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Duca - Shiawase no Basho short ver.

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-Nanaka-
nice choice :oops:
Topic Starter
Oyatsu

-Nanaka- wrote:

nice choice :oops:
:D <3
10nya
baka oyacchi =w=
10nya's Normal
please add to tags 10nya and -_t_e_n_n_y_a_- thanks!
Topic Starter
Oyatsu
Updated all. Be ready for mods now! Sorry for late~ ;)
-Nanaka-
Hi Oyatsu chan :)
from in game req

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.

[Kanto's Insane]
  1. 00:40:017 (3,4) - same as patter 00:37:456 (4,5) - I think that it is played naturally
  2. 00:42:578 (2,3) - Too close 00:42:578 (2) - x180y340
  3. 00:46:602 (4) - NC? same 1/1rhythm
  4. 00:53:736 (1,2) - This rhythm, sense of distance is difficult,meke to 1/1 slider?
  5. 01:07:456 (7) - NC?
  6. 01:13:492 (2,3) - omg...This is Hrad 01:13:310 - add note plz ;;
  7. 01:18:249 - add Normal
  8. 01:19:163 - Remove Normal add whistle
  9. 01:21:175 - addddd Normal
  10. 01:24:102 - ^
  11. 01:25:017 - Remove Normal add whistle
  12. 01:27:029 - add Normal
  13. 01:28:675 (1) - maybe make them more lively, like
  14. 01:29:956 - add Normal
  15. add NC plz 01:36:724 - or 01:37:090 -
  16. 01:36:907 - Clap?
  17. 01:40:017 - sample Normal add soft
  18. 01:43:127 - Missing Normal
  19. 01:44:590 - add Normal plz
  20. 01:47:517 (1,2) - swap Normal?
  21. 01:49:895 - Normal
  22. 01:54:285 (1,2) - i'm not sure i would use a stacked NC pattern like this when you first start the NC sliders, i think a pattern like this is better used when the slider spam has already been established

I like your map :oops:

[Insane]
  1. Hitsound
  2. 00:26:846 (5) - add Drum whistle
  3. 00:27:212 - add soft whistle
  4. 00:28:492 (4,1) - swap whistle
  5. 00:29:773 (4) - add Drum whistle
  6. 00:30:139 - add soft whistle
  7. 00:31:053 (4,1) - swap whistle
  8. 00:32:700 - add Drum whistle
  9. 00:33:066 - add soft whistle
  10. 00:34:163 - add soft whistle
  11. 00:38:919 - add soft whistle
  12. 00:41:846 - add soft whistle
  13. 00:43:310 - Missing whistle00:43:127 - swap
  14. 00:50:627 (1) - add soft whistle
  15. 00:46:602 - Why whistle here?00:46:968 - Who here is strong sound of piano
  16. 00:54:102 - add whistle
  17. 00:55:566 - add whistle?
  18. 00:56:480 - ^
  19. 00:56:114 - your add in here00:57:029 - Become more natural when you also add here
  20. 00:58:675 - Missing Clap00:59:041 - swap hitsound
  21. 01:03:066 - add Clap?
  22. 01:18:249 - hm..?Sample Normal add Soft plz
  23. 01:20:627 - Sample Normal,Here had better take the rhythm
  24. 01:21:907 (4) - It's unnatural, but certainly is ringing sound of piano,Remove Normal sound,01:23:736 (6) - You will be better by adding here
  25. 01:25:017 (5,6) - swap hitsound?
  26. 01:29:224 (2) - This is also unnatural,Remove Normal01:29:407 (4) - add here
  27. 01:29:956 - add Normal plz
  28. 01:34:163 - Missing whistle add Clap
  29. 01:36:907 (7) - Where you saw your pattern, it's unnatural is now to Clap add also add Normal
  30. 01:38:005 (2) - Missing Normal
  31. 01:38:188 (4) - Missing whistle,add Normal
  32. 01:40:017 (6) - I think it's SC2Clap if you add
  33. 01:41:663 - Normal plz
  34. 01:42:578 - 01:43:127 - Meaningless really Normal Sound,Remove at 01:42:578 - add whistle
  35. 01:43:858 (2) - remove Normal01:44:041 (4) - add
  36. 01:44:590 - add Normal
  37. 01:47:517 (1,2,3,4,5) - Sound pattern is unnatural
    01:47:700 - 01:48:066 (3) - 01:48:431 (5) - Remove Normal
    01:47:883 (2) - Remove whistle add Normal
    01:48:249 (4) - add Normal
    01:48:431 (5) - add whistle
  38. 01:49:895 - add Normal?I want to It's climax additional
  39. 01:50:444 (1) - Missing body whistle
  40. 01:52:822 - add Normal?
  41. 01:53:370 - addddd
  42. 01:53:919 - Missing Normal
  43. 01:54:285 (4,5) - swap sound
  44. 01:55:017 - ???Normal plz
  45. 01:57:944 (1,2,3,4,5,6,7,8,9,1) - goood :oops:

  46. Placement
  47. 00:25:566 (5,1) - I think it's suddenly, jump too00:25:566 (5) - Move x252 y296
  48. 00:35:627 (6,7,1) - A little more smoothly,not match the song in a right angle
  49. 00:42:761 (3,4) - ^also jump to mismatch
  50. 01:08:005 (4) - Stack,I this shift is anxious
  51. 01:20:444 (2) - ^
  52. 01:36:724 (5,6,7,8) - Bad flow 01:36:724 (5,6,7) - x308y28 or
    You think you can improve if
  53. 01:40:017 (6,7,8,9) - overmap,I hear really strange
  54. 01:46:968 (5,6,7) - I want to make the jump here,I think that it better be playing


Following a later date :o
gracefu
Coming from my m4m queue~

Technical:
File √
Timing √
Metadata √

Testplays:
Kanto's Insane
https://dl.dropboxusercontent.com/u/171 ... nsane1.osr
Insane
https://dl.dropboxusercontent.com/u/171 ... nsane1.osr
https://dl.dropboxusercontent.com/u/171 ... nsane2.osr
https://dl.dropboxusercontent.com/u/171 ... nsane3.osr
Hard
https://dl.dropboxusercontent.com/u/171 ... /Hard1.osr
https://dl.dropboxusercontent.com/u/171 ... /Hard2.osr
10nya's Normal
https://dl.dropboxusercontent.com/u/171 ... ormal1.osr

The version they were played on:
https://dl.dropboxusercontent.com/u/171 ... mal%5D.osu
https://dl.dropboxusercontent.com/u/171 ... ard%5D.osu
https://dl.dropboxusercontent.com/u/171 ... ane%5D.osu
https://dl.dropboxusercontent.com/u/171 ... ane%5D.osu

Quick comments:
Kanto's Insane
No comments (2 good 4 me)

Insane
The flow throughout the song is continuously jumpy to make the song harder, but I feel that in some softer parts of the song, the flow can be smoothed out, but in others, like every other bar, the flow can be broken for difficulty's sake.
eg 00:25:566 - 4-5 breaks flow with 5-1. but imo the music's still flowing, while 00:27:578 - 1-2 breaks with 2-3, but it feels better.
eg 00:30:139 - feels fine, but 00:31:602 - seems unnecessary.
and finally 00:34:895 - it would be weird to change this part :)

Hard
There is a hard to read jump when the rhythm changes

10nya's Normal
Circle-sliderhead stack is really annoying because it's hard to see when the circle starts (white-red with lots of space between)

Looking in the editor
Insane
00:40:200 - This circle isn't quite following the slider. Move it a few grids left?
00:44:773 - Was this meant to be a blanket? It's not round enough.
00:48:797 - This slider bow is asymmetric
00:50:810 - Did you intend for this to be a blanket? Same as above
01:03:797 - ^
01:11:663 - I expected a jump from 3-4, but it's not. Consider moving 4 much further away, or use an anti jump.
I tried this:
01:18:797 - Would feel smoother if these two sliders were also curved imo.
01:32:883 - An almost-blanket?
01:34:529 - This slider blankets with very-far-away 5, but it's not curved enough.
01:43:675 - You blanketed this well.
01:52:090 - This slider almost blankets 2, which is a little annoying but not important. I think it might be better if you follow the curvature of the previous slider (4).

Hard
00:28:675 - Almost blanket
00:31:602 - ^
00:35:078 - Hard players are probably going to miss here.
00:43:610 - Make this slider less curved to follow the previous one?
01:11:114 - This jump is hard to read
01:15:322 - This slider might look better a little more curved?
01:30:505 - I rotated this slider 3 degrees around the selection centre and I think it looks better this way.
01:31:602 - This seems to blanket (3), but it's not curved enough.
01:34:529 - I don't know how to describe this, but the blanketing seems a bit off.
01:41:663 - I think this slider looks better less curved.
01:44:590 - It almost looks like a blanket, but I'm sure you didn't mean to, but it seems just a little weird. I tried two ways and I think I prefer the blanket after all (the second try)
01:50:444 - It'd look nice if you decreased the curvature here.
neonat
Some hitsound suggestions which you might be able to use for all difficulties

Insane

01:18:249 (1) - for the start of this slider, I think you should follow the same way you hitsounded the start of 01:16:968 (1) which is using Normal smapleset and soft addition with whistle
01:25:383 (7) - use Normal sampleset and soft addition for the slider head for a pattern with 01:24:651 (3,5)
01:30:505 (3) - ^ this time to pattern with 01:30:870 (4,5)
01:36:816 (6,7) - why not add whistles for these as well, the drums roll here, also for 01:37:090 (8,9) - whistles on slider heads?
01:54:651 (6) - Normal sampleset soft addition here
01:54:834 (7) - Normal sampleset for slider end as well
Gamu
Lyrics Request from Oyatsu.

振り返れば 織り重ねた
掛け替えないキミとの 思い出が
目を閉じた時 鮮やかに色づき始める
言葉では伝えきれない 溢れる想いを全て包んで
真っ白な心をあげる 愛を込めて永遠を誓うよ

ずっとずっとね 2人で歩こう 
繋いだ手と手を 離さないでいてね
この先 何があっても
結んだ心 信じて歩いていこう
永遠の想いを 刻んで歩いていこう

__________________________________________________

Furi Kaereba Ori Kasaneta
Kakegaenai Kimi to no Omoide ga
Me o Tojita Toki Azayaka ni Irozuki Hajimeru
Kotoba de ha Tsutae Kirenai Afureru Omoi o Subete Tsutsunde
Masshiro na Kokoro o Ageru Ai o Komete Eien o Chikau yo

Zutto Zutto ne Futari de Arukou
Tsunaida Te to Te o Hanasanai de Ite ne
Kono Saki Nani ga Atte mo
Musunda Kokoro Shinjite Aruite Ikou
Eien no Omoi o Kizande Aruite Ikou
Yoges
I don't have much experience modding so I'll try do my best.

Shiawase:
01:16:785 -add note
01:19:346 -change the order so they look like this http://puu.sh/hKUam/5c89d8d92d.jpg
01:31:236 -change the lay out of the circles http://puu.sh/hKUoR/96af670215.jpg
01:38:553 - http://puu.sh/hKUxk/0ea50e53ce.jpg move the 4 to where the 2 is & move the 1 down a little
01:40:017 -maybe change the way those notes are stacked? the look a little ugly

soz I really can't see much more to change especially when it's been modded a bit already & the mapping is better than how I would do it :P
Kbuns
Hey there, m4m :D

00:33:066 (1,2) - Might want to consider fixing this blanket. The distance between the slider beginning and slider end of (1) in respect to the spacing of (2) is slightly uneven.
00:38:188 (4) - I would shift this slider beginning down slightly. Stacking it on the slider end of (2) may be hard to read for newer players.
00:41:480 (1) - I would change this part. There are two more clearly defined notes following shortly that are unmapped: 00:42:395 and 00:42:578
00:51:358 (2,3) - Really strange flow leading into (3). Consider moving (2) up a few grid spaces.
00:53:553 (1,2) - (2) flows weirdly out of (1).
00:55:566 (5) - Weird flow and pretty ugly overlap.
01:08:188 (1,2,3) - Is overlap like this allowed?! I'm honestly unsure owo
01:47:517 (3,4) - The curvature on these is not quite the same. (recommend changing)
01:49:163 (1) - I would bring the slider end up so that it flows into (2) more smoothly.
01:52:822 (3) - Move the slider end bone of (3) one space to the left so that it lines up with (4). Looking at this is driving me crazy >:[
01:59:407 (4) - The ending feels a bit abrupt. I recommend mapping the vocals at the very end here for a better sense of closure.
That's really all that I can see wrong with this map. Very consistent spacing and pretty nice blankets. Kudos to this gd
00:24:834 (2) - bad flow out of (1)
00:26:846 (4) - Don't stack this on (1)
00:28:310 (4) - Consider changing this to two hit circles.
00:29:773 (3) - I don't agree with the stack. This is a pretty fast jump that is 2.63x ds. Space it out.
00:33:797 (3) - Should probably end here 00:34:346
00:35:078 (2,3,4,5,6) - ew DS
00:57:761 (1,2,3) - I really don't like this triplet. You should probably remove.
01:00:870 (1) - Make parallel to 01:01:236 (2).
01:30:505 (2) - I would shift this down a few y-values so that it makes a cleaner slider-bow.
01:47:334 (4,1) - Weird jump, but I suppose it works.
01:54:651 (4) - Fix slider-bow
01:58:858 (5) - You should probably just remap this slider.
01:59:407 (1) - Should end here: 02:01:236
84651,-100,4,2,2,70,0,0
I don't understand why you chose to toggle off kiai here.
*Something I noticed in this map is that for the majority of the song, the hitsounds are practically inaudible. I sure hope this doesn't just mean I have bad hearing!
00:26:114 (6,7) - Make these parallel.
00:26:480 (7,1) - I can't tell what it is about this section, but the rhythm just doesn't feel right.
00:33:797 (2) - End this slider one 1/4 tick earlier. The vocals strongly suggest this to be the most correct rhythm.
00:35:627 (5,1) - Fix blanket.
00:43:127 (3) - Add a hit circle where the slider is now and start the slider on the downbeat. Starting a slider on an upbeat is pretty weird.
01:13:310 There should be a note here.
01:08:188 (1,2,3) - DS
01:11:663 (3) - Curve this into (4)
01:55:566 (2,3,4) - Should probably stack this triplet.
01:19:712 (5,6,1) - Maybe space these closer together? Throughout the song they have been stacked and I understand you want you make it slightly more interesting considering it's a more intense part of the song, but this spacing looks pretty strange.
01:20:261 (2,3,4) - ^
01:54:285 (1,2) - I would make these parallel.
*This map has some pretty funky rhythms. (Skystar 2.0?)
00:24:285 (1,2,3,4) - Extremely inconsistent spacing.
00:25:749 (1,2,3,4) - ^
00:26:846 (4) - Stack on 00:27:212 (1) ?
00:29:773 (4,1) - Should probably stack these. This looks odd
00:31:419 (1) - Pretty big overlap here. If this is intentional you have a very unique style owo
00:35:992 (1) - DS this. The first distance snap deviation here 00:35:444 (5,6) is good because it makes the jump pattern more interesting, but it feels weird to play this when the final point of the pattern is spaced differently than the previous one.
00:41:846 (1) - Shift this upwards to improve the sliderbow.
00:59:041 (4,1) - Stack?
01:02:334 (1) - Stack on the slider end of (2)
01:04:895 (5,1) - ^ it's clearly intentional at this point, but I just don't like it >///<
01:09:468 (1,2,3,4,5,6) - DS
01:19:163 (4,5,6,7) - You should DS these. This looks gross :(
01:22:822 (1,2,3,4,5,6,7) - Nice pattern ^^
01:25:383 (6,1) - Stack dammit >:[
01:31:236 (6,7) - Stack these closer. Inconsistent to the rest of the stacks.
01:37:090 (1) - I would curve this upwards.
01:57:944 (1) - Maybe start this pattern in a different place. (This would mean moving the placement of everything in the pattern though which I'm not sure would be great since I like how the pattern looks and plays. So maybe just leave as is.)
01:59:224 (5,1) - Would be pretty easy to slider break here since the jump is so fast. Maybe bring (5) closer to (1). (Not completely necessary)
Your patterns look great. The rhythms keep the player interested. This is probably my favorite map in the set.

Hope you found this helpful :D
Peachtrees
M4M from your Q >w</

See if this was helpful for you and then mod back on your won accord

10nya's Normal

00:28:675 (3,4,1) - could rotate the whole pattern a bit for a nicer transition into the next circle https://osu.ppy.sh/ss/3126632

00:36:724 (2,4) - not sure if hiding 4 under 2 like this is a good idea, it might end up confusing a lot of people

00:52:822 (4,5) - idk how to put this, but 5 feels rather strong, so maybe try creating a sharper angle between 4 and 5 to give 5 a little more impact. I think it currently plays a bit dull

01:24:468 (4) - why not keep mapping vocals here? they feel very strong, and I feel as though the song would support a rythm that is a tad bit 1/2 heavy since it's a really strong part in the song uwu

01:51:358 (4,1) - obligatory nazi blanket

Hard

00:24:285 (1,2,3) - try this https://osu.ppy.sh/ss/3126663? feels like this slightly improves the flow

00:46:053 (1,2) - transition between these two could probably be a bit meaner, the little jump in the piano feels rather noticeable

00:59:407 (1,2) - see if you can put a little more emphasize on the downbeat here?:c eh I guess this might just be me, but I feel as though this one feels rather strong

01:22:822 (1) - ^ feel like it desevers a little more emphasize

01:23:553 (3,5) - nazi stack /me runs

01:33:431 (2) - uuh not to sure about this but try ctrl+g with this one?

Kanto's Insane

00:35:627 (5) - ctrl+g? the little buildup in piano feels like it'd support a neat little jump

00:46:602 (4,5,6) - not sure if having even spacing here is the right choice. 5 feels a lot stronger, so perhaps space it out a little more?

00:50:261 (8) - eh, I guess having this downbeat on a tail feels sorta weird >< well this actually happens a bunch of times and since this obviously is my personal prefence, feel free to just ignore this

00:55:383 (6,7,8) - jump feels a tiny bit forced/overdone

01:28:675 (1,2,3) - is mapping 1/4 here really neccessary?

01:52:456 (2,3) - obligatory nazi blanket

Shiawase

00:35:078 (3,4,7) - try placing them in a straight line like this https://osu.ppy.sh/ss/3126766? feels nice

00:59:773 (2,3) - flow between these two feels rather uncomfortable to me ><

01:04:712 (4,5) - ctrl+g? kinda makes it a bit inconsistent with your previous patterns, but I like the way this plays a lot more

01:19:163 (4,5,6,7) - I feel like just continueing the triangle movement like this https://osu.ppy.sh/ss/3126802 feels a lot nicer. Note: I haven't figured out a nice way of putting the circles myself, so you really shouldn't do exactly what I did in my screenshot, it was just so that you get the idea ><

01:31:236 (6,7) - I don't really like stacking those :c 7 feels really strong, and it feels like this really lacks impact/epmhasize this way

01:59:224 (5,1) - this is my personal prefence, but I feel as though making this transition as smooth as possible is a good thing to do since this might cause a lot of frustration due to unneccessary sliderbreaks ><
10nya
thank you so much for the mods! fixed a lot of patterns and flow that you guys mentioned :D

osu file format v14

[General]
AudioFilename: Shiawase no Basho.mp3
AudioLeadIn: 0
PreviewTime: 73215
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24191,47700
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiawase no Basho short ver.
TitleUnicode:しあわせの場所 short ver.
Artist:Duca
ArtistUnicode:Duca
Creator:Oyatsu
Version:10nya's Normal
Source:星織ユメミライ
Tags:Hoshi Ori Yume Mirai tone work's ending visual novel eroge vocal collection kantokun 10nya -_t_e_n_n_y_a_-
BeatmapID:612481
BeatmapSetID:248061

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/BW.png",320,240
F,0,0,871,1
C,0,0,12578,0,0,0
S,0,0,74041,0.642516
F,0,871,74041,1
C,0,12578,24285,0,0,0,255,255,255
M,0,24285,,319,241
F,0,74041,75505,1,0
S,0,74041,75505,0.642516,0.6920646
Sprite,Foreground,Centre,"SB/Text/ten.png",320,240
F,0,7273,7639,1
V,0,7273,7639,1,0.1,1,1
M,0,7273,9285,417,320,437,320
F,0,7639,8919,1
F,0,8919,9285,1,0
Sprite,Foreground,Centre,"SB/Text/ny.png",320,240
F,0,7456,7822,1
V,0,7456,7822,1,0.1,1,1
M,0,7456,9285,453,323,472,323
F,0,7822,8919,1
F,0,8919,9285,1,0
Sprite,Foreground,Centre,"SB/Text/a4.png",320,240
F,0,7639,8005,1
V,0,7639,8005,1,0.1,1,1
M,0,7639,9285,481,323,499,323
F,0,8005,8919,1
F,0,8919,9285,1,0
Sprite,Foreground,Centre,"SB/cir.png",320,240
M,0,119316,,390,247
F,0,119316,119407,0,1
S,0,119316,120870,0.2154839,1.016516
F,0,119407,120870,1,0
//Storyboard Sound Samples

[TimingPoints]
871,365.853658536585,4,2,1,20,1,0
24285,-100,4,2,1,30,0,0
26480,-100,4,2,2,30,0,0
26572,-100,4,2,1,30,0,0
38188,-100,4,2,2,30,0,0
38279,-100,4,2,1,30,0,0
47700,-100,4,2,1,40,0,0
65261,-100,4,2,1,50,0,0
71114,-100,4,2,2,60,0,0
72578,-100,4,2,1,50,0,0
74041,-100,4,2,2,70,0,1
84651,-100,4,2,2,70,0,0
85749,-100,4,2,2,70,0,1
91602,-100,4,2,2,50,0,1
91694,-100,4,2,2,70,0,1
95992,-100,4,2,2,50,0,1
96084,-100,4,2,2,70,0,1
97364,-100,4,2,2,70,0,0
97456,-100,4,2,2,70,0,1
97547,-100,4,2,2,60,0,0
100383,-100,4,2,2,60,0,0
109163,-100,4,2,2,50,0,0
109255,-100,4,2,2,60,0,0
117944,-100,4,2,2,70,0,0
118675,-100,4,2,2,50,0,0
119407,-100,4,2,1,20,0,0


[Colours]
Combo1 : 249,89,89
Combo2 : 234,165,21
Combo3 : 70,153,255

[HitObjects]
124,316,24285,6,0,L|116:204,1,110,4|0,1:2|1:0,0:0:0:0:
292,76,25383,1,0,0:0:0:0:
384,136,25749,2,0,P|312:176|188:112,1,220,2|8,0:0|0:0,0:0:0:0:
108,56,26846,1,2,0:3:0:0:
68,156,27212,6,0,L|72:276,1,110,0|0,1:0|1:0,0:0:0:0:
280,336,28310,1,0,0:0:0:0:
374,279,28675,2,0,P|431:173|382:79,1,220,2|8,0:0|0:0,0:0:0:0:
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KantoKun

Kbuns wrote:

Hey there, m4m :D

00:26:114 (6,7) - Make these parallel. OK
00:26:480 (7,1) - I can't tell what it is about this section, but the rhythm just doesn't feel right. how?
00:33:797 (2) - End this slider one 1/4 tick earlier. The vocals strongly suggest this to be the most correct rhythm. no fixed
00:35:627 (5,1) - Fix blanket. OK
00:43:127 (3) - Add a hit circle where the slider is now and start the slider on the downbeat. Starting a slider on an upbeat is pretty weird. OK
01:13:310 There should be a note here. i made follow bass :3
01:08:188 (1,2,3) - DS ?
01:11:663 (3) - Curve this into (4) OK
01:55:566 (2,3,4) - Should probably stack this triplet. i wand a down section
01:19:712 (5,6,1) - Maybe space these closer together? Throughout the song they have been stacked and I understand you want you make it slightly more interesting considering it's a more intense part of the song, but this spacing looks pretty strange. good idea but not change want to keep ds like 01:20:535 (3,4) -
01:20:261 (2,3,4) - ^ ^
01:54:285 (1,2) - I would make these parallel. OK
*This map has some pretty funky rhythms. (Skystar 2.0? no no no)

Hope you found this helpful :D

Peachtrees wrote:

M4M from your Q >w</

See if this was helpful for you and then mod back on your won accord

Kanto's Insane

00:35:627 (5) - ctrl+g? the little buildup in piano feels like it'd support a neat little jump piano was so sad , not good to be ctrl+g

00:46:602 (4,5,6) - not sure if having even spacing here is the right choice. 5 feels a lot stronger, so perhaps space it out a little more? 0.0 ithink it is ok

00:50:261 (8) - eh, I guess having this downbeat on a tail feels sorta weird >< well this actually happens a bunch of times and since this obviously is my personal prefence, feel free to just ignore this OK

00:55:383 (6,7,8) - jump feels a tiny bit forced/overdone fix

01:28:675 (1,2,3) - is mapping 1/4 here really neccessary? have triple drum here , rhythms is very loud , so it need to

01:52:456 (2,3) - obligatory nazi blanket OK
thanks everyone :3

osu file format v14

[General]
AudioFilename: Shiawase no Basho.mp3
AudioLeadIn: 0
PreviewTime: 73215
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24191
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiawase no Basho short ver.
TitleUnicode:しあわせの場所 short ver.
Artist:Duca
ArtistUnicode:Duca
Creator:Oyatsu
Version:Kanto's Insane
Source:星織ユメミライ
Tags:Hoshi Ori Yume Mirai tone work's ending visual novel eroge vocal collection kantokun 10nya -_t_e_n_n_y_a_-
BeatmapID:572161
BeatmapSetID:248061

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8.8
SliderMultiplier:1.65
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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Topic Starter
Oyatsu

Yoges wrote:

I don't have much experience modding so I'll try do my best.

Shiawase:
01:16:785 -add note :arrow:It seems be sleazy, so I want to empty
01:19:346 -change the order so they look like this http://puu.sh/hKUam/5c89d8d92d.jpg :arrow:nice
01:31:236 -change the lay out of the circles http://puu.sh/hKUoR/96af670215.jpg :arrow:2 drum-sounds seems be smilar, so it's nicer if semi same placement
01:38:553 - http://puu.sh/hKUxk/0ea50e53ce.jpg move the 4 to where the 2 is & move the 1 down a little :arrow:I think current one is ok and not any problem
01:40:017 -maybe change the way those notes are stacked? the look a little ugly :arrow:no, it's nice for me

soz I really can't see much more to change especially when it's been modded a bit already & the mapping is better than how I would do it :P

Kbuns wrote:

Hey there, m4m :D
00:24:834 (2) - bad flow out of (1) :arrow:It's nice for me :3
00:26:846 (4) - Don't stack this on (1) :arrow:Why?
00:28:310 (4) - Consider changing this to two hit circles. :arrow:It's voice, using circles is often stronger than using sliders. It isn't sensible in this case.
00:29:773 (3) - I don't agree with the stack. This is a pretty fast jump that is 2.63x ds. Space it out. :arrow:Changed rhythm
00:33:797 (3) - Should probably end here 00:34:346 :arrow:00:34:163 - The drum sound here is loud and strong. Your rhythm-time isn't sensible
00:35:078 (2,3,4,5,6) - ew DS :arrow:It's great for me
00:57:761 (1,2,3) - I really don't like this triplet. You should probably remove. :arrow:You don't like and I like. It is from song, why must remove?
01:00:870 (1) - Make parallel to 01:01:236 (2). :arrow:Current is nice ytoo
01:30:505 (2) - I would shift this down a few y-values so that it makes a cleaner slider-bow. :arrow:It's already a perfect pattern
01:47:334 (4,1) - Weird jump, but I suppose it works. :arrow:But it's not problem and my purpose, it also follow the rhythm of song
01:54:651 (4) - Fix slider-bow :arrow:no
01:58:858 (5) - You should probably just remap this slider. :arrow:why?
01:59:407 (1) - Should end here: 02:01:236 :arrow:The voice is really finished at my time
84651,-100,4,2,2,70,0,0
I don't understand why you chose to toggle off kiai here.
*Something I noticed in this map is that for the majority of the song, the hitsounds are practically inaudible. I sure hope this doesn't just mean I have bad hearing!
00:24:285 (1,2,3,4) - Extremely inconsistent spacing. :arrow:Why must they be consistent? They works for pattern and space isn't a problem.
00:25:749 (1,2,3,4) - ^ :arrow:^
00:26:846 (4) - Stack on 00:27:212 (1) ? :arrow:No, it's a nice pattern with purpose
00:29:773 (4,1) - Should probably stack these. This looks odd :arrow:^
00:31:419 (1) - Pretty big overlap here. If this is intentional you have a very unique style owo :arrow:^
00:35:992 (1) - DS this. The first distance snap deviation here 00:35:444 (5,6) is good because it makes the jump pattern more interesting, but it feels weird to play this when the final point of the pattern is spaced differently than the previous one. :arrow:The distance follows and depends the high of piano, it works perfectly for me
00:41:846 (1) - Shift this upwards to improve the sliderbow. :arrow:The current is also nice, don't you think so?

00:59:041 (4,1) - Stack? :arrow:yeah
01:02:334 (1) - Stack on the slider end of (2) :arrow:it is
01:04:895 (5,1) - ^ it's clearly intentional at this point, but I just don't like it >///< :arrow:sr, keep mine
01:09:468 (1,2,3,4,5,6) - DS :arrow:This is an Insane diff right, why do I have to keep for the same distance? Everything is for pattern and on purpose.
01:19:163 (4,5,6,7) - You should DS these. This looks gross :(:arrow:^
01:22:822 (1,2,3,4,5,6,7) - Nice pattern ^^
01:25:383 (6,1) - Stack dammit >:[ :arrow:^
01:31:236 (6,7) - Stack these closer. Inconsistent to the rest of the stacks.
01:37:090 (1) - I would curve this upwards. :arrow:ok
01:57:944 (1) - Maybe start this pattern in a different place. (This would mean moving the placement of everything in the pattern though which I'm not sure would be great since I like how the pattern looks and plays. So maybe just leave as is.) :arrow:I'm not sure about this but I will wait for more ideas from other modders :)
01:59:224 (5,1) - Would be pretty easy to slider break here since the jump is so fast. Maybe bring (5) closer to (1). (Not completely necessary)
Your patterns look great. The rhythms keep the player interested. This is probably my favorite map in the set. :arrow:Yeah, it isn't necessary, it isn't also quite far :3

Hope you found this helpful :D

Peachtrees wrote:

Hard

00:24:285 (1,2,3) - try this https://osu.ppy.sh/ss/3126663? feels like this slightly improves the flow :arrow:But it semi the same, current isn't a problem for me. :arrow:Your flow is really quite narrow, i feel mine is still good

00:46:053 (1,2) - transition between these two could probably be a bit meaner, the little jump in the piano feels rather noticeable :arrow:The piano at (2) is louder and seem be stronger, jump fits with it

00:59:407 (1,2) - see if you can put a little more emphasize on the downbeat here?:c eh I guess this might just be me, but I feel as though this one feels rather strong :arrow:I don't see any problem with it :3

01:22:822 (1) - ^ feel like it desevers a little more emphasize :arrow:^

01:23:553 (3,5) - nazi stack /me runs :arrow:^, catch you :v

01:33:431 (2) - uuh not to sure about this but try ctrl+g with this one? :arrow:No, the flow is good now, why need to ctrl+g?

Shiawase

00:35:078 (3,4,7) - try placing them in a straight line like this https://osu.ppy.sh/ss/3126766? feels nice :arrow:Nice fixed

00:59:773 (2,3) - flow between these two feels rather uncomfortable to me >< :arrow:I don't understand why you are uncomfortable but i feel good with it :3

01:04:712 (4,5) - ctrl+g? kinda makes it a bit inconsistent with your previous patterns, but I like the way this plays a lot more :arrow:I prefer to keep this pattern

01:19:163 (4,5,6,7) - I feel like just continueing the triangle movement like this https://osu.ppy.sh/ss/3126802 feels a lot nicer. Note: I haven't figured out a nice way of putting the circles myself, so you really shouldn't do exactly what I did in my screenshot, it was just so that you get the idea >< :arrow:Do you think (7) is quite near with (1) as your way? But well, I will change something from you way. Thank you :)

01:31:236 (6,7) - I don't really like stacking those :c 7 feels really strong, and it feels like this really lacks impact/epmhasize this way :arrow:It really depended on the high of drum sound, i feel it is such a good idea, why not? :3

01:59:224 (5,1) - this is my personal prefence, but I feel as though making this transition as smooth as possible is a good thing to do since this might cause a lot of frustration due to unneccessary sliderbreaks >< :arrow:Follow voice, you know. :3
Thank you guys for modding.
@Updated 10nya's Normal and Kanto's Insane
Pereira006
[Storyboard]

  1. When you start play, you will really see the little BG appear and disappear quickly, so all diff's the SB/BW.png need add back time I mean in -00:00:135 like this http://puu.sh/hZ0UK/6e593d7c95.png
  2. SB/white, when you see this http://puu.sh/hZ4eb/2e4ec29403.jpg and http://puu.sh/hZ4fV/1e7894a157.jpg is kindy ugly imo, this "white" need increassing size like SB/BW


[10nya's Normal]

Hitsound:

01:01:602 (4) - you not going add whistle with addition Drum ? look like missing follow you style consistency
01:16:968 (1) - in begin, have whistle but forget change in sampleset, change to normal and additions, change to Soft, just keep consisntency other diff's

the gameplay look great

[Hard]

Hitsound:

01:17:700 (4) - in begin, Sampleset, missing change auto to normal, you have other parts abd diff's

Gameplay:

  1. 00:33:614 (2,3) - you sure wanna keep this flow ? this flow kind old, why not try move to X236 y:128 example this print flow http://puu.sh/hZ1c3/cb651b881f.jpg
  2. 01:55:749 (3,4) - I wonder why you didn't make this jump because music is strong also every parts 2 slider example 01:57:212 (3,4) , 01:50:992 (2,3) - 01:39:285 (2,3) - and many more. so in 01:55:749 (3,4) - should be make jump because the music, I mean melody strong here, just like you did other parts


[Kanto's Insane]

Gameplay:

  1. 00:43:310 (1) - I wonder why you put this NC, in begin, you put every NC is 8/1 and this is 4/1 why? you don't wanna remove NC to keep you style consistency ?


[Shiawase]

Gameplay:

  1. 01:19:163 (4) - the 4 is near with 7 and far with 01:19:346 (5) , just move grid 1 right and up should be good spacing
  2. 01:22:822 (1,2,3,4,5,6,7) - the flow, the flow would be good if you do CTRL+G (5) with (6) try it play test, look good IMO
  3. 01:35:992 (1,2,3,4) - same before flow, try CTRL+G (3) with (4) example this print http://puu.sh/hZ42o/33ba179b15.jpg


other parts look good

[]
Everthing look good
Any question if you don't understand or some reason ask me
call me
10nya

Pereira006 wrote:

[10nya's Normal]

Hitsound:

01:01:602 (4) - you not going add whistle with addition Drum ? look like missing follow you style consistency omg how did i forgot this
01:16:968 (1) - in begin, have whistle but forget change in sampleset, change to normal and additions, change to Soft, just keep consisntency other diff's on kiai part i'll use one kind of whistle only since it followed the bass ._.

the gameplay look great
thanks for the mod!

osu file format v14

[General]
AudioFilename: Shiawase no Basho.mp3
AudioLeadIn: 0
PreviewTime: 73215
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24191,47700
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiawase no Basho short ver.
TitleUnicode:しあわせの場所 short ver.
Artist:Duca
ArtistUnicode:Duca
Creator:Oyatsu
Version:10nya's Normal
Source:星織ユメミライ
Tags:Hoshi Ori Yume Mirai tone work's ending visual novel eroge vocal collection kantokun 10nya -_t_e_n_n_y_a_-
BeatmapID:612481
BeatmapSetID:248061

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
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KantoKun
osu file format v14

[General]
AudioFilename: Shiawase no Basho.mp3
AudioLeadIn: 0
PreviewTime: 73215
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24191
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiawase no Basho short ver.
TitleUnicode:しあわせの場所 short ver.
Artist:Duca
ArtistUnicode:Duca
Creator:Oyatsu
Version:Kanto's Insane
Source:星織ユメミライ
Tags:Hoshi Ori Yume Mirai tone work's ending visual novel eroge vocal collection kantokun 10nya -_t_e_n_n_y_a_-
BeatmapID:572161
BeatmapSetID:248061

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8.8
SliderMultiplier:1.65
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Topic Starter
Oyatsu

Pereira006 wrote:

[Storyboard]

  1. When you start play, you will really see the little BG appear and disappear quickly, so all diff's the SB/BW.png need add back time I mean in -00:00:135 like this http://puu.sh/hZ0UK/6e593d7c95.png :arrow:Fixed
  2. SB/white, when you see this http://puu.sh/hZ4eb/2e4ec29403.jpg and http://puu.sh/hZ4fV/1e7894a157.jpg is kindy ugly imo, this "white" need increassing size like SB/BW :arrow:OK


[Hard]

Hitsound:

01:17:700 (4) - in begin, Sampleset, missing change auto to normal, you have other parts abd diff's :arrow:yeah

Gameplay:

  1. 00:33:614 (2,3) - you sure wanna keep this flow ? this flow kind old, why not try move to X236 y:128 example this print flow http://puu.sh/hZ1c3/cb651b881f.jpg :arrow:you're right but i fixed my way because I want 00:33:614 (2) - overlaps 00:31:236 (4) -
  2. 01:55:749 (3,4) - I wonder why you didn't make this jump because music is strong also every parts 2 slider example 01:57:212 (3,4) , 01:50:992 (2,3) - 01:39:285 (2,3) - and many more. so in 01:55:749 (3,4) - should be make jump because the music, I mean melody strong here, just like you did other parts :arrow:Nice, why i didn't realize this :)


[Shiawase]

Gameplay:

  1. 01:19:163 (4) - the 4 is near with 7 and far with 01:19:346 (5) , just move grid 1 right and up should be good spacing :arrow:OK
  2. 01:22:822 (1,2,3,4,5,6,7) - the flow, the flow would be good if you do CTRL+G (5) with (6) try it play test, look good IMO :arrow:No sorry, i think my current is really great and on purpose. You see, 01:23:188 (3,5) - they are same drum-sound high, it will be logical if they are stacked, you will see it will be more sensible after i say this.
  3. 01:35:992 (1,2,3,4) - same before flow, try CTRL+G (3) with (4) example this print http://puu.sh/hZ42o/33ba179b15.jpg :arrow:I feel the distance from (4) to stream isn't a nice placement for me. I changed my jump pattern instead


other parts look good

[]
Everthing look good
Any question if you don't understand or some reason ask me
call me
Thank you for modding! :)
@Updated 10nya's Normal and Kanto's Insane
Pereira006
[Storyboard]

  1. I just notice, when you open Aimod, you will see 2 png are missing actually you don't have this thing but SB have code but doesn't have png, forget add png ? or remove 2 png code in SB


[Hard]

hitsound:

  1. 01:56:114 (4) - in end, sampleset should be auto and add whistle, for consistency other diff's


[]
call me
othe diff's is good
Topic Starter
Oyatsu

Pereira006 wrote:

[Storyboard]

  1. I just notice, when you open Aimod, you will see 2 png are missing actually you don't have this thing but SB have code but doesn't have png, forget add png ? or remove 2 png code in SB


[Hard]

hitsound:

  1. 01:56:114 (4) - in end, sampleset should be auto and add whistle, for consistency other diff's


[]
call me
othe diff's is good
All are fixed, thanks!
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