this needs timing changes. i found that gu's set needed some timing changes so don't rank it yet before that is sorted out.
thanks~Lust wrote:
[Laurier's Extra]
- Try OD7.5 or even OD8, with such high paced play a OD of 7 could cause some playability issues. Also this is an extra, you can take some liberties with the settings change to 8
- 00:00:239 (1,2) - This plays a bit awkward since 1 looks like the next 1/2 slider. The quiet slider end doesn't help much either. fixed
- 00:14:546 (5,1) - Kind of an odd rhythm here especially with the clap hitsound you used at 00:14:546 (5) - 's slider end. Since there is a louder sound is on the slider end, there is a strange transition into 00:15:008 (1) - . I highly recommend that you change it to something like this, much more clear imo
sorry I don't think so.- 00:24:854 (1,2,3,4,5,6) - Having this repeated circle pattern can be a bit hard to read with the changed rhythm. For players that play with non-transparent hitbursts, being able to play this pattern would be quite difficult. Try having the circles a little bit unstacked from eachother, or start an NC on 00:25:469 (4) - so it is more noticeable add NC
Thanks LustLust wrote:
Hi my fiancee, sorry for this but I need to pop this bubble for the following reasons - some of which were pointed out already./yay all Fixed
- Spinners in the lower diffs need a lot more recovery time than what is given currently. In the easy, 00:13:777 (1,1) - the slider appears well before the spinner ends. In the normal, 00:03:931 (1,1,2) - appears before the spinner ends - with the multiple objects appearing here there might be a lot of confusion for newer players. In both cases, there is definitely not enough time between the spinners and the objects that follow.
- The spinner usage in the easy is way more than needed. You would think that spinners will lower the difficulty since the note density is not high right? Well, in the case of the easy you use a lot of spinners which could be quite tiring for your average easy-level player. Keep that in mind, I highly recommend that you map out some of the rhythms. They are poorly placed for the most part. Try revising 00:03:931 (1) - , 00:23:623 (1) - , and 00:53:162 (1) - with either mapping or breaks.
- The timing is kinda questionable. I found that bpm of 194.987 and an offset of 236 works rather well, although finding a second opinion would be recommended
- Well, you don't have any combo colors set but that's not really much of an issue. Take this opportunity to set some if you'd like
Additional Modding
[Hyper][Hard]
- 00:54:700 (1,2,3) - This pause followed by the movement of 2 into 3 can be a bit confusing. I suggest stacking it all on 3 for a clearer play / No now is flow batter.
- 01:05:085 (7,8,9,10,1) - Pretty hard pattern here, players can have their fingers fumbled with a hold on 01:04:854 (6) - followed by 1/4 circles and a movement to 01:05:315 (9,10,1) - . I highly recommend you revise this here / Fixed
- 01:14:931 (8,9,1) - Same issue as above, however here 01:14:931 (8,9) - kills the momentum so the jump to 01:15:162 (1) - becomes quite difficult. Try unstacking 8 and 9 a little bit and aim the flow upwards / Fixed
Lovely maps as always habi! Call me after you finish applying this mod and I'll rebubble, although I'd recommend maybe a mod or two after my own to clear off any rough edges. 9 days seems a bit fast eh?
- 00:54:700 (1,2,3) - Same issue as I mentioned in the hyper / Same Hyper
Let me know if you need any help with applying anything
Laurier wrote:
http://puu.sh/eJqbJ/5c80212eb5.osu
change to 1/3
@Laurier : UpdateRakuen wrote:
Referred the CD page: http://kancolle-anime.jp/goods/?page=cd
It says みいろ , so I guess title is Miiro
Also referred a database commonly used (not official tho): http://vgmdb.net/album/49585
Miiro is written there
Need a clarification where the source is actually referred to.
@Habi call me back after meta and Lust's reb, as you requested me recently
Did you see the CD cover shows "MIIRO 海色" at the right bottom of the picture?Rakuen wrote:
Referred the CD page: http://kancolle-anime.jp/goods/?page=cd
It says みいろ , so I guess title is Miiro
Also referred a database commonly used (not official tho): http://vgmdb.net/album/49585
Miiro is written there
Need a clarification where the source is actually referred to.
@Habi call me back after meta and Lust's reb, as you requested me recently
Thanks!Lust wrote:
re-bubbled
no reply Fixed. thanks No_GuNo_Gu wrote:
[Easy]
00:14:389 (2,1) - this overlap makes a bad effect / I'm not bad
00:17:774 (2) - where the note places shows low sense,neither has vocal or strong beat.I suggest a rhythm like this https://osu.ppy.sh/ss/2568649 / No
00:18:697 (1) - I would place a same rhythm like ^ / No
00:47:774 (4) - should place this 1/2 later if you want to follow the snare,or remove the clap / No
00:50:697 (1,2,3,4) - can you hear music more carefully then reset the hitsound?.. / why
[Normal]
00:24:851 (1) - the end snaps weird,better to stop at 00:25:877 (1/3) / not bad no
[Hard]
00:24:851 (1) - still feel strange weird,but it will go out of 1/1 if stop at 00:25:877.So I think two 1/3 sliders with arrow would work / not sure no
00:37:159 (3,5) - add NC / only (3) NC
00:42:082 (3,5) - ^ / ^
01:19:928 - why leave here empty? / this flow vocal. don't need this note
[Hyper]
00:00:082 (1,2,3) - discussed with Kibbleru and Garven,the span here should be 4 1/6+1 1/8.adding 1/8 will be hard to play,so a 1/6 slider here should work / (1),(2) note delete. so no stream this.
01:19:928 - why leave here empty? / same hard
[Insane]
00:00:082 (1,2,3) - same with Hyper / same hyper diff
thanks modding Kibbleru~Kibbleru wrote:
i was just looking through and found a few things worth mentioning while its popped
00:56:691 - ahh this part in the video is so kawaii =w=
hyper
00:29:697 (1) - may as well end this spinner 00:30:517 - ? / No.... this is flow vocal..
do the same for hard
i think some hitsounds are a bit off i wont mention all of them but i noticed these 2
00:11:389 - 00:13:851 - needs whistles / Sure
laurier's diff has nice hitsounds. so maybe check his for some reference.
insane
00:52:774 (6) - remove clap. add whistle / No.... this drum sound batter.. not vocal flow..
00:52:928 (7) - do the exact opposite ^ remove whistle add clap / same (^)
Update~Laurier wrote:
http://puu.sh/eOViT/2279332c03.osu
thanks mod Easy and Laurier diff all Fixed. no comment Fixed.Kibbleru wrote:
ehh ill do an actual proper mod this time lol..
but no kds since u already gave me
[Insane]
01:24:774 - i know that you follow vocals, but this antijump just doesn't feel right skipping the instrument here.. / No not bad jumping me.
00:10:774 (2) - tbh i think its just better to remove this because the vocals here aren't perfectly snapped to the red tick. / no. why? i like flow vocal.
[Hyper]
00:10:774 (5) - same as insane / same Insane
00:52:774 (7) - uhh... it still sounds alot better if you swapped the hitsounds / no sound drum batter.
00:48:620 (2) - slider end is techinically snapped wrong, the only sounds are on the 1/3s 00:48:876 - 00:48:979 - / hmm this no. is it flow vocal. not bad now~
[Normal]
00:29:697 (1) - since this is a normal diff, why not extend this slider to 00:30:774 - because that's a stronger sound to end on, with both instrument and vocal / Do Slider's some way, there is no way to replace it.
00:48:158 (1,2,3) - you should change this into a 3/2 repeat slider. we had the same problem in laurier's diff 00:48:620 (2) - this slider end is techinically snapped wrong since the only sounds are on the 1/3 ticks at 00:48:876 - and 00:48:979 - / flow vocal.
fyi to any future bats and qats, no gu will not be rebubbling this set. habi has a screenshot of it somewhere i think..
HabiHolic wrote:
thanks mod Easy and Laurier diff all Fixed. no comment Fixed.Kibbleru wrote:
ehh ill do an actual proper mod this time lol..
but no kds since u already gave me
[Hyper]
00:48:620 (2) - slider end is techinically snapped wrong, the only sounds are on the 1/3s 00:48:876 - 00:48:979 - / hmm this no. is it flow vocal. not bad now~ let me go ask around for this just in case. i don't want this to get unranked for a silly reason like this
[Normal]
00:48:158 (1,2,3) - you should change this into a 3/2 repeat slider. we had the same problem in laurier's diff 00:48:620 (2) - this slider end is techinically snapped wrong since the only sounds are on the 1/3 ticks at 00:48:876 - and 00:48:979 - / flow vocal. same
fyi to any future bats and qats, no gu will not be rebubbling this set. habi has a screenshot of it somewhere i think..
thanks Kibbleru!Kibbleru wrote:
rebubbleru
all Fixed!Rakuen wrote:
As requested!LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedGeneral
- Untick widescreen Easy > Hyper
Hard
- 00:05:082 (1) - Possible to space this 1.8x DS?
- 00:55:235 (7) - Swap clap head and tail?
Call me back!
Thanks!Rakuen wrote:
Qualified