the
normalslidertick3 is unused
softclap is also needs to be at least 100ms because of some error with sound cards https://dl.dropboxusercontent.com/u/751 ... itclap.wav
tbh using 175bpm from the beginning makes sense. the same melody as when you begin the 175bpm thing is playing there, it's just that there's no drum beat and it's ~atmospheric~. https://osu.ppy.sh/s/354792 is like the same. i assume you know how to get sub .5x sv
easy
so you're following the basic white tick drum beat starting from the beginning, then you switch to that other instrument starting at 00:30:588 (1) - . there's no real musical cue to switch so i'm not really getting it. if anything it would make sense to follow that non-white-tick instrument starting from the beginning, since that's what you follow at the end too
01:53:049 (1,2) - that instrument thing is prioritizing white ticks here so this red tick stuff isn't all that fitting. 00:36:245 (1,2,3) - does it right
00:32:645 (3,2) - 01:12:935 (3,2) - super minor but getting rid of the overlapz = cleaner. works well since the rest of the diff is p clean
while it's rankable, constant 1/1 spam is pretty frowned upon on easies since it's like there's no break points. including 2/1 sliders or 2/1 gaps is the way to avoid that. in the end it works though, so it's up to you
normal
the idea is cool but might be overdoing the tiny 1/2 spacing during the intro and outro bits. using different spacing for 1/2 is fine, but like when it's half the size of the next sections 1/2 spacing, it could be too tiny. using 1x would work
insane
00:30:931 (3) - could you not put a circle on top of a reverse? that's kinda not allowed cuz of how hitbursts/hitlighting cover it zz
tehre are a billion different placement options so im sure you can think of something
if you change those and need someone to rank, you know what to do
normalslidertick3 is unused
softclap is also needs to be at least 100ms because of some error with sound cards https://dl.dropboxusercontent.com/u/751 ... itclap.wav
tbh using 175bpm from the beginning makes sense. the same melody as when you begin the 175bpm thing is playing there, it's just that there's no drum beat and it's ~atmospheric~. https://osu.ppy.sh/s/354792 is like the same. i assume you know how to get sub .5x sv
easy
so you're following the basic white tick drum beat starting from the beginning, then you switch to that other instrument starting at 00:30:588 (1) - . there's no real musical cue to switch so i'm not really getting it. if anything it would make sense to follow that non-white-tick instrument starting from the beginning, since that's what you follow at the end too
01:53:049 (1,2) - that instrument thing is prioritizing white ticks here so this red tick stuff isn't all that fitting. 00:36:245 (1,2,3) - does it right
00:32:645 (3,2) - 01:12:935 (3,2) - super minor but getting rid of the overlapz = cleaner. works well since the rest of the diff is p clean
while it's rankable, constant 1/1 spam is pretty frowned upon on easies since it's like there's no break points. including 2/1 sliders or 2/1 gaps is the way to avoid that. in the end it works though, so it's up to you
normal
the idea is cool but might be overdoing the tiny 1/2 spacing during the intro and outro bits. using different spacing for 1/2 is fine, but like when it's half the size of the next sections 1/2 spacing, it could be too tiny. using 1x would work
insane
00:30:931 (3) - could you not put a circle on top of a reverse? that's kinda not allowed cuz of how hitbursts/hitlighting cover it zz
tehre are a billion different placement options so im sure you can think of something
if you change those and need someone to rank, you know what to do