An - TearVid -Long mix-

posted
Total Posts
6
Topic Starter
DaxMasterix
This beatmap was submitted using in-game submission on domingo, 20 de octubre de 2019 at 19:21:29

Artist: An
Title: TearVid -Long mix-
Tags: BOF 2011 Intersection of conflict vividness.pf reku artcore bms of fighters AcuticNotes electronic instrumental
BPM: 195
Filesize: 10762kb
Play Time: 05:23
Difficulties Available:
  1. Shiiruno (5,4 stars, 1181 notes)


Download: An - TearVid -Long mix-
Information: Scores/Beatmap Listing
---------------
Support The Artist!: http://acutic.net/
This diff was named Shiiruno because it was a gift for the person who introduced me into the World of Mapping.
Thanks Shiirn.

Thanks for checking: --> handsome, Charles445, Shiirn, Come[Back]Home, Emychi, My Angel HDHR, Tatan and Hazu-
Thanks greenhue and Crissa for nominating this map!
Thanks eiri- for the verification.
Thanks Ataraxia, Zelq, eiri and Noffy for the help/explanation after a DQ made by ailv.
hehe
#1

Shiiruno

  1. wtf od7, higher pls. this is almost 200bpm i beg you at least 8 orz
  2. The following hitsound is unused:
    1. normal-hitwhistle.wav
  3. 00:12:276 - 00:34:583 (2,4) - undermap, i suggest looking through your stacks at 25% playback to see if they really match up to the beats. some of them don't, like the ones i highlighted.
  4. 00:12:430 (2,4) - 00:34:583 (2,4) - potential overmap, same as above.
  5. 00:09:738 (1,2,3) - soft sound, i suggest reverse slider. hard to acc this too (even tho i suggested higher OD)
  6. 00:14:507 (1) - this was weird to play, i suggest mapping it normally
  7. 00:24:968 (2,3) - this jump is too far, imo
  8. 00:49:583 (3,1) - 1 pixel off
  9. 01:02:199 (1,1,1,1) - maybe NC only on 01:02:199 (1,1) - ? there's a louder sound there too and NC spam seems a bit excessive here
  10. 01:04:045 (2,3,4,5) - doesn't hurt to space this, its too close together to read comfortably. most importantly keep this whole slider visible 01:04:353 (3) -
  11. 01:23:276 (3) - ghost note'
  12. 01:32:199 (5) - ahhhh this spacing orz, i really suggest to lower this. somewhere around 250,25 is enough to give emphasis.
  13. 02:21:583 - this NC spam portion is pretty much tag4 stuff.you just don't really get away with 4.5ds on a calm portion. genuinely too difficult, i suggest reworking this entirely. there isn't a need for NC spam and keep the spacing reasonable!
  14. 02:42:045 (4,5,6) - not a very intuitive jump as the player has to change his cursor speed without changing direction much. angling the 5-6 jump is better. like moving 6 to 110,175
  15. 04:04:967 - plsplsplspls follow the drums starting here, its so awkward to play the piano still when the drums are so apparent
  16. 05:20:506 (4,5,6,7,8,9,1) - i died here on testplay pls mercy
Topic Starter
DaxMasterix

handsome wrote:

#1 2kds /o/

Shiiruno

  1. wtf od7, higher pls. this is almost 200bpm i beg you at least 8 orz Ok. Changed.
  2. The following hitsound is unused:
    1. normal-hitwhistle.wav
    Removed. -Redownload-
  3. 00:12:276 - 00:34:583 (2,4) - undermap, i suggest looking through your stacks at 25% playback to see if they really match up to the beats. some of them don't, like the ones i highlighted. Change the ones what you hl and some more, Not exacly all, I don't followed all the downbeats in the map.
  4. 00:12:430 (2,4) - 00:34:583 (2,4) - potential overmap, same as above. same as above
  5. 00:09:738 (1,2,3) - soft sound, i suggest reverse slider. hard to acc this too (even tho i suggested higher OD) no bcz piano
  6. 00:14:507 (1) - this was weird to play, i suggest mapping it normally Fixed.
  7. 00:24:968 (2,3) - this jump is too far, imo Nah it's ok
  8. 00:49:583 (3,1) - 1 pixel off why
  9. 01:02:199 (1,1,1,1) - maybe NC only on 01:02:199 (1,1) - ? there's a louder sound there too and NC spam seems a bit excessive here Anoted, I alredy like this but will be on discuss. Marked.
  10. 01:04:045 (2,3,4,5) - doesn't hurt to space this, its too close together to read comfortably. most importantly keep this whole slider visible 01:04:353 (3) -
  11. 01:23:276 (3) - ghost note' removed.
  12. 01:32:199 (5) - ahhhh this spacing orz, i really suggest to lower this. somewhere around 250,25 is enough to give emphasis. u hate jumps u no
  13. 02:21:583 - this NC spam portion is pretty much tag4 stuff.you just don't really get away with 4.5ds on a calm portion. genuinely too difficult, i suggest reworking this entirely. there isn't a need for NC spam and keep the spacing reasonable! hue. Marked.
  14. 02:42:045 (4,5,6) - not a very intuitive jump as the player has to change his cursor speed without changing direction much. angling the 5-6 jump is better. like moving 6 to 110,175 If the player know, don't will have problems.
  15. 04:04:967 - plsplsplspls follow the drums starting here, its so awkward to play the piano still when the drums are so apparent It's already a weird pattron because I like it, imo fusion for somebody
  16. 05:20:506 (4,5,6,7,8,9,1) - i died here on testplay pls mercy
that's the meta. Marked.
U know, Marked is bcz I will see this post more times, So don't be mad I need testers and time for making another patterns etc, very nice mod btw and Thanks for the mod!
Come[Back]Home
Shiiruno


* 00:04:661 (4,5) - Why the low spacing here? I think its more fitting to keep the spacing you had before (3,4). And then maybe do somethine like this? Click. I think its more fitting. (Forgot to include (7) in the screenshot)
* 00:12:815 (4,5,6,7,8,9,10,11,12,13,1) - How about you make this one a bit curvy? Like you did here 00:15:276 (4,5,6,7,8,9,10,11,12,13) - Its more fun to play it with a bit of an curve.
* 00:19:122 (1) - Is the nc really necessary?
* 00:26:506 (3) - How about you make this one 3/4 to keep the flow going on? Right now its like a break in an intense part, and you can make the snare at 00:26:814 - clickable that way.
* 00:41:737 (6) - I'd make the same spacing here as you did here 00:41:430 (4,5) - to emphasize the melodics more.
* 00:52:353 (5,6) - I didnt expect such high spacing here, I know its supposed to fit with the melodics, but tbh I think the spacing is a bit too big, how about you reduce it? (just slightly though)
* 01:04:045 (2) - Im not sure, but shouldnt this one end on a blue tick with 1/4 snap divisor? Sounds like that to me
* 01:33:583 (1,2,3) - This looks so crammed and not beautiful. How about you increase the space between the objects a little bit?
* 02:08:660 (1,2,3,4) - You havent used high spacing before, so its kind of weird to do it now, especially because the melodics are not that intense here. I'd reduce the spacing here.
* 02:10:506 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - How about you give this stream some curve as well? Its really a bit boring to play it without any movement except for a straight line.
* 03:02:814 (1,2) - Thats some high spacing here, Im not really sure if thats okay because the music is not that intense.
* 03:50:814 (1) - Is the nc really necessary? I dont see a reason to put one there.
* 04:50:659 (6,7,8) - I'd increase the spacing of this pattern like you did here 01:57:891 (3,4,5,6,7,8) - because I think that it fits really well and is awesome to play
* 05:00:967 (1,2,3,4) - I think there is nothing in the music to put jumps like that here. I'd reduce the spacing
* 05:20:045 (1,2,3,4,5,6,7) - Evil, but I like it :D

Thats it from me. Good to see that you're back. Love your maps since this one syatten remixed celas - Bird Sprite -Awakening of Light- <3
Topic Starter
DaxMasterix

Come[Back]Home wrote:

Shiiruno


* 00:04:661 (4,5) - Why the low spacing here? I think its more fitting to keep the spacing you had before (3,4). And then maybe do somethine like this? Click. I think its more fitting. (Forgot to include (7) in the screenshot) You're right, fixed.
* 00:12:815 (4,5,6,7,8,9,10,11,12,13,1) - How about you make this one a bit curvy? Like you did here 00:15:276 (4,5,6,7,8,9,10,11,12,13) - Its more fun to play it with a bit of an curve. Done.
* 00:19:122 (1) - Is the nc really necessary? It's not really necessary, but I place it because of pattern visuals, or smt about that
* 00:26:506 (3) - How about you make this one 3/4 to keep the flow going on? Right now its like a break in an intense part, and you can make the snare at 00:26:814 - clickable that way. Not a 3/4 but I Changed the pattern
* 00:41:737 (6) - I'd make the same spacing here as you did here 00:41:430 (4,5) - to emphasize the melodics more. Nice catch, changed.
* 00:52:353 (5,6) - I didnt expect such high spacing here, I know its supposed to fit with the melodics, but tbh I think the spacing is a bit too big, how about you reduce it? (just slightly though) I don't think it's much since it's a slider jump (between 2 sliders) so, I will skip this.. but at the same time I will keep this in mind, maybe, for a future nerf.
* 01:04:045 (2) - Im not sure, but shouldnt this one end on a blue tick with 1/4 snap divisor? Sounds like that to me Nah, Listen again on 25%
* 01:33:583 (1,2,3) - This looks so crammed and not beautiful. How about you increase the space between the objects a little bit? Increased.
* 02:08:660 (1,2,3,4) - You havent used high spacing before, so its kind of weird to do it now, especially because the melodics are not that intense here. I'd reduce the spacing here. It's ok tho, dunno what instrument it's but it follow it and also the previous pattern, then a stack for a "positioning break"
* 02:10:506 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - How about you give this stream some curve as well? Its really a bit boring to play it without any movement except for a straight line. I have to dissagre here, even if I know the osumeta has changed along with the times, for me this is a the "finisher of the first part of the map", this straight stream isn't focused on the "joy" but the conclution. that's why I think, and is my opinion, that a straight line fits better than a curved stream.
* 03:02:814 (1,2) - Thats some high spacing here, Im not really sure if thats okay because the music is not that intense. Nah, but this part of the song have a meaning of "the reality is falling apart"
* 03:50:814 (1) - Is the nc really necessary? I dont see a reason to put one there. Same as before, it doesn't have any reason, but the no existence of a reason isn't a prohibition.
* 04:50:659 (6,7,8) - I'd increase the spacing of this pattern like you did here 01:57:891 (3,4,5,6,7,8) - because I think that it fits really well and is awesome to play Done.
* 05:00:967 (1,2,3,4) - I think there is nothing in the music to put jumps like that here. I'd reduce the spacing Come'on, isn't that hard, and it match with the last "similar" part
* 05:20:045 (1,2,3,4,5,6,7) - Evil, but I like it :DNobody's expect that :D

Thats it from me. Good to see that you're back. Love your maps since this one syatten remixed celas - Bird Sprite -Awakening of Light- <3 Awww, I don't have so much self-love so you don't know how much this mean to me. Thanks for the mod! Very Very Very Appreciated :D
Again, thanks for the mod! :D You're the best ;)
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