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ZAQ - Seven Doors (TV Size)

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Topic Starter
Verlaren
This beatmap was submitted using in-game submission on 2 января 2015 г. at 20:46:00

Artist: ZAQ
Title: Seven Doors (TV Size)
Source: Trinity Seven
Tags: Arata Kasuga, Lilith Asami, Arin Kannazuki, Levi Kazama, Mira Yamana, Akio Fudo, Yui Kurata, Liselotte Sherlock, Selina Sherlock, Hijiri Kasuga
BPM: 203
Filesize: 23344kb
Play Time: 01:29
Difficulties Available:
  1. Hard (3,63 stars, 250 notes)
  2. Insane (4,27 stars, 301 notes)
  3. Normal (2,15 stars, 138 notes)
Download: ZAQ - Seven Doors (TV Size)
Download: ZAQ - Seven Doors (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Yauxo


Hi there, coming from your request in our/my Modding Queue (M4M). Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

[General]
■ Your Normal is too difficult for this to be a 3 diff set. Either nerf your Normal down to 2.0 or add an Easy.

[Insane]
■ The Jump from OD 3 -> 5 -> 8 seems too big for a 3 diff set. 4.35 stars also dont really need an OD of 8. Especially with 203 BPM. I'd set it to 7.

■ 00:18:655 (2,3) - Youve used consistent Singletaps at the beginning and this random stack doesnt fit in here. It breaks the movement for pretty much no reason.
■ 00:36:684 (2,3,4,5) - Why exactly are these slowed down? :v Edit: Apparently you use aloooot of slowdowns and fancy stuff in the next part. Cant say Iam a fan, but it's also not my map. Ignore this one then ... I guess. (this is probably also a reason why a lower OD would ne neccessary)
■ FOr the next said part: It'd probably be helpful if you NC'd the speedup and slowdown Sliders to the give the player an Idea that something happens. These are: 00:44:369 (3) - 00:46:734 (6) -
■ 00:47:916 (10) - missed NC?
■ 00:47:325 (8,9) - How about adding some extra spacing to the last two Sliders in that combo to give it some extra power? The low movement here is kinda meh
■ 00:49:985 (3) - How about a Spinner 1/4 after this which ends on 00:51:463 (1) - ?
■ 00:52:645 (1,2) - 01:02:103 (1,2) - Maybe replace these with a Slider
■ 00:53:975 (6) - add a note here (dont leave awkward breaks open, especially in the kiai)
■ 00:54:123 (7,8,9,10) - The flow is rather weird here, as you have to wait for 9 to finish the repeat, which breaks the movement 7 -> 8 -> 10
■ 00:55:601 (2,3,4) - I also think that you should add notes before and after this for the same reason
■ 00:56:635 (8) - 00:57:817 (2) - 00:59:000 (6) - 01:03:138 (6) - 01:03:729 (8) - 01:04:320 (12) - add notes here
■ 01:01:216 (6) - remove repeat, move 01:01:512 (7) - one tick earlier and add the repeat there. This avoids that 7 starts on an awkward red tick (and it also supports the vocals more)
■ 01:05:059 (3,4) - I'd unstack these
■ 01:17:768 (4,5,6,7) - remap this curve with the Slider to Stream tool. It'll look much better
■ 01:27:078 (1) - Move a little bit down so that it doesnt touch the Slider
■ 01:29:147 (8,9) - respace so that it fits in with the others?

[Hard]
AR ~7,3 please. 3,63 203 BPM on AR6 doesnt work well. Things like 00:10:527 (7,8,9) - are really damn difficult to read

■ 00:04:172 (1) - Rotate this one a little bit so that the head is closer to the middle of the screen. The player doesnt have much time to readjust his aim after the spinner, so having the next object closer to the middle will be a pleasure
■ 00:21:019 (2,4) - 01:26:044 (2,4) - I think theyre "too shaky" to the Ranking Criteria. "unshake" them a little to be on the safe side, as this is possibly unrankable (?)
00:46:586 (4,5) - No. You'll have to move 5 closer to 4, as no one will be able to spot that this is 1/2 instead of 1/1 between the objects. 3 -> 4 and 4 -> 5 have the same distance between them, so they should also have the same timing between them
Yes



No

■ 00:47:473 (8,9) - ctrl+g these two, as it'll play better when coming out of the Sliders before that
■ 00:54:271 (7,8) - 480/32
■ 01:16:290 (1,2) - splitting these into multiple 4 repeats would be more enjoyable to play

[Normal]
■ 00:04:172 (1) - A: It's WAY too far away from the middle of the screen. No new player will be able to restable his aim this quick. B: Due to a new RC rule, the next object after a spinner has to be at least ~750 ms away. Yours is literally directly after the Spinner, thus, unrankable. t/241019
■ 00:25:453 (4) - NC here
■ 00:29:000 (1) - remove NC
■ 00:33:729 (1) - The repeat lands on absolutely nothing. Make it one tick longer and remove 00:34:763 (2) -
■ 00:51:906 (1) - Same as the first thing I mentioned
■ 01:18:655 (1) - ^

01:25:157 (5,6,7) - I dont think that anyone should ever use 3 singletaps in a 203 BPM Normal diff. Use Sliders
■ 01:29:295 (6) - remove. The major and general end is mapped with the Sliderend before that, you wont need a Circle here.

Good Luck
Topic Starter
Verlaren
Updated, thank you for modding.
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