Hey, Mod4Mod as we agreed.
General- The bitrate of your music file is too high. It is currently at 320kbps, at maximum the ranking criteria allowed 192kbps. Use an audio compressing program like Audacity to compress the file into 192kbps.
- Consider employing the use of custom combo colours.
- Why are the Kiai times inconsistent through the difficulties? There should be no reason why they should be.
Easy-The difficulty settings are pretty high for an Easy difficulty. Personally, I would recommend:
AR3, HP2, OD3
- Most of your blankets don't seem perfect. Instead of picking every single one out and creating a long, unecessary list, I'll just comment about it once.
This is currently how your blankets are ending up. What you should aim to do is match the sliders with the approach circle so that each blanket is as close to a perfect circle as you can get. This should get better looking blankets like
this.
- 00:10:115 (3,1) - This probably seems a bit confusing for beginner players, since the flow is kind of awkward and it introduces quicker beats whilst the downbeat is covered by a slider end. If you want to keep this rhythm, I recommend mapping the downbeat (long white tick) with a stronger note such as a circle or slider start instead of a slider end.
- 00:18:687 (1,1) - Avoid this sort of overlap, especially in Easy difficulties, as it can hinder readability.
- 00:24:809 (1,2) - Ending on a red tick and then starting on a white tick one beat later creates an awkward
polarity that is difficult to read on Easy maps. On low difficulty maps, you should consider Red and White ticks as seperate levels of polarity.
- 00:26:340 (2,1) - I would try and arrange this so that the flow isn't so awkward personally, but that might be a bit difficult to do.
- 00:56:646 (3,5) - These aren't perfectly stacked.
- 01:03:993 (5,2) - Try and avoid this sort of overlap.
- 01:32:768 (3) - New combo, since the current combo spans over a lot of measures.
- 01:35:830 (1) - Remove new combo, and put the new combo on 01:37:054 (2) instead since there is a more significant change in pitch.
- 01:39:503 (1,3) - These aren't perfectly stacked.
- 01:59:095 - Perhaps push back the break so it starts here instead for effect?
- 02:18:687 (1,2,3) - The tails of these aren't perfectly stacked. Use Ctrl+G on them to find their co-ordinate position via their tail.
- 02:25:728 (2,4) - Try and avoid this overlap, since it doesn't look particularly good.
- 03:07:666 - Push back the break to this point, as before.
- 03:32:156 (1,1) - As before about overlaps.
- 03:46:238 (4,1,2) - I think you should use a smoother flow here for an Easy difficulty.
- In all of the other difficulties, you have mapped to the end of the song, whereas you didn't in Easy. You should be consistent about this in all difficulties. Consider mapping this difficulty to the end.
Normal- The slider velocity is possibly a bit too fast for this sort of difficulty in my opinion.
- 00:11:646 (1,2) - The spacing here implies that 2 starts on the next beat, so it would cause players to hit that note way too early.
- 00:14:095 (3,1) - As before in Easy about red/white tick polarity. That rule applies to Normal too usually.
- 00:18:687 (1,2) - As above about polarity.
- 00:19:911 (1,2,3,4) - This might be tricky for beginner players to play since the BPM is fairly high.
- 00:23:891 (1,2) - As before about polarity.
- 00:48:075 (1,2,3) - I feel as if beginner players will have trouble reading this sort of timing for sliders. I would map with something else here. Something like this belongs more to Hard difficulties.
- 00:54:197 (3,3) - The tails of these aren't perfectly stacked.
- 01:02:768 (3,4) - As above.
- 01:26:034 (4,5) - As above.
- 01:37:054 (3) - New combo, since it is a new line in the vocals.
- 01:44:401 (1,2,3) - The tails of these aren't perfectly stacked.
- 01:49:299 (1,3) - These aren't perfectly stacked.
- 02:01:544 (1) - This is touching the health bar on my screen. Consider lowering it.
- 02:03:381 (3,1,2,3,4) - The tails of these aren't perfectly stacked.
- 02:06:442 (1,2,3) - As before about this pattern.
- 02:13:789 (1) - This goes off the bottom of the screen on my end. This is unrankable, even if it's just a little bit.
- 03:05:217 (1,2,3,4,5) - Beginner players wll struggle to read this. Stacks like this should generally be avoided on Normal and Easy difficulties.
- 03:17:462 (3,1) - The tails of these aren't perfectly stacked.
- 03:22:360 (3,6) - Try and avoid this sort of overlap.
- 03:25:422 (2,1) - As before about polarity.
- 03:38:279 (3) - This touches the health bar on my screen.
- 03:39:503 (2,4) - The tails of these aren't perfectly stacked.
- 03:43:177 (3,4,1) - As above.
- 03:46:238 (4,1,2) - Avoid this overlap. 2 is completely covered by the slider which is difficult to read. It being in the middle of the slider doesn't really matter.
- 03:51:595 (1,3) - Avoid this overlap since it doesn't look particiular good.
- 03:55:575 (5,6,7) - As before about stacks on lower difficuties.
Hard- I noticed that you like overlapping sliders over their centres quite often. This can be acceptable, but you should still be careful about using that sort of overlap as it can still hinder readability if used incorrectly.
- 00:07:666 (3,4,5) - As before about stacked slider tails.
- 00:10:728 (2,3) - Avoid this sort of overlap.
- 00:19:911 (1,2,3,4,5,6,7) - This pattern might be a bit too hard for a Hard difficulty. I would more expect this to be seen in Insane.
- 00:24:197 (2,5) - Since 5 is underneath 2 completely, this hinders readability.
- 00:31:850 (3,4,5,6,7) - The tails of these aren't perfectly stacked.
- 00:34:452 (4,5) - This has similar spacing to the rest of the combo, but has different timing, which causes readability problems with timing these notes perfectly when playing.
- 00:38:891 (4,5,6,7,8,9) - The tails of these aren't perfectly stacked.
- 00:43:177 (1,3,5) - As above.
- 01:02:156 (1,2,3,5) - As above.
- 01:09:350 (3,4) - As above.
- 01:15:932 (5,6,7) - These notes have similar spacing, but have different timings.
- 01:48:228 (5,6,7) - The tails of these aren't perfectly stacked.
- 02:12:564 (6,1) - These aren't perfectly stacked.
- 02:27:717 (3,4,5) - The tails of these aren't perfectly stacked.
- 03:21:136 (1,2) - As above.
- 03:24:197 (1,2,3,4,5) - More fast singles that I would consider difficult for a Hard.
- 03:33:228 (6,1) - The spacing here implies that 1 is actually closer than it actually is in terms of timing and will throw players off.
- 03:35:523 (4,5,6) - The tails of these aren't perfectly stacked.
- 03:54:503 (2,4) - The tails of these aren't perfectly stacked.
InsaneThis difficulty is slightly out of my skill level, so this mod may not be as high quality.
- 00:20:830 (9) - New combo since you've got a timing point changing the volume.
- 00:30:932 (1) - The flow from this slider seems a bit tilted when compared to the flow of the stream. I would recommend rotating this slightly to make up for that.
- 00:52:820 (5) - New combo since the current combo spans over too many measures, and there is a new line in the vocals here.
- 00:59:095 (9) - New combo.
- 00:59:707 (1) - Remove new combo, and have it at 01:00:320 (4) instead.
- 01:00:013 (2,3,4) - I feel like these would look better when positioned as a perfect equilateral triangle.
- 01:01:544 (10) - New combo.
- 01:02:156 (1) - Remove new combo, and have it at 01:02:768 (5) instead.
- 01:07:666 (9) - New combo, since the current combo spans over too many measures.
- 01:09:962 (1) - I don't think a wiggle slider like this is really necessary, since it's a short slider and doesn't even cover the entire guitar riff.
- 01:13:636 (1) - As above.
- 01:14:860 (1) - As above.
- 01:16:085 (1) - As above.
- 01:44:401 (1,2) - The tails of these aren't perfectly stacked.
- 01:57:871 (7) - New combo, since you're switching to compound timing.
- 01:58:483 (10) - New combo to indicate that this section is in compound timing.
- 02:21:136 (3) - As before about completely covering notes with sliders.
- 02:32:768 (1,2) - In my opinion, it isn't appropriate to start the section right after a break with a jump like this, since it can be difficult to readjust to the speed right after a break.
- 02:37:513 (1,1) - This is difficult to read since the first slider covered up a large area and more than completely obscures the slider underneath it and its approach circle. I would recommend using a different kind of slider rather than something like this.
- 03:16:850 (5) - New combo since switching from singular combos to long combos straight away feels kinda off.
- 03:22:360 (5) - New combo since this is the start of the vocal lines, and is on a downbeat.
- 03:38:279 (5) - New combo, since there is a new line in the vocals.
- 03:38:891 (1) - Remove new combo, and have it at 03:39:503 (3) instead.
- 03:43:177 (6) - New combo, since the current combo is fairly long.
- 03:59:707 (1) - I have to say, this is one fancy slider. However, I do question its
rankability.
Standard Ranking Criteria wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
It's kinda hard to follow the path of the slider through the 'wings' of the shape, since you can't really see a define path through it. I'm currently not sure if this is acceptable or not personally, so I would check with a BAT about it.
This map is quite fun to play. It mostly needs a lot polishing up so that it is overall neater. Good luck