Gj. Gratz again
we just missing, when map have a lot red lines is hard... just happen-Nya- wrote:
It's weird that the previous QAT's didn't mention this
Garven wrote:
[Easy]
02:45:460 (3,4) - This spacing is really ambiguous due to the angle, low velocity, distance snap, and ridiculous size of the hitcircles.
03:24:797 (3,1) - I'm wary of this stack too. 02:06:426 (1,1) - was alright since it's pretty huge, but this one is really fast in comparison
[Normal]
00:01:546 (1,2,3) - This is a really weird rhythm to start the entire map off with circles, then proceed to have everything else as sliders. Seriously, like 15 seconds of nothing but sliders.
00:19:913 (3,4,1) - This is a pretty tough transition to use in a Normal.
That soft clap is waaay overused during the intro.
[Hard]
01:07:362 (1,2) - This spacing is really weird, but I talked out a solution with the mapper in IRC if this does get DQ'd. Same with 02:55:409 (1,2) -
00:49:760 (1,2) - compared to 02:08:110 (1,2) - Why so different?
[Insane]
Diff gap is iffy from Hard to this...
Alright. Ready for Re-Re-Requalify lol.Desperate-kun wrote:
We decided to disqualify this map again. I'm very sorry that it has to happen again and so late.
The disqualify reason is that 01:28:485 (4) on Easy uses Soft Sampleset on it's head. You already admitted it's not intentional and it basically makes the hitsound inaudiable, so you must change it back to Normal Sampleset. Okay fixed ;___;
Additional Modding
In "Sleeping Knights", since 03:59:694 (1) doesn't really end on a beat, the tail should be silenced (Soft Sampleset + a low volume) so it feels better when playing the map. Okay, changed~
Additionally, there are some issues brought up by Garven, please also check these:Garven wrote:
[Easy]
02:45:460 (3,4) - This spacing is really ambiguous due to the angle, low velocity, distance snap, and ridiculous size of the hitcircles. I rotated the slider 20 degrees, so the angle isn't as sharp. I think the spacing is adequate but this will help with the visual aid imo.
03:24:797 (3,1) - I'm wary of this stack too. 02:06:426 (1,1) - was alright since it's pretty huge, but this one is really fast in comparison This is fine imo.
[Normal]
00:01:546 (1,2,3) - This is a really weird rhythm to start the entire map off with circles, then proceed to have everything else as sliders. Seriously, like 15 seconds of nothing but sliders. Hm. Alright yea this makes sense, since even Sleeping Knights didnt use many circles for the intro. Changed to a single slider instead.
00:19:913 (3,4,1) - This is a pretty tough transition to use in a Normal.
That soft clap is waaay overused during the intro. Removed one of the slaps on the repeat slider, but I think this transition works. Full explanation on Lust's mod
[Hard]
01:07:362 (1,2) - This spacing is really weird, but I talked out a solution with the mapper in IRC if this does get DQ'd. Same with 02:55:409 (1,2) - Okasy. I changed up the patterns here. The spacing should no longer be deceptive.
00:49:760 (1,2) - compared to 02:08:110 (1,2) - Why so different?
[Insane]
Diff gap is iffy from Hard to this...
Ehh sure why not. Okay. removed the unnecessary green lines. I also applied this to Easy/Normal/Hard.ZZHBOY wrote:
just a little suggestion:
in Sleeping Knights diff, there has several useless inherit time point, maybe you can remove them. Specially notice on 02:08:875 - and 02:38:267 - , they are overlapped, you can setting volume by red line and remove these green line.....
Hey Sheela, thanks~ Changed the sample-sets for those objects back to Normal. I don't know about the timing though, I'll ask TicClick when I catch him online again.sheela901 wrote:
Hey monstrata,
I have a little doubt on some section:
03:49:286 to 03:51:581 - The objects seems to land earlier than the beats in the music. That's what I hear on my end when I slow down.
And I found some 1ms unsnapped objects, but it's okay to keep them.
And I have found something Sleeping Knights that could be changed.Sleeping Knights
- 02:24:793 (1) - 02:25:864 (8) - 03:55:255 (5) - 03:55:867 (2) - These objects have soft sampleset which is pretty inaudible.
Whenever you need a BN, you can poke me, and I'll check the mapset. But after the timing and snapping issues has been fixed.
And no kudosu.
Current snapping is correct for 01:21:597 (4,5,1) - although they are meant to be 1/4 (blame the drummer)Desperate-kun wrote:
Please, nobody ranks this mapset before a couple of Timing / Snapping Issues have been checked carefully. We don't want to risk another disqualify.
Talking about 01:21:750 (5,6,7) - and 02:38:118 (1,2) - (and maybe others?)
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Everything is applied and (technically) ready for rebubble, however, after talking with TicClick, there are SV-manipulation and snapping issues that need to be clarified.Desperate-kun wrote:
@Shiro
The snapping issues have been fixed before the bubble, I know they are correct now.
Thanks for your help with Timing though, looks like this needs to rebubbled when that is applied.
yeah -Nya- ;w;-Nya- wrote:
This got unranked AGAIN!!
Why am I not surprised . . .?
sheela901 wrote:
IRC log for those who are curious
- 2015-04-15 20:50 monstrata: Hey! All the timing has finally been worked out on Courage. Could you help me with requalifying it? Thanks~
2015-04-15 20:50 sheela901: Sure
2015-04-15 20:51 monstrata: Sweet .
2015-04-15 20:56 sheela901: In Easy, 03:50:401 (2) - the distance between this and the previous object seems to be longer than the usual
2015-04-15 20:57 monstrata: hmm
2015-04-15 20:58 monstrata: oh
2015-04-15 20:58 monstrata: damn there were so many red ticks there, alright i'll fix it hang on
2015-04-15 21:00 sheela901: After that, according to AiBat, 03:59:232 - is unsnapped by 2ms. There's also 04:04:433 -
2015-04-15 21:01 monstrata: K Spacing is 1.00 now
2015-04-15 21:01 monstrata: http://puu.sh/hft8a.jpg
2015-04-15 21:02 sheela901: Good
2015-04-15 21:02 monstrata: wtf
2015-04-15 21:02 monstrata: The spinner is snapped wrong damn
2015-04-15 21:03 monstrata: good thing i caught it
2015-04-15 21:03 monstrata: Should be on white tick idk why its on blue zzz
2015-04-15 21:03 sheela901: That's good. We don't want another disqualification
2015-04-15 21:04 monstrata: Yea. Especially after literally 6 QAT's have already checked the map loool
2015-04-15 21:04 monstrata: I don't think unsnapped green lines matter, but i've snapped them anyways
2015-04-15 21:05 monstrata: 04:04:433 - Deleted this one since it was unnecessary
2015-04-15 21:05 sheela901: Yeah, it depends if they don't matter
2015-04-15 21:06 sheela901: 01:08:893 (4) - The tail is snapped on a 1/8 tick. Is it intended?
2015-04-15 21:07 monstrata: Damn
2015-04-15 21:07 monstrata: nope
2015-04-15 21:07 monstrata: fixed
2015-04-15 21:07 monstrata: zzz was an error with red tick
2015-04-15 21:08 monstrata: rec line*
2015-04-15 21:08 sheela901: Alright.
2015-04-15 21:08 sheela901: 01:29:693 (5,1) - I think the NC needs a switch. The NC would fit on the new timing. It might help the newbies
2015-04-15 21:10 monstrata: Ah that makes sense
2015-04-15 21:10 monstrata: Alright swapped
2015-04-15 21:12 sheela901: Easy looks clean to me, now in Normal
2015-04-15 21:13 monstrata: Alright
2015-04-15 21:15 sheela901: 00:18:077 (3,1) - Little inconsistency in the distance
2015-04-15 21:16 monstrata: Oh
2015-04-15 21:16 monstrata: K fixed
2015-04-15 21:16 monstrata: http://puu.sh/hftTP.jpg
2015-04-15 21:16 sheela901: Great
2015-04-15 21:17 sheela901: 00:40:270 (6,1) - Same thing. The tail of the little slider could be down, like this
2015-04-15 21:17 sheela901: http://puu.sh/hftYd/933714f580.jpg
2015-04-15 21:17 monstrata: Ehh
2015-04-15 21:17 monstrata: 00:23:893 (1,2) -
2015-04-15 21:17 monstrata: I guess it wouldnt hurt to even the spacing here too
2015-04-15 21:17 monstrata: And o okay
2015-04-15 21:18 monstrata: Alright fixed
2015-04-15 21:18 sheela901: I think it's okay. You can still edit them, like turning (2) into a curve
2015-04-15 21:19 sheela901: 00:59:097 (2,3) - Also them
2015-04-15 21:20 sheela901: 01:24:046 (5,1) -
2015-04-15 21:21 sheela901: 01:43:932 (5,1) -
2015-04-15 21:22 sheela901: Tell me if I'm going too fast. There's also 01:54:185 (1,2) -
2015-04-15 21:22 monstrata: First one took a while to fix
2015-04-15 21:22 sheela901: Alright
2015-04-15 21:23 monstrata: Okay fixed all
2015-04-15 21:25 sheela901: 02:45:001 (4,1) - Little thing with the distance
2015-04-15 21:25 sheela901: 02:46:838 (4,1) -
2015-04-15 21:27 monstrata: Fixed both
2015-04-15 21:27 sheela901: Alright, go in Hard.
2015-04-15 21:27 monstrata: Okay
2015-04-15 21:32 sheela901: 04:04:524 (1) - Hmm... I would go for a slider, like you did to the easier difficulties
2015-04-15 21:33 monstrata: I thought there was enough time for a 2nd spinner on Hard
2015-04-15 21:33 sheela901: Okay
2015-04-15 21:35 sheela901: Otherwise, I don't see no issues in the difficulty, so we pass to the final one :3
2015-04-15 21:36 monstrata: Sweet
2015-04-15 21:41 monstrata: I poked Lust, the spinner on Hard is fine
2015-04-15 21:41 monstrata: Just in case haha~
2015-04-15 21:43 sheela901: Oh, the spinner? Yeah yeah, it is fine. I just thought that you can turn it into a slider, like you did in Easy and Normal. You would then need to reduce the length of the first spinner. Having two consecutive spinners aren't a problem, since you just spin them
2015-04-15 21:44 Sleeping Knights is issue-free, and the final slider is *kisses*
Recheck.General
- Some inherited points are unsnapped according to AiBat. There are before 2 to 4ms before the snapped tick which I don't think it would cause problems. But to be safe, here are the points ("snap to <value>" can be ignored since the program snaps them on 1/4, and some can be on other signatures). Alright, snapped all, just in case~
Normal[img]http://puu.sh/hgBde/6820c5bc54.png[img]Hard]Easy
- 01:22:668 (3,1) - This new combo pattern doesn't fit with the music because after 01:22:209 - is a new rhythm / beat in the music. Swapped NC. Makes for a longer combo though (recheck this)
- 03:50:401 (2,3) - Little inconsistency in the distance, although it looks a little like 03:51:576 (3,4) . There's also 03:47:752 (3,1) .Fixed
Normal
- 01:33:368 (4) - This is personal preference. The sliders looks ugly to me, like in the old days. I would just loosen the curve a bit, like this: Sure
- 03:50:248 (3,4,5,6) - This rhythm feels too much for a Normal to me. I would try this rhythm (the image might confuse you due to timing) or if you have your own. Okay fixed.
SPOILERThe slider should end on 03:50:693 so using pishifat's trick will do the thing. I believe the value is 96 instead of 100.[img]http://puu.sh/hgCE3/00e0eb0c7c.jpg[img]
Poke me again for a final to ensure mapset. You can do your own changes if you find something. Only additional change: I changed the sample-set of the 2nd last spinner on Hard to a soft sample-set since the slider-end on Sleeping Knights was silenced too.
FINNALY \o3o/F1r3tar wrote:
THE CURSE HAS BEEN BROKEN