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Feint - Face Down

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Topic Starter
phaZ

Fluttershy552 wrote:

Request in #modreqs

Overall:
Delete this in all Diff's

this is basically for the flash effect when a kiai time starts. its like a minor sb even noobs like me can add

Moderate:

Delete the Green Lines When you are not using them done


00:26:305 (6) - Maybe Something Like this? Because Flow and Nice Design ^^

it should be the same with 00:24:933 (5) because they are both the same rhythm. if there is another reason notify me ingame and i might reconsider

00:30:076 (4) - Sanap the Note like every modder complained T_T im so damn sure that these work after i asked literally a dozen of newbies
00:32:819 (5) - Same ^^
01:36:762 (2,3) - Maybe Singletap or only the 3 convert to Single Tab? no because they are syncopes and sliders are more forgiving than circles. i would do it in the intro to but then it would get like "overmapped"

Heavy:

00:52:533 (3) - Curve? well okay^^
00:57:848 (1) - Delete The Slider and Pute here 00:57:848 - a Note nah. i also tried sth else but that didnt work neither imo. i just want to press my keys there :p. also i like it the way it is at 00:46:876 (1,2)
01:01:962 (1,2,3) - Singletap? changed to something completely different
01:08:305 (2) - Snap the Note with 0,2x wait i dont want an overlap i just wanna stack them :(
01:19:276 (2) - Same ^ ^
01:30:248 (2) - Same ^ ^
01:36:419 (2) - Something like this? all sliders must be straight in the second kiai, because now one less "instrument" is playing in the music



Insane:

00:22:533 (2) - Curve? nah
00:48:076 (5,6) - Same ^ Or Maybe only the 6 ^
01:04:019 (5,6,7,8) - Maybe a Stream and Only 01:03:333 (1,2,3,4) - Should be Sliders not, sry

------------------------
Thats From my Side thanks for your mod and time anyways =w=

Good Luck with your Map
Snaggletooth
Count yourself lucky that I'm sick.

  1. Check off Letterbox and Widescreen Support since no SB is in use.
  2. Offset comes in a little too late. 22.185 sounds pretty solid to me.

    • I rechecked the Timing since there's been a small discussion about this between Bonsai and phaZ. I agree with
      Bonsai, that the right Offset is 22.183, but that offset goes smoothly through the entire song. The only
      discrepancy that I can find would be about 2-4ms diffrence in the Kiai. If that is what Bonsai is referring to,
      then the only thing to catch that is with a second timing point, however, I found that increasing the BPM by
      ,005 takes care of this very well while still hitting the beats prior to kiai. Those are my two cents on this topic.
      You can feel free, obviously, to not apply it.
  3. You're going to need a Diff below 2.00 Stars. Make an Easy or nerf the current Normal.

[Moderate]
  1. Rhythmical Issues:
    1. 00:30:076 (4) - Why did you feel the need to place a beat on this note, to empathize it, to engage with it
      while ignoring the following note on 00:30:248 - ? This leaves a rather uncomfortable 3/2 gap which interrupts
      with the rather consistent tapping rhythm of 1/1. I highly suggest you simply use a 1/2 slider instead
      of a circle. That would catch both tunes while filling the gap + still leaving enough time for the player
      to react.
    2. 00:44:991 (3,4) - Eh, it's not particularly wrong in terms of song-rhythm, but the tapping-rhythm
      is a bit too much here, in my humble opinion. The song is still in it's early stages, it hasn't 'sped-up'
      enough yet, to warrant stressing the player at this point. I suggest you use a 1/2 slider to keep
      both tunes and to make it more lenient to play for the player. Same on 00:50:476 (2,3) - ofc.
    3. 01:14:133 (4,1,2,3) - I dislike this rhythm very much. I see why you would use it. It covers
      all beats that hit in this section, except for the major downbeat, but not in an efficient and
      satisfying way. I get that you wanted to map the synth here, alongside with the drums, but
      having strong beats - in this case, the snare - on slider ends is useless, as it dosn't provide
      any incentive to actively tap it. The curent 1/2 beat stresses the player unneceassirly.
      I suggest you the rhythm below.

      This Rhythm catches the synth while keeping a lenient and easy-to-follow tapping-rhythm.
      And since you ignored the major downbeat before, I don't think that this is a huge issue. If it is
      however, then you might aswell go for the drums here.
    4. 01:36:077 (4,1,2,3) - ^
  2. Placement Issues:
    1. 01:40:362 (3,1) - This is hidden. As in, the starting-circle and the end-circle aren't
      fully visible. This can lead to confusion for newer players. Not only that but in mysubjective
      opinion, I don't think this looks very good either. If you flip it around you can avoid the overlap.


      316,364,100362,2,0,P|440:356|474:214,1,273.125005209446
      448,184,101391,1,8,0:0:0:0:
      376,264,101733,6,0,P|324:247|287:208,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
      380,148,102419,2,0,P|349:102|346:48,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
      452,68,103105,6,0,B|462:111|462:111|457:133|457:133|

[Heavy]
  1. Cosmetical Issues:
    1. 00:57:505 (1) - Remove NC here as it is a little overkill imo. This section already uses a lot of short
      combos, resulting in large HP boosts over and over again. Removing this NC just helps to keep the
      Difficulty a bit 'high'. It also dosn't help to highlight the beat if it's inconsistent, which it is.

[Insane]
  1. Placement Issues:
    1. 00:52:533 (2,3,4) - Ay, nice placement.
    2. 01:03:333 (1,2,3,4,5,6,7,8) - All in all, nice placement BUT useless, considering that this
      is after all a build-up. The tapping-speed does increase a bit, at least its a more stressing part
      then the prior 1/2 part, but it gets rendered pretty much powerless considering that the
      jumps in said 1/2 part are extremely far apart. This is more a slow-down than an increase
      due to rhythmic changes. Either increase the spacing in the 1/4 part, or reduce it in the 1/2 part.
    3. 01:08:133 (4,1) - Don't do that. Stack here really isn't warranted. At least, there isn't
      anything in the music that would suggest a stop-and-go movement. Ontop of that it's a bit hard
      to read. If you'd set 01:08:305 (1) - to x:152 y:144 it would flow much better and it would
      break the flow between 01:08:305 (1,2) - to make the drum and snare stand out much more.
      And 01:08:476 (2,3) - would pick the flow back up and carry it to the next pattern.
    4. 01:13:619 (4,1) - // move 01:13:791 (1) - to x:272 y:92
    5. 01:19:105 (4,1) - // move 01:19:276 (1) - to x:100 y:224 (These 3 aren't even
      consistent throughout the song)
    6. 01:10:019 (5,1) - This touches the HP bar. Consider moving it down a bit, to avoid
      unnecessary futur conflicts and to appease the ranking-criteria.
  2. Cosmetical Issues:
    1. 01:51:676 (5) - NC this one since 01:51:676 (5,6,7) - acts as a seperate/single formation/part.
    2. 01:57:162 (5,1) - ^ //Swap NC.
    3. 01:54:076 (6) - NC due to Major Downbeat.

Nice set.
Topic Starter
phaZ
replying tomorrow, im just tired now~
Bonsai
23:38 Bonsai: yo hab mir grad Snaggle's mod durchgelesen und hätt eine kleine suggestion
23:39 Bonsai: nämlich in Moderate
23:39 Bonsai: 00:44:133 (1,2,3,4) -
23:39 phaZ: hm?
23:39 phaZ: 1 zu nem slider?
23:39 Bonsai: momentli
23:39 Bonsai: no
23:39 Bonsai: ^^
23:40 Bonsai: (2) head und tail sind zwei seperate noten, da is nix das iwie ein hold rechtfertigt imo, aber (3) und (4) schon
23:40 Bonsai: also wenn du dementsprechend drei 1/1-circles setzt würde das imo auch gut den Beginn dieser neuen section darstellen
23:41 phaZ: du hast vollkommen recht so hab ichs auch in der insan xD
23:41 Bonsai: o
23:41 Bonsai: lol
23:41 phaZ: naja so ungefähr^^
23:41 Bonsai: gar nicht wahr
23:41 Bonsai: liar
23:41 Bonsai: ^^
23:42 Bonsai: also ich find die ersten drei beats sind wirklich sehr distinctive
23:42 phaZ: kp was ich labere aber so in etwa hab ich dabei auch gedacht ;p
23:42 Bonsai: ja da is der slider auf 1./2. beat statt 2./3., aber imo sind eben alle drei einzeln
23:43 phaZ: stimmt schon, circle passen mehr
23:43 phaZ: wollte nur nicht zu viele clickables machen aber ich werds ändern
23:43 phaZ: danke^^
23:43 Bonsai: mh in der Moderate is dann halt 00:43:791 (3) - bissi blöd
23:44 Bonsai: vllt den dann auch zu nem 1/2-slider machen? dunno
23:44 Bonsai: ich mein ich bin sowieso kein fan von 00:38:648 (1,2,1,2,3) - weil ja eigentlich nicht auf einmal weniger los is, aber ich versteh schon warum dus machst ^^
23:45 phaZ: jaaa.. ich bin halt faul
23:45 phaZ: wenig objekt = zeit gespart
23:45 phaZ: xD
23:45 Bonsai: lol
23:45 Bonsai: ich überleg grad wie ichs machen würd
23:46 phaZ: einfach auf den white tick nochwas setzt funzt wenn mans knsequent durchziet
23:46 phaZ: lel
23:47 phaZ: ah
23:47 phaZ: fuck
23:47 phaZ: musik ist so laut
23:47 phaZ: xD
23:49 Bonsai: http://puu.sh/krGsa/90cb82bfe9.jpg
23:49 Bonsai: großer gap in der Mitte aber ansonsten fänd ich das gut ^^
23:49 Bonsai: kein Plan ob das iwie in die Map reinpasst weil ich mir die jetzt nicht ganz angesehen hab ^^
23:50 phaZ: ich schau mal^^
23:50 phaZ: so lass mich erstmal timing fixen
23:50 phaZ: :p
23:50 Bonsai: ^^
23:51 Bonsai: ur merkwürdig, Snaggle hört da voll richtig und hat auch zu mir gemeint dass sie normalerweise recht gut in Timing is, aber bei nem andren Song hören wir 12ms auseinander lol
23:53 phaZ: hmm na ich kann auch gut timen imo :p hab mir nur keine mühe wahrsch gegeben
23:53 phaZ: also wenn du mal kurz testne willst
23:53 phaZ: 00:50:305 -
23:53 phaZ: perfekter beat zum hören
23:54 phaZ: ich dreh immer volume hoch, 25% und dann spamme ich [c] und [space]
23:54 phaZ: um in etwa 3ms schritten nach den beat zu lauschen^^
23:54 phaZ: wenns geht..
23:55 phaZ: ich komme dann auf 8ms abziehen xD
23:56 Bonsai: mh ja bei der Stelle is das auch ganz korrekt
23:56 Bonsai: aber verschiedene beats haben verschiedene attack points
23:56 Bonsai: wait
23:56 phaZ: ik aber ich richte mich einfach nach dem denn da weiß ichs genau
23:57 Bonsai: ja das bringt aber nix wenn dann der restliche Song off is ^^
23:57 Bonsai: aber wart kurz
23:57 Bonsai: cih geh mal selber alle Stellen durch
23:58 Bonsai: jo fun fact
23:58 phaZ: weicht auch nur 2ms von snaggle ab also..
23:58 Bonsai: doch nicht
23:58 Bonsai: lel
23:58 phaZ: okay
23:58 phaZ: :D
23:58 Bonsai: huh ne 6
23:58 Bonsai: aso
23:59 phaZ: wenn ichs um -8 korrigiere^^
00:00 phaZ: 01:07:783 -
00:00 Bonsai: in der Kiai
00:00 phaZ: guuut hier ist es dann aber zu früh
00:00 phaZ: fuck life
00:00 Bonsai: ja
00:00 Bonsai: ganze Kiai is es dann zu früh
00:00 Bonsai: ich würd sagen
00:00 Bonsai: hm
00:00 Bonsai: das is echt behindert ^^
00:00 phaZ: mein wert den ich am anfang hatte ist gut ;D
00:01 Bonsai: ja für den Schluss ja
00:01 Bonsai: wobei ich da 189 fast besser find
00:01 Bonsai: überleg jetzt ob 187 zuviel is
00:01 phaZ: ich habe das auch mal getestplayed kam auf den loweren diffs was mit standard mäßig 6ms early wie snaggle
00:01 phaZ: auf der insane aber eig keine
00:01 Bonsai: ne pass auf
00:01 Bonsai: pass auf pass auf
00:02 Bonsai: du machst einfach zwei timing points
00:02 Bonsai: weil es is exakt
00:02 Bonsai: zwischen 01:05:733 und 01:06:076
00:02 Bonsai: verschiebung
00:02 Bonsai: 01:06:076
00:02 Bonsai: argh fuck timestamps
00:02 phaZ: :D
00:03 phaZ: nix klicken ick kann
00:03 Bonsai: jo i know wart kurz
00:03 Bonsai: also für den part davor find ich183 eig besser
00:04 Bonsai: und ja dann mach einfach bei 01:06:076 die zweite
00:04 Bonsai: das wäre 191
00:04 Bonsai: so wie dus derzeit hast
00:05 phaZ: wtf machst du dass deine links kaputt gehen xD
00:05 Bonsai: ohne notes
00:05 phaZ: strg+c die aus dem editor :v
00:05 Bonsai: gehen links generell nicht
00:05 phaZ: 00:28:697 -
00:05 Bonsai: lol ok damn muss - dazutun
00:05 phaZ: doch
00:05 phaZ: :p
00:05 Bonsai: fu
00:05 Bonsai: :)
00:05 Bonsai: 01:06:075-
00:05 Bonsai: WEOUIFvesofuic
00:05 Bonsai: [01:06:075 -]
00:06 Bonsai: W T F
00:06 Bonsai: WHY DOES THIS WORK BUT NOT WORK AT THE SAME TIME
00:06 Bonsai: 01:06:075 -
00:06 Bonsai: k
00:06 Bonsai: das is 190 hue
00:06 Bonsai: klingt noch korrekter imo
00:07 Bonsai: weil auch in der Kiai gibts verschiedene Stellen an denens verschieden klingt, aber das bild ich mir ein is nicer Kompromiss
00:07 Bonsai: got it?
00:08 phaZ: naja.. ich denke da sist eher auf meinen audioedit zurückzuführen xD
00:08 Bonsai: OOOOOOOOOO
00:08 Bonsai: haste dort gecutted?
00:08 phaZ: ich hab die short ver seelbst geschnitten
00:08 Bonsai: lol
00:08 phaZ: ne
00:08 Bonsai: wo denn wtf
00:08 phaZ: aber feel komprimierung
00:09 Bonsai: mh
00:09 Bonsai: jo kann auch sein, bei mir bleibt immer alles richtig verschiebt sich aber um 30ms lol
00:09 phaZ: wenn du das orignial hättest könnstest du es schon an der quality merken
00:09 phaZ: :D
00:09 Bonsai: lol
00:09 phaZ: 01:58:191 -
00:09 Bonsai: aber woranauchimmer es liegt, musst es trotzdem mit zwei points machen
00:10 phaZ: neineienineien
00:10 Bonsai: ?
00:10 phaZ: ich behalt einfach mein timing von anfang an das liegt schön dazwischen xD
00:10 Bonsai: noo das liegt am Anfang viel zu spät
00:10 Bonsai: pls
00:11 Bonsai: is doch nicht schlimm zwei zu machen c'mon
00:11 *Bonsai is editing [https://osu.ppy.sh/b/651744 supercell - Kimi no Shiranai Monogatari [Celestial]]
00:11 Bonsai: schau wie fucked up das is
00:12 phaZ: ich hab zwar die offsets raus aber ich hab da ne abneigung gegen xD
00:12 Bonsai: w h y
00:12 Bonsai: p l s D:
00:14 phaZ: hmm
00:14 phaZ: ich überleg mnir das mal
00:14 phaZ: ich probier auch mal den timer aus von audacity
00:14 phaZ: den von ztrot aus dem acadamy video
00:14 phaZ: *e
00:14 Bonsai: O.o
00:14 phaZ: und schau mal :p
00:15 phaZ: die sind nur für single bpm gut
00:15 Bonsai: pls was hast du dagegen einzuwenden x.x
00:15 Bonsai: ergo es is nciht gut dafür
00:15 Bonsai: pls
00:15 Bonsai: ich schrieb zuviel pls
00:15 phaZ: weil es kein sinn macht dass der sing multitimed ist
00:16 phaZ: DNB
00:16 phaZ: ;D
00:16 Bonsai: es macht schon Sinn weil unterschiedliche Attack Points
00:16 phaZ: gut ja du kannst sagen
00:17 phaZ: die samples die feint verwendet sind nicht alle mit gleichen attackpoints
00:17 phaZ: aber er richtet sich nach nur einer bpm/einem offset
00:17 phaZ: der song hat einfach nicht mehr als eins
00:17 Bonsai: ja aber das bringt nix wenn man es spielt
00:17 Bonsai: schau, wir sind quasi alle drei draufgekommen dass es an unterschiedlichen Stellen unterschiedlich is
00:18 Bonsai: es is egal wieso das so is, Tatsache is dass der Unterschied hörbar is und dann auch beim Spielen beeinflusst
00:20 phaZ: ach sei mal nicht so pingelig xD hitsounds die ich verwende sind auch nicht perfekt und trotzdem kann ich od8 99%
00:20 phaZ: und ich verwendequasi standard hitsounds :D
00:20 Bonsai: weil hitsounds sich auch nicht nach dem song sondern nach deinem input richten, und dein input nach dem Song
00:20 phaZ: ne genauigkeit von 8ms in der map sind ausreichen :D
00:22 phaZ: du zerstörst iwie meine dnb welt xD ich weiß dass es nicht aber
00:22 phaZ: T_T
00:22 phaZ: :D
00:22 Bonsai: ich schau jetzt noch ob ich sonst nochwas find damit ich mich nicht schlecht fühl wenn ich für das alles kudsou! grabben will ^^
00:22 Bonsai: hue
00:23 phaZ: wär schon gerecht fertigt
00:23 Bonsai: egal, ich schau einmal über alles drüber ^^
00:23 phaZ: hast was nützliches zur moderate geasgt das reicht ^^
00:23 phaZ: ok
00:23 Bonsai: In Heavy schaut 00:24:762 (5,1) - recht komisch aus weils halt hauchdünn is, ich würds einfach ein pixel nach unten und nach rechts schieben
00:23 Bonsai: und weils nicht 100% perfekt blanket is hue
00:24 Bonsai: bzw is es generell bissi inkonsistent, zB 00:28:533 (3,1) - is auch so hauchdünn, 00:29:733 (3,1) - aber nicht
00:24 Bonsai: dunno
00:25 Bonsai: mal nicht so nazi: ich find bei 00:31:448 noch nen circle zu adden würd helfen dass sich der rhythmus nicht ganz so weird anfühlt
00:25 Bonsai: aaaaaah
00:25 Bonsai: wär 00:42:419 - dann genauso
00:25 phaZ: nah da kommt keiner hin
00:25 Bonsai: oki ^^
00:26 phaZ: so ist der song :D
00:26 Bonsai: naja der song hat viele rhythmen und bis dahin lassen sich gut mehrere rhythmen quasi gfleichzeitig mappen, aber da sticht halt der eine imo zu krass raus
00:26 Bonsai: aber egal, moving on ^^
00:27 Bonsai: 00:43:276 (4) - was is der Sinn dahinter denn 1/8 zu machen wenn du dann genau den einen beat der es zu 1/8 macht silenced? O.o
00:27 phaZ: ist 1/4
00:27 phaZ: o.o
00:27 phaZ: so
00:27 Bonsai: o ja
00:27 phaZ: dann ist das wegen hitsound
00:28 phaZ: aber ich muss mal den hitsound lauter machen
00:28 phaZ: den hört man eh kaum
00:28 Bonsai: jo 8% lol ich hör gar nix ^^
00:28 phaZ: und in der hard hab och den gar nicht erst gesetztt x
00:28 phaZ: D
00:28 Bonsai: lol
00:28 phaZ: der existiter nur in insanelol
00:28 Bonsai: tze tze tze ^^+wuss
00:28 Bonsai: ich bin in der Hard lel
00:28 Bonsai: aso
00:28 Bonsai: ja
00:28 Bonsai: nvm ^^
00:29 phaZ: deleted
00:29 Bonsai: 00:44:133 (1) - und 00:49:619 (1,2) - is iwie zimelich inconsistent, beim ersten den 1/1-slider zu setzen is eh imo nicht so gut weil dann der wichtige zweite beat auf der tail liegt und keine emphasis bekommt
00:30 Bonsai: 01:07:791 (1,2) - magst du dass nicht vllt in die andre Richtung stacken damit mans auch sehen kann? o:
00:31 phaZ: ich maczhs andersrum
00:31 phaZ: ich nehm die 2x 1/2slider raus
00:31 Bonsai: mhk ^^ merk eh grad dass im rest der map auch fast immer 1/1 is
00:32 phaZ: um ehrlich zu sein
00:32 Bonsai: lol ich merk grad erst dass das ja auto-stack is
00:32 phaZ: hat hikarur mir die normal oder hard machen wollen
00:32 phaZ: und meinte nah wirde nichts aber du kannst es hab
00:32 Bonsai: aber auto-stack exakt unter den slider lol
00:32 phaZ: und ich habs nur gepolished
00:33 Bonsai: 01:29:219 (4,5,6) - beweg die vllt 8x8 pixel nach rechts/unten weil das ziemlich extrem is dass es fast die (3) verührt ^^
00:33 phaZ: also eigentlich erkennt nichts mehr weil er auch noob mapper ist/war xD
00:34 Bonsai: huh ich versteh null von dem was du grad gesgat hast ^^
00:34 phaZ: w/e
00:34 phaZ: 01:29:220 (4,5,6) - mach ich nmanual stack
00:34 phaZ: ist wegen dem pattern halt so
00:34 Bonsai: brauchst es ja nicht manual machen, einfach alles 8x8 schieben, das negiert genau den autostack
00:35 phaZ: neineinein dann hab ich das pattern nicht in dern map
00:35 phaZ: und außerdem ist der autostack kleiner als 4x4..
00:35 phaZ: :D
00:35 Bonsai: whut
00:35 Bonsai: o:
00:35 *Bonsai muss das gleich probieren
00:35 phaZ: wenn du 4 circle hast
00:36 phaZ: und du 2manual stacks
00:36 phaZ: und die anderen autostacks
00:36 phaZ: dann sieht der stack nicht gelichmäßig aus imo
00:36 phaZ: also (1,2) autostack (2,3) manual (3,4) auto
00:37 Bonsai: sitmmt, schaut mehr 3x4 aus
00:37 Bonsai: also wenn ich dann den manual nur 3x4 mach schauts wieder perfekt aus
00:38 phaZ: wenn ich view-stacking aktiviere sagt der zwar 4x4
00:38 phaZ: aber beim spielen apsst einfach nicht ganz iwie :v
00:38 Bonsai: aso
00:38 Bonsai: whoot
00:39 Bonsai: also bei mir schauen dann beim spielen auch 3x4 perfekt aus ^^
00:39 Bonsai: na gut ich lass es jetzt mal dabei mim modden
00:39 Bonsai: sollt dann mal duschen/schlafen gehen lol
00:40 phaZ: gut^^ danke :3

@Timing: We discovered that for the part before Kiai it is indeed to high and 22.185 or even less is probably right for that part, but it seems to change exactly at the first beat of the Kiai, maybe bc of different attack points or whatever, where 01:06:075 is imo the right offset (which is the original timing -1 hehe). Dunno what phaZ is doing in the end tho ^^
Topic Starter
phaZ

Snaggletooth wrote:

Count yourself lucky that I'm sick.

  1. Check off Letterbox and Widescreen Support since no SB is in use. this...
  2. Offset comes in a little too late. 22.185 sounds pretty solid to me. took a look at it. gonna do things like Bonzai suggested
  3. You're going to need a Diff below 2.00 Stars. Make an Easy or nerf the current Normal.

[Moderate]
  1. Rhythmical Issues:
    1. 00:30:076 (4) - Why did you feel the need to place a beat on this note, to empathize it, to engage with it
      while ignoring the following note on 00:30:248 - ? This leaves a rather uncomfortable 3/2 gap which interrupts
      with the rather consistent tapping rhythm of 1/1. I highly suggest you simply use a 1/2 slider instead
      of a circle. That would catch both tunes while filling the gap + still leaving enough time for the player
      to react.kinda true :p
    2. 00:44:991 (3,4) - Eh, it's not particularly wrong in terms of song-rhythm, but the tapping-rhythm
      is a bit too much here, in my humble opinion. The song is still in it's early stages, it hasn't 'sped-up'
      enough yet, to warrant stressing the player at this point. I suggest you use a 1/2 slider to keep
      both tunes and to make it more lenient to play for the player. Same on 00:50:476 (2,3) - ofc. i dont think a slider is good because it would be played like a syncope. using circles is imo better to read/play. might change it in another way after looking through bonazi's stuff ^^
    3. 01:14:133 (4,1,2,3) - I dislike this rhythm very much. I see why you would use it. It covers
      all beats that hit in this section, except for the major downbeat, but not in an efficient and
      satisfying way. I get that you wanted to map the synth here, alongside with the drums, but
      having strong beats - in this case, the snare - on slider ends is useless, as it dosn't provide
      any incentive to actively tap it. The curent 1/2 beat stresses the player unneceassirly.
      I suggest you the rhythm below. sorry but i cant agree here~ it should be the same like at 00:30:591 (1,2,3,4). now obviously its plays the same and still is "harder" fitting with the kiai. i could change 00:30:591 (1,2,3,4) - too, but then it wouldnt leave me an option to make it harder in the kiai. anyway cant go with that kind of suggestion, would do sth different because: 01:14:648 - not mapped thr offbeat but 01:15:333 - mapped the offbeat. then just adding a circle would turn it into another pattern of which i personally think doesnt represent the rhythm of the song the way it should >.<
      http://puu.sh/krD2M/bc96d233eb.jpg[/img:1337]
    4. 01:36:077 (4,1,2,3) - ^
  2. Placement Issues:
    1. 01:40:362 (3,1) - This is hidden. As in, the starting-circle and the end-circle aren't
      fully visible. This can lead to confusion for newer players. Not only that but in mysubjective
      opinion, I don't think this looks very good either. If you flip it around you can avoid the overlap. D: i like how it overlap - as same as i like the angle to the previous slider (2). i asked some newbie friends for testing this diff already because of some other worrysome issues but i ont remember this being a problem. going to find some more then for testing :p

      316,364,100362,2,0,P|440:356|474:214,1,273.125005209446
      448,184,101391,1,8,0:0:0:0:
      376,264,101733,6,0,P|324:247|287:208,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
      380,148,102419,2,0,P|349:102|346:48,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
      452,68,103105,6,0,B|462:111|462:111|457:133|457:133|

[Heavy]
  1. Cosmetical Issues:
    1. 00:57:505 (1) - Remove NC here as it is a little overkill imo. This section already uses a lot of short
      combos, resulting in large HP boosts over and over again. Removing this NC just helps to keep the
      Difficulty a bit 'high'. It also dosn't help to highlight the beat if it's inconsistent, which it is. agree

[Insane]
  1. Placement Issues:
    1. 00:52:533 (2,3,4) - Ay, nice placement.
    2. 01:03:333 (1,2,3,4,5,6,7,8) - All in all, nice placement BUT useless, considering that this
      is after all a build-up. The tapping-speed does increase a bit, at least its a more stressing part
      then the prior 1/2 part, but it gets rendered pretty much powerless considering that the
      jumps in said 1/2 part are extremely far apart. This is more a slow-down than an increase
      due to rhythmic changes. Either increase the spacing in the 1/4 part, or reduce it in the 1/2 part. hope its fine now
    3. 01:08:133 (4,1) - Don't do that. Stack here really isn't warranted. At least, there isn't
      anything in the music that would suggest a stop-and-go movement. Ontop of that it's a bit hard
      to read. If you'd set 01:08:305 (1) - to x:152 y:144 it would flow much better and it would
      break the flow between 01:08:305 (1,2) - to make the drum and snare stand out much more.
      And 01:08:476 (2,3) - would pick the flow back up and carry it to the next pattern. changed it entirely
    4. 01:13:619 (4,1) - // move 01:13:791 (1) - to x:272 y:92 ^
    5. 01:19:105 (4,1) - // move 01:19:276 (1) - to x:100 y:224 (These 3 aren't even ^ but how are they not consistent
      consistent throughout the song)
    6. 01:10:019 (5,1) - This touches the HP bar. Consider moving it down a bit, to avoid not existing anymore
      unnecessary futur conflicts and to appease the ranking-criteria.
  2. Cosmetical Issues:
    1. 01:51:676 (5) - NC this one since 01:51:676 (5,6,7) - acts as a seperate/single formation/part. sound belongs to previous melody.. anyway, i made it identical to the NC-ing at the intro
    2. 01:57:162 (5,1) - ^ //Swap NC.
    3. 01:54:076 (6) - NC due to Major Downbeat.

Nice set. thanks :)
[/box]
thanks a lot! motivated me again to work on the maps a bit :)

spoilerboxes...
Topic Starter
phaZ

Snaggletooth wrote:

Count yourself lucky that I'm sick.


  1. Offset comes in a little too late. 22.185 sounds pretty solid to me.

    • I rechecked the Timing since there's been a small discussion about this between Bonsai and phaZ. I agree with
      Bonsai, that the right Offset is 22.183, but that offset goes smoothly through the entire song. The only
      discrepancy that I can find would be about 2-4ms diffrence in the Kiai. If that is what Bonsai is referring to,
      then the only thing to catch that is with a second timing point, however, I found that increasing the BPM by
      ,005 takes care of this very well while still hitting the beats prior to kiai. Those are my two cents on this topic.
      You can feel free, obviously, to not apply it.

Bonsai wrote:

@Timing: We discovered that for the part before Kiai it is indeed to high and 22.185 or even less is probably right for that part, but it seems to change exactly at the first beat of the Kiai, maybe bc of different attack points or whatever, where 01:06:075 is imo the right offset (which is the original timing -1 hehe). Dunno what phaZ is doing in the end tho ^^
doing things like bonsai at the end
Stjpa
[General?]

• You have to change the combo colours. Proof
[ Moderate ]

• Untick 'Letterbox during breaks'

• Change AR to 5 and HP to 3.5.

• 00:42:759 (3) - I dislike this slidershape.

• 01:12:250 (2,3) - Should this be a blanket? Doesn't looke like one, if so.

• 01:28:364 (3,4) - Maybe just start like in the first Kiai?

• 01:34:878 (3) - Sounds very weird honestly.

• 01:40:364 (3,1) - Just no... :<

• 01:44:821 (2,3) - Make a blanket out of it and change (3) somehow. It sounds kinda weird too. You shouldn't variate THAT much in terms of patterns.
[ Advanced ]

• It's not a have to, but it wouldn't be too bad if every diff would start at the same point.

• Untick 'Letterbox during breaks'

• 00:24:759 (5,1) - This is'nt a perfect blanket. Can't unsee this, sorry. c;

• 01:25:621 (2,4) - CTRL + G (by that I mean change the sliderhead to the other side, not switching those 2 sliders)

• 01:47:564 (2,4) - ^
[ Bonsai's Hyper ]

• This is an easier Insane, not a Hyper. Change the diffname please.

• Untick 'Widescreen Support' and 'Letterbox during breaks'

• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it.

• 00:25:273 (1,2) - ^

• 00:31:615 (5) - Snap it.

• 00:42:759 (1) - Delete this circle and put the start of the spinner here.

• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards.

Welp, didn't see it's not finished yet...
[ Insane ]

• Untick 'Letterbox during breaks'

• Remove these _ from drum_and_bass in the tags.

• You know what I said about the start in your other diffs. Consider it, please. c:

• 00:30:931 (3) - Move it somewhere else. It's barely readable.

• 00:54:759 (4) - CTRL + G maybe?

• 01:01:616 (7) - I would use a NC here already instead of 01:01:788 (1) - here because you changed there the jumppattern. (Best explanation ever...)

• 01:07:792 (2,3,4) - Missing hitsound?

• 01:19:621 (3) - Move 3 a bit to the left. Flows better imo.

• 01:42:764 (6,7) - Switch these. Also for a better flow.

• Every diff HAS TO end at the same point. Proof



GD

osu file format v14

[General]
AudioFilename: Feint - Face Down (Cut Ver.).mp3
AudioLeadIn: 0
PreviewTime: 65648
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30416,31273,65648
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:liquid drum_and_bass dnb
BeatmapID:801442
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,43987,53662
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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22188,-100,4,2,2,50,0,0
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85278,-100,4,2,2,75,0,0
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Topic Starter
phaZ
where is my "quote-button" on the old design

Stjpa wrote:

[General?]

• You have to change the combo colours. Proof hu? actually dont think so. slightly changed the BG's colour
[ Moderate ]

• Untick 'Letterbox during breaks' this..
• Change AR to 5 and HP to 3.5. well okay
• 00:42:759 (3) - I dislike this slidershape. more curvy now
• 01:12:250 (2,3) - Should this be a blanket? Doesn't looke like one, if so. it is D: http://puu.sh/kK4zm/ea528afa4b.jpg (i know that it does not apply for the slider-slide but that is on purpose
• 01:28:364 (3,4) - Maybe just start like in the first Kiai? second kiai should be less intense
• 01:34:878 (3) - Sounds very weird honestly. naaaah^^. cant decide by now sry <.<
• 01:40:364 (3,1) - Just no... :< just yeah <:

• 01:44:821 (2,3) - Make a blanket out of it and change (3) somehow. It sounds kinda weird too. You shouldn't variate THAT much in terms of patternshttps://i.ppy.sh/c3b715fe6618d60c265b6c75fe3bc8604bc35974/68747470733a2f2f6f73752e7070792e73682f696d616765732f686172642e706e67[/img:1337] Advanced ]
• It's not a have to, but it wouldn't be too bad if every diff would start at the same point. i get it, but it feels kinda odd to map the first 4 notes also in the lower diffs, because ds should be somewhat equally to the tranquillity which would then just fuck with newbies minds

• Untick 'Letterbox during breaks' ...

• 00:24:759 (5,1) - This is'nt a perfect blanket. Can't unsee this, sorry. c; move it by like 1x and 1y or sth. not that i care^^

• 01:25:621 (2,4) - CTRL + G (by that I mean change the sliderhead to the other side, not switching those 2 sliders) no, i like it the way it is~

• 01:47:564 (2,4) - ^^


[ Bonsai's Hyper ]

• This is an easier Insane, not a Hyper. Change the diffname please. ill change it later tho for a certain reason

• Untick 'Widescreen Support' and 'Letterbox during breaks'

• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it.

• 00:25:273 (1,2) - ^

• 00:31:615 (5) - Snap it.

• 00:42:759 (1) - Delete this circle and put the start of the spinner here.

• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards.

Welp, didn't see it's not finished yet...


[ Insane ]

• Untick 'Letterbox during breaks' .

• Remove these _ from drum_and_bass in the tags. removed the tag. who even searches like that..

• You know what I said about the start in your other diffs. Consider it, please. c:

• 00:30:931 (3) - Move it somewhere else. It's barely readable. never thought of that o.o i increased ar by 0.1 instead

• 00:54:759 (4) - CTRL + G maybe? part of the pattern. the sv is also low enough that you dont atually have to follow the slider so it doesnt affect the flow imo

• 01:01:616 (7) - I would use a NC here already instead of 01:01:788 (1) - here because you changed there the jumppattern. (Best explanation ever...) the current NC is nessecary (ask me why if you really want to know). i already considered adding another NC but that looks weird imo. i also dont see a good pattern where i can keep the jump. so if noone else complains about it i propably wont think about changing this

• 01:07:792 (2,3,4) - Missing hitsound? no :o ?

• 01:19:621 (3) - Move 3 a bit to the left. Flows better imo. fixed, but differently

• 01:42:764 (6,7) - Switch these. Also for a better flow. well okay... cant feel any difference

• Every diff HAS TO end at the same point. Proof nooooooo.. but thanks for checking that
thanks for mod and GD <3


GD


osu file format v14

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Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:liquid drum_and_bass dnb
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thank you!
Bonsai

Stjpa wrote:

[ Bonsai's Hyper ]

• This is an easier Insane, not a Hyper. Change the diffname please. whatever phaZ wants ^^

• Untick 'Widescreen Support' and 'Letterbox during breaks' fixed

• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it. You're not mistaken, but if I were to map all of those sounds as triplets it would be kinda full of 1/4s since they regularly occur twice every measure, so I'm just ignoring most of them and emphasizing other things instead.

• 00:25:273 (1,2) - ^

• 00:31:615 (5) - Snap it. oh snap

• 00:42:759 (1) - Delete this circle and put the start of the spinner here. uh good idea ^^

• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards. I don't think the big angle from (5) to (6) plays well, also it shouldn't affect actual flow in gameplay at all since the next two notes are stacked lol. (maybe I changed that after sending it to phaZ, dunno)

Welp, didn't see it's not finished yet...
Thanks! Didn't see that this set is complete now, sorry for not having finished my diff yet, will do it this weekend, sorry! D:
Mercurial
Hey phaZ, are you in need of a mod or something?

Just call me back.
RyoKazuka


I'd love to mod this

give me time ;)

Kyle Y
#modding queue
You wrote Moderate and Hard in my modding queue, however I can't find a diff called "Hard".
Therefore I just mod a Easy diff as the supplement.

[Easy]
00:25:616 (2,4) - a poor overlapping. For new player, poor overlapping may delay their reaction time. please avoid overlapping.
00:27:673 (1,2) - it is not a good looking for me, I guess the reason is about it is almost overlapping. maybe you can try this: (optional)
00:29:045 - Why suddent break here? I think it is better map it because the music didn't stop, and also this note is not for emphasizing anything.
00:31:616 (2) - slider end at 00:32:130 - . becasue there is the beat sound at here, which is stronger than 00:32:302 - . Stronger beat is easier to follow for new player.
00:33:159 - this beat is for the new part of music, maybe mapping this is better?
00:37:273 (1,2,3,4) - hitting circles is much harder than slider for new players, becasue the need to click more. I suggest changing into slider.
00:44:130 - I don;t know what a break here. This part is not the calm part, I cannot think of a reason that break is suitable.
01:03:330 - this 1/4 sound.... also better not to skip it. maybe could I know why you skip it? 01:04:707 (1,2,3,4) - this is more calm than 01:05:049 (2,3,4) - , if you map that 4 circles, then why not this part?
01:17:735 (2,4) - misleading notes. New players just click when they see a circle/slider. there is a risk that they will mis-read this as 2→4
01:25:278 (5) - nc (you are using 8 beats one nc right? then keep it constant.)
01:25:278 - I don't like why you like to break.... there is STRONG beat sounds.
01:28:021 (1) - a little position suggestion for this slider, optional:
the notes recently is not a straight line. I don't know if you intend to do it or not.
but then, I think either the pattern and flowing, it is better to make a curve slider (black lines) to form a better flowing (red line)
http://puu.sh/kL33H/f2bbbd1878.jpg
01:41:049 (4,1) - I just a little bit worry about this flowing, maybe sth like this? optional
you no need to worry about the mis-read problem here, becasue they are in different color.
new player click also based on the color.
01:44:821 (2) - I also suggest curve slider for better flowing
01:47:221 (5) - nc, same reason.
01:47:221 - it is kiai time right? then why you leave it blanket? in fact breaking problem I have asked you several time, please think twice on it.

[Moderate]
00:22:188 (1) - first blanket. but I prefer this becasue blanket just like a kind of breaking flowing for me. just like the red line in the figure. however, if it is in the middle part, it can form a oval flow. (fig 1) therefore I suggest using this flowing (fig 2)

00:46:873 - I just think this is the new sentence of the song, therefore I think clickable things here is better. Also, you missed this strong sound.
therefore, I suggest the whole sentence is mapped like this: (00:46:873 - )


00:54:245 - in fact I prefer starting the slider 00:54:416 - (1) at here. becasue missing strong beats seems weird.
maybe sth like this: (?)

01:22:535 (1,2) - blanket to obtain better look.
01:25:278 (1) - not suitable spinner, similar pattern 01:00:588 - you didn't use spinner also. You use spinner on the stream part. therefore I think better map with circles and sliders.
01:28:707 - same rhythm with 01:06:764 - why skipping beats this time?
01:28:021 (2) - missing ncs.
01:29:735 - also missing strong beats, just like 01:07:792 - beat, better keep it the same, at least the beats positing.
01:34:878 (3) - missing strong beats at 01:35:221 - , in fact it is the ssame melody as 01:28:021 - .
01:40:707 - ^ also the same.
01:40:364 (3,1) - poor overlapping, the slider (3) is covering the number (I don't know if same situation happen in your computer), but at least the head of the circle. better avoid it.
01:46:192 - again.
01:52:706 (4) - nc
01:58:192 - missing beats, I suggest slider end at here, then the next circle 01:58:364 - can be emphasis a little bit.

Thanks, hope you like my modding.
Stjpa

Kyle Y wrote:

#modding queue
You wrote Moderate and Hard in my modding queue, however I can't find a diff called "Hard".
Therefore I just mod a Easy diff as the supplement.

[Easy]
00:25:616 (2,4) - a poor overlapping. For new player, poor overlapping may delay their reaction time. please avoid overlapping. Fixed

00:27:673 (1,2) - it is not a good looking for me, I guess the reason is about it is almost overlapping. maybe you can try this: (optional) Fixed

00:29:045 - Why suddent break here? I think it is better map it because the music didn't stop, and also this note is not for emphasizing anything. Fixed

00:31:616 (2) - slider end at 00:32:130 - . becasue there is the beat sound at here, which is stronger than 00:32:302 - . Stronger beat is easier to follow for new player. Fixed

00:33:159 - this beat is for the new part of music, maybe mapping this is better? I tried

00:37:273 (1,2,3,4) - hitting circles is much harder than slider for new players, becasue the need to click more. I suggest changing into slider. Fixed

00:44:130 - I don;t know what a break here. This part is not the calm part, I cannot think of a reason that break is suitable. It's imo too weird to map. Gonna leave it like it is right now.

01:03:330 - this 1/4 sound.... also better not to skip it. maybe could I know why you skip it? 01:04:707 (1,2,3,4) - this is more calm than 01:05:049 (2,3,4) - , if you map that 4 circles, then why not this part? Because new players need to rest sometimes. I know that this map isn't long at all, but little breaks don't hurt. These 4 circles I mapped build everything after it up. Dunno how to describe it, but it just fits well imo.

01:17:735 (2,4) - misleading notes. New players just click when they see a circle/slider. there is a risk that they will mis-read this as 2→4 Fixed

01:25:278 (5) - nc (you are using 8 beats one nc right? then keep it constant.) My bad. Fixed

01:25:278 - I don't like why you like to break.... there is STRONG beat sounds. Fixed it, shorter break now

01:28:021 (1) - a little position suggestion for this slider, optional:
the notes recently is not a straight line. I don't know if you intend to do it or not.
but then, I think either the pattern and flowing, it is better to make a curve slider (black lines) to form a better flowing (red line) Fixed it a little bit different

01:41:049 (4,1) - I just a little bit worry about this flowing, maybe sth like this? optional
you no need to worry about the mis-read problem here, becasue they are in different color.
new player click also based on the color. I straightened (4) a little bit, flow should be ok then. Worried about it too, but didn't think too much about it actually.

01:44:821 (2) - I also suggest curve slider for better flowing Yup.

01:47:221 (5) - nc, same reason. I put a spinner there.
01:47:221 - it is kiai time right? then why you leave it blanket? in fact breaking problem I have asked you several time, please think twice on it.
^

______________________________

osu file format v14

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TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:Stjpa Bonsai dnb
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RyoKazuka


post for kd

irc mod about

Easy
Advanced
quick review on Insane

Topic Starter
phaZ

Kyle Y wrote:

#modding queue
You wrote Moderate and Hard in my modding queue, however I can't find a diff called "Hard". diff names changed a few times meanwhile >.<
Therefore I just mod a Easy diff as the supplement.


[Moderate]
00:22:188 (1) - first blanket. but I prefer this becasue blanket just like a kind of breaking flowing for me. just like the red line in the figure. however, if it is in the middle part, it can form a oval flow. (fig 1) therefore I suggest using this flowing (fig 2) done

00:46:873 - I just think this is the new sentence of the song, therefore I think clickable things here is better. Also, you missed this strong sound.
therefore, I suggest the whole sentence is mapped like this: (00:46:873 - ) i konw that this slider end it put "wrong" but 00:50:816 (4,5) here its justified and since this is the same figure as 00:45:330 (5,6) i wanna keep it like that. this sentence 00:47:216 (1,2,3,4) - well... how do i explain - i made something different here


00:54:245 - in fact I prefer starting the slider 00:54:416 - (1) at here. becasue missing strong beats seems weird. fixed it but differently
maybe sth like this: (?)

01:22:535 (1,2) - blanket to obtain better look. done :<
01:25:278 (1) - not suitable spinner, similar pattern 01:00:588 - you didn't use spinner also. You use spinner on the stream part. therefore I think better map with circles and sliders. removed spinner
01:28:707 - same rhythm with 01:06:764 - why skipping beats this time? second kiai should be more calm imo, so just mapped based around the meoldy
01:28:021 (2) - missing ncs. fixed
01:29:735 - also missing strong beats, just like 01:07:792 - beat, better keep it the same, at least the beats positing. the meoldy isnt audible here
01:34:878 (3) - missing strong beats at 01:35:221 - , in fact it is the ssame melody as 01:28:021 - . same reason as ^. slider would become extremely long so i halfed the lenght and add a repeat.. orz the offbeat sounds cool imo D:
01:40:707 - ^ also the same.^
01:40:364 (3,1) - poor overlapping, the slider (3) is covering the number (I don't know if same situation happen in your computer), but at least the head of the circle. better avoid it. i made it so that the number is visible
01:46:192 - again. you can discuss with me ingame if you want to v:
01:52:706 (4) - nc no, as it isnt at 00:24:930 (5). easy/normal = fewer objects but not shorter combo
01:58:192 - missing beats, I suggest slider end at here, then the next circle 01:58:364 - can be emphasis a little bit. as it is missing 01:14:307 - 01:36:249 - 00:30:416 s:

Thanks, hope you like my modding.yes i do :D
thank you much!
Kyle Y

Stjpa wrote:

#modding queue
[Easy]
01:47:221 (5) - nc, same reason. I put a spinner there.
Um.... you can't place a spinner here, causing unrankable due to not enough recovery time.
For Easy diff, 1500ms recovery time is required, or I should say after the spinner, you should keep 4 beats empty.
Stjpa

Kyle Y wrote:

Stjpa wrote:

#modding queue
[Easy]
01:47:221 (5) - nc, same reason. I put a spinner there.
Um.... you can't place a spinner here, causing unrankable due to not enough recovery time.
For Easy diff, 1500ms recovery time is required, or I should say after the spinner, you should keep 4 beats empty.
You sure it's 1500ms? I just heard something with 750ms.
Mercurial

Stjpa wrote:

Kyle Y wrote:

Um.... you can't place a spinner here, causing unrankable due to not enough recovery time.
For Easy diff, 1500ms recovery time is required, or I should say after the spinner, you should keep 4 beats empty.
You sure it's 1500ms? I just heard something with 750ms.
That's more than enough recovery time, that spinner isn't unrankable at all.

Just letting you know, phaZ, I'm modding this mapset this weekend.
Bonsai
finished my diff \o/

osu file format v14

[General]
AudioFilename: Feint - Face Down (Cut Ver.).mp3
AudioLeadIn: 0
PreviewTime: 65648
Countdown: 0
SampleSet: None
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33159,44130,65648,77049
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Bonsai's Light Insane
Source:
Tags:liquid dnb
BeatmapID:801441
BeatmapSetID:240329

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,44330,53645
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 64,252,31
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Thought I'd have a lot to say about the Easy, but turns out I didn't update and most of it has been changed after previous mods ^^ some more things though:
  1. 00:33:502 (4) - NC here and at 00:36:245 (2) instead of 00:35:388 (1) ?
  2. 00:44:130 - I'd put a circle here since this is what all the previous sliders build up to, leaving it out feels kinda weird imo : \
  3. 01:03:330 - Leaving this build-up empty doesn't feel good to me - I'd put a 4/1-slider here and delete 01:05:049 (2,3) - Having these four circles in a row doesn't let (4) stand out anyways, which it should imo since it's way more important than the rest
  4. 01:25:278 (1,2,3) - These are four distinct, equally important beats, mapping the last two with a slider doesn't make sense imo
  5. 01:26:649 - I'd suggest a slider again ^^
  6. The Outro: First, make volume and hitsounding similar to the intro, rn it's way too loud lol, guess you forgot it ^^ Second, imo it would fit better to generally map even less beats, to give a stronger contrast to the rest of the map, to really make it feel like an outro instead of just another part of the map. And focus more on a certain rhythm. I'd do it something like this:

    Especially 01:59:049 (3) should be four circles since it's again four distinct, equally important beats, and ending on a tail doesn't feel as good as ending on a circle either imo
Stjpa

Bonsai wrote:

Thought I'd have a lot to say about the Easy, but turns out I didn't update and most of it has been changed after previous mods ^^ some more things though:
  1. 00:33:502 (4) - NC here and at 00:36:245 (2) instead of 00:35:388 (1) ? Jup.
  2. 00:44:130 - I'd put a circle here since this is what all the previous sliders build up to, leaving it out feels kinda weird imo :\ Aright!
  3. 01:03:330 - Leaving this build-up empty doesn't feel good to me - I'd put a 4/1-slider here and delete 01:05:049 (2,3) - Having these four circles in a row doesn't let (4) stand out anyways, which it should imo since it's way more important than the rest I tried
  4. 01:25:278 (1,2,3) - These are four distinct, equally important beats, mapping the last two with a slider doesn't make sense imo Two sliders then
  5. 01:26:649 - I'd suggest a slider again ^^ I tried
  6. The Outro: First, make volume and hitsounding similar to the intro, rn it's way too loud lol, guess you forgot it ^^ Second, imo it would fit better to generally map even less beats, to give a stronger contrast to the rest of the map, to really make it feel like an outro instead of just another part of the map. And focus more on a certain rhythm. I'd do it something like this:

    Especially 01:59:049 (3) should be four circles since it's again four distinct, equally important beats, and ending on a tail doesn't feel as good as ending on a circle either imo
Thanks for the suggestion. I found this part quite hard to map, had literally no ideas. ♥
osu file format v14

[General]
AudioFilename: Feint - Face Down (Cut Ver.).mp3
AudioLeadIn: 0
PreviewTime: 65648
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:Stjpa Bonsai dnb
BeatmapID:801442
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