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ChouCho - telescope

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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on February-10-15 at 3:43:04 PM

Artist: ChouCho
Title: telescope
Tags: flyleaf ちょうちょ Lantis
BPM: 134
Filesize: 8271kb
Play Time: 04:22
Difficulties Available:
  1. Endless (3.84 stars, 773 notes)
  2. Hard (2.7 stars, 593 notes)
  3. Normal (1.69 stars, 371 notes)
Download: ChouCho - telescope
Information: Scores/Beatmap Listing
---------------
May the 4:20 be with you.
Ty Ringating for BG

Kibbleru inc.™
Ayachi-
first
Arcubin
aaa..... it's happen >.< /me hype

give star, btw will you do normal or easy? if no i'd love to make it :D
Ringating
from my queue:

some cleaning and some cropping
no kds
Topic Starter
Kibbleru
thanks ringating :)
Topic Starter
Kibbleru
damn fycho cant make hard diff ;w;

guess ill do it myself.
Frostmourne
Look forward to ranking it :)
Topic Starter
Kibbleru
wtf i finished this set in 2 days. how did i do this
Factorial
Trying to mod famous mappers' maps.
[Normal]
00:59:622 (1,1) - Don't make this stack. You already have a 1/2 stack.
02:13:055 (1,1) - ^
[Hard]
00:42:160 (1,2) - I thought you're stopping using this rhythm.
00:59:622 (1) - 280,36
01:56:712 (4,1) - Stack?
[Insane]
00:56:488 (1) - Reverse it horizontally, also 00:56:936 (2)
02:44:846 (5) - ^
Topic Starter
Kibbleru

Neil Leo wrote:

Trying to mod famous mappers' maps.
[Normal]
00:59:622 (1,1) - Don't make this stack. You already have a 1/2 stack. meh, ik but this fits so well, also i don't have any 1/2 stacks near where i used this so i think its okay, also i nc'd
02:13:055 (1,1) - ^
[Hard]
00:42:160 (1,2) - I thought you're stopping using this rhythm. but this isn't an extended slider :X there's an actual beat at the end of it?
00:59:622 (1) - 280,36 meh i think mine looks better ^^
01:56:712 (4,1) - Stack? ^^
[Insane]
00:56:488 (1) - Reverse it horizontally, also 00:56:936 (2) no real need to x.x
02:44:846 (5) - ^ ^
thanks~
Cirno
Hi! Modding for M4M from your queue. All just suggestions.

[Endless]

Gameplay:

  1. 00:06:339 (1,2,3,1,2,3,4) - This pattern flows better if you swap 00:06:563 (2,3) and swap 00:07:234 (2,3), making it counterclockwise like nearby patterns.
  2. 00:08:130 (1) - Maybe reverse this as well. Feels somewhat better to me.
  3. 00:10:816 (4) - ^
  4. 00:35:891 (1) - ^
  5. 00:37:906 (3,4) - Swap?
  6. 01:01:861 (1) - 01:02:309 (2) - Reverse for better flow.
  7. 01:22:234 (2,3,4,5) - Rearrange this on timeline as (4,2,3,5)
  8. 02:23:801 (5,6) - Swap?
  9. 03:34:995 (1) - Reverse?
Cosmetic:

  1. 00:22:458 (1) -
    168,144,22458,6,0,P|204:224|272:252,1,165,10|10,0:1|0:3,0:0:0:0:
  2. 01:03:652 (1) -
    124,180,63652,6,0,P|92:240|180:320,1,181.500005538941,8|8,0:1|0:0,0:0:0:0:
  3. 01:17:980 (1) - Maybe blanket, like
    288,200,77980,6,0,P|255:284|233:372,1,181.500005538941,10|8,0:1|0:0,0:0:0:0:
  4. 02:14:622 (3) - Consider copying the shape of 02:14:174 (2) and rotate.
[Hard]

Gameplay:

  1. Could use +1 AR for me.
  2. 01:02:980 (5) - Compared to 01:03:092 (6), this note is not as significant on the music. Consider removing for clearer rhythm.
  3. 01:19:995 (2) - ^
Cosmetic:

  1. 00:05:443 (3) - This one is almost touching the HP bar. Maybe move the pattern down a bit.
  2. 00:22:234 (6) - ^
  3. 01:00:070 (1) -
    292,64,60070,6,0,P|292:136|324:212,1,140,12|10,0:1|0:0,0:0:0:0:
  4. 02:03:652 (3,4,5,6,1) - Consider using Create Polygon Circles for perfect pentagon.
  5. 02:30:294 (3,4,5,6,1) - ^
  6. 02:32:309 (3) - This one is rather close to the bottom. Consider making it curved to shrink space.
  7. 02:58:727 (2) - x: 48, y: 308?
  8. 03:16:637 (2) - x: 272, y: 188?
[Normal]

Gameplay: Fine.

Cosmetic:

  1. 00:56:488 (1,2) - Just ordinary smooth sliders will do imo.
  2. 01:26:936 (1) - May use a rotated 01:25:145 (1).
  3. 04:13:503 (1,2,3,1) - Could use a perfect pentagon here.
  4. 04:20:443 (1) - Remove NC? Doesn't seem necessary to me.
Nice map!
kiddly
hello!

red=error.You have to fix them.
black=suggestions.

[General]
  • Disable countdown is better imo.
    Cancel letterbox also.
[Normal]
  • Since there's so many 1/2 in map,I prefer AR5.
    00:13:503 - Insert break?
    01:10:592 (3,1) - Since it's a esaiset diff in the set,it's better to avoid stack in map imo.I won't pick out all.
    02:40:816 (2,3,1) - Kinda weird.Consider changing the slider shape?
    03:37:682 (1) - unnecessary NC.
[Hard]
  • 00:14:846 (1) - Too similar to the previous one.0.4X speed feels better.
    02:43:279 (4) - Sample soft in the 2th point, and Drum sample,Soft addition in the 3rd.
    02:50:443 (4) - ^
    02:56:040 (5) - A bit misleading.Convert them to stream.
[Endless]
  • Enable widescreen support.
    02:11:488 (2) - It could jump further.
    02:43:279 (4,5,6) - just like the one in Hard.
    02:46:861 (5) - ^
    02:56:824 (2,3) - Turn over the sequence of the note&slider for the better consistency to the music.
    03:00:406 (2,3) - ^
    03:02:197 (2,3) - ^
That's all.

Good map&good luck! :)
Owntrolf
For the luls even though I did you Owaru Toki

Wait wtf are the drum hitsounds the default softs
WHERES MY REPEATS QQQ JDIOASYFHIOASF GIVE ME SUM

--Maybe Klai 02:56:488 - Start 03:08:801 - End

--Maybe Klai 03:10:816 - Start 03:25:145 - End

--Maybe Klai 03:53:801 - Start I dunnotheend

Normal
ASDF all those stacks
01:04:324 (2,3) - Dat stack
02:12:160 - Must 1/1 slier alloverthisareadsoha (im getting tired)

Hard
00:17:757 (3,4) - Maybe remove 3 and move 4 back and turn it into a repeat slider
00:32:757 (4,1,2,3) - Maybe change to Are you sure you're not missing notes from 00:43:503 - 00:43:727 -
00:58:727 - Maybe 1/1 slider here
01:02:533 (4,5,6) - You could remove 5 and 6 and make 4 a repeat
01:16:413 (2,3,4) - Similar thing, remove 4 move 3 over to the red tick and make it a repeat and add another circle where 3 used to start
01:23:130 (1) - Maybe change to 2 circles I really expected circles
01:53:130 (3,4) - Remove 4 and change 3 to repeat
01:53:801 (4,1) - Timing swap positions
01:54:921 (3,4) - Remove 4 and change 3 to repeat
01:56:264 (3) - Change to 02:02:085 (3,4) - Remove 3, move 4 back and make it a repeat
02:05:219 (2,3) - Remove 3, make 2 a repeat put a circle after it
02:12:160 - Muh 1/1 sliders right here
02:15:070 (1,2) - Sliders feel out of place
02:36:563 (1) - ^
03:40:592 (3,4,1,2) - Something around here feels weird
03:41:936 (3,4) - Remove 3 and move 4 back and make it a repeat
03:47:309 (2,3) - I cry for repeats
03:48:204 (1,2) - Ctrl+g timing swap magic
03:59:622 (2,3,4) - The sliders should go first then the circle
04:01:637 (2,3) - Swapperinomagic
04:02:757 (1,2) - Change 1 into a repeat and remove 2 and put a circle at where it used to end


Insane
Rip sliders and repeats
ASDF theres a slider + circle I wanted to complain about but I forgot where it was

00:34:995 (1) - Maybe place a little bit lower from the previous combo 6
00:52:682 (1) - I think its better as 2 circles
01:05:891 (3,4) - Maybe change to something like this instead stacking them
SPOILER
[/img]http://puu.sh/f8eex/6ae3d73668.jpg[/img]
00:58:727 - Maybe add a 1/1 slider here
01:07:234 (1) - asdf i saw that slider in your Owaru toki :<
01:15:294 (3,4,5,6,1) - Maybe change to something like the normal star pattern and move the circles around a little bit
01:16:861 (2,3) - Maybe make 2 into a repeat slider and remove 3 and put a circle where it used to end at
01:18:876 (3,4) - Maybe replace with a 1/2 slider
01:22:458 (3,4,5,6,1,2) - Maybe change to02:03:428 (2,3) - Maybe make 2 a repeat and remove 3
02:05:891 (4,1,2) - Move it so that its 2 circles and the slider is on the white tick
02:11:712 - Maybe add a note here with drum addition clap
02:12:160 - maybe put a 1/1 slider here
02:30:518 (4,5) - Remove 5 and make 4 a repeat
02:32:085 (2,3) - Ctrl+g timing position swap magic
02:44:846 (5) - Ripperinos even number slider repeat qq
03:38:130 (3) - Maybe make this a 1/1 repeat slider
03:45:742 (4,5) - Maybe remove 5 and make 4 repeat (nazirepeatsidotseeenough)
03:47:309 (3,4) - ^
03:48:428 (1,2) - Clearlysoundslikeaholdnote
04:19:324 (2,3) - Swapperinos ctrl+g magic
-Nya-
Hey! M4M here from your queue.
So let's get started.

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Uncheck “Widescreen support” (You don’t have a storyboard) and “Enable countdown” in all your diffs. You don’t need them in my opinion.
  2. The japanese version for Choucho is ちょうちょ so add that into the “Artist” section, and Choucho into the “romanised artist” section.

Normal:
  1. 00:27:607 (1) –Just a dumb suggestion to make the diff look neater. Do this:
    Copy and paste 00:26:712 (2) –then Ctrl+H and then Ctrl+G.
  2. 00:15:966 (2) –Nazi. Why not just straighten this slider since you straightened this one: 00:15:294 (1) -
  3. 00:43:503 –to 00:43:727 –Hm, there’s a clear beat here, so why don’t you also place a short slider here to map that vocal?
  4. 01:01:861 (1) –Do this? Also just a suggestion to improve the visual aspect of the diff.
    Copy and paste 01:00:742 (2) –then Ctrl+J and then Ctrl+G.
  5. 01:18:876 (2) –Just lower this slider to make a blanket with 01:17:980 (1) –
  6. 01:43:727 (2) –I think placing a slider in the place of this circle will work very nicely. It will follow the vocals better. Like this:
  7. 01:56:936 –to 01:57:160 –Same as my previous suggestion. The vocals suggest that you can place a short slider here. Like this:
  8. 02:09:921 (1,2) –Haha, sorry for pointing something out like this, but why would you curve it that slightly? Why not just straighten it, since you can hardly even see the curve? (Sorry for being so paranoid. It was just bothering me a bit :P)
  9. Why not place notes here: 03:38:577 –and here: 03:39:025 – or a slider. Cuz you can clearly hear the vocals there.
  10. 04:00:070 (2) –Just another neatness suggestion. Why not make that slider look similar to this slider: 03:59:174 (1) - ?
  11. 04:06:563 (2,3) –Improve the stack? Place 04:06:563 (2) –here: X:124 Y:327.
  12. 04:18:652 (3,1) -^, place 04:18:652 (3) –here: X:188 Y:327.

I didn’t give any blanket suggestions since I’ve been told that they’re not that important anymore and I realized that this diff really lack them. But I’m still going to ask if you can maybe just try to throw in a few blankets since there were a lot of places where you can use them nicely. Instead of using blankets, you rather used straight sliders. Why not blankets instead? A Normal diff can look really nice with them :P

Hard:
  1. 00:12:383 (2,3,4) –Make a nice triangle shape with these notes. Like this:
    I just moved 00:13:279 (4) –
  2. 00:18:652 (6,1) –The jump here is bigger than it is here: 00:22:234 (6,1) – Since it’s the same beat, rather make these jumps the same distance for consistency.
  3. 00:19:548 (2,3,1,2) – You placed jumps here. So why don’t you place jumps here: 00:23:130 (2,3,1) – They have the same rhythm. Stay consistent.
  4. 00:25:816 (6,1) –The jump here is also bigger than this one: 00:22:234 (6,1) – So you should definitely fix this: 00:22:234 (6,1) – distance.
  5. 00:36:563 (5,1) –You placed a jump here, but here: 00:29:174 (7,1) –you placed a anti-jump. Since these patterns have the same rhythm, I suggest that you should or place a jump at both of them or make an anti-jump at both of them. You have to be consistent.
  6. 00:43:279 (4) –Remove this jump and continue with the flow here: 00:43:503 – (I don’t really understand why you didn’t place notes here: 00:43:503 –and here: 00:43:727 -) The pause there is pretty awkward in my opinion. So do this:
  7. 00:51:786 –Place a note here. The vocals suggest it in my opinion.
  8. 00:54:473 –Here as well.
  9. 01:16:637 (3,4) –Make this blanket perfect please.
  10. 01:14:174 (5,1) – Why not place a jump here? You placed a jump here: 01:06:786 (4,1) – So you can make this distance: 01:14:174 (5,1) –the same as this distance: 01:13:951 (4,5) –
  11. 01:21:339 (8,1) –I also suggest placing a jump here. The music suggests it as well as the finish that you placed on the head suggests a jump.
  12. 01:23:130 (1) –Rather convert this slider into two circles. It follows the beat better in my opinion.
  13. 01:25:816 –Place a note here. The vocals suggest it.
  14. 01:26:712 -^
  15. 01:43:055 (1,2) –A blanket here will look better in my opinion.
  16. 01:56:040 (2,3) –Improve this blanket please. If you do make a blanket, please make the blanket neat.
  17. 01:56:936 –and 01:57:160 –Same as previous suggestion. I don’t understand why you won’t place notes here, but please do. It feels empty.
  18. 03:22:234 (2,3) –Rather make a blanket here.
  19. 03:50:891 –and 03:51:786 –Please place notes here. The vocals suggest it.
  20. 03:51:115 (2) –Ctrl+G?
  21. 03:57:160 (6,1) –Place a jump here since you placed one here: 03:58:951 (5,1) –
  22. 04:00:742 (5,1) –I think you should also place a jump here. The vocals suggest it and you placed a jump here: 04:04:324 (4,1) –
  23. 04:15:070 (4,1) –Jump here for consistency.
  24. 04:18:652 (6,1) –^

There are a lot of inconsistent spacings here that really have to be fixed. I don’t think I pointed out every single one, so I suggest going over the diff again, and just double-checking your spacings (jumps) and making sure that they are the same for each similar rhythm pattern. There are also places where I suggested adding notes (Right now, at those certain places, it feels undermapped) so please add notes there as well. And if you’re going to make blankets, please make them properly.

I’m more of an ENH modder and mapper, so I’m rather going to leave the Insane diff, before I make confusing suggestions that doesn’t even make any sense. :P

Overall, even though I said those stuff about your Normal and Hard, it’s still a very nice mapset with enjoyable patterns.
Good Luck, Kibbleru~ :D
Topic Starter
Kibbleru

Cirno wrote:

Hi! Modding for M4M from your queue. All just suggestions.

[Endless]

Gameplay:

  1. 00:06:339 (1,2,3,1,2,3,4) - This pattern flows better if you swap 00:06:563 (2,3) and swap 00:07:234 (2,3), making it counterclockwise like nearby patterns. flows fine to me imo
  2. 00:08:130 (1) - Maybe reverse this as well. Feels somewhat better to me. ^
  3. 00:10:816 (4) - ^^
  4. 00:35:891 (1) - ^^
  5. 00:37:906 (3,4) - Swap? ^
  6. 01:01:861 (1) - 01:02:309 (2) - Reverse for better flow. k
  7. 01:22:234 (2,3,4,5) - Rearrange this on timeline as (4,2,3,5) fine imo
  8. 02:23:801 (5,6) - Swap? ^
  9. 03:34:995 (1) - Reverse? flow break on purpose for emphasis
Cosmetic:

  1. 00:22:458 (1) -
    168,144,22458,6,0,P|204:224|272:252,1,165,10|10,0:1|0:3,0:0:0:0:
    i prefer my currents.
  2. 01:03:652 (1) -
    124,180,63652,6,0,P|92:240|180:320,1,181.500005538941,8|8,0:1|0:0,0:0:0:0:
  3. 01:17:980 (1) - Maybe blanket, like
    288,200,77980,6,0,P|255:284|233:372,1,181.500005538941,10|8,0:1|0:0,0:0:0:0:
  4. 02:14:622 (3) - Consider copying the shape of 02:14:174 (2) and rotate.
[Hard]

Gameplay:

  1. Could use +1 AR for me. add .5 instead
  2. 01:02:980 (5) - Compared to 01:03:092 (6), this note is not as significant on the music. Consider removing for clearer rhythm. no its ok, drum is important
  3. 01:19:995 (2) - ^
Cosmetic:

  1. 00:05:443 (3) - This one is almost touching the HP bar. Maybe move the pattern down a bit. fix these
  2. 00:22:234 (6) - ^
  3. 01:00:070 (1) -
    292,64,60070,6,0,P|292:136|324:212,1,140,12|10,0:1|0:0,0:0:0:0:
  4. 02:03:652 (3,4,5,6,1) - Consider using Create Polygon Circles for perfect pentagon. no need, i like freestyle
  5. 02:30:294 (3,4,5,6,1) - ^
  6. 02:32:309 (3) - This one is rather close to the bottom. Consider making it curved to shrink space. k
  7. 02:58:727 (2) - x: 48, y: 308? nah
  8. 03:16:637 (2) - x: 272, y: 188? ^
[Normal]

Gameplay: Fine.

Cosmetic:

  1. 00:56:488 (1,2) - Just ordinary smooth sliders will do imo. this fits the stream better
  2. 01:26:936 (1) - May use a rotated 01:25:145 (1). ^
  3. 04:13:503 (1,2,3,1) - Could use a perfect pentagon here. ?
  4. 04:20:443 (1) - Remove NC? Doesn't seem necessary to me. for consistency
Nice map!
Topic Starter
Kibbleru

kiddly wrote:

hello!

red=error.You have to fix them.
black=suggestions.

[General]
  • Disable countdown is better imo. yaa
    Cancel letterbox also.
[Normal]
  • Since there's so many 1/2 in map,I prefer AR5. add .5 instead
    00:13:503 - Insert break? no need
    01:10:592 (3,1) - Since it's a esaiset diff in the set,it's better to avoid stack in map imo.I won't pick out all. fine i think stacks arent that hard to read
    02:40:816 (2,3,1) - Kinda weird.Consider changing the slider shape? fine imo
    03:37:682 (1) - unnecessary NC. consistency
[Hard]
  • 00:14:846 (1) - Too similar to the previous one.0.4X speed feels better. thats not even possible.
    02:43:279 (4) - Sample soft in the 2th point, and Drum sample,Soft addition in the 3rd. i think mine sounds better
    02:50:443 (4) - ^ ^
    02:56:040 (5) - A bit misleading.Convert them to stream. ill think about waht i can do but i don't do streams for hard diffs.
[Endless]
  • Enable widescreen support. disable for all, not needed
    02:11:488 (2) - It could jump further. ya
    02:43:279 (4,5,6) - just like the one in Hard. same as hard
    02:46:861 (5) - ^
    02:56:824 (2,3) - Turn over the sequence of the note&slider for the better consistency to the music. nah slider head on white tick is stronger.
    03:00:406 (2,3) - ^
    03:02:197 (2,3) - ^
That's all.

Good map&good luck! :)
Topic Starter
Kibbleru

Owntrolf wrote:

For the luls even though I did you Owaru Toki

Wait wtf are the drum hitsounds the default softs
WHERES MY REPEATS QQQ JDIOASYFHIOASF GIVE ME SUM

--Maybe Klai 02:56:488 - Start 03:08:801 - End ill consider these ones. but cant decide which one to use atm

--Maybe Klai 03:10:816 - Start 03:25:145 - End

--Maybe Klai 03:53:801 - Start I dunnotheend

Normal
ASDF all those stacks
01:04:324 (2,3) - Dat stack 20 mejai stax
02:12:160 - Must 1/1 slier alloverthisareadsoha (im getting tired) ok

Hard
00:17:757 (3,4) - Maybe remove 3 and move 4 back and turn it into a repeat slider basically read my insane reply q:
00:32:757 (4,1,2,3) - Maybe change to Are you sure you're not missing notes from 00:43:503 - 00:43:727 -
00:58:727 - Maybe 1/1 slider here
01:02:533 (4,5,6) - You could remove 5 and 6 and make 4 a repeat
01:16:413 (2,3,4) - Similar thing, remove 4 move 3 over to the red tick and make it a repeat and add another circle where 3 used to start
01:23:130 (1) - Maybe change to 2 circles I really expected circles
01:53:130 (3,4) - Remove 4 and change 3 to repeat
01:53:801 (4,1) - Timing swap positions
01:54:921 (3,4) - Remove 4 and change 3 to repeat
01:56:264 (3) - Change to 02:02:085 (3,4) - Remove 3, move 4 back and make it a repeat
02:05:219 (2,3) - Remove 3, make 2 a repeat put a circle after it
02:12:160 - Muh 1/1 sliders right here
02:15:070 (1,2) - Sliders feel out of place
02:36:563 (1) - ^
03:40:592 (3,4,1,2) - Something around here feels weird
03:41:936 (3,4) - Remove 3 and move 4 back and make it a repeat
03:47:309 (2,3) - I cry for repeats
03:48:204 (1,2) - Ctrl+g timing swap magic
03:59:622 (2,3,4) - The sliders should go first then the circle
04:01:637 (2,3) - Swapperinomagic
04:02:757 (1,2) - Change 1 into a repeat and remove 2 and put a circle at where it used to end


Insane
Rip sliders and repeats i hate 1/2 repeats, so that'll answer about half of this
ASDF theres a slider + circle I wanted to complain about but I forgot where it was

00:34:995 (1) - Maybe place a little bit lower from the previous combo 6 tried. didnt have much space tho
00:52:682 (1) - I think its better as 2 circles na
01:05:891 (3,4) - Maybe change to something like this instead stacking them my mejai stacks tho
SPOILER
[/img]http://puu.sh/f8eex/6ae3d73668.jpg[/img]
00:58:727 - Maybe add a 1/1 slider here no for all :X
01:07:234 (1) - asdf i saw that slider in your Owaru toki :<
01:15:294 (3,4,5,6,1) - Maybe change to something like the normal star pattern and move the circles around a little bit
01:16:861 (2,3) - Maybe make 2 into a repeat slider and remove 3 and put a circle where it used to end at
01:18:876 (3,4) - Maybe replace with a 1/2 slider this works too
01:22:458 (3,4,5,6,1,2) - Maybe change to02:03:428 (2,3) - Maybe make 2 a repeat and remove 3
02:05:891 (4,1,2) - Move it so that its 2 circles and the slider is on the white tick piano
02:11:712 - Maybe add a note here with drum addition clap i dont hear anything
02:12:160 - maybe put a 1/1 slider here
02:30:518 (4,5) - Remove 5 and make 4 a repeat
02:32:085 (2,3) - Ctrl+g timing position swap magic current feels cool too
02:44:846 (5) - Ripperinos even number slider repeat qq
03:38:130 (3) - Maybe make this a 1/1 repeat slider
03:45:742 (4,5) - Maybe remove 5 and make 4 repeat (nazirepeatsidotseeenough)
03:47:309 (3,4) - ^
03:48:428 (1,2) - Clearlysoundslikeaholdnote 2 circles also work since this is kiai
04:19:324 (2,3) - Swapperinos ctrl+g magic as b4
Topic Starter
Kibbleru

-Nya- wrote:

Hey! M4M here from your queue.
So let's get started.

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Uncheck “Widescreen support” (You don’t have a storyboard) and “Enable countdown” in all your diffs. You don’t need them in my opinion.
  2. The japanese version for Choucho is ちょうちょ so add that into the “Artist” section, and Choucho into the “romanised artist” section. oop ya

Normal:
  1. 00:27:607 (1) –Just a dumb suggestion to make the diff look neater. Do this: don't really like that q: im more of a freestyle mapper
    Copy and paste 00:26:712 (2) –then Ctrl+H and then Ctrl+G.
  2. 00:15:966 (2) –Nazi. Why not just straighten this slider since you straightened this one: 00:15:294 (1) - curve looks cool owo
  3. 00:43:503 –to 00:43:727 –Hm, there’s a clear beat here, so why don’t you also place a short slider here to map that vocal? i don't map to vocals, i usually go with instruments.
  4. 01:01:861 (1) –Do this? Also just a suggestion to improve the visual aspect of the diff. ^
    Copy and paste 01:00:742 (2) –then Ctrl+J and then Ctrl+G.
  5. 01:18:876 (2) –Just lower this slider to make a blanket with 01:17:980 (1) –
  6. 01:43:727 (2) –I think placing a slider in the place of this circle will work very nicely. It will follow the vocals better. Like this: as b4
  7. 01:56:936 –to 01:57:160 –Same as my previous suggestion. The vocals suggest that you can place a short slider here. Like this: ^
  8. 02:09:921 (1,2) –Haha, sorry for pointing something out like this, but why would you curve it that slightly? Why not just straighten it, since you can hardly even see the curve? (Sorry for being so paranoid. It was just bothering me a bit :P) curve looks cool imo
  9. Why not place notes here: 03:38:577 –and here: 03:39:025 – or a slider. Cuz you can clearly hear the vocals there.
  10. 04:00:070 (2) –Just another neatness suggestion. Why not make that slider look similar to this slider: 03:59:174 (1) - ? ^
  11. 04:06:563 (2,3) –Improve the stack? Place 04:06:563 (2) –here: X:124 Y:327. k fix these
  12. 04:18:652 (3,1) -^, place 04:18:652 (3) –here: X:188 Y:327.

I didn’t give any blanket suggestions since I’ve been told that they’re not that important anymore and I realized that this diff really lack them. But I’m still going to ask if you can maybe just try to throw in a few blankets since there were a lot of places where you can use them nicely. Instead of using blankets, you rather used straight sliders. Why not blankets instead? A Normal diff can look really nice with them :P

uh ill just explain this stuff a bit. anyway, don't look at distance snap as a number, but rather as a "feeling" when you actually play the map. nothing has to be the perfecly same distance, as long as they feel similar then its good, also i didn't really put a jump for every consistent place cuz i feel that would just make the map bland. and boring, rather i'd put patterns that would emphasize certain things at certain moments q:

for the places where you said i should map out the vocals, again, i don't map to vocals, i follow instruments so.


Hard:
  1. 00:12:383 (2,3,4) –Make a nice triangle shape with these notes. Like this: rather not
    I just moved 00:13:279 (4) –
  2. 00:18:652 (6,1) –The jump here is bigger than it is here: 00:22:234 (6,1) – Since it’s the same beat, rather make these jumps the same distance for consistency.
  3. 00:19:548 (2,3,1,2) – You placed jumps here. So why don’t you place jumps here: 00:23:130 (2,3,1) – They have the same rhythm. Stay consistent.
  4. 00:25:816 (6,1) –The jump here is also bigger than this one: 00:22:234 (6,1) – So you should definitely fix this: 00:22:234 (6,1) – distance.
  5. 00:36:563 (5,1) –You placed a jump here, but here: 00:29:174 (7,1) –you placed a anti-jump. Since these patterns have the same rhythm, I suggest that you should or place a jump at both of them or make an anti-jump at both of them. You have to be consistent.
  6. 00:43:279 (4) –Remove this jump and continue with the flow here: 00:43:503 – (I don’t really understand why you didn’t place notes here: 00:43:503 –and here: 00:43:727 -) The pause there is pretty awkward in my opinion. So do this:
  7. 00:51:786 –Place a note here. The vocals suggest it in my opinion. i don't map to vocals, i map to instruments
  8. 00:54:473 –Here as well.
  9. 01:16:637 (3,4) –Make this blanket perfect please. i don't really like blankets either lol, not much of a blanket person
  10. 01:14:174 (5,1) – Why not place a jump here? You placed a jump here: 01:06:786 (4,1) – So you can make this distance: 01:14:174 (5,1) –the same as this distance: 01:13:951 (4,5) –
  11. 01:21:339 (8,1) –I also suggest placing a jump here. The music suggests it as well as the finish that you placed on the head suggests a jump.
  12. 01:23:130 (1) –Rather convert this slider into two circles. It follows the beat better in my opinion.
  13. 01:25:816 –Place a note here. The vocals suggest it.
  14. 01:26:712 -^
  15. 01:43:055 (1,2) –A blanket here will look better in my opinion.
  16. 01:56:040 (2,3) –Improve this blanket please. If you do make a blanket, please make the blanket neat.
  17. 01:56:936 –and 01:57:160 –Same as previous suggestion. I don’t understand why you won’t place notes here, but please do. It feels empty.
  18. 03:22:234 (2,3) –Rather make a blanket here.
  19. 03:50:891 –and 03:51:786 –Please place notes here. The vocals suggest it.
  20. 03:51:115 (2) –Ctrl+G?
  21. 03:57:160 (6,1) –Place a jump here since you placed one here: 03:58:951 (5,1) –
  22. 04:00:742 (5,1) –I think you should also place a jump here. The vocals suggest it and you placed a jump here: 04:04:324 (4,1) –
  23. 04:15:070 (4,1) –Jump here for consistency.
  24. 04:18:652 (6,1) –^

There are a lot of inconsistent spacings here that really have to be fixed. I don’t think I pointed out every single one, so I suggest going over the diff again, and just double-checking your spacings (jumps) and making sure that they are the same for each similar rhythm pattern. There are also places where I suggested adding notes (Right now, at those certain places, it feels undermapped) so please add notes there as well. And if you’re going to make blankets, please make them properly.

I’m more of an ENH modder and mapper, so I’m rather going to leave the Insane diff, before I make confusing suggestions that doesn’t even make any sense. :P

Overall, even though I said those stuff about your Normal and Hard, it’s still a very nice mapset with enjoyable patterns.
Good Luck, Kibbleru~ :D

lol i was too lazy to put this in one post, anyway, thank you all for the mods, ill get back to your maps after the exam hopefully
guineaQ
Cus I'm evil I'm only gonna look at lower diffs and I decided to give 0 fks about aesthetics when modding your maps

EDIT: FK I ALMOST FORGOT: NO KDS

Normal

00:00:961 (1,2,3) - Uh, I honestly don't understand why you miss such a big vocal emphasis on 00:01:857 - ? And if you were going for the piano, you could use 1/2 reverse slider although
00:02:753 (1,2,3) - ^^ consistency
00:06:335 (1,2,3) - ^^ yep
00:16:633 - to 00:17:976 - omg Kibbleru skipped claps wowowowowowowowowow I know you are mapping the synth thingy so I'm just commenting
02:09:917 (1,2) - I personally find it funneh that you are percussion mapper and you decided to emphasize the vocals here with 2 sliders instead of a spinner lol
03:26:708 (1,2) - idk
03:45:738 (3) - another reverse could be perfectly justified here, you have some elbow room to increase SR
03:52:902 (3) - reminds me of hole puncher LOL

I could call this textbook normal diff
Nothing extremely fancy that I could drool about though.
cus u dont use slider art

Hard

00:05:887 (5) - consider making this into 1/2 slider
00:21:782 (5) - you could make a small jump here
00:43:499 - I expected jumps here desu why is it empty desu
01:59:170 (1) - eh u decided not to add jump for this downbeat eh
I really cannot discern what you are using to base your jump distance/moments of usage, so I can't say much, since my "feel" is different from your "feel"
Topic Starter
Kibbleru

guineaQ wrote:

Cus I'm evil I'm only gonna look at lower diffs and I decided to give 0 fks about aesthetics when modding your maps

EDIT: FK I ALMOST FORGOT: NO KDS oops didnt read

Normal

00:00:961 (1,2,3) - Uh, I honestly don't understand why you miss such a big vocal emphasis on 00:01:857 - ? And if you were going for the piano, you could use 1/2 reverse slider although piano
00:02:753 (1,2,3) - ^^ consistency
00:06:335 (1,2,3) - ^^ yep
00:16:633 - to 00:17:976 - omg Kibbleru skipped claps wowowowowowowowowow I know you are mapping the synth thingy so I'm just commenting yeah i regret this already
02:09:917 (1,2) - I personally find it funneh that you are percussion mapper and you decided to emphasize the vocals here with 2 sliders instead of a spinner lol i personally find it funny when people use retarded spinners. /me runs
03:26:708 (1,2) - idk hmmm ok
03:45:738 (3) - another reverse could be perfectly justified here, you have some elbow room to increase SR drums
03:52:902 (3) - reminds me of hole puncher LOL lmao. i thought it was more like a telephone

I could call this textbook normal diff
Nothing extremely fancy that I could drool about though. maybe i should make a borderline normal next time
cus u dont use slider art

Hard

00:05:887 (5) - consider making this into 1/2 slider piano see wat i did there :D
00:21:782 (5) - you could make a small jump here k
00:43:499 - I expected jumps here desu why is it empty desu uhh.. piano?
01:59:170 (1) - eh u decided not to add jump for this downbeat eh it would be a bit confusing since i had a 1/1 gap previously
I really cannot discern what you are using to base your jump distance/moments of usage, so I can't say much, since my "feel" is different from your "feel" i guess
ty
pkk
how
why

General
  1. Whistles are a bit loud in the beginning, consider lowering the volume on the timing point to ~45%. Other than that, your drum-hitclaps are also pretty loud for some reason so I lowered the volume for you by a little bit: drum-hitclap

Normal
  1. 00:43:051 (2) - beginners don't know that pro mappers like to map the drums! Therefore you should make this a 1/1 slider, it feels so much nicer to play!!!!! What you did right here is like telling a joke and saying the punchline in some foreign language that nobody can understand and instead of laughing we don't laugh because nobody can understand you -beautiful analogy by pk
  2. 01:20:439 (2) - or 01:19:544 (3) - consider deleting this if the normal is too hard since there's a lot of 1/2 around here. Same with 02:20:439 (3) - , 02:33:872 (2) - ,03:15:962 (4) - and other similar places, since you don't have an easy you might want to cut down on the 1/2 rhythms. You can afford to make normal easier since hard isn't very hard.
  3. 03:52:902 (3) - upside down telephone slider strikes again, imo a regular curved one is fine

Hard
  1. 00:21:782 (5,6) - not sure if this was unrankable or not, but just to be safe you should move this down/to the left a bit so it's not that close to the hp bar (custom skins have varying hp bar sizes)
  2. 03:47:976 (4,1) - still a little big for a jump, reduce ds. In addition, it's not easy to predict this strong beat so it may feel uncomfortable to have such a large jump.
  3. 04:00:290 (4,5) - ctrl+g the rhythm so that the slider head lands on the strong beat at 04:00:514 - . You can stack 04:00:290 (4,5) - if you can't find a way to place it.

Endless
  1. 00:13:947 (1,1) - and 00:14:842 (1,1) - look like they have the same spacing while in reality one is 1/2 and the other is 1/4. I recommend moving 00:14:394 (1) - to x 302 y 97 then adjust spacing for 00:14:842 (1) - . $$
  2. 00:32:081 (2) - I'd move this up a bit and to the right (~x 471 y 206) so the angle of the jump at 00:32:081 (2,3) - isn't too sharp and should be more comfortable to play overall
  3. 01:13:051 (2) - this is the 500th map I modded today with these kinds of sliders I swear everyone is out to get me
    this upside down bathtub slider needs to go, I recommend converting one of the linear points into a normal point.
  4. 02:04:320 (5,1) - ok I know you like doing this, but try moving 02:04:320 (5) - to ~x 131 y 247, I think the back and forth motion created between the circles matches the drums~
  5. 03:34:544 (3,4,1) - try moving 03:34:096 (1,2) - to x 361 y 324, then stack 03:34:544 (3,1) - on slider tail, then move 03:34:767 (4) - to x 418 y 161. flows better imo
  6. 03:50:887 (2,3) - uhhh
    try stacking 03:50:887 (2,2) - and then turning either the first or second linear point on 03:51:111 (3) - into a regular slider point. Better flow + prettier sliders = happier players 100% guaranteed*
    *I don't guarantee anything
  7. 03:59:842 (4) - NC is nice here. Also 03:59:842 (4,5,6) - try to have the same spacing like 03:59:170 (1,2,3) - . Looks better this way

    Lol the last note in insane = choke for days

Have fun mapping!
Topic Starter
Kibbleru

pkk wrote:

how
why

General
  1. Whistles are a bit loud in the beginning, consider lowering the volume on the timing point to ~45%. Other than that, your drum-hitclaps are also pretty loud for some reason so I lowered the volume for you by a little bit: drum-hitclap fix both

Normal
  1. 00:43:051 (2) - beginners don't know that pro mappers like to map the drums! Therefore you should make this a 1/1 slider, it feels so much nicer to play!!!!! What you did right here is like telling a joke and saying the punchline in some foreign language that nobody can understand and instead of laughing we don't laugh because nobody can understand you -beautiful analogy by pk i think this is fine :X
  2. 01:20:439 (2) - or 01:19:544 (3) - consider deleting this if the normal is too hard since there's a lot of 1/2 around here. Same with 02:20:439 (3) - , 02:33:872 (2) - ,03:15:962 (4) - and other similar places, since you don't have an easy you might want to cut down on the 1/2 rhythms. You can afford to make normal easier since hard isn't very hard. in the kiai, im consistent in mapping the kick drums, so yeah.
  3. 03:52:902 (3) - upside down telephone slider strikes again, imo a regular curved one is fine but the bathtubs tho

Hard
  1. 00:21:782 (5,6) - not sure if this was unrankable or not, but just to be safe you should move this down/to the left a bit so it's not that close to the hp bar (custom skins have varying hp bar sizes) its not unrankable, its sometimes annoying but moved it down abit anyway
  2. 03:47:976 (4,1) - still a little big for a jump, reduce ds. In addition, it's not easy to predict this strong beat so it may feel uncomfortable to have such a large jump. i don't think this jump is that big, but i improved flow to make it more predictable
  3. 04:00:290 (4,5) - ctrl+g the rhythm so that the slider head lands on the strong beat at 04:00:514 - . You can stack 04:00:290 (4,5) - if you can't find a way to place it. its fine B) follow instruments

Endless
  1. 00:13:947 (1,1) - and 00:14:842 (1,1) - look like they have the same spacing while in reality one is 1/2 and the other is 1/4. I recommend moving 00:14:394 (1) - to x 302 y 97 then adjust spacing for 00:14:842 (1) - . $$ k
  2. 00:32:081 (2) - I'd move this up a bit and to the right (~x 471 y 206) so the angle of the jump at 00:32:081 (2,3) - isn't too sharp and should be more comfortable to play overall k
  3. 01:13:051 (2) - this is the 500th map I modded today with these kinds of sliders I swear everyone is out to get me
    this upside down bathtub slider needs to go, I recommend converting one of the linear points into a normal point. lol
  4. 02:04:320 (5,1) - ok I know you like doing this, but try moving 02:04:320 (5) - to ~x 131 y 247, I think the back and forth motion created between the circles matches the drums~ k
  5. 03:34:544 (3,4,1) - try moving 03:34:096 (1,2) - to x 361 y 324, then stack 03:34:544 (3,1) - on slider tail, then move 03:34:767 (4) - to x 418 y 161. flows better imo nah this is fine
  6. 03:50:887 (2,3) - uhhh gunna be consistent with the flow breaks here, for emphasis :D
    try stacking 03:50:887 (2,2) - and then turning either the first or second linear point on 03:51:111 (3) - into a regular slider point. Better flow + prettier sliders = happier players 100% guaranteed*
    *I don't guarantee anything
  7. 03:59:842 (4) - NC is nice here. Also 03:59:842 (4,5,6) - try to have the same spacing like 03:59:170 (1,2,3) - . Looks better this way ok

    Lol the last note in insane = choke for days

Have fun mapping!
ty
Mint
hey kibb o/

:idea: General


* Title should be 'telescope' without the capital letter.
* The image filesize is way too big now. I recommend using this .JPG file instead.
* There's a 3ms delay in 'soft-hitclap.wav'. It's not unrankable, but you can download the file without delay here if you're interested.
* Yeah, check this as well.

Hitsounds


* 00:54:693 (1) - Remove the whistle here, or add one at 02:08:126 (1) -
* 02:10:364 - Switch to drum sampleset here? Just like 00:56:932 -
* 02:11:260 - If you did the suggestion above, do this one as well.
* 02:13:051 (1) - Again, switch to the drum sampleset, like 00:59:618 (1) - ?
* 02:36:559 (1) - Shouldn't the hitsounds be the other way around here? The finish should be on the red tick, and the normal clap should be on the white tick. And also, is that extra whistle needed? You only used it a few times in this song and it doesn't really fit any pattern/specific instrument, since the drum clap already quite high. I'd use what you had at 03:48:200 (1) -
* 02:42:156 (1) - A bit the same as above, is that whistle really needed? At similar beats, for example at 01:28:723 (1) - 03:53:797 - 01:23:126 (1) - , you didn't have that at all.
* 02:42:156 - 02:56:372 - I prefer drum claps at sounds like 02:45:290 (6) - , but that's up to you ;w;
* 02:45:290 (3) - Consider using the clap from the drum sampleset here as well? This clap in particular sounds a bit different, and I personally think the drum clap would go pretty good here.
* 02:55:812 - I'd use a auto/soft clap here instead. Sounds more clap like, than bass like to me - just like 03:10:364 -
* 03:17:976 (1) - Add finish along with the clap? because of the cymbal sound.

Normal


* I know it's the easiest diff in the set, but this song is quite slow - so raising the OD and HP a bit wouldn't hurt.
* 00:43:499 (3) - I found this vocal note here quite strong. I'd add another repeat at 00:43:051 (2) - . This way you can also avoid a 3/2 gap here.
* 00:54:693 (1,2) - There are quite a number of important claps in the song itself which you skipped. Consider adding some 1/2 sliders or circles, like 02:08:126 (1,2,3,4) - ?
* 01:43:051 (1,2,3) - I think something like this is easier to hit for beginners, considering this is the easiest diff I'd try to get the polarity as perfect as possible. Creates a nice effect for the vocals as well ^^
* 01:56:484 (2) - If you did the first suggestion, apply it here as well.
* 04:04:320 (3) - Not sure if this note here is really needed... It does follow something, but this beat sounds rather soft.

Hard


* 00:24:021 (1,2,3,4) - I think something like this looks better.
* 00:36:559 (5,1) - Not a big issue or anything, but it'd be nice if you decreased the spacing here a bit. I felt a bit uncomfortable having a large note-to-slider jump right after a 3/4 rhythm.
* 00:41:708 (5,6) - I'd stack these instead - the music pitch is a bit the same here. The pitch change 00:41:484 (4,5) - should have some spacing in between imo.
* 00:43:051 (3,4) - Keep distance here? You kept small spacing at 01:56:260 (3,4) - .
* 02:20:215 (4,1) - Even for a slider-to-slider jump I found this rather large. The player has to move quite far to the bottom. Try curving the slider a bit more to reduce the harshness of the jump?
* 02:56:932 (2,3,4,5) - If you did do the first suggestion, apply it here as well.

Insane


* 00:24:021 (1,2) - I don't really liked this stacked to be honest ._. Consider spacing it out or creating a small jump, because of the bass at (2)?
* 00:41:484 (3,4) - I'd have the jump here instead, since (4) has a higher vocal + clap
* 01:43:723 (2,3,1) - I highly recommend to make the distance from (3,1) smaller than (2,3). The 1/4 spacing here isn't quite large considering the SV change. Try some rearrangement here.

or
* 02:36:335 (5) - I'd split this one into two circles. There's a cymbal on the red tick, which should be clickable imo.
* 02:56:932 (3,4) - These don't really flow well... I'd atleast keep somewhat the same distance between these notes, like 03:00:066 (1,2,3,4) - and 03:01:857 (1,2,3,4) -
* 03:06:335 (4) - Split into two circles instead? Most of the time when there are two notes like these (for example 03:08:126 (3,4) - 02:59:170 (4,5) - ) there are usually one or two circles to emphasize those sounds.

most of these are just suggestions
call me back c:
Topic Starter
Kibbleru

appleeaterx wrote:

hey kibb o/

:idea: General


* Title should be 'telescope' without the capital letter. fix all
* The image filesize is way too big now. I recommend using this .JPG file instead.
* There's a 3ms delay in 'soft-hitclap.wav'. It's not unrankable, but you can download the file without delay here if you're interested.
* Yeah, check this as well.

Hitsounds


* 00:54:693 (1) - Remove the whistle here, or add one at 02:08:126 (1) - oop
* 02:10:364 - Switch to drum sampleset here? Just like 00:56:932 - nah the drum sample doesn't really fit this part
* 02:11:260 - If you did the suggestion above, do this one as well.
* 02:13:051 (1) - Again, switch to the drum sampleset, like 00:59:618 (1) - ? ^
* 02:36:559 (1) - Shouldn't the hitsounds be the other way around here? The finish should be on the red tick, and the normal clap should be on the white tick. And also, is that extra whistle needed? You only used it a few times in this song and it doesn't really fit any pattern/specific instrument, since the drum clap already quite high. I'd use what you had at 03:48:200 (1) - oops i fked up here lol nice catch!
* 02:42:156 (1) - A bit the same as above, is that whistle really needed? At similar beats, for example at 01:28:723 (1) - 03:53:797 - 01:23:126 (1) - , you didn't have that at all. yeaa
* 02:42:156 - 02:56:372 - I prefer drum claps at sounds like 02:45:290 (6) - , but that's up to you ;w; i prefer mine here sry
* 02:45:290 (3) - Consider using the clap from the drum sampleset here as well? This clap in particular sounds a bit different, and I personally think the drum clap would go pretty good here. ^
* 02:55:812 - I'd use a auto/soft clap here instead. Sounds more clap like, than bass like to me - just like 03:10:364 - ehh normal sounds closer imo
* 03:17:976 (1) - Add finish along with the clap? because of the cymbal sound. oh. yeah. im not suppose to be stacking whistle on finish lol (well i don't like it) >_> mistakes

Normal


* I know it's the easiest diff in the set, but this song is quite slow - so raising the OD and HP a bit wouldn't hurt. mm meh. this set up is more consistent with the other diffs though od = ar - 1.5
* 00:43:499 (3) - I found this vocal note here quite strong. I'd add another repeat at 00:43:051 (2) - . This way you can also avoid a 3/2 gap here. im emphasizing the drums and instruments here
* 00:54:693 (1,2) - There are quite a number of important claps in the song itself which you skipped. Consider adding some 1/2 sliders or circles, like 02:08:126 (1,2,3,4) - ? i think the current patterns works fine too, it emphasizes the claps as like a continuous clap pattern rather than single hits? if that makes sense?
* 01:43:051 (1,2,3) - I think something like this is easier to hit for beginners, considering this is the easiest diff I'd try to get the polarity as perfect as possible. Creates a nice effect for the vocals as well ^^ ehh again, emphasizing instruments and drums here
* 01:56:484 (2) - If you did the first suggestion, apply it here as well. ^
* 04:04:320 (3) - Not sure if this note here is really needed... It does follow something, but this beat sounds rather soft. its the drums owo, i made them consistent. throughout various parts of the song so deleting it would be rather inconsistent.

Hard


* 00:24:021 (1,2,3,4) - I think something like this looks better. prefer mine :>
* 00:36:559 (5,1) - Not a big issue or anything, but it'd be nice if you decreased the spacing here a bit. I felt a bit uncomfortable having a large note-to-slider jump right after a 3/4 rhythm. uhh rather making the jump smaller i spaced the circle apart more so it has more consistent spacing rather than just a single spike o/
* 00:41:708 (5,6) - I'd stack these instead - the music pitch is a bit the same here. The pitch change 00:41:484 (4,5) - should have some spacing in between imo. nice
* 00:43:051 (3,4) - Keep distance here? You kept small spacing at 01:56:260 (3,4) - . i think its fine tbh owo
* 02:20:215 (4,1) - Even for a slider-to-slider jump I found this rather large. The player has to move quite far to the bottom. Try curving the slider a bit more to reduce the harshness of the jump? k, nerfed as much as i could without it looking derpy lol
* 02:56:932 (2,3,4,5) - If you did do the first suggestion, apply it here as well. ^

Insane


* 00:24:021 (1,2) - I don't really liked this stacked to be honest ._. Consider spacing it out or creating a small jump, because of the bass at (2)? stacked emphasizes the melody line well though
* 00:41:484 (3,4) - I'd have the jump here instead, since (4) has a higher vocal + clap yea
* 01:43:723 (2,3,1) - I highly recommend to make the distance from (3,1) smaller than (2,3). The 1/4 spacing here isn't quite large considering the SV change. Try some rearrangement here. okay spaced it a bit but imo it should be fine enough to red owo

or
* 02:36:335 (5) - I'd split this one into two circles. There's a cymbal on the red tick, which should be clickable imo. meh slider works too though, and looks better imo lol
* 02:56:932 (3,4) - These don't really flow well... I'd atleast keep somewhat the same distance between these notes, like 03:00:066 (1,2,3,4) - and 03:01:857 (1,2,3,4) - k
* 03:06:335 (4) - Split into two circles instead? Most of the time when there are two notes like these (for example 03:08:126 (3,4) - 02:59:170 (4,5) - ) there are usually one or two circles to emphasize those sounds. eh as above

most of these are just suggestions
call me back c:
thanks!
Mint
Looking good!
Bubbled!
DeletedUser_3044645
I.....I......



so let me just say 2 things.

Hard AR 7

Insane AR 8

it's pointless to have high AR on this map with this slow BPM.

only kills the opportunity for noob DT players like me
Sekai
Just call me, once you fix the above.

so we can move this foreword owo/
Xgor
I'm an idiot
Mint
i´m really confused now lol, there´s no SB?

Ayachi-
...
Sekai

appleeaterx wrote:

i´m really confused now lol, there´s no SB?

yeah me too o.o
Topic Starter
Kibbleru

Xgor wrote:

Well before you do that there is something that needs to be done... and that is having a SB that's more optimized!

First of all, you haven't disabled the background. How to do it here(t/55177).. As it's covered up for the entire map it only takes up 1.33x SB load.
Secondly when you change so that aisbg2.jpg is show you don't remove aisbg1.jpg from the storyboard thus having another 1.33x unnecessary SB load for those parts.

These two problems makes it so that this SB has 4.0 SB load for most of it's playing time when if optimized it should run between 1.33-1.5x.
With that issue in mind I'm gonna pop it for now.

Also you might wanna remove the unnecessary transparency in the lyric images while you're at it.
did u post in the wrong thread?? i don't have a storyboard

fixed AR though
Xgor
Sorry, Screwed up big time... :|
LexiaLovesU
Apple don't worry too much p3n looks over all icons so he will notice this mistake and wont hurt your score I suggest you bubble it again apple
Topic Starter
Kibbleru

Xgor wrote:

I'm an idiot
to any future BN/QATs the stacked bubble is because he accidentally posted a pop icon on the wrong mapset.
please don't count this one to his BNscore nor punish him if the case of DQ
KSHR
As some of you know, the current official name this artist is Choucho not ちょうちょ. Actually only Choucho is written on the CD scan.
The reason why the official site shows both Choucho and ちょうちょ is, she had uploaded her songs to NicoNicoDouga as ちょうちょ. This just means she was previously known as ちょうちょ, not her current official name.

I hope this can clear up the misunderstanding.
Well you can add ちょうちょ to Tags instead for the search keyword though.
Sekai
And you should add "Lantis" to the tags as well, since that where she works at o.o

Fixed that. so can move this foreword <3
Topic Starter
Kibbleru
ah okay owo
i will change this on my other maps too! (when i get home)

edit: updated!
Sekai
ok everything seems ok to go~ :3


Qualified~
Topic Starter
Kibbleru
yay i broke my curse of always taking more than a month to rank something ;w;
DeletedUser_3044645
gratz buddy.

this was a good lesson on why you should post place holder.
baka sekai orz
lechercheur
hello
kakifly
graaaatzzz \:D
Ayachi-
My stars got ranked
Karen


but this map is full of this rhythm lmao


anyway,gratz! osu needs more Choucho and kibb! :)
pkk

Kagamine Ren wrote:



but this map is full of this rhythm lmao


anyway,gratz! osu needs more Choucho and kibb! :)
meii18

Kagamine Ren wrote:



but this map is full of this rhythm lmao


anyway,gratz! osu needs more Choucho and kibb! :)
he kidding just :p
Topic Starter
Kibbleru

Kagamine Ren wrote:



but this map is full of this rhythm lmao


anyway,gratz! osu needs more Choucho and kibb! :)
lol that was quite a while ago. cuz i used to abuse those extended sliders hard.
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