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Tomatsu Haruka - courage

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Sgord1
Gj. Gratz again
Topic Starter
Monstrata
...and we're back!

Thanks again for the help Pereira and Nya :). Much appreciated ^___^.


Hopefully it's smooth sailing now~. Sorry for those who managed to get pp on Sleeping Knights before the dq D:. I realize my map's worth a bit of pp ;o. 220pp for SS apparently.
PatZar
;_;
i need yuuki btw;__;
TicClick
Hello,
I have to disqualify it once again, hopefully for the last time.

[Easy]
  1. 01:27:260 (3) - the repeat is unsnapped. Whether you edited the slider's length via Notepad or slapped an inherited offset with unusual SV multiplier on top of it, so that it has a non-standard length, this is not allowed. I know this is impossible to fix without changing the rhythm, but it's easy to figure what that rhythm should be
  2. 03:49:129 (1) - the tail is unsnapped; again, do a rhythm change
I guess that's all.
-Nya-
It's weird that the previous QAT's didn't mention this
Pereira006

-Nya- wrote:

It's weird that the previous QAT's didn't mention this
we just missing, when map have a lot red lines is hard... just happen

Well, I did talk ticclick, I still can re-bubble

anyway... I check all red lines, Hope this is final...

re-bubble
-Nya-
Here to qualify this . . . again.
Hopefully the last.

Qualified~
Topic Starter
Monstrata
Thanks again Pereira and Nya for all the support!!


@ TicClick - Both rhythms have been fixed. It really bothers me that these issues weren't brought up by Lust :P. I don't blame him though, I mean the repeats are literally what, 2ms off because of the red line? :P. Maybe AiMod should learn to pick up repeat-arrow snaps and not just circles/sliders/slider-ends/spinners :P.





Whelp, 3rd time, here we go ;o. I think courage can apply for residency in the Qualified section of beatmap selection now lmao...
Myxo
Congratz, very nice Insane! :3 The flow is great!
Topic Starter
Monstrata
Thanks Desperate-kun ;o. I really try and focus on flow when I map :3.
EncoreW
gratz !!
Myxo
We decided to disqualify this map again. I'm very sorry that it has to happen again and so late.

The disqualify reason is that 01:28:485 (4) on Easy uses Soft Sampleset on it's head. You already admitted it's not intentional and it basically makes the hitsound inaudiable, so you must change it back to Normal Sampleset.

Additional Modding

In "Sleeping Knights", since 03:59:694 (1) doesn't really end on a beat, the tail should be silenced (Soft Sampleset + a low volume) so it feels better when playing the map.

Additionally, there are some issues brought up by Garven, please also check these:

Garven wrote:

[Easy]
02:45:460 (3,4) - This spacing is really ambiguous due to the angle, low velocity, distance snap, and ridiculous size of the hitcircles.
03:24:797 (3,1) - I'm wary of this stack too. 02:06:426 (1,1) - was alright since it's pretty huge, but this one is really fast in comparison

[Normal]
00:01:546 (1,2,3) - This is a really weird rhythm to start the entire map off with circles, then proceed to have everything else as sliders. Seriously, like 15 seconds of nothing but sliders.
00:19:913 (3,4,1) - This is a pretty tough transition to use in a Normal.
That soft clap is waaay overused during the intro.

[Hard]
01:07:362 (1,2) - This spacing is really weird, but I talked out a solution with the mapper in IRC if this does get DQ'd. Same with 02:55:409 (1,2) -
00:49:760 (1,2) - compared to 02:08:110 (1,2) - Why so different?

[Insane]
Diff gap is iffy from Hard to this...
Pereira006
Well I'm done

I really wish good luck find other bn, because this gonna more bigger risky for me, I'm sorry

Good luck again
meii18
you can call me :>
Topic Starter
Monstrata

Desperate-kun wrote:

We decided to disqualify this map again. I'm very sorry that it has to happen again and so late.

The disqualify reason is that 01:28:485 (4) on Easy uses Soft Sampleset on it's head. You already admitted it's not intentional and it basically makes the hitsound inaudiable, so you must change it back to Normal Sampleset. Okay fixed ;___;

Additional Modding

In "Sleeping Knights", since 03:59:694 (1) doesn't really end on a beat, the tail should be silenced (Soft Sampleset + a low volume) so it feels better when playing the map. Okay, changed~

Additionally, there are some issues brought up by Garven, please also check these:

Garven wrote:

[Easy]
02:45:460 (3,4) - This spacing is really ambiguous due to the angle, low velocity, distance snap, and ridiculous size of the hitcircles. I rotated the slider 20 degrees, so the angle isn't as sharp. I think the spacing is adequate but this will help with the visual aid imo.
03:24:797 (3,1) - I'm wary of this stack too. 02:06:426 (1,1) - was alright since it's pretty huge, but this one is really fast in comparison This is fine imo.

[Normal]
00:01:546 (1,2,3) - This is a really weird rhythm to start the entire map off with circles, then proceed to have everything else as sliders. Seriously, like 15 seconds of nothing but sliders. Hm. Alright yea this makes sense, since even Sleeping Knights didnt use many circles for the intro. Changed to a single slider instead.
00:19:913 (3,4,1) - This is a pretty tough transition to use in a Normal.
That soft clap is waaay overused during the intro. Removed one of the slaps on the repeat slider, but I think this transition works. Full explanation on Lust's mod

[Hard]
01:07:362 (1,2) - This spacing is really weird, but I talked out a solution with the mapper in IRC if this does get DQ'd. Same with 02:55:409 (1,2) - Okasy. I changed up the patterns here. The spacing should no longer be deceptive.
00:49:760 (1,2) - compared to 02:08:110 (1,2) - Why so different?

[Insane]
Diff gap is iffy from Hard to this...
Alright. Ready for Re-Re-Requalify lol.
Topic Starter
Monstrata
Thanks for all the support Pereira and Nya. sorry it had to end up like this x____x"
Avishay
glglgl
Xinely
Omg sad pereira and nya :C
ac8129464363
eternally qualified :(

this song is cursed
ZZHBOY
just a little suggestion:
in Sleeping Knights diff, there has several useless inherit time point, maybe you can remove them. Specially notice on 02:08:875 - and 02:38:267 - , they are overlapped, you can setting volume by red line and remove these green line.....
Topic Starter
Monstrata

ZZHBOY wrote:

just a little suggestion:
in Sleeping Knights diff, there has several useless inherit time point, maybe you can remove them. Specially notice on 02:08:875 - and 02:38:267 - , they are overlapped, you can setting volume by red line and remove these green line.....
Ehh sure why not. Okay. removed the unnecessary green lines. I also applied this to Easy/Normal/Hard.
meii18
Let's break the curse ヾ(*´∀`*)ノ

ReBubbled

Myxo
Please, nobody ranks this mapset before a couple of Timing / Snapping Issues have been checked carefully. We don't want to risk another disqualify.

Talking about 01:21:750 (5,6,7) - and 02:38:118 (1,2) - (and maybe others?)
sheela
Hey monstrata,
I have a little doubt on some section:

03:49:286 to 03:51:581 - The objects seems to land earlier than the beats in the music. That's what I hear on my end when I slow down.
And I found some 1ms unsnapped objects, but it's okay to keep them.

And I have found something Sleeping Knights that could be changed.

Sleeping Knights

  1. 02:24:793 (1) - 02:25:864 (8) - 03:55:255 (5) - 03:55:867 (2) - These objects have soft sampleset which is pretty inaudible.

Whenever you need a BN, you can poke me, and I'll check the mapset. But after the timing and snapping issues has been fixed.
And no kudosu.
Topic Starter
Monstrata

sheela901 wrote:

Hey monstrata,
I have a little doubt on some section:

03:49:286 to 03:51:581 - The objects seems to land earlier than the beats in the music. That's what I hear on my end when I slow down.
And I found some 1ms unsnapped objects, but it's okay to keep them.

And I have found something Sleeping Knights that could be changed.

Sleeping Knights

  1. 02:24:793 (1) - 02:25:864 (8) - 03:55:255 (5) - 03:55:867 (2) - These objects have soft sampleset which is pretty inaudible.

Whenever you need a BN, you can poke me, and I'll check the mapset. But after the timing and snapping issues has been fixed.
And no kudosu.
Hey Sheela, thanks~ Changed the sample-sets for those objects back to Normal. I don't know about the timing though, I'll ask TicClick when I catch him online again.
meii18
rebubbled /w\
Shiro

Desperate-kun wrote:

Please, nobody ranks this mapset before a couple of Timing / Snapping Issues have been checked carefully. We don't want to risk another disqualify.

Talking about 01:21:750 (5,6,7) - and 02:38:118 (1,2) - (and maybe others?)
Current snapping is correct for 01:21:597 (4,5,1) - although they are meant to be 1/4 (blame the drummer)
02:38:138 (1) - is correct
timing is 50 shades of fucked up at the end, here:
timing
322,306.122448979592,4,1,1,100,1,0
1546,-133.333333333333,4,2,1,50,0,0
19913,-133.333333333333,4,1,1,35,0,0
20832,-100,4,1,1,50,0,0
21138,-100,4,1,0,60,0,0
21291,-100,4,1,1,50,0,0
28485,-100,4,2,0,60,0,0
28638,-100,4,1,1,50,0,0
29709,-100,4,2,0,80,0,0
29862,-100,4,1,1,50,0,0
30015,-100,4,1,1,50,0,0
30322,-100,4,1,1,50,0,0
30934,-100,4,2,0,80,0,0
31087,-100,4,1,1,50,0,0
35373,-100,4,2,0,80,0,0
35449,-100,4,1,1,50,0,0
43179,-100,4,2,1,80,0,0
43332,-100,4,1,1,50,0,0
43638,-100,4,1,1,35,0,0
43791,-100,4,2,1,80,0,0
43944,-100,4,1,1,50,0,0
44250,-100,4,1,1,35,0,0
44403,-100,4,2,1,80,0,0
44480,-100,4,1,1,50,0,0
48077,-100,4,1,1,50,0,0
49301,-100,4,1,1,50,0,0
49760,-133.333333333333,4,1,1,50,0,0
50066,-133.333333333333,4,1,1,5,0,0
50219,-153.846153846153,4,1,1,50,0,0
50373,-100,4,1,1,5,0,0
50526,-100,4,1,0,80,0,1
50602,-100,4,1,1,50,0,1
66291,-100,4,2,0,60,0,1
66444,-100,4,1,1,50,0,1
66597,-100,4,2,0,60,0,1
66750,-100,4,1,1,50,0,1
66903,-100,4,2,0,60,0,1
67056,-100,4,1,1,50,0,1
67209,-100,4,2,0,60,0,1
67362,-100,4,1,1,50,0,1
69964,-100,4,1,0,50,0,0
70117,-100,4,1,1,50,0,0
74862,-100,4,1,0,80,0,0
75015,-100,4,1,1,50,0,0
79148,-100,4,1,1,30,0,0
79301,-100,4,1,1,40,0,0
79454,-100,4,1,1,50,0,0
79607,-100,4,1,1,50,0,0
79760,-100,4,1,1,50,0,0
79913,-100,4,1,1,50,0,0
80219,-125,4,1,1,40,0,0
82209,-100,4,1,1,50,0,0
82668,-100,4,1,1,50,0,0
89693,306.325137895812,4,1,1,50,1,0
89769,-100,4,1,1,50,0,0
99495,306.045137895812,4,1,1,63,1,0
103932,-100,4,1,0,63,0,0
104085,-100,4,1,1,63,0,0
111430,-100,4,1,1,50,0,0
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118469,-133.333333333333,4,1,1,35,0,0
119081,-166.666666666667,4,2,1,75,0,0
122754,-200,4,2,1,60,0,0
122907,-200,4,2,1,75,0,0
123366,-133.333333333333,4,1,1,50,0,0
123978,-117.647058823529,4,1,1,50,0,0
126426,-117.647058823529,4,1,1,50,0,0
128110,-133.333333333333,4,1,1,50,0,0
128569,-153.846153846153,4,1,1,50,0,0
128722,-153.846153846153,4,1,1,5,0,0
128875,306.122448979592,4,1,1,50,1,1
144640,-100,4,2,0,80,0,1
144793,-100,4,1,1,50,0,1
144946,-100,4,2,0,80,0,1
145099,-100,4,1,1,50,0,1
145252,-100,4,2,0,80,0,1
145406,-100,4,1,1,50,0,1
145559,-100,4,2,0,80,0,1
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148466,306.435137895812,4,1,1,50,1,0
148619,-100,4,1,1,50,0,0
152756,-100,4,1,1,50,0,0
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157505,-100,4,1,1,30,0,0
158138,306.122448979592,4,1,0,60,1,0
158195,-98.0392156862745,4,1,1,50,0,0
159338,306.122448979592,4,1,0,60,1,0
159338,-98.0392156862745,4,1,0,60,0,0
159414,-100,4,1,1,50,0,0
159491,306.122448979592,4,1,1,50,1,0
160562,-100,4,1,0,60,0,0
160639,-100,4,1,1,50,0,0
161787,-100,4,1,0,60,0,0
161863,-100,4,1,1,50,0,0
172960,-100,4,1,0,50,0,0
173037,-100,4,1,1,50,0,0
174185,-100,4,1,0,50,0,0
174338,-100,4,1,1,50,0,0
175409,-100,4,1,0,50,0,0
175562,-100,4,1,1,50,0,0
176634,-100,4,1,0,50,0,0
176787,-100,4,1,1,50,0,0
177858,-100,4,1,0,50,0,0
178011,-100,4,1,1,50,0,0
179083,-100,4,1,0,60,0,0
179236,-100,4,1,1,50,0,0
184287,-100,4,2,0,80,0,0
185205,-100,4,1,1,50,0,0
186889,-170.212765957447,4,2,1,50,0,0
195001,-166.666666666667,4,1,1,40,0,0
195307,-142.857142857143,4,1,1,40,0,0
195308,-142.857142857143,4,1,1,50,0,0
195613,-125,4,1,1,50,0,0
195614,-125,4,1,1,60,0,0
195920,-111.111111111111,4,1,1,60,0,0
197450,-100,4,1,0,60,0,0
197527,-100,4,1,1,50,0,0
206022,-133.333333333333,4,1,0,60,0,0
206098,-133.333333333333,4,1,1,50,0,0
206940,-153.846153846154,4,1,1,50,0,0
207246,-100,4,1,0,50,0,1
207552,-100,4,1,1,50,0,1
208471,-100,4,1,1,50,0,1
209083,-100,4,1,1,50,0,1
209695,-100,4,1,1,35,0,1
210001,-100,4,1,1,50,0,1
210920,-100,4,1,1,50,0,1
211379,-100,4,1,1,50,0,1
223012,-100,4,2,0,60,0,1
223165,-100,4,1,1,50,0,1
223318,-100,4,2,0,60,0,1
223471,-100,4,1,1,50,0,1
223624,-100,4,2,0,60,0,1
223777,-100,4,1,1,50,0,1
224389,305.810397553517,4,1,1,50,1,1
226223,-125,4,1,1,50,0,1
227752,-100,4,1,1,50,0,1
229134,306.122448979592,4,1,1,50,1,0
229177,306.122448979592,4,1,1,50,1,0
230554,279.06976744186,4,1,1,50,1,0
230833,270.27027027027,4,1,1,50,1,0
231103,315.789473684211,4,1,1,50,1,0
231891,306.122448979592,4,1,1,50,1,0
233418,-76.9230769230769,4,1,1,50,0,0
234337,-100,4,1,1,50,0,0
238931,344.827586206897,4,1,1,50,1,0
239234,-100,4,1,1,35,0,0
239617,-118.28,4,1,1,35,0,0
239965,306.122448979592,4,1,1,35,1,0
240424,295.566502463054,4,1,1,35,1,0
241015,285.714285714286,4,1,1,35,1,0
241586,306.122448979592,4,1,1,35,1,0
242351,315.789473684211,4,1,1,35,1,0
242824,375,4,1,1,35,1,0
243574,292.682926829268,4,1,1,35,1,0
243793,292.682926829268,4,1,1,35,1,0
244440,-133.333333333333,4,1,0,5,0,0
244524,333.240766453763,4,1,1,78,1,0
245523,-100,4,2,0,30,0,0

You might need to resnap a few sections but do not touch the section at 03:59:627 - or it will fuck the slider up.

slider, replace the last-but-one line with this (last one is the spinner)
224,172,239620,38,0,B|236:140|232:112|208:88|184:80|156:80|136:88|120:104|108:124|108:124|88:96|76:64|48:76|12:24|12:24|16:48|-24:92|0:140|84:156|84:156|0:156|-20:220|-20:220|36:252|96:200|96:200|116:248|180:292|204:264|220:292|244:308|256:337|256:337|268:308|292:292|308:264|332:292|396:248|416:200|416:200|476:252|532:220|532:220|512:156|428:156|428:156|512:140|536:92|496:48|500:24|500:24|464:76|436:64|424:96|404:124|404:124|392:104|376:88|356:80|328:80|304:88|280:112|276:140|288:172,1,1983.33333333333,4|0,2:0|2:0,0:0:0:0:
Myxo
@Shiro
The snapping issues have been fixed before the bubble, I know they are correct now.
Thanks for your help with Timing though, looks like this needs to rebubbled when that is applied.
Topic Starter
Monstrata

Desperate-kun wrote:

@Shiro
The snapping issues have been fixed before the bubble, I know they are correct now.
Thanks for your help with Timing though, looks like this needs to rebubbled when that is applied.
Everything is applied and (technically) ready for rebubble, however, after talking with TicClick, there are SV-manipulation and snapping issues that need to be clarified.

Currently I am using unusual SV's to manipulate slider lengths so that the slider-ends will snap to the correct tick. This is because the slider passes through a red line. On Easy, one slider actually has to pass through 3 red lines, and of course, on Sleeping Knights, the final slider passes through 10 or so red lines. The question is whether manipulating SV's for this purpose can be rankable.

I realize there was another recently ranked map by grumnd with a similar problem where instead of manipulating SV/editing the map through Notepad, the slider was left unsnapped.


For easy reference, here is a list of the sliders:

Easy:

03:50:401 (2) -
03:51:576 (3) -

Normal:

03:51:576 (1) -

Sleeping Knights:

03:59:620 (1) -


I hope this issue can be clarified so we can get this mapset rolling again. Thanks :)
Okoayu
https://www.youtube.com/watch?v=USoFg3A ... e=youtu.be
posting for reference,
it has been done already and ranked already by pishifat in various of his multi bpm maps

if you need to do the thing he does here, then i see no reason not to do so
meii18
re re re re re re bubbled ==
meii18
rererererererererererererbuuuuuuuuuubllllllleeeeeee ~~~~~~~~~~~~~~~~~~~~~

double post orz
PatZar
omg
you should get my taiko ;_;
and shit newpage
-Nya-
This got unranked AGAIN!!
Why am I not surprised . . .? :x
meii18

-Nya- wrote:

This got unranked AGAIN!!
Why am I not surprised . . .? :x
yeah -Nya- ;w;
sheela
Started IRC with the mapper, but I'll continue with the qualify process later, because reasons.
sheela
IRC log for those who are curious
  • 2015-04-15 20:50 monstrata: Hey! All the timing has finally been worked out on Courage. Could you help me with requalifying it? :D Thanks~
    2015-04-15 20:50 sheela901: Sure
    2015-04-15 20:51 monstrata: Sweet :D.
    2015-04-15 20:56 sheela901: In Easy, 03:50:401 (2) - the distance between this and the previous object seems to be longer than the usual
    2015-04-15 20:57 monstrata: hmm
    2015-04-15 20:58 monstrata: oh
    2015-04-15 20:58 monstrata: damn there were so many red ticks there, alright i'll fix it hang on
    2015-04-15 21:00 sheela901: After that, according to AiBat, 03:59:232 - is unsnapped by 2ms. There's also 04:04:433 -
    2015-04-15 21:01 monstrata: K Spacing is 1.00 now
    2015-04-15 21:01 monstrata: http://puu.sh/hft8a.jpg
    2015-04-15 21:02 sheela901: Good
    2015-04-15 21:02 monstrata: wtf
    2015-04-15 21:02 monstrata: The spinner is snapped wrong damn
    2015-04-15 21:03 monstrata: good thing i caught it
    2015-04-15 21:03 monstrata: Should be on white tick idk why its on blue zzz
    2015-04-15 21:03 sheela901: That's good. We don't want another disqualification
    2015-04-15 21:04 monstrata: Yea. Especially after literally 6 QAT's have already checked the map loool
    2015-04-15 21:04 monstrata: I don't think unsnapped green lines matter, but i've snapped them anyways
    2015-04-15 21:05 monstrata: 04:04:433 - Deleted this one since it was unnecessary
    2015-04-15 21:05 sheela901: Yeah, it depends if they don't matter
    2015-04-15 21:06 sheela901: 01:08:893 (4) - The tail is snapped on a 1/8 tick. Is it intended?
    2015-04-15 21:07 monstrata: Damn
    2015-04-15 21:07 monstrata: nope
    2015-04-15 21:07 monstrata: fixed
    2015-04-15 21:07 monstrata: zzz was an error with red tick
    2015-04-15 21:08 monstrata: rec line*
    2015-04-15 21:08 sheela901: Alright.
    2015-04-15 21:08 sheela901: 01:29:693 (5,1) - I think the NC needs a switch. The NC would fit on the new timing. It might help the newbies
    2015-04-15 21:10 monstrata: Ah that makes sense
    2015-04-15 21:10 monstrata: Alright swapped
    2015-04-15 21:12 sheela901: Easy looks clean to me, now in Normal
    2015-04-15 21:13 monstrata: Alright :D
    2015-04-15 21:15 sheela901: 00:18:077 (3,1) - Little inconsistency in the distance
    2015-04-15 21:16 monstrata: Oh
    2015-04-15 21:16 monstrata: K fixed
    2015-04-15 21:16 monstrata: http://puu.sh/hftTP.jpg
    2015-04-15 21:16 sheela901: Great
    2015-04-15 21:17 sheela901: 00:40:270 (6,1) - Same thing. The tail of the little slider could be down, like this
    2015-04-15 21:17 sheela901: http://puu.sh/hftYd/933714f580.jpg
    2015-04-15 21:17 monstrata: Ehh
    2015-04-15 21:17 monstrata: 00:23:893 (1,2) -
    2015-04-15 21:17 monstrata: I guess it wouldnt hurt to even the spacing here too
    2015-04-15 21:17 monstrata: And o okay
    2015-04-15 21:18 monstrata: Alright fixed
    2015-04-15 21:18 sheela901: I think it's okay. You can still edit them, like turning (2) into a curve
    2015-04-15 21:19 sheela901: 00:59:097 (2,3) - Also them
    2015-04-15 21:20 sheela901: 01:24:046 (5,1) -
    2015-04-15 21:21 sheela901: 01:43:932 (5,1) -
    2015-04-15 21:22 sheela901: Tell me if I'm going too fast. There's also 01:54:185 (1,2) -
    2015-04-15 21:22 monstrata: First one took a while to fix
    2015-04-15 21:22 sheela901: Alright
    2015-04-15 21:23 monstrata: Okay fixed all
    2015-04-15 21:25 sheela901: 02:45:001 (4,1) - Little thing with the distance
    2015-04-15 21:25 sheela901: 02:46:838 (4,1) -
    2015-04-15 21:27 monstrata: Fixed both
    2015-04-15 21:27 sheela901: Alright, go in Hard.
    2015-04-15 21:27 monstrata: Okay :D
    2015-04-15 21:32 sheela901: 04:04:524 (1) - Hmm... I would go for a slider, like you did to the easier difficulties
    2015-04-15 21:33 monstrata: I thought there was enough time for a 2nd spinner on Hard
    2015-04-15 21:33 sheela901: Okay
    2015-04-15 21:35 sheela901: Otherwise, I don't see no issues in the difficulty, so we pass to the final one :3
    2015-04-15 21:36 monstrata: Sweet :D
    2015-04-15 21:41 monstrata: I poked Lust, the spinner on Hard is fine :D
    2015-04-15 21:41 monstrata: Just in case haha~
    2015-04-15 21:43 sheela901: Oh, the spinner? Yeah yeah, it is fine. I just thought that you can turn it into a slider, like you did in Easy and Normal. You would then need to reduce the length of the first spinner. Having two consecutive spinners aren't a problem, since you just spin them
    2015-04-15 21:44 Sleeping Knights is issue-free, and the final slider is *kisses*

Recheck.

General

  1. Some inherited points are unsnapped according to AiBat. There are before 2 to 4ms before the snapped tick which I don't think it would cause problems. But to be safe, here are the points ("snap to <value>" can be ignored since the program snaps them on 1/4, and some can be on other signatures).
    Normal
    [img]http://puu.sh/hgBde/6820c5bc54.png[img]

Easy

  1. 01:22:668 (3,1) - This new combo pattern doesn't fit with the music because after 01:22:209 - is a new rhythm / beat in the music.
  2. 03:50:401 (2,3) - Little inconsistency in the distance, although it looks a little like 03:51:576 (3,4) . There's also 03:47:752 (3,1) .

Normal

  1. 01:33:368 (4) - This is personal preference. The sliders looks ugly to me, like in the old days. I would just loosen the curve a bit, like this:
  2. 03:50:248 (3,4,5,6) - This rhythm feels too much for a Normal to me. I would try this rhythm (the image might confuse you due to timing) or if you have your own.
    SPOILER
    [img]http://puu.sh/hgCE3/00e0eb0c7c.jpg[img]
    The slider should end on 03:50:693 so using pishifat's trick will do the thing. I believe the value is 96 instead of 100.

Poke me again for a final to ensure mapset. You can do your own changes if you find something.
Topic Starter
Monstrata

sheela901 wrote:

IRC log for those who are curious
  • 2015-04-15 20:50 monstrata: Hey! All the timing has finally been worked out on Courage. Could you help me with requalifying it? :D Thanks~
    2015-04-15 20:50 sheela901: Sure
    2015-04-15 20:51 monstrata: Sweet :D.
    2015-04-15 20:56 sheela901: In Easy, 03:50:401 (2) - the distance between this and the previous object seems to be longer than the usual
    2015-04-15 20:57 monstrata: hmm
    2015-04-15 20:58 monstrata: oh
    2015-04-15 20:58 monstrata: damn there were so many red ticks there, alright i'll fix it hang on
    2015-04-15 21:00 sheela901: After that, according to AiBat, 03:59:232 - is unsnapped by 2ms. There's also 04:04:433 -
    2015-04-15 21:01 monstrata: K Spacing is 1.00 now
    2015-04-15 21:01 monstrata: http://puu.sh/hft8a.jpg
    2015-04-15 21:02 sheela901: Good
    2015-04-15 21:02 monstrata: wtf
    2015-04-15 21:02 monstrata: The spinner is snapped wrong damn
    2015-04-15 21:03 monstrata: good thing i caught it
    2015-04-15 21:03 monstrata: Should be on white tick idk why its on blue zzz
    2015-04-15 21:03 sheela901: That's good. We don't want another disqualification
    2015-04-15 21:04 monstrata: Yea. Especially after literally 6 QAT's have already checked the map loool
    2015-04-15 21:04 monstrata: I don't think unsnapped green lines matter, but i've snapped them anyways
    2015-04-15 21:05 monstrata: 04:04:433 - Deleted this one since it was unnecessary
    2015-04-15 21:05 sheela901: Yeah, it depends if they don't matter
    2015-04-15 21:06 sheela901: 01:08:893 (4) - The tail is snapped on a 1/8 tick. Is it intended?
    2015-04-15 21:07 monstrata: Damn
    2015-04-15 21:07 monstrata: nope
    2015-04-15 21:07 monstrata: fixed
    2015-04-15 21:07 monstrata: zzz was an error with red tick
    2015-04-15 21:08 monstrata: rec line*
    2015-04-15 21:08 sheela901: Alright.
    2015-04-15 21:08 sheela901: 01:29:693 (5,1) - I think the NC needs a switch. The NC would fit on the new timing. It might help the newbies
    2015-04-15 21:10 monstrata: Ah that makes sense
    2015-04-15 21:10 monstrata: Alright swapped
    2015-04-15 21:12 sheela901: Easy looks clean to me, now in Normal
    2015-04-15 21:13 monstrata: Alright :D
    2015-04-15 21:15 sheela901: 00:18:077 (3,1) - Little inconsistency in the distance
    2015-04-15 21:16 monstrata: Oh
    2015-04-15 21:16 monstrata: K fixed
    2015-04-15 21:16 monstrata: http://puu.sh/hftTP.jpg
    2015-04-15 21:16 sheela901: Great
    2015-04-15 21:17 sheela901: 00:40:270 (6,1) - Same thing. The tail of the little slider could be down, like this
    2015-04-15 21:17 sheela901: http://puu.sh/hftYd/933714f580.jpg
    2015-04-15 21:17 monstrata: Ehh
    2015-04-15 21:17 monstrata: 00:23:893 (1,2) -
    2015-04-15 21:17 monstrata: I guess it wouldnt hurt to even the spacing here too
    2015-04-15 21:17 monstrata: And o okay
    2015-04-15 21:18 monstrata: Alright fixed
    2015-04-15 21:18 sheela901: I think it's okay. You can still edit them, like turning (2) into a curve
    2015-04-15 21:19 sheela901: 00:59:097 (2,3) - Also them
    2015-04-15 21:20 sheela901: 01:24:046 (5,1) -
    2015-04-15 21:21 sheela901: 01:43:932 (5,1) -
    2015-04-15 21:22 sheela901: Tell me if I'm going too fast. There's also 01:54:185 (1,2) -
    2015-04-15 21:22 monstrata: First one took a while to fix
    2015-04-15 21:22 sheela901: Alright
    2015-04-15 21:23 monstrata: Okay fixed all
    2015-04-15 21:25 sheela901: 02:45:001 (4,1) - Little thing with the distance
    2015-04-15 21:25 sheela901: 02:46:838 (4,1) -
    2015-04-15 21:27 monstrata: Fixed both
    2015-04-15 21:27 sheela901: Alright, go in Hard.
    2015-04-15 21:27 monstrata: Okay :D
    2015-04-15 21:32 sheela901: 04:04:524 (1) - Hmm... I would go for a slider, like you did to the easier difficulties
    2015-04-15 21:33 monstrata: I thought there was enough time for a 2nd spinner on Hard
    2015-04-15 21:33 sheela901: Okay
    2015-04-15 21:35 sheela901: Otherwise, I don't see no issues in the difficulty, so we pass to the final one :3
    2015-04-15 21:36 monstrata: Sweet :D
    2015-04-15 21:41 monstrata: I poked Lust, the spinner on Hard is fine :D
    2015-04-15 21:41 monstrata: Just in case haha~
    2015-04-15 21:43 sheela901: Oh, the spinner? Yeah yeah, it is fine. I just thought that you can turn it into a slider, like you did in Easy and Normal. You would then need to reduce the length of the first spinner. Having two consecutive spinners aren't a problem, since you just spin them
    2015-04-15 21:44 Sleeping Knights is issue-free, and the final slider is *kisses*

Recheck.

General

  1. Some inherited points are unsnapped according to AiBat. There are before 2 to 4ms before the snapped tick which I don't think it would cause problems. But to be safe, here are the points ("snap to <value>" can be ignored since the program snaps them on 1/4, and some can be on other signatures). Alright, snapped all, just in case~
    Normal
    [img]http://puu.sh/hgBde/6820c5bc54.png[img]

Easy

  1. 01:22:668 (3,1) - This new combo pattern doesn't fit with the music because after 01:22:209 - is a new rhythm / beat in the music. Swapped NC. Makes for a longer combo though (recheck this)
  2. 03:50:401 (2,3) - Little inconsistency in the distance, although it looks a little like 03:51:576 (3,4) . There's also 03:47:752 (3,1) .Fixed

Normal

  1. 01:33:368 (4) - This is personal preference. The sliders looks ugly to me, like in the old days. I would just loosen the curve a bit, like this: Sure
  2. 03:50:248 (3,4,5,6) - This rhythm feels too much for a Normal to me. I would try this rhythm (the image might confuse you due to timing) or if you have your own. Okay fixed.
    SPOILER
    [img]http://puu.sh/hgCE3/00e0eb0c7c.jpg[img]
    The slider should end on 03:50:693 so using pishifat's trick will do the thing. I believe the value is 96 instead of 100.

Poke me again for a final to ensure mapset. You can do your own changes if you find something. Only additional change: I changed the sample-set of the 2nd last spinner on Hard to a soft sample-set since the slider-end on Sleeping Knights was silenced too.
sheela
  1. Fixed a little inconstant distance
  2. Added a new combo due to long combo
Everything looks clear to me, so let's get this re-re-re-qualified!
Topic Starter
Monstrata
Thanks again sheela!

THIS TIME IT"S HERE TO STAY!!!








No more dq-erino plserino
Frim4503
feel happy this map go qualified again
i hope this map can go to ranked section :)
Akiyama Mizuki
The spread between Hard and Insane (which looks like an Extra).
Hmm.
Nathan
Desperate-kun didn't really count the spread as a DQ reason in his post so it should be fine... I hope
Topic Starter
Monstrata
If the spread wasn't within rankable parameters it would have been brought up a long time ago lol.

Also, the rhythm of Sleeping Knights is very straight forward. I used almost exclusively 1/2 rhythm with only 4 triplets and 3 streams. I think rhythm complexity should also be taken into account when considering a map's difficulty.
Topic Starter
Monstrata
PLEASE NO 6 DAY 23 HOUR 59 MINUTE 59 SECOND DQ THANKS QAT
Kroytz
1st!

Gratz! :D
7ambda
THE CURSE HAS BEEN BROKEN
meii18

F1r3tar wrote:

THE CURSE HAS BEEN BROKEN
FINNALY \o3o/
YoshikoTsushima
Nice to see it finally ranked! Congrats and thanks for making! :)
Hunter Howl
oh hey. it has been totally Ranked. congratulations o/
Xinely
Finally ranked
Grats :3
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