forum

Tomatsu Haruka - courage

posted
Total Posts
199
Topic Starter
Monstrata
This beatmap was submitted using in-game submission on April 17, 2015 at 7:48:47 PM

Artist: Tomatsu Haruka
Title: courage
Source: SWORD ART ONLINE II
Tags: ソードアート・オンラインⅡ SAO mothers rosario opening konno yuuki asuna
BPM: 196
Filesize: 7380kb
Play Time: 04:04
Difficulties Available:
  1. Easy (1.29 stars, 179 notes)
  2. Hard (3.48 stars, 659 notes)
  3. Normal (2.25 stars, 390 notes)
  4. Sleeping Knights (5.19 stars, 936 notes)
Download: Tomatsu Haruka - courage
Information: Scores/Beatmap Listing
---------------


APPLYING FOR RESIDENCY IN QUALIFIED SECTION

Bubble: Pereira006!!!

Qualified: -Nya-!!!

Disqualified: Lust

Re-bubble: Pereira006!!!

Re-qualified: -Nya-!!!

Re-disqualified: TicClick

Re-re-bubble: Pereira006!!!

Re-re-qualified: -Nya-!!!

Re-re-disqualified: Desperate-kun/Garven

Thank you both so much for keeping up with this map, and bubbling, and rebubbling, and rebubbling it... I really appreciated it!!! Sorry it had to end up like this :( Lets hope something like this won't happen again.

Re-re-re-bubble: ByBy_ChAn!!!



Ranked: sheela901!!!



Special Thanks: Shiro, TicClick and Warfu for helping out with timing this song!

Extra Special Thanks to Shiro for helping to make the final slider perfectly symmetrical. <3
Avishay
Hey, M4M :)

[General]
  1. Custom hitsounds, add them! Some parts sound really weird with my set of hitsounds, unless the map is very simple and the hitsounds are basic, it won't sound good.
  2. There are parts where there are notes while there's no beat in the song, or the opposite, notes are missed, but those are less crucial, because some mappers do it on purpose.

    [Insane]
  3. 00:02:462 - You can probably add a note here (piano in the background) and stack it on 00:02:615 (3) - , if you don't think the note has enough impact, at least put the slider away from 00:02:003 (2) - since they're really close and there's blank space between them, the spacing is confusing.
  4. 00:03:687 (2) - Remove finish, why'd you add a finish here?
  5. 00:04:758 (5,6) - Remove the finishes here as well, they're really random.
  6. 00:04:452 (4) - The slider ends on no-beat, remove 5 and extend this slider.
  7. 00:05:064 (6) - ^
  8. 00:06:442 (4) - Try to improve the blanket with 00:06:136 (3) - and try to not touch the outer circle of 00:05:830 (2) -, remove the whistles from the slider, you must add custom hitsounds because my set sounds really wrong with the way you did your hitsounds.
  9. 00:07:207 - Add a note here
  10. 00:07:666 (1) - It ends on no beat, I'd suggest changing the pattern to something like this: http://puu.sh/e1xxB/647ad93a45.jpg
  11. 00:07:666 (1,2,1,2,3,4,5,6,7) - Remove all hitsounds here, I'll show you the way I'd hitsound this part. Clap at the beginning of 00:08:891 (1) - and
  12. 00:09:350 (3) - and at 00:09:809 (5,6) -, finish at the beginning of 00:10:115 (7) - (NO FINISH ON END), this way it doesn't sound overdone and it follows the tempo of this part.
  13. 00:08:891 (1,3) - Stack properly (look at the x and y values of those sliders at the top right screen).
  14. 00:10:115 (7,1) - ^
  15. 00:11:340 (1) - Remove the hitsounds from this part and forward, don't just drop hitsounds, try to make them have a pattern or land on extraordinary notes. You shouldn't hitsound some beats then ignore 3 of them (00:14:860 (4,5,6,7) - ). Try to make it interesting, lucky you, a lot of people mapped this song, so you can probably look at other maps for examples (https://osu.ppy.sh/s/226289 and https://osu.ppy.sh/s/224175 and https://osu.ppy.sh/b/563562).
  16. 00:17:615 (5) - The whistles just sound wrong here, remove them. Alright, so from this part on I won't mention any more hitsounds, try to re-work them, if you need help you can PM me.
  17. 00:11:340 (1,2) - The blanket here can be improved (Watch how the outer circle touches the blanket!)
  18. 00:11:952 (2,3) - ^
  19. 00:11:952 (2,4) - ^
  20. 00:13:024 (5,6) - Stack properly.
  21. 00:15:473 (5,6,7) - The flow here can be improved, here's a quick pattern I did: http://puu.sh/e1zyb/aa13890c7d.jpg | 5 and 6 create nice side to side slider flow and 7 continues that while 5 blankets him and flows nicely into the next slider.
  22. 00:16:238 (1,2) - I dislike this pattern, it flows nicely to the right and then the second slider stabs him, CTRL+ G on 2 could fix it but then it doens't go into anywhere, but you decide how it goes.
  23. 00:17:309 (3) - NC, new vocals and there's a beat between the previous note to this one.
  24. 00:17:922 (4) - This slider is really pale, remove the slider and just follow the vocals, something like that: http://puu.sh/e1AeT/ca880ed5a3.jpg
  25. 00:18:687 (1) - There's no beat on the repeat, create either one beat slider or 2 circles.
  26. 00:19:988 (2,4) - Overmap. (Listen to the song on 25% Playback rate to see if I'm wrong or not)
  27. 00:21:172 - The timing point here is useless, delete it.
  28. 00:21:136 (1) - No-beat on slider end (Change however you'd like to).
  29. 00:21:595 (3) - No-beat here.
  30. 00:22:360 (1) - Strong vocals mid slider, make a smaller repeated slider or follow the vocals somehow correctly.
  31. 00:22:820 (2,3) - Stack properly.
  32. 00:26:187 - You can add a note here, the space is awkward.
  33. 00:26:340 (11) - There's a missed note in the second half of the slider, also, isn't the combo too long already?
  34. 00:28:483 (1) - It flows really bad from the previous slider, CTRL+G to fix it.
  35. 00:30:320 (3,4,5,6,7,8,9,10,1) - The stream is spaced well, but the shape doesn't go along with the shape of the slider.
  36. 00:31:850 (4,1) - Blanket better.
  37. 00:33:227 (8) - Unnecessary note (No beat and no vocal here).
  38. 00:33:381 (1) - The shape of the slider is not looking too nice, try to make it more neat and if possible create some connection with the previous circles.
  39. 00:33:840 - Add a note here, awkward.
  40. 00:35:371 (7) - It should end on 00:35:677. Something cool you can do is to change the SV on this slider only to 0.5, it will land on the correct beat and will follow the guitar nicely.
  41. 00:37:666 (7) - You missed a stream here.
  42. 00:37:054 (5,6) - I don't like they come from the upper side, I don't find it that much fun, try to change the pattern here a bit using CTRL+J/H/G
  43. 00:39:962 (8) - Either mute the slider-end (no-beat) or extend it.
  44. 00:40:345 - You can add a note here too.
  45. 00:40:728 (5) - Slider ends on no-beat.
  46. 00:41:952 (1) - ^
  47. 00:42:258 (2) - ^
  48. 00:42:870 (4) - ^
  49. 00:44:401 (5) - ^
  50. 00:45:473 (10) - No-beat.
  51. 00:45:626 (1) - Ends on no-beat.
  52. 00:46:544 (6) - ^
  53. 00:47:003 (2) - NB.
  54. 00:47:845 - You can add a note here.
  55. 00:50:217 (3) - Ends on NB.
  56. 00:50:524 (4) - ^
  57. Okay, lets just say you need to go over the whole map to check about parts with no beats. From now on I'll just note other problems.
  58. 00:50:217 (3,4) - You can blanket it better.
  59. 00:52:743 (4) - Unencessary.
  60. 00:56:493 (8) - Start a slider here, since it is a strong vocal.
  61. 00:59:707 (1) - Make it less curvy to blanket better and look better.
  62. 01:01:238 (9,10,11) - Stack properly.
  63. 01:08:279 (11,2) - ^
  64. 01:13:636 (1) - Unnecessary.. It is barely noticeable and looks a bit weird, there's no change in the music, so why?
  65. 01:14:860 (1) - ^
  66. 01:16:085 (1) - ^
  67. 01:18:534 (1) - There are 2 inherited points on the start of this slider, why? Also, don't make the hitsound volume here too high, it is unneecssary.
  68. 01:43:942 (9) - Like before.
  69. 01:44:401 (1,2) - Stack properly.
  70. 01:45:320 (3,4,5) - ^
  71. 01:50:524 (1,2,3) - ^
I think I will stop here, I pointed a lot of stuff and they are repeating, please go all over the map and fix everything, I checked Hard as well and the problems are the same, go over it as well then you can call me back to recheck!
Topic Starter
Monstrata

Avishay wrote:

Hey, M4M :)

[General]
  1. Custom hitsounds, add them! Some parts sound really weird with my set of hitsounds, unless the map is very simple and the hitsounds are basic, it won't sound good.
  2. There are parts where there are notes while there's no beat in the song, or the opposite, notes are missed, but those are less crucial, because some mappers do it on purpose.

    [Insane]
  3. 00:02:462 - You can probably add a note here (piano in the background) and stack it on 00:02:615 (3) - , if you don't think the note has enough impact, at least put the slider away from 00:02:003 (2) - since they're really close and there's blank space between them, the spacing is confusing. Ill try the note-stacking idea.
  4. 00:03:687 (2) - Remove finish, why'd you add a finish here?k
  5. 00:04:758 (5,6) - Remove the finishes here as well, they're really random.k
  6. 00:04:452 (4) - The slider ends on no-beat, remove 5 and extend this slider.There is a piano sound here so i'm keeping 5. Might make 4 a circle though, will remap this part.
  7. 00:05:064 (6) - ^Will just make this a circle.
  8. 00:06:442 (4) - Try to improve the blanket with 00:06:136 (3) - and try to not touch the outer circle of 00:05:830 (2) -, remove the whistles from the slider, you must add custom hitsounds because my set sounds really wrong with the way you did your hitsounds.k. Will look into hitsounds.
  9. 00:07:207 - Add a note hereConsidering... I think extending the slider could work here too. Will remap.
  10. 00:07:666 (1) - It ends on no beat, I'd suggest changing the pattern to something like this: http://puu.sh/e1xxB/647ad93a45.jpgWill try!
  11. 00:07:666 (1,2,1,2,3,4,5,6,7) - Remove all hitsounds here, I'll show you the way I'd hitsound this part. Clap at the beginning of 00:08:891 (1) - and
  12. 00:09:350 (3) - and at 00:09:809 (5,6) -, finish at the beginning of 00:10:115 (7) - (NO FINISH ON END), this way it doesn't sound overdone and it follows the tempo of this part.Done
  13. 00:08:891 (1,3) - Stack properly (look at the x and y values of those sliders at the top right screen).k
  14. 00:10:115 (7,1) - ^K.
  15. 00:11:340 (1) - Remove the hitsounds from this part and forward, don't just drop hitsounds, try to make them have a pattern or land on extraordinary notes. You shouldn't hitsound some beats then ignore 3 of them (00:14:860 (4,5,6,7) - ). Try to make it interesting, lucky you, a lot of people mapped this song, so you can probably look at other maps for examples (https://osu.ppy.sh/s/226289 and https://osu.ppy.sh/s/224175 and https://osu.ppy.sh/b/563562).
  16. 00:17:615 (5) - The whistles just sound wrong here, remove them. Alright, so from this part on I won't mention any more hitsounds, try to re-work them, if you need help you can PM me.
  17. 00:11:340 (1,2) - The blanket here can be improved (Watch how the outer circle touches the blanket!)K
  18. 00:11:952 (2,3) - ^K
  19. 00:11:952 (2,4) - ^^
  20. 00:13:024 (5,6) - Stack properly.k
  21. 00:15:473 (5,6,7) - The flow here can be improved, here's a quick pattern I did: http://puu.sh/e1zyb/aa13890c7d.jpg | 5 and 6 create nice side to side slider flow and 7 continues that while 5 blankets him and flows nicely into the next slider.I like this. Making 7 form a triangle with 5 and 6
  22. 00:16:238 (1,2) - I dislike this pattern, it flows nicely to the right and then the second slider stabs him, CTRL+ G on 2 could fix it but then it doens't go into anywhere, but you decide how it goes.I think i'll keep it for now and see if others find it to be a problem too.
  23. 00:17:309 (3) - NC, new vocals and there's a beat between the previous note to this one.k
  24. 00:17:922 (4) - This slider is really pale, remove the slider and just follow the vocals, something like that: http://puu.sh/e1AeT/ca880ed5a3.jpgWill remap.
  25. 00:18:687 (1) - There's no beat on the repeat, create either one beat slider or 2 circles.Made it one beat slider, will experiment with 2 circles though.
  26. 00:19:988 (2,4) - Overmap. (Listen to the song on 25% Playback rate to see if I'm wrong or not)This stream is intentional to transition to the normal SV by indicating speed up. Will keep and see if more concerns arise.
  27. 00:21:172 - The timing point here is useless, delete it.k
  28. 00:21:136 (1) - No-beat on slider end (Change however you'd like to).Made a circle, also made this part of the previous combo and NC'ed next note.
  29. 00:21:595 (3) - No-beat here.Keeping
  30. 00:22:360 (1) - Strong vocals mid slider, make a smaller repeated slider or follow the vocals somehow correctly.Will make it repeat.
  31. 00:22:820 (2,3) - Stack properly.K
  32. 00:26:187 - You can add a note here, the space is awkward.Added.
  33. 00:26:340 (11) - There's a missed note in the second half of the slider, also, isn't the combo too long already?Keeping, shortened combo.
  34. 00:28:483 (1) - It flows really bad from the previous slider, CTRL+G to fix it.K. Also Ctrl G'ed the symmetrical slider after.
  35. 00:30:320 (3,4,5,6,7,8,9,10,1) - The stream is spaced well, but the shape doesn't go along with the shape of the slider.It wasn't intended to match the shape hence the NC immediately after the stream but now that you mention it i might remap this part if more concerns arise.
  36. 00:31:850 (4,1) - Blanket better.K
  37. 00:33:227 (8) - Unnecessary note (No beat and no vocal here).Keeping,
  38. 00:33:381 (1) - The shape of the slider is not looking too nice, try to make it more neat and if possible create some connection with the previous circles.It's shaped like that for effect, but i'll keep it in mind.
  39. 00:33:840 - Add a note here, awkward.K
  40. 00:35:371 (7) - It should end on 00:35:677. Something cool you can do is to change the SV on this slider only to 0.5, it will land on the correct beat and will follow the guitar nicely. Idk about the SV change, it's cool but I dont think it fits. I wanted to leave a gap here since the next note jumps to the top left of screen.
  41. 00:37:666 (7) - You missed a stream here.I didn't like the stream here so i opted for a wavy slider.
  42. 00:37:054 (5,6) - I don't like they come from the upper side, I don't find it that much fun, try to change the pattern here a bit using CTRL+J/H/GCtrl Everything~ fixed.
  43. 00:39:962 (8) - Either mute the slider-end (no-beat) or extend it.K
  44. 00:40:345 - You can add a note here too.Keeping
  45. 00:40:728 (5) - Slider ends on no-beat.Will mute slider ends.
  46. 00:41:952 (1) - ^
  47. 00:42:258 (2) - ^
  48. 00:42:870 (4) - ^
  49. 00:44:401 (5) - ^These are fine imo. Keeping.
  50. 00:45:473 (10) - No-beat.Keeping
  51. 00:45:626 (1) - Ends on no-beat.Muted slider-end
  52. 00:46:544 (6) - ^
  53. 00:47:003 (2) - NB.Keeping
  54. 00:47:845 - You can add a note here.I like this.
  55. 00:50:217 (3) - Ends on NB.Muted slider-end
  56. 00:50:524 (4) - ^
  57. Okay, lets just say you need to go over the whole map to check about parts with no beats. From now on I'll just note other problems.
  58. 00:50:217 (3,4) - You can blanket it better. Fixed
  59. 00:52:743 (4) - Unencessary.Keeping, I like this.
  60. 00:56:493 (8) - Start a slider here, since it is a strong vocal.Keeping. I emphasize the vocals with the jump.
  61. 00:59:707 (1) - Make it less curvy to blanket better and look better. K
  62. 01:01:238 (9,10,11) - Stack properly.K
  63. 01:08:279 (11,2) - ^K
  64. 01:13:636 (1) - Unnecessary.. It is barely noticeable and looks a bit weird, there's no change in the music, so why?This is to emphasize the bass. It shouldn't be very noticeable because the SV is calculated to imitate a normal slider going at 1.0 velocity.
  65. 01:14:860 (1) - ^
  66. 01:16:085 (1) - ^
  67. 01:18:534 (1) - There are 2 inherited points on the start of this slider, why? Also, don't make the hitsound volume here too high, it is unneecssary.Reduced volume and took out inherited point. Same reason as above for keeping.
  68. 01:43:942 (9) - Like before.Muted slider-end
  69. 01:44:401 (1,2) - Stack properly.Yep
  70. 01:45:320 (3,4,5) - ^
  71. 01:50:524 (1,2,3) - ^
I think I will stop here, I pointed a lot of stuff and they are repeating, please go all over the map and fix everything, I checked Hard as well and the problems are the same, go over it as well then you can call me back to recheck!
Really, thanks for the mod. I will go fix all the no-beats and stacks (Copy/pasting the triangle patterns I fixed and readjusting) and call you back when I'm done.
-Mo-
Hey, Mod4Mod as we agreed.

General
- The bitrate of your music file is too high. It is currently at 320kbps, at maximum the ranking criteria allowed 192kbps. Use an audio compressing program like Audacity to compress the file into 192kbps.
- Consider employing the use of custom combo colours.
- Why are the Kiai times inconsistent through the difficulties? There should be no reason why they should be.

Easy
-The difficulty settings are pretty high for an Easy difficulty. Personally, I would recommend:
AR3, HP2, OD3
- Most of your blankets don't seem perfect. Instead of picking every single one out and creating a long, unecessary list, I'll just comment about it once. This is currently how your blankets are ending up. What you should aim to do is match the sliders with the approach circle so that each blanket is as close to a perfect circle as you can get. This should get better looking blankets like this.
- 00:10:115 (3,1) - This probably seems a bit confusing for beginner players, since the flow is kind of awkward and it introduces quicker beats whilst the downbeat is covered by a slider end. If you want to keep this rhythm, I recommend mapping the downbeat (long white tick) with a stronger note such as a circle or slider start instead of a slider end.
- 00:18:687 (1,1) - Avoid this sort of overlap, especially in Easy difficulties, as it can hinder readability.
- 00:24:809 (1,2) - Ending on a red tick and then starting on a white tick one beat later creates an awkward polarity that is difficult to read on Easy maps. On low difficulty maps, you should consider Red and White ticks as seperate levels of polarity.
- 00:26:340 (2,1) - I would try and arrange this so that the flow isn't so awkward personally, but that might be a bit difficult to do.
- 00:56:646 (3,5) - These aren't perfectly stacked.
- 01:03:993 (5,2) - Try and avoid this sort of overlap.
- 01:32:768 (3) - New combo, since the current combo spans over a lot of measures.
- 01:35:830 (1) - Remove new combo, and put the new combo on 01:37:054 (2) instead since there is a more significant change in pitch.
- 01:39:503 (1,3) - These aren't perfectly stacked.
- 01:59:095 - Perhaps push back the break so it starts here instead for effect?
- 02:18:687 (1,2,3) - The tails of these aren't perfectly stacked. Use Ctrl+G on them to find their co-ordinate position via their tail.
- 02:25:728 (2,4) - Try and avoid this overlap, since it doesn't look particularly good.
- 03:07:666 - Push back the break to this point, as before.
- 03:32:156 (1,1) - As before about overlaps.
- 03:46:238 (4,1,2) - I think you should use a smoother flow here for an Easy difficulty.
- In all of the other difficulties, you have mapped to the end of the song, whereas you didn't in Easy. You should be consistent about this in all difficulties. Consider mapping this difficulty to the end.

Normal
- The slider velocity is possibly a bit too fast for this sort of difficulty in my opinion.
- 00:11:646 (1,2) - The spacing here implies that 2 starts on the next beat, so it would cause players to hit that note way too early.
- 00:14:095 (3,1) - As before in Easy about red/white tick polarity. That rule applies to Normal too usually.
- 00:18:687 (1,2) - As above about polarity.
- 00:19:911 (1,2,3,4) - This might be tricky for beginner players to play since the BPM is fairly high.
- 00:23:891 (1,2) - As before about polarity.
- 00:48:075 (1,2,3) - I feel as if beginner players will have trouble reading this sort of timing for sliders. I would map with something else here. Something like this belongs more to Hard difficulties.
- 00:54:197 (3,3) - The tails of these aren't perfectly stacked.
- 01:02:768 (3,4) - As above.
- 01:26:034 (4,5) - As above.
- 01:37:054 (3) - New combo, since it is a new line in the vocals.
- 01:44:401 (1,2,3) - The tails of these aren't perfectly stacked.
- 01:49:299 (1,3) - These aren't perfectly stacked.
- 02:01:544 (1) - This is touching the health bar on my screen. Consider lowering it.
- 02:03:381 (3,1,2,3,4) - The tails of these aren't perfectly stacked.
- 02:06:442 (1,2,3) - As before about this pattern.
- 02:13:789 (1) - This goes off the bottom of the screen on my end. This is unrankable, even if it's just a little bit.
- 03:05:217 (1,2,3,4,5) - Beginner players wll struggle to read this. Stacks like this should generally be avoided on Normal and Easy difficulties.
- 03:17:462 (3,1) - The tails of these aren't perfectly stacked.
- 03:22:360 (3,6) - Try and avoid this sort of overlap.
- 03:25:422 (2,1) - As before about polarity.
- 03:38:279 (3) - This touches the health bar on my screen.
- 03:39:503 (2,4) - The tails of these aren't perfectly stacked.
- 03:43:177 (3,4,1) - As above.
- 03:46:238 (4,1,2) - Avoid this overlap. 2 is completely covered by the slider which is difficult to read. It being in the middle of the slider doesn't really matter.
- 03:51:595 (1,3) - Avoid this overlap since it doesn't look particiular good.
- 03:55:575 (5,6,7) - As before about stacks on lower difficuties.

Hard
- I noticed that you like overlapping sliders over their centres quite often. This can be acceptable, but you should still be careful about using that sort of overlap as it can still hinder readability if used incorrectly.
- 00:07:666 (3,4,5) - As before about stacked slider tails.
- 00:10:728 (2,3) - Avoid this sort of overlap.
- 00:19:911 (1,2,3,4,5,6,7) - This pattern might be a bit too hard for a Hard difficulty. I would more expect this to be seen in Insane.
- 00:24:197 (2,5) - Since 5 is underneath 2 completely, this hinders readability.
- 00:31:850 (3,4,5,6,7) - The tails of these aren't perfectly stacked.
- 00:34:452 (4,5) - This has similar spacing to the rest of the combo, but has different timing, which causes readability problems with timing these notes perfectly when playing.
- 00:38:891 (4,5,6,7,8,9) - The tails of these aren't perfectly stacked.
- 00:43:177 (1,3,5) - As above.
- 01:02:156 (1,2,3,5) - As above.
- 01:09:350 (3,4) - As above.
- 01:15:932 (5,6,7) - These notes have similar spacing, but have different timings.
- 01:48:228 (5,6,7) - The tails of these aren't perfectly stacked.
- 02:12:564 (6,1) - These aren't perfectly stacked.
- 02:27:717 (3,4,5) - The tails of these aren't perfectly stacked.
- 03:21:136 (1,2) - As above.
- 03:24:197 (1,2,3,4,5) - More fast singles that I would consider difficult for a Hard.
- 03:33:228 (6,1) - The spacing here implies that 1 is actually closer than it actually is in terms of timing and will throw players off.
- 03:35:523 (4,5,6) - The tails of these aren't perfectly stacked.
- 03:54:503 (2,4) - The tails of these aren't perfectly stacked.

Insane
This difficulty is slightly out of my skill level, so this mod may not be as high quality.
- 00:20:830 (9) - New combo since you've got a timing point changing the volume.
- 00:30:932 (1) - The flow from this slider seems a bit tilted when compared to the flow of the stream. I would recommend rotating this slightly to make up for that.
- 00:52:820 (5) - New combo since the current combo spans over too many measures, and there is a new line in the vocals here.
- 00:59:095 (9) - New combo.
- 00:59:707 (1) - Remove new combo, and have it at 01:00:320 (4) instead.
- 01:00:013 (2,3,4) - I feel like these would look better when positioned as a perfect equilateral triangle.
- 01:01:544 (10) - New combo.
- 01:02:156 (1) - Remove new combo, and have it at 01:02:768 (5) instead.
- 01:07:666 (9) - New combo, since the current combo spans over too many measures.
- 01:09:962 (1) - I don't think a wiggle slider like this is really necessary, since it's a short slider and doesn't even cover the entire guitar riff.
- 01:13:636 (1) - As above.
- 01:14:860 (1) - As above.
- 01:16:085 (1) - As above.
- 01:44:401 (1,2) - The tails of these aren't perfectly stacked.
- 01:57:871 (7) - New combo, since you're switching to compound timing.
- 01:58:483 (10) - New combo to indicate that this section is in compound timing.
- 02:21:136 (3) - As before about completely covering notes with sliders.
- 02:32:768 (1,2) - In my opinion, it isn't appropriate to start the section right after a break with a jump like this, since it can be difficult to readjust to the speed right after a break.
- 02:37:513 (1,1) - This is difficult to read since the first slider covered up a large area and more than completely obscures the slider underneath it and its approach circle. I would recommend using a different kind of slider rather than something like this.
- 03:16:850 (5) - New combo since switching from singular combos to long combos straight away feels kinda off.
- 03:22:360 (5) - New combo since this is the start of the vocal lines, and is on a downbeat.
- 03:38:279 (5) - New combo, since there is a new line in the vocals.
- 03:38:891 (1) - Remove new combo, and have it at 03:39:503 (3) instead.
- 03:43:177 (6) - New combo, since the current combo is fairly long.
- 03:59:707 (1) - I have to say, this is one fancy slider. However, I do question its rankability.

Standard Ranking Criteria wrote:

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
It's kinda hard to follow the path of the slider through the 'wings' of the shape, since you can't really see a define path through it. I'm currently not sure if this is acceptable or not personally, so I would check with a BAT about it.

This map is quite fun to play. It mostly needs a lot polishing up so that it is overall neater. Good luck :)
[ Nyx ]
Hi Hi!~ m4m?

Been a long time since I've given anyone a mod (3 months since my last one!) and since I've started getting back into mapping I might as well get back into modding as well. So without further ado, lets get down to business!

Please bear in mind that these are merely suggestions. It's up to you whether or not you would like to change anything.

[General]

Quick scanning over your difficulties, I've noticed that your distance spacing on all difficulties is set to 1.0x
Try fiddling around with the distance spacing and finding out which spacing is more suitable for each difficulty.

In all of your difficulties, I can see spacing issues (mostly present in hard and insane)
Easy and Normal should have consistent spacing whilst hard and insane can be more lenient but try to keep the same spacing throughout the difficulty.

Hit-sounds on the other hand could use a good amount of work. I think in this case you'd want to put a clap on every note that lands on the 2nd and 4th beat in a measure. Just in case you don't know, you can put a hit-sound on a slider-end or head by double clicking the head or end of a slider. (I see claps on the ends and heads of the same slider, so try removing some if they don't land on the 2nd or 4th beat)

You can also check this map https://osu.ppy.sh/s/224758 if you need more help on hit-sounds.

Looking at meta-data now, in the field "Tags" you can get rid of the tags "sword art online" as it is already in the "Source" field.

Also your mp3 bit-rate is higher than the maximum 192kbps allowed. You need to either find another mp3 file or use one of two methods to convert the audio to 192kbps.

1. Audcaity - I use this program to convert all of my audio down to 192kbps. You do need to download and install the program though (it's free)

or

2. http://audio.online-convert.com/convert-to-mp3 - you can use this site. I've never used it before but I've seen some people use it.

For all difficulties

Kiai time is also inconsistent throughout all difficulties. Just so all kiai times are consistent I will list them all here just so you can compare them with yours.

Start - End

00:50:524 - 01:09:962
02:08:891 - 02:28:330
03:27:258 - 03:49:146 (The 3rd kiai time ending, I'm not 100% sure if that's where it should end)

00:00:00 - 00:19:605 - I think in this entire section, I feel that there should be no claps as it is a very soft section of the song. You could possibly use whistles or if you use the right one you could use piano hit-sounds.

The mod is incredibly long because you wanted me to point out all of the hit sound errors...

[Easy]

00:01:544 (1,2) - Fix up blanket http://puu.sh/e4upD/74e9ccf2c1.jpg - I did move (2) in the timeline back a bit just so you can see the blanket better
00:03:381 (2,1) - Create a better blanket http://puu.sh/e4ub7/c75c021c78.jpg I also do not think you need a clap on (2)
00:05:830 (2) - ^
00:09:503 (2) - no clap
00:10:115 (3) - Try adding a whistle on the slider end and see if you like that.
00:13:789 (3) - Remove claps. Add a whistle on the slider head to emphasize the piano.
00:15:013 (4) - Remove claps
00:18:687 (1) - Whistle on slider head
00:20:524 (3) - remove clap
00:21:136 (1) - Big beats like this one, on the slider head, you should add a finish
00:24:197 (4) - Remove claps
00:26:340 (2) - Claps here seem to be reasonable
00:50:524 (1) - This slider here doesn't really fit in with the beat as you do miss quite a few beats. Why not give this a shot? http://puu.sh/e4wJB/4a9093206c.jpg - Also add a finish on the first slider head since it is a big beat.
00:59:707 (1,2,3) - Try this rhythm out. The slider ends fall on the downbeat, which are typically the weakest hit on a slider http://puu.sh/e4xa7/345e01c866.jpg
01:02:156 (3) - If no changes are made from the above mod, get rid of the claps on this slider
01:07:360 (2) - Clap on slider head
01:20:217 (1) - I'm a little sad that this slider can't end on the red tick. You should also use a soft sample set here instead of normal
01:22:973 (3) - remove this clap
01:26:034 (1) - I'd remove whistles here
02:08:891 (1) - Finish on the slider head
02:13:177 (2,1) - Fix blanket http://puu.sh/e4zkP/ed0f255083.jpg
02:18:687 (1) - Finish instead of a clap on the slider head. You may keep the clap on the tail
02:18:687 (1,2,3) - Try to stack these slider ends perfectly
02:25:728 (2,4) - These 2 sliders create an ugly overlap. Try this: http://puu.sh/e4zOx/15cba42185.jpg
02:57:871 (1) - A finish would go nicely here
03:02:768 (2) - Remove claps
03:27:258 (1) - Remove finish on the slider tail
03:49:146 (4) - No clap, only finish.

You can remove these timing sections are they really aren't used:

01:12:731
01:16:405
02:37:513
02:37:666
02:38:126

By getting rid of these it just makes the bottom timeline a little neater.
These are difficulty specific.

[Normal]

00:02:615 (3) - No claps needed here. Maybe whistles?
00:07:666 (3,1) - I think the blanket here could be fixed up a little http://puu.sh/e4APJ/420a8c09e4.jpg
00:19:758 (3,1,2,3,4) - That's quite a step up from easy! It's really cluttered here so it might be a tad too difficult IMO
00:21:136 (1) - Finish on the slider head
00:24:809 (2) - Remove clap from slider head
00:32:768 (3) - ^
00:39:656 (4,5) - Change to whistles
00:40:728 (1) - Finish on slider head
00:43:177 (1) - Remove clap from slider head
00:54:197 (3) - ^
00:56:952 (1,2) - Consider this arrangement http://puu.sh/e4GHZ/5292b9c129.jpg
00:59:095 (3) - Remove clap from slider head
01:00:320 (3) - Add clap to slider tail
01:00:931 (1) - Remove clap
01:02:769 (3,4) - Perfectly stack the slider tails
01:03:993 (5) - Remove whistle
01:05:217 (1) - Finish on the slider head and clap on the tail
01:05:830 (2) - Clap on the slider tail
01:06:442 (3) - Remove whistles
01:08:279 (3) - Remove clap
01:20:064 - 01:22:054 - Consider using a soft sample set for this part
01:22:207 (4) - Finish on the slider head
01:25:422 (2) - Remove clap
01:33:381 (1) - Remove clap on the slider head
01:35:830 (1) - Remove clap from slider head
01:36:442 (2) - Add clap to slider tail
01:37:054 (3) - Add clap on repeat end
01:43:330 (3) - These claps don't really fit
01:44:401 (1) - Finish on the head and clap on the tail sounds good
01:45:013 (2,3) - These are not stacked perfectly
01:47:768 (2) - Make this slider curved for better flow
01:49:299 (1) - Maybe a finish instead of a whistle
01:55:115 (1) - remove clap on slider tail
01:58:177 - Consider using a soft sample set here
02:08:891 (1) - Finish on the slider head
02:11:952 (2) - Remove clap
02:15:626 (3) - ^
02:21:136 (2) - Remove whistle and add clap on slider end
02:33:228 (2) - Add finish to slider head
02:50:524 (1) - Remove clap on slider head
02:52:973 (5) - Finish instead of clap maybe?
02:57:871 (2,3,4,5,1) - Might be a bit much for a normal
03:00:320 (3) - Finish on slider head
03:02:156 (2) - Remove clap
03:05:217 (1,2,3,4,5) - This might be confusing to some players
03:21:137 (1,2,3) - Try this for better flow http://puu.sh/e4MDB/79411cd4b2.jpg
03:32:156 (2) - Finish on slider head clap on tail

You get the idea...moving on!

[Hard]

Not going to point out hit-sounds now because you probably know how it works already, but in case you would like some help, PM me or say hello in-game!

00:13:636 (8) - Move to x:260 y:204
00:20:830 (7,1,2) - Not a very good overlap, makes it hard to read
00:21:136 (1) - Finish on the slider head
00:23:432 (7,1) - Not parallel
00:30:932 (1,2,3,4,5,6,7,1) - Bad overlapping? Maybe just bad slider end stacking
00:34:758 (5) - should be moved further away as the timeline suggests
00:35:065 (6,7) - Make (6) repeat and remove (7)
00:41:340 (2,3) - Bad overlap
00:50:524 (1) - Finish on slider head and remove clap on tail
00:55:422 (2) - Finish on head
01:00:320 (3) - Finish on head
01:29:401 (1,3) - Stack (1) on the slider end perfectly
01:37:666 (3,1) - Not so great overlap
02:12:564 (6,1) - Stack better
02:41:034 (3,4,5) - This confused the hell out of me for some reason
03:38:738 (4,5) - Create a better blanket

[Insane]

Same as hard, I won't point out hit-sounds (I may point out a few) but just PM me or message me in-game if you need help.

00:06:442 (5,1,2) - Maybe change to whistles or none at all
00:09:809 (5,7) - try stacking these
00:14:095 (1,2,3) - get rid of claps
00:19:911 (1,2,3,4,5) - I don't think the stream fits in
00:21:136 (10) - Finish here
00:30:932 (1) - move this slider over to the left a little bit
00:46:544 (6) - Change slider shape to 00:45:626 (1) - except vertically flipped
01:09:350 (3,4) - (3) does't flow nicely into (4) consider angling (4) more to the left or make it curved so you kind of do a figure eight to the next note
01:29:018 (3,4) - Make these follow the flow of the slider before, so it kind of blankets (5)
01:44:401 (1,2) - Aren't perfectly stacked
01:50:524 (1,2,3) - ^
02:05:217 (2,3,4) - ^ (this is more of a Nazi mod though :P)
02:33:993 (3,4) - ^
03:10:115 (3,4,5) - 3 claps here don't sound very good
03:19:911 (1,2,3,4) - Stack better

Well that's all for me, hopefully I've helped you quite a bit! I thought insane was really fun! Aside from all the hit-sound and a few rhythm issues, the map is alright.

Good luck in the future!
Topic Starter
Monstrata

-Mo- wrote:

Hey, Mod4Mod as we agreed.

General
- The bitrate of your music file is too high. It is currently at 320kbps, at maximum the ranking criteria allowed 192kbps. Use an audio compressing program like Audacity to compress the file into 192kbps. On it
- Consider employing the use of custom combo colours.
- Why are the Kiai times inconsistent through the difficulties? There should be no reason why they should be.Will fix.

Easy
-The difficulty settings are pretty high for an Easy difficulty. Personally, I would recommend:
AR3, HP2, OD3Hmm, I'll play around with them. I do agree they are a bit high.
- Most of your blankets don't seem perfect. Instead of picking every single one out and creating a long, unecessary list, I'll just comment about it once. This is currently how your blankets are ending up. What you should aim to do is match the sliders with the approach circle so that each blanket is as close to a perfect circle as you can get. This should get better looking blankets like this.I will go through them again.
- 00:10:115 (3,1) - This probably seems a bit confusing for beginner players, since the flow is kind of awkward and it introduces quicker beats whilst the downbeat is covered by a slider end. If you want to keep this rhythm, I recommend mapping the downbeat (long white tick) with a stronger note such as a circle or slider start instead of a slider end.Remapped
- 00:18:687 (1,1) - Avoid this sort of overlap, especially in Easy difficulties, as it can hinder readability.Remapped
- 00:24:809 (1,2) - Ending on a red tick and then starting on a white tick one beat later creates an awkward polarity that is difficult to read on Easy maps. On low difficulty maps, you should consider Red and White ticks as seperate levels of polarity.Remapped all polarity related concerns on both Easy and Normal
- 00:26:340 (2,1) - I would try and arrange this so that the flow isn't so awkward personally, but that might be a bit difficult to do.I will try.
- 00:56:646 (3,5) - These aren't perfectly stacked.Fixed all stacks~
- 01:03:993 (5,2) - Try and avoid this sort of overlap.Remapped
- 01:32:768 (3) - New combo, since the current combo spans over a lot of measures.K
- 01:35:830 (1) - Remove new combo, and put the new combo on 01:37:054 (2) instead since there is a more significant change in pitch.I'm not sure about this... but i'll consider.
- 01:39:503 (1,3) - These aren't perfectly stacked.
- 01:59:095 - Perhaps push back the break so it starts here instead for effect?Yea this works!
- 02:18:687 (1,2,3) - The tails of these aren't perfectly stacked. Use Ctrl+G on them to find their co-ordinate position via their tail.
- 02:25:728 (2,4) - Try and avoid this overlap, since it doesn't look particularly good.Remapped
- 03:07:666 - Push back the break to this point, as before.K
- 03:32:156 (1,1) - As before about overlaps.Remapped too.
- 03:46:238 (4,1,2) - I think you should use a smoother flow here for an Easy difficulty.^
- In all of the other difficulties, you have mapped to the end of the song, whereas you didn't in Easy. You should be consistent about this in all difficulties. Consider mapping this difficulty to the end.I want the easy to have more breaks. I actually wanted the breaks on the Normal too, but I felt beginning players could still handle with only one break on a Normal.

Normal
- The slider velocity is possibly a bit too fast for this sort of difficulty in my opinion.I think it's fine, and generally I prefer slightly faster sliders (show's on my Insane)
- 00:11:646 (1,2) - The spacing here implies that 2 starts on the next beat, so it would cause players to hit that note way too early.Remapped
- 00:14:095 (3,1) - As before in Easy about red/white tick polarity. That rule applies to Normal too usually.
- 00:18:687 (1,2) - As above about polarity.
- 00:19:911 (1,2,3,4) - This might be tricky for beginner players to play since the BPM is fairly high.I think this is okay. Same with the triangle pattern sliders you mentioned earlier.
- 00:23:891 (1,2) - As before about polarity.
- 00:48:075 (1,2,3) - I feel as if beginner players will have trouble reading this sort of timing for sliders. I would map with something else here. Something like this belongs more to Hard difficulties.This is supposed to be a sort of "challenging" area of the song, which shows in my Hard/Insane as well.
- 00:54:197 (3,3) - The tails of these aren't perfectly stacked.All fixed.
- 01:02:768 (3,4) - As above.
- 01:26:034 (4,5) - As above.
- 01:37:054 (3) - New combo, since it is a new line in the vocals.Makes sense
- 01:44:401 (1,2,3) - The tails of these aren't perfectly stacked.
- 01:49:299 (1,3) - These aren't perfectly stacked.
- 02:01:544 (1) - This is touching the health bar on my screen. Consider lowering it.Remapped this whole part.
- 02:03:381 (3,1,2,3,4) - The tails of these aren't perfectly stacked.
- 02:06:442 (1,2,3) - As before about this pattern.
- 02:13:789 (1) - This goes off the bottom of the screen on my end. This is unrankable, even if it's just a little bit.I realize that. Remapped. Future reference, also remapped the parts where the hp-bar was reached.
- 03:05:217 (1,2,3,4,5) - Beginner players wll struggle to read this. Stacks like this should generally be avoided on Normal and Easy difficulties.Hmm, I like it so I'll leave it for now and see if it is a concern for others too.
- 03:17:462 (3,1) - The tails of these aren't perfectly stacked.
- 03:22:360 (3,6) - Try and avoid this sort of overlap.
- 03:25:422 (2,1) - As before about polarity.
- 03:38:279 (3) - This touches the health bar on my screen.
- 03:39:503 (2,4) - The tails of these aren't perfectly stacked.
- 03:43:177 (3,4,1) - As above.
- 03:46:238 (4,1,2) - Avoid this overlap. 2 is completely covered by the slider which is difficult to read. It being in the middle of the slider doesn't really matter.Remapped.
- 03:51:595 (1,3) - Avoid this overlap since it doesn't look particiular good.Agreed.
- 03:55:575 (5,6,7) - As before about stacks on lower difficuties.Keeping, same reason as above.

Hard
- I noticed that you like overlapping sliders over their centres quite often. This can be acceptable, but you should still be careful about using that sort of overlap as it can still hinder readability if used incorrectly.I made the mistake of assuming if the slider heads overlap perfectly Ctrl+G means the tails will too :P.
- 00:07:666 (3,4,5) - As before about stacked slider tails.
- 00:10:728 (2,3) - Avoid this sort of overlap.Remapped
- 00:19:911 (1,2,3,4,5,6,7) - This pattern might be a bit too hard for a Hard difficulty. I would more expect this to be seen in Insane.I made this a 7 point pattern instead. I want to highlight the tempo increase hence the series of circles over any slider patterns, but perhaps the jumps are too difficult as you mentioned.
- 00:24:197 (2,5) - Since 5 is underneath 2 completely, this hinders readability.Moved a few notes around.
- 00:31:850 (3,4,5,6,7) - The tails of these aren't perfectly stacked.
- 00:34:452 (4,5) - This has similar spacing to the rest of the combo, but has different timing, which causes readability problems with timing these notes perfectly when playing.I think i'm missing a note here, my bad, it's fixed.
- 00:38:891 (4,5,6,7,8,9) - The tails of these aren't perfectly stacked.
- 00:43:177 (1,3,5) - As above.
- 01:02:156 (1,2,3,5) - As above.
- 01:09:350 (3,4) - As above.
- 01:15:932 (5,6,7) - These notes have similar spacing, but have different timings.Same as above, must've polygon'ed 5 instead of 6 like i intended.
- 01:48:228 (5,6,7) - The tails of these aren't perfectly stacked.
- 02:12:564 (6,1) - These aren't perfectly stacked.
- 02:27:717 (3,4,5) - The tails of these aren't perfectly stacked.
- 03:21:136 (1,2) - As above.
- 03:24:197 (1,2,3,4,5) - More fast singles that I would consider difficult for a Hard.I think this is fine. My Hard is on the upper end of the spectrum anyways and it's 196 bpm so I feel players should expect to see some jump patterns.
- 03:33:228 (6,1) - The spacing here implies that 1 is actually closer than it actually is in terms of timing and will throw players off.Fixed
- 03:35:523 (4,5,6) - The tails of these aren't perfectly stacked.
- 03:54:503 (2,4) - The tails of these aren't perfectly stacked.

Insane
This difficulty is slightly out of my skill level, so this mod may not be as high quality.
- 00:20:830 (9) - New combo since you've got a timing point changing the volume.Played around with it, will consider, but I don't like how it leaves a 2 note-combo.
- 00:30:932 (1) - The flow from this slider seems a bit tilted when compared to the flow of the stream. I would recommend rotating this slightly to make up for that. I agree.
- 00:52:820 (5) - New combo since the current combo spans over too many measures, and there is a new line in the vocals here.I don't know... I don't agree with this 100% so i'll leave as is for now.
- 00:59:095 (9) - New combo.K
- 00:59:707 (1) - Remove new combo, and have it at 01:00:320 (4) instead.Yep
- 01:00:013 (2,3,4) - I feel like these would look better when positioned as a perfect equilateral triangle.I agree, moved a bunch of notes around to keep the spacing/patterns to accommodate this.
- 01:01:544 (10) - New combo.K
- 01:02:156 (1) - Remove new combo, and have it at 01:02:768 (5) instead.K
- 01:07:666 (9) - New combo, since the current combo spans over too many measures.I think this is okay, but will try and find an alternative.
- 01:09:962 (1) - I don't think a wiggle slider like this is really necessary, since it's a short slider and doesn't even cover the entire guitar riff.I really like this wiggle-slider effect. The SV change is calculated to that it completely imitates a normal 1.0 slider. This is purely for visual effect but If it draws too much concern I guess theres no hard making them normal.
- 01:13:636 (1) - As above.
- 01:14:860 (1) - As above.
- 01:16:085 (1) - As above.
- 01:44:401 (1,2) - The tails of these aren't perfectly stacked.
- 01:57:871 (7) - New combo, since you're switching to compound timing.Agreed on both.
- 01:58:483 (10) - New combo to indicate that this section is in compound timing.
- 02:21:136 (3) - As before about completely covering notes with sliders.
- 02:32:768 (1,2) - In my opinion, it isn't appropriate to start the section right after a break with a jump like this, since it can be difficult to readjust to the speed right after a break.I like this though. Keeping.
- 02:37:513 (1,1) - This is difficult to read since the first slider covered up a large area and more than completely obscures the slider underneath it and its approach circle. I would recommend using a different kind of slider rather than something like this.I agree with you on it obscuring, though I was half aiming for that. I will probably remap this though.
- 03:16:850 (5) - New combo since switching from singular combos to long combos straight away feels kinda off.K
- 03:22:360 (5) - New combo since this is the start of the vocal lines, and is on a downbeat.Keeping, I think this isn't necessary, and makes the hexagon pattern look a bit incomplete.
- 03:38:279 (5) - New combo, since there is a new line in the vocals.Keeping this too.
- 03:38:891 (1) - Remove new combo, and have it at 03:39:503 (3) instead.Makes sense.
- 03:43:177 (6) - New combo, since the current combo is fairly long.Agreed
- 03:59:707 (1) - I have to say, this is one fancy slider. However, I do question its rankability.

Standard Ranking Criteria wrote:

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
It's kinda hard to follow the path of the slider through the 'wings' of the shape, since you can't really see a define path through it. I'm currently not sure if this is acceptable or not personally, so I would check with a BAT about it.Definitely!

This map is quite fun to play. It mostly needs a lot polishing up so that it is overall neater. Good luck :)
Thanks for the very insightful mod! ^^.
Topic Starter
Monstrata

Z3R0Xx wrote:

Hi Hi!~ m4m?

Been a long time since I've given anyone a mod (3 months since my last one!) and since I've started getting back into mapping I might as well get back into modding as well. So without further ado, lets get down to business!

Please bear in mind that these are merely suggestions. It's up to you whether or not you would like to change anything.

[General]

Quick scanning over your difficulties, I've noticed that your distance spacing on all difficulties is set to 1.0x
Try fiddling around with the distance spacing and finding out which spacing is more suitable for each difficulty.

In all of your difficulties, I can see spacing issues (mostly present in hard and insane)
Easy and Normal should have consistent spacing whilst hard and insane can be more lenient but try to keep the same spacing throughout the difficulty.

Hit-sounds on the other hand could use a good amount of work. I think in this case you'd want to put a clap on every note that lands on the 2nd and 4th beat in a measure. Just in case you don't know, you can put a hit-sound on a slider-end or head by double clicking the head or end of a slider. (I see claps on the ends and heads of the same slider, so try removing some if they don't land on the 2nd or 4th beat)

You can also check this map https://osu.ppy.sh/s/224758 if you need more help on hit-sounds.

Looking at meta-data now, in the field "Tags" you can get rid of the tags "sword art online" as it is already in the "Source" field.Changed.

Also your mp3 bit-rate is higher than the maximum 192kbps allowed. You need to either find another mp3 file or use one of two methods to convert the audio to 192kbps.On it.

1. Audcaity - I use this program to convert all of my audio down to 192kbps. You do need to download and install the program though (it's free)

or

2. http://audio.online-convert.com/convert-to-mp3 - you can use this site. I've never used it before but I've seen some people use it.

For all difficulties

Kiai time is also inconsistent throughout all difficulties. Just so all kiai times are consistent I will list them all here just so you can compare them with yours.

Start - End

00:50:524 - 01:09:962
02:08:891 - 02:28:330
03:27:258 - 03:49:146 (The 3rd kiai time ending, I'm not 100% sure if that's where it should end)Fixed.

00:00:00 - 00:19:605 - I think in this entire section, I feel that there should be no claps as it is a very soft section of the song. You could possibly use whistles or if you use the right one you could use piano hit-sounds.

The mod is incredibly long because you wanted me to point out all of the hit sound errors...

[Easy]

00:01:544 (1,2) - Fix up blanket http://puu.sh/e4upD/74e9ccf2c1.jpg - I did move (2) in the timeline back a bit just so you can see the blanket betterDone
00:03:381 (2,1) - Create a better blanket http://puu.sh/e4ub7/c75c021c78.jpg I also do not think you need a clap on (2) Yep I see now.
00:05:830 (2) - ^
00:09:503 (2) - no clapI trust your judgement and have changed all the hit sound mods you brought up. Thanks a lot, seriously!!
00:10:115 (3) - Try adding a whistle on the slider end and see if you like that.
00:13:789 (3) - Remove claps. Add a whistle on the slider head to emphasize the piano.
00:15:013 (4) - Remove claps
00:18:687 (1) - Whistle on slider head
00:20:524 (3) - remove clap
00:21:136 (1) - Big beats like this one, on the slider head, you should add a finish I see.
00:24:197 (4) - Remove claps
00:26:340 (2) - Claps here seem to be reasonableI remapped this part but i'm going to follow your suggested pattern of claps.
00:50:524 (1) - This slider here doesn't really fit in with the beat as you do miss quite a few beats. Why not give this a shot? http://puu.sh/e4wJB/4a9093206c.jpg - Also add a finish on the first slider head since it is a big beat.Yep, I agree it is a missed opportunity here.
00:59:707 (1,2,3) - Try this rhythm out. The slider ends fall on the downbeat, which are typically the weakest hit on a slider I like this. Remapped.
01:02:156 (3) - If no changes are made from the above mod, get rid of the claps on this slider
01:07:360 (2) - Clap on slider head
01:20:217 (1) - I'm a little sad that this slider can't end on the red tick. You should also use a soft sample set here instead of normalYep, changed. And yea, I might remap this part but there are polarity issues
01:22:973 (3) - remove this clap
01:26:034 (1) - I'd remove whistles here
02:08:891 (1) - Finish on the slider head
02:13:177 (2,1) - Fix blanket http://puu.sh/e4zkP/ed0f255083.jpgFixed
02:18:687 (1) - Finish instead of a clap on the slider head. You may keep the clap on the tail
02:18:687 (1,2,3) - Try to stack these slider ends perfectly Fixed all stacks (Quite a few were mentioned in the mod above but I had not yet updated the map for you, sorry!!)
02:25:728 (2,4) - These 2 sliders create an ugly overlap. Try this: http://puu.sh/e4zOx/15cba42185.jpgRemapped
02:57:871 (1) - A finish would go nicely here
03:02:768 (2) - Remove claps
03:27:258 (1) - Remove finish on the slider tail
03:49:146 (4) - No clap, only finish.

You can remove these timing sections are they really aren't used: Done.

01:12:731
01:16:405
02:37:513
02:37:666
02:38:126

By getting rid of these it just makes the bottom timeline a little neater.
These are difficulty specific.

[Normal]

00:02:615 (3) - No claps needed here. Maybe whistles?
00:07:666 (3,1) - I think the blanket here could be fixed up a little http://puu.sh/e4APJ/420a8c09e4.jpgFixed
00:19:758 (3,1,2,3,4) - That's quite a step up from easy! It's really cluttered here so it might be a tad too difficult IMO I'm keeping this because this is a strong section. Also, strangely enough the difficulty goes up by 0.01 if I make them circles lol.
00:21:136 (1) - Finish on the slider head
00:24:809 (2) - Remove clap from slider head
00:32:768 (3) - ^
00:39:656 (4,5) - Change to whistles
00:40:728 (1) - Finish on slider head
00:43:177 (1) - Remove clap from slider head
00:54:197 (3) - ^
00:56:952 (1,2) - Consider this arrangement http://puu.sh/e4GHZ/5292b9c129.jpgI like it. Remapped
00:59:095 (3) - Remove clap from slider head
01:00:320 (3) - Add clap to slider tail
01:00:931 (1) - Remove clap
01:02:769 (3,4) - Perfectly stack the slider tails
01:03:993 (5) - Remove whistle
01:05:217 (1) - Finish on the slider head and clap on the tail
01:05:830 (2) - Clap on the slider tail
01:06:442 (3) - Remove whistles
01:08:279 (3) - Remove clap
01:20:064 - 01:22:054 - Consider using a soft sample set for this partDone.
01:22:207 (4) - Finish on the slider head
01:25:422 (2) - Remove clap
01:33:381 (1) - Remove clap on the slider head
01:35:830 (1) - Remove clap from slider head
01:36:442 (2) - Add clap to slider tail
01:37:054 (3) - Add clap on repeat end
01:43:330 (3) - These claps don't really fitReduced the number of claps here.
01:44:401 (1) - Finish on the head and clap on the tail sounds good
01:45:013 (2,3) - These are not stacked perfectly
01:47:768 (2) - Make this slider curved for better flowK
01:49:299 (1) - Maybe a finish instead of a whistle
01:55:115 (1) - remove clap on slider tail
01:58:177 - Consider using a soft sample set hereK
02:08:891 (1) - Finish on the slider head
02:11:952 (2) - Remove clap
02:15:626 (3) - ^
02:21:136 (2) - Remove whistle and add clap on slider end
02:33:228 (2) - Add finish to slider head
02:50:524 (1) - Remove clap on slider head
02:52:973 (5) - Finish instead of clap maybe?
02:57:871 (2,3,4,5,1) - Might be a bit much for a normalRemapped this part. Interestingly the difficulty went up lol.
03:00:320 (3) - Finish on slider head
03:02:156 (2) - Remove clap
03:05:217 (1,2,3,4,5) - This might be confusing to some playersI think this is okay because I didn't reverse the sliders and have the tails stack. Keeping.
03:21:137 (1,2,3) - Try this for better flow http://puu.sh/e4MDB/79411cd4b2.jpgI really like this!
03:32:156 (2) - Finish on slider head clap on tail

You get the idea...moving on!

[Hard]

Not going to point out hit-sounds now because you probably know how it works already, but in case you would like some help, PM me or say hello in-game!

00:13:636 (8) - Move to x:260 y:204K
00:20:830 (7,1,2) - Not a very good overlap, makes it hard to readRemapped
00:21:136 (1) - Finish on the slider head
00:23:432 (7,1) - Not parallel Fixed
00:30:932 (1,2,3,4,5,6,7,1) - Bad overlapping? Maybe just bad slider end stackingFixed
00:34:758 (5) - should be moved further away as the timeline suggests
00:35:065 (6,7) - Make (6) repeat and remove (7)I think it currently plays out fine as is so I'm keeping for now. Also, if i change, I lose the pattern. I only have 3 sliders here so they are necessary for a pattern to be identified, otherwise it just looks like two sliders. This pattern is also consistent with similar ones later on in the difficulty as well as on the Insane.
00:41:340 (2,3) - Bad overlapRemapped
00:50:524 (1) - Finish on slider head and remove clap on tail
00:55:422 (2) - Finish on head
01:00:320 (3) - Finish on head
01:29:401 (1,3) - Stack (1) on the slider end perfectly
01:37:666 (3,1) - Not so great overlapI changed the shape of the sliders a bit, no overlap now too.
02:12:564 (6,1) - Stack better
02:41:034 (3,4,5) - This confused the hell out of me for some reasonI remapped this slightly though the pattern is still the same. Hopefully it is a bit easier to read now. (No more repeat slider!)
03:38:738 (4,5) - Create a better blanketK.

[Insane]

Same as hard, I won't point out hit-sounds (I may point out a few) but just PM me or message me in-game if you need help.

00:06:442 (5,1,2) - Maybe change to whistles or none at all
00:09:809 (5,7) - try stacking theseI like it!
00:14:095 (1,2,3) - get rid of claps
00:19:911 (1,2,3,4,5) - I don't think the stream fits inI still want to keep this since I think it is a good transition from the intro into the normal pace of the song. In understand this concern has been brought up before so I will try and think of another alternative.
00:21:136 (10) - Finish here
00:30:932 (1) - move this slider over to the left a little bitI opted to change the shape of the slider instead so it flows well with the stream.
00:46:544 (6) - Change slider shape to 00:45:626 (1) - except vertically flippedYea, I really like this idea!
01:09:350 (3,4) - (3) does't flow nicely into (4) consider angling (4) more to the left or make it curved so you kind of do a figure eight to the next noteShifted to the left, I don't quite get what you mean by figure eight, but it definitely flows better now imo.
01:29:018 (3,4) - Make these follow the flow of the slider before, so it kind of blankets (5)K
01:44:401 (1,2) - Aren't perfectly stackedAll fixed.
01:50:524 (1,2,3) - ^
02:05:217 (2,3,4) - ^ (this is more of a Nazi mod though :P)
02:33:993 (3,4) - ^
03:10:115 (3,4,5) - 3 claps here don't sound very goodI took them out and redid some of the hitsounds in this section. Will have to do a more detailed one with your hit sound pattern in mind later though!
03:19:911 (1,2,3,4) - Stack better

Well that's all for me, hopefully I've helped you quite a bit! I thought insane was really fun! Aside from all the hit-sound and a few rhythm issues, the map is alright.

Good luck in the future!
Thank you for the mod! The hit sound mods were incredibly useful :D.

I feel like I'm in a dishwasher commercial whenever I read "Add finish to ____" :lol:
Mystima
Herro M4M here :3

Normal:
01:49:299 (1,2,3) - the 2nd note is too far from the 3rd (I suggest moving it between them)
Hard:
00:20:830 (7) - Slider overlaps with next note
00:34:299 (3,4,5) - Add greater distance between the 4th and 5th note. I didnt feel the slight pause and clicked too fast until i noticed it.
(It only feels weird the first 3 times you play it)
01:18:381 (5,6) - Exchange for Another slider (Imo)
03:10:422 (3,4) - they are way too close to each other for the slight pause there

Good map overall and GL :)
Topic Starter
Monstrata
Temporary osu!cash Exchange!


Blatantly stealing the idea from cs16's old Mod Value Exchange system.
How this system works:

  1. I will post a map for you to mod. You will get between $1.00 and $2.00 (depending on total drain time) osu!cash for modding the set. Basic M4M stuff. You must mod the full set. No skipping difficulties!
  2. You must mod my map within 24 hours. Please post on the forum to reserve a slot. Also, link your map!
  3. There is a slot system. You will only earn osu!cash if you reserve a slot
  4. You can cash in your osu!cash for a mod and/or bubble whenever you want!
  5. There will be multiple maps. If you miss your change now, the queue will open again later.
  6. $1.00 osu!cash gets you 1 mod. Basically m4m.
  7. $3.00 osu!cash gets you 1 mod with guaranteed bubble*
*You will still have to cooperate with me. So no, I won't be bubbling your 50 star map.

I'm just adding this for fun. This is literally just an m4m queue with a bonus if you are willing to stick around and mod a few maps of mine. .
Xelasto
From my modding queue :D

Easy
Turn the Circle size down by 1
Set the HP drain to 2 or 3
Approach rate is 3 or 4
Overall difficulty is 2 or 3

You audio bitrate is higher than 192 KBPs. Use an audio compressing software and turn it down (important)

00:17:462 (2) - Move down 2 ticks for better blanket
00:18:687 (1) - Curve this downward
00:24:197 (4,5) - 5 is too far from 4
00:28:483 (1,2,1) - Make these 3 curve to blanket each other and have better flow
01:00:320 (7) - NC
01:07:054 (1) - This note sounds weird and plays weird. Remove this, there is no sound here even.
01:49:299 (1,2,3) - Curve these to blanket eachother
01:55:422 (3) - Improve this blanket
01:58:177 - This break doesn't seem necessary. The player hasn't even been playing too long since the last break. I suggest you map this part.
02:21:136 (3) - Make this blanket 4 better
02:25:422 (1) - Unnecessary note here
02:50:524 (3) - This blanket is uneven
03:23:279 (2) - This note is unnecessary
03:21:748 (4) - Add a note here
03:21:136 (3,4) - 4 is too far from 3
03:46:238 (4,1) - these two sliders look awkward. Don't make them touch.

Your biggest problems are your song settings, breaks, and audio bitrate. Fix these and the things mentioned above and you should be good to go.

Normal
00:19:911 (1,2,3,4) - Remap this part. It's too hard and confusing for new players
00:23:891 (1) - This should end on the last white tick
00:47:768 (5,3) - Stack properly
00:50:524 (2) - Blanket 3
01:33:381 (1,2) - This doesn't look good. Don't overlap
01:35:830 (1,2,1) - Curve so they blanket each other
01:43:330 (3,4,5) - Same thing as the beginning. Remap this
02:17:462 (3,4,5,6,7) - Remap this as well. Doesn't have good flow. Feels extremely awkward.
02:32:768 - This part feels WAY too scrunched up. Consider replacing all the fast and short slider parts with alternatives.
03:05:217 (1,2,3,4,5) - This is a BIG no- no.
03:37:666 (1,2,3) - Just one slider would do
03:55:575 (5,6,7) - Once again. Don't do this
There are some AImod problems.

Hard
00:52:820 (3,4) - Fix these blankets
01:19:146 (1) - End spinner on last white tick
01:55:422 (2,3,4,5) - Don't let them touch
02:33:687 (3) - unnecessary
02:39:350 (1) - Curve this left
03:10:115 (2,3,4,5,6) - WAY too crunched up
03:15:013 (1,1,1,1) - No New combos
Approach rate down by 1

For this mode watch out for extremely close blankets, unusually small combos, and unnecessary sliders.

Overall you're going to need some more work put into this. The kiai time is inconsistent, (it's unrankable) Some notes are unnecessary, some blankets are bad/too close, and some of the difficulty options are wack. However I trust you can work hard and perfect this map. Normal mode is the biggest problem. Good luck on your map :)
Topic Starter
Monstrata

Xelasto wrote:

From my modding queue :D

Easy
Turn the Circle size down by 1 I want CS 2 :P.
Set the HP drain to 2 or 33
Approach rate is 3 or 44
Overall difficulty is 2 or 32

You audio bitrate is higher than 192 KBPs. Use an audio compressing software and turn it down (important)

00:17:462 (2) - Move down 2 ticks for better blanketFixed.
00:18:687 (1) - Curve this downwardMakes sense.
00:24:197 (4,5) - 5 is too far from 4This is fine.
00:28:483 (1,2,1) - Make these 3 curve to blanket each other and have better flowThis is fine.
01:00:320 (7) - NCFixed.
01:07:054 (1) - This note sounds weird and plays weird. Remove this, there is no sound here even. Took out hitsound, but i'm keeping this note. There is a drumbeat here.
01:49:299 (1,2,3) - Curve these to blanket eachother Keeping :P.
01:55:422 (3) - Improve this blanketK
01:58:177 - This break doesn't seem necessary. The player hasn't even been playing too long since the last break. I suggest you map this part.I like the break, disagree about player not playing too long, but I'll consider mapping this part.
02:21:136 (3) - Make this blanket 4 betterK
02:25:422 (1) - Unnecessary note hereK
03:23:279 (2) - This note is unnecessaryKeeping this here, drum beat.
03:21:748 (4) - Add a note here
03:21:136 (3,4) - 4 is too far from 3This is fine.
03:46:238 (4,1) - these two sliders look awkward. Don't make them touch.THey have to touch because of spacing. Pulled it a bit further to right so less overlap.

Your biggest problems are your song settings, breaks, and audio bitrate. Fix these and the things mentioned above and you should be good to go.

Normal
00:19:911 (1,2,3,4) - Remap this part. It's too hard and confusing for new playersI think this is fine. Hard, maybe, but not confusing.
00:23:891 (1) - This should end on the last white tickFixed
00:47:768 (5,3) - Stack properlyThey aren't supposed to be stacked.
00:50:524 (2) - Blanket 3Sure why not.
01:33:381 (1,2) - This doesn't look good. Don't overlapI think this is okay. Half the circle is visible.
01:35:830 (1,2,1) - Curve so they blanket each otherKeeping. Also blanketting them makes 1 flow poorly into the next pentagon pattern.
01:43:330 (3,4,5) - Same thing as the beginning. Remap thisKeeping.
02:17:462 (3,4,5,6,7) - Remap this as well. Doesn't have good flow. Feels extremely awkward.Fine to me :P. There are no sharp/acute angles which are the main cause of bad flow. This did made make me realize 6 wasn't centered so I've moved it up a bit so the angle coming out of 5 is wider.
02:32:768 - This part feels WAY too scrunched up. Consider replacing all the fast and short slider parts with alternatives.I like it like this, it fits the rhythm well imo.
03:05:217 (1,2,3,4,5) - This is a BIG no- no.Why?
03:37:666 (1,2,3) - Just one slider would doRemapped, i used 2 sliders instead.
03:55:575 (5,6,7) - Once again. Don't do thisI think this is fine.
There are some AImod problems. Fixed the ones related to beatmap spacing (there was only one :P)

Hard
00:52:820 (3,4) - Fix these blanketsK
01:19:146 (1) - End spinner on last white tickK
01:55:422 (2,3,4,5) - Don't let them touchFixed.
02:33:687 (3) - unnecessaryThere are two beats here, not one.
02:39:350 (1) - Curve this leftNo, it flows better like this, also no unnecessary jump.
03:10:115 (2,3,4,5,6) - WAY too crunched upWill try and remap this part (again) lol.
03:15:013 (1,1,1,1) - No New combosThis is necessary because the SV changes with each slider.
Approach rate down by 1I want to keep the AR at 8 because this song has a really high BPM which contributes to more objects per second on the screen. I will consider bringing it down to 7.5 though, maybe.

For this mode watch out for extremely close blankets, unusually small combos, and unnecessary sliders.

Overall you're going to need some more work put into this. The kiai time is inconsistent, (it's unrankable) Some notes are unnecessary, some blankets are bad/too close, and some of the difficulty options are wack. However I trust you can work hard and perfect this map. Normal mode is the biggest problem. Good luck on your map :)
Thanks for the mod~. I'll work on the Normal a bit more. It's difficulty is currently too high too so I may end up having to take your suggestions on taking out the sliders, even though they are part of my mapping style:P. I guess in retrospect, maybe they don't fit for a Normal, and I still have them on Hard/Insane so its not like I'm going to miss them thaaat much~
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. You seem to be using a 320kps mp3 which is unrankable:

    Ranking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT; they will be more than happy to help find an mp3 for you.
    Having an mp3 file like this inflates the filesize and causes issues with certain sound-cards, so I suggest finding a 192kbps mp3 from somewhere.

  2. Your kiai is horribly inconsistent throughout all the difficulties, which looks unprofessional and could cause confusion to the players. Easy and Insane have the most well done kiai imo, so I suggest using that kiai in all the other difficulties as well.
[Easy]
  1. 00:18:687 (1) - You could add a whistle on the start of this slider not only to go with the high pitched piano sound and vocal that happens in the music, but to add some more emphasis on this strong beat. It will sound better, so try it~
  2. 00:21:136 (1,2) - It is unrankable to have an object stacked over a reverse arrow:

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable.
    This is especially bad on an easy diff, as they'll be even greater effected by the poor readability of these patterns.

  3. 00:33:993 (3,1) - This blanket isn't very good, so you should fix it. Remember, make sure that the approach circle is perfectly parallel to the edge of the slider-track when doing blankets like these.
  4. 00:33:993 (3,2) - The map will look neater if you fix this stack, right now they are not at the same place, so it looks a bit untidy.
  5. 00:39:503 (5,1,2) - Weird how you keep the same pattern going, even though there is a drastic change in the music after the first slider. This doesn't play well, so I suggest changing the first slider in to something a bit different so it is inconsistent with the next two sliders.
  6. 00:56:646 (3) - It would sound nicer if you get rid of the clap here, too many claps in a succession can be jarring to the ears, so I suggest getting rid of this clap so that there is a reasonable amount of space between each clap. They will sound a lot nicer if you got rid of it.
  7. 00:57:871 (5,1) - Very minor, but these two sliders seem to be overlapping each other slightly. I suggest moving them apart so that they don't overlap, it will look tidier that way.
  8. 01:02:768 (3,5) - This would be unrankable as well, but because these are quite far apart from each other, I'm not quite too sure. You should fix it anyway, just to be safe.
  9. 01:27:258 (2) - Minor, but this overlaps with the timing meter on the bottom of the screen, which could cause confusion while playing. I'd move it up a bit, try not to place objects so low down if you can.
  10. 01:55:422 (3) - This slider sounds very odd, the repeat sounds out of place and so does it's end. To fix this, you can simply make the slider 1/2 shorter and both ends will land on downbeats, which are preferred because they're the strongest beats in the music, it will only sound odd if the sound that's suppose to emphasise them is 1/2 a beat late.
  11. 02:19:911 (2,3) - Another obviously unrankable repeat arrow, Please fix this.
  12. 02:22:820 (4) - Was this intentional? Please move this 1/2 forward on the timeline so it is on the white tick. There is nothing in the music that suggests this being on the red tick, and even if there was; the spacing is incorrect and newbies will become extremely confused and hit it too late, thinking it was on the white tick. Just move it forward 1/2 in the timeline.
  13. 02:55:422 (3,1) - Like 01:02:768 (3,5) -, I would fix this stack just to be safe.
  14. 03:17:462 (1,3) - I would fix this overlap, once again it looks untidy.
  15. 03:20:524 (2,3,4) - Like I said for 00:56:646 (3) -, you should get rid of the clap at 03:21:136 (3) - because it would sound a lot nicer. Too many claps in a succession can sound jarring.
[Normal]
  1. 00:01:544 (1,2) - Why is the spacing here 0.8 where most other notes use a spacing of 1.00? This is inconsistent, so I suggest fixing the spacing by making them 1.00x apart.
  2. 00:02:003 (2) - While you're moving the notes further apart, at least align this to the vertical centre of the screen, it looks messy otherwise. (x256)
  3. 00:10:728 (2) - You should add a stronger hitsound at the end of this slider, like a finish; reason being is because the end lands on a much stronger sound than it's head, so it doesn't make much sense to have them represented by the same hitsound, so it sounds odd.
  4. 00:27:717 (3,1,2,3,4) - The spacing here isn't quite clear, players will likely start hitting (1) and the stream of notes a beat early, resulting in 50s and misses. I would move (1) and the set of notes after it further away from (3), using 1.00x distance snap.
  5. 00:44:401 (3) - This clap feels out of place, so you should remove it. Solitary claps do not sound very good, so removing this would make things feel nicer and more consistent.
  6. 00:47:768 (5,3) - Make a perfect stack under 5? Right now it is a little off so it feels a bit untidy.
  7. 00:56:646 (6) - Like at 00:44:401 (3) - , you should remove this clap. Like I've said, solitary claps do not sound very nice imo.
  8. 01:27:258 (1) - Add a clap at the very end of this slider, since it's on a downbeat. Not only will this put more emphasis on the strong downbeat, but it would also make the two claps after it seem more consistent and fitting.
  9. 01:44:401 (1,2,3) - Unrankable, the reverse arrow of (3) is stacked beneath the other sliders within this pattern.
  10. 01:51:442 (3,3) - You should either stack these properly, if you look closely then you will see that the stack is not perfect, or you could get rid of the stack completely, if you are worried about the repeat. I don't think it's unrankable though because the gap between the two notes is a lot larger than similar errors I've found.
  11. 02:15:932 (4) - This clap sounds somewhat out of place due to how the previous clap pattern had claps at a much lower frequency. I would remove it, personally it would sound nicer that way.
  12. 02:25:728 (1) - Why is there a break during kiai time? This really isn't recommended, and hopefully this would've been fixed while making the kiai consistent.
  13. 02:40:575 (1,2) - This blanket isn't very good, so you should fix it to improve the map's aesthetics and neatness.
  14. 02:50:524 (1,2,3) - Here, I would try coming up with a rhythm that compliments the music a bit better, like this:

    Although that downbeat is being skipped, it's not very strong and the entire pattern would sound nicer by mapping to the vocals like you had at 02:48:381 (1,2,3,4) - , rather than mapping to the beat suddenly.
  15. 03:17:462 (3,1) - This stack is slightly off, look closely. Please fix this, although it seems minor, it will make your map a lot neater.
  16. 03:43:177 (3,4,1) - Another unrankable reverse arrow, the reverse of (1) is stacked under the ends of (3,4) which is unrankable.
  17. 04:04:452 (1) - Please end this spinner at 04:05:524 - instead. This is a better place because there is not an audible sound at the red tick it currently ends on, so it ends up sounding really awkward and out of place. It will sound so much better if you move it though.
[Hard]
  1. 00:07:666 (3,4,1) - Unrankable repeat arrow, (3,4)'s slider-end's stack over the repeat arrow of (1).
  2. 00:33:381 (1) - Like above, this repeat is stacked under a whole load of objects, which is unrankable.
  3. 00:40:728 (1,2,3) - You should ctrl+g 2 for a nice circular flow motion, which is better than the poor, jagged flow you have now imo.
  4. 00:43:789 (3,5) - Again, unrankable repeat arrow.
  5. 01:16:085 (6,7,1,2,3,4,5,6,7) - The whistles in these patterns do not fit because the music repeats itself; the previous set of patterns doesn't have all these whistles, so why does this?
  6. 01:23:585 (5,6) - This blanket could be improved a bit, it will make the music look a bit neater.
  7. 01:43:024 (6) - This set of whistles feels really out of place, nothing in the music calls for it so the whistle only ends up sounding odd. I would remove them or replace them with another hitsound.
  8. 01:57:258 (3,4,5,6) - For consistency, I would move the second clap from (5) to (4). This will not only be more consistent but nicer as well, so please consider it.
  9. 02:01:544 (2,3,1) - Is this spacing inconsistency intentional? It doesn't make too much sense imo, nothing in the music suggests it. I would fix this spacing by moving (3) so it's perfectly in between these two notes.
  10. 02:37:513 (1) - This kind of slider is unrankable, so I would change it if I were you:

    Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.
  11. 02:55:422 (4) - You should add a clap on the start of this slider for the sake of consistency.
  12. 02:57:871 (1,3,5) - These whistles are way to quiet, I can hardly hear them, I recommend making them a bit louder, so that players notice the hitsound easily and are able to play the pattern accurately.
  13. 02:59:707 (7,1) - These two sliders aren't perfectly parallel, which looks untidy and messy. I would fix this by curving (1) a bit less or by curving (7) a bit more.
  14. 03:01:544 (3) - Unrankable reverse arrow, it is stacked beneath a few other objects.
  15. 03:49:146 (1,2) - Adjust this bow pattern a bit so that the end of (2) is not being overlapped. Bow patterns look messy if an end of the straight slider is overlapped, so I would really consider fixing this.
[Insane]
In this difficulty, I've noticed that some notes are silent/next to silent (5% volume). This is unrankable:

Ranking Criteria wrote:

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes.
I suggest going over all these notes and add a sound to all the silent ones.

  1. 00:02:462 - You should add a note here for two reasons; first of all you can clearly hear a piano note go off, which indicates a note, not adding one will make gameplay feel odd, and secondly, players will hit the next slider too early thanks to how it a whole beat away from the other sliders, yet it is the same distance. Adding a note will fix that, so I suggest you do it.
  2. 00:16:238 (1,2) - Adjust this bow pattern a bit so that the head of (2) is not being overlapped. Bow patterns look messy if an end of the straight slider is overlapped, so I would really consider fixing this.
  3. 00:21:442 (1,2,3,4) - I'm not sure what this shape is trying to represent. You should move (4) to x:331 y:140 for a nicer and more appealing parallelogram shape.
  4. 00:42:564 (3,4) - The hitsounding would be more consistent if you added the two claps at (3) instead of (4).
  5. 02:04:605 (4,1) - Why does the clap land on (1), which is on a red tick? That just sounds odd and inconsistent. It would be more consistent if you added one to the end of (4) instead, since that lands on a stronger beat, as well as being a lot more consistent.
  6. 02:19:299 (3,4,5,6) - It would look nicer if you made this set of sliders bezier because this way, you'll get to make (6) parallel with 02:20:524 (1) - which will look much nicer imo.
  7. 02:21:595 (5,6,7) - It'll flow better if you ctrl+g (6). The motion the cursor makes will become circular, which plays very smooth compared to what you have now.
  8. 02:56:034 (1,2) - These sliders are a bit too close to each other, I would move them slightly further apart so that the map doesn't feel cramped and messy.
  9. 02:56:646 (3,2) - Pretty much the same as above, feels a bit cramped due to them being too close. Move them slightly further.
  10. 03:11:952 (1,2) - I'm not too fond of the overlap over the end of (2), overlaps like these look messy and untidy.
Well, that's it from me! Overall, I've noticed that this map contains many unrankable issues, such as the hidden reverse arrows. It is very important to fix these, or else the map probably won't get ranked. Familiarise yourself with the ranking criteria here.

Good luck!
Topic Starter
Monstrata

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. You seem to be using a 320kps mp3 which is unrankable:

    Ranking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT; they will be more than happy to help find an mp3 for you.
    Having an mp3 file like this inflates the filesize and causes issues with certain sound-cards, so I suggest finding a 192kbps mp3 from somewhere.

  2. Your kiai is horribly inconsistent throughout all the difficulties, which looks unprofessional and could cause confusion to the players. Easy and Insane have the most well done kiai imo, so I suggest using that kiai in all the other difficulties as well.
[Easy]
  1. 00:18:687 (1) - You could add a whistle on the start of this slider not only to go with the high pitched piano sound and vocal that happens in the music, but to add some more emphasis on this strong beat. It will sound better, so try it~K
  2. 00:21:136 (1,2) - It is unrankable to have an object stacked over a reverse arrow:

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable.
    This is especially bad on an easy diff, as they'll be even greater effected by the poor readability of these patterns.Fixed. Was not aware this was a rule, thought it was just a guideline, but i agree it is hard to read on easy.

  3. 00:33:993 (3,1) - This blanket isn't very good, so you should fix it. Remember, make sure that the approach circle is perfectly parallel to the edge of the slider-track when doing blankets like these.Fixed
  4. 00:33:993 (3,2) - The map will look neater if you fix this stack, right now they are not at the same place, so it looks a bit untidy.Fixed
  5. 00:39:503 (5,1,2) - Weird how you keep the same pattern going, even though there is a drastic change in the music after the first slider. This doesn't play well, so I suggest changing the first slider in to something a bit different so it is inconsistent with the next two sliders.I made them curved instead of cornered to switch it up.
  6. 00:56:646 (3) - It would sound nicer if you get rid of the clap here, too many claps in a succession can be jarring to the ears, so I suggest getting rid of this clap so that there is a reasonable amount of space between each clap. They will sound a lot nicer if you got rid of it.K
  7. 00:57:871 (5,1) - Very minor, but these two sliders seem to be overlapping each other slightly. I suggest moving them apart so that they don't overlap, it will look tidier that way.Moved it down.
  8. 01:02:768 (3,5) - This would be unrankable as well, but because these are quite far apart from each other, I'm not quite too sure. You should fix it anyway, just to be safe.Fixed. Made the slider go in another direction. I found this improved the flow too, thnx.
  9. 01:27:258 (2) - Minor, but this overlaps with the timing meter on the bottom of the screen, which could cause confusion while playing. I'd move it up a bit, try not to place objects so low down if you can.Keeping this :P.
  10. 01:55:422 (3) - This slider sounds very odd, the repeat sounds out of place and so does it's end. To fix this, you can simply make the slider 1/2 shorter and both ends will land on downbeats, which are preferred because they're the strongest beats in the music, it will only sound odd if the sound that's suppose to emphasise them is 1/2 a beat late.My mistake!! Made it 1/2 beat shorter.
  11. 02:19:911 (2,3) - Another obviously unrankable repeat arrow, Please fix this. Fixed, made it blanket 2 instead.
  12. 02:22:820 (4) - Was this intentional? Please move this 1/2 forward on the timeline so it is on the white tick. There is nothing in the music that suggests this being on the red tick, and even if there was; the spacing is incorrect and newbies will become extremely confused and hit it too late, thinking it was on the white tick. Just move it forward 1/2 in the timeline.Fixed
  13. 02:55:422 (3,1) - Like 01:02:768 (3,5) -, I would fix this stack just to be safe.Fixed. Kept blanket, moved it around :).
  14. 03:17:462 (1,3) - I would fix this overlap, once again it looks untidy.I thought there was adequate space in between these notes, but i've fixed the overlap anyways.
  15. 03:20:524 (2,3,4) - Like I said for 00:56:646 (3) -, you should get rid of the clap at 03:21:136 (3) - because it would sound a lot nicer. Too many claps in a succession can sound jarring.
[Normal]
  1. 00:01:544 (1,2) - Why is the spacing here 0.8 where most other notes use a spacing of 1.00? This is inconsistent, so I suggest fixing the spacing by making them 1.00x apart.Fixed the spacing.
  2. 00:02:003 (2) - While you're moving the notes further apart, at least align this to the vertical centre of the screen, it looks messy otherwise. (x256)
  3. 00:10:728 (2) - You should add a stronger hitsound at the end of this slider, like a finish; reason being is because the end lands on a much stronger sound than it's head, so it doesn't make much sense to have them represented by the same hitsound, so it sounds odd.Added finish.
  4. 00:27:717 (3,1,2,3,4) - The spacing here isn't quite clear, players will likely start hitting (1) and the stream of notes a beat early, resulting in 50s and misses. I would move (1) and the set of notes after it further away from (3), using 1.00x distance snap.I moved the sliders before 1 further away instead.
  5. 00:44:401 (3) - This clap feels out of place, so you should remove it. Solitary claps do not sound very good, so removing this would make things feel nicer and more consistent.K
  6. 00:47:768 (5,3) - Make a perfect stack under 5? Right now it is a little off so it feels a bit untidy.This was brought up in an earlier mod. I didn't intend for them to be stacked, new combo, but since it's come up again i'll just stack them.
  7. 00:56:646 (6) - Like at 00:44:401 (3) - , you should remove this clap. Like I've said, solitary claps do not sound very nice imo.Forgot to take this out. Thanks~
  8. 01:27:258 (1) - Add a clap at the very end of this slider, since it's on a downbeat. Not only will this put more emphasis on the strong downbeat, but it would also make the two claps after it seem more consistent and fitting.Okay.
  9. 01:44:401 (1,2,3) - Unrankable, the reverse arrow of (3) is stacked beneath the other sliders within this pattern.Remapped this part, stack is gone.
  10. 01:51:442 (3,3) - You should either stack these properly, if you look closely then you will see that the stack is not perfect, or you could get rid of the stack completely, if you are worried about the repeat. I don't think it's unrankable though because the gap between the two notes is a lot larger than similar errors I've found.Fixed the stack. I want the repeat here for the combo, and yea, the gap is large enough that it shouldn't be a problem.
  11. 02:15:932 (4) - This clap sounds somewhat out of place due to how the previous clap pattern had claps at a much lower frequency. I would remove it, personally it would sound nicer that way.Hmm. Yea this makes sense i'll take it out.
  12. 02:25:728 (1) - Why is there a break during kiai time? This really isn't recommended, and hopefully this would've been fixed while making the kiai consistent.
  13. 02:40:575 (1,2) - This blanket isn't very good, so you should fix it to improve the map's aesthetics and neatness.
  14. 02:50:524 (1,2,3) - Here, I would try coming up with a rhythm that compliments the music a bit better, like this:

    Although that downbeat is being skipped, it's not very strong and the entire pattern would sound nicer by mapping to the vocals like you had at 02:48:381 (1,2,3,4) - , rather than mapping to the beat suddenly.I like this. Remapped.
  15. 03:17:462 (3,1) - This stack is slightly off, look closely. Please fix this, although it seems minor, it will make your map a lot neater.K. Also had to re-stack 4, later on in the combo
  16. 03:43:177 (3,4,1) - Another unrankable reverse arrow, the reverse of (1) is stacked under the ends of (3,4) which is unrankable. Fixed.
  17. 04:04:452 (1) - Please end this spinner at 04:05:524 - instead. This is a better place because there is not an audible sound at the red tick it currently ends on, so it ends up sounding really awkward and out of place. It will sound so much better if you move it though. Fixed. Was inconsistent with my other difficulties too.
[Hard]
  1. 00:07:666 (3,4,1) - Unrankable repeat arrow, (3,4)'s slider-end's stack over the repeat arrow of (1).Remapped
  2. 00:33:381 (1) - Like above, this repeat is stacked under a whole load of objects, which is unrankable.Remapped
  3. 00:40:728 (1,2,3) - You should ctrl+g 2 for a nice circular flow motion, which is better than the poor, jagged flow you have now imo.I'm not sure about this because I think the flow is okay. I'm more concerned that if i ctrl+g 2 it makes the jump to 3 unnecessarily big.
  4. 00:43:789 (3,5) - Again, unrankable repeat arrow.
  5. 01:16:085 (6,7,1,2,3,4,5,6,7) - The whistles in these patterns do not fit because the music repeats itself; the previous set of patterns doesn't have all these whistles, so why does this?Idk... took them out for consistency since previous patterns didn't have it either.
  6. 01:23:585 (5,6) - This blanket could be improved a bit, it will make the music look a bit neater.Fixed
  7. 01:43:024 (6) - This set of whistles feels really out of place, nothing in the music calls for it so the whistle only ends up sounding odd. I would remove them or replace them with another hitsound.Did some hit-sound rework around this section.
  8. 01:57:258 (3,4,5,6) - For consistency, I would move the second clap from (5) to (4). This will not only be more consistent but nicer as well, so please consider it.Yea ,I like this!
  9. 02:01:544 (2,3,1) - Is this spacing inconsistency intentional? It doesn't make too much sense imo, nothing in the music suggests it. I would fix this spacing by moving (3) so it's perfectly in between these two notes.Fixed. I want the emphasis on the note after anyways.
  10. 02:37:513 (1) - This kind of slider is unrankable, so I would change it if I were you:I'll change it here since my intention *was* to use it as a "hold slider". I have similar sliders in Insane which i would like to keep though, because they are not used for the same function and don't look as scrunched up.

    Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.
  11. 02:55:422 (4) - You should add a clap on the start of this slider for the sake of consistency.K
  12. 02:57:871 (1,3,5) - These whistles are way to quiet, I can hardly hear them, I recommend making them a bit louder, so that players notice the hitsound easily and are able to play the pattern accurately.For some reason it wouldn't let me just click and press w :P. Fixed.
  13. 02:59:707 (7,1) - These two sliders aren't perfectly parallel, which looks untidy and messy. I would fix this by curving (1) a bit less or by curving (7) a bit more.Made 1 curved a bit less.
  14. 03:01:544 (3) - Unrankable reverse arrow, it is stacked beneath a few other objects.Remapped.
  15. 03:49:146 (1,2) - Adjust this bow pattern a bit so that the end of (2) is not being overlapped. Bow patterns look messy if an end of the straight slider is overlapped, so I would really consider fixing this.Fixed.
[Insane]
In this difficulty, I've noticed that some notes are silent/next to silent (5% volume). This is unrankable:

Ranking Criteria wrote:

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes.
I suggest going over all these notes and add a sound to all the silent ones.My intention was to mute the slider-ends but i'll go over them and take out the hit-sounds on the tails instead.

  1. 00:02:462 - You should add a note here for two reasons; first of all you can clearly hear a piano note go off, which indicates a note, not adding one will make gameplay feel odd, and secondly, players will hit the next slider too early thanks to how it a whole beat away from the other sliders, yet it is the same distance. Adding a note will fix that, so I suggest you do it. Added.
  2. 00:16:238 (1,2) - Adjust this bow pattern a bit so that the head of (2) is not being overlapped. Bow patterns look messy if an end of the straight slider is overlapped, so I would really consider fixing this.Adjusted.
  3. 00:21:442 (1,2,3,4) - I'm not sure what this shape is trying to represent. You should move (4) to x:331 y:140 for a nicer and more appealing parallelogram shape.Okay.
  4. 00:42:564 (3,4) - The hitsounding would be more consistent if you added the two claps at (3) instead of (4).Idk what i was thinking lol. fixed.
  5. 02:04:605 (4,1) - Why does the clap land on (1), which is on a red tick? That just sounds odd and inconsistent. It would be more consistent if you added one to the end of (4) instead, since that lands on a stronger beat, as well as being a lot more consistent.
  6. 02:19:299 (3,4,5,6) - It would look nicer if you made this set of sliders bezier because this way, you'll get to make (6) parallel with 02:20:524 (1) - which will look much nicer imo.Ill try this, i think it's fine as is, but this isn't a bad idea because of the parallel.
  7. 02:21:595 (5,6,7) - It'll flow better if you ctrl+g (6). The motion the cursor makes will become circular, which plays very smooth compared to what you have now.I like this better :P. I don't like circular motion when sliders are centered around the origin :P.
  8. 02:56:034 (1,2) - These sliders are a bit too close to each other, I would move them slightly further apart so that the map doesn't feel cramped and messy.
  9. 02:56:646 (3,2) - Pretty much the same as above, feels a bit cramped due to them being too close. Move them slightly further.Moved.
  10. 03:11:952 (1,2) - I'm not too fond of the overlap over the end of (2), overlaps like these look messy and untidy.Remapped this entire part. I found the long sliders to be rather boring and unfitting for an Insane, even despite this music being much quieter. I've split them into 4 sliders rather than 2.
Well, that's it from me! Overall, I've noticed that this map contains many unrankable issues, such as the hidden reverse arrows. It is very important to fix these, or else the map probably won't get ranked. Familiarise yourself with the ranking criteria here.

Good luck!
Thank you for this very detailed and helpful mod!!
LordRaika
Hitsound Mod request from my Modding Queue



osuu~ :)
Here is my mod as request :

Hitsound Mod
very impressive pattern for me, well i dont care bout rankable or not XD haha since most modder above say so orz
btw i can see that u dont use hitsound at all BUT u do add some default hitsound,
so i have a very damn good and fast hitsound mod, follow the step below ^^

[Hitsound]
  • First download this 4 , rename and put inside song folder.
  1. Download and rename this into soft-hitclap.wav
    Rename into soft-hitnormal.wav
    Rename into normal-hitnormal.wav
    Rename into normal-hitclap.wav
    then put all of them inside song folder ^^
  2. Then on every dif, press F6 > CTRL+A > select Audio tab, > choose Custom1 > ok.
    Check your whole dif's hitsound ^^ , im sure it will sounds whole better if u follow the above step just right...
  3. THat's all thou, feel free to adjust the volume, or catch me in-game if u have things to ask...
    finally it might be a good idea to use and add silent hitsound on soft-sliderslide and normal-sldierslide as well...

^^b GL for ranked....
very nice std dif...
Topic Starter
Monstrata

LordRaika wrote:

Hitsound Mod request from my Modding Queue



osuu~ :)
Here is my mod as request :

Hitsound Mod
very impressive pattern for me, well i dont care bout rankable or not XD haha since most modder above say so orz
btw i can see that u dont use hitsound at all BUT u do add some default hitsound,
so i have a very damn good and fast hitsound mod, follow the step below ^^

[Hitsound]
  • First download this 4 , rename and put inside song folder.
  1. Download and rename this into soft-hitclap.wav
    Rename into soft-hitnormal.wav
    Rename into normal-hitnormal.wav
    Rename into normal-hitclap.wav
    then put all of them inside song folder ^^
  2. Then on every dif, press F6 > CTRL+A > select Audio tab, > choose Custom1 > ok.
    Check your whole dif's hitsound ^^ , im sure it will sounds whole better if u follow the above step just right...
  3. THat's all thou, feel free to adjust the volume, or catch me in-game if u have things to ask...
    finally it might be a good idea to use and add silent hitsound on soft-sliderslide and normal-sldierslide as well...

^^b GL for ranked....
very nice std dif...
Applied the changes! Thank you so much!! I really like the hit sounds. I might have to do some slight volume adjustments but that's about it~
FaiVillager
Hi~~
here for the M4M :3

Really nice song with superable hitsound style(though few can be better), big love~

[insane]
first you can use a none-sound track for the slidertick and sliderslide(pm your mail if you need it, I have)
the begining part of the song I suggest vol down for 10% or 5%
00:09:350 (3,4) - a little bit unflow
00:17:922 (4) - have a turn at 00:18:228 ,using new shape
00:21:442 hitsoung normal after the time is inaudible, try another?
00:50:217 (3) - try push it at the begin of 00:50:524 (1) -
00:58:024 (2,4,6,8) -

01:07:207 (7) - x120 y328
01:21:902 (10) - x112 y176
01:28:789 (2,3,4) - seems strange for me, maybe change the shape of stream?
01:58:075 (2,3,2,3) - remove finish sound
02:12:182 (4,5) -

03:06:901 (1) - hum, maybe choose to fit the voice using shorter slider and circle?
03:13:789 (4,5) -

03:59:707 (1) - perfect shape, welldone!
04:04:452 (1) - start here 04:04:529

[Hard]
00:02:615 (2) - forgot to use the ar circle?
00:13:024 (5,6) - not in the same curve
00:14:095 (1,2) -

00:40:268 (9) - a voice clap starts at 3/4 ,so better change it
01:19:146 (1) - too short
01:20:217 (1) - remove the whistle or turn down the vol
01:35:524 (5,6,7) -

02:05:064 (1) -

02:28:330 (5) - only use finish sound at the end
03:27:258 (1) - ^ for the start
03:39:809 (2,3) - maybe too far away?
03:54:503 (2) - remove finish sound

[Normal]
pretty fine for me, little to fix:
00:48:075 (1) - x132 y124
00:56:952 (1) -

01:49:299 (1) - x424
02:50:524 (1,2) - not in same curve
03:54:350 (1,2) - use a slider
04:02:288 - don't use such a long spinner in easy & normal

[Easy]
no obvious problem, seems fine~

Hope these could help you~
Topic Starter
Monstrata

FaiVillager wrote:

Hi~~
here for the M4M :3

Really nice song with superable hitsound style(though few can be better), big love~

[insane]
first you can use a none-sound track for the slidertick and sliderslide(pm your mail if you need it, I have)
the begining part of the song I suggest vol down for 10% or 5%
00:09:350 (3,4) - a little bit unflowThis is fine.
00:17:922 (4) - have a turn at 00:18:228 ,using new shapeRedid the slider here :).
00:21:442 hitsoung normal after the time is inaudible, try another?K
00:50:217 (3) - try push it at the begin of 00:50:524 (1) - Tried, don't really like the way it flows sry :P.
00:58:024 (2,4,6,8) - I think this is fine. I want this pattern slightly more angled, not so vertical.

01:07:207 (7) - x120 y328K
01:21:902 (10) - x112 y176I like this actually xD. Changed it, though the coordinates you gave were kinda off. (But I know what you meant)
01:28:789 (2,3,4) - seems strange for me, maybe change the shape of stream?I think this is okay, but ill try and curve the stream a bit.
01:58:075 (2,3,2,3) - remove finish soundYea too many.
02:12:182 (4,5) - This is okay. Keeping.

03:06:901 (1) - hum, maybe choose to fit the voice using shorter slider and circle?I try, but I kind of like it like this :P.
03:13:789 (4,5) - Not a bad idea. Will definitely try. I only worry that angle of curve on 5 will create bad flow into later sliders. Will play around with angles.

03:59:707 (1) - perfect shape, welldone!Arigatou~
04:04:452 (1) - start here 04:04:529Wow, you're right. Will change on all my difficulties too!

[Hard]
00:02:615 (2) - forgot to use the ar circle?Its the opening section. So quieter, and less distance spacing. Will keep, since rest of this section also has smaller-than-normal blankets.
00:13:024 (5,6) - not in the same curveFixed it a bit. Less curve.
00:14:095 (1,2) - Yea this is better thnx~

00:40:268 (9) - a voice clap starts at 3/4 ,so better change it
01:19:146 (1) - too shortI will check if it's too short. Imo it's okay, but i also understand this is Hard diff, so might just take the spinner out.
01:20:217 (1) - remove the whistle or turn down the volRemoved whistle
01:35:524 (5,6,7) - Aligned them better.

02:05:064 (1) - Okay.

02:28:330 (5) - only use finish sound at the endFixed
03:27:258 (1) - ^ for the startK
03:39:809 (2,3) - maybe too far away?Remapped around here. I wanted the jump to be on the 2, not the 3 anyways.
03:54:503 (2) - remove finish soundOkay

[Normal]
pretty fine for me, little to fix:
00:48:075 (1) - x132 y124Fixed. Also moved 2 to even out spacing.
00:56:952 (1) - Kay. I like this, better flow :).

01:49:299 (1) - x424
02:50:524 (1,2) - not in same curveFixed it up a bit.
03:54:350 (1,2) - use a slider Yea this makes a lot of sense haha.
04:02:288 - don't use such a long spinner in easy & normalI don't know about this. I know short spinner is bad, but long spinner should be okay. Not really any way to reduce this/cut in half, or map anything else either :P. I don't want to use the slider I made for Insane because its too difficult for beginners to follow the path imo :P.

[Easy]
no obvious problem, seems fine~Great ^^.

Hope these could help you~
Thank you for the helpful mod :D. The pictures really help 8-)
RuberusuScarlet
hi ~

metadate check request from my queue


Artist : ok
Romanised Artist : ok
Ritle : ok
Source : ok
Tags : delete sword art online
add mother's rosario opening
BG : 1024×576 → 1024×768 or 1366×768


good luck >w</
Ringating
from my queue:

monstrata wrote:

This is the link to the original image: http://fc01.deviantart.net/fs71/i/2014/ ... 87dk3w.png
I believe the resolution isn't correct but I could use some help changing it.
that image is actually just the preview from this page. That page also has a full size image, which happens to be exactly 1366x768 (which is the highest 16:9 res osu allows). Here is a direct link to it.

no kudosu
[Seraphin]
hi

no kd

maybe, I mod other diff later. now, I sleep
all mod is shxt blanket nazi, can ignore all if you want

General
inconsistent tag (AIMod)

maybe play around with a silent sliderslide.wav for some parts

I really feel timing is off
at least, quite a few beats need to be moved forward 1/8, but maybe I'm crazy

Insane
left1 = move left 1 point on grid (grid size: tiny)

00:14:401 (3) - move end tick left1
00:15:473 (5) - (for 7) move end and middle tick left 1
00:27:871 (3) - end point x132y388
00:28:177 (4) - end point x188y116
00:29:707 (5) - end point right1 & up1
00:33:381 (1) - red point right1 & up1
00:53:126 (2) - end point up1(?)
00:55:881 (5) - don't want to blanket this?
00:59:095 (1) - end point x272y148
01:00:320 (6) - end point left1 or 2
01:28:789 (2,3,4) - hard to read imo
01:32:768 (2) - end point x254
01:34:452 (4) - end point right1
01:36:595 (3) - end point up1
01:48:840 (1) - NC
02:02:615 (5) - end point down1 & right1
02:08:126 (1) - middle point left1
02:23:585 (1) - end point x104y316
02:23:891 (2) - end point x160y168
02:24:197 (3) - end point x0y224
02:24:503 (2) - middle point x48y360, end x72y392
02:33:228 (1) - end point left1
02:37:513 (1) - uh ok
02:43:789 (1) - end point x212y104
02:44:248 (2) - end point x340y168
02:45:013 (1) - end point left1
02:45:473 (2) - if you apply above, move end point left1 also
02:49:605 (6) - move right1, then move end point left2~
02:50:217 (8) - end point x140y232
02:56:646 (3) - no whistle i think
03:06:901 (1) - end point x256y132
03:08:126 (3) - end point down1 & right1
03:09:503 (5) - middle point x156y364
03:11:034 (2) - end point right1
03:37:054 (1) - end point down1
03:40:728 (1) - start point right1
03:59:707 (1) - dam

nice feeling when playing
gl

染 <-- artifact from my computer randomly switching input mode
Topic Starter
Monstrata

RuberusuScarlet wrote:

hi ~

metadate check request from my queue


Artist : ok
Romanised Artist : ok
Ritle : ok
Source : ok
Tags : delete sword art online
add mother's rosario opening
BG : 1024×576 → 1024×768 or 1366×768


good luck >w</
Thanks!! Fixed tags. Got the background to the right size now too.

Ringating wrote:

from my queue:

monstrata wrote:

This is the link to the original image: http://fc01.deviantart.net/fs71/i/2014/ ... 87dk3w.png
I believe the resolution isn't correct but I could use some help changing it.
that image is actually just the preview from this page. That page also has a full size image, which happens to be exactly 1366x768 (which is the highest 16:9 res osu allows). Here is a direct link to it.

no kudosu
Wow... haha I didn't even know lol~ Thanks ^^.
Avishay
Oh shit, I promised I will recheck, my OS corrupted my whole C:\ drive so I didn't have it good lately, I will mod it now again and edit this post.

[General]
  1. The 'hit' for the soft and normal custom sets is too low, I can barely hear it while playing, it is necessary to to hear them clearly to have feedback.
  2. The slidertick is really strong and it is unencessary in almost 90% of the places, you have to either manually mute it in the slider using new inherited points, or modify the sliderticks, or the hitsound itself.
[Insane]
  1. 00:06:136 (4,5) - Still, try to blanket those a bit better, the curve in 5 is not following the circlehit properly. Look closely: http://puu.sh/ek56Z/6f5183a274.jpg
  2. 00:06:442 (5) - The whistles don't fit here at all..
  3. 00:08:891 (1) - One whistle in the start is enough, the second one is unnecessary. If you want to follow the music more properly add an other whistle at the start of 00:09:350 (3) -
  4. 00:12:564 (4) - I remember you said you play without hitsounds, do you add hitsounds by mistake or was this intentional? The clap is wrong and shouldn't be used here.
  5. I think you should activate the hitsound and go over them again, some are random and some don't fit at all..
  6. 00:30:932 (1) - Move to x=132 to flow with the stream better
  7. I think I noticed something, when you want to add a hitsound to a slider, press either on the HEAD or the END of it, after it glows red, pick the hitsound, because it seems like you attach hitsounds to the sliders themselves..
  8. 03:46:238 (1) - If you can make the slider go a bit more after the circle it'd look much much better.
  9. 03:54:350 (1) - There's no beat on the end of it and it feels too forced, I'd remove it.
  10. 03:59:707 (1) - It looks cool but it ends and starts in awkward places, the finish isn't necessary in the beginning(it is a finish!), and the slider ends on a place that has no beat at all, if you can make it end on the place where the spinner starts, that'd be great.
Overall this diff is fun and nice to play but the hitsounds should be improved a bit here.

[Hard]
  1. 00:06:442 (1,2) - You should try to improve the blanket here.
  2. 00:10:115 (3,4) - Change those sliders, they don't look the best and they blanket each other really poorly.
  3. 00:15:779 (6,1) - Blanket can be improved here too.
  4. 00:17:922 (3,4) - A slider that starts on 3 and ends on the start of 4 will sound much better because it follows the vocals more properly here.
  5. 00:37:360 (5,6) - It is really cool but it is tooooo much confusing for Hard, you should change it.
  6. 00:40:728 (1,2,3,4) - You don't follow the vocals here, and if you want to follow the beat you are missing strong beats and it plays really awkwardly.
  7. 00:43:177 (1,2,3,4) - Try to avoid those overlaps.
  8. 00:52:513 - Why isn't there a note? The pause in kiai time is just awkward, this part is intense, follow the beat!
  9. 00:56:952 (2,3) - You can improve the blanket here.
  10. 01:23:585 (5,6) - ^
  11. 01:57:871 (7) - Use 1/3 BSP.. It is a slider. Also, why soft hitsounds? There are clearly strong drums, you should put some hitsounds here as well.
  12. 02:24:503 (1,2,3,4,5) - A bit random...
  13. 02:45:013 (1,3) - Stack properly.
  14. 03:06:901 (1) - Blanket better.
  15. 03:08:126 (3) - ^
  16. 03:10:881 (6) - ^

    The hitsounds need some work here too :P

Eitherway, sorry about forgeting the re-check, if you have any question feel free to ask, good luck!
Fryz3
Hi! modder came from: p/3583378#p3583378

General
  1. since it is a pretty long map, im going to find the minor things that needs to be changed.
    normally i do it but... it would take a damm long time to do that :) hope you understand o.0
  2. i dont know if you just didn't wanna do it or was going to do it, but are you gonna give the NC colors?
    it might help a bit, and the map looks imo better that way :)
Easy
  1. 00:24:809 (5) - NC here
  2. 00:27:258 (1) - remove NC
  3. 00:30:932 (1,2) - blanket can be better
  4. 00:32:156 (2,3) - ^
  5. 00:50:524 (1,2) - ^ (use approach cirlce of 00:53:585 (2) - at 00:53:126 )
  6. 01:07:360 (2) - i think you shouldn't follow the vocals here. you could try this:

    01:07:054 (1) - this is the first note of this combo, 01:07:666 (2) - is were the first slider begins.
    the second slider remains the same.
  7. 01:20:217 (1) - i think you should place it on: 01:19:911 (1) - i read some music stuff, and it concludes that you shouldn't skip
    the (in this case the big white line) too often. anyway, i think you should follow the beat instead of the vocals here :p
  8. 01:51:748 (3,1) - switch NC
  9. 02:26:646 (2) - i think it is better to remove this one and set the previous slider at: 02:26:034 (1) - , so it will end on the removed circle.
    again, has to do wtih vocals and beats.
  10. 02:48:381 (1) - ^ (i hope you know what i mean here :p)
  11. 03:17:768 (1) - ^
  12. 02:57:871 (1) - i couldnt help to not notice this, but the hitsound you use here is not in sync.
    i dont think you can use a finish hitsound here, but im no expert in hitsound so your choice.
Normal
  1. i think you should reduce the HP drain rate from 5,0 to 4,0. it is pretty high for normal.
  2. 00:02:615 (3) - slider has the wrong DC on it. try to move it a bit to the right.
  3. 00:03:381 (1,2) - switch NC
  4. 00:05:371 (1,2) - ^
  5. 00:16:238 (4,1) - ^
  6. 00:48:075 (1,2,3) - now i now why the hitsounds bothers me! they are way too loud, you need lower the volume.
  7. 00:49:758 (1) - you dont want to overuse slider that begins on a red line(called ofbeats). try this:
  8. 01:03:993 (5) - i think this slider is hard to see. when i played it, i expected it to be as long as the previous one. this one is a bit odd.
    you need to or change the length of it, or place it somehwere else.
  9. 01:27:258 (1) - ^
  10. 01:20:217 (1) - let this slider end on: 01:20:524
  11. 01:23:279 (1,2) - switch NC
  12. 01:23:279 (1,3) - blanket could be better. (use ctrl + g on slider 1 and approach circle at: 01:22:973 from 1)
  13. 01:56:646 (5) - NC here
  14. 01:58:483 (1,2) - switch NC
  15. 02:16:238 (1) - if you add a hitsound here, maybe it's better if you do it on all three sliders.
  16. 02:19:146 (1) - better place it on:02:18:993 (1) - dont follow vocals, beat is better imo.
  17. 02:27:258 (5) - NC here
  18. 02:57:258 (1,2) - switch NC
  19. 03:00:320 (3) - NC here
  20. 03:01:850 (1) - remove NC
  21. 03:02:768 (4) - NC here
  22. 03:05:217 (1,2,3,4,5) - it is a nice flower ( it really is :) ), but its quit hard to see which slider to follow first and to continue.
    you need to place them differently (sorry for your flower :( )
  23. 03:55:575 (4,5,6) - ^
  24. 03:12:564 (1,2) - blanket can be better.
  25. 03:27:258 (1,2,3,4,5,6,7) - plz. dont use those hitsounds here. it kinda ruins the music imo.
  26. 03:38:891 (1,2) - switch NC.
Hard
  1. 00:21:136 (1) - use whistle hitsound here
  2. 00:21:442 (2) - i feel like this slider is hidden behind the previous sliders.
  3. 00:31:391 (2,3) - ^
  4. 00:37:054 (4,5,6) - ^ ( the last 2 especially)
  5. 00:55:422 (2) - remove hitsound
  6. 01:02:156 (1,3) - switch NC
  7. 01:05:217 (5,1) - ^
  8. 01:09:656 (4,1) - again, the last slider is quite hidden between the previous ones. there are a few others,
    but i'm not gonna mention them anymore in this diff(it is pretty straight forward repeating myself).
  9. 01:40:422 (3,4,5) - ^(this is really the last one i mention ;p)
  10. 01:23:585 (5) - NC here
  11. 01:24:044 (6,7) - can be a better blanket
  12. 01:35:830 (7) - NC here
  13. 01:38:126 (4,1,2,3) - if you put a circle on the end of the slider,while not seeing the beginning of the slider,
    it is REALLY confusing. i recommend you place the 4 differently. (you dont have to do exactly that, but at least change something here)
  14. 01:52:973 (5) - NC here
  15. 01:55:115 (1,2) - switch NC
  16. 01:58:483 (1,2) - ^
  17. 02:03:381 (1,2) - ^
  18. 02:06:442 (1,2,1,2,1,2) - reduce the volume of the hitsound plz.
  19. 02:18:075 (1,3) - switch NC
  20. 02:46:850 (1,2) - the distance is in my belief to big. it is too sudden and out of the place to increase the DC.
  21. 02:52:973 (6,1) - switch NC
  22. 03:08:891 (1,2) - ^
  23. 03:27:258 (1) - remove or reduce the volume of these hitsounds on these shaped sliders.
  24. 03:41:952 (5,1) - switch NC
  25. 03:58:024 (2) - ctrl + G?
Insane
  1. i can't say too much about this, since i don't do 5 star maps that often. but i can tell you a few things.
  2. 01:57:871 (1,2,3,1,2,3) - these notes stand way too close to eachother. you might want to expand the distance.
  3. 02:25:728 (1,2) - switch NC
  4. 02:37:513 (1) - there are some slider that can't be in a map because it is unlcear, i think this could be one of those.
    if you ignore it anyway the map becomes unrankable i don't know the details, but i certainly would do something about the weird shaped slider.
  5. 03:18:687 (1,2,3,4,5,6,7,8) - these notes are placed weirdly, i would change it.
  6. 03:27:258 (1) - again, reduce volume or delete hitsounds on these shaped sliders.
  7. 03:43:100 (5) - i don't think you ever used the blue tickle. i might be wrong, but i wouldn't recommend just putting one note in the song on a blue tickle.
  8. 03:59:707 (1) - ummm... when i was scrolling to the end of the song, i swa a giant(butterly?). it kind of filled the screen and as a result,
    i shocked because i didn't expect that. i wouldn't throw it away because it is a nice piece of slider art( that is a compliment :) ),
    but i dont think you should use it in the map. just do a spinner, it may be one of those slider that make your map unrankable
This took my while, but i at least hope it is useful to you :D
gl with it!
Entis_old_1
Hello, here is a promised M4M~ It turned out to a longpost O^O''

[Overall]
SPOILER
My opinion is fully self-taste based and also my first mod ever. Sorry for any typos and mistakes.
Overall feeling: I liked the map, but some places were not very nice.
First thing that I thought after first playing - hitsounds are too low... There is no need in map if I just want to hear a song. Btw volume of Normal and Finish sounds is too disbalanced. I think you should to make normal hits louder, it was more comfortable to play with louder ones, but even 100% of those custom sounds are very low. Or is it called 2014 mapping? I'm really not familiar with it. Whistles are a bit out of theme maybe... Or more likely it is my whistle disliking only. Also in whole thing it sounds too plain, I can suggest more accents with finishsounds in kiai sections, the most part must be most powerful and loud - then no point in kiai if not to make it such I think.
I'll try to write it below, because I can instinctively add it and forget to say where it is.
One more point - too many sliders and same snowflake pattern, well, it may be your style but I suggest to replace some sliders with circle formations for more fun.
Btw grid is so tiny that my formations might be skewed, do not mind, just see the main idea.
PS: I may forget to mention some points so I'll leave you my mod in .osu file here. Sorry if you wanted my mod to be more textful in this post, sometimes I can not find words to describe what I want to say ><

[Hard]
At first sight I noticed only some major flaws (as it looked for me, ofc) but while proper exploring its number became much bigger. Also maybe it will take not a one single day to make it better. I liked the song and became too serious maybe.)

Longmod
00:05:371 (3) - new circle formation
00:08:891 (1) - new rhythm following, such a lovely place to follow.)
00:14:860 (4) - new formation
00:19:911 (1,2,3,4,5,6,7) - there it would be nice to make a sound % gradation from low to high with some accents. My sample might be too loud, but hope you got the idea.
00:23:891 (1) - new formation.
00:24:962 (6) - ― l l ―
00:27:105 (3) - ― l l ―
00:33:993 (2,3,4) - ― l l ―
00:37:054 (4,5,6) - changed form a bit.
00:40:268 (9,10) - changed formation.
00:41:187 (2) - insert circle maybe.
00:46:544 (1,2,3,4,5) - full horizontal flip: last slider should end closer to next circles.
00:48:075 (1,2,1,2,1,2,1) - new formation.
00:52:820 (3) - longer slider (maybe), suits nice I think.
01:00:932 (4,5,6,7,8,9,10) - I think It might be nice V-formation stream.
first kiai+ 01:09:962 (1) till 01:18:840 (7) - some finishsounds added, too much to be written here whole.
Second verse+bridge are looking nice.(01:20:217 (1) - ~ 01:47:922 (4) - )
01:48:228 (5) - changing formation and longer (7) slider to follow words.
00:49:758 (1) - shorter slider to follow words more.
02:00:932 (1) - a bit boring sliders, followed words more.
02:06:442 (1,2,1,2,1,2) - changing placement: upper field is too naked.) Also it is boring to make last 2 circles in same position as next slider (same situation as before).
02:08:126 (1) - same, longer slider is seems too... how to put it... slow maybe? Wanted to follow words more.
02:10:881 (2) - new formation.
02:13:024 (9) - circle added, it was too naked there. But maybe not very necessary.
02:13:636 (2) - ― l l ―
02:20:371 (10) - ― l l ―
02:24:503 (1,2,3,4) - those finishes were really out of place, too much. Btw this kiai should be done like first one I think (mean finishsounds). Maybe I'll remake it too. If you want it though.)
02:27:717 (3) - new formation, it can be made like forte (circle 02:27:717 (3) - + long slider 02:28:024 (4) - 02:28:330 (4) - ) or like (short slider 02:27:717 (3) - 02:27:871 (3) - + long slider). I like first version more though.
02:39:197 (5) - added circle.
02:39:656 (2) - removed circle, longer slider 1.
02:40:115 (3) - longer slider. Btw can be used in previous point.
02:40:575 (1) - longer slider to follow guitar.
02:42:411 (2,3,4) - boring sliders, changed to circles.
Also recommend to replace whistles to finishes in this guitar solo.
02:48:381 (1) - till 02:52:973 (6) - strange following throughout this part... Changed a lot.
Skipped to next major place:
03:10:575 (5) - this minislider is bad, looks like 2 circles, even knowing that I always failed it. Changed to 1 circle.
03:10:881 (6,1) - changed slider and added a circle to follow piano.
03:11:952 (2) - shortened slider.
03:15:013 (1) - start of too-many-sliders place. First short ones replaced with my favorite circle formation :3 But you can make any other ofc.
First part of 3rd kiai is done with nice finishsounds, but why there are no in last part and till the end? Too plain. Changed it.
03:38:738 (4) - changed formation.
03:45:626 (3) - too low slider, moved (2,3) higher. Also next S-slider too.
03:52:054 (2) - changed following.
03:54:350 (1) - strange following... Changed it too till the end.
03:57:871 (1) - this last slider might be replaced to a circle.
03:59:095 (1) - 1st spinner better to end at 04:04:146 because of last note and last spinner one appearing too fast and it scared me first time that i failed xD.

So it became a 3.65 map with it, but still ok for hard.) Here is a map http://puu.sh/el1Wn.zip

[Insane]
I just watched autoplaying but I wanted to change a lot of things there, but this is hard for me to testplay so maybe I have no right to say so.) But there are a lot of insane players now so they can help you more.
So I just can recommend changing hitsounds once more (close to what I said in Hard earlier) and more intuitive following to the rhythm/lyrics.
I liked ~50/50 of sliders/circles percentage, nice balance.
Lovely final sliderart.) But I really hate it while playing though xD.

[Normal]
This one is nice I think, I'm not good with Normals while playing, but this one was rather good and relaxing. Following was smoother than in harder ones, or maybe that's because of big simpleness for me. The only things I found to change are ending spinners (see Hard mod) and ending with confusing part:
03:50:677 (3,4,5) - shortened (3), deleted (5) slider and made a repeating (4). https://osu.ppy.sh/ss/2495597
03:55:575 (4,5,6) - this triangle is too confusing, maybe it's better to make it like this https://osu.ppy.sh/ss/2495615
Also maybe these parts, not sure:
01:20:217 (1) - shortened slider till 01:20:524 ... but maybe for normal it is not needed.

[Easy]
Was pretty smooth too, but ending is confusing again:
03:17:768 (1) - slider is too late, moved it to 03:17:462 (1) - but this looks more like an accidental moving.)
03:46:238 (4) - ends too low on the field maybe, moved it up.
03:47:462 (1) - this is very confusing slider.
03:46:238 (4,1,2,3) - changed formation nearly like this: https://osu.ppy.sh/ss/2495811

Well, I think this is all i can say for now. Also if you liked my mod I can help you more with Hard difficulty, just tell me.)
Good Luck with further work~ :oops:
Topic Starter
Monstrata

Avishay wrote:

Oh shit, I promised I will recheck, my OS corrupted my whole C:\ drive so I didn't have it good lately, I will mod it now again and edit this post.

[General]
  1. The 'hit' for the soft and normal custom sets is too low, I can barely hear it while playing, it is necessary to to hear them clearly to have feedback.Alright, will fix.
  2. The slidertick is really strong and it is unencessary in almost 90% of the places, you have to either manually mute it in the slider using new inherited points, or modify the sliderticks, or the hitsound itself.
[Insane]
  1. 00:06:136 (4,5) - Still, try to blanket those a bit better, the curve in 5 is not following the circlehit properly. Look closely: http://puu.sh/ek56Z/6f5183a274.jpgFixed.
  2. 00:06:442 (5) - The whistles don't fit here at all..REmoved.
  3. 00:08:891 (1) - One whistle in the start is enough, the second one is unnecessary. If you want to follow the music more properly add an other whistle at the start of 00:09:350 (3) - K
  4. 00:12:564 (4) - I remember you said you play without hitsounds, do you add hitsounds by mistake or was this intentional? The clap is wrong and shouldn't be used here.I'll remove this.
  5. I think you should activate the hitsound and go over them again, some are random and some don't fit at all..
  6. 00:30:932 (1) - Move to x=132 to flow with the stream betterK
  7. I think I noticed something, when you want to add a hitsound to a slider, press either on the HEAD or the END of it, after it glows red, pick the hitsound, because it seems like you attach hitsounds to the sliders themselves..
  8. 03:46:238 (1) - If you can make the slider go a bit more after the circle it'd look much much better.I like this idea. Increased SV slightly to compensate.
  9. 03:54:350 (1) - There's no beat on the end of it and it feels too forced, I'd remove it.I like this :P. Will keep.
  10. 03:59:707 (1) - It looks cool but it ends and starts in awkward places, the finish isn't necessary in the beginning(it is a finish!), and the slider ends on a place that has no beat at all, if you can make it end on the place where the spinner starts, that'd be great.Removed the finish from the slider-head and lowered SV so slider ends on spinner. Had to move spinner back a bit too.
Overall this diff is fun and nice to play but the hitsounds should be improved a bit here.

[Hard]
  1. 00:06:442 (1,2) - You should try to improve the blanket here.Shifted 2 a bit more to the left.
  2. 00:10:115 (3,4) - Change those sliders, they don't look the best and they blanket each other really poorly.Improved blanket.
  3. 00:15:779 (6,1) - Blanket can be improved here too.^
  4. 00:17:922 (3,4) - A slider that starts on 3 and ends on the start of 4 will sound much better because it follows the vocals more properly here. I'll try. I like this idea.
  5. 00:37:360 (5,6) - It is really cool but it is tooooo much confusing for Hard, you should change it.Will keep for now, i really like patterns like this haha. I would like another opinion on this, sorry!
  6. 00:40:728 (1,2,3,4) - You don't follow the vocals here, and if you want to follow the beat you are missing strong beats and it plays really awkwardly.Remapped this part.
  7. 00:43:177 (1,2,3,4) - Try to avoid those overlaps.K
  8. 00:52:513 - Why isn't there a note? The pause in kiai time is just awkward, this part is intense, follow the beat!It's to give time for players to move to 2, but I might remap the repeat slider... Not sure about this because for sure there is no beat on this note, it would be the slider-end for a slider that began on 00:52:360 - If i remapped this part. Will wait for another opinion though! I think this gap is okay.
  9. 00:56:952 (2,3) - You can improve the blanket here.K
  10. 01:23:585 (5,6) - ^
  11. 01:57:871 (7) - Use 1/3 BSP.. It is a slider. Also, why soft hitsounds? There are clearly strong drums, you should put some hitsounds here as well.K
  12. 02:24:503 (1,2,3,4,5) - A bit random...I like this.
  13. 02:45:013 (1,3) - Stack properly.K
  14. 03:06:901 (1) - Blanket better.K
  15. 03:08:126 (3) - ^
  16. 03:10:881 (6) - ^

    The hitsounds need some work here too :P

Eitherway, sorry about forgeting the re-check, if you have any question feel free to ask, good luck!
Thanks for another really helpful mod! Yea, i definitely need to keep working on the hitsound rhythm~ Thanks for coming back for the re-check too! Much appreciated.
Topic Starter
Monstrata

Fryz3 wrote:

Hi! modder came from: p/3583378#p3583378

General
  1. since it is a pretty long map, im going to find the minor things that needs to be changed.
    normally i do it but... it would take a damm long time to do that :) hope you understand o.0
  2. i dont know if you just didn't wanna do it or was going to do it, but are you gonna give the NC colors?
    it might help a bit, and the map looks imo better that way :)
Easy
  1. 00:24:809 (5) - NC hereK
  2. 00:27:258 (1) - remove NC
  3. 00:30:932 (1,2) - blanket can be betterFixed
  4. 00:32:156 (2,3) - ^
  5. 00:50:524 (1,2) - ^ (use approach cirlce of 00:53:585 (2) - at 00:53:126 )
  6. 01:07:360 (2) - i think you shouldn't follow the vocals here. you could try this:I like this idea a lot!

    01:07:054 (1) - this is the first note of this combo, 01:07:666 (2) - is were the first slider begins.
    the second slider remains the same.
  7. 01:20:217 (1) - i think you should place it on: 01:19:911 (1) - i read some music stuff, and it concludes that you shouldn't skip
    the (in this case the big white line) too often. anyway, i think you should follow the beat instead of the vocals here :pI don't know about this. I think it might be confusing for players since there is only a really feint beat on the white tick, and the vocals come in after.
  8. 01:51:748 (3,1) - switch NCK
  9. 02:26:646 (2) - i think it is better to remove this one and set the previous slider at: 02:26:034 (1) - , so it will end on the removed circle.
    again, has to do wtih vocals and beats.I'd like to keep the circle here.
  10. 02:48:381 (1) - ^ (i hope you know what i mean here :p) Would like to keep this too.
  11. 03:17:768 (1) - ^ Ahhh. Slider should begin on 03:17:462 - my bad! Now it fits.
  12. 02:57:871 (1) - i couldnt help to not notice this, but the hitsound you use here is not in sync.Took out the random finish on the slider-head lol.
    i dont think you can use a finish hitsound here, but im no expert in hitsound so your choice.
Normal
  1. i think you should reduce the HP drain rate from 5,0 to 4,0. it is pretty high for normal.Okay.
  2. 00:02:615 (3) - slider has the wrong DC on it. try to move it a bit to the right.K
  3. 00:03:381 (1,2) - switch NC
  4. 00:05:371 (1,2) - ^
  5. 00:16:238 (4,1) - ^
  6. 00:48:075 (1,2,3) - now i now why the hitsounds bothers me! they are way too loud, you need lower the volume.Lowered to 35%
  7. 00:49:758 (1) - you dont want to overuse slider that begins on a red line(called ofbeats). try this:I like it better like this because a 1/2 note in front of the slider doesn't really play out nicely imo when it's right before the Kiai Time.
  8. 01:03:993 (5) - i think this slider is hard to see. when i played it, i expected it to be as long as the previous one. this one is a bit odd.
    you need to or change the length of it, or place it somehwere else.My style, you see it a lot in Hard/Insane. I think players are still able to reat this because only the mid-point is overlapped. Will see what others say, though!
  9. 01:27:258 (1) - ^
  10. 01:20:217 (1) - let this slider end on: 01:20:524Kay.
  11. 01:23:279 (1,2) - switch NCK
  12. 01:23:279 (1,3) - blanket could be better. (use ctrl + g on slider 1 and approach circle at: 01:22:973 from 1)Fixed.
  13. 01:56:646 (5) - NC hereK
  14. 01:58:483 (1,2) - switch NCK
  15. 02:16:238 (1) - if you add a hitsound here, maybe it's better if you do it on all three sliders.Took out hitsound.
  16. 02:19:146 (1) - better place it on:02:18:993 (1) - dont follow vocals, beat is better imo.I like this idea. Changed.
  17. 02:27:258 (5) - NC here
  18. 02:57:258 (1,2) - switch NC
  19. 03:00:320 (3) - NC here
  20. 03:01:850 (1) - remove NC
  21. 03:02:768 (4) - NC hereK to all^
  22. 03:05:217 (1,2,3,4,5) - it is a nice flower ( it really is :) ), but its quit hard to see which slider to follow first and to continue.Remapped. I agree it's hard to see which slider to follow because of the lower AR, wasn't considering that.
    you need to place them differently (sorry for your flower :( )
  23. 03:55:575 (4,5,6) - ^Made it a longer repeat slider
  24. 03:12:564 (1,2) - blanket can be better.Fixed.
  25. 03:27:258 (1,2,3,4,5,6,7) - plz. dont use those hitsounds here. it kinda ruins the music imo.I like them, but i agree they are excessive on the Normal as there are not a lot of notes to emphasize the hitsounds. Removed the finishes.
  26. 03:38:891 (1,2) - switch NC.K
Hard
  1. 00:21:136 (1) - use whistle hitsound hereK
  2. 00:21:442 (2) - i feel like this slider is hidden behind the previous sliders.Keeping
  3. 00:31:391 (2,3) - ^Keep
  4. 00:37:054 (4,5,6) - ^ ( the last 2 especially)I fixed this slider a bit. Still slight overlap but almost fully visible.
  5. 00:55:422 (2) - remove hitsoundFixed
  6. 01:02:156 (1,3) - switch NCK
  7. 01:05:217 (5,1) - ^
  8. 01:09:656 (4,1) - again, the last slider is quite hidden between the previous ones. there are a few others,
    but i'm not gonna mention them anymore in this diff(it is pretty straight forward repeating myself).
  9. 01:40:422 (3,4,5) - ^(this is really the last one i mention ;p)
  10. 01:23:585 (5) - NC hereK
  11. 01:24:044 (6,7) - can be a better blanketFixed
  12. 01:35:830 (7) - NC hereK
  13. 01:38:126 (4,1,2,3) - if you put a circle on the end of the slider,while not seeing the beginning of the slider,
    it is REALLY confusing. i recommend you place the 4 differently. (you dont have to do exactly that, but at least change something here)Yep. Repositioned the sliders.
  14. 01:52:973 (5) - NC hereFixed all~ :)
  15. 01:55:115 (1,2) - switch NC
  16. 01:58:483 (1,2) - ^
  17. 02:03:381 (1,2) - ^
  18. 02:06:442 (1,2,1,2,1,2) - reduce the volume of the hitsound plz.Yep
  19. 02:18:075 (1,3) - switch NC
  20. 02:46:850 (1,2) - the distance is in my belief to big. it is too sudden and out of the place to increase the DC.Made the DS shorter, but i feel a slight jump is justified here.
  21. 02:52:973 (6,1) - switch NCK
  22. 03:08:891 (1,2) - ^
  23. 03:27:258 (1) - remove or reduce the volume of these hitsounds on these shaped sliders.Fixed them all.
  24. 03:41:952 (5,1) - switch NCK
  25. 03:58:024 (2) - ctrl + G?I don't see why :S.
Insane
  1. i can't say too much about this, since i don't do 5 star maps that often. but i can tell you a few things.
  2. 01:57:871 (1,2,3,1,2,3) - these notes stand way too close to eachother. you might want to expand the distance.Increased scaling :).
  3. 02:25:728 (1,2) - switch NC
  4. 02:37:513 (1) - there are some slider that can't be in a map because it is unlcear, i think this could be one of those.
    if you ignore it anyway the map becomes unrankable i don't know the details, but i certainly would do something about the weird shaped slider.I like the slider like this, but i will have this double-checked to make sure it is rankable, same with the final slider.
  5. 03:18:687 (1,2,3,4,5,6,7,8) - these notes are placed weirdly, i would change it.Remapped this whole part :). After going through the map i agree this pattern is really lame compared to the others.
  6. 03:27:258 (1) - again, reduce volume or delete hitsounds on these shaped sliders.Reduced all
  7. 03:43:100 (5) - i don't think you ever used the blue tickle. i might be wrong, but i wouldn't recommend just putting one note in the song on a blue tickleYea i took it out. I generally dislike short streams anyways..
  8. 03:59:707 (1) - ummm... when i was scrolling to the end of the song, i swa a giant(butterly?). it kind of filled the screen and as a result,
    i shocked because i didn't expect that. i wouldn't throw it away because it is a nice piece of slider art( that is a compliment :) ),
    but i dont think you should use it in the map. just do a spinner, it may be one of those slider that make your map unrankableOmg... It's the Sleeping Knights emblem!!! The winged-heart!! Not a butterfly LOL!
This took my while, but i at least hope it is useful to you :D
gl with it!
Thank you for this thorough and detailed mod! Really appreciate it ^^. I didn't agree with some of the pattern concerns, but your NC/Hitsound suggestions were all spot on!
Topic Starter
Monstrata

Ruineko wrote:

Hello, here is a promised M4M~ It turned out to a longpost O^O''

[Overall]
SPOILER
My opinion is fully self-taste based and also my first mod ever. Sorry for any typos and mistakes.
Overall feeling: I liked the map, but some places were not very nice.
First thing that I thought after first playing - hitsounds are too low... There is no need in map if I just want to hear a song. Btw volume of Normal and Finish sounds is too disbalanced. I think you should to make normal hits louder, it was more comfortable to play with louder ones, but even 100% of those custom sounds are very low. Or is it called 2014 mapping? I'm really not familiar with it. Whistles are a bit out of theme maybe... Or more likely it is my whistle disliking only. Also in whole thing it sounds too plain, I can suggest more accents with finishsounds in kiai sections, the most part must be most powerful and loud - then no point in kiai if not to make it such I think.
I'll try to write it below, because I can instinctively add it and forget to say where it is.
One more point - too many sliders and same snowflake pattern, well, it may be your style but I suggest to replace some sliders with circle formations for more fun.
Btw grid is so tiny that my formations might be skewed, do not mind, just see the main idea.
PS: I may forget to mention some points so I'll leave you my mod in .osu file here. Sorry if you wanted my mod to be more textful in this post, sometimes I can not find words to describe what I want to say ><

Yep Hitsound volume has been addressed, I will have them all fixed up by next update, thanks :).

[Hard]
At first sight I noticed only some major flaws (as it looked for me, ofc) but while proper exploring its number became much bigger. Also maybe it will take not a one single day to make it better. I liked the song and became too serious maybe.) I'm glad you like the song :). I find when i like the song i can give a much better mod too!

Longmod
00:05:371 (3) - new circle formationI don't want the intro to be too complex. Even on Insane, the Intro was probably ~3 star level difficulty.
00:08:891 (1) - new rhythm following, such a lovely place to follow.) Not sure about this. Though i agree the repeat slider skips some of the beats... I will see if I can think up a pattern that fits better without making it more complicated.
00:14:860 (4) - new formation Keeping,
00:19:911 (1,2,3,4,5,6,7) - there it would be nice to make a sound % gradation from low to high with some accents. My sample might be too loud, but hope you got the idea. I get the idea. I used the pattern/slider velocity increase to emphasize the build up though. I dont think volume changes will be that noticeable, might have to increase the volume % considerably :P.
00:23:891 (1) - new formation. I don't know about these...
00:24:962 (6) - ― l l ―
00:27:105 (3) - ― l l ―
00:33:993 (2,3,4) - ― l l ―
00:37:054 (4,5,6) - changed form a bit. Fixed.
00:40:268 (9,10) - changed formation.Changed slightly.
00:41:187 (2) - insert circle maybe.Remapped this part.
00:46:544 (1,2,3,4,5) - full horizontal flip: last slider should end closer to next circles.Made it intentionally far from the circles to create a jump.
00:48:075 (1,2,1,2,1,2,1) - new formation.I like it this way.
00:52:820 (3) - longer slider (maybe), suits nice I think.Might be too easy :P.
01:00:932 (4,5,6,7,8,9,10) - I think It might be nice V-formation stream.Will consider. I want to emphasize the vocals here though.
first kiai+ 01:09:962 (1) till 01:18:840 (7) - some finishsounds added, too much to be written here whole. Added finish, but thats about it :P.
Second verse+bridge are looking nice.(01:20:217 (1) - ~ 01:47:922 (4) - )
01:48:228 (5) - changing formation and longer (7) slider to follow words.Made slider longer.
00:49:758 (1) - shorter slider to follow words more.Keeping :P.
02:00:932 (1) - a bit boring sliders, followed words more.No, this part is quiet. Not supposed to be complex.
02:06:442 (1,2,1,2,1,2) - changing placement: upper field is too naked.) Also it is boring to make last 2 circles in same position as next slider (same situation as before). Keeping,
02:08:126 (1) - same, longer slider is seems too... how to put it... slow maybe? Wanted to follow words more.Keeping.
02:10:881 (2) - new formation. Idk...
02:13:024 (9) - circle added, it was too naked there. But maybe not very necessary.Not necessary.
02:13:636 (2) - ― l l ―
02:20:371 (10) - ― l l ―
02:24:503 (1,2,3,4) - those finishes were really out of place, too much. Btw this kiai should be done like first one I think (mean finishsounds). Maybe I'll remake it too. If you want it though.)Made volume lower and took out the finishes from slider-ends.
02:27:717 (3) - new formation, it can be made like forte (circle 02:27:717 (3) - + long slider 02:28:024 (4) - 02:28:330 (4) - ) or like (short slider 02:27:717 (3) - 02:27:871 (3) - + long slider). I like first version more though.Its fine as it is right now.
02:39:197 (5) - added circle.
02:39:656 (2) - removed circle, longer slider 1.Keeping
02:40:115 (3) - longer slider. Btw can be used in previous point.Keeping
02:40:575 (1) - longer slider to follow guitar.
02:42:411 (2,3,4) - boring sliders, changed to circles.Sliders are okay. No good patterns to match the music here if Circles (they were actually circles before, but i made them sliders cuz i feel it is better here.)
Also recommend to replace whistles to finishes in this guitar solo.
02:48:381 (1) - till 02:52:973 (6) - strange following throughout this part... Changed a lot.I remapped this part slightly.
Skipped to next major place:
03:10:575 (5) - this minislider is bad, looks like 2 circles, even knowing that I always failed it. Changed to 1 circle.Remapped this part from an earlier mod. I think its much more readable now so i'm keeping the slider.
03:10:881 (6,1) - changed slider and added a circle to follow piano. Keeping
03:11:952 (2) - shortened slider.Keeping
03:15:013 (1) - start of too-many-sliders place. First short ones replaced with my favorite circle formation :3 But you can make any other ofc.
First part of 3rd kiai is done with nice finishsounds, but why there are no in last part and till the end? Too plain. Changed it.It's fine imo. Keeping
03:38:738 (4) - changed formation.Keeping
03:45:626 (3) - too low slider, moved (2,3) higher. Also next S-slider too.
03:52:054 (2) - changed following.
03:54:350 (1) - strange following... Changed it too till the end.Keep
03:57:871 (1) - this last slider might be replaced to a circle. Keeping
03:59:095 (1) - 1st spinner better to end at 04:04:146 because of last note and last spinner one appearing too fast and it scared me first time that i failed xD. It's just you lol. Keeping

So it became a 3.65 map with it, but still ok for hard.) Here is a map http://puu.sh/el1Wn.zip

[Insane]
I just watched autoplaying but I wanted to change a lot of things there, but this is hard for me to testplay so maybe I have no right to say so.) But there are a lot of insane players now so they can help you more.
So I just can recommend changing hitsounds once more (close to what I said in Hard earlier) and more intuitive following to the rhythm/lyrics. Yep. Hitsounds x__x
I liked ~50/50 of sliders/circles percentage, nice balance.
Lovely final sliderart.) But I really hate it while playing though xD.

[Normal]
This one is nice I think, I'm not good with Normals while playing, but this one was rather good and relaxing. Following was smoother than in harder ones, or maybe that's because of big simpleness for me. The only things I found to change are ending spinners (see Hard mod) and ending with confusing part:
03:50:677 (3,4,5) - shortened (3), deleted (5) slider and made a repeating (4). https://osu.ppy.sh/ss/2495597 I actually like this pattern better. I don't really like the repeat, since the beats are the same here.
03:55:575 (4,5,6) - this triangle is too confusing, maybe it's better to make it like this https://osu.ppy.sh/ss/2495615 Remapped :).
Also maybe these parts, not sure:
01:20:217 (1) - shortened slider till 01:20:524 ... but maybe for normal it is not needed. Fixed.

[Easy]
Was pretty smooth too, but ending is confusing again:
03:17:768 (1) - slider is too late, moved it to 03:17:462 (1) - but this looks more like an accidental moving.) Fixed.
03:46:238 (4) - ends too low on the field maybe, moved it up. Still 100% visible and on screen when you play so it's good.
03:47:462 (1) - this is very confusing slider. I think it's okay.
03:46:238 (4,1,2,3) - changed formation nearly like this: https://osu.ppy.sh/ss/2495811 I don't like squiggly sliders on Easy, makes it hard for beginners to play imo :P. So i tend to stick with straight/bezier.

Well, I think this is all i can say for now. Also if you liked my mod I can help you more with Hard difficulty, just tell me.)
Good Luck with further work~ :oops:
Thanks for the mod~ Sorry I kept a lot of your suggestions on Hard. x___x
Topic Starter
Monstrata

[Seraphin] wrote:

hi

no kd

maybe, I mod other diff later. now, I sleep
all mod is shxt blanket nazi, can ignore all if you want

General
inconsistent tag (AIMod)

maybe play around with a silent sliderslide.wav for some parts

I really feel timing is off
at least, quite a few beats need to be moved forward 1/8, but maybe I'm crazy

Insane
left1 = move left 1 point on grid (grid size: tiny)

00:14:401 (3) - move end tick left1 K
00:15:473 (5) - (for 7) move end and middle tick left 1K
00:27:871 (3) - end point x132y388 Fine as it,
00:28:177 (4) - end point x188y116K
00:29:707 (5) - end point right1 & up1 K
00:33:381 (1) - red point right1 & up1K
00:53:126 (2) - end point up1(?) Had to shift the other sliders too to retain symmetry.
00:55:881 (5) - don't want to blanket this? Blanketted better.
00:59:095 (1) - end point x272y148K
01:00:320 (6) - end point left1 or 2K
01:28:789 (2,3,4) - hard to read imo Remapped.
01:32:768 (2) - end point x254 I think this is the wrong slider. X is 392 here lol.
01:34:452 (4) - end point right1 This is okay as is.
01:36:595 (3) - end point up1Also okay.
01:48:840 (1) - NCK
02:02:615 (5) - end point down1 & right1Kay.
02:08:126 (1) - middle point left1K
02:23:585 (1) - end point x104y316Keep
02:23:891 (2) - end point x160y168Fixed all 4 sliders to keep symmetry.
02:24:197 (3) - end point x0y224
02:24:503 (2) - middle point x48y360, end x72y392
02:33:228 (1) - end point left1Fixed.
02:37:513 (1) - uh ok Ugh you know what im just gonna make this a lame repeat slider. Lol.
02:43:789 (1) - end point x212y104Fixed
02:44:248 (2) - end point x340y168
02:45:013 (1) - end point left1
02:45:473 (2) - if you apply above, move end point left1 alsoBoth fixed.
02:49:605 (6) - move right1, then move end point left2~
02:50:217 (8) - end point x140y232Fixed
02:56:646 (3) - no whistle i thinkTook it out.
03:06:901 (1) - end point x256y132
03:08:126 (3) - end point down1 & right1
03:09:503 (5) - middle point x156y364
03:11:034 (2) - end point right1
03:37:054 (1) - end point down1
03:40:728 (1) - start point right1Fixed all above^
03:59:707 (1) - dam

nice feeling when playing
gl

染 <-- artifact from my computer randomly switching input mode
Thanks for the mod :) Fixed almost everything since they were really minor blanket issues. Thanks for taking the time to give me the correct end-points :).
Malikil
Hi,
from my queue.
Yup, definitely need to learn the nuances of this whole modding thing. I'm sorry if this is just bad.

Easy
01:20:217 (1) - The end of this slider doesn't really fit with the music putting so much emphasis on the following red mark.
01:27:258 (2) - Make this slider shorter so it ends on the long white mark.
02:23:585 (5,1) - This seems like a bit of an awkward pause.
03:47:462 (1) - The end of this feels a bit awkward.

Normal
This seems generally a bit too hard for a normal difficulty.
00:19:911 (1,2,3,4,1) - This felt cramped to me
01:02:769 (3,4,5) - Maybe too hard for newer players to read?
01:26:034 (4,5,1) - ^
01:33:381 (1,2) - Try to avoid overlapping sliders too much
02:03:381 (3,1,2,3,4) - Again, readability for newer players
02:32:768 to 02:40:268 - Try not to have so many half-beat gaps with such frequency.
02:43:024 (1) - Make this longer to the white mark
02:48:381 (1,2) - A bit awkward
03:05:217 (1,2,3,4,5) - This felt a bit cramped
03:10:115 (1,2) - Try using just one slider ending on 3:10:728
03:48:075 (1) - End on the earlier red mark
03:50:217 to 03:58:942 - The timing in this part doesn't feel very consistent
03:59:095 (1) - Consider ending on the previous white mark.

Hard
00:13:024 (5) - End this on the red mark?
00:49:758 (1) - Try ending the slider on the white mark, then either adding a note or repeating the slider. Because as it is now it feels like there's something missing here.
00:56:952 (2) - As above, shorten to the white mark then add a note.
02:00:932 (1) - Shorten to white
02:08:126 (1) - Same as 00:49:758
03:01:774 (4) - This should start on the white mark
03:10:575 (4,5) - I think is sounds better with 4 ending where 5 starts and 5 starting on the next white mark
03:11:952 (1) - End on the white?
03:26:646 (2) - ^
03:38:738 (4) - Try starting this on the white mark, and adding another circle where it starts now.
03:59:095 (1) - End on the previous white mark?

Insane
This difficulty is right at the upper limit of my ability, so gameplay-wise I can't really offer much. As far as I can tell it seems good but for a few minor things:
01:13:636 (1) - Was having the slider body sticking out very slightly past the beginning of the slider intentional?
02:11:187 (1) - The end of the slider is off the top of the grid. I don't know for sure if that's not okay, so if it's fine then feel free to disregard this point.
03:59:707 (1) - That's a very pretty slider, but it is sticking out the sides of the grid area.


Good luck getting this ranked, you've got a pretty good map here already.
Topic Starter
Monstrata

Malikil wrote:

Hi,
from my queue.
Yup, definitely need to learn the nuances of this whole modding thing. I'm sorry if this is just bad.

Easy
01:20:217 (1) - The end of this slider doesn't really fit with the music putting so much emphasis on the following red mark.I don't want to map on the red-ticks on Easy because of the change in polarity :P.
01:27:258 (2) - Make this slider shorter so it ends on the long white mark.Ooops fixed.
02:23:585 (5,1) - This seems like a bit of an awkward pause.Made it longer.
03:47:462 (1) - The end of this feels a bit awkward.Fine to me, not sure what to change...

Normal
This seems generally a bit too hard for a normal difficulty. This difficulty is more like a light-Hard than a Normal honestly. It's why I mapped an Easy.
00:19:911 (1,2,3,4,1) - This felt cramped to me
01:02:769 (3,4,5) - Maybe too hard for newer players to read?I think it's readable because only the mid-point is covered But will consider...
01:26:034 (4,5,1) - ^
01:33:381 (1,2) - Try to avoid overlapping sliders too muchKeeping, I want to map the beats here, but that means the distance-snap requires them to overlap :P.
02:03:381 (3,1,2,3,4) - Again, readability for newer playersKeeping.
02:32:768 to 02:40:268 - Try not to have so many half-beat gaps with such frequency.Emphasizes the rhythm. I think this is okay.
02:43:024 (1) - Make this longer to the white markFixed.
02:48:381 (1,2) - A bit awkwardKeep
03:05:217 (1,2,3,4,5) - This felt a bit crampedDistance Snap :P. But I like the pattern, and it's not difficult to read, just some overlap.
03:10:115 (1,2) - Try using just one slider ending on 3:10:728I like this idea. Remapped
03:48:075 (1) - End on the earlier red markokay.
03:50:217 to 03:58:942 - The timing in this part doesn't feel very consistentFine to me,
03:59:095 (1) - Consider ending on the previous white mark.Better as it is right now imo.

Hard
00:13:024 (5) - End this on the red mark?i think this is fine.
00:49:758 (1) - Try ending the slider on the white mark, then either adding a note or repeating the slider. Because as it is now it feels like there's something missing here.Keeping. If anything, maybe Circle on 00:49:758 - and then starting slider on 00:49:911 - But i don't like the rhythmic pattern :P.
00:56:952 (2) - As above, shorten to the white mark then add a note.Keeping.
02:00:932 (1) - Shorten to whiteRemapped this whole part. I decided instead of shortening the slider, I'd make them two circles.
02:08:126 (1) - Same as 00:49:758
03:01:774 (4) - This should start on the white markLol oops. Fixed
03:10:575 (4,5) - I think is sounds better with 4 ending where 5 starts and 5 starting on the next white markRemapped whole thing. You're right. this plays much better.
03:11:952 (1) - End on the white?Yep! This works too, remapped.
03:26:646 (2) - ^Keeping this.
03:38:738 (4) - Try starting this on the white mark, and adding another circle where it starts now.Keeping. Made this slider have a bump to try and capture the "Tsu" that she sings.
03:59:095 (1) - End on the previous white mark?Keeping.

Insane
This difficulty is right at the upper limit of my ability, so gameplay-wise I can't really offer much. As far as I can tell it seems good but for a few minor things:
01:13:636 (1) - Was having the slider body sticking out very slightly past the beginning of the slider intentional?Ooops, fixed this. I must've messed up the slider-head somehow while moving it around.
02:11:187 (1) - The end of the slider is off the top of the grid. I don't know for sure if that's not okay, so if it's fine then feel free to disregard this point.Oooh. Fixed. It's okay to be outside the grid but i noticed the slider touched the hp-bar. Moved it down.
03:59:707 (1) - That's a very pretty slider, but it is sticking out the sides of the grid area.


Good luck getting this ranked, you've got a pretty good map here already.
Thanks for the mod ^^.
Fryz3
hi again! pretty bad how i said i tried to do a global mod and it turned out to be detailed...
anyway the only thing i wanted to say is that i've seen every episode of sao 2,
and i've never seen the emblem of the sleeping knight, so i apologize for that :).
and if you remember, do you know where it was shown in the anime?
i really can't remember it at all.....

pretty useless message for you to read. huh.... well i give you a kudosu just to make up for it, hope it will help :)

written by a failed sao fan,

Fryz3
Topic Starter
Monstrata

Fryz3 wrote:

hi again! pretty bad how i said i tried to do a global mod and it turned out to be detailed...
anyway the only thing i wanted to say is that i've seen every episode of sao 2,
and i've never seen the emblem of the sleeping knight, so i apologize for that :).
and if you remember, do you know where it was shown in the anime?
i really can't remember it at all.....

pretty useless message for you to read. huh.... well i give you a kudosu just to make up for it, hope it will help :)

written by a failed sao fan,

Fryz3
Hey! No worries. I really appreciate the mod :).

You can find the emblem in the second opening :). Make sure you're watching the Konno Yuuki version tho~. You can see the heart floating down during the intro, and also in the background when Yuuki and Asuna are chopping up air right before the chorus. xD

Thanks for the star ^^.
hehe
nice butterfly~
Topic Starter
Monstrata
butterfly.... ;___;"

handsome-san hurry up and get your mapset ranked D:
Everything
Hi~ from my modding queue!

Well, I know you requested for mods on Normal/Hard but I'll do easy too. :D

Easy:
-Check AiMod for distance snap issues. It's important to keep a consistent DS.
00:06:442 (1) - sometimes it;s okay to have overlap on easy difficulty, but the overlap with combo 3 looks sloppy and creates a bad flow.
00:18:687 (1,2,3,4) - This can be confusing to new players since they are all together, consider spacing them out or perhaps use some sliders here
00:30:932 (1,2) - fix the blanket
00:38:279 (1,2,3,4,5) - same as 00:18:687
00:45:013 (4,1) - fix blanket
01:07:666 (2,3) - Fix blanket
01:20:064 - This is a very strong beat, you can start with something here and from there, it will flow better
01:35:217 (2,3) - Fix blanket
02:18:687 (1,2) - these can look confusing for easy difficulty, consider changing the pattern
Well, since it's pretty late where I live now, I will continue modding this tomorrow or sometime this week. Please do not reward until I come back and finish modding ^^ okay im back lol, well I'm not sure if you applied the mods above but I'm going to continue now : P
03:22:360 (1,2,3,4,5) - These are all very connected, maybe you should space it out
03:46:238 (4,1,2,3,4) - Same as above, please adjust this or use different pattern
Note: also make sure you fix any distance snap issues.

Normal:
02:17:922 (4,5,6,7,1) - bad flow
00:23:432 (6) - Odd placement and creates weird flow
00:23:891 (1,2,3,1) - Bad flow
01:29:401 (4,1) - fix blanket
01:33:381 (1,2) - arrange better. This creates a bad flow
01:33:840 (2,3) - fix this blanket as well
01:48:840 (5,1) - this looks a bit strange
03:19:299 (2) - the slider head of this does not stack with the slider tail of 03:20:524 (4) stacking them properly will make it neat and clean

Hard:
00:05:064 (2) - this can be spaced out more for a better blanket and clean flow
00:25:881 (1,2,3) - these can look a bit better. It looks a bit strange for different shaped slider for each one imo
00:57:564 (3) - same as 00:05:064 (2)
01:18:840 (7) - insert break time after this?
Note: The beats were fine, I think spacing of certain objects should be improved.

Overall: The mapset is very nice, mapped well. Some improvements should be taken into account, but overall good job on the timing and beats of the objects. Only one thing I noticed is that each difficulty (I'm not sure about insane though) had different parts mapped. If I were you, I would map the same parts of the song for each difficulty

Hope this mod helps, I'm still pretty new to the modding world ^^' best of luck to you!
Topic Starter
Monstrata

trammiexo wrote:

Hi~ from my modding queue!

Well, I know you requested for mods on Normal/Hard but I'll do easy too. :D Thank you very much :D.

Easy:
-Check AiMod for distance snap issues. It's important to keep a consistent DS. All fixed now, for both Easy and Normal :D.
00:06:442 (1) - sometimes it;s okay to have overlap on easy difficulty, but the overlap with combo 3 looks sloppy and creates a bad flow. Remapped it into one big slider.
00:18:687 (1,2,3,4) - This can be confusing to new players since they are all together, consider spacing them out or perhaps use some sliders hereI think this is fine.
00:30:932 (1,2) - fix the blanketDone
00:38:279 (1,2,3,4,5) - same as 00:18:687 Remapped this part into sliders.
00:45:013 (4,1) - fix blanket
01:07:666 (2,3) - Fix blanket
01:20:064 - This is a very strong beat, you can start with something here and from there, it will flow betterAdded a circle. I'm not 100% sure about this. Will try it out and see though, since it is a strong beat as you said.
01:35:217 (2,3) - Fix blanket
02:18:687 (1,2) - these can look confusing for easy difficulty, consider changing the patternMoved a few sliders around, i think it works better now.
Well, since it's pretty late where I live now, I will continue modding this tomorrow or sometime this week. Please do not reward until I come back and finish modding ^^ okay im back lol, well I'm not sure if you applied the mods above but I'm going to continue now : P
03:22:360 (1,2,3,4,5) - These are all very connected, maybe you should space it outRemapped this part :).
03:46:238 (4,1,2,3,4) - Same as above, please adjust this or use different patternHmmm will try... I reduced the ending circles to 2 rather than 3, and made slider longer, will play around with this pattern. I want to map each beat of the vocals at the end but this is also Easy diff... xP.
Note: also make sure you fix any distance snap issues.

Normal:
02:17:922 (4,5,6,7,1) - bad flowTook out 4, remapped slightly.
00:23:432 (6) - Odd placement and creates weird flowExtended slider.
00:23:891 (1,2,3,1) - Bad flowIdk about this. I think it's fine... I changed the spacing of 2 and 3 slightly.
01:29:401 (4,1) - fix blanketK
01:33:381 (1,2) - arrange better. This creates a bad flow Rearranged.
01:33:840 (2,3) - fix this blanket as well
01:48:840 (5,1) - this looks a bit strangeBlanket was off... fixed that, but i'm keeping the 1/2 slider, for a Normal I think this is the most effective way to capture the "stream" that is supposed to occur here without making it difficult.
03:19:299 (2) - the slider head of this does not stack with the slider tail of 03:20:524 (4) stacking them properly will make it neat and cleanFixed all. Had to fix all the sliders before/after too so they all stacked too.

Hard:
00:05:064 (2) - this can be spaced out more for a better blanket and clean flowKeeping this, I want to keep it less spaced and simpler during this section of the song.
00:25:881 (1,2,3) - these can look a bit better. It looks a bit strange for different shaped slider for each one imoI think this is okay... Fixed the slider-stacks tho, since they were a bit off.
00:57:564 (3) - same as 00:05:064 (2)Moved around slightly, but I'm keeping the blanket distance xP.
01:18:840 (7) - insert break time after this? Okay! Didn't know there was enough time to add a break.
Note: The beats were fine, I think spacing of certain objects should be improved.

Overall: The mapset is very nice, mapped well. Some improvements should be taken into account, but overall good job on the timing and beats of the objects. Only one thing I noticed is that each difficulty (I'm not sure about insane though) had different parts mapped. If I were you, I would map the same parts of the song for each difficulty

Hope this mod helps, I'm still pretty new to the modding world ^^' best of luck to you!
Thank you for the mod :D. Sorry i took a while to reply haha~ Was also a bit busy.
Loony Key
Easy

1. 02:23:585 (5) - I think to finish the slider here 02:25:115

Normal

1. 00:35:524 (4) - move on 00:35:371
2. 01:08:891 (1) - finish slider here 01:09:503 | remove - 01:09:656 (2) | increase the distance between the slider and this note - 01:09:962 (3)
3. 01:43:330 (3) - slider to change the note (sound will be better) 01:43:330

Hard

1. 00:19:911 (1,2,3,4,5,6) - that moment is difficult to make, propose to reduce the spacings up to 1-1.1, note 6 positioned under 5 or between 5 and 6 note spacings 0.2 (then to beat time on 5 and 6 notes, in general, there must be something to do :)) and 00:20:830 (7) - remove, is in my opinion better.
2. 03:39:503 (1,2) - high jump, slide sometimes do not have time to finish

Insane

1. 00:19:758 (4) - I think to remove
2. 01:38:891 (1,2,3,4,5,6,7,8) - I think the beginning of better remake stream
3. 01:48:840 (1,2,3,4,5,6) - ^ too much did not expect of the places it starts :?


Very cool map, large gaps I could not find, so good luck with ranking^^
Nathan
[Hard]

Mostly just visual things ;w;

  1. 00:11:646 (2) - Remove clap, maybe add a whistle
  2. 00:30:013 (1,2,3) - I don't think they need to overlap onto each other since they're not 1/4
  3. 00:37:666 (6) - Moving this to the right might look nicer instead of the overlap
  4. 00:48:075 (1,2) - Move these a bit to the right more, it's a bit to close to the tail of 00:47:462 (4)
  5. 01:03:993 (1,2,3,4) - Reposition these a little, looks a bit ugly
  6. 01:15:932 (5) - Move to x:368 y:258~ looks much more neat with a tiny bit of space
  7. 01:27:717 (2) - Move to x:364 y:232~ same reason
  8. 01:28:483 (1,2,3) - Also think these don't need to overlap since they're not 1/4, reposition them a bit
  9. 01:37:513 (2) - Move like a centimeter or two to the right, also looks better
  10. 01:56:646 (1) - Also a tiny annoying overlap onto 01:56:952 (2)
  11. 02:03:993 (1,2,3,4) - http://puu.sh/eCzfN/988341f910.jpg
Topic Starter
Monstrata

Loony Key wrote:

Easy

1. 02:23:585 (5) - I think to finish the slider here 02:25:115Ooops fixed!

Normal

1. 00:35:524 (4) - move on 00:35:371Keeping. Staying with the pattern.
2. 01:08:891 (1) - finish slider here 01:09:503 | remove - 01:09:656 (2) | increase the distance between the slider and this note - 01:09:962 (3)It's fine as it currently is.
3. 01:43:330 (3) - slider to change the note (sound will be better) 01:43:330Made them circles instead of sliders.

Hard

1. 00:19:911 (1,2,3,4,5,6) - that moment is difficult to make, propose to reduce the spacings up to 1-1.1, note 6 positioned under 5 or between 5 and 6 note spacings 0.2 (then to beat time on 5 and 6 notes, in general, there must be something to do :)) and 00:20:830 (7) - remove, is in my opinion better. This part is supposed to be difficult, it transitions out of the intro
2. 03:39:503 (1,2) - high jump, slide sometimes do not have time to finishKeeping this, intentional jump.

Insane

1. 00:19:758 (4) - I think to removeThis is fine. Follows the previous pattern too.
2. 01:38:891 (1,2,3,4,5,6,7,8) - I think the beginning of better remake streamThis is fine.
3. 01:48:840 (1,2,3,4,5,6) - ^ too much did not expect of the places it starts :? I changed the direction of the stream so it flows better coming out of the previous slider.


Very cool map, large gaps I could not find, so good luck with ranking^^
Thank you for the mod and star :D.
Topic Starter
Monstrata

sukiNathan wrote:

[Hard]

Mostly just visual things ;w;

  1. 00:11:646 (2) - Remove clap, maybe add a whistleOkay.
  2. 00:30:013 (1,2,3) - I don't think they need to overlap onto each other since they're not 1/4I think this is fine.
  3. 00:37:666 (6) - Moving this to the right might look nicer instead of the overlapYea, this works. Moved.
  4. 00:48:075 (1,2) - Move these a bit to the right more, it's a bit to close to the tail of 00:47:462 (4)
  5. 01:03:993 (1,2,3,4) - Reposition these a little, looks a bit uglyFixed the overlaps.
  6. 01:15:932 (5) - Move to x:368 y:258~ looks much more neat with a tiny bit of spaceMoved it elsewhere but i get what you mean.
  7. 01:27:717 (2) - Move to x:364 y:232~ same reasonMoved the slider around.
  8. 01:28:483 (1,2,3) - Also think these don't need to overlap since they're not 1/4, reposition them a bitThis is fine. I just don't want to complicate it too much since i only use this pattern as a substitute for a stream.
  9. 01:37:513 (2) - Move like a centimeter or two to the right, also looks betterEnded up shifting a bunch of sliders here haha. Fixed tho :D.
  10. 01:56:646 (1) - Also a tiny annoying overlap onto 01:56:952 (2)Fixed them up.
  11. 02:03:993 (1,2,3,4) - http://puu.sh/eCzfN/988341f910.jpgEnded up remapping this part, Didn't flow as well as i wanted.
Thanks for the mod ^^.
Gaia
hey, from queue

[General]
yeah the timing is definitely off

[Insane]
You have to use consistent spacing!
00:01:544 (1,2,3) - 1 -> 2 uses 1.7x ds, but 2 -> 3 is even closer even though there's a beat of break in between. This is really important because it lets people misread the rhythms and perhaps click too early
00:03:381 (1,2,3) - same thing here, 1 -> 3 is consistently using 0.6x ds, that's cool but then you get to 00:04:452 (4,5) - and it kills the spacing
00:05:371 (1) - same issue, you're better off stacking this for an antijump imo
I'm not telling u to use DS the whole way through the map, just make things distinguished so that people would be mislead by the placement
^^ this goes for the rest of your map because im not gunna list everything

00:09:197 (2) - better centre this so it looks and plays better http://puu.sh/eIb1X/e0f5e12ab6.jpg
00:13:789 - Really big note! I strongly recommend you map this note out
00:16:238 (1,2) - you mapped the first 2 guitar sounds but not the last one, i suggest u do it too, otherwise it sounds empty
00:17:922 (4) - really isnt following anything
00:19:605 - add circle or something, u can stack on 00:19:758 (4) -
00:29:707 (5,1) - ahh this spacing problem is really bad because 5->1 is the same as 1->2 but the latter is a 1/4 jump s:
00:35:830 (1,2) - really random slider art, doesnt match with eachother too so meh
00:42:564 (3,4) - switch in timeline, it solves spacing issue and also is more fun to play i think
00:49:911 (2) - why not stack on 00:48:228 (2) - ?
01:07:973 (10) - doesnt look so good with the overlap
01:09:962 (1) - I'm not so sure about the rankability of these sliders, personally I'd avoid them completely t/256438
01:12:411 (1) - 01:13:636 (1) - 01:14:860 (1) - etc, and tbh they dont fit the song either
01:18:534 (1) - this is unrankable I'm pretty sure, the ratio for the bump and the actual slider is too big o3o


NC
00:34:452 (5) -
00:37:054 (5) -
00:39:350 (6) -
00:40:422 (1) - remove NC
00:44:401 (5) -
00:54:197 (6) -
00:54:809 (1) - Remove NC
00:55:422 (3) -
00:56:646 (9) -
01:00:320 (6) -
01:00:932 (1) - remove NC
01:01:544 (5) -
01:02:156 (1) -
01:02:768 (5) - remove NC

ok so your New Combo pattern is totally whack, respecially in the kiai. You're switching between every measure and every 2 measures which is a very confusing thing to do, especially when the music doesnt change much rhythmically
I suggest to NC every measure (every time there is a white tick), it makes ur NCing clean and simple.
i stopped looking after my last point so just go through and look for more

I'll stop here, I saw some pretty cool patterns but they're just really unpolished right now

btw, 03:59:707 (1) - this is awesome, good job (:
one thing though, it's probably unrankalbe because the sides are overlapping and don't have a definite course throughout the slider

anyways, good luck and have fun!
Topic Starter
Monstrata

Gaia wrote:

hey, from queue

[General]
yeah the timing is definitely off

[Insane]
You have to use consistent spacing!I know D:. Unless its slow parts (intro) I dont think consistent spacing is necessary on Insane tho.
00:01:544 (1,2,3) - 1 -> 2 uses 1.7x ds, but 2 -> 3 is even closer even though there's a beat of break in between. This is really important because it lets people misread the rhythms and perhaps click too earlyI added a note before 3 so the spacing is more normal.
00:03:381 (1,2,3) - same thing here, 1 -> 3 is consistently using 0.6x ds, that's cool but then you get to 00:04:452 (4,5) - and it kills the spacingI want to keep this for emphasis, but i'll try and rework it...
00:05:371 (1) - same issue, you're better off stacking this for an antijump imoStacked.
I'm not telling u to use DS the whole way through the map, just make things distinguished so that people would be mislead by the placement
^^ this goes for the rest of your map because im not gunna list everythingKay.

00:09:197 (2) - better centre this so it looks and plays better http://puu.sh/eIb1X/e0f5e12ab6.jpgOkay.
00:13:789 - Really big note! I strongly recommend you map this note outYea remapped here.
00:16:238 (1,2) - you mapped the first 2 guitar sounds but not the last one, i suggest u do it too, otherwise it sounds emptyMapped it. Also fixes the distance-snapping issue.
00:17:922 (4) - really isnt following anythingVocals.
00:19:605 - add circle or something, u can stack on 00:19:758 (4) - I want to keep this part really simple. Long gap to prepare for the buildup.
00:29:707 (5,1) - ahh this spacing problem is really bad because 5->1 is the same as 1->2 but the latter is a 1/4 jump s:
00:35:830 (1,2) - really random slider art, doesnt match with eachother too so mehRemapped this part
00:42:564 (3,4) - switch in timeline, it solves spacing issue and also is more fun to play i thinkRemapped this part. I switched 1/2 instead actually. (And remapped the combo before)
00:49:911 (2) - why not stack on 00:48:228 (2) - ?Why not. Stacked.
01:07:973 (10) - doesnt look so good with the overlapSlight overlap was intentional, but i fixed up 9 since it wasn't overlapping symmetrically with 8. (Reduced overlap too)
01:09:962 (1) - I'm not so sure about the rankability of these sliders, personally I'd avoid them completely t/256438I'm well aware of this :P I want it for purely visual emphasis. They are the same speed as normal sliders. They are easy to fix though once i get a BAT to look at them haha.
01:12:411 (1) - 01:13:636 (1) - 01:14:860 (1) - etc, and tbh they dont fit the song eitherTo emphasize the bass.
01:18:534 (1) - this is unrankable I'm pretty sure, the ratio for the bump and the actual slider is too big o3oAlright this one i'll take out. Make them normal sliders.


NC
00:34:452 (5) -
00:37:054 (5) -
00:39:350 (6) - Keep
00:40:422 (1) - remove NC
00:44:401 (5) -
00:54:197 (6) -
00:54:809 (1) - Remove NCKeeping
00:55:422 (3) - Keep
00:56:646 (9) - Keep
01:00:320 (6) -
01:00:932 (1) - remove NC
01:01:544 (5) -
01:02:156 (1) -
01:02:768 (5) - remove NCKeep

Changed the rest.

ok so your New Combo pattern is totally whack, respecially in the kiai. You're switching between every measure and every 2 measures which is a very confusing thing to do, especially when the music doesnt change much rhythmically
I suggest to NC every measure (every time there is a white tick), it makes ur NCing clean and simple.
i stopped looking after my last point so just go through and look for more

I decided to keep some NC because starting a new combo mid-pattern seems odd to me.

I'll stop here, I saw some pretty cool patterns but they're just really unpolished right now

btw, 03:59:707 (1) - this is awesome, good job (:
one thing though, it's probably unrankalbe because the sides are overlapping and don't have a definite course throughout the slider Will wait for BAT before reducing this back to a generic spinner ;___;

anyways, good luck and have fun!
Thank you for the mod!! Looks like I need to get another timing check.
Owntrolf
General
The soft-hitnormal doesnt feel that audible to me, heck even the slider sound is louder than the soft-hitnormal
I dont really think normal-hitwhistle is that good(justmebecauseimanormalwhistlehater)
You probably wont need letterbox or widescreen support since you dont have a storyboard

Easy
00:20:217 (2,3,4) - Try not to use too many single taps, you can just delete 2 and 4 and keep 3 and its fine(theres some others in the map)
03:42:564 (2,3) - Naziblanket

Normal
00:19:911 (1,2,3,4,1) - To a beginner this might look like tldr (theres some other parts that are similar to this)
01:41:646 (4,2) - Nazistack
02:00:932 (3,1,2) - Naziblanket
03:01:238 (2,2) - Nazistack

Hard
Some parts of it look clustered, usually when you do things with sliders such as 00:30:013 (1,2,3,1,2,3,4,5,6,7) -
The slider overlaps might be a bit hard such as 00:39:350 (6,7,8) - since they You all start at the same point
00:45:320 (6,7) - Maybe replace these 2 with circle + 1/1 repeat
00:49:758 (1,2) - Swap positions in timing, circle then slider
01:50:217 (2,3) - ^ similar thing here you could always just change it to circle + 1/1 + circle
02:23:585 (7) - Rip flow
02:25:728 (5) - ^
03:10:575 (4,5) - Naziblanket

Insane
00:05:371 (1,2,3,4) - Maybe change to something like this
00:18:993 - and 00:19:605 - Maybe add notes here
01:17:629 - and 01:17:654 - What are these green points for, theres a bunch of similar things around the map
01:51:442 (4) - Maybe change to 1/2 slider
01:59:554 (2) - Reduce to 1/1 slider and put a circle on the white tick where it used to end
02:08:126 (1) - Maybe move to the next white tick and add a circle where it used to start
03:26:493 (1) - ^
Topic Starter
Monstrata

Owntrolf wrote:

General
The soft-hitnormal doesnt feel that audible to me, heck even the slider sound is louder than the soft-hitnormalWill check
I dont really think normal-hitwhistle is that good(justmebecauseimanormalwhistlehater)Will try and find a better hitwhistle, i realize i use them a lot.
You probably wont need letterbox or widescreen support since you dont have a storyboardYep

Easy
00:20:217 (2,3,4) - Try not to use too many single taps, you can just delete 2 and 4 and keep 3 and its fine(theres some others in the map)K. Remapped and simplified.
03:42:564 (2,3) - Naziblanketggwp

Normal
00:19:911 (1,2,3,4,1) - To a beginner this might look like tldr (theres some other parts that are similar to this)Keeping them :P.
01:41:646 (4,2) - Nazistackgg fixed.
02:00:932 (3,1,2) - Naziblanket
03:01:238 (2,2) - Nazistack

Hard
Some parts of it look clustered, usually when you do things with sliders such as 00:30:013 (1,2,3,1,2,3,4,5,6,7) -
The slider overlaps might be a bit hard such as 00:39:350 (6,7,8) - since they You all start at the same pointIt's cluttered, but I like this haha. My style I guess. Maybe they might be slightly more difficult to read for beginners, but they're definitely easy to play.
00:45:320 (6,7) - Maybe replace these 2 with circle + 1/1 repeat I'll try this.
00:49:758 (1,2) - Swap positions in timing, circle then slider I feel that the drumbeat at 00:50:217 - is stronger so Slider then Circle. Keeping
01:50:217 (2,3) - ^ similar thing here you could always just change it to circle + 1/1 + circleYea I like this! Remapped.
02:23:585 (7) - Rip flowFixed
02:25:728 (5) - ^Remapped
03:10:575 (4,5) - Naziblanket That 1 pixel to the left.

Insane
00:05:371 (1,2,3,4) - Maybe change to something like this I like current rhythm better.
00:18:993 - and 00:19:605 - Maybe add notes hereKeeping it simple to emphasize buildup.
01:17:629 - and 01:17:654 - What are these green points for, theres a bunch of similar things around the mapFixed them all :)
01:51:442 (4) - Maybe change to 1/2 sliderI think circle is fine. I want to give more time to transition, since the jump is cross-screen.
01:59:554 (2) - Reduce to 1/1 slider and put a circle on the white tick where it used to endI don't want to follow the red-tick beats here. Keeping simple rhythm and following vocals.
02:08:126 (1) - Maybe move to the next white tick and add a circle where it used to startWill consider. It definitely works. My only concern is the number of 1/2 sliders I use following this part. I wanted to add some variety (1/1 slider). But definitely will try this.
03:26:493 (1) - ^This one i used the slider-bump to emphasize the note. Since the drumbeat is different on this part, I felt the rhythm pattern should be a bit different too.
Thanks for the mod~ Will return the M4M shortly!
xxdeathx
From my queue

[Hard]
  1. 00:06:442 (1,2) - Should follow piano sounds here, current rhythm makes little sense
  2. 00:08:891 (1) - Follow the music better here
  3. 00:17:922 (3) - end 1/2 beat early
  4. 00:19:911 (1,2,3,4,5,6) - Too many circles in a row for a hard diff
  5. 00:30:013 (1,2,3) - Space them far enough apart so they don't overlap and it's not a confusing jumbled mess like this. You have 1/2 beat between each of these repeat sliders so you shouldn't be spacing them like they were 1/4 or 1/8
  6. 00:30:932 (1,2,3,4,5,6,7) - I'm pretty sure this is too hard to read to be allowed in a hard
  7. 00:41:952 (4,5) - Why aren't you just following the 1/1 beats here?
  8. 00:54:809 (1) - ^
  9. 00:55:422 (2,3,4,5) - It'd make more sense to follow vocals here and have the 1/2 sliders in the previous measure.
  10. 00:56:952 (2) - You have this habit of skipping over the white 1/1 beat tick to end the slider after it, but this doesn't follow the music. I'm going to stop mentioning when you do these, but keep in mind that you should really change these. They are all over kiai time mostly.
  11. 01:00:932 (4,5,6,7) - Should make them consistent, all circles or all 1/2 sliders
  12. 01:19:911 - add note here
  13. 01:28:483 (1,2,3) - Same thing I said earlier
  14. 01:54:197 (9,10,1) - Fix spacing here
  15. 01:57:871 (7,1) - You can't do this. This conflicts with the rhythm you used in insane, which is the correct one. The music is on 2/3 ticks here, snapping your hard's slider to 3/4 is wrong. Follow the insane's rhythm.
  16. 02:14:248 - should map this
  17. 02:14:860 ^
  18. 02:39:350 (1,2) - Avoid overlap
  19. 03:38:279 (1,2,3) - Aren't these jumps a little big?
  20. 03:42:258 (2,3,4,5,6,7) - Same thing I said earlier about too many circles
Needs a lot of work with rhythm, since a lot of the rhythms you choose don't make any sense relative to the music.

[Insane]
  1. 00:10:115 (7) - You shouldn't be using finishes here because there is no cymbal in the music. If you wanted to emphasize those notes, then replace the hitsound files with something quieter.
  2. 00:18:687 (1,2,3,4) - this spacing is deceptive, it looks like 1/2. should put the circles farther away or extend sliders
  3. 00:49:758 (1,2,3) - traversing the whole screen in this short of a time is too much for this part of the song
  4. 01:09:962 (1) - I don't get what you're trying to do here, since you'd normally use those slider shapes to slow down the slider. Adding a timing section to increase its speed ruins the point.
  5. Also others like 01:12:411 (1) - 01:13:636 (1) - 01:14:860 (1) - if the sliders are basically the same speed you shouldn't be new combo spamming them.
  6. 01:21:697 - 01:21:850 - there are sounds on 1/6 ticks if you want to map them
  7. 01:56:340 (1) - You wanna curve this the other way to flow better
  8. 01:58:483 (1) - Remove NC since it's part of the same rhythm
  9. 02:25:575 (6,1) - Rotate the slider to improve the flow, awkward atm
  10. 02:26:952 (5,6,1) -You should change the angle here because it's weird to play in a straight line especially when you want to emphasize 02:27:258 (1) -
  11. 02:33:687 - should map something here
  12. 02:36:136 ^
  13. 02:41:493 (6,7,1) - Same thing I said about straight lines
  14. 02:42:871 (7,1) - Change direction of slider because this flows awkwardly
  15. 03:29:554 (6,7) - awkward movement, should rotate the slider
  16. 03:34:452 (6,7) - ^
  17. 03:46:238 (1) - o.o try using some red points to make crazy sliders more easily
  18. 03:59:707 (1) - You really shouldn't do this, it's too easy for a player to sliderbreak a couple times and die. Just put a second spinner here.
Your hitsounds are really quiet, especially the hitnormals. I can't hear any of the notes.

How to clap hitsound: put a clap on every 2nd and 4th white tick when it appears in the music. Most of the time it will be at these times, maybe they will add extra claps in other places, but you don't want to use claps when they don't belong.

The normal whistles though, it's best if you remove them all for now since you have some covering the entire slider, which people don't like now. They are meant to emphasize parts of the music and are used on circles or slider heads/tails, not slider bodies.
Atsuro
M4M from my queue

[General]
The hitsounds are a bit inaudible

[Insane]
  • Going to focus on rhythm here
  1. 00:04:452 (2,3) - A bit excesive, extend 2 to where 3 is in the timeline and delete 3, it fits better with the song
  2. 00:12:564 (4) - Split this slider into a 1/2 and a circle to follow the vocal better
  3. 00:17:615 (3) - It would play better if the slider was on the white tick, swap it with 00:17:462 (2) - . Always try to start them on white ticks.
  4. 00:19:911 (1,2,3,4,5) - Try to avoid overmaping like this
  5. 00:40:268 - The stream should start here, listen to the drums.
  6. 00:37:666 - There can be a triple here, i would map it since it's the hardest diff
  7. 00:45:932 (2,3,4,5) - ctrl+g this 00:45:932 (2,3) - , then this 00:46:085 (3,4) - , then this 00:46:238 (4,5) - . It makes a funnier jump pattern that fits better on the map imo :D
  8. 00:52:743 (4,1) - There are some things wrong here. The circle 4 is overmapped and should be deleted. And you should move the slider 1 to 00:52:973 - here to make the downbeat clickable and more satisfying since it has a cymbal sound. Also the same thing that sliders should start on the white tick in most cases.
    My suggestion:
  9. 00:59:095 (1,2,3) - This would sound better if it was 3 1/2 sliders, following the drums
  10. 01:00:932 (1,2,3) - Overmapped triple? it comes out of nowhere since you don't use triples like that on the rest of the map so you should remove it
  11. 01:21:825 - Add a circle for a triple
  12. 01:59:554 (2) - Make it shorter to 01:59:860 - and add circle 02:00:013 - , i think that way it follows better the vocals.
  13. 02:00:166 (3) - You should do the same here ^, shorten to 02:00:626 -
  14. 02:01:544 (3) - ^ to 02:01:850 -
  15. 02:03:993 (1,2) - It would be more effective if this was a 1/1 slider only, like you did with this one 02:04:605 (4) -
  16. 02:08:126 (1,2) - Swap them on the timeline to follow vocals better.
  17. 02:10:728 (5,6) - 1/1 like you did here 00:52:360 (3) - to avoid making it all 1/2 sliders and stuff
  18. 02:11:187 (1) - Same as 00:52:743 (4,1) - , the thing about the downbeat
  19. 02:12:182 (4) - Delete it?
  20. 03:06:901 (1) - Change rhythm to this? to follow vocals
  21. 03:08:126 (3) - End here 03:08:432 - . I know you are following the piano here but the vocals seem stronger.
  22. 03:08:891 (1,2) - Same thing same reason ^
  23. 03:11:034 (2) - Map the piano notes since you made the switch them here 03:10:115 (3,4,5) -
    Suggestion:
  24. 03:11:952 (1) - End here? 03:12:258 -
  25. 03:12:564 (2,3,4,5) - Why not follow vocals?
  26. 03:12:564 (2,3,4,5) - Ctrl+g for better flow?
  27. 03:18:381 (4) - ^
  28. 03:18:381 (4) - This should be split into a circle and a 1/2 slider, not only for vocals but for the drum.
  29. 03:27:258 (1,2,3,4) - Not something you have to change but it's the only part you use rhythms like this. 03:28:024 (3,4) - Well this one is the one you should change, you can leave the other one.
  30. 03:36:442 (1,2,3,4,5,6) - I would make this a complete stream, not something you have to change but it would be beter for rhythm
  31. 03:59:707 (1) - Nice slider! But im not sure about it's rankability

    The diff is fun to play but it still needs some work on rhythm flow and hitsounds
[Hard]
  • Some problems with the rhythm here too
  1. 00:06:442 (1,2) - Why are these 3/2? I think it would sound better if they were 1/1 like you did here 00:10:115 (4,5) -
  2. 00:08:891 (1) - What are you mapping with this? i suggest two sliders here would be better
  3. 00:13:024 (5) - This should end on the red tick
  4. 00:13:636 (6,1) - How about this rhythm? i think it's more fitting to the voice and piano (just switch the circle and the slider on the timeline and reposition)
  5. 00:17:922 (3) - You should shorten this to the red tick 00:18:228 -
  6. 00:26:340 (2,3) - This looks nice and all but feels forced
  7. 00:33:993 (2,3) - I think this kind of jumps are to be avoided on a hard
  8. 00:41:952 (4,5) - Both of these sliders should end on the white tick, right now they aren't mapped to anything and sound weird.
  9. 00:47:768 (5,1) - Another jump, you can keep them if you want
  10. 00:49:758 (1,2) - Swap them on the timeline
  11. 00:54:809 (1) - You should end this on the white tick
  12. 00:56:952 (2) - ^
  13. 01:03:228 (3) - This one on the red tick, if you change this use another slider here:
  14. 01:12:411 (1) - Remove repeat and add a 1/2 slider here? 01:12:411 (1) -
  15. 01:20:217 (1) - How about shortening this here 01:20:524 - and add a circle here 01:20:830 - ?
  16. 01:24:044 (2) - End this on the previous red tick
  17. 01:26:034 (6) - ^, you can add a circle to fill the blank space
  18. 01:31:391 (4) - ^^, also the circle
  19. 01:35:830 (1) - ^, + circle
  20. 01:48:228 (5,6,7) - You really like this pattern haha, how about shortening this 01:48:840 (7) - by 1/2 beat, move it here 01:48:993 - and add a circle
  21. 01:48:840 - and stack it on the slider's head
  22. 01:49:299 (1) - End on previous red tick and fill the blank space with a small 1/2 slider 01:49:911 -
  23. 02:08:126 (1,2) - Same, switch them on the timeline.
  24. 02:12:564 (6,1,2,3) - Idk what you were trying to do here but i suggest to remap this small part to be similar to the first and last kiai
  25. 02:20:524 (1) - End on previous white tick, you can't just end sliders wherever you want :/
  26. 02:26:187 (6,7,8) - Move these 1/2 a beat forward on the timeline and add a circle on the head of the first slider here 02:26:187 - . This is to make those sliders start on the white tick, also makes this one 02:26:952 (9) - follow the voice better
  27. 02:38:585 (3,4) - Why repeat sliders? overmapped
  28. 02:42:105 (1,2,3) - This sounds weird, move them back 1/2 beat and move 02:41:799 (5) - here:
    and then you can add a circle here 02:42:871 - on the head of the slider 02:43:024 (1) -
  29. 02:48:687 (3) - This should end on the red tick, vocals --- then add a circle for the strong beat 02:48:993 -
  30. 02:50:524 (1) - Remove repeat and add circle here 02:50:983 -
  31. 02:59:707 (7) - End on white tick?
  32. 03:02:768 (1,2,3,4) - You can do something that follows voice better

    I'll stop here :p
    Comments are the same as insane
[Normal]
  1. 00:34:605 (3,4) - I'd move this back 1/2 a beat on the timeline to follow better the gutar (i think?) then reposition and stuff
  2. 01:02:768 (3,4,5) - You have to use this pattern on all your diffs :p
  3. 01:30:013 (1) - This should be a 1/1 slider, 01:30:320 - strong beat here, then fill blank space with a circle 01:30:626 -
  4. 01:33:840 (2) - Move it here 01:33:993 - and make it shorter to a 1/1 slider, it's better for the vocals and drums
  5. 01:47:768 (2) - This should be a 1/2 slider like you did here 01:42:871 (2) -
  6. 02:18:687 (6,1) - Delete these two and replace with a slider, the music changes here and the vocals you were following with previous notes end here
  7. 02:27:258 (1) - Should be shorter, a 1/2 slider, better to follow the vocals and to change polarity to red ticks
  8. 02:46:850 (1) - ^
  9. 03:50:217 (3) - ^^
  10. 03:52:666 (3) - ^^^
  11. 03:55:115 (3) - ^^^^

    Better than the other two difficulties, but still can use some more mods.
That's all from me, GL!
-Nya-
Hello!~
Request from PM.
Well, here's my mod:

General:
Uncheck “Enable countdown” and “Widescreen support” in all the diffs since you don’t have a storyboard.I don’t suggest using the default colours since they look pretty ugly. Rather use colours that support the background image.Add these two sound files to your song’s folder to silence those sliderslides which can get quite annoying.
http://puu.sh/eMwMt/81a8b32cc5.wav
http://puu.sh/eMwSX/b439209b44.wav

Easy:
00:11:952 (1) – Not really such a good placement for flow purposes. I would rather stack that circle on 00:09:503 (2) – 00:21:136 – I think a 35% sound sampleset is too low here. Maybe raise the volume a bit.00:27:258 (2) – Rather place this circle here:
00:28:483 (1,2) – I don’t suggest using those whistles here. It sounds pretty bad.00:36:442 (2,1) – I don’t like it that these sliders are slightly touching. Rather avoid it by making a blanket.
00:40:728 (1,2) – Same here about those whistle sounds. I don’t suggest ever making the slides of the sliders whistle sounds.01:22:666 (3,4,5) – I don’t really suggest something like this in an Easy diff. Maybe change these two circles: 01:22:666 (3,4) - into a slider.
01:43:177 (3) – Try to stack this circle perfectly on top of the tail of 01:39:503 (1) – 01:49:299 (1,2,1) - Remove the whistle sounds please.02:23:585 (5) – End this slider here: 02:25:422 – Sounds much better03:01:544 (1) – Remove the whistle sound03:22:360 (1) - ^03:24:809 (3) – Move this slider a bit downwards to make it more parallel with 03:22:360 (1) –
03:27:258 (1) – Stack this slider’s head on the head of 03:24:809 (3) – 03:46:238 (4) – Remove the whistle sound03:47:768 (1) - ^03:49:299 – Why didn’t you map further on from here like you did in your other diffs.

Normal:
00:19:911 (1,2,3,4) – Rather try this:
00:25:881 (1) – Remove the whistle sound. There are other places as well, but I’m not going to point out every single one.00:35:830 (1) – Do this:
Just copy and paste 00:34:605 (3) – and then Ctrl+G01:45:626 (3) – Try this:
02:18:687 (6,1) – Maybe rather change these two circles into a slider.
02:38:585 (2,3) – Rather this:
02:41:340 (2) – Just move this circle a bit to the left to improve the blanket with 02:40:575 (1) – 02:48:687 (2) – Rather do this:
Copy and paste 02:48:381 (1) – and then Ctrl+H02:59:095 (1) – I’d say remove new combo here03:37:054 – Always try to place a circle or the start of a slider on a strong beat like this

Hard:
Again, like in the previous two diffs, please remove those whistle sounds.00:56:340 (5) – I’d say add new combo here and remove new combo here: 00:56:646 (1) – 01:06:748 (5) – Rather do this:
01:10:728 (3) – Rather place this one somewhere here:
01:16:544 – I don’t like this pause. Place a note there.Maybe place a spinner from here: 01:19:070 – to 01:19:911 – 01:35:217 (4) – Again, rather place it like this:
01:57:258 (3,4,5,6) – Half circle shape instead?
02:43:024 (1,2) – Fix the distance. The circle is too close to the slider.02:57:258 (3,4) - ^02:59:707 (7,1) – And move these two a bit further away from each other, so 03:00:320 (1) – is not touching 02:59:707 (7) – slightly03:06:901 (1) – I’d say rather follow the vocals here

Overall, good mapset. The tidyness of it can still be improved though.
Good Luck! :D
Topic Starter
Monstrata

xxdeathx wrote:

From my queue

[Hard]
  1. 00:06:442 (1,2) - Should follow piano sounds here, current rhythm makes little senseRemapped
  2. 00:08:891 (1) - Follow the music better here I don't want to complicate things here, trying to stick with simple rhythm since the music is also quiet here.
  3. 00:17:922 (3) - end 1/2 beat earlyK
  4. 00:19:911 (1,2,3,4,5,6) - Too many circles in a row for a hard diffMade 1, 2 into a slider instead. Kept the rest as circles.
  5. 00:30:013 (1,2,3) - Space them far enough apart so they don't overlap and it's not a confusing jumbled mess like this. You have 1/2 beat between each of these repeat sliders so you shouldn't be spacing them like they were 1/4 or 1/8Changed their angles + position.
  6. 00:30:932 (1,2,3,4,5,6,7) - I'm pretty sure this is too hard to read to be allowed in a hard Guess i'll remap this.
  7. 00:41:952 (4,5) - Why aren't you just following the 1/1 beats here? Remapping.
  8. 00:54:809 (1) - ^
  9. 00:55:422 (2,3,4,5) - It'd make more sense to follow vocals here and have the 1/2 sliders in the previous measure.Yea. I'll remap this part.
  10. 00:56:952 (2) - You have this habit of skipping over the white 1/1 beat tick to end the slider after it, but this doesn't follow the music. I'm going to stop mentioning when you do these, but keep in mind that you should really change these. They are all over kiai time mostly.Alright.
  11. 01:00:932 (4,5,6,7) - Should make them consistent, all circles or all 1/2 sliders All circles then. I worry i spam too many 1/2 sliders x___x
  12. 01:19:911 - add note hereK
  13. 01:28:483 (1,2,3) - Same thing I said earlierRepositioned.
  14. 01:54:197 (9,10,1) - Fix spacing hereEnded up remapping this part. 2 1/1 sliders instead.
  15. 01:57:871 (7,1) - You can't do this. This conflicts with the rhythm you used in insane, which is the correct one. The music is on 2/3 ticks here, snapping your hard's slider to 3/4 is wrong. Follow the insane's rhythm.Fixed.
  16. 02:14:248 - should map thisRemapped this whole section.
  17. 02:14:860 ^
  18. 02:39:350 (1,2) - Avoid overlapFixed.
  19. 03:38:279 (1,2,3) - Aren't these jumps a little big?Fixed.
  20. 03:42:258 (2,3,4,5,6,7) - Same thing I said earlier about too many circlesMade 1, 2 slider instead.
Needs a lot of work with rhythm, since a lot of the rhythms you choose don't make any sense relative to the music. I just wanted to avoid too many 1/2 slider spam. Will try and use more 1/1 sliders and repeats too.

[Insane]
  1. 00:10:115 (7) - You shouldn't be using finishes here because there is no cymbal in the music. If you wanted to emphasize those notes, then replace the hitsound files with something quieter. Removed.
  2. 00:18:687 (1,2,3,4) - this spacing is deceptive, it looks like 1/2. should put the circles farther away or extend slidersRemapped this part.
  3. 00:49:758 (1,2,3) - traversing the whole screen in this short of a time is too much for this part of the songShortened the distance.
  4. 01:09:962 (1) - I don't get what you're trying to do here, since you'd normally use those slider shapes to slow down the slider. Adding a timing section to increase its speed ruins the point.Yea, i wanted the sliders to mimic a normal slider, but wiggle for effect. I've made them just normal sliders now.
  5. Also others like 01:12:411 (1) - 01:13:636 (1) - 01:14:860 (1) - if the sliders are basically the same speed you shouldn't be new combo spamming them.Yea.
  6. 01:21:697 - 01:21:850 - there are sounds on 1/6 ticks if you want to map themI don't think this is necessary.
  7. 01:56:340 (1) - You wanna curve this the other way to flow betterI think the flow here is okay.
  8. 01:58:483 (1) - Remove NC since it's part of the same rhythmK
  9. 02:25:575 (6,1) - Rotate the slider to improve the flow, awkward atmYep. Rotated, flow definitely poor here.
  10. 02:26:952 (5,6,1) -You should change the angle here because it's weird to play in a straight line especially when you want to emphasize 02:27:258 (1) - Changed the angle.
  11. 02:33:687 - should map something hereKay.
  12. 02:36:136 ^ Keeping this since the beat isn't as audible as the previous one.
  13. 02:41:493 (6,7,1) - Same thing I said about straight linesI like this pattern. There is a marked decrease in spacing which I personally enjoy.
  14. 02:42:871 (7,1) - Change direction of slider because this flows awkwardlyCtrl+H and repositioned.
  15. 03:29:554 (6,7) - awkward movement, should rotate the sliderIll think of another pattern here... I want the pattern to be different from previous Kiai Times since the rhythm is different too. Need more ideas lol.
  16. 03:34:452 (6,7) - ^Fixed.
  17. 03:46:238 (1) - o.o try using some red points to make crazy sliders more easilyI didn't think i needed them for loops haha.
  18. 03:59:707 (1) - You really shouldn't do this, it's too easy for a player to sliderbreak a couple times and die. Just put a second spinner here.Got some suggestions from #modhelp, I'm going to re-make this slider with only one big wing rather an 3, so the path is 100% visible.
Your hitsounds are really quiet, especially the hitnormals. I can't hear any of the notes.

How to clap hitsound: put a clap on every 2nd and 4th white tick when it appears in the music. Most of the time it will be at these times, maybe they will add extra claps in other places, but you don't want to use claps when they don't belong.

The normal whistles though, it's best if you remove them all for now since you have some covering the entire slider, which people don't like now. They are meant to emphasize parts of the music and are used on circles or slider heads/tails, not slider bodies.
Thanks for the mod xxdeathx!!.
Topic Starter
Monstrata

Atsuro wrote:

M4M from my queue

[General]
The hitsounds are a bit inaudible

[Insane]
  • Going to focus on rhythm here
  1. 00:04:452 (2,3) - A bit excesive, extend 2 to where 3 is in the timeline and delete 3, it fits better with the songThis is fine.
  2. 00:12:564 (4) - Split this slider into a 1/2 and a circle to follow the vocal better Keeping simple rhythm.
  3. 00:17:615 (3) - It would play better if the slider was on the white tick, swap it with 00:17:462 (2) - . Always try to start them on white ticks. Tried. I think this is fine too.
  4. 00:19:911 (1,2,3,4,5) - Try to avoid overmaping like this Following drums, also i think this stream emphasizes the build up well.
  5. 00:40:268 - The stream should start here, listen to the drums.Yep fixed.
  6. 00:37:666 - There can be a triple here, i would map it since it's the hardest diffI don't really like streams/stacks in general unless i feel they really emphasize something xPP.
  7. 00:45:932 (2,3,4,5) - ctrl+g this 00:45:932 (2,3) - , then this 00:46:085 (3,4) - , then this 00:46:238 (4,5) - . It makes a funnier jump pattern that fits better on the map imo :D yea! I like this :D. I might not Ctrl+G 3,4 tho, so it's a X pattern instead of Z pattern but definitely better like this :).
  8. 00:52:743 (4,1) - There are some things wrong here. The circle 4 is overmapped and should be deleted. And you should move the slider 1 to 00:52:973 - here to make the downbeat clickable and more satisfying since it has a cymbal sound. Also the same thing that sliders should start on the white tick in most cases. Ended up remapping this whole part. Tried your suggestion and kept your rhythm but changed all the patterns haha.
    My suggestion:
  9. 00:59:095 (1,2,3) - This would sound better if it was 3 1/2 sliders, following the drums I want to follow the vocals here.
  10. 01:00:932 (1,2,3) - Overmapped triple? it comes out of nowhere since you don't use triples like that on the rest of the map so you should remove itRemapped.
  11. 01:21:825 - Add a circle for a triple This is fine.
  12. 01:59:554 (2) - Make it shorter to 01:59:860 - and add circle 02:00:013 - , i think that way it follows better the vocals.
  13. 02:00:166 (3) - You should do the same here ^, shorten to 02:00:626 -
  14. 02:01:544 (3) - ^ to 02:01:850 - Remapped all above^
  15. 02:03:993 (1,2) - It would be more effective if this was a 1/1 slider only, like you did with this one 02:04:605 (4) - ^
  16. 02:08:126 (1,2) - Swap them on the timeline to follow vocals better. Both follow the vocals equally well, but Circle on 2 has the benefit of also getting the drum hit.
  17. 02:10:728 (5,6) - 1/1 like you did here 00:52:360 (3) - to avoid making it all 1/2 sliders and stuff Remapped this part.
  18. 02:11:187 (1) - Same as 00:52:743 (4,1) - , the thing about the downbeat ^
  19. 02:12:182 (4) - Delete it? Vocals
  20. 03:06:901 (1) - Change rhythm to this? to follow vocals Making the rhythm simpler here.
  21. 03:08:126 (3) - End here 03:08:432 - . I know you are following the piano here but the vocals seem stronger. I don't want to follow vocals so much here, since I pretty much follow the piano for the rest of the section.
  22. 03:08:891 (1,2) - Same thing same reason ^
  23. 03:11:034 (2) - Map the piano notes since you made the switch them here 03:10:115 (3,4,5) - Yep
    Suggestion:
  24. 03:11:952 (1) - End here? 03:12:258 - K
  25. 03:12:564 (2,3,4,5) - Why not follow vocals?Keeping simple rhythm.
  26. 03:12:564 (2,3,4,5) - Ctrl+g for better flow? K
  27. 03:18:381 (4) - ^ This is okay.
  28. 03:18:381 (4) - This should be split into a circle and a 1/2 slider, not only for vocals but for the drum.
  29. 03:27:258 (1,2,3,4) - Not something you have to change but it's the only part you use rhythms like this. 03:28:024 (3,4) - Well this one is the one you should change, you can leave the other one. Done on purpose because the rhythm is different from the other choruses.
  30. 03:36:442 (1,2,3,4,5,6) - I would make this a complete stream, not something you have to change but it would be beter for rhythm Would prefer to keep.
  31. 03:59:707 (1) - Nice slider! But im not sure about it's rankability Remapping it :)

    The diff is fun to play but it still needs some work on rhythm flow and hitsounds Hitsound overhaul imcoming~
[Hard]
  • Some problems with the rhythm here too
  1. 00:06:442 (1,2) - Why are these 3/2? I think it would sound better if they were 1/1 like you did here 00:10:115 (4,5) - Fixed from earlier mod.
  2. 00:08:891 (1) - What are you mapping with this? i suggest two sliders here would be better Remapped
  3. 00:13:024 (5) - This should end on the red tick K
  4. 00:13:636 (6,1) - How about this rhythm? i think it's more fitting to the voice and piano (just switch the circle and the slider on the timeline and reposition) Tried. It's good, will play around with it, i have another pattern i want to try too.
  5. 00:17:922 (3) - You should shorten this to the red tick 00:18:228 -
  6. 00:26:340 (2,3) - This looks nice and all but feels forcedRemapped.
  7. 00:33:993 (2,3) - I think this kind of jumps are to be avoided on a hardMade it simpler.
  8. 00:41:952 (4,5) - Both of these sliders should end on the white tick, right now they aren't mapped to anything and sound weird. Remapped.
  9. 00:47:768 (5,1) - Another jump, you can keep them if you want Keep, ya.
  10. 00:49:758 (1,2) - Swap them on the timeline Better like this imo.
  11. 00:54:809 (1) - You should end this on the white tick Yep
  12. 00:56:952 (2) - ^K
  13. 01:03:228 (3) - This one on the red tick, if you change this use another slider here: This one is okay imo.
  14. 01:12:411 (1) - Remove repeat and add a 1/2 slider here? 01:12:411 (1) - Yea i like this.
  15. 01:20:217 (1) - How about shortening this here 01:20:524 - and add a circle here 01:20:830 - ? I want a simpler rhythm here.
  16. 01:24:044 (2) - End this on the previous red tickRemapped from earlier mod.
  17. 01:26:034 (6) - ^, you can add a circle to fill the blank space Remapped
  18. 01:31:391 (4) - ^^, also the circle Made it a shorter slider instead.
  19. 01:35:830 (1) - ^, + circle K
  20. 01:48:228 (5,6,7) - You really like this pattern haha, how about shortening this 01:48:840 (7) - by 1/2 beat, move it here 01:48:993 - and add a circle Tried. I have another pattern in mind too.
  21. 01:48:840 - and stack it on the slider's head
  22. 01:49:299 (1) - End on previous red tick and fill the blank space with a small 1/2 slider 01:49:911 - I think the 2/1 slider fits here.
  23. 02:08:126 (1,2) - Same, switch them on the timeline.
  24. 02:12:564 (6,1,2,3) - Idk what you were trying to do here but i suggest to remap this small part to be similar to the first and last kiai Remapped from earlier mod.
  25. 02:20:524 (1) - End on previous white tick, you can't just end sliders wherever you want :/ I know x___x fixed.
  26. 02:26:187 (6,7,8) - Move these 1/2 a beat forward on the timeline and add a circle on the head of the first slider here 02:26:187 - . This is to make those sliders start on the white tick, also makes this one 02:26:952 (9) - follow the voice betterRemapped
  27. 02:38:585 (3,4) - Why repeat sliders? overmapped I thought the repeat sliders were okay, but ill try and remap, since people are saying they are unnecessary.
  28. 02:42:105 (1,2,3) - This sounds weird, move them back 1/2 beat and move 02:41:799 (5) - here: This sounds fine to me :S. The beats are on the red-ticks.
    and then you can add a circle here 02:42:871 - on the head of the slider 02:43:024 (1) -
  29. 02:48:687 (3) - This should end on the red tick, vocals --- then add a circle for the strong beat 02:48:993 - K, remapped.
  30. 02:50:524 (1) - Remove repeat and add circle here 02:50:983 - Ended up remapping this whole part.
  31. 02:59:707 (7) - End on white tick?
  32. 03:02:768 (1,2,3,4) - You can do something that follows voice better Remapped whole section.

    I'll stop here :p
    Comments are the same as insane
[Normal]
  1. 00:34:605 (3,4) - I'd move this back 1/2 a beat on the timeline to follow better the gutar (i think?) then reposition and stuff I don't want to switch polarity here, since it's only for the guitar (and then i'd have to switch back right after too).
  2. 01:02:768 (3,4,5) - You have to use this pattern on all your diffs :p YES!! >///<
  3. 01:30:013 (1) - This should be a 1/1 slider, 01:30:320 - strong beat here, then fill blank space with a circle 01:30:626 - Fixed.
  4. 01:33:840 (2) - Move it here 01:33:993 - and make it shorter to a 1/1 slider, it's better for the vocals and drums Agreed
  5. 01:47:768 (2) - This should be a 1/2 slider like you did here 01:42:871 (2) -K
  6. 02:18:687 (6,1) - Delete these two and replace with a slider, the music changes here and the vocals you were following with previous notes end hereK
  7. 02:27:258 (1) - Should be shorter, a 1/2 slider, better to follow the vocals and to change polarity to red ticksFixed all except...
  8. 02:46:850 (1) - ^
  9. 03:50:217 (3) - ^^Keeping this one since the rhythm is just slightly different from the rest.
  10. 03:52:666 (3) - ^^^
  11. 03:55:115 (3) - ^^^^

    Better than the other two difficulties, but still can use some more mods.
That's all from me, GL!
Thank you for the very detailed mod!!!
Ciyus Miapah
No Comment :>
Zetera
Hi, have a horribly late mod, please.

[General]

This might be just me, but I'd say that hitsounds are not loud enough on occasions.
The hitclaps are used really freely, but I don't think that is a godd idea because of its function. I would rather maintain a constant beat with them.

[Easy]

|00:24:809 (1) - Falsely snapped, it needs to end on the previous tick.
|02:23:585 (5) - Follows a weird rhythm, I would make it shorter (end on 02:24:809 - , because it is a big white tick or on 02:25:115 - because the vocals end there, even though they stop sounding at your position.)


[Normal]

|01:22:513 - Unsnapped timing section?
|01:45:626 (3) - Was that sound intended? (Wasn't used in any other diff)
|01:52:360 (2,4) - unclean stack, there are some more minor ones.

[Hard]

|00:08:891 (6,7) - Those sliders cause problems because of 00:10:115 (9,10) - . They almost have the same spacing, even though they have different time lapses between each other slider. Please decrease the spacing between 6 and 7 or increase it between 9 and 10.
|01:57:258 (3,4,5,6,7) - really unclean spacing, I would recommend using DS.
|03:38:279 (1,2,3,4) - I expected 4 to be hald a beat snap away from 3, which was not the case. I think it would be better if you used the 3 circles as a path to slider 4 instead of making a sudden, unindicated jump.

[Insane]

This diff is quite solid. it only had some parts with a weird antiflow, but I think that's totally manageable. Also, this has some cool jumps. So there is nothing to be said about this difficulty.


Good Luck with your mapset.
Topic Starter
Monstrata
Apologies for the delay in responding to mods, -Nya- and Sala- I have read them and made appropriate changes. Will post proper response soon!

I am in the process of redoing all my hitsounds, and i'm almost done! Increased volume from 50%/60% to 80%. Also completely redid the clap-rhythm. 2nd and 4th beat now :).




Also thanks for the stars Fort ^___^
Topic Starter
Monstrata

-Nya- wrote:

Hello!~
Request from PM.
Well, here's my mod:

General:
Uncheck “Enable countdown” and “Widescreen support” in all the diffs since you don’t have a storyboard. Will do.I don’t suggest using the default colours since they look pretty ugly. Rather use colours that support the background image.Definitely.Add these two sound files to your song’s folder to silence those sliderslides which can get quite annoying.
http://puu.sh/eMwMt/81a8b32cc5.wav
http://puu.sh/eMwSX/b439209b44.wavDidn't even know these existed o___O tyyyyyy

I won't be commenting on hitsounds, mainly because i've completely redid the hitsounds for all the difficulties, sorry D:. But yes, all whistles have been deleted, a vast majority didn't fit to begin with.

Easy:
00:11:952 (1) – Not really such a good placement for flow purposes. I would rather stack that circle on 00:09:503 (2) – I agree. Repositioned.00:21:136 – I think a 35% sound sampleset is too low here. Maybe raise the volume a bit. 00:27:258 (2) – Rather place this circle here:Changed the shape of slider for better flow.
00:28:483 (1,2) – I don’t suggest using those whistles here. It sounds pretty bad.00:36:442 (2,1) – I don’t like it that these sliders are slightly touching. Rather avoid it by making a blanket.Made it a blanket.
00:40:728 (1,2) – Same here about those whistle sounds. I don’t suggest ever making the slides of the sliders whistle sounds.01:22:666 (3,4,5) – I don’t really suggest something like this in an Easy diff. Maybe change these two circles: 01:22:666 (3,4) - into a slider.Alright, remapped this part.
01:43:177 (3) – Try to stack this circle perfectly on top of the tail of 01:39:503 (1) – K01:49:299 (1,2,1) - Remove the whistle sounds please.02:23:585 (5) – End this slider here: 02:25:422 – Sounds much betterI agree.03:01:544 (1) – Remove the whistle sound03:22:360 (1) - ^03:24:809 (3) – Move this slider a bit downwards to make it more parallel with 03:22:360 (1) – Moved the other slider upwards instead xD.
03:27:258 (1) – Stack this slider’s head on the head of 03:24:809 (3) – Fixed.03:46:238 (4) – Remove the whistle sound03:47:768 (1) - ^03:49:299 – Why didn’t you map further on from here like you did in your other diffs. Wanted to keep it easy. I decided not to map the other instrumental sections of the song on Easy so I kept this part unmapped too.

Normal:
00:19:911 (1,2,3,4) – Rather try this: I don't want to space it out too much.
00:25:881 (1) – Remove the whistle sound. There are other places as well, but I’m not going to point out every single one.00:35:830 (1) – Do this:Did something similar, Ctrl+G the other slider since the one in your picture follows a bit pattern.
Just copy and paste 00:34:605 (3) – and then Ctrl+G01:45:626 (3) – Try this: This is fine i think... Both flow just as well imo.
02:18:687 (6,1) – Maybe rather change these two circles into a slider.Yep :)
02:38:585 (2,3) – Rather this: Okay!
02:41:340 (2) – Just move this circle a bit to the left to improve the blanket with 02:40:575 (1) – Fixed the slider since the circles are part of a hex-pattern.02:48:687 (2) – Rather do this:Good idea. Better flow too!
Copy and paste 02:48:381 (1) – and then Ctrl+H02:59:095 (1) – I’d say remove new combo hereK03:37:054 – Always try to place a circle or the start of a slider on a strong beat like this Remapped this part.

Hard:
Again, like in the previous two diffs, please remove those whistle sounds.00:56:340 (5) – I’d say add new combo here and remove new combo here: 00:56:646 (1) – K01:06:748 (5) – Rather do this: Yea. I like this! Makes sense.
01:10:728 (3) – Rather place this one somewhere here:Okay.
01:16:544 – I don’t like this pause. Place a note there. I think this pause is okay. Creating some distance for player to jump/move.Maybe place a spinner from here: 01:19:070 – to 01:19:911 – Spinner is too short for Hard. 400 rpm to get +1000 x__x 01:35:217 (4) – Again, rather place it like this:Ended up remapping this part.
01:57:258 (3,4,5,6) – Half circle shape instead? I like this back-forth pattern :D.
02:43:024 (1,2) – Fix the distance. The circle is too close to the slider.Fixed02:57:258 (3,4) - ^ Fixed it slightly. This is part of another pattern so I didn't shift it as much as other one.02:59:707 (7,1) – And move these two a bit further away from each other, so 03:00:320 (1) – is not touching 02:59:707 (7) – slightlyRemapped.03:06:901 (1) – I’d say rather follow the vocals hereOkay. Added circle, and made slider shorter!

Overall, good mapset. The tidyness of it can still be improved though.
Good Luck! :D
Thank you for the mod Nya!!! The pictures really helped a bunch ^^.
Topic Starter
Monstrata

Sala- wrote:

Hi, have a horribly late mod, please.

[General]

This might be just me, but I'd say that hitsounds are not loud enough on occasions. Hitsounds have all been redone :D.
The hitclaps are used really freely, but I don't think that is a godd idea because of its function. I would rather maintain a constant beat with them.

[Easy]

|00:24:809 (1) - Falsely snapped, it needs to end on the previous tick. Fixed.
|02:23:585 (5) - Follows a weird rhythm, I would make it shorter (end on 02:24:809 - , because it is a big white tick or on 02:25:115 - because the vocals end there, even though they stop sounding at your position.) Fixed.


[Normal]

|01:22:513 - Unsnapped timing section? Deleted.
|01:45:626 (3) - Was that sound intended? (Wasn't used in any other diff)
|01:52:360 (2,4) - unclean stack, there are some more minor ones. Fixed.

[Hard]

|00:08:891 (6,7) - Those sliders cause problems because of 00:10:115 (9,10) - . They almost have the same spacing, even though they have different time lapses between each other slider. Please decrease the spacing between 6 and 7 or increase it between 9 and 10.Didn't realize this. I ended up remapping this section and the next part too.
|01:57:258 (3,4,5,6,7) - really unclean spacing, I would recommend using DS. Fixed it up a bit.
|03:38:279 (1,2,3,4) - I expected 4 to be hald a beat snap away from 3, which was not the case. I think it would be better if you used the 3 circles as a path to slider 4 instead of making a sudden, unindicated jump. This makes sense. I wanted to have a jump from 3 to 4 but I thought of a pattern that was pretty fun so no more jump xD.

[Insane]

This diff is quite solid. it only had some parts with a weird antiflow, but I think that's totally manageable. Also, this has some cool jumps. So there is nothing to be said about this difficulty. Thanks ^^


Good Luck with your mapset.
Thank you for the mod ^^.
Pereira006
hi! I'm very suprise you write me pm, anyway my mod

[General]

  1. why setting, that combo color is different ? all diff's is by you, should be consistency try this http://puu.sh/eXhlD/e588072be7.png or pick you own
[Easy]

hitsound:

  1. 00:27:871 (3) - this should be remoce clap, if you wanna be consistency with you style and other diff's, this should be remove clap, because other diff's don't have this, if you remove, will be consistency with you style and other diff's
  2. 00:33:993 (3) - ^ same
  3. 00:40:728 (1,2) - this those sliders, in end should be add clap because make sense rhythm also you style (see other diff's, diff's have and this no)
  4. 00:45:013 (4) - remove clap
  5. 00:46:850 (3) - add clap in end
  6. 00:48:075 (4) - i know this have finish, but i don't listen... if you click twice you will the finish is not there..., missing add finish
Gameplay:

  1. 00:09:503 (2) - this should be put NC because in 00:06:442 (1) is very long slider, and as you style, this in 00:09:503 (2) should be NC
  2. 00:13:789 (3) - same, must be put NC
  3. 00:24:809 (1) - ??? i just donwload today, dunno why this slider is 1/4
  4. 00:43:177 (3) - NC
  5. 00:56:646 (3) - NC
  6. 01:02:768 (3) - NC
  7. 01:22:666 (3,4,5,6) - I'm sorry, this bpm is very high, 3 notes is too much to click, is hard for this diff level as "easy" remove note in (4) or do something easier this rhythm.
  8. 01:22:666 (3) - Also missing NC
  9. 01:43:177 (3,4,1) - wrong place nc, because you style is inconsistency... put nc in (3) and remove nc in (1)
  10. 01:48:075 (3,4,1) - ^ same
  11. 01:54:809 (3) - NC
  12. 02:21:136 (3) - NC
  13. 02:22:973 (4) - NC
  14. 03:03:993 (3) - NC
  15. 03:46:238 (4,5,1,2,3) - dunno this part is hard, you sure this is fine? I still worry to newbies players
this level is very good, expect combo color

[Normal]

hitsound:

  1. 00:22:054 (2,3,4,5) - missing add something hitsound
  2. 00:50:524 (T) - first kiai, i feel is lack hitsound there no much clap or something and is very inconsistency with other diffs
need more work

Gameplay:

  1. 00:15:626 (3) - NC, same explain before in easy
  2. 00:19:911 (1,2,3,4,1) - I don't know... I prefer add slider repeat than this, this is just too much to click and is hard for this normal as level
  3. 01:00:931 (1) - remove nc
  4. 01:08:891 (1) - ^ same
  5. 01:23:585 (1) - ^ same
  6. 02:01:544 (1) - the repeat is hidden with 02:00:626 (2) with this high bpm, I suggest do unstack
  7. 02:33:993 (3,4,5,6,1,2,3,4,1,1,2,3,1,2,3) - I'm sorry, is really hard to play as level, do more easier...
  8. 02:44:707 (3) - missing NC
  9. 02:59:095 (1) - remove nc
  10. 03:05:217 (1,2,3,4,5) - same happen before in 00:19:911 (1,2,3,4,1) and other parts
need more work

[Hard]

hitsound:

  1. 02:24:503 (1,2,3,4,5,1,2,3,4,5,6) - too much finish, is hurt... try consistency and reduce finish
Gameplay:

I will explain later about combo color, is just is big inconsistency, i will pick only important

  1. 01:02:462 (9,1,2) - too much overlaps with 01:03:228 (3) in body, is hard read, maybe make better read as play ?
  2. 01:36:289 (3) - this as symentric is still inconsistency
[Insane]

Gameplay:

  1. 00:46:850 (1,2,3,4,5,6,7,8) - confuse spacing because the 00:46:850 (1,2) this space is different other notes, example this print http://puu.sh/eXcDV/f8285b7215.jpg , try more better flow and space example this http://puu.sh/eXcWB/66c9ea302a.jpg , so this part in 00:46:850 (1,2,3,4,5,6,7,8) - need remap, try better flow and space like you did in 00:32:156 (1,2,3,4,5,6,7,8) more other parts
  2. 01:12:564 (T) - why there red line? ... remove
  3. 02:22:360 (1,2,3,4,5,6,7,8) - this is more funny than in 00:46:850 (1,2,3,4,5,6,7,8) because space and flow lol
  4. 02:45:931 (1) - this should be CTRL+G to good flow between in 02:45:472 (2) and 02:46:238 (2)
  5. 03:18:687 (1,2,3,4,5,6,7,8) - confuse flow, spacing and play, this really happen in 00:46:850 (1,2,3,4,5,6,7,8), try make better
  6. 03:59:707 (1) - woow
[]
My main problem is combo color, spread Easy and hitsound, all diff's about combo color is really more work, is show inconsistency with you style and other diff's is confuse to newbies players.
Why inconsistency ? let me give you examples, in easy:
02:18:687 (1,2,3,4,5,1) VS 03:35:830 (1,2,3,4,1,2) see this print http://puu.sh/eXemt/8407565b2b.jpg
if you listen clouser rhythm and music is repeat but combo color are different, is inconsistency, mean is bad
Let me give you tips the combo color.
Easy and Normal -> http://puu.sh/eXg69/12ca9de978.jpg
Hard and Insane -> always put nc is 2/1 only, if you think why hard and insane is different with easy and normal, because is level but you can ignore 1/1 example in insane 00:48:075 (1,2,1,2,1,2) you can stay, but don't too much ignore ok? if you ignore so much, inconsistency is increassing.
About combo color, doesn't mean put if jump or stream, short or long or whatever, to put NC mean is music.
anyway I suggest re-map your all diff's with combo color, this need more work
and spread Easy, 800 000 score and normal is 5 000 000, I need easy must be ~~ 1 500 000.
and hitsound, all diff's is different, try same if you do that, is better
[]
Need more works, but I will back again when this get more 6~8 mods.
not bad map with you first map, Insane is really funny, I like it, and this mapset as level, gameplay and score is really good, is just spread easy made me worry
Any question if you don't understand my english, ask me in-game i will try explain better
I really good luck, is really suprise when you write me pm, good luck again
Lurei
Cleaning requests from queue. Sorry for the delay (school too strong).
Uh... so, a BAT modded the map already... If so, maybe this won't be helpful, but I'll try my best.

[Overview]

  1. Okay... first thing I have to mention is that your hitsounds are just too inconsistent along every diff (and believe me, I usually don't mention HS unless they sound very wrong). Since every diff is made by you, the hitsounds should be consistent across the whole mapset. I don't know if you know this, but you can alter the hitsounds from a slider head or tail simply by clicking it when slider is already selected (doing so using the timeline is far more precise). Or you could simply use this hitsounds copier (which is very useful, actually).
  2. Also, this might just be me, but I think the actual hitsounds don't really reflect the song (in other words, they don't fit IMO). I think simply using default drum and soft hitsounds is better (soft for the "calm" parts, drum for anything else). But this might be just me... This is also because the hitsounds you use have really low volume, so the sliderslide and slidertick hitsounds are really bothersome on parts with high volume like 00:21:748 - and so on (note: I used Insane diff to test this).
  3. The "Tick Rate" option in timing should be consistent for all diffs (since this is an option that might vary with song's rhythm). I was just wondering why Insane is the only diff with "Tick Rate 2", since I think it would fit in every diff (but Idk, since I always hear 1/2 beats, even if song doesn't has many of those).
  4. Also, this is a sign of trouble. Every diff needs to have exactly the same red (uninherited) timing sections (and honestly, that second uninherited section in Insane seems to be unneeded). As for combo colors, since you're the only mapper of the set, they should be consistent across every diff.
  5. Eh... timing seems to be a bit off for me, but since I'm a timing scrub I can't see what is wrong (since offset is too close to right value). You should look for aid on this (and sorry for not being able to help here :cry: ).

[Insane]

  1. Eh... AiMod detected those issues, so I really think you should check it.
  2. Apart from those things above, most of your objects and green timing sections are unsnapped by a slight difference of 1ms. After resnapping things AiMod detected and solving the problem of the red sections, you should go to the Timing tab and select the option to resnap every note. As for the green sections, you'll have to resnap them manually ( :cry: ).
  3. And I really think 2.00 SV is too fast for a 196 BPM song, even if it's an Insane (but this last thing may be just me...).
  4. 00:04:452 (2) - There's nothing on the end of this slider, and it doesn't make sense to follow a white tick if there is no sound to map. You should erase 00:04:758 (3) - and extend the slider until that point. It sounds better and follows piano more accurately.
  5. 00:05:524 (2,3,4,5) - Those sliders are too awfully close to each other IMO and blankets are imperfect. You should raise a bit the Distance Snap here, to make this part a bit more pretty and to avoid those very crumpled blankets.
  6. 00:07:666 (1,2) - I can't really hear anything worth a clap on the end of those sliders... sounds there are so soft and claps are too loud.
  7. 00:11:340 (1) - From what I could hear, after this slider you start on mapping vocals. If that's right, I think you should actually turn this into a simple circle and make a slider in 00:11:646 - to emphatize a bit more the note on 00:11:340 - and the start of vocals.
  8. 00:12:717 - And if it's true you were following vocals, you shouldn't skip this beat.
  9. 00:15:320 - Even if you map to vocal, you shouldn't skip critical beats if there are sound on those.
  10. 00:17:462 (2,3) - Yeah... since vocal is stronger than instruments, you should follow every change on vocal (and those sliders don't make the work). You can use this rhythm to follow vocals and instruments somewhat well, but you can use other elements you want, as long as you arrange notes on the beats.
  11. 00:18:993 - and 00:19:605 - You should really map those beats. Insane diffs map every instrument and vocals if chance is given, so those beats shouldn't be skipped.
  12. 00:19:988 (2,4) - Those two are overmapping, since there isn't nothing on the music to follow. I suggest to erase them.
  13. 00:20:830 (9) - End of this slider is overmapping. I understand you use it to follow vocals, so I suggest to make it an extended slider and silence it's end with a green timing section with low volume. Or you could simply use a circle to map the beat and leave it like that.
  14. 00:49:911 (2) - I really think a SV change would fit this slider, since right now the only thing to follow is the vocal, and low SV can emphatize it better IMO. And since vocal is the only thing here, I think using extended sliders isn't a bad idea.
  15. 00:52:360 (3,1,2,3) - #blanketmodstart. Check your blankets here.
  16. 00:58:789 (7,9) - ^ (it's only very sightly off)
  17. 01:07:360 (1,2,3) - It isn't necessary for those to overlap, right? You can increase spacing...
  18. 01:08:891 (2,3) - Check blanket.
  19. 01:20:217 (1,2,3,4,5,6,7,8,9,10) - Hitsounds for this part are too loud for such a soft part; but more than that, I don't think this part should be mapped. I think a break would fit here, but if you really want to keep this part, you should reduce volume of hitsounds. If you plan on making a break, notes should start on 01:21:747 -
  20. 01:21:824 - Eh... are you sure of leaving this beat empty? A nice triplet would fit here.
  21. 01:32:767 (2,3) - This blanket is obviously uneven.
  22. 01:34:911 (6) - Wiggling in the center of this slider is very suspicious, since slider ball stops for a split second. You should correct it, since it might be unrankeable, but Idk.
  23. 01:41:952 (1) - On standard (non-widescreen) resolution, part of this object is out of screen. You should fix it.
  24. 01:44:401 (1,2,3,4,5) - Nice pattern o.o This thing never came into my mind. However, last three sliders aren't stacked correctly. You should stack them.
  25. 01:52:206 (2,4,5,6,7) - You should check your blankets on this thing, since they seem to be off. Also, 01:53:277 (6,8) - overlap.
  26. 01:56:952 (3,4,5) - Blankets here are off.
  27. 01:57:871 (1,2,3,4,5,6) - Reduction of note density in this part is very ankward, considering objects are too close to each other (believe me, the distance of jumping is quite short, actually). You should increase the distance of jumps or use sliders.
  28. 02:01:238 (2,3) - Stack (2) above (3)'s tail properly.
  29. 02:08:126 (1,2) - Same thing as 00:49:911 (2) - could be of help here.
  30. 02:08:890 (1,2,3,4) - Blankets are imperfect.
  31. 02:09:502 (3,4,1) - Hm... I kinda was expecting the same pattern as 01:56:952 (3,4,5) - but it seems to be different despite starting the same way. Anyway, blanket of 02:09:809 (4,1) - seems off.
  32. 02:12:181 (4) - This is overmap. No sound on the beat. You should delete it.
  33. 02:23:584 (1,2,3,4) - This might be just me, but it seems blankets of this great pattern are off. Also, I suggest to stack 02:24:197 (3,1) - (slider tail with circle) to avoid overlapping.
  34. 02:28:482 - This is a pretty strong beat, and you shouldn't skip it.
  35. 02:32:922 (2,1) - Stack those things properly.
  36. 02:32:922 (2,1,2) - Check your blanket...
  37. 02:43:789 (1,2,3) - ^
  38. 03:01:238 (6,7,8) - Stack slider ends properly.
  39. 03:05:677 (1,2,3) - You could actually rotate those things for a bit more of variety and to make it a bit more fun. Same goes for next three circles, that should be rotated the double of degrees than those for consistency.
  40. 03:07:666 (2,3) - Blanket is uneven.
  41. 03:10:574 (1,2) - ^
  42. 03:11:339 (4,5,1) - ^
  43. 03:17:309 (4,2) - Stack notes properly.
  44. 03:17:156 (3,3) - ^
  45. 03:17:155 (3,1,2,3,4) - Check blankets.
  46. 03:18:074 (3,4) - Stacks.
  47. 03:26:952 (2,1) - Blanket.
  48. 03:27:257 - In this place, there are duplicated green sections. You need to erase one of them.
  49. 03:36:671 - and 03:36:977 - You should map those beats here, since I think a stream fits this part well.
  50. 03:39:961 (3,1,2) - Check blanket. :P
  51. 03:43:483 (3) - This thing is sightly off-screen on standard resolution. You should move it down.
  52. 03:43:329 (2,5) - Check blanket.
  53. 03:46:238 (1) - I can't really get why the shape is like this, but I honestly think there are ways to make it a bit more refined, without crazy anchors placed everywhere.
  54. 03:59:707 (1) - Oh, dang. This... THIS is too damn long! And that shape is kinda hard to play since borders are kinda ambiguous (through I have to admit it's pretty). Since borders give it a hard-to-play shape, it might be unrankeable. I suggest to simply merge this and 04:04:529 (1) - into a simple spinner with it's end on 04:05:523 -

Continuing.

[Hard]

  1. Most of this mod is about rhythm. You must surely know by now that white ticks are very important, and shouldn't be skipped unless there's no sound to follow/hold. Welp, you skipped some beats that I consider should be mapped, and will mention them below. I hope you consider changing things a bit, if not totally.
  2. 00:07:973 (3) - Sound of this beat isn't that audible or important as to make it a clickeable circle. I suggest to simply erase it, and that will follow the loudest instruents. Hard diff usually maps "what you can hear", so there isn't any meaning in mapping a soft (almost unaudiable) note.
  3. 00:09:962 - Wow, you shouldn't skip this beat. Instrument's too loud here. Also, 00:09:809 (6,7) - This is just too ankward. Distance makes players think this is another 1/2 jump. You should increase distance, to make it different (or, if you map the beat I indicated, it can be solved far easier).
  4. 00:15:779 (6) - Reverse of this slider is overmapping (there's nothing on the white tick). Just extend this until it turns into a 1/1 slider.
  5. 00:20:218 (2,3,4,5) - Those singles came in as quite unexpected, and they're too fast since song's fast BPM.
  6. 00:25:881 (1,2) - Da blanket's off (and not by some little pixel, I swear).
  7. 00:27:105 (3,4) - ^
  8. 00:31:850 (3,4,5,6,7) - The stacks are off, and this pattern is a bit boring IMO if many sliders are used in a row like that. Maybe you should rethink this pattern.
  9. 00:33:840 - and 00:34:605 - Believe me, you don't want to skip those beats. Instrument is important.
  10. 00:38:738 - ^
  11. 00:48:075 (1,2,1,2,1,2) - Why don't you stack those in pairs instead? I think it looks a bit better (and since it's 1/2 beat, letting osu! handle the stacks is okay).
  12. 00:53:279 (4,5,6,7,8) - Eh... 4, 5 and stacked sliders are barely touching theirselves... Maybe you should rearrage this part a little bit to avoid those weird touching.
  13. 00:56:034 (4,1,2) - Sliders are overlapping here (and it seems a blanket was intended).
  14. 00:57:871 (1) - This is practically touching the HP bar. Consider putting it down. Also, 00:58:177 (2,4) - are overlapping (through this is kinda minor).
  15. 01:03:228 (3) - Better end the slider on 01:03:534 - and place a circle on 01:03:687 - to emphatize a bit more the beat (white tick) and for a bit of variety.
  16. 01:07:360 (7,8) - Blanket?
  17. 01:09:962 (1) - This is almost touching the HP bar. Maybe you should move it down.
  18. 01:11:187 (5,6,7,8) - Those things overlap, and that makes pattern look a bit crumpled.
  19. 01:13:636 (4,5,6,7) - I feel like saying you should blanket those (minor thing, actually).
  20. 01:21:595 (3,4,5) - Eh... you should place those things somewhere else, far away from previous slider. As how it is arranged right now it looks like a 1/2 jump. I'm also against skipping beats like 01:21:442 -
  21. 01:24:503 - But really, don't skip white ticks unless there isn't sound to map. That's bad for rhythm, since white beats are more important musically than red ticks.
  22. 01:42:258 (3) - Dat weird spacing. Yeah, I know DS is constant here, but the note is visually too close to the other one.
  23. 01:56:646 (1) - Just mentioning this so you can be careful, since it almost touches HP bar.
  24. 02:06:442 (1,2,1,2,1,2) - Same as 00:48:075 (1,2,1,2,1,2) -
  25. 02:10:115 (1,2) - Blanket is off, and not by little.
  26. 02:11:034 (2) - Eh... I think removing a reverse of this and making a 1/1 slider on 02:11:340 - follows vocal better and it helps to avoid an ankward gap produced by ending a slider on the downbeat. Of course, next sliders need to be rearranged.
  27. 02:12:564 (6,1,2,3) - Check dat stack and blanket (little change, but yeah). B^)
  28. 02:27:564 - Strong beat. Don't ignore pls. Maybe moving 02:27:717 (1,2,3) - 1/2 beat back and placing a circle on 02:28:483 - will work better.
  29. 02:39:350 (1) - It's better if you move this 1/2 beat back and place a circle on 02:39:503 - to map the beat on 02:39:197 -
  30. 02:40:575 (1) - Same as above: move 1/2 beat back and place a circle on 02:40:728 - to avoid skipping white ticks.
  31. 02:41:952 - Please, place something here... ;w; Strong downbeat begs to be mapped.
  32. 02:48:534 (2,3,4,5,7,8) - Weird overlappings and imperfect stacks.
  33. 02:50:524 ~ 02:52:973 - Eh... you should actually map to the vocal here, since it sounds a bit ankward how you mapped it, since you use only 1/1 rhythm. I was thinking of this rhythm, since it follows vocals quite accurately (first slider is in the first beat I mentioned).
  34. 02:59:707 (7,8,9) - Check triple blanket here. They're sightly off.
  35. 03:03:534 (4,5) - Double blanket, maybe?
  36. 03:06:442 (5,2) - Stack?
  37. 03:11:952 (1,2,3) - Your blankets are off.
  38. 03:18:687 (5,6,1) - Okay, maybe you should check the hitsounds of those.
  39. 03:37:973 (4) - Okay, the spacing here is definitively weird.
  40. 03:38:891 - Rhythm sounds a bit weird if you skip the beat here.
  41. Rhythm is a bit ankward IMO, but flow seems good. Playing it is kinda complicated, through.

I'm done. Will PM you when I have something for you to mod (won't mod more diffs for now, since I only map TV Size maps for the moment. :P ).
Anyway, good luck!
Topic Starter
Monstrata

Pereira006 wrote:

hi! I'm very suprise you write me pm, anyway my mod

[General]

  1. why setting, that combo color is different ? all diff's is by you, should be consistency try this http://puu.sh/eXhlD/e588072be7.png or pick you own
[Easy]

hitsound:

Okay, so sorry x___x I intended to use the hit-sound copier software for my map but somehow messed it up. Normal/Hard/Insane hitsounds are now uniform. Re-did the hitsounds for Easy with some help from #modhelp. I timed it to 98 BPM instead of 196 on Easy so claps are every 4th/8th white tick instead of 2nd and 4th.

  1. 00:27:871 (3) - this should be remoce clap, if you wanna be consistency with you style and other diff's, this should be remove clap, because other diff's don't have this, if you remove, will be consistency with you style and other diff's
  2. 00:33:993 (3) - ^ same
  3. 00:40:728 (1,2) - this those sliders, in end should be add clap because make sense rhythm also you style (see other diff's, diff's have and this no)
  4. 00:45:013 (4) - remove clap
  5. 00:46:850 (3) - add clap in end
  6. 00:48:075 (4) - i know this have finish, but i don't listen... if you click twice you will the finish is not there..., missing add finish
Gameplay:

  1. 00:09:503 (2) - this should be put NC because in 00:06:442 (1) is very long slider, and as you style, this in 00:09:503 (2) should be NCOkay, to all NC changes. I didn't NC sometimes because I thought they might be too short for a NC since the combo's on Hard/Insane are usually 6-10.
  2. 00:13:789 (3) - same, must be put NC
  3. 00:24:809 (1) - ??? i just donwload today, dunno why this slider is 1/4 Remapped the shape, and fixed the 1/4th extra on the slider at the end lol.
  4. 00:43:177 (3) - NC
  5. 00:56:646 (3) - NC
  6. 01:02:768 (3) - NC
  7. 01:22:666 (3,4,5,6) - I'm sorry, this bpm is very high, 3 notes is too much to click, is hard for this diff level as "easy" remove note in (4) or do something easier this rhythm. I made 3, 4 and slider.
  8. 01:22:666 (3) - Also missing NC
  9. 01:43:177 (3,4,1) - wrong place nc, because you style is inconsistency... put nc in (3) and remove nc in (1) Okay, I think i'm getting the pattern.
  10. 01:48:075 (3,4,1) - ^ same
  11. 01:54:809 (3) - NC
  12. 02:21:136 (3) - NC
  13. 02:22:973 (4) - NC
  14. 03:03:993 (3) - NC
  15. 03:46:238 (4,5,1,2,3) - dunno this part is hard, you sure this is fine? I still worry to newbies players Removed 5. Now it should be doable.
this level is very good, expect combo color

[Normal]

hitsound:

  1. 00:22:054 (2,3,4,5) - missing add something hitsound
  2. 00:50:524 (T) - first kiai, i feel is lack hitsound there no much clap or something and is very inconsistency with other diffs Copied the hit-sounds from Insane, both have been fixed^
need more work

Gameplay:

  1. 00:15:626 (3) - NC, same explain before in easyOkay.
  2. 00:19:911 (1,2,3,4,1) - I don't know... I prefer add slider repeat than this, this is just too much to click and is hard for this normal as level I really like this pattern. I don't think it's that difficult to play after you've played it once or twice. Had a friend (very new to Osu) try this and she figured out you could just click the slider and hold, instead of dragging after the 2nd try, so imo, this pattern isn't that difficult to play... might be slightly hard to read the first time though, but I think this should be fine.
  3. 01:00:931 (1) - remove nc K to all
  4. 01:08:891 (1) - ^ same
  5. 01:23:585 (1) - ^ same
  6. 02:01:544 (1) - the repeat is hidden with 02:00:626 (2) with this high bpm, I suggest do unstack I changed the position of the repeat slider, No more stack now.
  7. 02:33:993 (3,4,5,6,1,2,3,4,1,1,2,3,1,2,3) - I'm sorry, is really hard to play as level, do more easier... I kept the patterns but reduced many of the sliders to 1/2 instead of 1/1 so there is more spacing in between. Also removed the wiggle slider here and replaced it with a curved slider.
  8. 02:44:707 (3) - missing NC Kay.
  9. 02:59:095 (1) - remove nc
  10. 03:05:217 (1,2,3,4,5) - same happen before in 00:19:911 (1,2,3,4,1) and other parts I would really like to keep this kind of pattern if possible, but I'll think of another alternative that is similar but easier.
need more work

[Hard]

hitsound:

  1. 02:24:503 (1,2,3,4,5,1,2,3,4,5,6) - too much finish, is hurt... try consistency and reduce finish Haha. Yea, this made me realize i completely messed up hit-sound copier x___x"
Gameplay:

I will explain later about combo color, is just is big inconsistency, i will pick only important

  1. 01:02:462 (9,1,2) - too much overlaps with 01:03:228 (3) in body, is hard read, maybe make better read as play ? Remapped this part. I kept the rhythm but changed a lot of the pattern.
  2. 01:36:289 (3) - this as symentric is still inconsistencyMade it symmetrical.
[Insane]

Gameplay:

  1. 00:46:850 (1,2,3,4,5,6,7,8) - confuse spacing because the 00:46:850 (1,2) this space is different other notes, example this print http://puu.sh/eXcDV/f8285b7215.jpg , try more better flow and space example this http://puu.sh/eXcWB/66c9ea302a.jpg , so this part in 00:46:850 (1,2,3,4,5,6,7,8) - need remap, try better flow and space like you did in 00:32:156 (1,2,3,4,5,6,7,8) more other parts I really like this pattern :D. Remapped. The old pattern was supposed to be two stars so there were 2 different spacings, but now that I think about it, the change in the spacing doesn't reflect the vocals as effectively as this new pattern :).
  2. 01:12:564 (T) - why there red line? ... remove K
  3. 02:22:360 (1,2,3,4,5,6,7,8) - this is more funny than in 00:46:850 (1,2,3,4,5,6,7,8) because space and flow lol Yes :D. I see what you mean now!
  4. 02:45:931 (1) - this should be CTRL+G to good flow between in 02:45:472 (2) and 02:46:238 (2) Agreed.
  5. 03:18:687 (1,2,3,4,5,6,7,8) - confuse flow, spacing and play, this really happen in 00:46:850 (1,2,3,4,5,6,7,8), try make betterImproved the pattern, uniform spacing now.
  6. 03:59:707 (1) - woow :D :D. Unfortunately probably unrankable, so changing the slider to have 1 wing instead of 3.
[]
My main problem is combo color, spread Easy and hitsound, all diff's about combo color is really more work, is show inconsistency with you style and other diff's is confuse to newbies players. I'm actually not sure what "combo colors" are. I realize they are under the Color tab when you go to Song Setup, but other than that, I don't see the colors anywhere... Does it have something to do with the skin i'm using? This part I don't know x___x.
Why inconsistency ? let me give you examples, in easy:
02:18:687 (1,2,3,4,5,1) VS 03:35:830 (1,2,3,4,1,2) see this print http://puu.sh/eXemt/8407565b2b.jpg
if you listen clouser rhythm and music is repeat but combo color are different, is inconsistency, mean is bad
Let me give you tips the combo color. I'll go through my mapset for New Combo's.
Easy and Normal -> http://puu.sh/eXg69/12ca9de978.jpg
Hard and Insane -> always put nc is 2/1 only, if you think why hard and insane is different with easy and normal, because is level but you can ignore 1/1 example in insane 00:48:075 (1,2,1,2,1,2) you can stay, but don't too much ignore ok? if you ignore so much, inconsistency is increassing.
About combo color, doesn't mean put if jump or stream, short or long or whatever, to put NC mean is music.
anyway I suggest re-map your all diff's with combo color, this need more work
and spread Easy, 800 000 score and normal is 5 000 000, I need easy must be ~~ 1 500 000. I'm not sure how I can do this... Increase the tick-rate for Easy, I think that can increase the score. But to double the score, I don't know... There are a few areas in the Easy difficulty (instrumental sections) that I decided not to map because I was concerned there might not be enough break times on the Easy. Also, the instrumental sections are rather tricky because there is a polarity switch (Doesn't really affect Normal/Hard/Insane, It's just these sections start on and use red-ticks a lot instead of white ticks, and I mapped Easy almost exclusively with white ticks.)
and hitsound, all diff's is different, try same if you do that, is better Fixed!!!
[]
Need more works, but I will back again when this get more 6~8 mods.
not bad map with you first map, Insane is really funny, I like it, and this mapset as level, gameplay and score is really good, is just spread easy made me worry
Any question if you don't understand my english, ask me in-game i will try explain better
I really good luck, is really suprise when you write me pm, good luck again
Thank you for this incredibly useful mod :D. Still some work to do, especially remapping NC's, but I'm glad structurally my mapset is finally coming together.
Topic Starter
Monstrata

LixRei wrote:

Cleaning requests from queue. Sorry for the delay (school too strong).
Uh... so, a BAT modded the map already... If so, maybe this won't be helpful, but I'll try my best.

[Overview]

  1. Okay... first thing I have to mention is that your hitsounds are just too inconsistent along every diff (and believe me, I usually don't mention HS unless they sound very wrong). Since every diff is made by you, the hitsounds should be consistent across the whole mapset. I don't know if you know this, but you can alter the hitsounds from a slider head or tail simply by clicking it when slider is already selected (doing so using the timeline is far more precise). Or you could simply use this hitsounds copier (which is very useful, actually).
  2. Also, this might just be me, but I think the actual hitsounds don't really reflect the song (in other words, they don't fit IMO). I think simply using default drum and soft hitsounds is better (soft for the "calm" parts, drum for anything else). But this might be just me... This is also because the hitsounds you use have really low volume, so the sliderslide and slidertick hitsounds are really bothersome on parts with high volume like 00:21:748 - and so on (note: I used Insane diff to test this). I completely messed up the hit-sound copier software. Hitsounds should now be consistent through Normal/Hard/Insane. Easy has a different hitsound pattern since i'm following 98 bpm rather than 196.
  3. The "Tick Rate" option in timing should be consistent for all diffs (since this is an option that might vary with song's rhythm). I was just wondering why Insane is the only diff with "Tick Rate 2", since I think it would fit in every diff (but Idk, since I always hear 1/2 beats, even if song doesn't has many of those).
  4. Also, this is a sign of trouble. Every diff needs to have exactly the same red (uninherited) timing sections (and honestly, that second uninherited section in Insane seems to be unneeded). As for combo colors, since you're the only mapper of the set, they should be consistent across every diff I felt the Insane could use a higher tickrate, also inheriting sections have all be fixed..
  5. Eh... timing seems to be a bit off for me, but since I'm a timing scrub I can't see what is wrong (since offset is too close to right value). You should look for aid on this (and sorry for not being able to help here :cry: ).Okay a lot of people saying it's off. I'll find a timing expert :P. I personally think the timing is fine, I can get 97% on my Insane, might just be off a few ms...

[Insane]

  1. Eh... AiMod detected those issues, so I really think you should check it. Are we looking at the same AIMod x___x Maybe after the last hit-sound update these have been fixed, because mine is all fixed :S
  2. Apart from those things above, most of your objects and green timing sections are unsnapped by a slight difference of 1ms. After resnapping things AiMod detected and solving the problem of the red sections, you should go to the Timing tab and select the option to resnap every note. As for the green sections, you'll have to resnap them manually ( :cry: ).
  3. And I really think 2.00 SV is too fast for a 196 BPM song, even if it's an Insane (but this last thing may be just me...). This is just my style. I realize it's fast, but I enjoy this kind of SV on Insanes because imo it allows for slider patterns to be emphasized better and allows for more diversity in sliders. Wave/S sliders are usually not seen in 1/2 beats if the SV is too low because there is not enough space.
  4. 00:04:452 (2) - There's nothing on the end of this slider, and it doesn't make sense to follow a white tick if there is no sound to map. You should erase 00:04:758 (3) - and extend the slider until that point. It sounds better and follows piano more accurately. There is a piano sound at 00:04:758 (3) - so I need a circle there. I use these sliders as a "hold" because the piano sound is held. The pianist doesn't just play the note and then immediately let go, so the end of the slider reflects where the pianist lets go of the note he/she has been holding.
  5. 00:05:524 (2,3,4,5) - Those sliders are too awfully close to each other IMO and blankets are imperfect. You should raise a bit the Distance Snap here, to make this part a bit more pretty and to avoid those very crumpled blankets. Touched up the blankets slightly.
  6. 00:07:666 (1,2) - I can't really hear anything worth a clap on the end of those sliders... sounds there are so soft and claps are too loud. Agreed. Removed the claps. (Applying this to all subsequent difficulties too)
  7. 00:11:340 (1) - From what I could hear, after this slider you start on mapping vocals. If that's right, I think you should actually turn this into a simple circle and make a slider in 00:11:646 - to emphatize a bit more the note on 00:11:340 - and the start of vocals. I think this is fine.
  8. 00:12:717 - And if it's true you were following vocals, you shouldn't skip this beat.
  9. 00:15:320 - Even if you map to vocal, you shouldn't skip critical beats if there are sound on those. I actually just follow the piano, and don't switch to the vocals until 00:12:411 (3) - but I get what you mean. I want to keep this part simple because the vocals are also quiet here, plus not many notes are sung until later.
  10. 00:17:462 (2,3) - Yeah... since vocal is stronger than instruments, you should follow every change on vocal (and those sliders don't make the work). You can use this rhythm to follow vocals and instruments somewhat well, but you can use other elements you want, as long as you arrange notes on the beats. Oooh. I really like this rhythm. Remapped. I decided to keep a 1/1 slider instead of using that 1/2 repeat slider though. But that was the only change.
  11. 00:18:993 - and 00:19:605 - You should really map those beats. Insane diffs map every instrument and vocals if chance is given, so those beats shouldn't be skipped. I made the sliders repeat.
  12. 00:19:988 (2,4) - Those two are overmapping, since there isn't nothing on the music to follow. I suggest to erase them. I think this is fine mainly because ranked TV-Sizes of this song have the same stream. I find the stream really works as a nice build up here.
  13. 00:20:830 (9) - End of this slider is overmapping. I understand you use it to follow vocals, so I suggest to make it an extended slider and silence it's end with a green timing section with low volume. Or you could simply use a circle to map the beat and leave it like that. I think this is fine. I'm personally not a fan of 3/4 sliders xD.
  14. 00:49:911 (2) - I really think a SV change would fit this slider, since right now the only thing to follow is the vocal, and low SV can emphatize it better IMO. And since vocal is the only thing here, I think using extended sliders isn't a bad idea. I like ths SV change idea. Decreased to 0.75
  15. 00:52:360 (3,1,2,3) - #blanketmodstart. Check your blankets here. Fixed them up.
  16. 00:58:789 (7,9) - ^ (it's only very sightly off) Dat 2 pixels.
  17. 01:07:360 (1,2,3) - It isn't necessary for those to overlap, right? You can increase spacing... Alright, spaced it so they don't overlap.
  18. 01:08:891 (2,3) - Check blanket. K
  19. 01:20:217 (1,2,3,4,5,6,7,8,9,10) - Hitsounds for this part are too loud for such a soft part; but more than that, I don't think this part should be mapped. I think a break would fit here, but if you really want to keep this part, you should reduce volume of hitsounds. If you plan on making a break, notes should start on 01:21:747 - Reduced volume to 60%.
  20. 01:21:824 - Eh... are you sure of leaving this beat empty? A nice triplet would fit here. This is fine imo. I don't use triplets a lot in the map. And this part, while it fits, doesn't emphasize the 1/4th notes enough for me to want to put a triplet.
  21. 01:32:767 (2,3) - This blanket is obviously uneven. Fixed
  22. 01:34:911 (6) - Wiggling in the center of this slider is very suspicious, since slider ball stops for a split second. You should correct it, since it might be unrankeable, but Idk. Pretty sure this is fine, but I'lll make a note of it for BAT
  23. 01:41:952 (1) - On standard (non-widescreen) resolution, part of this object is out of screen. You should fix it. Moved it a bit.
  24. 01:44:401 (1,2,3,4,5) - Nice pattern o.o This thing never came into my mind. However, last three sliders aren't stacked correctly. You should stack them. Thanks~ Fixed. I'm surprised they werent stacked properly, usually slider-head stacking automatically snaps itself :P.
  25. 01:52:206 (2,4,5,6,7) - You should check your blankets on this thing, since they seem to be off. Also, 01:53:277 (6,8) - overlap. Fixed blanket and moved slider so no overlap.
  26. 01:56:952 (3,4,5) - Blankets here are off. Touched them up.
  27. 01:57:871 (1,2,3,4,5,6) - Reduction of note density in this part is very ankward, considering objects are too close to each other (believe me, the distance of jumping is quite short, actually). You should increase the distance of jumps or use sliders. increased the spacing by a reasonable amount
  28. 02:01:238 (2,3) - Stack (2) above (3)'s tail properly. Seems right to me :S.
  29. 02:08:126 (1,2) - Same thing as 00:49:911 (2) - could be of help here. Yea SV x0.75 is nice here.
  30. 02:08:890 (1,2,3,4) - Blankets are imperfect. Not trying to blanket here.
  31. 02:09:502 (3,4,1) - Hm... I kinda was expecting the same pattern as 01:56:952 (3,4,5) - but it seems to be different despite starting the same way. Anyway, blanket of 02:09:809 (4,1) - seems off. Fixed blanket but yes. this is a different pattern where each slider is flipped and rotated 15 degrees, then -30 degrees, then +45 degrees etc...
  32. 02:12:181 (4) - This is overmap. No sound on the beat. You should delete it.Deleted and remapped.
  33. 02:23:584 (1,2,3,4) - This might be just me, but it seems blankets of this great pattern are off. Also, I suggest to stack 02:24:197 (3,1) - (slider tail with circle) to avoid overlapping. Slight overlap is because 02:24:503 (4,1,2) - is a linear pattern itself. Also I think the blankets here are fine.
  34. 02:28:482 - This is a pretty strong beat, and you shouldn't skip it. I didn't like how that particular beat was so different from the vocals so I decided not to map it and keep with the vocals. I don't think the beat is that significant though, vocals are as strong here.
  35. 02:32:922 (2,1) - Stack those things properly. That 1 pixel lol.
  36. 02:32:922 (2,1,2) - Check your blanket... Fixed.
  37. 02:43:789 (1,2,3) - ^ Fixed blanket on 1 - 2 the rest are fine.
  38. 03:01:238 (6,7,8) - Stack slider ends properly. Fixed.
  39. 03:05:677 (1,2,3) - You could actually rotate those things for a bit more of variety and to make it a bit more fun. Same goes for next three circles, that should be rotated the double of degrees than those for consistency. I think this plays out well as is. I want them to overlap here, so rotating them might lose that effect. Keeping.
  40. 03:07:666 (2,3) - Blanket is uneven. Fixed.
  41. 03:10:574 (1,2) - ^ This one is fine.
  42. 03:11:339 (4,5,1) - ^ Fixed.
  43. 03:17:309 (4,2) - Stack notes properly. One pixel haha.
  44. 03:17:156 (3,3) - ^ ^
  45. 03:17:155 (3,1,2,3,4) - Check blankets. I guess when i use this sort of pattern it does look like blankets, but they weren't intended to be.
  46. 03:18:074 (3,4) - Stacks. K
  47. 03:26:952 (2,1) - Blanket. Touched up.
  48. 03:27:257 - In this place, there are duplicated green sections. You need to erase one of them. FIxed.
  49. 03:36:671 - and 03:36:977 - You should map those beats here, since I think a stream fits this part well. Considered making them just a stream, but i thought a pair of triplet jumps played better. Already had stream patterns on the map, but since i don't use triplets a lot I thought i'd use them here instead (since both work equally well imo).
  50. 03:39:961 (3,1,2) - Check blanket. :P Checked, this is fine.
  51. 03:43:483 (3) - This thing is sightly off-screen on standard resolution. You should move it down. Moved.
  52. 03:43:329 (2,5) - Check blanket. Fixed.
  53. 03:46:238 (1) - I can't really get why the shape is like this, but I honestly think there are ways to make it a bit more refined, without crazy anchors placed everywhere. There probably are. I'm just used to just mapping and repositioning the points instead of using red-anchors. Something i need to learn lol.
  54. 03:59:707 (1) - Oh, dang. This... THIS is too damn long! And that shape is kinda hard to play since borders are kinda ambiguous (through I have to admit it's pretty). Since borders give it a hard-to-play shape, it might be unrankeable. I suggest to simply merge this and 04:04:529 (1) - into a simple spinner with it's end on 04:05:523 - Yep yep, A readable slider is on the way. I didn't want to make it a simple spinner though, but if I have to then It's a simple fix~

I'm not done yet, but I might delay in finishing the mod for another diff, so have this for now.
Also, I'll be delaying the M4M, since I just asked a BAT to check my map. I'll PM you when I have something to be modded.

For now, good luck~ (check back this post periodically, since I'll edit it, unless a new page is created while I'm missing :P)
Thank you for the mod! Alright, everything is now updated 8-)
pieguyn
i'm going to focus on the [Insane] diff for this mod. imo this map can generally be improved by a lot, so i hope smth in here is useful. remember, other ppl might have different opinion to me, it's not my intention to force style or anything

[General]
  1. these hitsounds are really quiet... i really recommend you should take a look at this bc currently i can hardly hear it.
  2. in particular, i don't think normal-hitfinish1.wav is very suitable to the music. finishes work best in order to match cymbals or strong points in the music. however, since this is a drum, the map feels very empty bc there's no hitsound to flow with the emphasis in the song. for example, there's obviously a cymbal at places such as 00:50:524 - , and a lot of emphasis here bc it's where the chorus starts and everything, but there's no hitsounds there and feels very empty. i think this map would improve a lot if you added a cymbal kind of finish in order to match parts of the song like this.
    i would recommend using a standard soft finish in place of normal-hitfinish1.wav, but you'll have to increase the volume of the other hitsounds before you do this so that the volume is consistent.
[Insane]
00:06:442 (5) - how about remove finish and instead add whistle on slider body instead? i think it fits with the buildup to 00:07:666 (1,2) -
00:17:922 (3,4) - i get you're following vocal, but imo finish should be on (4) instead to continue the rhythm you have going; it feels weird to break it here
00:19:299 (3) - finish on end too for buildup
00:24:962 (1) - finish should only be on slider-end
00:25:881 (4) -
00:30:932 - imo add clap on every 1/1 through this drum part is more suitable to the music: 00:30:932 - , 00:31:544 - , 00:32:156 (1) - , 00:32:768 (5) -
00:33:381 - i don't think claps here follow music very well... i'd recommend smth like this: remove clap at 00:33:381 (1) - , add clap at 00:33:993 - , add at 00:34:452 - , remove at 00:34:911 - , 00:35:524 - . this placement is much better for me bc of how it follows the drums. also, remember what i said about the finish? it works here: for patterns like this with complex drum rhythm, having a cymbal hitsound here for use at 00:35:371 - would sound really nice :>
00:37:666 (3) - clap on start to fit drum.
00:39:656 - clap on start to fit drum
00:42:258 (2) - remove clap from slider end. there's not a drum here, it feels better to just keep the smooth rhythm imo.
00:43:177 - 00:43:789 - 00:44:401 - this is another place where having a soft-finish in order to emphasize the strong point in the song would be really cool, plus it match cymbal.
00:48:534 (1) - shouldn't there be finish here
00:51:595 (5) - remove clap
00:52:360 (3) - remove clap on end
00:57:258 (3) - remove claps
01:05:217 - now for this part, i think just use clap on downbeat, but then add soft whistle to match piano instead of clap would sound a lot more nice. (ex. remove clap at 01:05:677 (2) - , remove clap at 01:06:289 (1,2) - , remove at 01:07:054 (6) - , add default soft-whistle at 01:06:289 (1) - , 01:06:595 (3) - , 01:06:901 (5) - )
01:07:666 (2) - remove claps
01:08:279 (4) - remove clap
01:12:717 (2,3) - remove clap
01:13:483 (5) - add clap. i think you get the idea by now so i'll stop pointing it out here, so if you agree so far, plz go through the entire rest of the map and make sure the claps are aligned properly.
01:17:768 (3,4,5,1,2) - now for parts like this i think keeping the extra claps would be good to add emphasis, so there's no need to remove them. you can use your own judgment to determine what to keep or remove
02:24:656 - same as 01:05:217 -
03:04:299 (4,5,6) - for this part, again i think default soft whistle would be really good to suit the piano, ex. 03:04:299 - 03:04:452 - 03:04:758 - 03:04:911 -
03:06:443 (3) - default soft whistle fits well here imo
03:06:901 (1) - imo remove clap on start. feels really sudden for me
03:22:973 ~ 03:26:034 - another part i think is fine with extra claps, so if you take my suggestions before keep this part as it is plz
03:35:217 (1,2,3,4,5) - imo default soft-whistle fits here again
03:43:024 - same as 01:05:217 -
03:44:401 - add clap here and at 03:45:013 - . this another part i think would sound really good with constant 1/1 clap

00:59:095 (9,10) - imo placing it like this has better flow: https://osu.ppy.sh/ss/2613201
404,244,59095,2,8,P|424:168|400:64,1,175,0|8,0:0|0:0,0:0:0:0:
296,12,59554,1,0,0:0:0:0:
01:01:238 (2,3,4) - this feels weird for me due to the vocal. imo, since the vocal stops at 01:01:544 - , the pattern shouldn't continue after that point. there's a bunch of different possible fixes for this. again, this just my opinion, so there's no need to change it if you don't agree.
01:07:973 (3,4) - imo the spacing of this should be larger to match the emphasis from the song. ex: https://osu.ppy.sh/ss/2613223
480,384,67973,2,0,L|346:256,1,100,8|0,0:0|0:0,0:0:0:0:
308,212,68279,2,0,L|320:112,1,100,8|0,0:0|0:0,0:0:0:0:
01:27:871 (3,4,1) - i recommend make it like this instead: https://osu.ppy.sh/ss/2613235 i prefer this way bc the vocal "repeats" at 01:27:871 - and putting (4) like this fits it better, and making the spacing at 01:28:330 (4,1,2) - larger fits the emphasis from the song.
01:55:115 (1) - NC for new pattern
02:01:544 (3,4,5) - this rhythm instead? http://puu.sh/f2aLZ/9c83792a02.jpg that way you could emphasize claps better
02:06:136 (5) - how about placing it at x468 y256? imo jump here fits emphasis from vocal, and seems to match with jump at 02:05:064 (1,2) -
02:10:575 (4,5) - increase spacing? there's a jump at 02:10:422 - and at 02:11:034 - ; putting it this way keeps consistency
02:20:217 (6) - same idea as 01:01:238 (2,3,4) - .
02:38:126 ~ 02:43:024 - i would really like to have seen some different patterns in this part; using the same thing over and over feels a bit monotonous. might just be me
02:46:850 (4) - imo x328 y124 flow a bit more smooth
03:03:840 (3,4) - again imo there should be jump here to fit with emphasis from the vocal
03:31:850 (2,3,4,5) - imo spacing here should be more like thsi: https://osu.ppy.sh/ss/2613313 the emphasis is on (3) for the vocal, so imo feels better to make jump there and use regular (1.0x) spacing after it. if you accept don't forget to fix pattern after
456,236,211850,2,0,L|340:228,1,100,8|0,0:0|0:0,0:0:0:0:
208,160,212156,1,0,0:0:0:0:
112,184,212309,1,0,0:0:0:0:
136,88,212462,1,8,0:0:0:0:
03:37:513 (2) - imo here should be a jump of some kind. it seems u make jumps following percussion in this part, but it feels weird to have regular spacing but then jump at 03:38:585 (1,2) - when the music is the same
03:40:728 (1) - x344 y80? again imo there should be jump here for voca
03:44:401 (1,2,3,4) - i'd really loved to have see a bigger jump here. this is the most strong part of the whole song, so it feels very anticlimactic for me. again, might just be me
03:59:707 (1) - cool slider :3

some general advice i can give is:
  1. try to pay more attention to rhythm/drums in addition to vocal. a lot of the time, there's a lot of emphasis from the background rhythm, but it's not expressed in the map bc most of the rhythm/hitsounds/NCs follow vocal.
  2. NCs are usually better following beat (ex. 1 NC every 8 beats, 1 NC every 4 beats) as opposed to vocals
  3. try to keep consistency- when the song has a repeating rhythm, a repeating rhythm/pattern creates a really nice effect.
i don't think there's a need to change it in this map since that would require a huge amt of change, but keep it in mind for future maps.

and to be perfectly honest, i probably came off as really hard, but the general style of the map is passable. i just think there's a lot of ways the map can be improved before rank. anyway, i hope smth in here was useful, good luck :D
Topic Starter
Monstrata

pieguy1372 wrote:

i'm going to focus on the [Insane] diff for this mod. imo this map can generally be improved by a lot, so i hope smth in here is useful. remember, other ppl might have different opinion to me, it's not my intention to force style or anything

[General]
  1. these hitsounds are really quiet... i really recommend you should take a look at this bc currently i can hardly hear it. I already increased to 80%... I thought 100% would be too loud.
  2. in particular, i don't think normal-hitfinish1.wav is very suitable to the music. finishes work best in order to match cymbals or strong points in the music. however, since this is a drum, the map feels very empty bc there's no hitsound to flow with the emphasis in the song. for example, there's obviously a cymbal at places such as 00:50:524 - , and a lot of emphasis here bc it's where the chorus starts and everything, but there's no hitsounds there and feels very empty. i think this map would improve a lot if you added a cymbal kind of finish in order to match parts of the song like this. Will try and use another hit-finish, maybe just normal rather than custom...
    i would recommend using a standard soft finish in place of normal-hitfinish1.wav, but you'll have to increase the volume of the other hitsounds before you do this so that the volume is consistent.
[Insane]
00:06:442 (5) - how about remove finish and instead add whistle on slider body instead? i think it fits with the buildup to 00:07:666 (1,2) - Yea this works, but i'm going to assume you are talking about claps when you mean finishes... because all of these are claps.
00:17:922 (3,4) - i get you're following vocal, but imo finish should be on (4) instead to continue the rhythm you have going; it feels weird to break it here Fixed.
00:19:299 (3) - finish on end too for buildup Added, made this a finish instead of clap.
00:24:962 (1) - finish should only be on slider-end K for both
00:25:881 (4) -
00:30:932 - imo add clap on every 1/1 through this drum part is more suitable to the music: 00:30:932 - , 00:31:544 - , 00:32:156 (1) - , 00:32:768 (5) - Okay.
00:33:381 - i don't think claps here follow music very well... i'd recommend smth like this: remove clap at 00:33:381 (1) - , add clap at 00:33:993 - , add at 00:34:452 - , remove at 00:34:911 - , 00:35:524 - . this placement is much better for me bc of how it follows the drums. also, remember what i said about the finish? it works here: for patterns like this with complex drum rhythm, having a cymbal hitsound here for use at 00:35:371 - would sound really nice :> Followed this, yea, definitely works!. I'll use default hit-finish for the last slider I think it works, but I will try and find another cymbal hitsound that might suit it better.
00:37:666 (3) - clap on start to fit drum.
00:39:656 - clap on start to fit drum K both
00:42:258 (2) - remove clap from slider end. there's not a drum here, it feels better to just keep the smooth rhythm imo. K.
00:43:177 - 00:43:789 - 00:44:401 - this is another place where having a soft-finish in order to emphasize the strong point in the song would be really cool, plus it match cymbal.
00:48:534 (1) - shouldn't there be finish here Added
00:51:595 (5) - remove clap K
00:52:360 (3) - remove clap on endk
00:57:258 (3) - remove clapsk
01:05:217 - now for this part, i think just use clap on downbeat, but then add soft whistle to match piano instead of clap would sound a lot more nice. (ex. remove clap at 01:05:677 (2) - , remove clap at 01:06:289 (1,2) - , remove at 01:07:054 (6) - , add default soft-whistle at 01:06:289 (1) - , 01:06:595 (3) - , 01:06:901 (5) - ) Yea i like this pattern. I'll use this for the sections in the map too
01:07:666 (2) - remove claps K
01:08:279 (4) - remove clap Keeping this one, I think this one fits. (And it's not a mistake like the others).
01:12:717 (2,3) - remove clap Removed clap on 2, I believe there should be a clap on 3 though. It is the 2nd white tick and I added a clap to 4th white tick (below) it seems odd to take this clap out of 3.
01:13:483 (5) - add clap. i think you get the idea by now so i'll stop pointing it out here, so if you agree so far, plz go through the entire rest of the map and make sure the claps are aligned properly. yep.
01:17:768 (3,4,5,1,2) - now for parts like this i think keeping the extra claps would be good to add emphasis, so there's no need to remove them. you can use your own judgment to determine what to keep or remove Yes. Though i don't know if my judgement is great since I don't play with hitsounds x____x". I did use the extra claps for emphasis though so at least I'm on the right track xD.
02:24:656 - same as 01:05:217 - Done.
03:04:299 (4,5,6) - for this part, again i think default soft whistle would be really good to suit the piano, ex. 03:04:299 - 03:04:452 - 03:04:758 - 03:04:911 - I agree. Though by following the piano, i feel like i should add a soft whistle to 03:05:064 - as well.
03:06:443 (3) - default soft whistle fits well here imo Idk about this... I really prefer the drum.
03:06:901 (1) - imo remove clap on start. feels really sudden for me Ehh sure. Not much different tho imo so i'll just make it simpler and remove.
03:22:973 ~ 03:26:034 - another part i think is fine with extra claps, so if you take my suggestions before keep this part as it is plz Aye.
03:35:217 (1,2,3,4,5) - imo default soft-whistle fits here again Not sure about this, since it leaves the latter half of the stream kind of empty. I would prefer not to hitsound this part even though the soft-whistles fit, sry.
03:43:024 - same as 01:05:217 - Done.
03:44:401 - add clap here and at 03:45:013 - . this another part i think would sound really good with constant 1/1 clap Added

00:59:095 (9,10) - imo placing it like this has better flow: https://osu.ppy.sh/ss/2613201 I agree. Changed.
404,244,59095,2,8,P|424:168|400:64,1,175,0|8,0:0|0:0,0:0:0:0:
296,12,59554,1,0,0:0:0:0:
01:01:238 (2,3,4) - this feels weird for me due to the vocal. imo, since the vocal stops at 01:01:544 - , the pattern shouldn't continue after that point. there's a bunch of different possible fixes for this. again, this just my opinion, so there's no need to change it if you don't agree. Prefer not to change sry.
01:07:973 (3,4) - imo the spacing of this should be larger to match the emphasis from the song. ex: https://osu.ppy.sh/ss/2613223 I agree. I increased the spacing, but used a different pattern.
480,384,67973,2,0,L|346:256,1,100,8|0,0:0|0:0,0:0:0:0:
308,212,68279,2,0,L|320:112,1,100,8|0,0:0|0:0,0:0:0:0:
01:27:871 (3,4,1) - i recommend make it like this instead: https://osu.ppy.sh/ss/2613235 i prefer this way bc the vocal "repeats" at 01:27:871 - and putting (4) like this fits it better, and making the spacing at 01:28:330 (4,1,2) - larger fits the emphasis from the song. Agreed. Changed.
01:55:115 (1) - NC for new pattern K
02:01:544 (3,4,5) - this rhythm instead? http://puu.sh/f2aLZ/9c83792a02.jpg that way you could emphasize claps better Yea i like tis pattern. Changed.
02:06:136 (5) - how about placing it at x468 y256? imo jump here fits emphasis from vocal, and seems to match with jump at 02:05:064 (1,2) - Moved to a similar position.
02:10:575 (4,5) - increase spacing? there's a jump at 02:10:422 - and at 02:11:034 - ; putting it this way keeps consistency Remapped this section with increased spacing in mind.
02:20:217 (6) - same idea as 01:01:238 (2,3,4) - . Will pass on this ;P.
02:38:126 ~ 02:43:024 - i would really like to have seen some different patterns in this part; using the same thing over and over feels a bit monotonous. might just be me I really like these hexagon patterns. Even though they are the same pattern in design, each individual hexagon formation (there are 4) play in different directions. None of the paths are the same. Not really sure how to explain this srry x___x basically even tho they look the same if you play them your cursor moves differently for each pattern, so i don't think it's that monotonous. (Like 2 are double triangles, two are back/forth).
02:46:850 (4) - imo x328 y124 flow a bit more smooth K.
03:03:840 (3,4) - again imo there should be jump here to fit with emphasis from the vocal This part isn't that emphasized, i dont think a jump fits that well.
03:31:850 (2,3,4,5) - imo spacing here should be more like thsi: https://osu.ppy.sh/ss/2613313 the emphasis is on (3) for the vocal, so imo feels better to make jump there and use regular (1.0x) spacing after it. if you accept don't forget to fix pattern after Remapped this part with your spacing concern in mind. I think this plays much better now.
456,236,211850,2,0,L|340:228,1,100,8|0,0:0|0:0,0:0:0:0:
208,160,212156,1,0,0:0:0:0:
112,184,212309,1,0,0:0:0:0:
136,88,212462,1,8,0:0:0:0:
03:37:513 (2) - imo here should be a jump of some kind. it seems u make jumps following percussion in this part, but it feels weird to have regular spacing but then jump at 03:38:585 (1,2) - when the music is the same Agreed. Got blinded by pretty blanket. Added a jump instead haha.
03:40:728 (1) - x344 y80? again imo there should be jump here for voca Increased spacing even a bit more than what you suggested.
03:44:401 (1,2,3,4) - i'd really loved to have see a bigger jump here. this is the most strong part of the whole song, so it feels very anticlimactic for me. again, might just be me Increased spacing. Also increased spacing for the pentagon pattern that follows.
03:59:707 (1) - cool slider :3 Ty~

some general advice i can give is:
  1. try to pay more attention to rhythm/drums in addition to vocal. a lot of the time, there's a lot of emphasis from the background rhythm, but it's not expressed in the map bc most of the rhythm/hitsounds/NCs follow vocal. I will try! I don't usually play with hitsounds, so yea, this is something i really need to learn if I want to do more mapping in the future :).
  2. NCs are usually better following beat (ex. 1 NC every 8 beats, 1 NC every 4 beats) as opposed to vocals Yep. Pereira also mentioned above. Will have to fix up Normal/Easy as well.
  3. try to keep consistency- when the song has a repeating rhythm, a repeating rhythm/pattern creates a really nice effect.Hm. I was worried too much would be redundant, as I find myself spamming sliders from time to time. My slider-circle ratio on Insane is nearly 50/50 lol.
i don't think there's a need to change it in this map since that would require a huge amt of change, but keep it in mind for future maps.

and to be perfectly honest, i probably came off as really hard, but the general style of the map is passable. i just think there's a lot of ways the map can be improved before rank. anyway, i hope smth in here was useful, good luck :D
Thank you for the mod, pieguy~ Sorry it took a while ;P. Btw wasn't sure how to use the code you sent, (but i guess it didn't matter that much this time since I followed your suggestions but used a slightly different pattern).
DeletedUser_3886246
Hey~ M4M from my queue.
SAO is one of my favorite animes! Thanks :3
Also, these are just suggestions, so ignore them if you think I'm wrong with something. :)

[Easy]
  1. 00:03:993 (1) - Move to X335 Y189 for pefect stack
  2. 00:06:442 (1) - ^
  3. 00:54:197 (1) - middle node 2 left?
  4. 00:56:646 (1) - X132 Y184 - 00:57:258 (2) - X132 Y64 and - 00:57:871 (3) - X248 Y26 for better stack
  5. 01:27:258 (2) - That slider is out of screen (only during the editor, but I just wanted to point that out)
  6. 01:39:503 (1) - X121 Y255 for better stack
  7. 02:13:789 (1) - middle note X192 Y68 so it looks curvier?
[Normal]
  1. 00:01:544 (1,2,3,4) - I dunno how to say it, that part could be better, it looks a little bit boring.
  2. 00:07:666 (2) - X497 2139 for better stack with - 00:10:728 (2)
  3. 00:20:524 (3,4,2) - These are slightly overlapping.
  4. 00:30:932 (1) - Fix X193 please for better stack with - 00:29:401 (4)
  5. 00:37:973 (5) - X264 Y152 for better stack with - 00:35:830 (1)
  6. 00:38:891 (2) - ^
  7. 00:40:728 (1,3) - I don't like these so near to each other, like they're slightly touching.
  8. 00:47:768 (5) - X148 Y223 for perfect stack.
  9. 00:50:524 (1,2) - You could improve that blanket.
  10. 00:51:442 (2,3) - Why are these so close if they - 00:51:748 (3,4) - aren't?
  11. 00:55:422 (3) - Move to X306 Y297 for perfect stack with - 00:54:197 (3)
  12. 01:03:381 (4) - Y260
  13. 01:01:238 (5) - ^
  14. 01:02:768 (3) - Y173
  15. 01:20:983 (2,1) - These are overlapping.
  16. 01:42:871 (2) - Y84 for better stack with - 01:41:646 (4)
  17. 01:49:299 (1) - X424 Y299 for perfect stack with - 01:51:442 (3)
  18. 01:58:483 (2) - X199 Y299 ^
  19. 02:05:217 (3) - X250 Y174 and - 02:05:829 (4) - X247 for better stacks. I'll give you an advice, if you want to know, if your stack is perfect, use CTRL+G and check if they're on the same grid points.
  20. 02:51:595 (3,4) - That blanket could be improved.
  21. 02:54:197 (2) - Y228 for better stack with - 02:52:973 (6)
  22. 03:20:524 (4) - X294 Y191 for better stack with - 03:19:299 (2)
[Hard]
  1. 00:24:656 (3,4) - If you'd move that pattern two left it would look symmetrical with that pattern - 00:24:962 (5,6,7)
  2. Awesome Difficulty!
[Insane]
  1. Sorry, I can't map songs over 4,5 star rating, it's just to hard for me. Please don't kill me T_T

Good luck with ranking that Beatmap! ^^
walaowey
hi~ m4m :)
btw, pardon me if I make something wrong because I'm not that good in modding :D

So here is my mod..

General
I cant hear the hitsound clearly. Can you perhaps increase its volume a bit more? Because its difficult to play map without hearing its hitsound. Its just my personal opinion though. Dont change it if you dont want :D

Easy
i dont see any problem for this. Its quite good xD

Normal
same like easy diff. Nothing to comment :D

Hard
00:13:636 (6) - nc
00:34:605 - add a circle here, it sounds better
02:17:922 (6) - nc
02:33:840 - add a circle here, it sounds better
02:39:197 - ^
02:43:636 - ^

Insane
00:40:345 (5) - remove this circle.
01:09:962 (1) - why not change this slider to stream ? and add a slider at the end of the stream until 01:10:268

Like this ^

At this time :)
01:09:962 (1) - remove nc
01:10:422 (4) - nc
01:51:442 (4) - replace it with slider until 01:51:595
03:35:064 (9) - stream start from here.

Overrall
Your map are really good. And your last slider in Insane is very nice :D.Hope your map can be ranked fast. All of this are my personal opinion though. Feel free to follow it if you like :D
[ Scarlet Red ]
Okay so here is my return on my M4M queue

LOVE THE SONG BY THE WAY <3

[General]
- For Insane, throughout the whole song you place straight sliders. I think you should curve some of these, straight maps tend to be fairly boring.
- Make sure your audio bitrate is no lower than 128 kbps and no higher than 192 kbps...I am unsure if your song is the correct bitrate but just make sure...anything else is considered unrankable. (just something to take into account)

[Insane]
00:22:820 (2,3,4) - This part is mapped strangely...first time I played it I got lost...could be me though. Consider remapping
00:35:371 (4) - Did you mean to put a "Finish" on this note...? It sounds out of place.
00:45:932 (2,3,4,5) - I don't know about this part...kind of a strange pattern imo. Maybe expand the boxes a bit or completely change the pattern idk
00:46:850 (1,2,3,4,5,6,7,8) - This could be the biased part of me but I really don't like these type of jumps haha...you can leave them but they threw me off guard
00:50:217 (3) - Add a note the beat after in between the (1) of next combo and (2) of the current
00:57:871 (1,2,3,4,5,6,7,8) - There's that jump pattern again. Imo you can use this time to change the pattern into a different one. Just my opinion
01:04:299 (2,3,4,5,6,7) - This pattern felt really wierd again
01:20:830 (3,4,5,6,7,8,9) - and 01:22:973 (3,4,5,6,7) - Are differently spaced. Perhaps even up the spacing, kind of strange to play for some people.
01:26:187 (6,7) - Bit too far spaced. Make them a tad bit closer, the inconsistency is kind of weird.
01:29:707 (1,2,3) - Pretty weird pattern again
01:41:340 (6,7,8,9) - Another strange jumping pattern. I guess you can change this or keep it. It just doesn't seem like the song needs these xD. But it's up to you
01:54:197 (1,2,3,4,5,6) - Again...lol. Strange pattern I'd consider remapping.
02:01:238 (2,3,4) - This looks wierd...try making the 2, end of 3, and beginning of 4 stay on the same spot and overlap properly...
02:14:248 (5,6,7) - Another strange pattern
02:22:360 (1,2,3,4,5,6,7,8) - Gah another one of these ^^
02:24:809 (1,2,3,4,5,6) - Another one...just pointing these out if you want to change them
02:47:309 (1,2,3) - Same for this
03:06:901 (1) - Try doing some rhythm like this instead: http://prntscr.com/5y9x6b ... provides some better flow I feel...maybe map the girl's vocals during that part would make it more fun.
03:22:666 (1,2,1,2,1,2,1,2,1,2,1,2) - Plays kind of strangely and also the song doesn't suggest anything like this.
03:32:615 (6,7,8) - Weird pattern again
03:59:707 (1) - ... and this...

[Hard]
Throughout hard...some rhythms felt strange...maybe increase distance between certain notes. Idk. Something ^^

00:02:615 (2) - Maybe add a note right after this ( 00:03:228 )
00:09:809 (8,9) - You could add a few notes in between this to sync up with the violin
00:11:952 (3,4) - An example of a rhythm falter...they're spaced too far apart. Maybe even change the reverse slider. To notes and single sliders
00:31:850 (3,4,5,6,7) - This was awkward...consider changing this?
00:33:381 (1,2) - Add a note in between these two.
00:38:585 (3,4) - You don't have to for this one....it works better than the last but it's always good to have consistency.
00:48:075 (1,2,1,2,1,2) - Imo you can change these to sliders, they would play better and look nicer than what you have atm
01:02:156 (8,9,1) - Unsure if this should be changed but just to bring this to your attention. You can change though, might be better.
01:09:350 (3,4,1) - Another
01:11:187 (5,6,7,8) - Another strange pattern you have
01:13:177 (3,4) - Weird spacing from the others
01:40:422 (3,4,5) - Nice rhythm, weird placement...should change this up.
02:06:442 (1,2,1,2,1,2) - Change to sliders
02:32:922 (2,1) - Weird spacing
02:39:197 - Add a note the same place as (2)
02:40:422 - ^
03:21:136 (1,2,3) - Another weird pattern
03:52:054 (2,3) - Maybe change this too?
03:59:095 (1,1) - Personally I don't agree with two spinners.

Good luck with the ranking bro!
Lurei
Random post since I edited my previous mod with Hard mods (new page was created, so yeah. Reminder).
You should go back and check it.
I think saying this isn't necessary, but I'll say it anyway: No kudosu. I already got my serving.
Topic Starter
Monstrata

G3m4sSt4ffLP wrote:

Hey~ M4M from my queue.
SAO is one of my favorite animes! Thanks :3
Also, these are just suggestions, so ignore them if you think I'm wrong with something. :)

[Easy]
  1. 00:03:993 (1) - Move to X335 Y189 for pefect stack K both
  2. 00:06:442 (1) - ^
  3. 00:54:197 (1) - middle node 2 left? No need.
  4. 00:56:646 (1) - X132 Y184 - 00:57:258 (2) - X132 Y64 and - 00:57:871 (3) - X248 Y26 for better stack It's fine.
  5. 01:27:258 (2) - That slider is out of screen (only during the editor, but I just wanted to point that out) Thats fine.
  6. 01:39:503 (1) - X121 Y255 for better stack K
  7. 02:13:789 (1) - middle note X192 Y68 so it looks curvier?Fixed, also fixed blanket.
[Normal]
  1. 00:01:544 (1,2,3,4) - I dunno how to say it, that part could be better, it looks a little bit boring. I think it's fine. Don't want to make it complicated anyways, since this is the intro.
  2. 00:07:666 (2) - X497 2139 for better stack with - 00:10:728 (2) This is fine.
  3. 00:20:524 (3,4,2) - These are slightly overlapping. Fixed.
  4. 00:30:932 (1) - Fix X193 please for better stack with - 00:29:401 (4) This is fine.
  5. 00:37:973 (5) - X264 Y152 for better stack with - 00:35:830 (1) Fixed both.
  6. 00:38:891 (2) - ^
  7. 00:40:728 (1,3) - I don't like these so near to each other, like they're slightly touching. Fixed it up slightly.
  8. 00:47:768 (5) - X148 Y223 for perfect stack. K
  9. 00:50:524 (1,2) - You could improve that blanket. K
  10. 00:51:442 (2,3) - Why are these so close if they - 00:51:748 (3,4) - aren't? Fixed
  11. 00:55:422 (3) - Move to X306 Y297 for perfect stack with - 00:54:197 (3) Wrong coordinates, but made them stacked.
  12. 01:03:381 (4) - Y260 This is fine.
  13. 01:01:238 (5) - ^ Fixed.
  14. 01:02:768 (3) - Y173 This is fine.
  15. 01:20:983 (2,1) - These are overlapping. There's sufficient time in between unlike the previous one. Keeping.
  16. 01:42:871 (2) - Y84 for better stack with - 01:41:646 (4) This is fine.
  17. 01:49:299 (1) - X424 Y299 for perfect stack with - 01:51:442 (3) Already perfect stack.
  18. 01:58:483 (2) - X199 Y299 ^ ^
  19. 02:05:217 (3) - X250 Y174 and - 02:05:829 (4) - X247 for better stacks. I'll give you an advice, if you want to know, if your stack is perfect, use CTRL+G and check if they're on the same grid points. Fixed. Yea. Unfortunately this only tells you if the stacks are perfect or not, It doesn't give the coordinates correct x___x.
  20. 02:51:595 (3,4) - That blanket could be improved. Fixed
  21. 02:54:197 (2) - Y228 for better stack with - 02:52:973 (6) This is fine.
  22. 03:20:524 (4) - X294 Y191 for better stack with - 03:19:299 (2) Fixed. Also had to fix some of the blankets.
[Hard]
  1. 00:24:656 (3,4) - If you'd move that pattern two left it would look symmetrical with that pattern - 00:24:962 (5,6,7) Moved
  2. Awesome Difficulty!Thanks~
[Insane]
  1. Sorry, I can't map songs over 4,5 star rating, it's just to hard for me. Please don't kill me T_TNo worries :D.

Good luck with ranking that Beatmap! ^^
Thank you for the mod~ ^__^
show more
Please sign in to reply.

New reply