. Nice pattern.
All those after TicClick's Hard are too hard to mod, sorry. Please enjoy my shitty mods ;; and also sorry for taking much time, I've became a real lazy baka dummy.
Kyubey

Winek wrote:

[Kyubey's Easy]
  1. 00:14:061 (1) - I just feel it's a bit too curved and it goes over 00:14:720 (1) too much. What about trying this and see if you like it? i prefer current one, i like how it looks
  2. 00:16:992 (3) - I do not understand the small curve here; it could be a straight so it be parallel to 00:14:720 (1) (yeee maths everywhere weee) but if you have any reason of curving then you should leave as it. it is some kind of blanket to previous slider
  3. 00:30:903 (3) - You could slighty rearrange the curve like this so it is like "opposed" to 00:32:171 (1) . it is blanket too
  4. 00:33:609 (3) - Here you could bend the last anchor slighty so it make a *insert uncomprehensible word here that winek don't know how to say so you understand* like this: We all like Hello Kitty. i don't think it really will change something so i will keep it
  5. 01:00:900 (4) - This might be a bit hard for beginner player, knowing when to hit the note. It might be preferable that you start it at 01:00:740 . i started it when vocal started, on other ticks it sound much worse. and i'm pretty sure that newbies will read it by approach circle
  6. Overall very nice. thanks!
No changes, but thanks for a mod.
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