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Iori Nomizu - Ma.Ka.Se.Te Tonight ~TV SIZE EDIT

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Meyrink
=3=/
Xinely
=3=/
Suimya
Did some irc mod and everything looks good now o3o/

slappy mod =3=/
23:57 *Sekai-nyan is editing [http://osu.ppy.sh/b/567763 Nomizu Iori - Ma.Ka.Se.Te Tonight ~ TV SIZE EDIT [Easy]]
23:57 Sekai-nyan: lol
23:58 Gaia: hehe
23:58 Sekai-nyan: not that bad but still =3=
23:58 Sekai-nyan: can be improved o3o
23:58 Gaia: ill try ;_;
23:59 Sekai-nyan: 00:28:307 (3,4) -
23:59 Sekai-nyan: move these two
23:59 Sekai-nyan: 1 grid down
23:59 Sekai-nyan: for blankt too
23:59 Sekai-nyan: 00:37:921 (3) - don't you think this shap is a bit odd ;w;
00:00 Sekai-nyan: or maybe it's just me :<
00:00 Sekai-nyan: shape* sl;djsalk
00:01 Sekai-nyan: good stuff https://osu.ppy.sh/ss/3033055 =w=
00:02 Gaia: lol
00:02 Gaia: oops
00:03 Gaia: okie
00:03 Gaia: lets see
00:04 Gaia: fixed all excrept last one
00:04 Gaia: cuz wrong screenshot lol
00:04 Sekai-nyan: lol
00:04 Sekai-nyan: baka xD
00:04 Gaia: oh wait
00:04 Gaia: nvm lol
00:04 Gaia: LOOOOL
00:04 Gaia: u hentai -3-
00:04 Sekai-nyan: please =w=
00:04 Gaia: thats not nsfw .. right?
00:05 Sekai-nyan: you should ask some QAT
00:05 Sekai-nyan: =3=
00:05 Gaia: =3=
00:05 Sekai-nyan: ask Mao
00:05 Sekai-nyan: he's kinda idle right now
00:06 Sekai-nyan: maybe he'll answer you
00:06 Gaia: lol
00:06 Sekai-nyan: i don't want this to get dq xD
00:06 Sekai-nyan: for this reason
00:06 Gaia: XD
00:06 Gaia: me neither
00:07 Sekai-nyan: since better now then later though =3=
00:08 Sekai-nyan: 01:02:285 (1) -
00:08 Sekai-nyan: btw how about changing this to finish
00:08 Sekai-nyan: fits much better o.o
00:08 Sekai-nyan: ofc you have to change it on all diffs if you did that =3=
00:09 Gaia: hmm
00:09 Gaia: like drum finish o3o?
00:09 Sekai-nyan: or just soft finish
00:09 Gaia: cuz i dont really hear a cymbal there
00:10 Sekai-nyan: both fits o.o
00:10 Sekai-nyan: =3=
00:10 Gaia: =w=
00:10 Sekai-nyan: there is strong sound there ;w;
00:10 Sekai-nyan: that's why i'm suggestion this =3=
00:11 Gaia: aaa
00:11 Gaia: =w=
00:11 Sekai-nyan: https://osu.ppy.sh/ss/3033085
00:11 Sekai-nyan: more good stuff xD
00:12 Sekai-nyan: oppai...
00:12 Gaia: LOL
00:12 Gaia: thats safe though
00:12 Gaia: =3=
00:12 Gaia: im certain about that one
00:12 Sekai-nyan: yeah xD
00:12 Sekai-nyan: i'm just saying www
00:12 Gaia: www
00:15 Gaia: btw
00:15 Gaia: http://puu.sh/hjOY4/323e76b6b6.jpg
00:15 Sekai-nyan: wow...good xD
00:16 Sekai-nyan: i'm glad it's safe
00:16 Sekai-nyan: since this video is awesome <3
00:16 Gaia: hehe
00:16 Gaia: wwwww
00:16 Gaia: <3
00:16 Sekai-nyan: moeness is everything <3
00:16 Gaia: <3
00:17 *Sekai-nyan is editing [http://osu.ppy.sh/b/562556 Nomizu Iori - Ma.Ka.Se.Te Tonight ~ TV SIZE EDIT [Hard]]
00:17 Sekai-nyan: in hard 00:05:932 (2) - how about adding whistles to sliders that start on red lines
00:17 Sekai-nyan: o.o
00:17 Sekai-nyan: sounds fitting with music though
00:19 Gaia: w
00:19 Gaia: added at some places where it fit
00:19 Sekai-nyan: o3o
00:22 Sekai-nyan: 00:50:351 (10,1) -
00:22 Sekai-nyan: switch the nc?
00:22 Sekai-nyan: baka =3=
00:23 Gaia: i always do that tho -w-
00:23 Sekai-nyan: orz
00:23 Sekai-nyan: i'm baka
00:23 Sekai-nyan: oh yeah
00:23 Sekai-nyan: i just noticed
00:24 Sekai-nyan: 01:02:451 (7) - maybe nc
00:24 Sekai-nyan: i really think it fits here
00:24 Sekai-nyan: ;w;
00:24 Gaia: sure lol
00:25 Sekai-nyan: it's good map =3=
00:25 Sekai-nyan: so it's hard to find bad stuff ;w;
00:25 Gaia: hehe
00:25 Gaia: thanks baka =3=
00:27 *Sekai-nyan is editing [http://osu.ppy.sh/b/565648 Nomizu Iori - Ma.Ka.Se.Te Tonight ~ TV SIZE EDIT [Insane]]
00:27 Sekai-nyan: 00:33:114 (1) -
00:27 Sekai-nyan: why nc?
00:27 Sekai-nyan: it's useless imo lol
00:27 Gaia: really o3o
00:27 Gaia: i just nc cuz new measure lol
00:27 Sekai-nyan: well...=3=
00:28 Sekai-nyan: just remove it
00:28 Sekai-nyan: it's confusing lol
00:28 Gaia: okie
00:29 Sekai-nyan: okay
00:29 Sekai-nyan: update o3o
00:29 Sekai-nyan: everything else seems good =3=
00:30 Gaia: =3=
00:30 Gaia: hehe
00:30 Gaia: <3
00:30 Sekai-nyan: time for slappy heart =w=
00:32 Gaia: wtf
00:32 Gaia: cant update
00:32 Gaia: ...
00:32 Sekai-nyan: lol
00:32 Sekai-nyan: are you having a bug?
00:33 Gaia: yeah
00:33 Gaia: gunna relog
00:33 Sekai-nyan: okay ><

Topic Starter
Gaia
=w=/
Aerous
=w=
Chaoslitz
when i see this qualified...

I forget to mod it ;w;
Kyubey
That "koreha" in the tags looks really strange, これは reads as "kore wa" and totally not as "koreha/kore ha".
Topic Starter
Gaia
I just followed what the official site said sooo

http://kadokawa-anime.jp/zombie/

Kyubey
Still strange. Probably they wanted to make some joke or make it stylized with that.
Myxo
After internal discussion, we decided to disqualify your map over the following concerns:

[Easy]

The Distance Spacing in this difficulty should be increased. At the moment, the gaps are really small, which makes the complicated rhythm of this map hard to read. With such an amount of 1/2 used, the 1/1-gaps should have bigger spacing to make them distinguishable from the length of for example 1/2-sliders.

The difficulty also feels exhausting, as the rhythm is very dense and there are almost no real breaks (except the pause before the chorus). Please try to implement a few 2/1-gaps at some points to make the diff more enjoyable to play for newbies.

[Normal]

The exact same issue as in Easy applies here. The DS used is even lower and makes 1/1-gaps look similar to 1/2-sliders. Overall, the difficulty feels very cramped due to the use of low DS.

[Hard]

Slidertick Clap Hitsounds are discouraged, especially for higher diffs. If you want to follow these sounds, map them with clickable objects or a slidertail, otherwise don't use claps for these sounds.

[Insane]

The whole difficulty is mapped with jumps of the same intensity, even though the intensity of the song changes over time. The jumps should be reduced in more calm sections, to make the map fit the song better.
Example: 00:00:131 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) -

00:37:258 (1) - The only thing that would make a 3/4-slider reasonable here is the vocal, but you are obviously not following the vocal here, as the SV change emphasizes the cymbal at 00:37:589 a lot. This slider should be shortened to 1/2 and have a slightly bigger SV to be still readable, although the SV gimmick is pretty cool here.

01:02:119 (1,2,3,4,5,6,7,1,2,3,4,5) - Why does the stream's direction and spacing change? And why does it happen at a blue tick? It has no relation to the music, please fix that.

Sorry that it had to happen so late. Good luck with requalifying!
Iceskulls
oooooooooooooooooooo

gaia , you can call me back after fix those problems

rip
Suimya

CelsiusLK wrote:

oooooooooooooooooooo

gaia , you can call me back after fix those problems

rip
Topic Starter
Gaia
awh
oky then, thx for checking :>!
Topic Starter
Gaia
i've fixed everything, except sliderticking in hard because i'm pretty sure that's not unrankable..
Iceskulls
k

[general]
  1. wtf why soft-hitwhistle wave looks like this lol
  2. widescreen checked in easy
  3. combo colour 5 ( looks white ) might somehow blend with the bg a bit at some part which make it hard to see approach circle like p/4261080
[insane]
  1. 00:04:274 (2,3) - can lower spacing here a bit imo , high spacing just like previous notes feel a bit weird here , try move 00:04:440 (3) - to around x236 y216
  2. 00:16:042 - to 00:26:484 - hmm I still think that you can decrease spacing here on some notes a bit more , I assume this is somehow sound like calm part so better not use too much long jumps here like 00:20:186 (1,2,3,4,5,6,7) - , 00:17:534 (2,3,4,5) - ,00:22:506 (1,2,3,4,5,6) - . etc well your spacing actually looks nice on this 00:31:954 - which sound similiar like the part I mention lol
  3. 00:37:258 (1) - the 3/4 slider here sound not that good imo , 1/2 would sound quite better , the emphasis on 00:37:589 (1) - would still sound nice eventhough you change this 00:37:258 (1) - to 1/2 slider also dq reason tho
  4. 00:54:661 (2,3) - nazi lower spacing a bit would be nice , try move 00:54:992 (3) - to around x224 y184
  5. 01:02:119 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - gap problem with hard diff here , I don't see hard use much 1/4 slider here so it better to convert some stream here to 1/4 repeat sldier , I would convert this 01:02:782 (1,2,3,4,5,6,7,8,9,10) - to 1/4 repeat slider
  6. 01:14:716 (5,1) - spacing here should be a bit bigger than 01:14:550 (4,5) - but I guess it hard to do spacing thing here so just try do something with flow here kkk , try move (5) to around x176 y228 so flow would fit the song here better , 01:14:882 - is more emphasized than 01:14:716 (5) -
[hard]
  1. 00:01:456 (4,5) - mmhm I think it better to make spacing here looks like 00:04:108 (4,5) - since the beat here sound pretty much same lol
[normal]
  1. 00:10:075 - it sounda bit weird that you skip this beat , better map it since you actaully did map this on others part , try this rhythm
[easy]
  • so the thing that I'm a bit concern is the overlap thing which also still looks hard for beginners to play eventhough ar is 4 , I still think it still have a bit slightly overlap from previous notes like 00:11:070 (2,4) - , 00:26:650 (1,3) - , 00:38:418 (3,5) - , 00:32:285 (2,4) - , etc so mmm would be better if you not do overlap like that and decrease ar to 3 so it suitable for beginners more imo in chorus part you didn't even use overlap which make it looks nice
  1. 00:41:070 (2,3) - a full overlap like this is considered to be hard for beginner to play it properly
k
Topic Starter
Gaia
Cel

CelsiusLK wrote:

k

[general]
  1. wtf why soft-hitwhistle wave looks like this lol idk =w=
  2. widescreen checked in easy
  3. combo colour 5 ( looks white ) might somehow blend with the bg a bit at some part which make it hard to see approach circle like p/4261080
[insane]
  1. 00:04:274 (2,3) - can lower spacing here a bit imo , high spacing just like previous notes feel a bit weird here , try move 00:04:440 (3) - to around x236 y216 but that makes spacing from 5 to 1 higher lol, i did move it around a little tho
  2. 00:16:042 - to 00:26:484 - hmm I still think that you can decrease spacing here on some notes a bit more , I assume this is somehow sound like calm part so better not use too much long jumps here like 00:20:186 (1,2,3,4,5,6,7) - , 00:17:534 (2,3,4,5) - ,00:22:506 (1,2,3,4,5,6) - . etc well your spacing actually looks nice on this 00:31:954 - which sound similiar like the part I mention lol
  3. 00:37:258 (1) - the 3/4 slider here sound not that good imo , 1/2 would sound quite better , the emphasis on 00:37:589 (1) - would still sound nice eventhough you change this 00:37:258 (1) - to 1/2 slider also dq reason tho
  4. 00:54:661 (2,3) - nazi lower spacing a bit would be nice , try move 00:54:992 (3) - to around x224 y184 it's already at the coordinates u put down -3- oh well moved it down slightly lol
  5. 01:02:119 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - gap problem with hard diff here , I don't see hard use much 1/4 slider here so it better to convert some stream here to 1/4 repeat sldier , I would convert this 01:02:782 (1,2,3,4,5,6,7,8,9,10) - to 1/4 repeat slider lemme get some opinions on this tooooo, i like this stream shape ;w; jk fixed but i put the reverse first because the music builds up that way (and also from personal experience this is easier to play =3= )
  6. 01:14:716 (5,1) - spacing here should be a bit bigger than 01:14:550 (4,5) - but I guess it hard to do spacing thing here so just try do something with flow here kkk , try move (5) to around x176 y228 so flow would fit the song here better , 01:14:882 - is more emphasized than 01:14:716 (5) -
[hard]
  1. 00:01:456 (4,5) - mmhm I think it better to make spacing here looks like 00:04:108 (4,5) - since the beat here sound pretty much same lol
[normal]
  1. 00:10:075 - it sounda bit weird that you skip this beat , better map it since you actaully did map this on others part , try this rhythm
[easy]
  • so the thing that I'm a bit concern is the overlap thing which also still looks hard for beginners to play eventhough ar is 4 , I still think it still have a bit slightly overlap from previous notes like 00:11:070 (2,4) - , 00:26:650 (1,3) - , 00:38:418 (3,5) - , 00:32:285 (2,4) - , etc so mmm would be better if you not do overlap like that and decrease ar to 3 so it suitable for beginners more imo in chorus part you didn't even use overlap which make it looks nice
    fixed all except 00:28:307 (3) - because if you test play it you won't notice the overlap at all
  1. 00:41:070 (2,3) - a full overlap like this is considered to be hard for beginner to play it properly
k
wew thanks Cel w
nothing said is fixed!

edit: rip stream you will be missed ;_;
Iceskulls
b

to qat who will check this map : we agree that it not that necessary to remove the slidertick in hard diff ( it's just a guideline tho ) because it the mapper intention make the rhythm there in hard simple while also want to hitsound the snare that got skipped if we change to make thing more clickable the rhythm there will be a bit more intense which make the overall rhythm structure at that part ( I assume it's calm part ) inconsistent and also might hurt the gap between hard and insane too

edited : sekai nyan I already get kds before now lol
Topic Starter
Gaia
w
Suimya
Gonna mod this soon, hopefully today o3o/
"Today" = after 7 days lol rip


Easy:
  1. 00:20:683 (4) - I really suggest you to remove this 1/2 repeat, since it's kinda hard for easy diff to be honest, and I really don't think you should use them in easy diff, since it's a bit too much orz
  2. 00:26:981 (2) - maybe you want to add a whistle on slider's tail, it's kinda feels like something missing there so yeah =3=/
  3. 00:36:595 (4) - like i've said here 00:20:683 (4) -
  4. 00:42:893 (1) - maybe a whistle on the tail? would be really good imo, same as this 00:26:981 (2) -
  5. 00:45:545 (1) - ^
  6. 00:50:186 (3) - maybe a clap on this slider's start would be good imo, since i clearly hear it in the background. So yeah ></ you shouldn't avoided it orz
  7. 00:55:490 (3) - ^

Normal:
  1. 00:27:479 (3) - maybe add a SC:2 for slidertick sound on this slider on here 00:27:644 -
  2. 00:27:976 (4) - maybe you want to add a while on this slider's start? it'll fit with the music imo =3=
  3. 00:30:130 (3) - same as i said here 00:27:479 (3) -
  4. 00:43:390 (3) - ^
  5. 00:43:887 (4) - same as i said in here 00:27:976 (4) -
  6. 00:46:042 (3) - same as i said here 00:27:479 (3) -
  7. 00:46:539 (4) - same as i said in here 00:27:976 (4) -

Insane:
  1. 00:05:103 (1,2) - Don't you think this is a bit too much for Insane, this jump is a bit too big to be honest, you should lower it down a bit, it's looks a bit bad right now, so yeah ;w;

That's all, call me back once you're done with this o3o/ *SLAPS YOU =3=*
Topic Starter
Gaia
bakai

Sekai-nyan wrote:

Gonna mod this soon, hopefully today o3o/
"Today" = after 7 days lol rip


Easy:
  1. 00:20:683 (4) - I really suggest you to remove this 1/2 repeat, since it's kinda hard for easy diff to be honest, and I really don't think you should use them in easy diff, since it's a bit too much orz 1/2 repeats are ok in easy diffs imo, it also helps with the spread ;w;
  2. 00:26:981 (2) - maybe you want to add a whistle on slider's tail, it's kinda feels like something missing there so yeah =3=/
  3. 00:36:595 (4) - like i've said here 00:20:683 (4) -
  4. 00:42:893 (1) - maybe a whistle on the tail? would be really good imo, same as this 00:26:981 (2) -
  5. 00:45:545 (1) - ^
  6. 00:50:186 (3) - maybe a clap on this slider's start would be good imo, since i clearly hear it in the background. So yeah ></ you shouldn't avoided it orz but the clap is on the red tick so it feels off ;w;
  7. 00:55:490 (3) - ^

Normal:
  1. 00:27:479 (3) - maybe add a SC:2 for slidertick sound on this slider on here 00:27:644 - I would if there was a slidertick there LOL
  2. 00:27:976 (4) - maybe you want to add a while on this slider's start? it'll fit with the music imo =3=
  3. 00:30:130 (3) - same as i said here 00:27:479 (3) -
  4. 00:43:390 (3) - ^
  5. 00:43:887 (4) - same as i said in here 00:27:976 (4) -
  6. 00:46:042 (3) - same as i said here 00:27:479 (3) -
  7. 00:46:539 (4) - same as i said in here 00:27:976 (4) -

Insane:
  1. 00:05:103 (1,2) - Don't you think this is a bit too much for Insane, this jump is a bit too big to be honest, you should lower it down a bit, it's looks a bit bad right now, so yeah ;w;

That's all, call me back once you're done with this o3o/ *SLAPS YOU =3=*
thanks baka, fixed everything thing else owo/ *SLAPS YOU BACK =3=/*
Suimya
*SLAPS YOU* HMPH =3=/
Topic Starter
Gaia
HMPHHHH =3=/ *SLAPS BACK*
Maruyu
kiss me
schwarzvgrune
congratulations <3 o(≧v≦)o~~
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Insane

Mapping Quality

  • Improper usage of rhythms that do not follow the song properly and / or lack any emphasis, and unpolished patterns that can hinder flow. Examples :
  1. 00:01:456 (1) - In this part, you've decided to follow the instrumental sound (most likely guitar) here. However, that becomes broken when you've started to map places where such sound does not exist, like here.
  2. 00:35:600 (3) - You've ignored a strong sound by making this end in the slider tail, thus leading to poor emphasis. Making such beat have a clicking action will be a better solution.
  3. 01:10:075 (2,3,4) - Such patterns for rhythms alike can be refined in general.
  4. 00:39:247 (3,4) - ^
  5. 01:09:578 (1,2,3,4) - ^

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
hehe
Quality Assurance Team - Dis.Qua.Li.Fy Tonight ~ ###M EDIT
VINXIS
Don't spam/meme on the thread especially after DQ's!!!
xxdeathx
01:10:075 (2,3,4) - 01:09:578 (1,2,3,4) - basically the same thing
Iceskulls
ffffffffffffffffffffffff
ok , chilllllllllllllllllllllllllll LOL

> C.H.I.LL Tonight TV SIZE EDIT
Topic Starter
Gaia
looks like i still need to level up before i can get Euu ranked
gomen cel and sekai :c   

強くなりたい!
Topic Starter
Gaia
強くなった! 多分ね。。 |ω・)ノ゙
A s h e m u
senpai \o/

=w=
osu file format v14

[General]
AudioFilename: Yuu.mp3
AudioLeadIn: 1900
PreviewTime: 64440
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Ma.Ka.Se.Te Tonight ~ TV SIZE EDIT
TitleUnicode:魔・カ・セ・テ Tonight ~ TV SIZE EDIT
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Gaia
Version:Ashemu's Insane
Source:これはゾンビですか?
Tags:Koreha Zombie Desu ka? wa of the Dead opening Eucliwood Hellscythe Necromancer Haruna Masou Shoujo Chris Kurisu Yousei-san Aikawa Ayumu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7.5
CircleSize:4.3
OverallDifficulty:7.5
ApproachRate:9.3
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
131,331.491712707182,4,2,1,70,1,0
5434,-100,4,2,1,90,0,0
37589,-100,4,2,1,90,0,0
47865,-133.333333333333,4,2,1,65,0,0
58473,-100,4,2,1,50,0,0
59799,-100,4,2,1,60,0,0
61125,-100,4,2,1,70,0,0
62119,-100,4,2,1,80,0,0
62782,-100,4,2,1,90,0,0
63611,-100,4,2,1,100,0,0
64771,-100,4,2,1,50,0,0
65103,-133.333333333333,4,2,1,50,0,0
65434,-133.333333333333,4,2,1,70,0,0
65766,331.491712707182,4,2,1,100,1,0
65766,-83.3333333333333,4,2,1,100,0,1
88307,-83.3333333333333,4,2,1,100,0,0


[Colours]
Combo1 : 188,235,232
Combo2 : 135,61,235
Combo3 : 242,72,225
Combo4 : 242,24,57
Combo5 : 255,138,21

[HitObjects]
104,264,131,5,0,1:0:0:0:
252,228,296,2,0,P|264:272|252:312,1,85,0|0,1:0|0:0,0:0:0:0:
212,191,628,2,0,L|228:65,1,127.5,0|0,1:0|0:0,0:0:0:0:
292,24,959,1,0,1:0:0:0:
396,136,1125,5,0,1:0:0:0:
396,136,1291,2,0,P|440:140|480:128,1,85,0|0,1:0|1:0,0:0:0:0:
320,188,1622,2,0,L|312:280,2,85,0|0|0,1:0|0:0|1:0,0:0:0:0:
228,65,2119,2,0,P|190:51|145:52,1,85,0|0,1:0|0:0,0:0:0:0:
168,183,2451,2,0,L|295:172,1,127.5,0|0,1:0|0:0,0:0:0:0:
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Fursum
Hello from my queue.

[Ashemu's Insane]

Here is my first try. I wasn't warmed up but overall it doesn't have any gameplay issues.

00:11:401 (3,4,5) - Spacing here should be the same with 00:09:412 (1,2,3) - maybe even higher because of the higher pitch.

00:59:799 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Gradually increased spacing would fit nicely here, because of the buildup.

01:05:766 - Kiai part could use a higher maximum spacing, yes the objects are more frequently spaced but the maximum spacing is the same as other parts. But that could change the spread, thats up to you.

01:03:694 - You can add a spinner here, but thats up to you as well.



It's pretty clean in terms of placement, good luck on ranking!
A s h e m u

Fursum wrote:

Hello from my queue.

[Ashemu's Insane]

Here is my first try. I wasn't warmed up but overall it doesn't have any gameplay issues.

00:11:401 (3,4,5) - Spacing here should be the same with 00:09:412 (1,2,3) - maybe even higher because of the higher pitch.
not same sound . keep it
00:59:799 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Gradually increased spacing would fit nicely here, because of the buildup.
fix
01:05:766 - Kiai part could use a higher maximum spacing, yes the objects are more frequently spaced but the maximum spacing is the same as other parts. But that could change the spread, thats up to you.
I change it as soon as an inadequate place is found :)
01:03:694 - You can add a spinner here, but thats up to you as well.
ahhhhhhhhhhh okayyyyyy !! fix :lol:


It's pretty clean in terms of placement, good luck on ranking!
thanks for modding ~ !!

@Gaia_chan Update plz \o/
Arisa's Fun club
osu file format v14

[General]
AudioFilename: Yuu.mp3
AudioLeadIn: 1900
PreviewTime: 64440
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Ma.Ka.Se.Te Tonight ~ TV SIZE EDIT
TitleUnicode:魔・カ・セ・テ Tonight ~ TV SIZE EDIT
Artist:Iori Nomizu
ArtistUnicode:野水いおり
Creator:Gaia
Version:Ashemu's Insane
Source:これはゾンビですか?
Tags:ashemu makasete 伊織 Koreha Zombie Desuka? Kore wa desu ka of the Dead opening op
BeatmapID:1319820
BeatmapSetID:244026

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132,176,32948,1,8,0:0:0:0:
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194,162,37092,1,10,0:0:0:0:
194,162,37175,1,10,0:0:0:0:
194,162,37258,1,0,3:2:0:0:
450,290,37589,6,0,P|469:208|446:128,1,170,14|0,0:0|3:2,0:0:0:0:
321,211,38086,1,2,0:0:0:0:
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119,79,43390,1,2,3:1:0:0:
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301,189,46042,1,2,3:1:0:0:
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300,39,55158,1,8,0:0:0:0:
300,39,55324,1,0,3:2:0:0:
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339,47,67754,1,2,3:1:0:0:
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360,199,68749,1,10,0:0:0:0:
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512,286,72893,2,0,P|421:314|313:297,1,203.999993774414,2|2,0:1|3:1,0:0:0:0:
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264,120,73556,1,0,3:2:0:0:
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368,227,75710,1,10,0:1:0:0:
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398,311,76207,1,8,0:0:0:0:
398,311,76290,1,8,0:0:0:0:
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371,213,78362,1,2,3:1:0:0:
371,213,78528,1,2,3:2:0:0:
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418,241,81843,1,2,0:2:0:0:
270,131,82009,1,8,0:0:0:0:
130,235,82174,2,0,P|118:283|130:335,1,101.999996887207,2|0,0:1|3:2,0:0:0:0:
241,283,82506,1,2,3:1:0:0:
241,283,82672,1,8,0:0:0:0:
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210,290,83500,2,0,P|256:309|316:309,1,101.999996887207,2|0,0:1|3:2,0:0:0:0:
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445,96,84661,1,8,0:0:0:0:
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281,129,87810,1,8,0:0:0:0:
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369,235,88141,1,8,0:0:0:0:
283,42,88307,5,6,3:2:0:0:
Hollow Delta
From #modreqs

Insane
00:03:943 (3,4) - Minor mistake. Move this a bit and it'll look okay.

00:05:434 (1) - The curve on the end of this doesn't perfectly blanket 2.

00:06:595 (1) - The angle between this and the previous hitcircle looks bad, plus that middle node doesn't create a strong enough curve to be noticed. You'll have to change it to a more fitting shape.

00:07:092 (2) - This rhythm isn't correct. The tails is covering up a beat you could map to. Two 1/2 sliders would be more fitting.

00:08:086 (1) - This curve isn't very strong, so you're better off keeping it straight anyway.

00:10:406 (4) - This doesn't flow perfectly into 1. Also, I think this note might be unsnapped slightly because when I click it it snaps into place.

00:13:059 (4) - This angle would look better if the slider curved with it.


I might come back later. Good luck
Gloria Guard
Hi From my queue :3


[Easy]

■ 00:06:760 (3,4) - Just suggestion this slider patterns. I think this sliders shape a little strange tbh. so The slider end point move 440:160 here and (4) slider change to straight slider shape. I mean, I intend to 00:08:418 this slider symmetry and The slider patterns shape quality more improve it like this -> ■ 00:09:744 (4) - Can you try this slider symmetry for 00:08:418 (2) ?
■ 00:14:716 (3) - The slider head isn't consistency hitsounds by 00:13:390. Why you put to additions drum sound here?, You have to changed the addtions hitsound.
■ 01:25:655 (1) - The spinner end remove clap. Because the end point isn't emphasized vocal and maybe the vocal sound is quiet. i guess.


[Normal]

■ 00:18:197 (6) - The point isn't 1/4 rhythm here. You are follow drum sounds here, but it's played a little confused and strange. also you made vocal sound this part before. I recommend to follow vocal is better so I suggestion this 1/4 slider remove and put the note 00:18:363.
■ 01:01:291 (1) - Why you don't consistency the spinner part of the easy diff. and i think this spinner is for beginners to feel tired.


[Hard]

■ 00:09:081 (4) - What is the intention of this note to jump? (drum or another sounds?) Idk, why you make the small jump this note. I hope the distance between the sliders is consistent.
■ 00:19:523 (2) - The stratight slider flow a little bad. Can you try the curve slider?
■ 00:45:545 (2,3,4) - You try to more improve sliders blanket shape.
■ 00:47:865 (1) - Can you try this slider for improve?
■ 01:22:506 (4,5) - Please you have to consistency the spacing this patterns.
■ 01:26:318 (7,1) - Please the avoid overlaps as much as possible.
■ 01:28:307 (1) - This is slider move to x:120 y:56 for better shape notes.


[Ashemu's Insane]

ビデオはどこにありますか? ww

■ 00:39:910 (1,2,3) - このスライダパターンをもっとうまく作れることができると思う。 このようにぬ ww
■ 01:00:462 (5) - パターンをよく見えるために, ここに Add NC?
■ 01:09:909 (2,3) - このスライダパターン形をもっとよく作ってください。このように


[Insane]

■ 00:11:898 (1) - I think the slider flow is Ctrl+G is better
■ 00:37:092 (8,9,1) - Just suggestion, You change this stream direction in the opposite direction, it's a nice playing is pattern flow
Affirmation
Q moemoe

[Insane]
00:15:379 (1,2,1,2) - How about 1/4 kicksliders? I think blue ticks have beats, too.

[Hard]
00:25:821 - I think this part has a beat,
00:36:595 (6,7) - Isn't it too big DS? looks hard to read and play for hard diff players.
00:38:915 (5) - you don't need to jump here?
too difficult map? lol

GL
Topic Starter
Gaia
Bubblun

Bubblun wrote:

From #modreqs

Insane
00:03:943 (3,4) - Minor mistake. Move this a bit and it'll look okay.

00:05:434 (1) - The curve on the end of this doesn't perfectly blanket 2. not really the intention so w/e

00:06:595 (1) - The angle between this and the previous hitcircle looks bad, plus that middle node doesn't create a strong enough curve to be noticed. You'll have to change it to a more fitting shape. doesn't look bad to me, flows nicely too so idk where the issue is

00:07:092 (2) - This rhythm isn't correct. The tails is covering up a beat you could map to. Two 1/2 sliders would be more fitting. tried some things, preferred my original rhythm more so yeah

00:08:086 (1) - This curve isn't very strong, so you're better off keeping it straight anyway. i like it

00:10:406 (4) - This doesn't flow perfectly into 1. Also, I think this note might be unsnapped slightly because when I click it it snaps into place. flows fine

00:13:059 (4) - This angle would look better if the slider curved with it. not really sure what this is telling me to do, if it's a flow thing everything is already really circular so i think it's nice


I might come back later. Good luck
Gloria Guard

Gloria Guard wrote:

Hi From my queue :3 :3/


[Easy]

■ 00:06:760 (3,4) - Just suggestion this slider patterns. I think this sliders shape a little strange tbh. so The slider end point move 440:160 here and (4) slider change to straight slider shape. I mean, I intend to 00:08:418 this slider symmetry and The slider patterns shape quality more improve it like this -> ■ 00:09:744 (4) - Can you try this slider symmetry for 00:08:418 (2) ?
■ 00:14:716 (3) - The slider head isn't consistency hitsounds by 00:13:390. Why you put to additions drum sound here?, You have to changed the addtions hitsound.
■ 01:25:655 (1) - The spinner end remove clap. Because the end point isn't emphasized vocal and maybe the vocal sound is quiet. i guess.
fixed all here, also remapped a bit of the 1st section u mentioned ^^

[Normal]

■ 00:18:197 (6) - The point isn't 1/4 rhythm here. You are follow drum sounds here, but it's played a little confused and strange. also you made vocal sound this part before. I recommend to follow vocal is better so I suggestion this 1/4 slider remove and put the note 00:18:363.
■ 01:01:291 (1) - Why you don't consistency the spinner part of the easy diff. and i think this spinner is for beginners to feel tired. for spread reasons i guess, in hard i do something a lot different so it kinda builds on top of each other? I'll keep a lookout for opinions on this tho!


[Hard]

■ 00:09:081 (4) - What is the intention of this note to jump? (drum or another sounds?) Idk, why you make the small jump this note. I hope the distance between the sliders is consistent.
■ 00:19:523 (2) - The stratight slider flow a little bad. Can you try the curve slider? okie but i curved the other way w
■ 00:45:545 (2,3,4) - You try to more improve sliders blanket shape.
■ 00:47:865 (1) - Can you try this slider for improve? hmm i prefer mine x.x
■ 01:22:506 (4,5) - Please you have to consistency the spacing this patterns. hmm ok lowered spacing a bit
■ 01:26:318 (7,1) - Please the avoid overlaps as much as possible. on purpose sorry ><
■ 01:28:307 (1) - This is slider move to x:120 y:56 for better shape notes. aa change entire pattern cuz i didnt like my old look too xD

[Insane]

■ 00:11:898 (1) - I think the slider flow is Ctrl+G is better hmm trying to break flow here, maybe too much but i'll see what others have to say about it first xD
■ 00:37:092 (8,9,1) - Just suggestion, You change this stream direction in the opposite direction, it's a nice playing is pattern flow hmm i think it's fine, i like small flow break ww
Neoskylove

Neoskylove wrote:

Q moemoe

[Insane]
00:15:379 (1,2,1,2) - How about 1/4 kicksliders? I think blue ticks have beats, too. hmm for sake of difficulty i think i'll keep it. i might make a harder extra and do this tho xD

[Hard]
00:25:821 - I think this part has a beat,
00:36:595 (6,7) - Isn't it too big DS? looks hard to read and play for hard diff players. mayyybe /me runs ill keep for now maybe change later if others think it's too hard too
00:38:915 (5) - you don't need to jump here?
too difficult map? lol

GL

thx all for modding! no reply are fixed wwww
also added video for Ashemu!
GIDZ
This song in 2k17 LUL
01:49 Gaia: test map thx
01:49 - G I D Z -: :thinking:
01:49 *Gaia is listening to [https://osu.ppy.sh/b/1322054 Iori Nomizu - Ma.Ka.Se.Te Tonight ~ TV SIZE EDIT]
01:50 - G I D Z -: lol
01:50 Gaia: im waiting
01:50 - G I D Z -: u're mapping all the old songs
01:51 Gaia: hell yeah
01:52 - G I D Z -: wtf
01:52 Gaia: xd
01:54 Gaia: o
01:54 - G I D Z -: maPPer
01:54 Gaia: nice ur
01:54 - G I D Z -: lel
01:54 - G I D Z -: I got confused
01:54 Gaia: is it too edgy
01:55 - G I D Z -: at the SV changing part
01:55 Gaia: where
01:55 Gaia: o
01:55 Gaia: lol
01:55 Gaia: i colour haxed it tho
01:55 Gaia: :/
01:55 - G I D Z -: 00:02:451 (2) - further?
01:55 - G I D Z -: I thought it was 1/2 lol
01:55 Gaia: lo
01:57 - G I D Z -: 00:47:202 (1,2,1,2,1) - dun u think this is a bit hard lol
01:57 Gaia: THATS
01:57 Gaia: WHAT I WAS ASKING
01:57 Gaia: ON DISCKWRODS
01:58 - G I D Z -: lol
01:58 Gaia: "Looks fine to me" - Gee 2017
01:58 - G I D Z -: didnt see if it was 1/3
01:58 Gaia: -_
01:58 - G I D Z -: :v
01:58 Gaia: -________
01:59 - G I D Z -: 00:48:363 - this part tho
01:59 - G I D Z -: just felt weird
01:59 Gaia: is it that hard
01:59 Gaia: lol
01:59 - G I D Z -: not rly
01:59 Gaia: o
01:59 - G I D Z -: but just stands out
01:59 - G I D Z -: like a lot
01:59 Gaia: thats good
01:59 Gaia: :^)
02:00 Gaia: ait time to fail my own map
02:00 - G I D Z -: I think for the SV part
02:01 - G I D Z -: u could make it visually more clear for each slider if its that specific velocity
02:01 - G I D Z -: cuz the distances are not consistent
02:03 - G I D Z -: 01:00:959 (4) - Move this up so its more of a diagonal jumplike the others
02:03 Gaia: hm maybe ill raise ar
02:04 Gaia: that'd help
02:04 - G I D Z -: lol
02:04 - G I D Z -: I was playing at AR10
02:04 - G I D Z -: so I dun think thats the issue
02:05 Gaia: hm
02:05 - G I D Z -: maybe just distance them properly or emth
02:05 - G I D Z -: smth*
02:05 - G I D Z -: cuz rn its hard to tell
02:05 - G I D Z -: which slider is changing SV
02:05 Gaia: ew spacings
02:05 Gaia: xd
02:05 Gaia: dude
02:05 - G I D Z -: xd
02:05 Gaia: what skin are u using
02:05 Gaia: it's
02:05 Gaia: literally colour haxed
02:05 - G I D Z -: oh
02:06 - G I D Z -: my skin only has 1 colour
02:06 - G I D Z -: -_
02:06 - G I D Z -: ok nvm
02:06 Gaia: -_
02:06 Gaia: thats
02:06 Gaia: why
02:06 *- G I D Z - runs
02:06 - G I D Z -: well then the rest looks fine
02:06 - G I D Z -: so yea
JierYagtama
welp queue request by gaia senpai
hard
00:23:501 (6,1) - welp. sorry for nazi mod buuutt fix thy blanket.
00:41:567 (4) - mayybee silence the blue tick?
00:52:009 (5) - ctrl g for better flow maybe?
00:31:125 (7) - NC?
01:02:119 (1) - kiinnndaa too early to put a buzzslider here imo since i dunt hear any sound supporting this. would suggest to add 2 more circles for this
ash-san's insane
00:10:075 (4,5) - why a stack?
00:10:407 (6) - silence the blue tick maybe?
00:13:059 (6) - ^
00:21:180 (7,1) - kind of an awkward jump imo suggestin to ctrl g the slider for better flow between them
00:31:788 (8,1) - spacing is a bit too low imo since 1 is a strong vocal sound
01:19:854 (3) - also ctrl g with better flow to 01:20:185 (1) -
g i suck at modding thx also gl
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