forum

Jouhou Shoribu - Miracle Fancy feat. LamazeP

posted
Total Posts
48
Topic Starter
Setz
This beatmap was submitted using in-game submission on Saturday, February 14, 2015 at 11:47:49 AM

Artist: Jouhou Shoribu
Title: Miracle Fancy feat. LamazeP
Source: YUYUSHIKI
Tags: ゆゆ式 nonohara yuzuko ichii yui hinata yukari ookubo rumi tsuda minami taneda risa 大久保瑠美 津田美波 種田梨沙 No_Dap
BPM: 180
Filesize: 4198kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.6 stars, 129 notes)
  2. Hard (3.46 stars, 260 notes)
  3. Insane (4.55 stars, 330 notes)
  4. No Dap's Normal (2.07 stars, 151 notes)
Download: Jouhou Shoribu - Miracle Fancy feat. LamazeP
Information: Scores/Beatmap Listing
---------------
Insane by me.
Hard by me
Normal by No Dap (rip Normal Dap's No :( )
Easy by me
thanks to Ringating for the background :D
Winnie
I think the timing is fine. The 180.10 isn't necessary and could just be 180. I hope you seeing good stuff from you. If GD is available I will take you you up on it
:) GL man
Topic Starter
Setz
thanks :D

I will let you know if i change my mind about GDss, but I think i want to map this set solo, or with people that i know fairly well, after the fiasco i had to deal with Affection.

and, the song felt off for some reason when it was just 180, thatch why I am asking for a timing check because I am sure this has a decimal bpm. I will have to get more opinions about this
Ozato Fumika
A Mystery
yey some stuff about the hard
23:25 Setz: welp, i m4m'd for a BAT mod for the yuru yuri map. let us pray to the gods now
23:25 A Mystery: you're taking this way too serious
23:25 Setz: lol
23:26 Setz: i seriously doubt we'll get a bubble, but its worth a shot
23:26 A Mystery: hmm
23:26 A Mystery: yeah
23:26 A Mystery: probably "get 2 or 3 more mods"
23:27 Setz: even taht would be good
23:27 Setz: my diff and fycho's still worry me
23:29 Setz: i also managed to finish the hard for this fairly quickly
23:29 *Setz is listening to [http://osu.ppy.sh/b/594991 Jouhou Shoribu - Miracle Fancy feat. Lamaze P]
23:29 A Mystery: redl?
23:31 Setz: yeah
23:31 Setz: if you want to see it
23:34 A Mystery: hm
23:35 A Mystery: still the patterns, but you know that already
23:35 A Mystery: i love the hitsounds
23:36 Setz: for the hard ? what about the patterns
23:36 A Mystery: nah i was talking about the insane
23:36 Setz: oh
23:36 Setz: yeah
23:40 A Mystery: 00:25:056 (3) - the guitar on the slider end feels wrong to me lol
23:40 A Mystery: and beat ofc
23:40 Setz: yeah, i had to make some sacrifices, because circles raise the star rating too much
23:41 Setz: its high enough as it is
23:41 A Mystery: lol
23:42 A Mystery: doesn't raise it though
23:42 A Mystery: but I understand why you are careful yeah
23:42 A Mystery: star rating should not be a ranking criteria
23:42 A Mystery: 00:36:223 (5) - slider return?
23:43 Setz: hmm good point here
23:46 Setz: ok, fixed that part
23:46 A Mystery: also check AI mod
23:46 Setz: wtf why does countdown turn itself on
23:47 A Mystery: lol
23:47 Setz: i dont understand
23:47 Setz: seriously, i never touch that
23:48 Setz: and it always turns itself on at some point
23:48 A Mystery: lol
23:49 A Mystery: 01:09:056 (2,3,4) - spacing inconsistency with (4)
23:49 Setz: had wrong sv there
23:49 Setz: thats why
23:49 Setz: fixed
23:50 A Mystery: yeaj
23:50 Setz: 00:25:223 (3) - going to fix this too, fuck it
23:51 A Mystery: LOl
23:51 A Mystery: yeah you should
23:51 Setz: i just had to swap the circle and slider around
23:53 A Mystery: 00:28:056 (3,2,3,4,5,6) - was this supposed to be a star
23:53 Setz: uhh
23:53 Setz: no
23:54 A Mystery: hmm alright
23:54 A Mystery: I mean the shape btw, not a star jump pattern
23:54 Setz: the notes you linked, nah, i wasnt going for that
23:56 A Mystery: hm can't say anything else
23:56 Setz: lol thanks, heck, you could probably post the irc in the thread
23:56 Setz: and i can give you kd
23:56 A Mystery: lol
23:56 A Mystery: free priority ftw
Ozato Fumika
Miiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
rakuru paanshi
[ Setsuna ]
i came here because i thought this was a new map
Lazer
[Insane]



00:58:057 (1) - Hard to hit as a sightreader.


00:49:557 (4,1) - The distance between the two seem a little off as I've pressed too early on it


00:46:390 (2) - You might want to use DS on this one to place this one in the middle of the two sliders

Sorry for my lackluster mod, this map is very well made and this is about all I can point out from it- The other diffs are perfect imo.

Have a star
Topic Starter
Setz

Lazer wrote:

[Insane]



00:58:057 (1) - Hard to hit as a sightreader. open to suggestions, but I want to keep this rhythm no matter what.


00:49:557 (4,1) - The distance between the two seem a little off as I've pressed too early on it uhhh, its the same distance snap as the previous objects. not sure what you mean.


00:46:390 (2) - You might want to use DS on this one to place this one in the middle of the two sliders ok

Sorry for my lackluster mod, this map is very well made and this is about all I can point out from it- The other diffs are perfect imo.

Have a star

thanks for the mod and star <3
ikin5050
Easy

00:12:723 - i recommend that this is turned into a single curve slider because most of the sliders in the map are a single curve and it plays nicer
00:15:056 - ^^
01:11:390 - curveeee

Normal Dap's No

00:17:723 - don't have (3) straight above (4)
00:19:723 (2) don't put it straight above (3)
00:20:390 - not straight above plox
00:27:056 00:28:223 - not straight above!
00:30:890 00:33:723 00:37:723 00:46:890 00:58:556 - you know the drill
01:07:223 - make this a bit longer

I don't want to be annoying but just moving the circles a bit away from above the slider is going to make it so much more fun to play -.-

Hard

00:00:557 and 00:03:223 - make a little jump between 1 and 2
00:53:223 - seeing as this is HARD you can make this 3 individual circles instead of a repeat slider
01:08:223 - ^^

Sorry i couldn't mod insane, but i just can't play that :P

Good luck getting this ranked!
Melophobia
Maybe remove the space between Lamaze and P like most maps do?

Metadata looks fine otherwise. Good luck :D
Topic Starter
Setz
thanks for for metadata check melo :D
samplefish
best thing ever
Topic Starter
Setz
now if i only i could get mods....
A Mystery
hint hint
Xelasto
Well here is my mod from my modding queue!! :D

BTW change offset to 550

Easy
00:12:723 (3) - Make this shape more even.
00:14:556 (2) - Why not extend till next white tick?
00:15:056 (3) - Put bend in the middle like this https://osu.ppy.sh/ss/2582817
00:39:056 (3) - Curve more
Don't turn off kiai time.

By far your best difficulty. Excellent job. 8-)

Normal Dap's No
00:05:223 (2) - Take middle gray tick and move left by 1 grid to blanket 1 better.
00:17:223 (2) - Blanket 1 better?
00:17:223 (2,3,4,5) - Try and reduce the amount of touching
00:27:056 (6,1) - Stacking error
00:37:723 (4,1) - ^
00:40:556 (1,2) - Blanket?
00:41:223 (2,3) - This doesn't look good nor feel good, why not just Ctrl H 2 or something?
00:46:890 (2,3,4,1) - This part is really awkward, change it up.
00:49:890 (3,4) - Point more upwards
00:52:390 (3) - Drag lower to flow better with 2
01:19:056 (3) - Make the entire slider squiggly :P
01:25:723 (1) - This shape could definitely be changed or improved.
Fix Kiai time.

Definitely a pretty good difficulty. However, I suggest you clean it up a bit. Other than that it is fine. :)

Hard
00:04:890 (2,3,4) - These don't look too good. Mabye make 2 blanket 1?
00:21:223 (4) - Make straight
00:23:890 (3,4) - ^
00:39:556 (2,3,4,5,6) - This star formation looks crushed. Move 6 up and move the slider it is stacking with it.
00:42:556 (8,1) - Stacking error
00:53:890 (1) - Make this like 3 to make a ninja star formation.
00:53:556 (5,1) - Stack
00:59:556 (2,3) - Blanket?
01:05:223 (3,2) - Stacking error
01:16:890 (2,1) - ^
01:24:890 (2,3,4,5,6,7) - Why not make it like this? https://osu.ppy.sh/ss/2582785
Approach Rate down by 1
Don't turn off kiai time and then turn it back on repeatedly.

Very strong difficulty. I like it :P

Insane
00:14:890 (5,3) - Stack
00:17:223 (3) - Blanket 2?
00:24:390 (6,3,4,1) - Try this https://osu.ppy.sh/ss/2582747
00:30:557 (3,1) - Make perfectly parallel
00:34:890 (5,3) - Perfectly stack
00:35:723 (2,3,4,5) - Make this instead? https://osu.ppy.sh/ss/2582759
00:36:723 (1,2) - Stack better
00:44:390 (5,1,6) - ^
00:49:557 (4,5) - ^
00:55:557 (2,5,1) - ^
01:03:890 (4) - Curve less
01:06:557 (4) - Bend more
01:09:890 (1,3) - Stack better
01:24:390 (1) - Fix blanket
Don't turn kiai time on and off. It is unrankable.

Good difficulty. Just a few things that could be fixed here and there. ;)

Great job on this map. It was fun and flowed nice for most of it. A few of the formations could be improved, and the cleanliness could be improved slightly. Otherwise this is a good map. Good luck on getting your map ranked! :)
Topic Starter
Setz

Xelasto wrote:

Well here is my mod from my modding queue!! :D

BTW change offset to 550 current offset was given to me by pishifat, who is very reliable with timings, so no change here.

Easy
00:12:723 (3) - Make this shape more even. ok
00:14:556 (2) - Why not extend till next white tick? don't want 1/2 rhythms in an easy diff with this high BPM.
00:15:056 (3) - Put bend in the middle like this https://osu.ppy.sh/ss/2582817 ok
00:39:056 (3) - Curve more no need, it ruins the blanket
Don't turn off kiai time. I prefer to do so, for emphasis.

By far your best difficulty. Excellent job. 8-)

Hard
00:04:890 (2,3,4) - These don't look too good. Mabye make 2 blanket 1? prefer my current pattern.
00:21:223 (4) - Make straight ok
00:23:890 (3,4) - ^ this one is intentional.
00:39:556 (2,3,4,5,6) - This star formation looks crushed. Move 6 up and move the slider it is stacking with it. I ddint realize this looked like a messed up star, I just placed notes randomly. I tried to fix it
00:42:556 (8,1) - Stacking error fixed
00:53:890 (1) - Make this like 3 to make a ninja star formation.
00:53:556 (5,1) - Stack no need
00:59:556 (2,3) - Blanket? prefer current pattern
01:05:223 (3,2) - Stacking error
01:16:890 (2,1) - ^ fixed both
01:24:890 (2,3,4,5,6,7) - Why not make it like this? https://osu.ppy.sh/ss/2582785 seems like a little too much for this diff, the star rating is high enough as is.
Approach Rate down by 1 8 is fine
Don't turn off kiai time and then turn it back on repeatedly.

Very strong difficulty. I like it :P

Insane
00:14:890 (5,3) - Stack ok
00:17:223 (3) - Blanket 2? prefer current pattern
00:24:390 (6,3,4,1) - Try this https://osu.ppy.sh/ss/2582747 uhh, not sure what you mean here, the notes you linked are kind of random.
00:30:557 (3,1) - Make perfectly parallel I try :(
00:34:890 (5,3) - Perfectly stack again, this doesnt make much sense.
00:35:723 (2,3,4,5) - Make this instead? https://osu.ppy.sh/ss/2582759 I prefer the current flow here
00:36:723 (1,2) - Stack better no need.
00:44:390 (5,1,6) - ^ fixed
00:49:557 (4,5) - ^ fixed
00:55:557 (2,5,1) - ^ this one is kind of pointless.
01:03:890 (4) - Curve less dont see why, this curve flows to next object
01:06:557 (4) - Bend more ruins blanket
01:09:890 (1,3) - Stack better fix
01:24:390 (1) - Fix blanket fixed
Don't turn kiai time on and off. It is unrankable. its perfectly rankable

Good difficulty. Just a few things that could be fixed here and there. ;)

Great job on this map. It was fun and flowed nice for most of it. A few of the formations could be improved, and the cleanliness could be improved slightly. Otherwise this is a good map. Good luck on getting your map ranked! :)
thanks for modding!
Yuii-
Hi, Setz and No Dap!

From my Queue!

[Easy]


General: Nothing to say about it. Just do not leave too much blank space.



  1. 01:26:890 - 00:00:891 - 00:03:056 - You could map something here, so this space it's filled with something. I was thinking on adding 2 sliders: the first one from 00:01:223 - to 00:01:556 - the other one from 00:02:223 - to 00:02:556
  2. 00:03:223 (1) - Finish here? What do you think?
  3. 00:20:223 (2,3) - Here I have a suggestion: replace the first slider for a circle at 00:20:223 - and then replace the second slider for another one from 00:20:556 - to 00:21:223
  4. 00:21:556 (4) - Finish?
  5. 00:33:223 (2,3) - Same I told you before: the first slider for a circle, the other slider, replace it from 00:33:556 - to 00:34:223 - I really think it sounds better.
  6. 00:41:223 (2) - Clap?
  7. 00:46:556 (2,3) - What do you think of this (if you don't like it, replace the circle and make a bigger slider) :
  8. 01:12:556 (1) - Finish?
  9. 01:20:890 - 01:22:890 - Come on! At least a short slider!
  10. 01:23:890 (2) - Add circle with finish?
  11. 01:25:223 (3,4) - What do you think of replacing those 2 circles for a spinner from there to 01:26:890



[Normal Dap's No]


General: Change CS to "3,5" ("3,4" is... random) / OD to "5,0"



  1. 00:00:557 (1) - Clap?
  2. 00:00:890 - 00:02:890 - Add something, come on.
  3. 00:03:223 (1) - Clap?
  4. 00:17:223 (2,3,4) - I think this pattern is more of a Hard diff. You could delete 00:17:723 (3) - if you think what I am saying is okay.
  5. 00:19:223 (1,2,3) - Same ^
  6. 00:25:890 (4,5) - Finish?
  7. 00:27:723 (2,3,4) - Same as I told you before.
  8. 00:30:390 (2,3,4) - Same ^
  9. 00:31:890 (6,7) - Finish?
  10. 00:49:890 (3,4) - Same ^
  11. 01:03:056 (3,4,5) - Same as I told you before.
  12. 01:17:890 (1) - Finish at tail.
  13. 01:20:890 - 01:22:890 - Add something.



[Hard]


General: I really love your Hard diffs, Setz. Amazing job.


  1. 00:00:890 - 00:03:056 - I think you should really map something.
  2. 00:37:890 (1) - Whistle?
  3. 00:38:390 (2) - Finish?
  4. 00:39:556 (2,3,4,5) - Clap?
  5. 00:47:056 (4) - I think that a slider fits better.
  6. 00:52:890 (2,3) - Clap?
  7. 01:20:890 - 01:23:056 - Same, add something :(



[Insane]


General: Nothing to say about it.



  1. 00:00:890 - 00:03:056 - Same.
  2. 00:53:557 (7) - I think it's a very long jump, more like for an Extra diff. But you could leave it like that, if you feel it's okay.
  3. 00:54:057 (2) - Place it down. So there's a better pattern.
  4. 01:20:890 - Add a circle, sounds better.
  5. 01:21:056 - 01:23:056 - Add something.
  6. 01:24:390 (1,2,3,4,5,6,7,8) - What do you think of increasing distance between each note?
Yuii-
Also, I'm shooting you a star!

Good luck with this and keep mapping like this!
Ozato Fumika
I Rike Cherries

SPOILER
20:48 Setz: my concern with the map is some of the jump patterns in my insane, i was hoping i could get some good mods for taht
20:48 Setz: but fuck
20:48 Setz: its impossible
20:50 No Dap: lmfao
20:51 No Dap: 00:17:723 (5,1) -
20:51 No Dap: stack feels off for me
20:51 Setz: the reason i stack these is because the strong beat keeps alternating between red and white
20:52 Setz: so, if i have a jump on red, and then on white, it might throw people off
20:52 No Dap: 01:03:890 (4) - make it a triple?
20:52 No Dap: 00:53:223 (4,5,6) -
20:52 No Dap: since its like this
20:53 Setz: if you listen carefully there's no drum beat in the middle
20:53 Setz: while 00:53:223 (4,5,6) - tthere is
20:53 No Dap: lol
20:53 No Dap: I dont have my earphones on
20:53 No Dap: cant hear gg
20:53 Setz: lol
20:54 Setz: yeah there's no drum beat in the middle of that slider
20:54 Setz: its weird
20:54 No Dap: 01:20:723 (2) - rather than going straight down
20:54 No Dap: putting it to the left flows better i think
20:54 No Dap: maybe like 0 / 340
20:55 No Dap: 00:16:890 (2) - crtl g for fun maybe
20:55 Setz: wouldnt that be really close to the hp bar
20:55 Setz: 0/340
20:55 Setz: ok, ctrl +g
20:55 No Dap: wut
20:55 No Dap: its on the bottom
20:55 Setz: that looks good
20:56 Setz: lol wut
20:56 No Dap: did i give you the wrong thing
20:56 Setz: yes
20:56 Setz: i guess?
20:56 No Dap: x 0 y 340
20:56 No Dap: 01:20:723 (2) -
20:56 Setz: oh wtf
20:56 Setz: im dumb
20:56 No Dap: lmao
20:56 Setz: ok, will change to that
20:57 No Dap: and I guess you dont want to map these drums
20:57 No Dap: 00:04:390 (1) -
20:57 No Dap: before this slider
20:57 Setz: hmm, i really should
20:58 No Dap: 00:14:223 (2) - what about something like [http://puu.sh/eWjeH/ae0a7b490d.jpg this]
20:58 No Dap: I stacked on 00:14:890 (5) -
21:00 Setz: would the anti flow really be ok there?
21:00 Setz: from 1 to 2
21:02 No Dap: yeah
21:02 No Dap: well at least for me it does lol
21:02 No Dap: or you can always use slider 1
21:03 No Dap: http://puu.sh/eWjJF/95a43defd8.jpg
21:03 No Dap: this also works
21:03 Setz: yeah i like that better
21:04 Setz: yeah will do that
21:04 Setz: but now, flow to 3
21:04 Setz: hmm
21:04 Setz: actaully its fine
21:05 No Dap: 00:36:723 (1) -
21:05 No Dap: maybe delte NC?
21:05 No Dap: 00:37:057 (2) - and start it here
21:05 Setz: ok
21:06 No Dap: 00:49:223 (3) - crtl g would flow better
21:06 No Dap: with the 00:48:557 (1,2) -
21:07 Setz: ok
21:07 No Dap: also 00:49:557 (4,1,2) - this flow is really awkward to me
21:08 Setz: hmm
21:08 No Dap: http://puu.sh/eWkqb/e8521b17fc.jpg
21:08 No Dap: this seems to work better for me
21:08 No Dap: cuz currently 4->1->2 has no angle almost
21:09 Setz: ok
21:09 Setz: will change to that
21:10 No Dap: 00:53:723 - no drum?
21:10 Setz: hmm good point, i guess i didnt hear it
21:12 No Dap: 00:59:223 (1,2,3) - flows ok
21:12 No Dap: but too mainstream /me runs
21:12 Setz: lol
21:12 No Dap: maybe try this? http://puu.sh/eWkXL/9aca4ffedc.jpg
21:13 Setz: ok
21:14 No Dap: I also think theis rhythm should be swapped 01:00:223 (4,5) -
21:14 No Dap: the flow still works if you blanket 01:00:556 (5) - with 3
21:15 No Dap: 01:04:390 - also drum but I see your point
21:16 Setz: so like this http://puu.sh/eWlwX/ba62878abe.png
21:16 Setz: ?
21:17 No Dap: http://puu.sh/eWlCF/541affb1ff.jpg
21:17 No Dap: I did it like this
21:17 No Dap: so the flow from 4 is less awkward
21:18 Setz: hmm, ok
21:18 No Dap: 01:03:557 (2,3) - maybe like this http://puu.sh/eWlNv/c453399cdb.jpg
21:19 No Dap: has more angle to play
21:19 Setz: hmm, yeah taht looks better
21:22 No Dap: 01:13:557 (5) - ㅡ묘ㅠㄷ ㅠㅣ
21:22 No Dap: wtf
21:23 No Dap: 01:13:557 (5) - maybe blanket with 01:12:890 (2) - ?
21:23 No Dap: would flow more fun for me
21:23 Setz: omg blanket mod
21:23 *Setz runs
21:23 No Dap: lmfao
21:24 Setz: lol jk, lets see
21:24 Setz: ok, that looks good
21:24 No Dap: 01:24:390 (1) - maybe map the drums here too
21:25 No Dap: this sounds really good to me http://puu.sh/eWmFP/33a95350d5.jpg
21:26 Setz: 01:23:890- there's no drum beat here though
21:26 Setz: 01:23:890-
21:26 Setz: 01:23:890 -
21:26 Setz: fuck
21:26 Setz: there we go
21:27 No Dap: I find that rhythm more intuitive to play
21:27 No Dap: cuz the vocal maybe
21:28 Setz: hmm
21:29 Setz: not sure what to do, maybe i'll just elave those drums un mapped
21:30 No Dap: hm k
21:31 Setz: i will map them if they are brought up again
21:31 Setz: IF I EVER GET ANOTHER GOOD MOD
21:33 No Dap: messy jump mod inc http://puu.sh/eWnIH/1d53826b1a.jpg
21:33 No Dap: rip
21:33 No Dap: oh its the last part btw
21:33 Setz: where is that
21:33 Setz: o
21:33 No Dap: 01:24:390 (1,2,3,4,5,6,7,8) -
21:33 No Dap: lmao
21:33 No Dap: forgot to say where
21:35 Setz: hmmm
21:35 No Dap: lol you dont have to take it
21:35 Setz: i personally dont like the pattern 1 to 2 and 3 back where 1 eends
21:36 No Dap: kk
21:36 No Dap: thats about it iguess
Topic Starter
Setz

Yuii- wrote:

Hi, Setz and No Dap!

From my Queue!

[Easy]


General: Nothing to say about it. Just do not leave too much blank space.



  1. 01:26:890 - 00:00:891 - 00:03:056 - You could map something here, so this space it's filled with something. I was thinking on adding 2 sliders: the first one from 00:01:223 - to 00:01:556 - the other one from 00:02:223 - to 00:02:556 here, I am mapping just the instruments, i understand there's vocals in the gaps, but i wanteds a slower start, and then pick up when the instruments fully kick in.
  2. 00:03:223 (1) - Finish here? What do you think? I don't really hear it in the music
  3. 00:20:223 (2,3) - Here I have a suggestion: replace the first slider for a circle at 00:20:223 - and then replace the second slider for another one from 00:20:556 - to 00:21:223 there is really nothing to map where you are telling me to start the slider, while, with current rhythm, you can hear the strong guitar beat on the red tick.
  4. 00:21:556 (4) - Finish? again, i don't really hear it in the music
  5. 00:33:223 (2,3) - Same I told you before: the first slider for a circle, the other slider, replace it from 00:33:556 - to 00:34:223 - I really think it sounds better. same as above
  6. 00:41:223 (2) - Clap? doesn't follow clap pattern.
  7. 00:46:556 (2,3) - What do you think of this (if you don't like it, replace the circle and make a bigger slider) :

    avoiding 1/2 rhythms for easy, because of high bpm.
  8. 01:12:556 (1) - Finish? again, don't hear it
  9. 01:20:890 - 01:22:890 - Come on! At least a short slider! for the rest of this, refer to above.
  10. 01:23:890 (2) - Add circle with finish? current slider works better since it starts on red tick but ends in white
  11. 01:25:223 (3,4) - What do you think of replacing those 2 circles for a spinner from there to 01:26:890 I'll consider this. though it really doesn't feel right to me.

[Hard]


General: I really love your Hard diffs, Setz. Amazing job.


  1. 00:00:890 - 00:03:056 - I think you should really map something.
  2. 00:37:890 (1) - Whistle? finish here already
  3. 00:38:390 (2) - Finish? doesnt make sense here o.O
  4. 00:39:556 (2,3,4,5) - Clap? 2 of these already have claps, i don't hear drums on the other 2.
  5. 00:47:056 (4) - I think that a slider fits better. Ignoring the drum beat on purpose
  6. 00:52:890 (2,3) - Clap? ok
  7. 01:20:890 - 01:23:056 - Same, add something :(



[Insane]


General: Nothing to say about it.



  1. 00:00:890 - 00:03:056 - Same.
  2. 00:53:557 (7) - I think it's a very long jump, more like for an Extra diff. But you could leave it like that, if you feel it's okay.
  3. 00:54:057 (2) - Place it down. So there's a better pattern. moved down slightly
  4. 01:20:890 - Add a circle, sounds better.
  5. 01:21:056 - 01:23:056 - Add something.
  6. 01:24:390 (1,2,3,4,5,6,7,8) - What do you think of increasing distance between each note? this would play kind of weird I think, I did something like this in my early maps and it was terrible lol
thanks for the mod and star Yuii <3
[ Setsuna ]
im surprised no one has called setz out on no_dap's diff name
VINXIS

[ Setsuna ] wrote:

im surprised no one has called setz out on no_dap's diff name
cuz its fukin sweet m8

YUYUSHIKI PRAISE

from me moddin q

sik

general
apparently AIBot is a fucking dumas and thinks that your easiest diff is a hard im laguhgin g (this isn't a problem, it just amuses me lma o)
go 2 ringating's queue for a better quality version of teh bg tbh (trust me, it's worth it)
EZ
YOU DIDN'T MAP THE BIG WHITE TICKS ADGIHSRIGE RGIOEJR FEK RO ESODINVIRRIR EIG ERJthey're important, map them pls (I know you mapped on the vocal for this but it's an easy :') can u map the drums instead cuz imo that'd make the flow much better. ur choice, but I highly recommend this tho so ye a. If you want to not map them, then you should see how No Dap maps over the white tick in the normal or how u mapped over it in every other diff. That usually plays much better than leaving it empty oh well)
I suggest a lower SV because sliders like 00:41:223 (2) - look way 2 small tbh
nice nc
nice diff aside from flow :')
NM
y did u both skip the big white ticks im cry (it works well flow-wise though so w/e) yea k nvm it works well in flow
00:07:056 (3,4) - parallel 4 aesthetic (it's really noticeable that they're not parallel and it's kind of eh looking because it looks like they're supposed to be when they aren't)
00:10:556 (4,1) - same thing but this one doesn't really bother me as much
00:20:556 (5,6) - same slider 4 aesthetic (imo looks cooler B^) )
kk i guess some of the white tick skipping is justified at times like 00:39:056 (3) - but i honestly think u guys should map the big white ticks dam :')
yah again, nice diff bro0o0o0o0o0o0o0
HD
OD 7 pls
00:21:556 (5) - imo ctrl+G and put above 00:21:223 (4) - flows better
00:22:723 (3) - Ctrl+G 4 flow n aesthetic
00:31:556 (2,4) - wud look more kawaii if they were the same slider
00:32:223 (4) - if u do the thing above and not move the repeat slider, then x:396 y:248 pls for a more natural jump to 00:32:556 (1) -
00:33:390 (3) - Ctrl+J, same position looks better imo
00:36:223 (4,5,6) - i don't play hards but this might be a reading problem idk
00:48:223 (4) - ehhh imo looks better if u just curved it like all the other sliders in the combo
00:53:890 (1,2) - looks nice ayyyy
01:07:223 (1,2,3,4) - im probably 100% wrong on this but it doesn't look like it flows well. ohwell w/e lmao
01:24:890 (2) - Ctrl+G,J looks better imo and flows better to the repeating slider. Also I think the jump looks more natural from the previous slider <:
INS
I'd Ctrl+J 00:37:557 (5,6,7,8,1) - and move it down tbh it looks and plays much better. ur choice tho
00:48:223 (5,6,7,8,1) - and with this
00:53:723 (1) - add note
01:16:057 (4,5) - Ctrl+J
01:25:890 (1) - end on white tik before because that's when it stops tbh
nice diff son


woh good luck m8s
Topic Starter
Setz

VINXIS wrote:

[ Setsuna ] wrote:

im surprised no one has called setz out on no_dap's diff name
cuz its fukin sweet m8

YUYUSHIKI PRAISE

from me moddin q

sik

general
apparently AIBot is a fucking dumas and thinks that your easiest diff is a hard im laguhgin g (this isn't a problem, it just amuses me lma o)
go 2 ringating's queue for a better quality version of teh bg tbh (trust me, it's worth it)
EZ
YOU DIDN'T MAP THE BIG WHITE TICKS ADGIHSRIGE RGIOEJR FEK RO ESODINVIRRIR EIG ERJthey're important, map them pls (I know you mapped on the vocal for this but it's an easy :') can u map the drums instead cuz imo that'd make the flow much better. ur choice, but I highly recommend this tho so ye a. If you want to not map them, then you should see how No Dap maps over the white tick in the normal or how u mapped over it in every other diff. That usually plays much better than leaving it empty oh well) the reason for this is that this song has a deceptively complex rhythm. the dominant downbeat switches between the big white and, and the red line before it every other stanza. listen to it carefully and you will see. here is an example 00:13:890 (1,3) -
I suggest a lower SV because sliders like 00:41:223 (2) - look way 2 small tbh uhh, I think you have this backwards. slower SV would make these sliders even smaller lol
nice nc
nice diff aside from flow :')

HD
OD 7 pls ok
00:21:556 (5) - imo ctrl+G and put above 00:21:223 (4) - flows better that makes for some really awkward movement to 1
00:22:723 (3) - Ctrl+G 4 flow n aesthetic while I agree, this might be too much for this diff. I will consider.
00:31:556 (2,4) - wud look more kawaii if they were the same slider ok
00:32:223 (4) - if u do the thing above and not move the repeat slider, then x:396 y:248 pls for a more natural jump to 00:32:556 (1) - rather keep my pattern here.
00:33:390 (3) - Ctrl+J, same position looks better imo may look better, but i feel current one flows better.
00:36:223 (4,5,6) - i don't play hards but this might be a reading problem idk its just a jump o.O
00:48:223 (4) - ehhh imo looks better if u just curved it like all the other sliders in the combo done on purpose for the vocal.
00:53:890 (1,2) - looks nice ayyyy
01:07:223 (1,2,3,4) - im probably 100% wrong on this but it doesn't look like it flows well. ohwell w/e lmao flows well to me
01:24:890 (2) - Ctrl+G,J looks better imo and flows better to the repeating slider. Also I think the jump looks more natural from the previous slider <: this is the same flow used throughout the map for alot of parts, it is just sideways. I think this is fine.
INS
I'd Ctrl+J 00:37:557 (5,6,7,8,1) - and move it down tbh it looks and plays much better. ur choice tho
00:48:223 (5,6,7,8,1) - and with this will keep these 2 in mind, but for now keeping them as they are
00:53:723 (1) - add note oooook
01:16:057 (4,5) - Ctrl+J this makes this part extremely weird.
01:25:890 (1) - end on white tik before because that's when it stops tbh ok, fixed for both insane and hard.
nice diff son


woh good luck m8s
ty for the mod <3
Ozato Fumika
I did read all of your suggestions, and tried them, but applied nothing so far.

I think my hitsound pattern is fine as it is. so are blankets and placements.

Thank you!!
Ringating
from my queue:

I applied an ever-so-slight smoothing of similar colors in order to remove any jpg artifacting, then extended the image to 1366 pixels wide so it wouldn't have to be unnecessarily upscaled for 768p 16:9 players (in other words it is now the standard 1366x768). also lossless png and only slightly larger that your current jpg implementation of the image.no kudosu
Topic Starter
Setz
I love you <3

redownload for new BG
Cirno
Hi! From my modding queue.

[Legend]
  1. Just suggestion.
  2. Somewhat more important.
[General]
Your difficulties end at different points. Insane - 01:27:056, Hard - 01:26:890, Normal - 01:26:556, Easy - 01:25:723. Consider unifying them.
Easy and Normal end in a circle and a slider respectively, instead of a spinner in Hard and Insane. Consider unifying them to give the mapset a more consistent feel overall.
Easy has no spinners. You should add one for score diversity as per Ranking Guidelines.


[Insane]

Gameplay:
  1. I find AR8 better, but maybe it's just me...
  2. 00:14:556 (3,4,5) - Swapping (3) and (4) seems to make it more intuitive.
  3. 00:24:056 (4,5,6) - Rearranging this pattern on timeline as (5,6,4) makes it flow better as a clockwise loop. Bonus points as this also follows the synth in the background.
  4. 00:36:223 (5) - You may want to jump further here, to make the following jumps more anticipated? x:256 y:108
  5. 00:39:890 (4,5) - Swapping them feels more intuitive to me.
  6. 00:41:557 (4) - As you went up, down, up for 00:40:557 (1,2,3), this might be moved to the bottom like (2) instead.
  7. 01:04:557 (1,2,3,4) - Flows better if rearranged on timeline as (4,1,3,2), two clockwise loops. Don't forget to fix NC after this if you accept.
  8. 01:11:890 (3,4,5) - I know this is probably intentional, following the melody on y-axis, but it really feels disruptive. Just strip the fancy and swap (3,4).
  9. 01:16:056 (4,5) - 01:15:223 (1,2) flows clockwise so you may want to make this clockwise too.
  10. Don't forget to fix hitsounds if you do any of those arranging and swapping.
Cosmetic:
  1. 00:03:223 (1,2) - x:256 y:276 might be better.
  2. 00:39:890 (4) - This one should be intentional, but it looks really like you meant to put it at x:220 y:220 and missed. Move 00:40:057 (5) - to x:136 y:124 if you do this.
[Hard]

Gameplay:
  1. 00:36:723 (6) - This jump looks like it's much larger and may come as unexpected. Consider reducing it... Or maybe it's just me.
Cosmetic:
  1. 00:10:890 (4) - Maybe x:388 y:156? Better triangle.
  2. 00:33:390 (3) - Maybe a vertical flip?
  3. 00:48:223 (4) - Pretty ugly slider. You might have added a control point accidentially and converted it to a bezier. Remove all the points in middle and add a fresh one to revert it to an arc slider.
  4. 01:04:223 (8) - Move it to x:64 y:256 for alignment with (7).
  5. 01:14:890 (4) - Maybe x:324 y:204 for better triangle.
[Normal Dap's No]

The name. Well, okay...

Gameplay:
  1. This difficulty has a fair amount of stacks, which might not be too friendly to Normal players. I won't point them all out but please consider unstacking some of them.
  2. 00:35:223 (3) - Using a slider tick and a slider repeat to follow vocal doesn't really feel right. This might come to Normal players as artificial rhythm. Consider a change.
  3. 01:20:390 (5) - This note is not prominently present in the music, and adds to needless difficulty to unexperienced players. Consider removing it.
Cosmetic:
  1. 00:07:890 (4) - Make this parallel to 00:07:056 (3).
  2. 00:14:556 (2) - Move slider end to x:228 y:300
  3. 00:45:223 (5) - Maybe parallel to 00:44:390 (3).
[Easy]

Gameplay:
  1. Generally you would want to keep rhythm simple in an Easy. Avoid miracle fancy sliders like 00:06:556 (2,3) and 00:27:556 (2,3) as much as possible. An Easy player will too often release early and get an 100. Even replace a portion of the slider with a circle - beginners play them surprisingly well.
  2. 00:43:890 (2) - Follow the vocal with 2 more repeats or another slider.
  3. 01:25:223 (3) - Follow the melody with 2 more repeats or another slider.
Cosmetic:
  1. 00:14:556 (2) - This has no reason to be curved as it's too short to be seen.
  2. 00:35:890 (2) - ^
  3. 00:38:556 (2) - ^
  4. 00:41:223 (2) - ^
  5. 00:43:890 (2) - ^ ...Really lots of them. Maybe you can check the rest yourself.
  6. 01:07:223 (1) - [super nazi] x:62 y:72 for blanket. This actually stands out when playing.
That's all! Nice map. Good luck getting it ranked~
Ozato Fumika

Cirno wrote:

[Normal Dap's No]

The name. Well, okay...

Gameplay:
  1. This difficulty has a fair amount of stacks, which might not be too friendly to Normal players. I won't point them all out but please consider unstacking some of them. it's how i map my normals. I like to use 1/2 circle stacks, and they are all consistent
  2. 00:35:223 (3) - Using a slider tick and a slider repeat to follow vocal doesn't really feel right. This might come to Normal players as artificial rhythm. Consider a change. I don't think so
  3. 01:20:390 (5) - This note is not prominently present in the music, and adds to needless difficulty to unexperienced players. Consider removing it. ok
Cosmetic:
  1. 00:07:890 (4) - Make this parallel to 00:07:056 (3). no
  2. 00:14:556 (2) - Move slider end to x:228 y:300 no
  3. 00:45:223 (5) - Maybe parallel to 00:44:390 (3). no
Thanks for modding

SPOILER
osu file format v13

[General]
AudioFilename: 02.Miracle Fancy.mp3
AudioLeadIn: 0
PreviewTime: 48556
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Miracle Fancy feat. Lamaze P
TitleUnicode:ミラクルファンシー feat.ラマーズP
Artist:Jouhou Shoribu
ArtistUnicode:情報処理部
Creator:Setz
Version:Normal Dap's No
Source:YUYUSHIKI
Tags:ゆゆ式 nonohara yuzuko ichii yui hinata yukari ookubo rumi tsuda minami taneda risa 大久保瑠美 津田美波 種田梨沙 No_Dap
BeatmapID:585185
BeatmapSetID:243368

[Difficulty]
HPDrainRate:4.5
CircleSize:3.4
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"YBG2.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
557,333.333333333333,4,2,4,80,1,0
48556,-100,4,2,4,80,0,1
53806,-100,4,2,4,80,0,0
53890,-100,4,2,4,80,0,1
59140,-100,4,2,4,80,0,0
59223,-100,4,2,4,80,0,1
64473,-100,4,2,4,80,0,0
64556,-100,4,2,4,80,0,1
69890,-100,4,2,4,80,0,0
85890,-100,4,2,4,5,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 255,128,255
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 255,192,0

[HitObjects]
144,88,557,6,0,L|150:187,1,55,10|10,0:0|0:0,0:0:0:0:
368,296,3223,6,0,L|362:197,1,55,10|10,0:0|0:0,0:0:0:0:
392,84,4390,6,0,P|319:120|240:102,1,165,10|0,0:1|0:0,0:0:0:0:
148,40,5223,2,0,B|112:124|171:188|171:188|152:222|160:248,1,220,10|10,0:1|0:1,0:0:0:0:
216,340,6223,5,8,0:0:0:0:
280,252,6556,2,0,P|332:236|387:236,1,110,10|8,0:1|0:0,0:0:0:0:
432,268,7056,2,0,L|440:88,1,165,2|8,0:0|0:0,0:0:0:0:
340,56,7890,2,0,L|328:120,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
240,96,8556,6,0,L|108:80,1,110,10|8,0:1|0:0,0:0:0:0:
47,151,9223,2,0,P|61:205|63:259,1,110,10|8,0:1|0:0,0:0:0:0:
29,303,9723,2,0,B|96:288|148:320|148:320|184:292,1,165,2|8,0:0|0:0,0:0:0:0:
284,332,10556,2,0,L|276:256,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
384,288,11223,6,0,L|392:144,1,110,10|8,0:1|0:0,0:0:0:0:
280,164,11890,2,0,L|286:54,1,110,10|8,0:1|0:0,0:0:0:0:
332,24,12390,2,0,B|376:63|428:51|428:51|448:79|450:107,1,165,2|8,0:0|0:0,0:0:0:0:
476,216,13223,2,0,L|488:280,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
384,276,13890,6,0,P|332:259|300:216,1,110,10|8,0:1|0:0,0:0:0:0:
228,300,14556,2,0,L|240:368,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
215,248,15056,2,0,P|135:257|70:209,1,165,2|8,0:0|0:0,0:0:0:0:
12,116,15890,2,0,L|72:104,1,55,10|0,0:1|0:0,0:0:0:0:
84,52,16223,2,0,L|144:40,1,55,8|0,0:0|0:0,0:0:0:0:
180,60,16556,6,0,L|304:76,1,110,8|10,0:1|0:1,0:0:0:0:
336,172,17223,2,0,P|379:139|402:90,1,110,8|10,0:1|0:1,0:0:0:0:
448,120,17723,1,0,0:0:0:0:
448,120,17890,2,0,L|468:256,1,110,10|8,0:1|0:1,0:0:0:0:
480,280,18390,2,0,B|408:260|408:260|368:272|319:271,1,165,2|8,0:0|0:1,0:0:0:0:
236,344,19223,6,0,L|112:332,1,110,10|8,0:1|0:1,0:0:0:0:
76,356,19723,1,2,0:0:0:0:
76,356,19890,2,0,P|76:301|72:246,1,110,8|8,0:1|0:1,0:0:0:0:
36,204,20390,1,2,0:0:0:0:
36,204,20556,2,0,P|23:179|17:152,2,55,8|0|10,0:1|0:0|0:1,0:0:0:0:
128,140,21223,2,0,L|136:72,2,55,8|0|10,0:1|0:0|0:1,0:0:0:0:
220,200,21890,6,0,L|236:324,1,110,10|8,0:1|0:1,0:0:0:0:
284,328,22390,2,0,B|324:338|360:322|360:322|392:306|444:322,1,165,2|8,0:0|0:1,0:0:0:0:
512,232,23223,1,10,0:1:0:0:
436,152,23556,2,0,L|425:98,1,55,8|0,0:1|0:0,0:0:0:0:
384,60,23890,2,0,P|332:78|278:71,1,110,10|8,0:1|0:1,0:0:0:0:
172,44,24556,6,0,P|156:96|152:151,1,110,10|8,0:1|0:1,0:0:0:0:
196,184,25056,2,0,P|212:236|215:291,1,110,2|0,0:0|0:0,0:0:0:0:
176,332,25556,2,0,L|100:324,1,55,10|0,0:1|0:0,0:0:0:0:
72,300,25890,2,0,L|17:305,2,55,10|8|0,0:1|0:0|0:1,0:0:0:0:
84,192,26556,2,0,L|29:197,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
136,212,27056,1,8,0:1:0:0:
135,211,27223,6,0,P|189:201|232:168,1,110,10|8,0:1|0:0,0:0:0:0:
268,124,27723,2,0,L|400:128,1,110,2|0,0:0|0:0,0:0:0:0:
416,168,28223,1,8,0:0:0:0:
416,168,28390,2,0,P|393:217|389:272,1,110,2|0,0:0|0:0,0:0:0:0:
412,324,28890,1,10,0:0:0:0:
308,352,29223,1,10,0:1:0:0:
228,280,29556,1,8,0:0:0:0:
136,344,29890,6,0,P|81:342|30:321,1,110,10|8,0:1|0:0,0:0:0:0:
16,268,30390,2,0,L|10:158,1,110,2|0,0:0|0:0,0:0:0:0:
28,108,30890,1,8,0:0:0:0:
28,108,31056,2,0,P|78:87|133:85,1,110,2|0,0:0|0:0,0:0:0:0:
184,104,31556,1,10,0:0:0:0:
280,160,31890,2,0,L|344:144,1,55,10|0,0:1|0:0,0:0:0:0:
372,108,32223,2,0,L|425:121,1,55,8|0,0:0|0:0,0:0:0:0:
480,136,32556,6,0,P|501:186|500:240,1,110,10|8,0:1|0:0,0:0:0:0:
472,288,33056,2,0,P|389:281|307:277,1,165,2|8,0:0|0:0,0:0:0:0:
256,300,33723,1,0,0:0:0:0:
256,300,33890,6,0,L|228:176,1,110,10|8,0:1|0:0,0:0:0:0:
144,128,34556,2,0,L|119:235,1,110,10|8,0:1|0:0,0:0:0:0:
72,336,35223,2,0,P|28:296|32:172,2,165,10|10|8,0:1|0:1|0:0,0:0:0:0:
124,316,36390,6,0,P|180:288|256:288,1,110,12|12,0:1|0:1,0:0:0:0:
272,316,36890,1,8,0:0:0:0:
352,240,37223,2,0,L|344:160,2,55,10|0|10,0:1|0:0|0:1,0:0:0:0:
384,284,37723,1,0,0:0:0:0:
384,283,37890,6,0,P|432:259|487:258,1,110,10|8,0:1|0:0,0:0:0:0:
504,152,38556,2,0,P|449:151|400:126,1,110,10|8,0:1|0:0,0:0:0:0:
404,72,39056,2,0,L|248:84,1,110,10|8,0:1|0:1,0:0:0:0:
240,88,39556,1,10,0:0:0:0:
192,188,39890,2,0,L|208:268,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
112,112,40556,6,0,P|59:125|22:165,1,110,10|8,0:1|0:0,0:0:0:0:
91,251,41223,2,0,P|108:303|100:357,1,110,10|8,0:1|0:0,0:0:0:0:
152,336,41723,2,0,L|284:320,1,110,10|8,0:1|0:1,0:0:0:0:
316,312,42223,1,10,0:0:0:0:
416,356,42556,2,0,L|428:292,1,55,10|0,0:1|0:0,0:0:0:0:
404,252,42890,2,0,L|416:188,1,55,8|0,0:0|0:0,0:0:0:0:
408,144,43223,6,0,P|369:106|315:100,1,110,10|8,0:1|0:0,0:0:0:0:
244,184,43890,2,0,P|190:178|151:140,1,110,10|8,0:1|0:0,0:0:0:0:
132,88,44390,2,0,L|76:188,1,110,10|8,0:1|0:1,0:0:0:0:
48,228,44890,1,10,0:0:0:0:
116,316,45223,2,0,L|96:376,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
224,288,45890,6,0,B|296:256|360:300|360:300|416:276|416:196,1,220,10|10,0:1|0:1,0:0:0:0:
372,140,46890,1,0,0:0:0:0:
372,140,47056,2,0,L|256:128,1,110,2|0,0:0|0:0,0:0:0:0:
220,164,47556,2,0,L|204:88,1,55,8|0,0:1|0:0,0:0:0:0:
171,67,47890,6,0,P|130:48|135:94,1,110,2|2,0:0|0:0,0:0:0:0:
108,200,48556,6,0,L|128:332,1,110,12|8,0:1|0:0,0:0:0:0:
220,364,49223,2,0,L|236:255,1,110,8|8,0:1|0:0,0:0:0:0:
216,148,49890,2,0,L|272:144,1,55,8|2,0:1|0:0,0:0:0:0:
284,92,50223,2,0,L|338:95,1,55,10|0,0:0|0:0,0:0:0:0:
388,72,50556,2,0,P|437:93|465:140,1,110,10|8,0:1|0:0,0:0:0:0:
440,248,51223,6,0,P|389:267|336:256,1,110,10|8,0:1|0:0,0:0:0:0:
260,168,51890,2,0,P|207:156|156:176,1,110,8|10,0:1|0:0,0:0:0:0:
108,152,52390,2,0,L|126:260,1,110,2|0,0:0|0:0,0:0:0:0:
136,316,52890,1,8,0:0:0:0:
236,272,53223,2,0,L|296:288,1,55,10|0,0:1|0:0,0:0:0:0:
284,340,53556,2,0,L|337:325,1,55,8|0,0:0|0:0,0:0:0:0:
388,304,53890,6,0,P|416:244|408:192,1,110,12|8,0:1|0:0,0:0:0:0:
400,92,54556,2,0,L|268:84,1,110,10|8,0:1|0:0,0:0:0:0:
272,136,55056,2,0,B|224:104|224:104|171:108,1,110,2|0,0:0|0:0,0:0:0:0:
136,68,55556,2,0,L|90:98,1,55,10|0,0:0|0:0,0:0:0:0:
52,136,55890,2,0,P|48:190|64:242,1,110,10|8,0:1|0:0,0:0:0:0:
168,232,56556,6,0,L|222:221,1,55,10|0,0:1|0:0,0:0:0:0:
260,180,56890,2,0,L|314:190,1,55,8|0,0:0|0:0,0:0:0:0:
356,228,57223,2,0,B|392:224|416:196|416:196|456:212,1,110,10|10,0:1|0:0,0:0:0:0:
500,240,57723,1,2,0:0:0:0:
420,316,58056,2,0,B|384:320|360:348|360:348|320:332,1,110,2|2,0:0|0:0,0:0:0:0:
280,300,58556,1,10,0:1:0:0:
280,300,58723,2,0,L|212:296,2,55,8|8|8,0:1|0:0|0:1,0:0:0:0:
308,252,59223,6,0,P|324:196|308:124,1,110,12|8,0:1|0:0,0:0:0:0:
232,76,59890,2,0,P|216:132|232:204,1,110,8|8,0:1|0:0,0:0:0:0:
164,276,60556,2,0,L|108:280,1,55,8|2,0:1|0:0,0:0:0:0:
84,328,60890,2,0,L|51:283,1,55,10|0,0:0|0:0,0:0:0:0:
28,236,61223,2,0,B|16:176|16:176|35:131,1,110,10|8,0:1|0:0,0:0:0:0:
144,140,61890,6,0,P|212:144|256:124,1,110,10|8,0:1|0:0,0:0:0:0:
324,44,62556,2,0,P|351:91|364:144,1,110,10|10,0:1|0:0,0:0:0:0:
336,191,63056,2,0,P|414:202|446:274,1,165,2|8,0:0|0:0,0:0:0:0:
408,312,63723,1,0,0:0:0:0:
408,312,63890,2,0,L|328:300,1,55,10|0,0:1|0:0,0:0:0:0:
304,328,64223,2,0,L|249:336,1,55,8|0,0:0|0:0,0:0:0:0:
196,320,64556,6,0,P|152:256|152:208,1,110,12|8,0:1|0:0,0:0:0:0:
228,148,65223,2,0,P|281:158|322:194,1,110,10|8,0:1|0:0,0:0:0:0:
352,244,65723,2,0,P|360:189|386:142,1,110,2|2,0:0|0:0,0:0:0:0:
424,104,66223,2,0,L|416:44,2,55,8|0|10,0:0|0:0|0:1,0:0:0:0:
500,184,66890,1,8,0:0:0:0:
256,192,67223,12,12,68556,0:1:0:0:
188,144,69890,6,0,L|204:292,1,110,10|8,0:1|0:0,0:0:0:0:
300,296,70556,2,0,L|288:352,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
343,264,71056,2,0,P|381:191|370:111,1,165,2|8,0:0|0:0,0:0:0:0:
272,64,71890,2,0,L|216:60,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
228,164,72556,6,0,L|116:156,1,110,10|8,0:1|0:0,0:0:0:0:
36,228,73223,2,0,L|12:160,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
33,284,73723,2,0,B|92:304|128:272|128:272|152:308|184:312,1,165,2|8,0:0|0:0,0:0:0:0:
220,208,74556,2,0,L|284:196,1,55,10|0,0:1|0:0,0:0:0:0:
304,152,74890,2,0,L|358:162,1,55,8|0,0:0|0:0,0:0:0:0:
396,204,75223,6,0,P|415:254|398:305,1,110,10|8,0:1|0:0,0:0:0:0:
291,323,75890,2,0,P|239:308|185:315,1,110,10|8,0:1|0:0,0:0:0:0:
148,355,76390,2,0,P|152:273|136:193,1,165,2|8,0:0|0:0,0:0:0:0:
88,92,77223,2,0,L|64:36,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
192,60,77890,6,0,L|308:48,1,110,10|8,0:1|0:0,0:0:0:0:
392,108,78556,2,0,L|413:57,2,55,10|0|8,0:1|0:0|0:0,0:0:0:0:
360,152,79056,2,0,B|328:164|304:148|304:148|288:156|288:156|252:148|197:164,1,165,2|8,0:0|0:0,0:0:0:0:
104,220,79890,2,0,L|92:288,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
68,116,80556,6,0,L|148:108,1,55,10|10,0:0|0:0,0:0:0:0:
344,40,83223,6,0,L|264:48,1,55,10|10,0:0|0:0,0:0:0:0:
132,64,84390,6,0,P|111:143|120:212,1,110,10|0,0:1|0:0,0:0:0:0:
140,216,84890,2,0,L|196:208,1,55,8|2,0:0|0:0,0:0:0:0:
240,180,85223,2,0,L|252:108,2,55,10|0|10,0:1|0:0|0:0,0:0:0:0:
260,232,85723,6,0,B|276:300|348:304|384:292|412:248|400:196|332:160|328:228,1,275,12|2,0:1|0:0,0:0:0:0:
Topic Starter
Setz
Cirno

Cirno wrote:

Hi! From my modding queue.

[Legend]
  1. Just suggestion.
  2. Somewhat more important.
[General]
Your difficulties end at different points. Insane - 01:27:056, Hard - 01:26:890, Normal - 01:26:556, Easy - 01:25:723. Consider unifying them.
Easy and Normal end in a circle and a slider respectively, instead of a spinner in Hard and Insane. Consider unifying them to give the mapset a more consistent feel overall.
Easy has no spinners. You should add one for score diversity as per Ranking Guidelines.
there is really nothing wrong with these 2. the low diffs dont have spinners because they are too short for beginners.

[Insane]

Gameplay:
  1. I find AR8 better, but maybe it's just me...
  2. 00:14:556 (3,4,5) - Swapping (3) and (4) seems to make it more intuitive.
  3. 00:24:056 (4,5,6) - Rearranging this pattern on timeline as (5,6,4) makes it flow better as a clockwise loop. Bonus points as this also follows the synth in the background.
  4. 00:36:223 (5) - You may want to jump further here, to make the following jumps more anticipated? x:256 y:108
  5. 00:39:890 (4,5) - Swapping them feels more intuitive to me.
  6. 00:41:557 (4) - As you went up, down, up for 00:40:557 (1,2,3), this might be moved to the bottom like (2) instead.
  7. 01:04:557 (1,2,3,4) - Flows better if rearranged on timeline as (4,1,3,2), two clockwise loops. Don't forget to fix NC after this if you accept.
  8. 01:11:890 (3,4,5) - I know this is probably intentional, following the melody on y-axis, but it really feels disruptive. Just strip the fancy and swap (3,4).
  9. 01:16:056 (4,5) - 01:15:223 (1,2) flows clockwise so you may want to make this clockwise too.
  10. Don't forget to fix hitsounds if you do any of those arranging and swapping. tried all of your suggestions, but they felt strange to me, alot of them remove jumps that I want to keep, so no change here.
Cosmetic:
  1. 00:03:223 (1,2) - x:256 y:276 might be better. ok
  2. 00:39:890 (4) - This one should be intentional, but it looks really like you meant to put it at x:220 y:220 and missed. Move 00:40:057 (5) - to x:136 y:124 if you do this. intentional
[Hard]

Gameplay:
  1. 00:36:723 (6) - This jump looks like it's much larger and may come as unexpected. Consider reducing it... Or maybe it's just me. seems fine to me.... will change it if brought up again though.
Cosmetic:
  1. 00:10:890 (4) - Maybe x:388 y:156? Better triangle. ruins the flow though
  2. 00:33:390 (3) - Maybe a vertical flip? ok
  3. 00:48:223 (4) - Pretty ugly slider. You might have added a control point accidentially and converted it to a bezier. Remove all the points in middle and add a fresh one to revert it to an arc slider. done on purpose for the vocal.
  4. 01:04:223 (8) - Move it to x:64 y:256 for alignment with (7). did something else here
  5. 01:14:890 (4) - Maybe x:324 y:204 for better triangle. same as above
[Easy]

Gameplay:
  1. Generally you would want to keep rhythm simple in an Easy. Avoid miracle fancy sliders like 00:06:556 (2,3) and 00:27:556 (2,3) as much as possible. An Easy player will too often release early and get an 100. Even replace a portion of the slider with a circle - beginners play them surprisingly well. these sliders are the best way that I can think of to make the rhythm of this song playable for beginners. this is because the dominant beat shifts from the red line to the white line every stanza.
  2. 00:43:890 (2) - Follow the vocal with 2 more repeats or another slider.
  3. 01:25:223 (3) - Follow the melody with 2 more repeats or another slider. avoiding 1/2 rhythms in easy due to high bpm
Cosmetic:
  1. 00:14:556 (2) - This has no reason to be curved as it's too short to be seen.
  2. 00:35:890 (2) - ^
  3. 00:38:556 (2) - ^
  4. 00:41:223 (2) - ^
  5. 00:43:890 (2) - ^ ...Really lots of them. Maybe you can check the rest yourself. dont see any real reason to change them, right now they blanket the previous note.
  6. 01:07:223 (1) - [super nazi] x:62 y:72 for blanket. This actually stands out when playing. fixed
That's all! Nice map. Good luck getting it ranked~

thanks for modding!
show more
Please sign in to reply.

New reply