Hi my fiancee, sorry for this but I need to pop this bubble for the following reasons - some of which were pointed out already.
Additional Modding
[Laurier's Extra]
Let me know if you need any help with applying anything
- Spinners in the lower diffs need a lot more recovery time than what is given currently. In the easy, 00:13:777 (1,1) - the slider appears well before the spinner ends. In the normal, 00:03:931 (1,1,2) - appears before the spinner ends - with the multiple objects appearing here there might be a lot of confusion for newer players. In both cases, there is definitely not enough time between the spinners and the objects that follow.
- The spinner usage in the easy is way more than needed. You would think that spinners will lower the difficulty since the note density is not high right? Well, in the case of the easy you use a lot of spinners which could be quite tiring for your average easy-level player. Keep that in mind, I highly recommend that you map out some of the rhythms. They are poorly placed for the most part. Try revising 00:03:931 (1) - , 00:23:623 (1) - , and 00:53:162 (1) - with either mapping or breaks.
- The timing is kinda questionable. I found that bpm of 194.987 and an offset of 236 works rather well, although finding a second opinion would be recommended
- Well, you don't have any combo colors set but that's not really much of an issue. Take this opportunity to set some if you'd like
[Laurier's Extra]
- Try OD7.5 or even OD8, with such high paced play a OD of 7 could cause some playability issues. Also this is an extra, you can take some liberties with the settings
- 00:00:239 (1,2) - This plays a bit awkward since 1 looks like the next 1/2 slider. The quiet slider end doesn't help much either.
- 00:14:546 (5,1) - Kind of an odd rhythm here especially with the clap hitsound you used at 00:14:546 (5) - 's slider end. Since there is a louder sound is on the slider end, there is a strange transition into 00:15:008 (1) - . I highly recommend that you change it to something like this, much more clear imo
- 00:24:854 (1,2,3,4,5,6) - Having this repeated circle pattern can be a bit hard to read with the changed rhythm. For players that play with non-transparent hitbursts, being able to play this pattern would be quite difficult. Try having the circles a little bit unstacked from eachother, or start an NC on 00:25:469 (4) - so it is more noticeable
- 00:54:700 (1,2,3) - This pause followed by the movement of 2 into 3 can be a bit confusing. I suggest stacking it all on 3 for a clearer play
- 01:05:085 (7,8,9,10,1) - Pretty hard pattern here, players can have their fingers fumbled with a hold on 01:04:854 (6) - followed by 1/4 circles and a movement to 01:05:315 (9,10,1) - . I highly recommend you revise this here
- 01:14:931 (8,9,1) - Same issue as above, however here 01:14:931 (8,9) - kills the momentum so the jump to 01:15:162 (1) - becomes quite difficult. Try unstacking 8 and 9 a little bit and aim the flow upwards
- 00:54:700 (1,2,3) - Same issue as I mentioned in the hyper
Let me know if you need any help with applying anything