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MajorLeagueWobs - "Green Trill Zone" (Trap Remix)

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Total Posts
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Topic Starter
Maeglwn
This beatmap was submitted using in-game submission on Thursday, February 26, 2015 at 1:17:10 AM

Artist: MajorLeagueWobs
Title: "Green Trill Zone" (Trap Remix)
Tags: sanic sonic soundclown mlw mlg kaguya hourain stefan bbj0920 0920
BPM: 75
Filesize: 2060kb
Play Time: 01:20
Difficulties Available:
  1. 0920's Insane (3.73 stars, 306 notes)
  2. Extra (4.44 stars, 253 notes)
  3. Kaguya's Hard (3.23 stars, 235 notes)
  4. Normal (2.17 stars, 133 notes)
  5. Stefan's Easy (1.3 stars, 62 notes)
Download: MajorLeagueWobs - "Green Trill Zone" (Trap Remix)
Information: Scores/Beatmap Listing
---------------
redl if downloaded before 2/26/15

sonic desu

easy - stefan
normal - me
hard - kaguya hourain
insane - bbj0920
extra - me

MODDING STAGE GO
rank my damn map please

source: https://soundcloud.com/majorleaguewobs/ ... trap-remix
Kaguya Hourain
Yo where them diffs at!!
Stefan
$w44gy mДp$€t
Akiyama Mizuki
http://puu.sh/dVwxb/204efad730.osu

dank rank this map$et if u crie erry tiem
Birdy
[General]
I love the BG filename.

[Easy]
00:04:804 (3) - I feel like the turn should be at the tick. This shape doesn't really match anything right now.
00:08:004 (1,2) - Better, but could be slightly edited in the same way as the previous suggestion.

[Normal]
Would look better if it was 1,1x snapped. No subsequent hitobjects touching each other and all that.
00:16:604 - I know you're mapping more to the beat than the synth, but having the next slider to start from here could be better IMO.
00:18:404 (3) - x318 y64 for better symmetry.
00:20:804 (1) - x123 y121 for proper triangle.
00:22:404 (1,2) - Could be blanketed like @ 00:57:604 (1,2)
00:33:604 (1) - x389 y261 for proper triangle.
00:35:204 (1,2) - Could be blanketed like @ 00:57:604 (1,2)
00:48:004 (1) - This could be nice: http://puu.sh/dVRS3/8e5a7122af.png

[Hard]
ay where's the Kiai
Solid diff IMO.

[Light Insane]
00:00:004 (1) - Doesn't really need this spinner, keep consistent with other diffs.
00:20:204 (4,5,6,7,8,9,1) - The slider is semi-unreadable due to 100% overlapping. Please change this.
00:28:804 (1) - The turn at the end is a bit too strict and a bit too late. Move the red point somewhere around x144 y340, end around x108 y328.
00:52:004 (2) - Should be two 1/2 sliders instead.

[Insane]
00:20:404 (3,4,1) - GOTTA GO FAST. Quite brutal but alright.
00:34:804 (4) - Could be blanketed by (3).
00:39:604 (3,4) - Should be 1/4 sliders.

Great nice.

Topic Starter
Maeglwn

Static Noise Bird wrote:

[General]
I love the BG filename. ;D

[Normal]
Would look better if it was 1,1x snapped. No subsequent hitobjects touching each other and all that. I actually agree with this, so done
00:16:604 - I know you're mapping more to the beat than the synth, but having the next slider to start from here could be better IMO. wanted to mix it up a bit
00:18:404 (3) - x318 y64 for better symmetry. fixed with DS
00:20:804 (1) - x123 y121 for proper triangle. fixed with DS
00:22:404 (1,2) - Could be blanketed like @ 00:57:604 (1,2) meh not really going after that
00:33:604 (1) - x389 y261 for proper triangle. same
00:35:204 (1,2) - Could be blanketed like @ 00:57:604 (1,2) same
00:48:004 (1) - This could be nice: http://puu.sh/dVRS3/8e5a7122af.png consistency wise I like the way it is

[Insane]
00:20:404 (3,4,1) - GOTTA GO FAST. Quite brutal but alright. when playing it's fine cause the repeats are so easy
00:34:804 (4) - Could be blanketed by (3). yea I'm dumb
00:39:604 (3,4) - Should be 1/4 sliders. I did something awful

Great nice.

Great nice.

Akiyama Mizuki

Static Noise Bird wrote:

[General]
I love the BG filename. - beautiful rofl let's see if it's gonna be ranked with this BG

[Light Insane]
00:00:004 (1) - Doesn't really need this spinner, keep consistent with other diffs. - Fixed.
00:20:204 (4,5,6,7,8,9,1) - The slider is semi-unreadable due to 100% overlapping. Please change this. - It's okay to me, because the objects disappears after hitting so when I got to (7), (1) ~ (6) almostly disappeared. But I will consider about this.
00:28:804 (1) - The turn at the end is a bit too strict and a bit too late. Move the red point somewhere around x144 y340, end around x108 y328. - Fixed.
00:52:004 (2) - Should be two 1/2 sliders instead. - These sliders are intendedly following sonic's "You're too slow" voice
http://puu.sh/dXvKn/bd1881e938.osu

gr8 nice
Axarious
General
  1. Where did the puppy bg go > 182188_512954518726953_992126082_n.jpg
Stefan's Easy
  1. 00:24:004 (1,2) - Maybe do a y=-x symmetry instead to make this look nicer?
  2. 00:57:404 (2) - I love it.
  3. 01:06:404 (1) - Bending to the music, love it.
Normal
  1. 00:30:404 (1,2,3) - bugs me that this is off center.
  2. 00:20:604 (4) - Move to y:149 please.
  3. 00:33:404 (4) - Move to y:235 please.
  4. 00:39:604 (3,1,2) - Should (3) and (2) be stacked? Would be a nice return point.
  5. 00:54:204 (2) - To like x:136 y:195 or something.
  6. 00:57:404 (4) - To x:342 y:375.
  7. 01:03:204 (3) - To x:93 y:45.
  8. 01:16:004 (3) - To x:419 y:339.
  9. 01:18:404 (4) - 3/4 reverse slider here? C:
Kaguya's Hard
  1. Solid difficulty, nice blankets, stacks, and such.
  2. 00:38:404 (1,2,3) - Might be hard to read for some players.
0920's Light Insane
  1. Really pretty difficulty from the stack leniency avoidances to the creative sliders, looks nice.
  2. 00:07:204 (4,5,1) - Wow, interesting. I like it.
  3. 00:14:404 (1) - Negligible but move the last node to the right? Hard to read the end of this slider.
  4. 00:36:204 (4,5,1) - Stack leniency makes this look bad while playing.
  5. 00:37:804 (4,5,1) - ^
  6. 01:02:404 (1) - Move to x:17 y:11 for a better blanket?
Insane
  1. Minor movements, idk.
  2. 00:07:804 (5) - To x:202 y:123 instead or something?
  3. 00:13:904 (4,5) - That'll be a fun combo to run. 2.60x snap.
  4. 00:17:604 (1) - Move to x:40 y:99? The angle change looks really weird when playing.
  5. 00:24:004 (1,3,1) - Move to x:461 y:175? ^ If you do this (prob won't bc it plays fine), you'd have to ctrl HJ 00:25:604 (1) - to make 00:26:204 (2) - again.
  6. Same stuff about the ctrl HJ section.
  7. 01:00:604 (5) - Hoho, if you put this at x:233 y:178, you'll have a nice Snow Note mimic here.
Topic Starter
Maeglwn

Axarious wrote:

General
  1. Where did the puppy bg go > 182188_512954518726953_992126082_n.jpg new BG
Normal
  1. 00:30:404 (1,2,3) - bugs me that this is off center. fixed
  2. 00:20:604 (4) - Move to y:149 please. just moved 1 instead
  3. 00:33:404 (4) - Move to y:235 please. same
  4. 00:39:604 (3,1,2) - Should (3) and (2) be stacked? Would be a nice return point. yea was supposed to be, fixed
  5. 00:54:204 (2) - To like x:136 y:195 or something. nah too hard with ds
  6. 00:57:404 (4) - To x:342 y:375. did something weird instead
  7. 01:03:204 (3) - To x:93 y:45. done
  8. 01:16:004 (3) - To x:419 y:339. done
  9. 01:18:404 (4) - 3/4 reverse slider here? C: was supposed to be a spinner o.O fixed

Insane
  1. Minor movements, idk.
  2. 00:07:804 (5) - To x:202 y:123 instead or something? nah tho
  3. 00:13:904 (4,5) - That'll be a fun combo to run. 2.60x snap. ehh.. I think it's actually worse than I thought and I might end up changing it, but it's cool idk
  4. 00:17:604 (1) - Move to x:40 y:99? The angle change looks really weird when playing. not really seeing it
  5. 00:24:004 (1,3,1) - Move to x:461 y:175? ^ If you do this (prob won't bc it plays fine), you'd have to ctrl HJ 00:25:604 (1) - to make 00:26:204 (2) - again. lol yea that's a ton of work
  6. Same stuff about the ctrl HJ section.
  7. 01:00:604 (5) - Hoho, if you put this at x:233 y:178, you'll have a nice Snow Note mimic here. eh but that makes the flow really shit
ty
Akiyama Mizuki

Axarious wrote:

General

[notice] 0920's Light Insane
  1. Really pretty difficulty from the stack leniency avoidances to the creative sliders, looks nice. - <3 Thanks
  2. 00:07:204 (4,5,1) - Wow, interesting. I like it. - <3 Thanks again
  3. 00:14:404 (1) - Negligible but move the last node to the right? Hard to read the end of this slider. - Fixed a bit. Hope it works
  4. 00:36:204 (4,5,1) - Stack leniency makes this look bad while playing. - It works fine now
  5. 00:37:804 (4,5,1) - ^ - ^
  6. 01:02:404 (1) - Move to x:17 y:11 for a better blanket? - That doesn't really work, but minor fix has been done.
thanks m8
http://puu.sh/e5TZB/63443a6b11.osu
Stefan

Axarious wrote:

Stefan's Easy
  1. 00:24:004 (1,2) - Maybe do a y=-x symmetry instead to make this look nicer? If you have anything in your mind then I could look.
Accepted everything by SNB, tahnsk

SPOILER
osu file format v13

[General]
AudioFilename: Sonic - Green Trill Zone.mp3
AudioLeadIn: 0
PreviewTime: 1604
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5004
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Green Trill Zone (Trap Remix)
TitleUnicode:Green Trill Zone (Trap Remix)
Artist:MajorLeagueWobs
ArtistUnicode:MajorLeagueWobs
Creator:Maeglwn
Version:Stefan's Easy
Source:
Tags:
BeatmapID:576803
BeatmapSetID:247243

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"beautiful.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1604,400,4,2,0,80,1,0
52804,-100,4,2,0,85,0,1
65204,-100,4,2,0,80,0,0
65604,-100,4,2,0,85,0,1
78404,-100,4,2,0,75,0,0
78804,-100,4,2,0,65,0,0
79204,-100,4,2,0,45,0,0
79604,-100,4,2,0,25,0,0
80004,-100,4,2,0,5,0,0


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Biri Biri

Stefan wrote:

$w44gy mДp$€t
stop
Biri Biri
as requested, baeglwn

[Stefan's Easy]

  • 00:34:404 (2,3,4) - The (4) looks lazy rather than artistic, no offense. It doesn't feel significant in comparison to most of the others. I suggest a reshape since the gap is so big with a spinner.
    ~I also feel 2 sliders like the below are a space-filling alternative and still leave time for spinner prep/recovery.

    00:32:404 (2) - Didn't know stuff like this and 01:06:404 (1) were rankable in easy. If they are, i think they look cool. Nice.
    01:16:804 (2) - Feels plain, but symmetry sound. No issue here, just opinion.
[Normal]

  • 00:48:004 (1) - Feels a little uneven compared to previous rhythms of 00:41:204 (2,3,1) - 00:42:804 (2,2,1,2) - and 00:44:804 (1,3,4,1). I can hear it matching, but it's early in measure compared to 00:46:404 (1). Something with this pattern feels a little more upbeat and matches 00:44:404 (2,1,2):
Getting dragged off somewhere, i'll come mod the hard - insane when i return as requested
EDIT: Part 2 of mod

[Kaguya's Hard]
Super solid diff, good flow and great transitions. Combos look good, sliders are integrated well, and clean, consistent patterns.

  • 00:38:404 (1,2,3,4) - My only concern with the map. "You're too slow". So fitting and I love it; however, the difficulty in reading and hitting that feel a tiny bit over what you have in the rest of the map. Consider it again really, I don't have much of a suggestion cause it's still pretty cool and it's a Hard.


[0920's Light Insane]

  • 00:56:404 (5,6,7,8) - The rhythm thus far has been pretty cool, "Trill" indeed. Feels a little overmapped here, I say so because 00:57:104 (7,8) add onto a beat that's ending and the 00:57:204 (8) feels empty as s result.


[Insane]

  • ur2trill
    -Strange, but it's pretty symmetrically sound. Sliders feel nice with the rhythm, and absurd jumps are pretty hype. I don't really see much with this diff that's wrong or off.
Kaguya Hourain

Axarious wrote:

Kaguya's Hard
  1. Solid difficulty, nice blankets, stacks, and such. :arrow: Sankyuuu o/
  2. 00:38:404 (1,2,3) - Might be hard to read for some players. :arrow: Oh come on :P

Kamidachi wrote:

[Kaguya's Hard]
  1. Super solid diff, good flow and great transitions. Combos look good, sliders are integrated well, and clean, consistent patterns. :arrow: Daaaaw stop it you o//////
  2. 00:38:404 (1,2,3,4) - My only concern with the map. "You're too slow". So fitting and I love it; however, the difficulty in reading and hitting that feel a tiny bit over what you have in the rest of the map. Consider it again really, I don't have much of a suggestion cause it's still pretty cool and it's a Hard. :arrow: Was really considering a change for this. I do believe this pattern fits the best but it is a little hard, yes. I'll think of something to make it easier.
Thank!

DIFF'S HERE YO
Topic Starter
Maeglwn

Kamidachi wrote:

as requested, baeglwn

[Normal]

  • 00:48:004 (1) - Feels a little uneven compared to previous rhythms of 00:41:204 (2,3,1) - 00:42:804 (2,2,1,2) - and 00:44:804 (1,3,4,1). I can hear it matching, but it's early in measure compared to 00:46:404 (1). Something with this pattern feels a little more upbeat and matches 00:44:404 (2,1,2):

    I like the consistency here though :(
[Insane]

  • ur2trill
    -Strange, but it's pretty symmetrically sound. Sliders feel nice with the rhythm, and absurd jumps are pretty hype. I don't really see much with this diff that's wrong or off.
    ITS STRANGE?!?!?!?

    STRANGE?!?!
ty
Akiyama Mizuki

Kamidachi wrote:

as requested, baeglwn

[0920's Light Insane]

  • 00:56:404 (5,6,7,8) - The rhythm thus far has been pretty cool, "Trill" indeed. Feels a little overmapped here, I say so because 00:57:104 (7,8) add onto a beat that's ending and the 00:57:204 (8) feels empty as s result. - I don't really see what you mean, and the place you said you feel overmapped, is actually fine because there's the beat.
Phos-
Hi, mod as requested~

[General]
  1. You seem to be using a 320kbps mp3, which is unrankable. MP3 files may only be between 128kbps and 192kbps because a high kbps will inflate the file size and cause issues with soundcards. I suggest finding a 192kbps mp3 from somewhere.
  2. Personally, I'm not too keen on the bg, seems a little too odd for rank.
[Easy]
I've noticed that some notes are 1.5 of a beat apart on the timeline, such as 00:24:004 (1,2) - . I wouldn't do this, because a beginner won't have a steady beat after hearing the hitsound, they will probably hit it 1/2 too early and miss.
  1. 00:19:004 (2) - You could improve this hook a little, try something like this instead:
    This is better because the first descent isn't so steep, making it look symmetrical and nicer.
[Normal]
  1. 00:04:004 (3) - I'm not too fond of this slider because it's dip overlaps with the score metre on the bottom of the screen, which can cause reading issues. Try not to place objects so low.
  2. 00:16:804 (2,2) - I would get rid of this overlap, it makes things feel untidy.
  3. 00:29:604 (2,2) - ^
  4. 01:04:604 (2,5) - This blanket really isn't too good, it makes the map look messy. Please fix it~
[Hard]
Where are all the hitsounds? I could not hear any during play~
  1. 00:04:804 (1,2) - I think this would look a lot nicer if you curved these a bit more, so it's more like a circle than an oval. Try it, I also think it'll flow nicer because it'll be nice and circler.
[Light Insane]
  1. 00:10:404 (4) - This slider goes right into the health-bar, which can cause issues with reading. I suggest moving the slider further down, so it doesn't happen.
[Insane]
  1. 00:12:004 (3) - You should replace this with a 1/8 repeater. It'll go with the music better and play nicer imo.
  2. 00:18:404 (3,1) - I don't like how these two notes overlap, I'd move them a bit so that they don't overlap.
  3. 00:56:604 (2) - This slider is way too far in the top right corner, it overlaps with the time chart and score. This can cause issues while reading the map, as well as how it looks.

Well that's it from me! I think this is really well mapped, and there isn't much to say about it. I shot a star :3

Good luck!
Tician
OK OK Kaguya forced me to mod this :o

Easy
00:19:004 (2) - this is totally not fitting to the rhythm, it's viable to start with the half beat yeah, but this is 150 BPM, it should be easy and the stress is on the downbeat
00:25:404 (2) - same
00:57:404 (2) - same

Normal
00:22:404 (1,2) - I would prefer a blanket (same for the other few ones)

Hard
Kaguya teach me how to map! :o

Light's Insane
00:06:404 (1,2,3) - this is irritating, try to place the circle in the middlt of the end and start of the sliders
00:12:804 (1,2,3) - same
00:26:804 (6,7,1) - same
+ some other parts
00:07:204 (4,5) - I don't like that it's not fitting to my ears, how about this? https://osu.ppy.sh/ss/2475127 (just look at the timing line I am not in the mood to move anything properly :D)
00:59:204 (1) - unneccessary, delete it and move the slider to start there

Insane
Uhm... a general thing... if you want 150 BPM jumps call this diff Extra and make it harder, right now it's like people will not play it, cause it will give too less pp for people who can pass and it's too hard for all other people to pass =/
I am myself not a good jump-mapper but this jumps are looking random made, I would recommend some more zigzag, star, triangle and whatsoever jumps^^

00:33:604 (1,2) - bad blanket
Kaguya Hourain

[ Faded ] wrote:

Hi, mod as requested~ :arrow: Hey bruh
[Hard]
Where are all the hitsounds? I could not hear any during play~ :arrow: That's cuz there are none. MAEG APPLY YOUR HITSOUNDS GODDAMMIT!
  1. 00:04:804 (1,2) - I think this would look a lot nicer if you curved these a bit more, so it's more like a circle than an oval. Try it, I also think it'll flow nicer because it'll be nice and circler. :arrow: Actually this is a copypaste from the smaller sliders scaled x2 and rotated 120 clockwise from 5. So that is symmetry right there.
Well that's it from me! I think this is really well mapped, and there isn't much to say about it. I shot a star :3 :arrow: Nice!

Tician wrote:

OK OK Kaguya forced me to mod this :o :arrow: Hehehehe 8-)

Hard
Kaguya teach me how to map! :o :arrow: Hue
Thanks kids ♥
Topic Starter
Maeglwn

[ Faded ] wrote:

Hi, mod as requested~

[General]
  1. You seem to be using a 320kbps mp3, which is unrankable. MP3 files may only be between 128kbps and 192kbps because a high kbps will inflate the file size and cause issues with soundcards. I suggest finding a 192kbps mp3 from somewhere. going to check on this, pretty sure the mp3 is 192 and aimod is just saying it's not was actually me being dumb, fixed
  2. Personally, I'm not too keen on the bg, seems a little too odd for rank.bg is fine
[Normal]
  1. 00:04:004 (3) - I'm not too fond of this slider because it's dip overlaps with the score metre on the bottom of the screen, which can cause reading issues. Try not to place objects so low. pretty sure this is fine
  2. 00:16:804 (2,2) - I would get rid of this overlap, it makes things feel untidy. even though it actually doesn't effect gameplay and it's only visible in the editor, I fixed it anyways
  3. 00:29:604 (2,2) - ^ same
  4. 01:04:604 (2,5) - This blanket really isn't too good, it makes the map look messy. Please fix it~ moved it a pixel to the left
[Insane]
  1. 00:12:004 (3) - You should replace this with a 1/8 repeater. It'll go with the music better and play nicer imo. I heavily dislike those types of sliders, it just disrupts gameplay
  2. 00:18:404 (3,1) - I don't like how these two notes overlap, I'd move them a bit so that they don't overlap. not visible in the slightest in gameplay. a lot of the issues you're mentioning are editor-only issues. note is far gone by the time this is relevant
  3. 00:56:604 (2) - This slider is way too far in the top right corner, it overlaps with the time chart and score. This can cause issues while reading the map, as well as how it looks.honestly it was probably fine the way it was but fixed anyways

Well that's it from me! I think this is really well mapped, and there isn't much to say about it. I shot a star :3

Good luck!
thanks
Topic Starter
Maeglwn

Tician wrote:

Normal
00:22:404 (1,2) - I would prefer a blanket (same for the other few ones) impossible because of DS

Insane
Uhm... a general thing... if you want 150 BPM jumps call this diff Extra and make it harder, right now it's like people will not play it, cause it will give too less pp for people who can pass and it's too hard for all other people to pass =/
I am myself not a good jump-mapper but this jumps are looking random made, I would recommend some more zigzag, star, triangle and whatsoever jumps^^
it's fine. not everything has to be done in specific patterns. I'm not a pattern mapper

00:33:604 (1,2) - bad blanket fixed
ty
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