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Kyven - All Beginning

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Topic Starter
Sakura
This beatmap was submitted using in-game submission on Wednesday, April 28, 2010 at 10:14:30 PM

Artist: Kyven
Title: All Beginning
Source: Audition
Tags: Redbana Online Dance Battle Sample-8
BPM: 104
Filesize: 7555kb
Play Time: 04:13
Difficulties Available:
  1. Back Dancer (4.42 stars, 418 notes)
  2. Bopper (0.98 stars, 198 notes)
  3. Hot Stepper (3.75 stars, 364 notes)
Download: Kyven - All Beginning
Information: Scores/Beatmap Listing
---------------
WARNING: The SB Contains rapid flashing (strobes) so take the proper precautions if you are affected by epilepsy
My very 1st beatmap, and of course i will need help to make it better. So please send all your feedback and help ^^
4-19/2010: Remapped completely.
4-20/2010: Uploaded partial Lyrics IM NOT FINISHED WITH THOSE BTW, also finished the rest of the SB (save the lyrics), Finished [Back Dancer] (still needs hitsounds tho)
4-22/2010: Lyrics SB done
4-24/2010: Due to Cyclone's recommendation is better to not force myself to make a diff that i dont think would flow well to begin with, so yeah Lead Dancer is cancelled
4-27/2010: SB fixes thanks to whymeman's modding, also changed the last pattern in Back Dancer... guess it was really too hard specially with the blinding flashes
4-28/2010: More SB fixes thanks to whymeman's modding.
MaverickNekoX
lol well even in easy you actually gave it a fair challenge. *kisses you*
RandomJibberish
The timing of the beats is pretty good, but the spacing is pretty dodgy. I reccomend turing on distance snap and moving each object - it will automatically snap to the best distance.

Also, on an Easy I'd reccoment you keep to the white and red ticks - Don't use the blue ones until a normal or hard.

A star to get you on your way~
Topic Starter
Sakura
Ok thanks, i'll get to it once i'm back from class

RandomJibberish wrote:

The timing of the beats is pretty good, but the spacing is pretty dodgy. I reccomend turing on distance snap and moving each object - it will automatically snap to the best distance. FIXED, after further editing, this probably got unfixed, i'll check into it again tomorrow when i have more time

Also, on an Easy I'd reccoment you keep to the white and red ticks FIXED - Don't use the blue ones until a normal or hard.

A star to get you on your way~
James2250
im assuming you know you will need more difficulties in the future (a normal or hard or both)
delete osb file in folder
need a preview point (under timing)

make bpm 104.000
make offset 23,086 (don't forget to resnap all notes)
don't overuse claps too much..go through and try and remove some
^ same comment for finish (remove most of these as they are meant to be used rarely)
00:23:086 (1,2,3,4) - maybe put one of these in each corner
00:38:085 (5) - shorten by 1/2
00:39:816 (1) - start at 00:39:384 (end at same place)
00:55:393 (1) - finishes don't sound good and don't have long repeating sliders like this as they are boring
01:08:662 (1) - don't have repeating sliders like this
01:18:470 (1,2,3,4) - make a square that is aligned
01:51:066 (8) - new combo
02:00:009 (8) - remove and put something else
02:25:105 (6,7) - align
don't have breaks that are longer than about 15 seconds
3:30 is about the limit for a map length so time and cut yours down a bit
go through the map and try to make some more interesting patterns

main thing that needs work in this map at the moment is the hitsounds as they just seem randomly placed..check out some other maps and see how the hitsounds have a special rhythm to them and try to make something like that on your map.
you will need to get rid of at least 50% of the hitsounds you have in your map right now

good luck~
Topic Starter
Sakura

James2250 wrote:

make bpm 104.000 Done
make offset 23,086 (don't forget to resnap all notes) Done
don't overuse claps too much..go through and try and remove some Removed most claps
^ same comment for finish (remove most of these as they are meant to be used rarely) Removed most if not all finishes
00:23:086 (1,2,3,4) - maybe put one of these in each corner Done
00:38:085 (5) - shorten by 1/2 Not sure what you meant but i cut the lenght by 1/2
00:39:816 (1) - start at 00:39:384 (end at same place) Done, i think
00:55:393 (1) - finishes don't sound good and don't have long repeating sliders like this as they are boring Removed those finishes, and cut it into many sliders
01:08:662 (1) - don't have repeating sliders like this Same as above
01:18:470 (1,2,3,4) - make a square that is aligned Done, i hope it's like a square lol
01:51:066 (8) - new combo Done
02:00:009 (8) - remove and put something else I was already cutting sliders so i edited all this part
02:25:105 (6,7) - align Done
don't have breaks that are longer than about 15 seconds Cut the longest break to 15 seconds
3:30 is about the limit for a map length so time and cut yours down a bit Reduced the end to about 4:15, considering the intro is about 20 seconds long, it's a 3:55 map not sure what else to do
go through the map and try to make some more interesting patterns Will be done later as i would have to resnap everything again
Besides what i wrote i may need some help with the hitsounds, im not that much interested in symetry but i am insterested in good patterns, when i have more time tomorrow i'll go through it and edit some of those patterns, some were already edited to cut down on slider repeats, thanks for your help ^^ and hope more ppl mod this map since i want this to end up being a ranked song, also SB help is also appreciated
Hikato
[Easy]
00:36:066 (x) - Add a beat here
00:48:758 (10) - Remove.
00:49:047 (1) - Shorten to 00:50:200
01:00:008 (3) - Align under the 1 properly.
01:13:854 (4) - Shorten to 01:16:739
01:29:720 (5) - move back to 01:29:720
01:36:354 (3) - Align on the 1 properly
01:48:758 (x) - Add a beat here
01:50:777 (x) - Add a beat here
02:25:104 (6) - Move to 02:25:393
02:25:970 (7) - Move to 02:26:564
02:33:326 (4) - move to 02:33:181
02:44:143 (6) - Extend to the red tick.
03:42:124 (3,4,5,6,7,8,9,10) - Make the 3 aligned below 2
03:46:162 (3) - Extend to the white tick.
04:00:009 (x) - Add a beat here.
04:03:759 (x) - Add a beat here.

Overall: The beats seem a little randomly place. Maybe think of some better patterns and apply a style throughout the map. It's more of a normal - normal+ I think.


[Normal]
00:23:950 (4) - Add another repeat.
00:26:258 (4) - Add another repeat.
00:28:566 (4) - Shorten it to 00:29:143 and add another repeat
00:48:758 (10) - Remove.
00:49:335 (1) - Shorten to 00:50:489 then move it back to 00:49:047.
00:50:777 (x) - Add a beat here.
00:51:354 (3) - Remove
00:51:931 (x) - Add a beat here.
00:53:374 (x) - Add a beat here.
01:13:854 (2) - Extend to 01:17:316
01:22:797 (1) - Move forward to 01:23:085 and add another repeat.
01:30:008 (5) - Shorten to 01:31:162
01:48:758 (x) - Add a beat here.
01:53:662 (2) - Shorten to 01:54:816
02:25:826 (1) - Move forward to the white tick.
02:44:143 (6) - Shorten to 02:45:297 and add another repeat
02:46:162 (1) - Move back to the white tick.
02:50:489 (2) - Move back to the blue tick.
02:51:066 (3) - Move back to the white tick.
03:17:893 (1) - Start this at 03:18:470 and remove the repeat
03:19:191 (2) - Start this at 03:19:624
03:20:489 (3) - Start this at 03:21:355
03:44:143 (10) - Remove.
03:47:028 (5) - Shorten to 03:49:335
04:01:739 (5,6,7,8) - Line these up properly with the rest
04:04:047 (1) - Move back to 04:03:759

Overall: Again, the beats seem randomly placed. You need to think of more patterns that flow well and create your own style of mapping them. This seems like more of a hard than a normal too.

Don't forget to use distance snap and try and keep the map consistent with spacing and possibly hitsounds.

Continue to improve the map and try out new patterns and styles.


Good luck. :)
Topic Starter
Sakura
Unfortunately [Normal] got deleted coz i made an accident, although [Easy] is now [Normal] so i wont be able to apply the changes you said for [Normal].

I will be checking through the new [Normal] for your stuff now, i considered some patterns, since the song sounds like wavy like i decided to give that effect to most spinners which is why you will now see waves and Ls on spinners, also added more notes and spinners to keep the player on its toes longer.

Will hopefully get some modding in this new version, since it's almost completely revamped i dunno how helpful your modding will be now, but i will check it out, again thanks it was my first beatmap so i guess i wasn't thinking on certain patterns when making it the first time, and this is the result, but yeah i gotta start somewhere and i got tons to learn.

Once again, hope you guys check it out again, since it has been revamped and got some problems with the diffs, easy now really doesnt even exist so i dunno if you guys have to download the whole thing again.

Hikato wrote:

[Easy]
00:36:066 (x) - Add a beat here Done
00:48:758 (10) - Remove. Doesn't exist anymore anyways due to new pattern
00:49:047 (1) - Shorten to 00:50:200 Dont see how i can now ;_;
01:00:008 (3) - Align under the 1 properly. New Pattern
01:13:854 (4) - Shorten to 01:16:739 Done
01:29:720 (5) - move back to 01:29:720 New Pattern
01:36:354 (3) - Align on the 1 properly ^
01:48:758 (x) - Add a beat here ^
01:50:777 (x) - Add a beat hereShould it be done in the new pattern?
02:25:104 (6) - Move to 02:25:393 Done
02:25:970 (7) - Move to 02:26:564 Done... i think
02:33:326 (4) - move to 02:33:181Done
02:44:143 (6) - Extend to the red tick. Done
03:42:124 (3,4,5,6,7,8,9,10) - Make the 3 aligned below 2 New Pattern "sort of an X Like"
03:46:162 (3) - Extend to the white tick. Done
04:00:009 (x) - Add a beat here. New Pattern
04:03:759 (x) - Add a beat here. Well on the new pattern there's a spinner there XD

Overall: The beats seem a little randomly place. Maybe think of some better patterns and apply a style throughout the map. It's more of a normal - normal+ I think.
Almost completely revamped due to some added patterns, also its now Normal Diff.

Don't forget to use distance snap and try and keep the map consistent with spacing and possibly hitsounds. Some spots distance snap would destroy the pattern, but i use it for almost everything

Continue to improve the map and try out new patterns and styles. The map should have improved by now

Good luck. :) Thanks ^^
Well that's about it for now, hope you guys like the new version
Chacha17
General:

Source is Audtion Dance Battle
Tagless? eh? add some tags

Normal
Circle Size +1? Most of the kiai sections feels weird here :o

00:48:614 (9) - move this slider to 00:48:470 (make sure that you'll resnap the other beats)
01:04:912 (4,5) - hmm move 1 grid to the right
01:31:739 (1,2) - make these sliders parallel to each other please
01:34:047 (1,2) - ^
02:19:912 (1,2,3,4,5,6,7) - spacing :(
02:27:701 (1,2,3) - spacing error
02:35:201 (6) - move one grid up
03:54:239 (2) - ^

Hard

00:38:373 (6,7) - 1 grid up
01:23:085 (1) - weird slider. how about snapping it to 1/4 time?

And too many spacing errors lurking out there that shouts 'fix me!'
Same as normal, some kiai sections feel weird. Some green lines aren't snapped on the time line too, and i'm not that sure about the timing.

here you go :)
K-S-O
Normal:
01:10:970 - This slider is a bit difficult to catch. Try moving it.
02:19:912 (1-7) - I finding that the spacing is too wide. Try making it smaller.
03:42:701 (5,6) - Shorten the space between these 2.

Hard:
00:39:095 (8,1) Shorten the space between these 2.
02:19:912 (1-7) - Shorten the spacing.

General:
Try to apply some distance snapping.

I see potential in your map but it could use a bit of fixing.
Topic Starter
Sakura

Chacha17 wrote:

General:

Source is Audtion Dance Battle Done
Tagless? eh? add some tags Not sure what tags to add ._.

Normal
Circle Size +1? Most of the kiai sections feels weird here :o

00:48:614 (9) - move this slider to 00:48:470 (make sure that you'll resnap the other beats) Done... i think
01:04:912 (4,5) - hmm move 1 grid to the rightDone
01:31:739 (1,2) - make these sliders parallel to each other please Done aditionally tried to make the thing more symetrically
01:34:047 (1,2) - ^ ^
02:19:912 (1,2,3,4,5,6,7) - spacing :( Fixed... i think
02:27:701 (1,2,3) - spacing error I noticed it was 1 grid to the right, so i corrected it moving it 1 grid to the left
02:35:201 (6) - move one grid upHow didnt i notice that? fixed ^^
03:54:239 (2) - ^ It was already a pain to draw this simple square X_X thanks for noticing what i failed to notice ^^

Hard

00:38:373 (6,7) - 1 grid up Fixed
01:23:085 (1) - weird slider. how about snapping it to 1/4 time? Done

And too many spacing errors lurking out there that shouts 'fix me!' Will be fixed later
Same as normal, some kiai sections feel weird. Some green lines aren't snapped on the time line too, and i'm not that sure about the timing.

here you go :)

K-S-O wrote:

Normal:
01:10:970 - This slider is a bit difficult to catch. Try moving it.I dont see how it's difficult, but if more people adress it i will change it
02:19:912 (1-7) - I finding that the spacing is too wide. Try making it smaller. Fixed
03:42:701 (5,6) - Shorten the space between these 2. Instead i increased the distance in the timeline, basically copying what the 1st X shape did

Hard:
00:39:095 (8,1) Shorten the space between these 2. Done
02:19:912 (1-7) - Shorten the spacing. Done

General:
Try to apply some distance snapping. Like i told to the person above you, will be done later, right now im trying to improve my own play skills

I see potential in your map but it could use a bit of fixing.
Dusty
don't forget to set preview points

[Normal]
The spacing isn't that bad, it's more the overlapping patterns that bug me here. :<

00:23:043 - Not snapped to the timeline, drag it back onto the red line

01:06:354 (1,2) - Farther to the right? Also, extend the slider to 01:07:797, right now it ends off-beat
01:08:662 (1,2,3,4,5) - The overlapping is weird here
01:13:854 (2) - Farther left?

I don't like the volume increases during Kiai Time very much

I also see lots of beat patterns that overlap themselves, usually I think they're ugly, so maybe fan out the patterns over the whole beatmap canvas?
Topic Starter
Sakura

Dusty wrote:

don't forget to set preview points If you mean bookmarks arent there a lot already X_X

[Normal]
The spacing isn't that bad, it's more the overlapping patterns that bug me here. :< Will look for that tomorrow (or more like today when i wake up

00:23:043 - Not snapped to the timeline, drag it back onto the red line Yay for me failing to notice this thanks ^^ (although it was more like to the white line)

01:06:354 (1,2) - Farther to the right? Also, extend the slider to 01:07:797, right now it ends off-beat Fixed
01:08:662 (1,2,3,4,5) - The overlapping is weird here was doubting it, but as i said earlier since more people addressed it it is now fixed
01:13:854 (2) - Farther left?Done

I don't like the volume increases during Kiai Time very much Will reduce the volume on kiai time later, i was actually thinking the same thing but wanted to give kiai time more enphasis

I also see lots of beat patterns that overlap themselves, usually I think they're ugly, so maybe fan out the patterns over the whole beatmap canvas?Like explained above will be done later, im tired right now
Thanks a lot for ur help ^^ ur feedback makes me feel at least [Normal] is getting closer to completion +kudos
Dusty
To set a preview point, go to a nice point in the song and then click on the upper Timing tab (on the window bar, not the in-game bar) and go down to the bottom and click "set current position as preview point"
Topic Starter
Sakura

Dusty wrote:

To set a preview point, go to a nice point in the song and then click on the upper Timing tab (on the window bar, not the in-game bar) and go down to the bottom and click "set current position as preview point"
Okay thanks, also sorry that i haven't updated anything today although i said i would, i had a blackout the whole day, since it's already late i'll work on this tomorrow

Edit: *sigh* I dont get it, i dont see what's so wrong with the overlapping and the spacing ;_;
Derekku
Whoops, nevermind this post. :S
jockeytiyan
IRC mod and such...


Just don't forget to check those sliders that have a problem in Hard. ^^
EvianBubble
It might be that I just suck at spinners, but I failed like, all of them

00:58:56 (6) - Maybe put this a bit closer to (5)?
01:02:31 (6, 7, 8) and 01:04:04 (1 - 7) - The rhythm spacing on these notes are the same but the latter are spaced further apart. Confused me at first. I think this happens again later on too
01:51:64 (1) - Maybe add a few beats before this one? It feels like it starts kind of randomly in the middle of the phrase
01:55:68 (1, 2, 3) - Not too sure about this one, but I feel like I want to hit it in time with the words ("Imagine")
02:19:91 (1 - 6) and 02:22:22 - Spacing again
02:32:02 (2, 3) - Move (2) one snap back, (3) two so it coincides with the words
02:41:25 (2, 3) - Same as above here
02:50:48 (2, 3) - Same thing
02:51:93 (4) - Move back two snaps
02:53:66 (6) - Same as above
03:36:93 (1) - Extend this slider two snaps so it ends on the beat
03:42:98 (6 - 10) - Maybe instead of crossing make it go back down alongside (1 - 5)? The jump from beat (5) to (6) is just a bit too far I think

That's it for now (if you're still around, haha). Oh, and this is for Normal. I might do Hard later but I'm too lazy right now. Good luck with your map!
Topic Starter
Sakura
To future modders, i have plans on remapping this completely and making it better it's pointless to mod what i currently have right now, i know it kind of sux based on experience from my 2 now ranked beatmaps, so i will redo this and all the stuff i've learned from my ranked ones. Thanks for modding and sorry that imma end up remapping

Edit: Finished remapping it, now modding can continue
Tatsuo
Hey Sakura~
Here comes my mod!

Overall:
To me, it seems like the offset is off, but I'm bad with offsets so I'm not going to try and fix it. Sorry =(
You spammed Kiai mode in random places... Such as 01:00:008, way too short for a Kiai time I think.
Also at 01:09:239, seems like Kiai time shouldn't be there. Just a suggestion to remove it, it doesn't feel like it belongs.
There are some parts in [Hot Stepper] where 1/4 beat snap (blue ticks) should be added, just to match the lyrical beat, since it seems like that's what you were going for. I'm not going to point this out in my mod however.

[Bopper]
00:34:335 (3) - Here's one of two things, you can either move this two grids to the left, or move it directly under the end of slider (2). If you fixed, Remember to move (4) accordingly.
00:43:382 (3) - Same thing as above but either you can move this two grids to the right, or move it directly under the end of slider (2). Remember to move (4) accordingly if done.
01:00:585 (1) - Move one grid up, then fix the spacing on the following hit circles.
01:57:989 (4) - New combo
02:09:816 (4) - New combo
03:48:182 (4) - New combo
03:56:547 (3) - New combo
04:10:970 (4) - New combo


[Hot Stepper]
Overall: I feel like you should remove the jumps as this is a normal not a hard. Don't have to listen to me though =P
00:34:912 (1) - Jump confused me since I was expecting a normal.
00:44:720 (6) - Maybe fix this, (I mean the slight jump) I personally had no problem with it, but some people might.
00:51:931 (1) - Put this back with the previous combo to make it (4)
00:52:508 (2) - New combo
00:53:085 (3) - New combo
00:53:374 (1) - ^ Should be with this combo
02:02:316 (7) - New combo
02:38:662 (7) - New combo
03:30:008 (5) - Move one tick to the right on the timeline, and adjust spacing
03:48:470 (5) - ^ Same thing as above

Not bad, I'll come back and star this later. PM me in game when you want me to look over it again.

This color means suggestions
This color means recommended
This color means you NEED to fix
Topic Starter
Sakura

I_Tatsuo_I wrote:

Hey Sakura~
Here comes my mod!

Overall:
To me, it seems like the offset is off, but I'm bad with offsets so I'm not going to try and fix it. Sorry =( Maybe i havent tried it i only remapped it, not retimed it.
You spammed Kiai mode in random places... Such as 01:00:008, way too short for a Kiai time I think. That's because i only wanted the star fountain, maybe i should have made it shorter? Ok i made it 1 ms long
Also at 01:09:239, seems like Kiai time shouldn't be there. Just a suggestion to remove it, it doesn't feel like it belongs. I like it there tho, starting on long white tick and everything
There are some parts in [Hot Stepper] where 1/4 beat snap (blue ticks) should be added, just to match the lyrical beat, since it seems like that's what you were going for. I'm not going to point this out in my mod however. I will think about it

[Bopper]
00:34:335 (3) - Here's one of two things, you can either move this two grids to the left, or move it directly under the end of slider (2). If you fixed, Remember to move (4) accordingly. Agreed, done
00:43:382 (3) - Same thing as above but either you can move this two grids to the right, or move it directly under the end of slider (2). Remember to move (4) accordingly if done. Same as above
01:00:585 (1) - Move one grid up, then fix the spacing on the following hit circles. Wow even tho i tried to align everything perfectly looks like i missed this, thanks
01:57:989 (4) - New combo I think it's odd of a 1 note (slider in this case) combo but ok
02:09:816 (4) - New combo Disagree
03:48:182 (4) - New combo Disagree
03:56:547 (3) - New combo Disagree
04:10:970 (4) - New combo Agree


[Hot Stepper]
Overall: I feel like you should remove the jumps as this is a normal not a hard. Don't have to listen to me though =P I said it was something between a Normal and a Hard lol
00:34:912 (1) - Jump confused me since I was expecting a normal. I messed up too much on this one, i was debating it myself
00:44:720 (6) - Maybe fix this, (I mean the slight jump) I personally had no problem with it, but some people might. I think it's ok, need further feedback tho, i mean, it looks nicer like that
00:51:931 (1) - Put this back with the previous combo to make it (4) Sure
00:52:508 (2) - New combo Agree
00:53:085 (3) - New combo Ok
00:53:374 (1) - ^ Should be with this combo Ok, (although i think it looks weird now)
02:02:316 (7) - New combo Done
02:38:662 (7) - New combo Uhh.. it IS a new combo already
03:30:008 (5) - Move one tick to the right on the timeline, and adjust spacing Done
03:48:470 (5) - ^ Same thing as above Done

Not bad, I'll come back and star this later. PM me in game when you want me to look over it again.

This color means suggestions
This color means recommended
This color means you NEED to fix
Mismagius
Bopper
01:02:316 (4,1) - huh?
03:19:624 (2) - align?

Hot Stepper
00:32:897 (2,3) - what?
00:34:627 (2,1) - spacing
00:36:358 (1) - ^
00:44:435 (5,6) - ^
00:48:474 (6,1) - ?
03:19:339 (2) - align


Great map, star.
Topic Starter
Sakura

Blue Dragon wrote:

Bopper
01:02:316 (4,1) - huh? Fuuko had the idea of using repeat sliders instead of 3 stacked notes...
03:19:624 (2) - align? Done (had to disable grid snap to do so btw)

Hot Stepper
00:32:897 (2,3) - what? Umm woops? that misaligned somehow... gah next time i need to lock notes when hitsounding >_<
00:34:627 (2,1) - spacing Technically its a jump Ok fixed it
00:36:358 (1) - ^ That one is ok
00:44:435 (5,6) - ^ That's called a jump, an easy one at that
00:48:474 (6,1) - ? Goes with the rythm
03:19:339 (2) - align Done


Great map, star.
vytalibus
<Timing Sections>
Remove the sections on 69,229 ms and 133,854 ms. These are rather short kiai sections, and they don't really punctuate those particular parts of the song very well. If you remove these sections, you'll also have to remove the sections afterwards that are used to stop the kiai so we wouldn't have that too much sections.
Remove the sections on 124,624 ms and 124,625 ms. It's severely frowned-upon to use a kiai section only because of the explosion. Do not abuse this feature.
If you're going to follow my suggestion in IRC and make a storyboarded explosion instead, remove the sections on 160,681 ms and 234,528 ms.

[Hot Stepper]
00:43:858 (3,4,5,6,7,8) - (5) and (6) are placed too far apart. You might have to adjust the whole pattern for this.
Topic Starter
Sakura
Ok i cut off some kiai hopefully is better now, considering like 60% of the song is chorus to begin with :<
jockeytiyan
Ok, I might have missed some stuff here. But nonetheless...

Overall: Just like what I told you in IRC, it's best to either skin the map or SB the kiai sections since they look inappropriate and the placements doesn't give emphasis on the song's strong parts like what vyt said.

Bopper:
SPOILER

Nazi thingo's wrote:

Of course these are all just suggestions. No need to follow them.

00:25:393 (2) - 1 grid down and left (if you wanna align the sliders in a linear manner)
00:27:700 (3) - ^
00:55:393 (1) - Slider point at its end: move 1 grid to the left to align the head and tail. It should be symmetrical.
02:57:124 (3) - 1 grid up so it doesn't overlap with (2).
00:41:547 (1,2) - I kinda fear this part overlapping with the previous slider. It's no biggie though.
00:57:124 (2,3) - Try copy-pasting (1) so that it looks better. I noticed that (2)'s 2nd and 3rd slider points are crooked.
01:01:739 (3,4) - spacing~ Oops...didn't notice the symmetry part. My bad.
01:32:316 (1,2,3,4) - Well, this is a bit of a nazi, but to re-align them more properly, copy-paste (1) then flip it 180 degrees and place them like this.
02:00:008 (1,2,3) - Try spacing them a bit like in 00:55:393 (1,2,3) -
02:36:355 (1,2) - Pretty much, this is a bit ok for newbies since they don't usually follow the spacing-timing convenience in playing yet. But strictly speaking, it's only the spacing that I'm kinda afraid of.
03:23:085 (1,2) - ^


Hot Stepper:
SPOILER
General: Did CDFA hitsound mod this? Some of the claps were offbeat for me like in section 02:13:282 - 02:21:647.

00:23:089 (1,3,5) - Not the same slider point placements. Intended?
00:43:858 (3,4,5,6,7,8) - Like what you said to me, this is intended to be jumps. Try spacing them a bit more since I don't feel the jump. XD
00:47:320 (4,5) - Kinda looks ugly. Don't try to overlap even for a tiny part of the sliders. ^^
02:30:012 (9) - Suggestion: Silence the end of the slider or lengthen it up to 1 more tick.


Wew...it sure is hard to mod a remapped version of a map. You had a change in mapping style so I can't do much suggestions. XD
Kurai
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Sakura

jockeytiyan wrote:

Ok, I might have missed some stuff here. But nonetheless...

Overall: Just like what I told you in IRC, it's best to either skin the map or SB the kiai sections since they look inappropriate and the placements doesn't give emphasis on the song's strong parts like what vyt said.

Bopper:

Nazi thingo's wrote:

Of course these are all just suggestions. No need to follow them.

00:25:393 (2) - 1 grid down and left (if you wanna align the sliders in a linear manner) Done
00:27:700 (3) - ^ Done
00:55:393 (1) - Slider point at its end: move 1 grid to the left to align the head and tail. It should be symmetrical. Ok
02:57:124 (3) - 1 grid up so it doesn't overlap with (2). Thanks!
00:41:547 (1,2) - I kinda fear this part overlapping with the previous slider. It's no biggie though. It's a mirror from the previous section so yeah
00:57:124 (2,3) - Try copy-pasting (1) so that it looks better. I noticed that (2)'s 2nd and 3rd slider points are crooked. They used to be copy/pasted but i had to mess with the waypoints to make them look better, i guess i will just increase the spacing and copy/paste again
01:01:739 (3,4) - spacing~ Oops...didn't notice the symmetry part. My bad. lol
01:32:316 (1,2,3,4) - Well, this is a bit of a nazi, but to re-align them more properly, copy-paste (1) then flip it 180 degrees and place them like this.
02:00:008 (1,2,3) - Try spacing them a bit like in 00:55:393 (1,2,3) - Woops forgot to redo theese after the changes to the others, thanks
02:36:355 (1,2) - Pretty much, this is a bit ok for newbies since they don't usually follow the spacing-timing convenience in playing yet. But strictly speaking, it's only the spacing that I'm kinda afraid of. Moved the sliders farther down
03:23:085 (1,2) - ^ Nah, the spacing is ok here


Hot Stepper:
SPOILER
General: Did CDFA hitsound mod this? Some of the claps were offbeat for me like in section 02:13:282 - 02:21:647. No those are my own hitsounds

00:23:089 (1,3,5) - Not the same slider point placements. Intended? yeah i guess
00:43:858 (3,4,5,6,7,8) - Like what you said to me, this is intended to be jumps. Try spacing them a bit more since I don't feel the jump. XD I didnt want to make the jump too big :<
00:47:320 (4,5) - Kinda looks ugly. Don't try to overlap even for a tiny part of the sliders. ^^ Re-arranged those a bit
02:30:012 (9) - Suggestion: Silence the end of the slider or lengthen it up to 1 more tick. Extended


Wew...it sure is hard to mod a remapped version of a map. You had a change in mapping style so I can't do much suggestions. XD
Topic Starter
Sakura

Kurai_ wrote:

Hi :)

[Hot Stepper]
00:44:435 (5,6) - Bad jump Made (6) into a new combo
02:29:435 (7) - One Grid down and one grid left :3 Done, Thanks!

Fine, Star~
aRiskOfRain
General;
Oh god comic sans

I have no concerns, except for;

Hot Stepper;
Is this following the vocals or the instruments? It's really hard to tell which you do in certain parts. Stick to one or the other?
Topic Starter
Sakura
I uploaded a youtube video replay of me playing through it, it might save someone's time
Shulin
General:

-- Combo color 2 and 3 look almost identical, you may as well remove combo color 3 or choose a different shade of pink (or a purple).
-- Kiai sections generally are a little odd, the small sections don't really add anything to the song. I'd recommend rethinking your kiai.
-- Add another difficulty?

Bopper:

-- Offset is different

00:34:623 (3) - Add an extra return, less confusing for Easy. If not then move 00:35:777 (4) - from under the slider.
00:41:547 (1) - Anti jump... wut?
00:43:854 (3,4) - Same thing about returning slider here.
01:04:047 (1) - Ahh move further away from the previous note.
01:18:470 (1,2,3) - Rather than having huge gaps between single notes consider using a slider ^_^
01:27:701 (1,2,3) - ^
01:31:739 -- Kiai flash in the middle of no where? Try to get a beat here at least.
02:05:201 (1) - Try not to put anti jumps on Easier difficulties...
02:08:663 (1) - Move it further away from the previous note?
03:23:085 (1,2) - Try not to have jumps in Easier difficulties.

Hot Stepper:

-- Offset is different to Bopper

-- Hmm, some of the claps don't seem to be in quite the right places (if your following the song), not major but you might want to consider following the claps in the song. For example ~ clap at 00:34:051 (1) - instead of 00:34:627 (2) - and clap 00:36:358 (1) - instead of 00:36:935 (2) - and clap the start of 00:37:512 (2) and 00:38:666 (5) - instead of 00:38:089 (3) - ~ I don't feel like doing a full hitsound mod but you get the idea, the hitsounds aren't bad as they are but it might sound better following the song ^_^

-- Low OA jumps are kinda meh... you might want to consider raising the overall difficulty by 2.

-- Your combo's are a little strange to, some of them follow the vocal, others the instruments... might want to consider a consistent pattern, examples ~ 00:51:070 (1,2,3,4,1,1) - compare with 00:32:608 (1,2,3,1,2) - bit of consistency might help =P

-- I agree with DC to it might be best to stick to one rhythm or another XD

00:32:608 (1,2,3) - Expected to follow the vocal tbh.
00:34:051 (1) - Intended anti jump?
00:36:358 (1) - ^
00:44:435 (5,1) - Ehh the minor jump is a little strange at this OA, and the combo colors don't really give much away on this one.
01:00:012 (1) - This kiai explosion isn't necessary, and you shouldn't have 2 inheriting sections at the same point!
01:06:935 (7) - Might want to consider extending this as a slider/spinner, feels empty now.
01:18:474 (1) - Much better point for kiai.
01:27:416 (x) - Note?
02:04:628 (1) - Don't put 2 inheriting sections at the same point... and imo remove the explosion all together D:
02:23:089 (4) - Better point for kiai.
02:23:089 (4,5,6,7) - Sliders might be more intuitive here.
02:32:032 (x) - Note?
02:41:262 (x) - ^
02:50:493 (x) - ^
03:18:474 (1,2,3,4) - Sliders might be more intuitive.
03:27:416 (x) - Note?
03:45:878 (x) - ^
04:04:339 (x) - ^

Whoa long mod, tl;dr D:

Well since it's WIP I won't star it for now, feel free to ask me to mod again if you want :D
Topic Starter
Sakura

Shulin wrote:

General:

-- Combo color 2 and 3 look almost identical, you may as well remove combo color 3 or choose a different shade of pink (or a purple). Fuuko gave me those colors, i guess ur right tho
-- Kiai sections generally are a little odd, the small sections don't really add anything to the song. I'd recommend rethinking your kiai. Umm, i just wanted the circles to flash together with the screen
-- Add another difficulty? I have planned 2 more

Bopper:

-- Offset is different Yeah i changed the offset for testing and i forgot to switch it here as well

00:34:623 (3) - Add an extra return, less confusing for Easy. If not then move 00:35:777 (4) - from under the slider. Done
00:41:547 (1) - Anti jump... wut? Flpped that combo vertically
00:43:854 (3,4) - Same thing about returning slider here. Yup done
01:04:047 (1) - Ahh move further away from the previous note. It is for symmetry tho >_<
01:18:470 (1,2,3) - Rather than having huge gaps between single notes consider using a slider ^_^ Yeah nice idea thanks
01:27:701 (1,2,3) - ^ ^
01:31:739 -- Kiai flash in the middle of no where? Try to get a beat here at least. Umm woops sorry it was supposed to be in the white long tick
02:05:201 (1) - Try not to put anti jumps on Easier difficulties... Flipped vertically to fix
02:08:663 (1) - Move it further away from the previous note? Again, this is for symmetry
03:23:085 (1,2) - Try not to have jumps in Easier difficulties. Shortened the distance

Hot Stepper:

-- Offset is different to Bopper

-- Hmm, some of the claps don't seem to be in quite the right places (if your following the song), not major but you might want to consider following the claps in the song. For example ~ clap at 00:34:051 (1) - instead of 00:34:627 (2) - and clap 00:36:358 (1) - instead of 00:36:935 (2) - and clap the start of 00:37:512 (2) and 00:38:666 (5) - instead of 00:38:089 (3) - ~ I don't feel like doing a full hitsound mod but you get the idea, the hitsounds aren't bad as they are but it might sound better following the song ^_^

-- Low OA jumps are kinda meh... you might want to consider raising the overall difficulty by 2. Will test see if that works

-- Your combo's are a little strange to, some of them follow the vocal, others the instruments... might want to consider a consistent pattern, examples ~ 00:51:070 (1,2,3,4,1,1) - compare with 00:32:608 (1,2,3,1,2) - bit of consistency might help =P

-- I agree with DC to it might be best to stick to one rhythm or another XD

00:32:608 (1,2,3) - Expected to follow the vocal tbh. I thought it was following the vocal ._. explain?
00:34:051 (1) - Intended anti jump? Huh? it looks fine to me o.o Edit: hope that's fixed now
00:36:358 (1) - ^ Ok hope that's fixed now
00:44:435 (5,1) - Ehh the minor jump is a little strange at this OA, and the combo colors don't really give much away on this one. So i can go back to No new combo on (1)?
01:00:012 (1) - This kiai explosion isn't necessary, and you shouldn't have 2 inheriting sections at the same point! They are actually 1 ms apart, but why does everyone hate the star fountain? i think it goes with the song ._. *sigh*
01:06:935 (7) - Might want to consider extending this as a slider/spinner, feels empty now. Sure except now we got a new jump
01:18:474 (1) - Much better point for kiai. But that doesnt feel as cool to me X_X
01:27:416 (x) - Note? Sure
02:04:628 (1) - Don't put 2 inheriting sections at the same point... and imo remove the explosion all together D: they are 1 ms appart :<
02:23:089 (4) - Better point for kiai. Not cool enough
02:23:089 (4,5,6,7) - Sliders might be more intuitive here. Sure
02:32:032 (x) - Note? ok
02:41:262 (x) - ^ sure
02:50:493 (x) - ^ Fine
03:18:474 (1,2,3,4) - Sliders might be more intuitive. I guess so
03:27:416 (x) - Note? Sure
03:45:878 (x) - ^ Fine
04:04:339 (x) - ^ okie

Whoa long mod, tl;dr D:

Well since it's WIP I won't star it for now, feel free to ask me to mod again if you want :D
yeahyeahyeahhh
General:
-10 MS Offset on all diffs (23,080). Make sure to subtract 10 MS on all timing points and don't forget to resnap! I got pretty much 0 MS late/early with this.
-Raise hitsound volume by 1 or 2? its so quiet :<
-The finish move is kinda annoying lol But whatever lol

Hot Stepper:
00:42:695 (1) - Remove new combo
00:43:849 (6) - New Combo
02:22:214 (1) - Spacing, move further away (ref. 02:43:561 (5,6) - )

Bopper:
Fine :<

Much better for me to mod first time then ur other two maps, nice :)
Topic Starter
Sakura

yeahyeahyeahhh wrote:

General:
-10 MS Offset on all diffs (23,080). Make sure to subtract 10 MS on all timing points and don't forget to resnap! I got pretty much 0 MS late/early with this. Done (god i wish there was a "move all timing sections in time" thing like there is for SB elements
-Raise hitsound volume by 1 or 2? its so quiet :< I think they are ok tho
-The finish move is kinda annoying lol But whatever lol Maybe i'll remove it, it gets in the way of my lyrics :<

Hot Stepper:
00:42:695 (1) - Remove new combo Done
00:43:849 (6) - New Combo Done
02:22:214 (1) - Spacing, move further away (ref. 02:43:561 (5,6) - ) Done

Bopper:
Fine :<

Much better for me to mod first time then ur other two maps, nice :)
yeahyeahyeahhh
you can select all the timelines in the timing panel and subtract them by 10 (or whatever your value is).
Lunah_old
Hi :D

General
Don't like lyric's font, i redone (names are same, you don't must re-change the SB)
Download: Kyven - All beginning [LYRICS].zip


Starr**
Topic Starter
Sakura

LoweH wrote:

Hi :D

General
Don't like lyric's font, i redone (names are same, you don't must re-change the SB)
[attachment=0:8c14b]Kyven - All beginning [LYRICS].zip[/attachment:8c14b]


Starr**
Heh thanks but your ones have unnesessary transparencies (at least more than mine) also i havent finished the whole lyrics but if you want to help me with the whole lyrics i'll give you the whole file with them so you can help and i'll give you credit ^^ also would help if you told me what font you are using so i could finish the lyrics with that font as well.
Fuuko
Boom. irc mod.
Double star.
Garven
I'm slow at modding, sorry. :P

[General]
I don't see a problem with your choice of Kiai. It fits fine with what you're going for.
Keep in mind a lot of these are more stylistic suggestions rather than things that need to be fixed.

[Storyboard]
Is there a way you can reduce the intensity of the white flashes? Hurts my eyes. 3_3 Speaking of, turn on the epilepsy warning on Bopper mode.

I don't think the lyrics you found are correct. Here's a transcript of one that I found that is more accurate.

SPOILER
Creation, man's motivation
Only sense of permenence is change
Division, the darkest mission
Only we could ever be so strange
Completion, that stands to reason
History so bound to be the lessons locked in memories

Of facing the fallen rains
But the surviver's spirit still remains
Ever so far beyond the ocean
Lies a mirage of true emotion
Lies of another generation just the same

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

Invention becomes attention
When every work is barely worth the praise
Imagine the strongest passion
Begging you to follow through on promises of something new

Just changing the world alone
Covering thoughts and places still unknown
Making the choice between tradition
And in the voice that speaks the vision
This is the noise of silent beckoning to where we dare to go

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

When will we find
Those secrets we hide
Will the answers inside be more of the same
Or, will we fall
When we know them all

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

[Bopper]
Just a style thing here, but when you have 02:27:695 (1,2,3,4,5) followed by 02:32:311 (1,2,3,4) in pretty much the exact same spot and direction, it feels kind of bleh. Same with the paste(s) afterward.
03:18:464 (1,2,3,4) - Feels really weird when you're not following yet following the vocals. Maybe do a slider for 2 and 3 following the vocal part. (includes when this rhythm comes up later as well)

[Hot Stepper]
Nazi, but line up the end of 00:48:464 (6) with the 1 following it up, or visa versa.
01:23:080 (1,2,3,4,5,6,7,8,9) - Argh, every time this rhythm comes up, I keep getting off as you're essentially playing offbeats to the main vocals. Maybe put the starting offbeat with the vocal as a slider then follow up with normal beats to get the player in the right rhythm to finish the phrase. It would ugly up the visual pattern a bit, though.
01:34:041 (7) - With these sections, split them into two combos. This spot feels like a good spot to do so. (these rhythms also have the same issue I had earlier, but it's not as bad)
02:34:618 (6) - May as well move this to 02:34:907. You do it later on at 03:48:176 (5,6)

[Back Dancer]
In general, I really think you should follow the lyrics more in this difficulty. At this point of game play level, you can reasonably expect the player to be able to play syncopated rhythms.
Finish those hit sounds! D:
00:47:455 (6,7) - Spacing. Keep them uniform unless you're aiming for a jump, not a gap in distance snap for seemingly no reason.
00:48:031 - Add a note?
01:04:618 (4) - Instead of having this slider that has a return on an odd rhythm, switch to 1/8 snap and extend the end of it one tick. Delete the 5 beat. This will line up with the lyrics better (though the actual rhythm is from the 3, the repeat and end of the modified slider).
01:17:166 (6) - The emptiness after this was saddening. Map it through, even if it's just single beats following the vocal!
01:27:118 (2) - Move this to 01:27:262.
01:36:060 (8) - The break right after this note feels empty... at least map until the vocals finish up.
01:49:762 - Add a note.
01:55:676 (1,2,3,4) - You should use this rhythm (and similar) more. It feels much more "right" to this style of song.
02:04:041 - Add a note.
02:09:234 (4) - Delete this and move 5, 6, and 7 back half a beat.
02:58:849 (12) - More emptiness before the break.
03:27:407 (2) - Move to 03:27:263.
03:43:849 - Add a note... slider, spinner... something!
04:00:003 (1) - Okay, that syncopation thing I mentioned in easy/normal mode really sticks out on these rotating square combos.
04:04:041 (2) - Move to 04:04:186
04:10:676 (5,1) - The rhythm + spacing here was startling to me initially.

In summary: It's fine. Just wish it followed the lyrics more closely instead of the beat in the background, hehe.
Topic Starter
Sakura

Garven wrote:

I'm slow at modding, sorry. :P

[General]
I don't see a problem with your choice of Kiai. It fits fine with what you're going for.
Keep in mind a lot of these are more stylistic suggestions rather than things that need to be fixed.

[Storyboard]
Is there a way you can reduce the intensity of the white flashes? Hurts my eyes. 3_3 Speaking of, turn on the epilepsy warning on Bopper mode.

I don't think the lyrics you found are correct. Here's a transcript of one that I found that is more accurate. Oh cool, i had planned on redoing them anyways to use a different font so might as well use theese instead, theese ones do indeed feel more accurate

SPOILER
Creation, man's motivation
Only sense of permenence is change
Division, the darkest mission
Only we could ever be so strange
Completion, that stands to reason
History so bound to be the lessons locked in memories

Of facing the fallen rains
But the surviver's spirit still remains
Ever so far beyond the ocean
Lies a mirage of true emotion
Lies of another generation just the same

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

Invention becomes attention
When every work is barely worth the praise
Imagine the strongest passion
Begging you to follow through on promises of something new

Just changing the world alone
Covering thoughts and places still unknown
Making the choice between tradition
And in the voice that speaks the vision
This is the noise of silent beckoning to where we dare to go

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

When will we find
Those secrets we hide
Will the answers inside be more of the same
Or, will we fall
When we know them all

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

[Bopper]
Just a style thing here, but when you have 02:27:695 (1,2,3,4,5) followed by 02:32:311 (1,2,3,4) in pretty much the exact same spot and direction, it feels kind of bleh. Same with the paste(s) afterward. I agree, changed
03:18:464 (1,2,3,4) - Feels really weird when you're not following yet following the vocals. Maybe do a slider for 2 and 3 following the vocal part. (includes when this rhythm comes up later as well) I think theese are fine

[Hot Stepper]
Nazi, but line up the end of 00:48:464 (6) with the 1 following it up, or visa versa. Stacked below (6) although now (4) is not centered T_T
01:23:080 (1,2,3,4,5,6,7,8,9) - Argh, every time this rhythm comes up, I keep getting off as you're essentially playing offbeats to the main vocals. Maybe put the starting offbeat with the vocal as a slider then follow up with normal beats to get the player in the right rhythm to finish the phrase. It would ugly up the visual pattern a bit, though. Not worth it imo, i'll leave it as that for now
01:34:041 (7) - With these sections, split them into two combos. This spot feels like a good spot to do so. (these rhythms also have the same issue I had earlier, but it's not as bad) Agreed, done
02:34:618 (6) - May as well move this to 02:34:907. You do it later on at 03:48:176 (5,6) Agreed, thanks!

[Back Dancer]
In general, I really think you should follow the lyrics more in this difficulty. At this point of game play level, you can reasonably expect the player to be able to play syncopated rhythms. What are syncopated rhytms? some kind of masterpiece psychopath killing patterns?
Finish those hit sounds! D: Yeah i need to do that still =P
00:47:455 (6,7) - Spacing. Keep them uniform unless you're aiming for a jump, not a gap in distance snap for seemingly no reason. Ah weird i thought they were all spaced correctly, thanks
00:48:031 - Add a note? Umm, ok
01:04:618 (4) - Instead of having this slider that has a return on an odd rhythm, switch to 1/8 snap and extend the end of it one tick. Delete the 5 beat. This will line up with the lyrics better (though the actual rhythm is from the 3, the repeat and end of the modified slider). Will need further feedback on this
01:17:166 (6) - The emptiness after this was saddening. Map it through, even if it's just single beats following the vocal! Ok added something
01:27:118 (2) - Move this to 01:27:262. Agreed
01:36:060 (8) - The break right after this note feels empty... at least map until the vocals finish up. okie
01:49:762 - Add a note. Sure
01:55:676 (1,2,3,4) - You should use this rhythm (and similar) more. It feels much more "right" to this style of song. Ehh ok?
02:04:041 - Add a note. okie
02:09:234 (4) - Delete this and move 5, 6, and 7 back half a beat. Ok
02:58:849 (12) - More emptiness before the break. More 2k spinners
03:27:407 (2) - Move to 03:27:263. Nah, i think it's ok
03:43:849 - Add a note... slider, spinner... something! Something? does a bookmark work?... j/k i added a spinner
04:00:003 (1) - Okay, that syncopation thing I mentioned in easy/normal mode really sticks out on these rotating square combos. huh? ._.
04:04:041 (2) - Move to 04:04:186 sure i guess it still can be a jump
04:10:676 (5,1) - The rhythm + spacing here was startling to me initially. Oh hey i think it was a nice idea... a star inside a star, hehe =P

In summary: It's fine. Just wish it followed the lyrics more closely instead of the beat in the background, hehe.
orioncomet
Why WIP ;w;

[Hot Stepper]
01:35:483 (4) - End this silder at 01:36:926 or add note at 01:36:926?
03:00:003 - add note?

[Back Dancer]
00:40:387 (1) - end this spinner at white tick?
01:32:887 (5) - new combo?
02:59:426 (1) - ;-; sound werid with blue tick, try end this spinner at 01:37:503 @&(_(*&^%$ SORRY lol

Auditionnnnnnn w/
Topic Starter
Sakura
Thanks Ploy! all fixed
wmfchris
[overall]

[back dancer] *Uneven spacing with 1 grid difference through the song.
0:33:464 (1,2,3,4,5) (patterned) uneven spacing...?
0:36:637 (4) spacing
0:47:455 (6) SPACING
0:51:637 (1,2,3,4,5) same with 0:33:464
1:09:522 (3) up 1 gird. Also It weird if the spacing of (2,3) differs from (3,4).
1:18:032 (2) mistake? Put this 1/4 backward
1:34:041 (1,2) In order to make a regular pentagon, (1) left 1 grid, (2) right 1 grid
1:35:483 (6,7,8) The center of the pentagon should be up 1 grid
2:03:753 (6,7) ^
2:09:234 (4,5,6,7) 1/4 forward
3:38:368 (8) down 1 grid
3:39:234 (10) right 1 grid
3:50:772 (1,2) same as 1:34:041
3:53:080 (1,2) ^
4:03:176 (4) right+down 1 grid referring to pattern

*PLEASE refer to the AI mod since the spacing problem is serious unless you say that this is the style.
*Some notes SHOULD be fitted into lyrics. You better add notes or fit them into lyrics.

No big problems in other difficulties, so I only concentrated to mod this diff.

star~
Topic Starter
Sakura

wmfchris wrote:

[overall]

[back dancer] *Uneven spacing with 1 grid difference through the song.
0:33:464 (1,2,3,4,5) (patterned) uneven spacing...? I dont see the uneven spacing, those 5 are spaced correctly and the previous note was a jump
0:36:637 (4) spacing Wait, what? 1/4 of a grid spacing error? come on, even distance snap agrees with me :< did you use a magnifying glass or something
0:47:455 (6) SPACING Ok this one i agree with you, thanks
0:51:637 (1,2,3,4,5) same with 0:33:464 That's called a Jump
1:09:522 (3) up 1 gird. Also It weird if the spacing of (2,3) differs from (3,4). Up 1 grid... more like move 4 and 5 left
1:18:032 (2) mistake? Put this 1/4 backward Sure
1:34:041 (1,2) In order to make a regular pentagon, (1) left 1 grid, (2) right 1 grid I prefer to think it's star, anyways yeah sure
1:35:483 (6,7,8) The center of the pentagon should be up 1 grid Nah i moved the other pentagon circles down instead, i like the stuff centered
2:03:753 (6,7) ^ ^
2:09:234 (4,5,6,7) 1/4 forward Hell no, u want me to make them on blue ticks? :<
3:38:368 (8) down 1 grid Done thanks
3:39:234 (10) right 1 grid^
3:50:772 (1,2) same as 1:34:041 Okie
3:53:080 (1,2) ^ ^
4:03:176 (4) right+down 1 grid referring to pattern What the... you notice the pattern even better on editor and still you didnt notice it...

*PLEASE refer to the AI mod since the spacing problem is serious unless you say that this is the style. Spacing serious? come on, most of the stuff you pointed out are jumps, and AIMod isnt always right, specially on spacing issues
*Some notes SHOULD be fitted into lyrics. You better add notes or fit them into lyrics.

No big problems in other difficulties, so I only concentrated to mod this diff.

star~
Sallad4ever
Hai Sakura
Sorry for the wait :D

In my country this game called Ayo Dance Audition :D

[General]
The SB is good with the flying lyrics and all, the only things that bugs me is the strobe. I really thinks that's not good, makes me dizzy all the time :o
Normal n Hard Combo color still look very similar, maybe choose a different color ?

[ Bopper]
Nice
04:13:849 (1) - Maybe lower the volume 1 or 2 ticks

[Hot Stepper]
03:00:003 (9) - add finish?
04:13:849 (1) - Maybe lower the volume 1 or 2 ticks
Combo mod
SPOILER
00:57:695 (7) - NC (new combo) to make it consistent with 02:02:310 (1)
03:35:195 (10) - NC then remove NC in 03:35:484 (1) to make it consistent with 03:53:657 (1)
Basically I'd follow the pattern of 2 stanzas in 1 combo to make it consistent

[Black Dancer]
02:34:618 (6) - Move to the next red tick same with 02:53:368 (5) ?
02:59:426 (1) - add finish
03:48:753 (4) - Move to the next red tick ?
04:13:849 (1) - Maybe lower the volume 1 or 2 ticks
Combo mod
SPOILER
01:32:887 (1) - NC
Well this is hard diff I guess, so it's okay to have long combo ^_^

Well no major issue found, it's just that those strobe is killing me :cry:
Good song btw
Star~
Topic Starter
Sakura
Thanks for your mod =D
Shohei Ohtani
General:
Claps on 2 and 4 ;~;. (I won't mention these in my modding, as it will make my modding post look massive, but please add them in :D. It makes the map sound a lot more fun >:3~. Bolding because I can)

The order I modded these was a bit weird, but I didn't feel like going in order ;~;


00:23:079 (1) - This note actually DOES start on the white tick, not the blue tick. End it on the red tick :3~.
00:23:079 (1) - Remove clap on beginning of note.
00:25:387 (3) - ^
00:27:695 (5) - ^
00:32:888 (3) - Add whistle on entire slider
00:32:888 (3,1) - Quite the jump there.
00:34:041 (3) - Add clap
00:34:906 (1) - This is probably the first "style" mod I've made, so :3~. I think this would be better if you removed a repeat on this, and added a note where the end of the slider would have been :3~.
00:36:349 (3) - Add clap
00:41:974 (2) - Add clap
00:42:406 - Add note with whistle
00:44:281 (2) - Add clap
00:44:714 (4,5) - Add whistles
00:45:580 - Add note with clap
00:46:156 (1,2,3,4,5,6,7,8) - I want to hitsound something here, but I can't really tell what I want to do.
00:51:205 (2) - Add clap
00:51:349 (3,1) - Quite the jump there, but it doesn't really seem fitting ;~;.
00:53:656 (3) - Add clap
00:54:233 (6) - Add clap
00:54:522 (1,2) - Add clap and whistle
01:02:022 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Bleh still follow the thing with claps on 2 and 4 but now add them on all white ticks only for this sequence ~
01:04:330 (2) - Add clap here
01:04:474 (3) - Add clap here
01:05:483 (5) - [Herp Suggestion] Move this to red tick? ~
01:06:493 (1) - Move the end of this to the white tick
01:16:445 (1,2,3,4,5) - Add cresendo? ~
01:36:349 (1) - Move the end of this to the white tick
01:46:589 (2) - Add clap
01:49:474 (6) - ^
01:49:762 (8) - ^
01:55:820 (2) - Add clap
01:56:253 (4) - Add clap
02:31:445 (1,2,3) - I'd prefer these go with the vocals
02:44:137 (6) - This slider's end isn't lined up with the beginning ;~;
02:59:426 (1) - Move forward to white tick
03:27:263 (2) - Move back to blue tick
04:13:849 (1) - Move forward to white tick.

Bop to the top:
Oh no claps on 1 and 3 ;~;. If it sounds fine, keep it, it's just that I'm not really a big fan of it :3~.
00:23:080 (1) - Remove whistle
00:25:387 (2) - ^
00:27:695 (3) - ^
00:32:310 (1) - Remove clap
00:34:906 (3) - Move slider beginning forward to the red tick, and add a repeat
00:43:849 (3) - ^


I'll finish modding tomorrow :3~
Topic Starter
Sakura
To future modders: After some thought, im not sure if a harder diff than the currently hardest would really fit this song, i was wondering if you could give me any input on if you think a Harder difficulty can fit the song well without getting overmapped.
Shohei Ohtani
(HOT STEPPER):
Eww claps on 1 and 3 ;~;
Still remember what I said in the previous post about adding claps on 2 and 4 :D~. The sections where you have the claps on 1/1s is fine, but for the other sections, remove the claps on 1 and 3 and add them on 2 and 4 :3~. You can ask me to double check to make sure it works~.
00:23:080 (1) - Remove whistle
00:24:233 (2) - Add clap You can also do this to the other two diffs. I feel it sounds better like this than what I said :3~
00:25:387 (3) - Remove whistle
00:26:541 (4) - Add whistle Same as previous bold message
00:27:695 (5) - Remove whistle
00:28:849 (6) - Add clap
00:36:349 (1) - ^
00:36:926 (2) - Remove clap
00:38:080 (3) - ^
00:43:849 (1,2,3,1,2,3) - Jump is fine theoretically but there's really nothing in the music to really make a jump work.
01:06:926 (7) - Add finish on end of slider
02:23:080 (4,5) - Add whistles
03:18:464 (1,2) - ^
04:13:849 (1) - Move slider end forward to the next white tick~.

Whee~. Don't kudosu this post, as you've kudosued my other one already :D~.
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