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Zektbach - Raison d'etre

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Armin
finished D:

Please add these custom hitsounds in the folder of the song:
http://up.ppy.sh/files/soft-hitclap2.wav
http://up.ppy.sh/files/soft-slidertick2.wav

and add also Xgor and Armin in the tags ~~

Download: Zektbach - Raison d'etre (ouranhshc) [Armin's Hard].osu
simplistiC
[Easy]
00:32:527 - You can just set this to 0.5x BPM
01:20:530 (3,4) - Stack the end points?
01:26:015 (3,4) - ^
02:04:415 (1) - Just a suggestion. Maybe make it fade instead of silencing the whole spinner completely?

[Xgor's Normal]
00:27:882 (4,5) - Make this a flip of 00:26:334 (1,2)? Then place the 6 in the middle or something.
00:32:527 - Doesn't need to be a new timing point...?
01:07:844 (4,1) - Move 1 grid to the left.
01:53:444 (1,2,3,4,1,2,3,4) - I find these 2x sliders to be unnecessary...
02:04:158 - Unneeded timing point...

[Dusty's Hard]
Fine.

[Insane]
00:32:527 - Doesn't need to be a new timing point...?
02:04:415 (1) - Just a suggestion. Maybe make it fade instead of silencing the whole spinner completely?

[Armin's Hard]
02:04:415 (1) - Just a suggestion. Maybe make it fade instead of silencing the whole spinner completely?

[Hard]
00:12:398 (1,2) - Move 1 grid up?
00:32:527 - You can just set this to 0.5x BPM
00:33:559 (3) - Move 2 grids right?
02:04:415 (1) - Just a suggestion. Maybe make it fade instead of silencing the whole spinner completely?

Nice map...star~ :3
Shohei Ohtani
Easy:
Yay

Normal:
00:40:758 (1) - Add finish
00:57:215 (1) - Remove finish on end of slider
00:58:587 (3) - ^
01:02:701 (3) - ^
01:04:073 (5) - ^

Dusty:
00:53:101 (1) - Remove new combo
00:57:215 (1) - Add clap on end of slider
00:58:587 (2) - ^

Insane:
Why is this easier than both hard modes in terms of star ranking? .-.

Armin:
~

Hard:
00:29:430 (1) - Add finish
00:32:531 (1) - ^

also orz http://osu.ppy.sh/ss/5624 (It's my skin's fault, not yours :D)
Dusty

CDFA wrote:

Dusty:
00:53:101 (1) - Remove new combo
00:57:215 (1) - Add clap on end of slider
00:58:587 (2) - ^
Removed new combo also on 00:47:615 (1)

Download: Zektbach - Raison d'etre (ouranhshc) [Dusty's Hard].osu
Sushi
[Xgor's]
01:30:473 (1,3) - symetry
01:33:901 (2,4) - ^

[Insane]
from 01:56:187 (1) to 02:02:015 (5) - I feel a lack of hitsounds

[Hard]
Why does it have more stars than Insane?
00:35:615 (1,3) - Symetry
00:36:644 (1,7) - ^
00:40:758 (1,3) - ^
00:41:787 (1,7) - ^
Armin
[Armin's Hard]

01:24:644 (3) - Fix the spacing here (a little down)

and yes, this should be an Insane D:
Xgor

simplistiC wrote:

[Xgor's Normal]
00:27:882 (4,5) - Make this a flip of 00:26:334 (1,2)? Then place the 6 in the middle or something.Umm what? no....
00:32:527 - Doesn't need to be a new timing point...?It's in the other difficulites
01:07:844 (4,1) - Move 1 grid to the left.Done
01:53:444 (1,2,3,4,1,2,3,4) - I find these 2x sliders to be unnecessary...I like them :3
02:04:158 - Unneeded timing point...It's used, what are you talking about?

CDFA wrote:

Normal:
00:40:758 (1) - Add finishOk
00:57:215 (1) - Remove finish on end of sliderI like my finish usage here :<
00:58:587 (3) - ^
01:02:701 (3) - ^
01:04:073 (5) - ^
Download: Zektbach - Raison d'etre (ouranhshc) [Xgor's Normal].osu
eXseeD
Zektbach is god!!!

Nice maps!star~
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.

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[General]

  • • Delete the .osb file, then "full submission"
FurukawaPan
The timing sounds better with -6 from current offset. Please adjust. Also, not entirely sure of necessity of 2nd section.

The parts I might have done differently are discussed below.These are all suggestions:

[Insane]
00:20:914 (5) - nasty the way this is still covered by the fading previous notes.
01:43:244 (10,11,12,13,14,15) - Zig-zag streams feel analagous to just making really tiny hitcircles down a straight line. I would avoid these.
How does this feel with overall difficulty raised +1? I think it might make this map more readable while making it feel more hectic at the same time.

[Hard]
00:46:244 (1) - Overlap directly over previous up (1) slider, hides it due to previous slider fading.
01:59:444 (4,8) - tricky overlap.
otherwise the general flow of this is very good.
Doomsday
Yo

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these.

  1. For the first timing section, Offset: 1,556 (not very different from yours. This is just what I got).
  2. "The Epic of Zektbach" doesn't really need to be in the tags ._.. I'd remove it personally
  3. I don't mind that there are 6 difficulties, but 4 hards/insanes and 2 Normals/easies/ is a little much. I would remove a couple of the hards/insanes, or at least 1 of them.
[EASY]

looks good

[XGOR'S NORMAL]

Not keen on the jumps in here, but I've never liked jumps like these in a Normal diff anyway, so I guess thats just me.

[DUSTY'S HARD]

'tis fine

[INSANE]

Overall Difficulty at 9? bloody crazy, but fun.

[ARMIN'S INSANE]

This has a different stack leniency to the rest of the difficulties. AFAIK, they should all be the same.

Good good

[HARD] hmm. why does this have 5 stars while Insane only has 4.92?

apart from the weird way the stars worked out, looks good

Very nice mapset. The only issue I have is the difficulty spread, really (and the tags)

Starred
Topic Starter
ouranhshc

Doomsday93 wrote:

Yo

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these.

  1. For the first timing section, Offset: 1,556 (not very different from yours. This is just what I got).
  2. "The Epic of Zektbach" doesn't really need to be in the tags ._.. I'd remove it personally
  3. I don't mind that there are 6 difficulties, but 4 hards/insanes and 2 Normals/easies/ is a little much. I would remove a couple of the hards/insanes, or at least 1 of them.
[EASY]

looks good

[XGOR'S NORMAL]

Not keen on the jumps in here, but I've never liked jumps like these in a Normal diff anyway, so I guess thats just me.

[DUSTY'S HARD]

'tis fine

[INSANE]

Overall Difficulty at 9? bloody crazy, but fun.

[ARMIN'S INSANE]

This has a different stack leniency to the rest of the difficulties. AFAIK, they should all be the same.They all do not have to be the same

Good good

[HARD] hmm. why does this have 5 stars while Insane only has 4.92?

apart from the weird way the stars worked out, looks good

Very nice mapset. The only issue I have is the difficulty spread, really (and the tags)

Starred
Fixed, but im keeping all the diffs.
blissfulyoshi
Sorry for the very late mod.

Easy:
Combo mod:
00:42:130 (1) - remove new combo to make the combo 8 whole notes long like the surrounding combos (you need to do the next mod also to make the combo 8 whole notes long)
00:43:501 (4,1) - remove 1's new combo and add a new combo to 4 for the reason stated above

Timing section mod:
01:41:100 - since this timing section changes the hitsound type, move it a quarter note backward

Xgor's Normal:
Normal mod:
the jumps between the ending sliders were probably not of normal level (Ex: 01:57:558 (4,1) and 02:01:673 (3,4))

Dusty's Hard:
Combo mod:
00:42:130 (4) - add a new combo here to be consistent with 00:36:644 (1)

Insane:
Combo mod:
00:58:587 (7) - new combo to make this combo shorter (the combos around it seem to be about 4 whole notes long, so it is probably good to make all the combos 4 combos long unless you are following some other pattern)

Armin's Insane:
Timing section mod:
01:29:443 - unneeded timing section, please remove
01:38:358 - to make sure the custom clap on this note is heard correctly, move the timing section a quarter note back

Hard: (Why does this diff have a higher star value than every other diff?)
Also, why is this worth so much, there is virtually no point in playing Armin's Insane because hard is easier and worth far more. (unless you were intending armin's diff to be short)

Timing section mod:
00:57:214 - unneeded timing section, please remove
01:41:100 - same as Easy

=================================
Nice map. I am sort of wondering about the score distribution of the maps. I really think a diff should be cut because of the current scoring issue. I'll leave that decision up to you though. Star.
Dusty
Topic Starter
ouranhshc
is this rankable?
Doomsday
In my eyes, yeah. i'm just wary about pubbling because of the difficulty spread. I mean, they've already unranked maps over it (a.k.a Evans)

Then again, that was a more extreme case I guess. I'm 50/50 at the moment
Hanyuu
good job to ruin your insane with all this modding. it is never as good as you wanted it to. where got the stream now ??????? a slider!!
Topic Starter
ouranhshc
wait, wut?
it doesn't help asking BATs either.

If i remove a diff, it creates a Gap between the diffs. and i don't think BATs are going to look at it and will automatically say NO because its

E N H I I I . especially when one of those "I" is a borderline hard/insane. How am i supposed to know whats rankable if all i get is "Read the topic"

I guess ill keep adding sliders on "Hard"
Doomsday

ouranhshc wrote:

I guess ill keep adding sliders on "Hard"
I wouldn't recommend it personally. Besides, I was gonna come and recheck for a pubble anyway, since the spread isn't as lopsided as I thought at first. You'll have to hang on for that though. its nearly 4:00 am here. orz
James2250
*was asked to look at this so here I am :P*
normally I would say E N H I I I is ok but difficulty restrictions are getting tight at the moment

your hard makes no sense compared to the star ratings of insane and the points etc
I would almost want to say delete your hard as you already have a hard and 2 insanes but I have a feeling you will not do that
anyway 4.95 is just way too high for a hard , either redo major parts of it so it has more of the difficulty of Dusty's map (below 4.5 stars) or remove this difficulty

of course you can always keep it the way it is and argue the point with BAT's but I wouldn't recommend that
(doomsday if you disagree with this then by all means pubble)
Topic Starter
ouranhshc
i guess ill go ahead and remove it
Glass
Couldn't find anything wrong =X, so ★'d
Doomsday
Well, even though I didn't mind the hard too much (after a litte while), since its been removed now I've got no complaints.

Protobubbled
Hanyuu
this difficulty setting is to much ......

ouran what are you doing ???

protbubble omg
Doomsday

Hanyuu wrote:

this difficulty setting is to much ......

ouran what are you doing ???

protbubble omg
If I had it my way, I'd make ouran remove an Insane as well, but the way it is now, its just as good as most other maps i've seen, and ouran clearly wants to keep them, so I've left it.
Topic Starter
ouranhshc
that doesn't make me feel better
Hanyuu
gogo ouran
Topic Starter
ouranhshc
*sighs*
vytalibus
Two Insanes? I don't know. That seems excessive.

You should talk with Armin and consider only using one of the Insane difficulties. It's redundant to have two.
Mukku
  • Easy
    Fine

    Xgor's Normal
    Fine

    Dusty's Hard
    00:38:015 (1) - Move 1 grid down. (Grid level most precise)

    Insane~
    Really captured the feeling thar! Didn't like some of the streams though.

    Armin's Insane~
    Fine.
Do not give kudosu for this post. Also, I do not agree with deleting one of the insanes. Don't do it.
Shohei Ohtani
Having 2 insanes IMO is fine. Especially since they're made by different people, so you get a different style per insane.
vytalibus

CDFA wrote:

Having 2 insanes IMO is fine. Especially since they're made by different people, so you get a different style per insane.
It's not the case of having "different styles" for difficulties. If that's the case, why not make all mappers map the same song in the same difficulty?

It's a weak excuse to justify the presence of two Insane difficulties by saying "they're different styles". If they're going to map the song in different styles anyway, why do they have to put their works in one map?
Topic Starter
ouranhshc

vytalibus wrote:

CDFA wrote:

Having 2 insanes IMO is fine. Especially since they're made by different people, so you get a different style per insane.
It's not the case of having "different styles" for difficulties. If that's the case, why not make all mappers map the same song in the same difficulty?

It's a weak excuse to justify the presence of two Insane difficulties by saying "they're different styles". If they're going to map the song in different styles anyway, why do they have to put their works in one map?
sigh, should i get the popcorn?
Soaprman
Maybe supply a default hitcircle. The black numbers look kind of bad on the skin I'm using. If you do, don't forget to supply an approach circle as well.
yeahyeahyeahhh
I really hate it when people ask me to mod a map with 45 priority. What am i supposed to mod?
DJPop
~Easy~
02:04:415 (1) - end on 02:07:244

~Xgor's Normal~
Fine.

~Dusty's Hard~
Fine.

~Insane~
00:27:104 (5,6) - move down 1 grid (Lv3)
02:04:415 (1) - end on 02:07:244

~Armin's Insane~
02:04:415 (1) - end on 02:07:244


+Star
Topic Starter
ouranhshc
what to do with this map
yeahyeahyeahhh
let it GYd lol
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[Easy]
00:16:846 - add a beat? (use a slider and remove 00:17:039 (1) ?)
00:29:426 (1) - ^
01:46:587 (1) - 1 grid up + 1 grid left

[Xgor's Normal]
01:05:101 (6,1) - spacing?
01:27:387 (1) - remove?
01:43:844 (1,2) - it's in a normal?
some notes are unusual in a normal... but fine...

[Dusty's Hard]
01:51:730 - 01:53:444 remove this break, too short.

[Insane]
i suggest OA7, well i'm a noob T T
00:43:158 (5,6) - - remove whistle on the sliders(not on beats).

[Armin's Insane]
this diff is using different combo colors, fix it plz.
...emm...why not map the first part?
01:26:530 (1,2) - not perfect stacked.

+star.
yeahyeahyeahhh
I CAME ALL OVER THIS MAP RANK ITTTTTTTTTTTTTTTTTTTT
Armin

NatsumeRin wrote:

[Armin's Insane]
this diff is using different combo colors, fix it plz. No.
01:26:530 (1,2) - not perfect stacked. Because of the Stack leniency.

+star.
Please restore these hitobjects: 01:27:387 (2,3).
Lucas Almeida_old
Star
Larto
The backggroo
Starrodkirby86
*Poop*

Not many issues on mapping. It's really difficult to read Armin's difficulty with the video on though, but I can do it...:S

Anyway, on to what I'm concerned about.

Can you either add a (white?) stroke to all your default numbers or add a default hitcircle.png and hitcircleoverlay.png ? Playing this map on a custom skin is going to be a living hell:


Also, can you perhaps make the width for each of the score numbers smaller by 1-3 pixels? It's under the lifebar right now.

Those are my main concerns.

[Insane]:

Suggestion: Maybe lower the HP drain by one tick? You'll have to do really well to pass this song as is. It's fine though if you don't mind. If you do however, the score max of a whopping 10 million can drop too~

[Armin's Insane]:
As I mentioned earlier, those combo colors are hard to read. XD

On the flip side, I think this map is really awesome. Nice collab effort here.

EDIT: Hmm... all right then.
dvorak_old
not ranked yet ?

Tomosuke rockz :)
Sakura
One day it will be... +3 i guess
Topic Starter
ouranhshc

Sakura301 wrote:

One day it will be... +3 i guess
thank you
Teras
Oh gawd YES!
Topic Starter
ouranhshc
whistles
Mafiamaster
Zektbach #1
Hanyuu
congratulation ouran :) :)
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