lol well even in easy you actually gave it a fair challenge. *kisses you*
RandomJibberish wrote:
The timing of the beats is pretty good, but the spacing is pretty dodgy. I reccomend turing on distance snap and moving each object - it will automatically snap to the best distance. FIXED, after further editing, this probably got unfixed, i'll check into it again tomorrow when i have more time
Also, on an Easy I'd reccoment you keep to the white and red ticks FIXED - Don't use the blue ones until a normal or hard.
A star to get you on your way~
Besides what i wrote i may need some help with the hitsounds, im not that much interested in symetry but i am insterested in good patterns, when i have more time tomorrow i'll go through it and edit some of those patterns, some were already edited to cut down on slider repeats, thanks for your help ^^ and hope more ppl mod this map since i want this to end up being a ranked song, also SB help is also appreciatedJames2250 wrote:
make bpm 104.000 Done
make offset 23,086 (don't forget to resnap all notes) Done
don't overuse claps too much..go through and try and remove some Removed most claps
^ same comment for finish (remove most of these as they are meant to be used rarely) Removed most if not all finishes
00:23:086 (1,2,3,4) - maybe put one of these in each corner Done
00:38:085 (5) - shorten by 1/2 Not sure what you meant but i cut the lenght by 1/2
00:39:816 (1) - start at 00:39:384 (end at same place) Done, i think
00:55:393 (1) - finishes don't sound good and don't have long repeating sliders like this as they are boring Removed those finishes, and cut it into many sliders
01:08:662 (1) - don't have repeating sliders like this Same as above
01:18:470 (1,2,3,4) - make a square that is aligned Done, i hope it's like a square lol
01:51:066 (8) - new combo Done
02:00:009 (8) - remove and put something else I was already cutting sliders so i edited all this part
02:25:105 (6,7) - align Done
don't have breaks that are longer than about 15 seconds Cut the longest break to 15 seconds
3:30 is about the limit for a map length so time and cut yours down a bit Reduced the end to about 4:15, considering the intro is about 20 seconds long, it's a 3:55 map not sure what else to do
go through the map and try to make some more interesting patterns Will be done later as i would have to resnap everything again
Well that's about it for now, hope you guys like the new versionHikato wrote:
[Easy]
00:36:066 (x) - Add a beat here Done
00:48:758 (10) - Remove. Doesn't exist anymore anyways due to new pattern
00:49:047 (1) - Shorten to 00:50:200 Dont see how i can now ;_;
01:00:008 (3) - Align under the 1 properly. New Pattern
01:13:854 (4) - Shorten to 01:16:739 Done
01:29:720 (5) - move back to 01:29:720 New Pattern
01:36:354 (3) - Align on the 1 properly ^
01:48:758 (x) - Add a beat here ^
01:50:777 (x) - Add a beat hereShould it be done in the new pattern?
02:25:104 (6) - Move to 02:25:393 Done
02:25:970 (7) - Move to 02:26:564 Done... i think
02:33:326 (4) - move to 02:33:181Done
02:44:143 (6) - Extend to the red tick. Done
03:42:124 (3,4,5,6,7,8,9,10) - Make the 3 aligned below 2 New Pattern "sort of an X Like"
03:46:162 (3) - Extend to the white tick. Done
04:00:009 (x) - Add a beat here. New Pattern
04:03:759 (x) - Add a beat here. Well on the new pattern there's a spinner there XD
Overall: The beats seem a little randomly place. Maybe think of some better patterns and apply a style throughout the map. It's more of a normal - normal+ I think. Almost completely revamped due to some added patterns, also its now Normal Diff.
Don't forget to use distance snap and try and keep the map consistent with spacing and possibly hitsounds. Some spots distance snap would destroy the pattern, but i use it for almost everything
Continue to improve the map and try out new patterns and styles. The map should have improved by now
Good luck. Thanks ^^
Chacha17 wrote:
General:
Source is Audtion Dance Battle Done
Tagless? eh? add some tags Not sure what tags to add ._.
Normal
Circle Size +1? Most of the kiai sections feels weird here
00:48:614 (9) - move this slider to 00:48:470 (make sure that you'll resnap the other beats) Done... i think
01:04:912 (4,5) - hmm move 1 grid to the rightDone
01:31:739 (1,2) - make these sliders parallel to each other please Done aditionally tried to make the thing more symetrically
01:34:047 (1,2) - ^ ^
02:19:912 (1,2,3,4,5,6,7) - spacing Fixed... i think
02:27:701 (1,2,3) - spacing error I noticed it was 1 grid to the right, so i corrected it moving it 1 grid to the left
02:35:201 (6) - move one grid upHow didnt i notice that? fixed ^^
03:54:239 (2) - ^ It was already a pain to draw this simple square X_X thanks for noticing what i failed to notice ^^
Hard
00:38:373 (6,7) - 1 grid up Fixed
01:23:085 (1) - weird slider. how about snapping it to 1/4 time? Done
And too many spacing errors lurking out there that shouts 'fix me!' Will be fixed later
Same as normal, some kiai sections feel weird. Some green lines aren't snapped on the time line too, and i'm not that sure about the timing.
here you go
K-S-O wrote:
Normal:
01:10:970 - This slider is a bit difficult to catch. Try moving it.I dont see how it's difficult, but if more people adress it i will change it
02:19:912 (1-7) - I finding that the spacing is too wide. Try making it smaller. Fixed
03:42:701 (5,6) - Shorten the space between these 2. Instead i increased the distance in the timeline, basically copying what the 1st X shape did
Hard:
00:39:095 (8,1) Shorten the space between these 2. Done
02:19:912 (1-7) - Shorten the spacing. Done
General:
Try to apply some distance snapping. Like i told to the person above you, will be done later, right now im trying to improve my own play skills
I see potential in your map but it could use a bit of fixing.
Thanks a lot for ur help ^^ ur feedback makes me feel at least [Normal] is getting closer to completion +kudosDusty wrote:
don't forget to set preview points If you mean bookmarks arent there a lot already X_X
[Normal]
The spacing isn't that bad, it's more the overlapping patterns that bug me here. :< Will look for that tomorrow (or more like today when i wake up
00:23:043 - Not snapped to the timeline, drag it back onto the red line Yay for me failing to notice this thanks ^^ (although it was more like to the white line)
01:06:354 (1,2) - Farther to the right? Also, extend the slider to 01:07:797, right now it ends off-beat Fixed
01:08:662 (1,2,3,4,5) - The overlapping is weird here was doubting it, but as i said earlier since more people addressed it it is now fixed
01:13:854 (2) - Farther left?Done
I don't like the volume increases during Kiai Time very much Will reduce the volume on kiai time later, i was actually thinking the same thing but wanted to give kiai time more enphasis
I also see lots of beat patterns that overlap themselves, usually I think they're ugly, so maybe fan out the patterns over the whole beatmap canvas?Like explained above will be done later, im tired right now
Okay thanks, also sorry that i haven't updated anything today although i said i would, i had a blackout the whole day, since it's already late i'll work on this tomorrowDusty wrote:
To set a preview point, go to a nice point in the song and then click on the upper Timing tab (on the window bar, not the in-game bar) and go down to the bottom and click "set current position as preview point"
I_Tatsuo_I wrote:
Hey Sakura~
Here comes my mod!
Overall:
To me, it seems like the offset is off, but I'm bad with offsets so I'm not going to try and fix it. Sorry =( Maybe i havent tried it i only remapped it, not retimed it.
You spammed Kiai mode in random places... Such as 01:00:008, way too short for a Kiai time I think. That's because i only wanted the star fountain, maybe i should have made it shorter? Ok i made it 1 ms long
Also at 01:09:239, seems like Kiai time shouldn't be there. Just a suggestion to remove it, it doesn't feel like it belongs. I like it there tho, starting on long white tick and everything
There are some parts in [Hot Stepper] where 1/4 beat snap (blue ticks) should be added, just to match the lyrical beat, since it seems like that's what you were going for. I'm not going to point this out in my mod however. I will think about it
[Bopper]
00:34:335 (3) - Here's one of two things, you can either move this two grids to the left, or move it directly under the end of slider (2). If you fixed, Remember to move (4) accordingly. Agreed, done
00:43:382 (3) - Same thing as above but either you can move this two grids to the right, or move it directly under the end of slider (2). Remember to move (4) accordingly if done. Same as above
01:00:585 (1) - Move one grid up, then fix the spacing on the following hit circles. Wow even tho i tried to align everything perfectly looks like i missed this, thanks
01:57:989 (4) - New combo I think it's odd of a 1 note (slider in this case) combo but ok
02:09:816 (4) - New combo Disagree
03:48:182 (4) - New combo Disagree
03:56:547 (3) - New combo Disagree
04:10:970 (4) - New combo Agree
[Hot Stepper]
Overall: I feel like you should remove the jumps as this is a normal not a hard. Don't have to listen to me though =P I said it was something between a Normal and a Hard lol
00:34:912 (1) - Jump confused me since I was expecting a normal. I messed up too much on this one, i was debating it myself
00:44:720 (6) - Maybe fix this, (I mean the slight jump) I personally had no problem with it, but some people might. I think it's ok, need further feedback tho, i mean, it looks nicer like that
00:51:931 (1) - Put this back with the previous combo to make it (4) Sure
00:52:508 (2) - New combo Agree
00:53:085 (3) - New combo Ok
00:53:374 (1) - ^ Should be with this combo Ok, (although i think it looks weird now)
02:02:316 (7) - New combo Done
02:38:662 (7) - New combo Uhh.. it IS a new combo already
03:30:008 (5) - Move one tick to the right on the timeline, and adjust spacing Done
03:48:470 (5) - ^ Same thing as above Done
Not bad, I'll come back and star this later. PM me in game when you want me to look over it again.
This color means suggestions
This color means recommended
This color means you NEED to fix
Blue Dragon wrote:
Bopper
01:02:316 (4,1) - huh? Fuuko had the idea of using repeat sliders instead of 3 stacked notes...
03:19:624 (2) - align? Done (had to disable grid snap to do so btw)
Hot Stepper
00:32:897 (2,3) - what? Umm woops? that misaligned somehow... gah next time i need to lock notes when hitsounding >_<
00:34:627 (2,1) - spacing Technically its a jump Ok fixed it
00:36:358 (1) - ^ That one is ok
00:44:435 (5,6) - ^ That's called a jump, an easy one at that
00:48:474 (6,1) - ? Goes with the rythm
03:19:339 (2) - align Done
Great map, star.
00:41:547 (1,2) - I kinda fear this part overlapping with the previous slider. It's no biggie though.Nazi thingo's wrote:
Of course these are all just suggestions. No need to follow them.
00:25:393 (2) - 1 grid down and left (if you wanna align the sliders in a linear manner)
00:27:700 (3) - ^
00:55:393 (1) - Slider point at its end: move 1 grid to the left to align the head and tail. It should be symmetrical.
02:57:124 (3) - 1 grid up so it doesn't overlap with (2).
jockeytiyan wrote:
Ok, I might have missed some stuff here. But nonetheless...
Overall: Just like what I told you in IRC, it's best to either skin the map or SB the kiai sections since they look inappropriate and the placements doesn't give emphasis on the song's strong parts like what vyt said.
Bopper:00:41:547 (1,2) - I kinda fear this part overlapping with the previous slider. It's no biggie though. It's a mirror from the previous section so yeahNazi thingo's wrote:
Of course these are all just suggestions. No need to follow them.
00:25:393 (2) - 1 grid down and left (if you wanna align the sliders in a linear manner) Done
00:27:700 (3) - ^ Done
00:55:393 (1) - Slider point at its end: move 1 grid to the left to align the head and tail. It should be symmetrical. Ok
02:57:124 (3) - 1 grid up so it doesn't overlap with (2). Thanks!
00:57:124 (2,3) - Try copy-pasting (1) so that it looks better. I noticed that (2)'s 2nd and 3rd slider points are crooked. They used to be copy/pasted but i had to mess with the waypoints to make them look better, i guess i will just increase the spacing and copy/paste again01:01:739 (3,4) - spacing~Oops...didn't notice the symmetry part. My bad. lol
01:32:316 (1,2,3,4) - Well, this is a bit of a nazi, but to re-align them more properly, copy-paste (1) then flip it 180 degrees and place them like this.
02:00:008 (1,2,3) - Try spacing them a bit like in 00:55:393 (1,2,3) - Woops forgot to redo theese after the changes to the others, thanks
02:36:355 (1,2) - Pretty much, this is a bit ok for newbies since they don't usually follow the spacing-timing convenience in playing yet. But strictly speaking, it's only the spacing that I'm kinda afraid of. Moved the sliders farther down
03:23:085 (1,2) - ^ Nah, the spacing is ok here
Hot Stepper:SPOILERGeneral: Did CDFA hitsound mod this? Some of the claps were offbeat for me like in section 02:13:282 - 02:21:647. No those are my own hitsounds
00:23:089 (1,3,5) - Not the same slider point placements. Intended? yeah i guess
00:43:858 (3,4,5,6,7,8) - Like what you said to me, this is intended to be jumps. Try spacing them a bit more since I don't feel the jump. XD I didnt want to make the jump too big :<
00:47:320 (4,5) - Kinda looks ugly. Don't try to overlap even for a tiny part of the sliders. ^^ Re-arranged those a bit
02:30:012 (9) - Suggestion: Silence the end of the slider or lengthen it up to 1 more tick. Extended
Wew...it sure is hard to mod a remapped version of a map. You had a change in mapping style so I can't do much suggestions. XD
Kurai_ wrote:
Hi
[Hot Stepper]
00:44:435 (5,6) - Bad jump Made (6) into a new combo
02:29:435 (7) - One Grid down and one grid left :3 Done, Thanks!
Fine, Star~
Shulin wrote:
General:
-- Combo color 2 and 3 look almost identical, you may as well remove combo color 3 or choose a different shade of pink (or a purple). Fuuko gave me those colors, i guess ur right tho
-- Kiai sections generally are a little odd, the small sections don't really add anything to the song. I'd recommend rethinking your kiai. Umm, i just wanted the circles to flash together with the screen
-- Add another difficulty? I have planned 2 more
Bopper:
-- Offset is different Yeah i changed the offset for testing and i forgot to switch it here as well
00:34:623 (3) - Add an extra return, less confusing for Easy. If not then move 00:35:777 (4) - from under the slider. Done
00:41:547 (1) - Anti jump... wut? Flpped that combo vertically
00:43:854 (3,4) - Same thing about returning slider here. Yup done
01:04:047 (1) - Ahh move further away from the previous note. It is for symmetry tho >_<
01:18:470 (1,2,3) - Rather than having huge gaps between single notes consider using a slider ^_^ Yeah nice idea thanks
01:27:701 (1,2,3) - ^ ^
01:31:739 -- Kiai flash in the middle of no where? Try to get a beat here at least. Umm woops sorry it was supposed to be in the white long tick
02:05:201 (1) - Try not to put anti jumps on Easier difficulties... Flipped vertically to fix
02:08:663 (1) - Move it further away from the previous note? Again, this is for symmetry
03:23:085 (1,2) - Try not to have jumps in Easier difficulties. Shortened the distance
Hot Stepper:
-- Offset is different to Bopper
-- Hmm, some of the claps don't seem to be in quite the right places (if your following the song), not major but you might want to consider following the claps in the song. For example ~ clap at 00:34:051 (1) - instead of 00:34:627 (2) - and clap 00:36:358 (1) - instead of 00:36:935 (2) - and clap the start of 00:37:512 (2) and 00:38:666 (5) - instead of 00:38:089 (3) - ~ I don't feel like doing a full hitsound mod but you get the idea, the hitsounds aren't bad as they are but it might sound better following the song ^_^
-- Low OA jumps are kinda meh... you might want to consider raising the overall difficulty by 2. Will test see if that works
-- Your combo's are a little strange to, some of them follow the vocal, others the instruments... might want to consider a consistent pattern, examples ~ 00:51:070 (1,2,3,4,1,1) - compare with 00:32:608 (1,2,3,1,2) - bit of consistency might help =P
-- I agree with DC to it might be best to stick to one rhythm or another XD
00:32:608 (1,2,3) - Expected to follow the vocal tbh. I thought it was following the vocal ._. explain?
00:34:051 (1) - Intended anti jump? Huh? it looks fine to me o.o Edit: hope that's fixed now
00:36:358 (1) - ^ Ok hope that's fixed now
00:44:435 (5,1) - Ehh the minor jump is a little strange at this OA, and the combo colors don't really give much away on this one. So i can go back to No new combo on (1)?
01:00:012 (1) - This kiai explosion isn't necessary, and you shouldn't have 2 inheriting sections at the same point! They are actually 1 ms apart, but why does everyone hate the star fountain? i think it goes with the song ._. *sigh*
01:06:935 (7) - Might want to consider extending this as a slider/spinner, feels empty now. Sure except now we got a new jump
01:18:474 (1) - Much better point for kiai. But that doesnt feel as cool to me X_X
01:27:416 (x) - Note? Sure
02:04:628 (1) - Don't put 2 inheriting sections at the same point... and imo remove the explosion all together D: they are 1 ms appart :<
02:23:089 (4) - Better point for kiai. Not cool enough
02:23:089 (4,5,6,7) - Sliders might be more intuitive here. Sure
02:32:032 (x) - Note? ok
02:41:262 (x) - ^ sure
02:50:493 (x) - ^ Fine
03:18:474 (1,2,3,4) - Sliders might be more intuitive. I guess so
03:27:416 (x) - Note? Sure
03:45:878 (x) - ^ Fine
04:04:339 (x) - ^ okie
Whoa long mod, tl;dr D:
Well since it's WIP I won't star it for now, feel free to ask me to mod again if you want
yeahyeahyeahhh wrote:
General:
-10 MS Offset on all diffs (23,080). Make sure to subtract 10 MS on all timing points and don't forget to resnap! I got pretty much 0 MS late/early with this. Done (god i wish there was a "move all timing sections in time" thing like there is for SB elements
-Raise hitsound volume by 1 or 2? its so quiet :< I think they are ok tho
-The finish move is kinda annoying lol But whatever lol Maybe i'll remove it, it gets in the way of my lyrics :<
Hot Stepper:
00:42:695 (1) - Remove new combo Done
00:43:849 (6) - New Combo Done
02:22:214 (1) - Spacing, move further away (ref. 02:43:561 (5,6) - ) Done
Bopper:
Fine :<
Much better for me to mod first time then ur other two maps, nice
Heh thanks but your ones have unnesessary transparencies (at least more than mine) also i havent finished the whole lyrics but if you want to help me with the whole lyrics i'll give you the whole file with them so you can help and i'll give you credit ^^ also would help if you told me what font you are using so i could finish the lyrics with that font as well.LoweH wrote:
Hi
General
Don't like lyric's font, i redone (names are same, you don't must re-change the SB)
[attachment=0:8c14b]Kyven - All beginning [LYRICS].zip[/attachment:8c14b]
Starr**
Garven wrote:
I'm slow at modding, sorry.
[General]
I don't see a problem with your choice of Kiai. It fits fine with what you're going for.
Keep in mind a lot of these are more stylistic suggestions rather than things that need to be fixed.
[Storyboard]
Is there a way you can reduce the intensity of the white flashes? Hurts my eyes. 3_3 Speaking of, turn on the epilepsy warning on Bopper mode.
I don't think the lyrics you found are correct. Here's a transcript of one that I found that is more accurate. Oh cool, i had planned on redoing them anyways to use a different font so might as well use theese instead, theese ones do indeed feel more accurateSPOILERCreation, man's motivation
Only sense of permenence is change
Division, the darkest mission
Only we could ever be so strange
Completion, that stands to reason
History so bound to be the lessons locked in memories
Of facing the fallen rains
But the surviver's spirit still remains
Ever so far beyond the ocean
Lies a mirage of true emotion
Lies of another generation just the same
But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again
Invention becomes attention
When every work is barely worth the praise
Imagine the strongest passion
Begging you to follow through on promises of something new
Just changing the world alone
Covering thoughts and places still unknown
Making the choice between tradition
And in the voice that speaks the vision
This is the noise of silent beckoning to where we dare to go
But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again
When will we find
Those secrets we hide
Will the answers inside be more of the same
Or, will we fall
When we know them all
But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again
[Bopper]
Just a style thing here, but when you have 02:27:695 (1,2,3,4,5) followed by 02:32:311 (1,2,3,4) in pretty much the exact same spot and direction, it feels kind of bleh. Same with the paste(s) afterward. I agree, changed
03:18:464 (1,2,3,4) - Feels really weird when you're not following yet following the vocals. Maybe do a slider for 2 and 3 following the vocal part. (includes when this rhythm comes up later as well) I think theese are fine
[Hot Stepper]
Nazi, but line up the end of 00:48:464 (6) with the 1 following it up, or visa versa. Stacked below (6) although now (4) is not centered T_T
01:23:080 (1,2,3,4,5,6,7,8,9) - Argh, every time this rhythm comes up, I keep getting off as you're essentially playing offbeats to the main vocals. Maybe put the starting offbeat with the vocal as a slider then follow up with normal beats to get the player in the right rhythm to finish the phrase. It would ugly up the visual pattern a bit, though. Not worth it imo, i'll leave it as that for now
01:34:041 (7) - With these sections, split them into two combos. This spot feels like a good spot to do so. (these rhythms also have the same issue I had earlier, but it's not as bad) Agreed, done
02:34:618 (6) - May as well move this to 02:34:907. You do it later on at 03:48:176 (5,6) Agreed, thanks!
[Back Dancer]
In general, I really think you should follow the lyrics more in this difficulty. At this point of game play level, you can reasonably expect the player to be able to play syncopated rhythms. What are syncopated rhytms? some kind of masterpiece psychopath killing patterns?
Finish those hit sounds! D: Yeah i need to do that still =P
00:47:455 (6,7) - Spacing. Keep them uniform unless you're aiming for a jump, not a gap in distance snap for seemingly no reason. Ah weird i thought they were all spaced correctly, thanks
00:48:031 - Add a note? Umm, ok
01:04:618 (4) - Instead of having this slider that has a return on an odd rhythm, switch to 1/8 snap and extend the end of it one tick. Delete the 5 beat. This will line up with the lyrics better (though the actual rhythm is from the 3, the repeat and end of the modified slider). Will need further feedback on this
01:17:166 (6) - The emptiness after this was saddening. Map it through, even if it's just single beats following the vocal! Ok added something
01:27:118 (2) - Move this to 01:27:262. Agreed
01:36:060 (8) - The break right after this note feels empty... at least map until the vocals finish up. okie
01:49:762 - Add a note. Sure
01:55:676 (1,2,3,4) - You should use this rhythm (and similar) more. It feels much more "right" to this style of song. Ehh ok?
02:04:041 - Add a note. okie
02:09:234 (4) - Delete this and move 5, 6, and 7 back half a beat. Ok
02:58:849 (12) - More emptiness before the break. More 2k spinners
03:27:407 (2) - Move to 03:27:263. Nah, i think it's ok
03:43:849 - Add a note... slider, spinner... something! Something? does a bookmark work?... j/k i added a spinner
04:00:003 (1) - Okay, that syncopation thing I mentioned in easy/normal mode really sticks out on these rotating square combos. huh? ._.
04:04:041 (2) - Move to 04:04:186 sure i guess it still can be a jump
04:10:676 (5,1) - The rhythm + spacing here was startling to me initially. Oh hey i think it was a nice idea... a star inside a star, hehe =P
In summary: It's fine. Just wish it followed the lyrics more closely instead of the beat in the background, hehe.