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Ito Kanako - Saya no Uta

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emilia
S-Surprise >w<

[Miracle]

  1. 00:07:790 (3,1) - Blanket fix
  2. 00:13:138 (1) - Consider Ctrlg
  3. 00:16:701 (1,1) - Consider no stack
  4. 00:21:454 (1,2,3) - DS may be a problem
  5. 00:23:533 (6,1) - very very very very minor blanket fix
  6. 00:23:831 (1,2) - Flow is pretty ugly, consider changing slider shapes
  7. 00:26:206 (1,2,3) - DS is very awkward, try make DS of 2 to 3 = 1 to 2
  8. 00:30:959 (1,1) - Consider no overlap
  9. 00:40:464 (1,2,3) - Try blanket?
  10. 00:42:840 (1,2,3) - Flow is very clumsy, try separating them
  11. 00:43:731 (2,3,1) - DS is very weird
  12. 00:51:157 (3,1) - This doesn't look very nice, consider changing slider shape of 3 or unstack them
  13. 00:52:939 (2,3) - Super nazi, but awkward flow kinda, consider rotate 3 by 90 deg counter clockwise and ctrlg
  14. 00:54:721 (1,2) - Weird flow IMO, consider making slider 1 something similar to 00:08:384 (1) -
  15. 00:57:097 (1,2,3) - DS a bit weird, and curve slider 2 a little less, maybe?
  16. 01:02:741 (3,4) - Make this just one slider?
  17. 01:08:979 (3,4,1) - slider 1 doesn't seem to fit anything strong in the music
  18. 01:10:761 (2,1) - Don't overlap these 2, looks weird
  19. 01:13:137 (2,4) - Place 4 somewhere else, just not on 2, backwards flow is very weird
  20. 01:36:306 (1,3) - Instead of stacking these, make 2 and 3 flow circularly
  21. 01:43:731 (1,2,3) - Weird how they all intersect
  22. 01:53:236 (2,4) - Try blanket these 2?
  23. 01:54:127 (4,1) - Don't really like the intersections
  24. 01:58:286 (2,3) - Nazi, flow is kinda weird
  25. 02:02:444 (1) - Wow x.x This slider looks unrankable. The kink needs to be visible
  26. 02:08:385 (3,4,5) - DS a little weird
  27. 02:09:573 (1,1) - Weird flow here
  28. 02:18:484 (5,1) - Blanket
  29. 02:28:583 (1,3) - The intersection is weird, if anything try blanket them
  30. 02:30:959 (1,2,3) - DS should be consistent here
  31. 02:32:147 (3,1) - Don't like how they intersect
  32. 02:35:712 (1,2,3) - DS fix
  33. 02:40:464 (1,2,3,4,5) - DS can make it hard to follow
  34. 02:45:811 (2,3,4,5,6) - ^
  35. 02:49:969 (1,2,3,4,5) - ^
  36. 02:54:424 (1,2,3,4,5,6) - ^
  37. 03:00:662 (3,4,5) - ^
  38. 03:01:850 (1,3) - Don't like the intersect
  39. I think I'll stop with the DS changes here, you probably know what to look out for, will explain later
  40. 03:22:642 (1,2) - Don't like the intersect
  41. 03:27:036 - Very awkward to play, shift 2 out a little more
  42. 03:35:117 (3,1) - Don't exactly like the intersect
  43. I think I'll stop with the intersections here, you probably know what to look out for, will explain later
  44. 03:36:305 (1,2) - Weird forced flow, consider changing the slider shapes
  45. 03:45:216 (5,1) - ^
  46. 03:50:561 (1,2,3,4,5) - DS
  47. 03:57:988 (2,5) - Stack properly
  48. 04:04:820 (1,2,1) - DS
  49. 04:18:483 (4,5,1) - Very sudden interpretation of the rhythm here that differs with the rest of the map. Consider changing this to just sliders

    That's all from me. I made a very vague mod just so I don't mess too much with mapper's intention. Quick notes about the DS and Intersecting sliders. What I feel is that for such a slow map, it requires a relatively consistent DS, which will make the player understand how to play the map better. As this map has a low star rating, it is important that it is kept relatively simple to understand, like how Easys and Normals are completely DSd. The intersecting sliders I feel are just a nazi thing, but they are pretty important since they can result in increased reading difficulty of the map. The whole point of an easy map like this is for players to play it relatively relaxed, so the intersections aren't very suitable. Although this is just one diff, it isn't an Extreme/Extra diff, so the DS consistency and not having intersecting sliders is pretty important. I would probably understand this map more if it weren't so slow and so easy.
Short, nazi mod, sorry if I was being too critical ><

Good luck~
Topic Starter
Maruyu

Estellia- wrote:

S-Surprise >w<

[Miracle]

  1. 00:07:790 (3,1) - Blanket fix k
  2. 00:13:138 (1) - Consider Ctrlg k
  3. 00:16:701 (1,1) - Consider no stack i think its fine
  4. 00:21:454 (1,2,3) - DS may be a problem ^
  5. 00:23:533 (6,1) - very very very very minor blanket fix fixed
  6. 00:23:831 (1,2) - Flow is pretty ugly, consider changing slider shapes fine imo
  7. 00:26:206 (1,2,3) - DS is very awkward, try make DS of 2 to 3 = 1 to 2 sorta fixed ds
  8. 00:30:959 (1,1) - Consider no overlap intended
  9. 00:40:464 (1,2,3) - Try blanket? nah, it's as I want it
  10. 00:42:840 (1,2,3) - Flow is very clumsy, try separating them i like it
  11. 00:43:731 (2,3,1) - DS is very weird it's fine
  12. 00:51:157 (3,1) - This doesn't look very nice, consider changing slider shape of 3 or unstack them unstacked
  13. 00:52:939 (2,3) - Super nazi, but awkward flow kinda, consider rotate 3 by 90 deg counter clockwise and ctrlg no, intended
  14. 00:54:721 (1,2) - Weird flow IMO, consider making slider 1 something similar to 00:08:384 (1) - it's fine
  15. 00:57:097 (1,2,3) - DS a bit weird, and curve slider 2 a little less, maybe? fixed stuff
  16. 01:02:741 (3,4) - Make this just one slider? nah, I wanna map the beat where 4 starts
  17. 01:08:979 (3,4,1) - slider 1 doesn't seem to fit anything strong in the music ?
  18. 01:10:761 (2,1) - Don't overlap these 2, looks weird intended, looks fine to me
  19. 01:13:137 (2,4) - Place 4 somewhere else, just not on 2, backwards flow is very weird i personally like it
  20. 01:36:306 (1,3) - Instead of stacking these, make 2 and 3 flow circularly i dunno, i like what I have there
  21. 01:43:731 (1,2,3) - Weird how they all intersect also intended, overlaps kawaii
  22. 01:53:236 (2,4) - Try blanket these 2? nah, 4 is as is cuz of the next slider
  23. 01:54:127 (4,1) - Don't really like the intersections
  24. 01:58:286 (2,3) - Nazi, flow is kinda weird not really imo
  25. 02:02:444 (1) - Wow x.x This slider looks unrankable. The kink needs to be visible I'll get opinions on it, looks fine
  26. 02:08:385 (3,4,5) - DS a little weird it's frequent throughout the map
  27. 02:09:573 (1,1) - Weird flow here idk, let's see
  28. 02:18:484 (5,1) - Blanket it's fine lol
  29. 02:28:583 (1,3) - The intersection is weird, if anything try blanket them nope, right how i want it
  30. 02:30:959 (1,2,3) - DS should be consistent here nah, 4 is on the strong piano sound so
  31. 02:32:147 (3,1) - Don't like how they intersect kawaii
  32. 02:35:712 (1,2,3) - DS fix nope, intended
  33. 02:40:464 (1,2,3,4,5) - DS can make it hard to follow
  34. 02:45:811 (2,3,4,5,6) - ^
  35. 02:49:969 (1,2,3,4,5) - ^
  36. 02:54:424 (1,2,3,4,5,6) - ^
  37. 03:00:662 (3,4,5) - ^ no for all the above
  38. 03:01:850 (1,3) - Don't like the intersect woof
  39. I think I'll stop with the DS changes here, you probably know what to look out for, will explain later
  40. 03:22:642 (1,2) - Don't like the intersect woof
  41. 03:27:036 - Very awkward to play, shift 2 out a little more i think it's fine
  42. 03:35:117 (3,1) - Don't exactly like the intersect woof woof
  43. I think I'll stop with the intersections here, you probably know what to look out for, will explain later
  44. 03:36:305 (1,2) - Weird forced flow, consider changing the slider shapes woof
  45. 03:45:216 (5,1) - ^ woof
  46. 03:50:561 (1,2,3,4,5) - DS piano
  47. 03:57:988 (2,5) - Stack properly k
  48. 04:04:820 (1,2,1) - DS woof
  49. 04:18:483 (4,5,1) - Very sudden interpretation of the rhythm here that differs with the rest of the map. Consider changing this to just sliders u sure? i think I've done it before

    That's all from me. I made a very vague mod just so I don't mess too much with mapper's intention. Quick notes about the DS and Intersecting sliders. What I feel is that for such a slow map, it requires a relatively consistent DS, which will make the player understand how to play the map better. As this map has a low star rating, it is important that it is kept relatively simple to understand, like how Easys and Normals are completely DSd. The intersecting sliders I feel are just a nazi thing, but they are pretty important since they can result in increased reading difficulty of the map. The whole point of an easy map like this is for players to play it relatively relaxed, so the intersections aren't very suitable. Although this is just one diff, it isn't an Extreme/Extra diff, so the DS consistency and not having intersecting sliders is pretty important. I would probably understand this map more if it weren't so slow and so easy.
Short, nazi mod, sorry if I was being too critical ><

Good luck~
we discussed it that last part, no change.

ly
meii18
Here's my mod
asdf - nazi or suggestion
asdf - unrankable issue

General
  1. Hmm.. Why you not set HP to 6 , CS to 4 and AR to 8 ? Is a marathon and it should be a little harder because the star looks ''N'' instead ''H''
  2. The offset fits better on 657 because there the wind starts beating this mean that starts the song . Also , after moving the offset , you should resnap all objects
  3. Can you use a silenced hitsound for the last spinner ? Because it's too louder there is a calm downbeat at the end of the song

Miracle
  1. 00:09:869()- Why you not place a note ? You can because you will follow the vocal and the piano much better then before
  2. 00:14:919(1)- imo place it to x:213 y:239 for a better cursor movement and for a better flow
  3. 00:16:701(1)- Check space . Is a little far from previous object
  4. 00:19:374()- Add a note for vocal and piano . It will sound much better :3
  5. 00:40:464(1)- Move the last gap to x:29 y:131 to make it curve like (3)- to improve the flow better
  6. 00:47:889(2)- Here a 1/1 slider don't work good with vocal and piano . Instead delete the slider and put a note on 00:48:186()- and then another note on 00:48:483()- to catch the piano and the vocal
  7. 00:51:558(3)- Can you move the middle gap to x:77 y:216 ? For me this slider looks unnestetic imo
  8. 01:08:979(3,4)- A 1/2 slider and a 1/4 slider don't work with the downbeat . Maybe put at that 1/2 slider 1 reverse and replace that 1/4 slider with a note . It will sounds great :3
  9. 01:58:880(3)- Maybe ctrl+g for a better flow
  10. 02:18:186(4)- Maybe you should delete the note because there's downbeat and that note don't fit the downbeat well
  11. 03:11:355(1)- It will be a good choice if you move the last gap to x:347 y:264 to curve the slider a little bit and then move that 1/2 slider to x:349 y:346 for a blanket with previous slider . It will improve the cursor movement and the flow I guess :3
  12. 03:45:216(5)- Why you not snap this slider to 1/2 ? It will fit better the downbeat
  13. 04:55:909(2)- Instead to put a 1/4 slider , why you not replace it with 2 notes to fit the downbeat ?
  14. 04:57:097(3)- Maybe add NC because new vocals ? I'm not sure 0-0

That's all from me ! Good map ! Have my stars ! o/

Good Luck on approval !
Topic Starter
Maruyu

ByBy_ChAn wrote:

Here's my mod
asdf - nazi or suggestion
asdf - unrankable issue

General
  1. Hmm.. Why you not set HP to 6 , CS to 4 and AR to 8 ? Is a marathon and it should be a little harder because the star looks ''N'' instead ''H'' marathon doesn't mean difficulty, and the star rating doesn't really matter. in any case, this is a hard diff
  2. The offset fits better on 657 because there the wind starts beating this mean that starts the song . Also , after moving the offset , you should resnap all objects offset is fine
  3. Can you use a silenced hitsound for the last spinner ? Because it's too louder there is a calm downbeat at the end of the song nah, 5% is fine as is

Miracle
  1. 00:09:869()- Why you not place a note ? You can because you will follow the vocal and the piano much better then before I could, but I want to keep it smooth at least in the beginning of the map; I might add if more people say so
  2. 00:14:919(1)- imo place it to x:213 y:239 for a better cursor movement and for a better flow It's an interesting idea, but not sure. I'll think about it
  3. 00:16:701(1)- Check space . Is a little far from previous object this is intended
  4. 00:19:374()- Add a note for vocal and piano . It will sound much better :3 same as previous situation
  5. 00:40:464(1)- Move the last gap to x:29 y:131 to make it curve like (3)- to improve the flow better not the exact values but Estellia- mentioned that previously too so fixed
  6. 00:47:889(2)- Here a 1/1 slider don't work good with vocal and piano . Instead delete the slider and put a note on 00:48:186()- and then another note on 00:48:483()- to catch the piano and the vocal nah this is fine
  7. 00:51:558(3)- Can you move the middle gap to x:77 y:216 ? For me this slider looks unnestetic imo i likey <3
  8. 01:08:979(3,4)- A 1/2 slider and a 1/4 slider don't work with the downbeat . Maybe put at that 1/2 slider 1 reverse and replace that 1/4 slider with a note . It will sounds great :3 i prefer as it is now
  9. 01:58:880(3)- Maybe ctrl+g for a better flow this works fine
  10. 02:18:186(4)- Maybe you should delete the note because there's downbeat and that note don't fit the downbeat well this note is fine
  11. 03:11:355(1)- It will be a good choice if you move the last gap to x:347 y:264 to curve the slider a little bit and then move that 1/2 slider to x:349 y:346 for a blanket with previous slider . It will improve the cursor movement and the flow I guess :3 this is fine as well ><
  12. 03:45:216(5)- Why you not snap this slider to 1/2 ? It will fit better the downbeat vocals
  13. 04:55:909(2)- Instead to put a 1/4 slider , why you not replace it with 2 notes to fit the downbeat ? i like the slider better
  14. 04:57:097(3)- Maybe add NC because new vocals ? I'm not sure 0-0 right, thanks ww

That's all from me ! Good map ! Have my stars ! o/

Good Luck on approval !
Thank you for modding! ~ ww
Pho
Why did I google this
Topic Starter
Maruyu

Pho wrote:

Why did I google this
LOL
Giralda

Pho wrote:

Why did I google this
HAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAA
Myxo
Bubble #1
We made some minor fixes, but main point: Hitsounding was added besides the whistles!
Xinely
added some hitsounds and tweaked a pattern. this map is cute <3

Bubbled #2~!!



metadata confirmation http://kanataro.com/disco_detail/other_ost_saya.html
Mao
Moved to pending on request.
meii18
Wow already bubbled ! Let's go o/
Nyukai
After some nazi fixes via irc to make the map look even better this is ready for me. Enjoy my first flame!

Approved~
Topic Starter
Maruyu
muchas gracias! ~ \ ( > w < ) / ~
Myxo
Congratz :3
Pappy
9 days baka Yuzu grats! \o3o/
alacat

Xinely wrote:

metadata confirmation http://kanataro.com/disco_detail/other_ost_saya.html
Please check the metadata again lol



The source must be "沙耶の唄"

Official Website : http://www.nitroplus.co.jp/pc/lineup/into_06/
Okoayu
ayyyyy
Topic Starter
Maruyu
FUCKING KANJI IM NOT JAPANESE
Xinely
lol my eyes blind to read the source, i only checked the title ggwp orz

sorry papa im bad musume >_>
Hinsvar

Yuzu- wrote:

FUCKING KANJI IM NOT JAPANESE
i lel'd

so what now
Nyukai
orz... I should've checked metadata better, I thought it was fine...
xChippy
#1
bubbreee
KSHR
Hm, if I could bubble this..
Xinely
hopefully fine

Bubbies #2
Nyukai
Sorry for the trouble, I hope it's fine now.

Re-approved.
Topic Starter
Maruyu
I am gonna slap someone if this goes rip again
Xinely

Yuzu- wrote:

I am gonna slap musume if this goes rip again
DeletedUser_3044645
my son sproved
I am the best mom
Giralda

Yuzu- wrote:

I am gonna slap someone if this goes rip again
I'm gonna break my laptop if this goes rip again
meii18

Yuzu- wrote:

I am gonna slap someone if this goes rip again
I am gonna kill someone if this goes rip again
Nozhomi
Yuzu new speedranker confirmed !
gratz <3
Mafumafu
Wutttt??!!!
Is this the one I tested????
So fast!!!!

anyway, gratzz!
TicClick
I have to return it back to WiP due to poor use of antijumps that make spacing changes barely readable, if not unreadable at all:
  1. 02:41:652 (1,2,3,1) -
  2. 02:45:216 (1,2,1,2) -
  3. 02:48:781 (1,1,1,2,3,1) -
  4. 03:05:415 (1,2,3,1) -
  5. 03:54:127 (1,2,3,1) -
  6. 04:17:889 (1,2,3,4,1) -
  7. 04:36:899 (1,2,3,1) -
  8. 04:41:652 (1,2,3,1) -
An ideal option would be to remove all antijumps like 00:36:602 (2) at all and instead make something else that plays better and doesn't require maintaining attention on a high level all the time.

The following sliders end on literally nothing and should have their tails snapped appropriately (perhaps you wanted to snap them to 1/2):
  1. 00:23:831 (1) -
  2. 02:44:028 (1) -
  3. 02:45:216 (1) -
  4. 03:06:008 (3) -
  5. 03:46:033 (1) -
  6. 03:54:721 (3) -
  7. 03:56:503 (1) -
  8. 04:37:492 (3) -
  9. 04:39:275 (1) -
  10. 04:42:246 (3) -
  11. 04:44:028 (1) -
----------

Random find:
  1. 01:29:177 (1) - has its tail nearly silenced when there's an audible sound. Why? The correct placement is this: http://puu.sh/fBcCZ/acb2b92716.jpg
Nozhomi
I want to do my nazi modder while this map is sadly unrank again.

- Miracle :
  1. 00:07:790 (3,1) - Blanket could be better.
  2. 00:23:533 (6,1) - and this one is worst...
  3. 03:36:304 (1) - Are you sure about finish on 1/4 tic here ? Sounds really like 00:23:830 (1,2) - .

Go rerank it ! o/
Nyukai
...
Giralda

Giralda wrote:

I'm gonna break my laptop if this goes rip again
I guess I have to honor my word.

RIP laptop
Okoayu

ByBy_ChAn wrote:

Yuzu- wrote:

I am gonna slap someone if this goes rip again
I am gonna kill someone if this goes rip again
hahaha


also to what criteria do you judge whether antijumps are readable or not
also since when is extending sliders for (uhh idk reason, vocals or something maybe, didn't take a proper look at all of your examples) unrankable
Myxo
Honestly, wtf...
For some reasons some of the lately disqualifies have so weird reasons I can't agree with, and I'm sure it's the same for other BNs. The question is how we are supposed to not make these mistakes again when we can't see the mistake...
Good luck with the requalify, Yuzu c:
Topic Starter
Maruyu

TicClick wrote:

I have to return it back to WiP due to poor use of antijumps that make spacing changes barely readable, if not unreadable at all:
  1. 02:41:652 (1,2,3,1) -
  2. 02:45:216 (1,2,1,2) -
  3. 02:48:781 (1,1,1,2,3,1) -
  4. 03:05:415 (1,2,3,1) -
  5. 03:54:127 (1,2,3,1) -
  6. 04:17:889 (1,2,3,4,1) -
  7. 04:36:899 (1,2,3,1) -
  8. 04:41:652 (1,2,3,1) -
An ideal option would be to remove all antijumps like 00:36:602 (2) at all and instead make something else that plays better and doesn't require maintaining attention on a high level all the time.

The following sliders end on literally nothing and should have their tails snapped appropriately (perhaps you wanted to snap them to 1/2):
  1. 00:23:831 (1) -
  2. 02:44:028 (1) -
  3. 02:45:216 (1) -
  4. 03:06:008 (3) -
  5. 03:46:033 (1) -
  6. 03:54:721 (3) -
  7. 03:56:503 (1) -
  8. 04:37:492 (3) -
  9. 04:39:275 (1) -
  10. 04:42:246 (3) -
  11. 04:44:028 (1) -
----------

Random find:
  1. 01:29:177 (1) - has its tail nearly silenced when there's an audible sound. Why? The correct placement is this: http://puu.sh/fBcCZ/acb2b92716.jpg
This is bogus. The only thing I'd fix (which I will) is the last point and it's not something you should unrank this map for.

The antijumps are fine, it's not supposed to be a NORMAL diff and they are NOT unreadable; not one person I spectated playing this map failed to do them.

Regarding the sliders, since when is this something unrankable? All of my sliders that you pointed follow something; it's not the first time something like this is used, and no one - again - had issues with playing this.

I will fix your "random find" and nothing else. Users that have checked this map apparently didn't have one problem with it, so if you or anyone that might agree with you have an issue with my patterns then make sure it's not personal stuff and then return the heart.

@Nozhomi, fixed blankets.
Shiro

Yuzu- wrote:

TicClick wrote:

I have to return it back to WiP due to poor use of antijumps that make spacing changes barely readable, if not unreadable at all:
  1. 02:41:652 (1,2,3,1) -
  2. 02:45:216 (1,2,1,2) -
  3. 02:48:781 (1,1,1,2,3,1) -
  4. 03:05:415 (1,2,3,1) -
  5. 03:54:127 (1,2,3,1) -
  6. 04:17:889 (1,2,3,4,1) -
  7. 04:36:899 (1,2,3,1) -
  8. 04:41:652 (1,2,3,1) -
An ideal option would be to remove all antijumps like 00:36:602 (2) at all and instead make something else that plays better and doesn't require maintaining attention on a high level all the time.

The following sliders end on literally nothing and should have their tails snapped appropriately (perhaps you wanted to snap them to 1/2):
  1. 00:23:831 (1) -
  2. 02:44:028 (1) -
  3. 02:45:216 (1) -
  4. 03:06:008 (3) -
  5. 03:46:033 (1) -
  6. 03:54:721 (3) -
  7. 03:56:503 (1) -
  8. 04:37:492 (3) -
  9. 04:39:275 (1) -
  10. 04:42:246 (3) -
  11. 04:44:028 (1) -
----------

Random find:
  1. 01:29:177 (1) - has its tail nearly silenced when there's an audible sound. Why? The correct placement is this: http://puu.sh/fBcCZ/acb2b92716.jpg
This is bogus. The only thing I'd fix (which I will) is the last point and it's not something you should unrank this map for.

The antijumps are fine, it's not supposed to be a NORMAL diff and they are NOT unreadable; not one person I spectated playing this map failed to do them.

Regarding the sliders, since when is this something unrankable? All of my sliders that you pointed follow something; it's not the first time something like this is used, and no one - again - had issues with playing this.

I will fix your "random find" and nothing else. Users that have checked this map apparently didn't have one problem with it, so if you or anyone that might agree with you have an issue with my patterns then make sure it's not personal stuff and then return the heart.

@Nozhomi, fixed blankets.
Hello.

Your use of random spacing and needless antijumps because you are too lazy to come up with something that actually fits is bogus.
Your rhythms are mostly bogus and silencing sliders that end on a strong beat in the song is bogus.
Your comboing is bogus.
Your attitude as a mapper is bogus. If you're not going to fix them, then I can nuke this now and let it rot. What do you choose ? We're not going to waste our time trying to help you make this better if you're not even willing to admit it can be improved.

00:23:831 (1) - This ends on absolutely nothing and is bogus. This alone is unrankable.

The antijumps being readable and playable doesn't make them good. This could go through a lot of improvement, but if you believe you're better than that, then let me nuke this and work on another mapset.

Please contact me with your decision. I'll be waiting. If you decide to actually improve this, then I can help.
Topic Starter
Maruyu

Shiro wrote:

Yuzu- wrote:

This is bogus. The only thing I'd fix (which I will) is the last point and it's not something you should unrank this map for.

The antijumps are fine, it's not supposed to be a NORMAL diff and they are NOT unreadable; not one person I spectated playing this map failed to do them.

Regarding the sliders, since when is this something unrankable? All of my sliders that you pointed follow something; it's not the first time something like this is used, and no one - again - had issues with playing this.

I will fix your "random find" and nothing else. Users that have checked this map apparently didn't have one problem with it, so if you or anyone that might agree with you have an issue with my patterns then make sure it's not personal stuff and then return the heart.

@Nozhomi, fixed blankets.
Hello.

Your use of random spacing and needless antijumps because you are too lazy to come up with something that actually fits is bogus.
Your rhythms are mostly bogus and silencing sliders that end on a strong beat in the song is bogus.
Your comboing is bogus.
Your attitude as a mapper is bogus. If you're not going to fix them, then I can nuke this now and let it rot. What do you choose ? We're not going to waste our time trying to help you make this better if you're not even willing to admit it can be improved.

00:23:831 (1) - This ends on absolutely nothing and is bogus. This alone is unrankable.

The antijumps being readable and playable doesn't make them good. This could go through a lot of improvement, but if you believe you're better than that, then let me nuke this and work on another mapset.

Please contact me with your decision. I'll be waiting.
Hi.

My random spacing makes sense to me. No one else had a problem with it, and I have faith in the people I ask to take a look at my maps. I had the need to show and ask for opinions and not once someone else had a problem with it. The needless antijumps? Well, I mapped them on the drum hits. To be honest, I really, really like how they fit. It's not an issue, but we'll get to that afterwards.

Rhythm is interpreted differently depending on how you listen to a song. I listened to it this way, so I mapped it this way. That's it.

Ranking Criteria wrote:

...the end of a slider can be silent, but only do it if it makes sense...
I did this to be able to follow the instruments on the background interactively through sliders. That's why most of them are silenced. The one case where it doesn't fit was TicClick's "random find" and even though it's no reason for unrank I agreed on changing it.

my comboing makes sense. arguably spam, but nc every downbeat (standard), every SV change (standard) and antijump (pretty logical).

00:23:831 (1) - this thing is there. go listen to it better; maybe it's unsnapped - I don't believe so - but it's there.

About attitude and you calling me lazy. with what reasoning do you call me lazy? Do you by any chance know how much time I spend looking at my maps, thinking about how i would like so much to improve and get better? How can you be talking about my attitude if you can just come in here and completely disregard my efforts put towards this? It makes me sad there are penalties to the BN that are involved in this map due to something that seems personal preference. that's why my attitude is bogus.

At this point it's inevitable - any map ranked can be improved in a certain way and yet they stay. this unrank is something sad and the future of this thread makes any faith of mine in the staff go poof.

Go ahead and nuke it if you still do not see my points.

That will be all.
Shiro
That is a much more proper answer. Why was it so hard to get it from you ? Now what you need to work on is making the map more consistent so the spacing feels like it was planned.

I'll need more detailed explanations for the drum hits if you're willing to because I still don't understand how you did them. If you want to keep them, we need to make them consistent.

That slider I pointed out should be snapped on 1/4, that would be okay.
Squigly
really good map yuzu! really consistent, and yeah it isnt a normal diff dont know why its being treated as one.
TicClick
I'll post, because it seems I'll be unable to catch the mapper in-game before going to sleep.

Instead of starting the attack, you could re-read my post and notice that I did not treat your difficulty as a normal one and that I did not ban the usage of antijumps. It's just the way you mix them with 1/4 that makes them poorly readable and unintuitive.

If you want to keep them, well... All you have to do is fix the spacing and make it equal, so that 1/2nd beats have approx. twice as much space in between as 1/4ths: http://puu.sh/fBNzD/908410e39b.jpg. This is a must, thanks to patterns I listed on the previous page, especially ones like 02:45:216 (1,2,1,2)

As for sliders tails, I find your explanation satisfactory, but please snap each of them at least to 1/4:
  1. 00:23:831 (1) -
  2. 02:48:781 (1) -
  3. 02:58:286 (3) -
Xinely

Desperate-kun wrote:

Honestly, wtf...
For some reasons some of the lately disqualifies have so weird reasons I can't agree with, and I'm sure it's the same for other BNs. The question is how we are supposed to not make these mistakes again when we can't see the mistake...
Good luck with the requalify, Yuzu c:
literally i have same mind with despe

good luck on requalify papa, sorry im bad musume >.>
Topic Starter
Maruyu
all of the 1/4 in the map is now mapped using the same DS as 1/2 (DS as 1/2 was ~0,28x so 1/4 is now ~0,28 as well, making it half the distance (just as you said)

fixed everything basically

sorry everyone, especially the BN's that got penalized for this map. really
emilia
This is the first time I actually witness a double DQ.

Good luck on the re-approval~
Hinsvar
I'm ready to help get this back to track. I still have a few suggestions, though.

  1. Consider adding "The Song of Saya" to tags since it is the official title of the game's English localization (by JAST USA).
  2. Move the preview point to 03:50:487? The current preview point makes the preview play, like, a few hundred miliseconds of an instrument that is kinda disturbing, and I'm pretty sure you didn't mean to do that.
  3. 04:29:770 (4,1) - Uh, I don't know if you didn't intend to make a blanket here, but I think you should, to make them look neater. It's still possible even with the current positioning, so don't worry.
  4. 04:57:097 (1,2) - Consider combining them into one 3/2 slider with a repeat. I know you're doing the current rhythm to follow the first syllable ending at 04:57:690, but the singer is still holding her voice to sing the second syllable, so connecting the sliders would be better.
No kudosu.

Poke me once you're done replying to these suggestions (no need to fix ofc).
Topic Starter
Maruyu

Hinsvar wrote:

I'm ready to help get this back to track. I still have a few suggestions, though.

  1. Consider adding "The Song of Saya" to tags since it is the official title of the game's English localization (by JAST USA). added the word song, since anything below 3 characters doesn't count anyway and I doubt people use "the" when searching lol
  2. Move the preview point to 03:50:487? The current preview point makes the preview play, like, a few hundred miliseconds of an instrument that is kinda disturbing, and I'm pretty sure you didn't mean to do that. k
  3. 04:29:770 (4,1) - Uh, I don't know if you didn't intend to make a blanket here, but I think you should, to make them look neater. It's still possible even with the current positioning, so don't worry. it was there how did it go away QAQ
  4. 04:57:097 (1,2) - Consider combining them into one 3/2 slider with a repeat. I know you're doing the current rhythm to follow the first syllable ending at 04:57:690, but the singer is still holding her voice to sing the second syllable, so connecting the sliders would be better. k
No kudosu.

Poke me once you're done replying to these suggestions (no need to fix ofc).
fixed all
Hinsvar
I think I have an unconscious precognition ability.

#1
Satellite
Hi.
Please changed Artist / Romanised Artist

Artist : いとうかなこ
Romanised Artist : ITO KANAKO

Source : http://kanataro.com/disco.html

I won't touch this set, please take good care of it next BNG.

Good luck.
Hinsvar
Rebubbled (#1).

We decide not to do all-caps on the artist's name because we believe the all-caps is just a styling for the website's header, considering she does use both all-caps and normal-caps in her singles' covers, and she is normally referred using normal capitalization.

If there's a strong reason why it needs to be all-caps, sure, tell Yuzu.

EDIT: I dunno TicClick told me to rebubble ok
Myxo
Ugu #2
smallboat
Still Looks fine

Approved !

Nyukai
Wrong icon pls gratz
Nozhomi
Good ! Gratz on rerank~
Myxo
Yey :3
Satellite
grats :3
meii18
yayayayay /o/
Okoayu

ByBy_ChAn wrote:

Yuzu- wrote:

I am gonna slap someone if this goes rip again
I am gonna kill someone if this goes rip again
where are the murder cases

i hope no one else will get IS from this map
on that note gz
Topic Starter
Maruyu

Okoratu wrote:

i hope no one else will get IS from this map
on that note gz
;~;
Pho
*Pray*
Sellenite
bogus^bogus^nuke=shiro i see
nice map
Mao
Grats on re-rank!
Mafumafu
re-re-gratz :3
xxdeathx

Regraz wrote:

re-re-gratz :3
regraz
Xinely

xxdeathx wrote:

regraz
Neil Watts
Relaxing song, nice!
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