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Mayama Rika - Liar Mask

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wendao

Sky Trias wrote:

  • [ wendao's Extra]

  1. 02:51:238 (11) - unsnapped slider (end) 1/16
  2. unsnapped inherited (green) section at 02:51:550 - snap to 02:51:571 ^
  3. 02:21:571 (1,2) - swap? Ctrl+G but keep the flow before kept
  4. 04:38:903 (1) - This spinner is 9333 ms long, which is longer than 7500 ms; it may get tiring to play happy30 get rekt || kept
  • [Inconsistency in Kiai Times]
    [wendao's Extra]
    1. Kiai #1: Starts on 00:55:573, ends on 01:16:406
    2. Kiai #2: Starts on 01:16:740, ends on 01:19:573
    3. Kiai #3: Starts on 01:47:573, ends on 01:52:906
    4. Kiai #4: Starts on 02:11:571, ends on 02:32:571
    5. Kiai #5: Starts on 02:32:738, ends on 02:35:571
    6. Kiai #6: Starts on 02:56:904, ends on 03:07:071
    7. Kiai #7: Starts on 03:42:903, ends on 03:43:070
    8. Kiai #8: Starts on 03:45:570, ends on 03:48:237
    9. Kiai #9: Starts on 03:50:903, ends on 03:52:737
    10. Kiai #10: Starts on 03:53:570, ends on 04:04:236
    11. Kiai #11: Starts on 04:04:570, ends on 04:25:070
    12. Kiai #12: Starts on 04:25:403, ends on 04:28:236

it's not a problem for GD mapper (I did the same here)

  • [AIMOD Says]

  1. For Easy & wendao's Extra


that's not really a problem
umm... no changes, thanks :lol:

added some hitsound, pls update :oops:
Topic Starter
Setsurei

wendao wrote:

added some hitsound, pls update :oops:
done
Demo
Sup! owo/
So here's my attempt! owo

Normal

00:50:907 - Remove slider
00:50:907 - Slider starts, 00:51:241 - Slider ends
At 00:51:574 - 00:51:907 - 00:52:241 - 00:52:574 - Add hit circles
Shift slider 01:12:906 (1), to 01:12:740
01:13:240 - Add hit circle
01:32:573 - Add hit circle
01:33:906 - Remove hit circle
01:35:240 - Add hit circle
01:38:573 - Add hit circle
01:39:240 - Remove hit circle
01:40:573 - Add hit circle
01:48:573 - Add hit circle
04:04:903 - 04:05:070 - Add hit circles

Hard

00:48:907 (2) - Remove reverse slider so it ends at 00:49:241
00:49:574 - Add hit circle
00:49:907 (3) - Remove reverse slider so it ends at 00:50:241
00:50:574 - Add hit circle
01:13:740 - Add hit circle
01:14:073 - remove hit circle and shift slider from 01:14:240 to 01:14:073 and remove reverse so it ends at 01:14:406
01:14:573 - 01:14:740 - 01:14:906 - Add hit circles
Extend slider at 01:47:573 (1) up to 01:48:073
02:16:738 - Add hit circle
04:26:570 (3) - Make it a reverse slider and remove hit circle from 04:26:903

Insane

Remove slider from 01:05:906 and add hit circles at 01:05:906 - 01:06:073
Remove slider from 01:07:240 and add hit circle
Add slider at 01:07:406 that extends up to 01:07:740
End slider at 01:11:156 so remove circle at 01:11:240 maybe?..
Extend slider 02:12:238 (3) up to 02:12:571 and remove hit circle at 02:12:571
02:13:405 - Add hit circle

So that summs all i can do i up!
Hope it's of any use! :)
Topic Starter
Setsurei

DemoNoidX wrote:

Normal

00:50:907 - Remove slider
00:50:907 - Slider starts, 00:51:241 - Slider ends
At 00:51:574 - 00:51:907 - 00:52:241 - 00:52:574 - Add hit circles
00:50:907 (3) - on this part, I follow the violin
Shift slider 01:12:906 (1) - , to 01:12:740 - ok, and I lenghten the slider to 01:13:240 -
01:13:240 - Add hit circle because this is Normal diff, I preder a slider rather than HC ^
01:32:573 - Add hit circle a faint sound, so I don't add
01:33:906 - Remove hit circle a strong beat
01:35:240 - Add hit circle same reason, faint
01:38:573 - Add hit circle ^
01:39:240 - Remove hit circle same reason, strong
01:40:573 - Add hit circle faint
01:48:573 - Add hit circle ^
04:04:903 - 04:05:070 - Add hit circles emphasize the cymbal sound there, so a pause looks cool

Hard

00:48:907 (2) - Remove reverse slider so it ends at 00:49:241 I prefer reverse
00:49:574 - Add hit circle ^
00:49:907 (3) - Remove reverse slider so it ends at 00:50:241 ^
00:50:574 - Add hit circle ^
01:13:740 - Add hit circle following the vocal here so I don't add, also 4 HCs in a row are too crowded here, the kiai is not as intense as the last one
01:14:073 - remove hit circle and shift slider from 01:14:240 to 01:14:073 and remove reverse so it ends at 01:14:406 it sounds weird, so I prefer not to change
01:14:573 - 01:14:740 - 01:14:906 - Add hit circles
Extend slider at 01:47:573 (1) up to 01:48:073 follow the violin sound, also those multiple HCs are overmapped
02:16:738 - Add hit circle faint sound
04:26:570 (3) - Make it a reverse slider and remove hit circle from 04:26:903 a strong beat on 04:26:903 (4) - so I prefer not to change

Insane

Remove slider from 01:05:906 and add hit circles at 01:05:906 - 01:06:073 I want to preserve a pattern here 01:05:573 (2,3) -
Remove slider from 01:07:240 and add hit circle
Add slider at 01:07:406 that extends up to 01:07:740 -
ok, sounds nice
End slider at 01:11:156 so remove circle at 01:11:240 maybe?.. I don't get what you mean here, since that's a stream part
Extend slider 02:12:238 (3) up to 02:12:571 and remove hit circle at 02:12:571 ok
02:13:405 - Add hit circle added
thanks for mod! - updated
theramdans
m4m reply!

omg what a handsome easy diff lol :3
01:27:240 (1,2) - flow being cut a bit, move 2 (and 3 too, because it blankets) upper-right, like 279||139
02:56:404 (2) - maybe a break after this? not sure orz
04:21:570 (3,4) - curve either or both of them
00:12:909 (3) - move this a little bit to left so it elongates from the previous (2)
00:22:574 (5,6) - seems like you overlooked this, stack them properly
00:40:907 (1) - NC? coz the beginning of vocal is strong, and it is the 3/4 part , it is so noticeable
00:41:907 (1) - un-NC, instead NC at 00:42:907 -
00:45:907 (2,3) - seems like you overlooked this, stack them properly (minor ftw but noticeable)
01:12:906 (1) - make this and the following (2) look like this, it follows the vocal better
01:34:240 (3) - NC here, I feel it makes the NC-ing consistent in this part (every 2 notes)
01:54:572 (2,3) - this blanket almost overlap! lol~
02:27:404 (5) - NC, because the combo became too long here
02:34:071 (6) - NC, same reason^
02:35:238 (4) - move a bit to the right, so the flow 'opens' towards that way
03:04:904 (3) - NC, because it is already another verse of the crazy violin part :p
03:15:571 (3) - NC, because loooooooooooong sliders :D
00:10:109 (1) - y to 203
00:33:241 (4,5) - seems like you overlooked this, stack them properly (minor ftw but noticeable)
01:11:740 (1,2) - fix blanket
01:13:073 (4,5) - ^
01:16:240 (5) - move to 86||143
01:17:073 (1,2) - fix blanket (kinda minor)
01:32:240 (2) - y to 92
01:46:906 (5) - y to 24
02:01:905 (3) - x to 132
02:04:905 (1) - y to 232
02:19:905 (1,2) - fix blanket (very minor)
02:27:904 (3) - move 331||327
03:02:238 (1) - y to 164
03:40:237 - have a beat here, then move the spinner 1/2 , 1/3, or 1/6 further away
03:59:070 (2,3) - fix blanket (very minor)
04:02:570 (5,6) - ^
04:30:903 (1,2) - ^
O.O No Breaks
03:02:238 - to 03:06:154 - I think the amount of streams can be reduced a little by putting a few 1/4 repeat sliders, buuuut it is your call to make decision
It fits the crazy violin though lol
04:21:736 (5,6) - try ctrl+g this
04:22:070 (7) - ^
04:38:653 (4) - NC ?
O.O No Breaks too

I didnt look at the extra, sorry wendao :p , Im tired OTL
good luck! What an artistic map!
SETSU SO PRO OMG
wendao
omg r00d
Topic Starter
Setsurei

theramdans wrote:

[Easy]omg what a handsome easy diff lol :3 lol
01:27:240 (1,2) - flow being cut a bit, move 2 (and 3 too, because it blankets) upper-right, like 279||139 moved, also did on the last part
02:56:404 (2) - maybe a break after this? not sure orz ok
04:21:570 (3,4) - curve either or both of them I want to preserve the edgy part here lol
[Normal]00:12:909 (3) - move this a little bit to left so it elongates from the previous (2) lol this one is on purpose so it will be exactly in the middle of the screen to prepare spinner
00:22:574 (5,6) - seems like you overlooked this, stack them properly ok
00:40:907 (1) - NC? coz the beginning of vocal is strong, and it is the 3/4 part , it is so noticeable ^
00:41:907 (1) - un-NC, instead NC at 00:42:907 - ^
00:45:907 (2,3) - seems like you overlooked this, stack them properly (minor ftw but noticeable) fixed
01:12:906 (1) - make this and the following (2) look like this, it follows the vocal better ok
01:34:240 (3) - NC here, I feel it makes the NC-ing consistent in this part (every 2 notes) fixed some NC on my own pattern
01:54:572 (2,3) - this blanket almost overlap! lol~ shifted the middle point a bit
02:27:404 (5) - NC, because the combo became too long here ok
02:34:071 (6) - NC, same reason^ ^
02:35:238 (4) - move a bit to the right, so the flow 'opens' towards that way I fix the previous instead of this one
03:04:904 (3) - NC, because it is already another verse of the crazy violin part :p ok
03:15:571 (3) - NC, because loooooooooooong sliders :Dlol ok
[Hard]00:10:109 (1) - y to 203 ok
00:33:241 (4,5) - seems like you overlooked this, stack them properly (minor ftw but noticeable) fixed
01:11:740 (1,2) - fix blanket ^
01:13:073 (4,5) - ^ ^
01:16:240 (5) - move to 86||143 ok
01:17:073 (1,2) - fix blanket (kinda minor) fixed
01:32:240 (2) - y to 92 ^
01:46:906 (5) - y to 24 ^
02:01:905 (3) - x to 132 ^
02:04:905 (1) - y to 232 ^
02:19:905 (1,2) - fix blanket (very minor) ^
02:27:904 (3) - move 331||327 ^
03:02:238 (1) - y to 164 ^
03:40:237 - have a beat here, then move the spinner 1/2 , 1/3, or 1/6 further away prefer 1/4 though
03:59:070 (2,3) - fix blanket (very minor) fixed
04:02:570 (5,6) - ^ ^
04:30:903 (1,2) - ^ ^
O.O No Breaks yes
[Insane]03:02:238 - to 03:06:154 - I think the amount of streams can be reduced a little by putting a few 1/4 repeat sliders, buuuut it is your call to make decision
It fits the crazy violin though lol lol I'll let this be
04:21:736 (5,6) - try ctrl+g this imo the flow can be seen if I preserve this
04:22:070 (7) - ^ flow on this 04:22:070 (7,8,9) -
04:38:653 (4) - NC ? ok
O.O No Breaks too yes [2] (8
thanks for mod! - updated

wendao wrote:

omg r00d
lol
JeZag
Scrub modder here on behalf of GodRaika's queue >.<

00:04:909 I want to click this beat... shorten 00:03:709 (3) - to 2/1 slider and add a hitcircle?
00:35:574 (2) - Can you make this point towards 00:36:908 (1)?
idk how beginners think, but it would be helpful if the slider led the mouse to the right direction (bc all n00bs use mouse right? jkjk)
00:36:908 (1,2) - Some angst here because they don't point towards the next slider
00:54:240 (3) - I'd prefer this as 1/1 so I can click 00:54:907 as a hitcircle (bsides a 1/2 slider fits the guitar better)
00:58:240 (1) - You can change polarity (https://www.youtube.com/watch?v=53PkFLrK8Ws) by ending this on 00:59:073
00:59:573 (2) move this onto 00:59:406 afterwards (fits music a lot better)
01:03:573 (1,2,3,4) - Change the polarity so it gets on the red ticks (fits music better)
https://osu.ppy.sh/ss/2563951 Something like this?
01:10:906 (3,1) - Polarity problems: somehow add something 01:11:073 for better readability (best option: 1/2 slider?)
01:30:240 (1,1) - Doesn't flow QQ
01:42:240 (1,2,1,2,3) - The hitsounds make this spot sound invisible; something players hate (make it louder plssss)
01:52:906 (1,2,3,4,1,2,3) - Same inaudible hitsound
02:00:905 (1,2) - These are good, so why aren't 02:02:905 (3,1,1)? The downbeat needs at least some sound >.<
02:11:571 (1,2) - Change polarity again
suggestion https://osu.ppy.sh/ss/2564091
02:14:238 (1,2) - Change polarity and make 02:15:405 (2) end at 02:16:238 and hitcircle at 02:16:571 pls
suggestion http://osu.ppy.sh/ss/2564111
02:19:238 feels like its missing a hitcircle especially after tons of 1/1 slider mapping at 02:16:905 (1,2,3)
02:31:571 (4,1) - An issue on polarity (add a hitcircle on 02:32:404?)
02:47:571 (3,1) - Ewww if you can make a better blanket, plz do :P
02:52:904 (1) - Make this 1/1 otherwise you're advertising for something on 02:53:404 that doesn't exist, making it sound awk
02:54:238 (3,1) - Polarity issues
03:01:071 (4,1) - ^^^
03:12:238 Song is literally begging for a note here (might not have vocals, but it feels right >.<)
03:14:237 (2,3) - Iffy flow 03:15:571 (3) looks nice but might not be nice to play for beginner
03:18:238 (1) - If you control + G this you can tell that the 03:15:571 (3) blanket before isn't that good
03:29:238 (4,1) - rip flow also missing whistle on head
I would shorten 03:29:238 (4) to 2/1 slider instead of 3/1 and add something at 03:30:238 to click (also remap a bit for flow)
suggestion https://osu.ppy.sh/ss/2564181 (you have to remap 03:30:904 (1,2) as well to fit distance snap)
03:32:904 Hitcircle here plz
03:34:238 (5) - Aimed towards 03:36:238 (1)?
03:36:238 (1,2) - This is a bit off perfect symmetry; 03:37:237 (2) needs to be up a bit more
03:41:570 (2) - Again, make this 1/1 and add 03:42:237
03:42:903 (1,2) - Change polarity for song
suggestion http://osu.ppy.sh/ss/2564211
03:45:570 (3) - Maybe have this end on 03:46:737 but I'm afraid of polarity
03:50:903 (2,3,4) - Make this on red ticks again blah blah blah (and extend 03:52:070 (4) ofc)
suggestion https://osu.ppy.sh/ss/2564227
04:05:570 (1) - Awk bc song says it should start 04:05:403
(I get how you use 04:04:236 (3) finish as like a grand pause, but the break is just awkward at 04:05:403)
04:06:903 (2,3) - Red tick stuff also 04:08:070 (3) cannot be repeated slider if red tick stuff were to work out
suggestion http://osu.ppy.sh/ss/2564255 (04:06:903 (2) is cut short and 04:09:570 (1) reworked)
04:24:903 (1) - 1/2 and 04:25:570 (2) on 04:25:403
04:25:403 (2) - Plz break this up and map it because it makes note density from 04:26:903 (3,4) look awkward
suggestion http://osu.ppy.sh/ss/2564279
04:37:570 (3) - Make the timing point start at the spinner because this slider tail should be heard
whew!
00:03:309 (3) - whistle?
00:04:509 (5) - whistle on slider tail?
00:08:509 (1,2,3,4,5,1,2,3) - Tweak things up a bit so you don't sacrifice flow to get 00:12:909 (3) on the center
00:39:908 (2,1) - Questionable flow (aka none x_x)
00:50:907 (3) - This is just lazy: if you were really mapping out the piano/harp/whatever you would have made 00:48:907 (1) one big slider too
pls make 3 1/1 sliders instead
01:00:906 (1) - Looks weird: use red anchor points
01:04:073 (2,3) - Same: use red anchors to make it more cutting edge i guess...
01:04:740 (3) - Don't like the flow to 01:05:573 (4)
01:08:906 (1) - 1/1 then hitcircle at 01:09:406
01:40:906 (3) - Questionable flow to and from this slider
01:42:240 (1,2,3,4,1,2,3,4) - Again inaudible stuff
01:52:906 (1) - 02:08:905 (3) Inaudible yeh
02:20:071 (2,3) - Polarity issue
03:10:238 (3) - Add other points so it doesn't look like a 2012 slider ( https://osu.ppy.sh/ss/2564359 pls )
03:12:904 (1,3) - Since these are 1/1 add stuff at 03:13:904 and 03:15:238 (softer hitsounds on these ofc if you want to emphasize base)
04:15:903 (3,4,5,6) - What happened to red tick mapping?
04:23:570 Even though there is no main vocal, this pause is awkward
suggestion https://osu.ppy.sh/ss/2564415
00:16:908 (4,1) - icky flow
00:31:574 (1) - Sounds akw because it ends "too early" would recommend ending on a later 1/3 or 1/4 tick
00:35:908 (5) - Awk stuff just relook at song and remap the rhythm plz
suggestion https://osu.ppy.sh/ss/2564465
00:50:907 (1,2) - Different plz (the copy paste is strong) instead, make 3 1/1 sliders without repeat
00:52:907 (3) - See if you can map this to center
01:01:906 (3,4) - Polarity issue
01:31:573 (1,2) - Not a good stack
01:42:240 (1) - Starting here inaudible stuff
01:47:573 (1,5) - Feel like these should be longer imo
01:52:018 (3) - Make this a 1/3 slider and add a 2/3 slider at 01:52:240
suggestion https://osu.ppy.sh/ss/2564519
01:52:906 (1) - Inaudible stuff
02:15:738 (4) - This being the only "hard" and unpredictable thing in your map will make many hard FCers mad lol
02:23:238 (3) - Map the red tick for vocal
02:26:404 (4) - What's the point of this? not in music (i think)
02:34:071 (4) - Red anchor pls
03:03:571 (2) - Better flow if you ctrl+G
03:13:571 (2) - Should repeat; right now it sounds weird
03:14:904 (4) - Same
03:26:238 (1,2,3,4) - Huge note density here but almost none at 03:28:238 (1,2). Why?
03:38:237 (1,2,3,4,5,6) - Redo your pentagon so that 03:40:237 (6) ends on center without having to stack
03:49:237 (3,4) - Map the red ticks instead for vocals ( I get you're going for symmetry but its boring for the players to be just clicking 1/1 hitcircles )
03:54:570 (3) - Red tick pls
04:10:570 (3) - ^^^
04:22:236 (1) - Use red anchors pls the blanket right now doesn't look good
04:38:653 (1) - The head should be loud but the tail should not; change the timing point
04:39:070 (1) - Remove clap?
00:24:130 (2,3) - pls make this double tap closer together x_x (in fact, make all your double taps closer together plzzz)
Gave up orz song's too long and I'm too tired
This is too pro for a pleb like me
I can still try tho
00:28:408 (6,7,8) - More flow on these notes instead of stack?
00:36:908 (1) - Stuff about inaudible in this section
00:53:740 (6,7) - Make this into a 1/4 slider to distinguish 00:53:907 (8,9,10,11) from 00:53:407 (4,5,6,7) (judging by your hitsounds and it's more readable)
00:54:907 (1) - Faster SV and more wild? (just like the guitar)
01:52:906 (1) - Inaudible stuff
03:13:904 (5) - Shorten this because imo 03:14:182 should be clicked, not slider tail
03:15:238 (5) - ^^^
04:01:903 (2) - The only flow in your map that sort of bothers me lol
04:07:736- Can this be clicked?
GG so intense

Good luck for a rank! :D
wendao

JeZag wrote:

Extra
This is too pro for a pleb like me
I can still try tho
00:28:408 (6,7,8) - More flow on these notes instead of stack? keep
00:36:908 (1) - Stuff about inaudible in this section still following the vocal tho
00:53:740 (6,7) - Make this into a 1/4 slider to distinguish 00:53:907 (8,9,10,11) from 00:53:407 (4,5,6,7) (judging by your hitsounds and it's more readable) great 8-)
00:54:907 (1) - Faster SV and more wild? (just like the guitar) I like slowdown slider :?
01:52:906 (1) - Inaudible stuff same as above
03:13:904 (5) - Shorten this because imo 03:14:182 should be clicked, not slider tail It'll be weird, since 03:13:571 (4,5) - had 1/1 distance snap, so keep
03:15:238 (5) - ^^^ ^^^
04:01:903 (2) - The only flow in your map that sort of bothers me lol :(
04:07:736 - Can this be clicked? umm... it's just... a variation 'what should be click'd and what should not be' :roll:
GG so intense
THANKS!!

http://puu.sh/eKUKN.zip
Topic Starter
Setsurei

JeZag wrote:

00:04:909 I want to click this beat... shorten 00:03:709 (3) - to 2/1 slider and add a hitcircle? oki
00:35:574 (2) - Can you make this point towards 00:36:908 (1)? changed
idk how beginners think, but it would be helpful if the slider led the mouse to the right direction (bc all n00bs use mouse right? jkjk)
00:36:908 (1,2) - Some angst here because they don't point towards the next slider uh, the DS..
00:54:240 (3) - I'd prefer this as 1/1 so I can click 00:54:907 as a hitcircle (bsides a 1/2 slider fits the guitar better) this one is kinda too crowded for Easy
00:58:240 (1) - You can change polarity by ending this on 00:59:073 ok
00:59:573 (2) move this onto 00:59:406 afterwards (fits music a lot better) ^
01:03:573 (1,2,3,4) - Change the polarity so it gets on the red ticks (fits music better) ok
01:10:906 (3,1) - Polarity problems: somehow add something 01:11:073 for better readability (best option: 1/2 slider?) ok
01:30:240 (1,1) - Doesn't flow QQ orz, long pause I think its ok
01:42:240 (1,2,1,2,3) - The hitsounds make this spot sound invisible; something players hate (make it louder plssss) okay
01:52:906 (1,2,3,4,1,2,3) - Same inaudible hitsound uuh, increase the volume then
02:00:905 (1,2) - These are good, so why aren't 02:02:905 (3,1,1)? The downbeat needs at least some sound >.< if you listen to the song without any objects, it is clear that the part there is louder than the rest
02:11:571 (1,2) - Change polarity again ok
02:14:238 (1,2) - Change polarity and make 02:15:405 (2) end at 02:16:238 and hitcircle at 02:16:571 pls ^
02:19:238 feels like its missing a hitcircle especially after tons of 1/1 slider mapping at 02:16:905 (1,2,3) added
02:31:571 (4,1) - An issue on polarity (add a hitcircle on 02:32:404?) ½ beat will be hard for Easy
02:47:571 (3,1) - Ewww if you can make a better blanket, plz do :Plol this one is ok like this
02:52:904 (1) - Make this 1/1 otherwise you're advertising for something on 02:53:404 that doesn't exist, making it sound awk ok changed
02:54:238 (3,1) - Polarity issues same reason as 02:47:571 (3,1) -
03:01:071 (4,1) - ^^^ ^
03:12:238 Song is literally begging for a note here (might not have vocals, but it feels right >.<) >begging, lol ok added
03:14:237 (2,3) - Iffy flow 03:15:571 (3) looks nice but might not be nice to play for beginner sad ): - preserve this for a while
03:18:238 (1) - If you control + G this you can tell that the 03:15:571 (3) blanket before isn't that good fixed
03:29:238 (4,1) - rip flow also missing whistle on head D: on purpose
I would shorten 03:29:238 (4) to 2/1 slider instead of 3/1 and add something at 03:30:238 to click (also remap a bit for flow) changed flow to something else
03:32:904 Hitcircle here plz ok
03:34:238 (5) - Aimed towards 03:36:238 (1)? kk
03:36:238 (1,2) - This is a bit off perfect symmetry; 03:37:237 (2) needs to be up a bit more moved
03:41:570 (2) - Again, make this 1/1 and add 03:42:237 prefer 2/1
03:42:903 (1,2) - Change polarity for song ok
03:45:570 (3) - Maybe have this end on 03:46:737 but I'm afraid of polarity this one is ok imo
03:50:903 (2,3,4) - Make this on red ticks again blah blah blah (and extend 03:52:070 (4) ofc) kk
04:05:570 (1) - Awk bc song says it should start 04:05:403 changed
(I get how you use 04:04:236 (3) finish as like a grand pause, but the break is just awkward at 04:05:403) )):
04:06:903 (2,3) - Red tick stuff also 04:08:070 (3) cannot be repeated slider if red tick stuff were to work out I'll preserve this, because (3) is following the violin
04:24:903 (1) - 1/2 and 04:25:570 (2) on 04:25:403 ok
04:25:403 (2) - Plz break this up and map it because it makes note density from 04:26:903 (3,4) look awkward changed
04:37:570 (3) - Make the timing point start at the spinner because this slider tail should be heard moved
whew! \hurray/
00:03:309 (3) - whistle? uh no, pattern of hitsound is 1-3 not, 1-3-4
00:04:509 (5) - whistle on slider tail? ^
00:08:509 (1,2,3,4,5,1,2,3) - Tweak things up a bit so you don't sacrifice flow to get 00:12:909 (3) on the center done
00:39:908 (2,1) - Questionable flow (aka none x_x) lol this one was semi-blanketing the body
00:50:907 (3) - This is just lazy: if you were really mapping out the piano/harp/whatever you would have made 00:48:907 (1) one big slider too I'm not lazy ): - btw this was following my anime size ver, but different shape - since if I change it to spinner there will have recovery problem
pls make 3 1/1 sliders instead
01:00:906 (1) - Looks weird: use red anchor points my ultimate S slider D:
01:04:073 (2,3) - Same: use red anchors to make it more cutting edge i guess... same ^
01:04:740 (3) - Don't like the flow to 01:05:573 (4) I'll preserve this for a while since the (4) blankets the (3)
01:08:906 (1) - 1/1 then hitcircle at 01:09:406 too crowded with ½ beats
01:40:906 (3) - Questionable flow to and from this slider blanket ):
01:42:240 (1,2,3,4,1,2,3,4) - Again inaudible stuff kk change to 50%
01:52:906 (1) - 02:08:905 (3) Inaudible yeh ^
02:20:071 (2,3) - Polarity issue this one is alright imo, since this is Normal
03:10:238 (3) - Add other points so it doesn't look like a 2012 slider ( https://osu.ppy.sh/ss/2564359 pls ) lol done
03:12:904 (1,3) - Since these are 1/1 add stuff at 03:13:904 and 03:15:238 (softer hitsounds on these ofc if you want to emphasize base)
04:15:903 (3,4,5,6) - What happened to red tick mapping? changed (3) to ½
04:23:570 Even though there is no main vocal, this pause is awkward added but different pattern
00:16:908 (4,1) - icky flow D: there's a pause there so imo its alright
00:31:574 (1) - Sounds akw because it ends "too early" would recommend ending on a later 1/3 or 1/4 tick if you listen carefully there's a sound at the ½ beat
00:35:908 (5) - Awk stuff just relook at song and remap the rhythm plz I put the storng beat on the head, eventhough this one 00:35:908 - is a strong beat, but I can't use 2 HC on 00:35:797 (2) - because ½ stream will be too hard for Hard. also, there's no beat on 00:36:130 - . decided not to add 00:36:463 - so the transition between ½ and ¼ are clear
00:50:907 (1,2) - Different plz (the copy paste is strong) instead, make 3 1/1 sliders without repeat changed
00:52:907 (3) - See if you can map this to center okok
01:01:906 (3,4) - Polarity issue this is Hard, so its ok
01:31:573 (1,2) - Not a good stack fixed
01:42:240 (1) - Starting here inaudible stuff increased the vol
01:47:573 (1,5) - Feel like these should be longer imo imo its fine as it is
01:52:018 (3) - Make this a 1/3 slider and add a 2/3 slider at 01:52:240 changed, also didn't add 01:52:684 - because same reason as above
01:52:906 (1) - Inaudible stuff vol up
02:15:738 (4) - This being the only "hard" and unpredictable thing in your map will make many hard FCers mad lol lol what to do the violin there is awesome
02:23:238 (3) - Map the red tick for vocal idk if I should add, sounds weird orz
02:26:404 (4) - What's the point of this? not in music (i think) should be a stream there, but because this is hard, I change it to slider
02:34:071 (4) - Red anchor pls )): my S slider orz
03:03:571 (2) - Better flow if you ctrl+G uuuh
03:13:571 (2) - Should repeat; right now it sounds weird ok
03:14:904 (4) - Same ^
03:26:238 (1,2,3,4) - Huge note density here but almost none at 03:28:238 (1,2). Why? I follow the vocal
03:38:237 (1,2,3,4,5,6) - Redo your pentagon so that 03:40:237 (6) ends on center without having to stack changed to hex
03:49:237 (3,4) - Map the red ticks instead for vocals ( I get you're going for symmetry but its boring for the players to be just clicking 1/1 hitcircles ) added halves
03:54:570 (3) - Red tick pls kk
04:10:570 (3) - ^^^ ^
04:22:236 (1) - Use red anchors pls the blanket right now doesn't look good this is on purpose orz
04:38:653 (1) - The head should be loud but the tail should not; change the timing point kk
04:39:070 (1) - Remove clap? why
00:24:130 (2,3) - pls make this double tap closer together x_x (in fact, make all your double taps closer together plzzz) due to different beats, there are various beats => ½, ⅓, and ¼ - it is hard to differentiate
Gave up orz song's too long and I'm too tired lol, I really appreciate your mod. changed some volumes and the last greentick
thanks for mod! - updated everything

wow wendao thanks for star
batwoman3

Setsurei wrote:

This beatmap was submitted using in-game submission on Wednesday, January 07, 2015 at 2:27:46 PM

Artist: Mayama Rika
Title: Liar Mask
Source: アカメが斬る!
Tags: Akame ga Kill! kiru 2nd Opening second WHITE FOX Square Enix Full wendao2000 Harez
BPM: 150
Filesize: 10815kb
Play Time: 04:44
Difficulties Available:
  1. Easy (1.48 stars, 241 notes)
  2. Hard (3.03 stars, 540 notes)
  3. Insane (4.98 stars, 803 notes)
  4. Normal (1.99 stars, 363 notes)
  5. wendao's Extra (5.33 stars, 1075 notes)


Download: Mayama Rika - Liar Mask
Information: Scores/Beatmap Listing
---------------
Akame ga Kill! 2nd Opening Full ver. \:D/ (the anime size ver: http://osu.ppy.sh/s/222671)

decided to map this full because Mayama Rika and the song is awesome
(not intended to upload the PV, I'm looking for someone to make the SB instead
I'm too lazy to make one lol. PM me if you're interested)

by me
by
wendao
00:36:463 - maybe here you can add another note like the 2nd one you did, hard diff
wendao
(?)
Demo
I'm gonna guess he's trying to say to add a HC here 00:36:491 - and here 00:36:658 - in the hard diff so it kinda goes with the beat? o-o
...Just assuming! c:
Topic Starter
Setsurei

DemoNoidX wrote:

I'm gonna guess he's trying to say to add a HC here 00:36:491 - and here 00:36:658 - in the hard diff so it kinda goes with the beat? o-o
...Just assuming! c:
that's a ⅓ beat, not ¼
there's a sound here 00:36:463 - and reason is the same as what the previous mod here:

Setsurei wrote:

JeZag wrote:

00:35:908 (5) - Awk stuff just relook at song and remap the rhythm plz I put the storng beat on the head, eventhough this one 00:35:908 - is a strong beat, but I can't use 2 HC on 00:35:797 (2) - because ⅓ stream will be too hard for Hard. also, there's no beat on 00:36:130 - . decided not to add 00:36:463 - so the transition are clear
thanks for checking anyway
Ciyus Miapah
wow ._.
scanter
hey as your request.

Easy
  1. 02:08:905 - volume is really low. I recommend at least turn up 40%


Normal
  1. 00:35:574 (3,4) - it is really uncomfortable to play. I can't catch what rhythm you followed. couldn't be better if you change this just 1/1 repeated slider one.


Hard
  1. 01:08:240 (5) - HP bar little touched
  2. 02:20:571 (3,4) - it doesn't supported by anything. what about this rhythm? look at 3~5
  3. 04:31:403 (3,4,5,6) - the number of clicks here seems pretty high considering even the kiai doesn't have stuff like this, it would better for more sliders here


Insane

  • I'm sorry, but I want to say map's SV is quite a bit low compared with traditional insane SV. so I'm afraid to say many things. because, I have scarcely no experience to deal with low SV map. so I'm just gonna tell you things that I catched noticeable.
  1. 00:32:574 (4) - it doesn't supported by anything sounds. I recommend following vocals, so how about increasing this to 00:32:824 here?
  2. 02:22:238 (1) - a little uncomfortable to play imo. what about Ctrl + G?
  3. 02:32:404 (2) - um. don't you think it is really big jump?
  4. 02:53:904 (4) - not 3/4, but 1/2. downbeat is already ended to 02:54:071 here


wendao's Extra
  1. 01:05:906 (5,6,7,8) - it has no reason to decrease distance. it is much better to hear and play for you to add decrescendo like this.
  2. 01:11:073 (8) - every sound of here is turning down, so just a circle is much better to play. after you did like 01:16:406 (8) this.
  3. 01:19:740 - Normal sample set is much better than drum
  4. 01:26:073 (12,1,2) - its rhythm seems to quite a bit messy. I can't catch that what rhythm you followed. how about changing like this? look at 12,1,2
  5. 01:30:240 (1) - I want to esteem your mapping style, but SV changing width is really large. it is really easy to lead 100 or else bad something. how about changing this at least x0.5?
  6. 02:46:238 - it seems useless timing. there is same timing that before already existed
  7. 02:50:571 (7,8,9,10) - a little uncomfortable to play. what about this?
  8. 03:19:738 (1) - finish?
  9. 04:19:903 - same opinion as 02:46:238
  10. 04:27:486 (3) - this one seems to overmapped. I recommend delete this
  11. 04:38:903 (1) - how about adding decrescendo like this? now isn't good to finish the song really.



GL ;)
wendao
http://puu.sh/f5HTD.zip

most changed, also remapped 'after-reff' part

thank you so much scanter!
Topic Starter
Setsurei

scanter wrote:

Easy
  1. 02:08:905 - volume is really low. I recommend at least turn up 40% uh oh, I forgot that part, lol thanks. increased to 50% since the other diffs are using 50%


Normal
  1. 00:35:574 (3,4) - it is really uncomfortable to play. I can't catch what rhythm you followed. couldn't be better if you change this just 1/1 repeated slider one. it was once 1/1 repeat lol, well change it back to it since it is easier


Hard
  1. 01:08:240 (5) - HP bar little touched moved
  2. 02:20:571 (3,4) - it doesn't supported by anything. what about this rhythm? look at 3~5 changed, nice sound
  3. 04:31:403 (3,4,5,6) - the number of clicks here seems pretty high considering even the kiai doesn't have stuff like this, it would better for more sliders here ok, changed (4,5) to slider


Insane

  • I'm sorry, but I want to say map's SV is quite a bit low compared with traditional insane SV. so I'm afraid to say many things. because, I have scarcely no experience to deal with low SV map. so I'm just gonna tell you things that I catched noticeable. the reason I use low SV: I can use high DS without trouble, the slider multiplier works better on lower SV too since I really need slow sliders
  1. 00:32:574 (4) - it doesn't supported by anything sounds. I recommend following vocals, so how about increasing this to 00:32:824 here? I am following a strong sound 00:32:686 - here
  2. 02:22:238 (1) - a little uncomfortable to play imo. what about Ctrl + G? ok
  3. 02:32:404 (2) - um. don't you think it is really big jump? imo this is suitable
  4. 02:53:904 (4) - not 3/4, but 1/2. downbeat is already ended to 02:54:071 here changed
thanks for mod! - updated everything
AllStar12

  • Insane


  1. 00:16:129 (2,3,4,5) - Might want to ask more people about this or a BAT. Personally think this can catch people off guard since some of them are on 1/6 tick and there's nothing to indicate that they're on 1/6 ticks. Not saying it's a mistake, just want you to check this just in case. Also see some notes that are also on 1/6 tick further on.
  2. 01:10:406 (1,2,3,4,5,6,7,8,9,10,11) - Would say this part sounds bit too loud to be on 70%. Would be suitable to have this part on 50%
  3. 01:31:573 (1) - Could try to make this blanket bit better.
  4. 01:35:240 (3,4) - Sounds unnecessary to having the slider end on the blue tick. Better to just have it just a slider end where the circle note is.

  • Hard


    Do find it strange for this to have higher speed than Insane :S
  1. 01:51:572 (1,2,3) - Would say these would be more fitting for an insane than in Hard. Maybe find a better alternative solution for this part?
  2. 03:04:904 (1) - Could make this bit better by making it symmetrical using either the vertical or horizontal line. If you want to make it symmetrical and need help with it, message me about it.

  • Normal


  1. 01:04:073 (2) - Would say to smooth out the curve on 3rd point a bit. The path seems too curve so would feel weird for players in that level.

  • Easy


    Seems fine

That's all. Too tired and back to studying _(ˇωˇ」∠)_
wendao
:(
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