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Meg & Dia - Monster (DotEXE Remix)

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Pappy

Krfawy wrote:

Now we need to wait for Pappy's parts!
It may take a while, sorry Nhawak for delay. Quite busy irl o3o


well nvm

At first, I don't know what are you talking about Pereira. Where the heck you found 180 BPM? :o Song is only 140... I pretty don't understand, all BNs are saying that it needs 2.00 star normal. But after doing changes in these patterns it's way less...

Did change about NC at the beginning, and little changes for some patterns. o3o
Tarrasky
Extremily added map, good luck and i hope this be ranked early ^^
Pereira006

Pappy wrote:

Krfawy wrote:

Now we need to wait for Pappy's parts!
It may take a while, sorry Nhawak for delay. Quite busy irl o3o


well nvm

At first, I don't know what are you talking about Pereira. Where the heck you found 180 BPM? :o Song is only 140... I pretty don't understand, all BNs are saying that it needs 2.00 star normal. But after doing changes in these patterns it's way less...

Did change about NC at the beginning, and little changes for some patterns. o3o
LOL mistake about bpm orz, swell sorry anyway, why you believe all bns saying Normal need 2.00 star rating ? As good spread is level and score
https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements

00:00:186 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3) - still wrong place NC, confuse, use this http://puu.sh/fPwKx/2bee26c21c.jpg

only this, other is fine
Pappy

Pereira006 wrote:

LOL mistake about bpm orz, swell sorry anyway, why you believe all bns saying Normal need 2.00 star rating ? As good spread is level and score
Well, I mean all BNs that Nhawak asked about Normal here. xD

Nhawak, could you fix NCs as in Pereira's screen pls? :3 I'm not in game for now. D:
Topic Starter
Buttercup

Tarrasky wrote:

Extremily added map, good luck and i hope this be ranked early ^^
thanks <3


Pappy wrote:

Nhawak, could you fix NCs as in Pereira's screen pls? :3 I'm not in game for now. D:
sure o3o
Sieg

HabiHolic wrote:

[Sieg's Hard]

  1. 00:00:186 - Increasing the volumes maybe +5 batter imo
    sure
  2. 00:07:043 (5) - NC here. very long combo now
    sure
  3. 00:22:471 (4) - Ctrl+G is flow batter
    prefer current
  4. 00:44:757 (1) - Jump is high.. orz
    almost as previous :3 I don't; think this hard for hard diff :3
  5. 01:25:686 - note? flow vocal batter
    but this is for consistency
thanks Habi :3

http://puu.sh/fPEdD/970ce3d639.osu
Topic Starter
Buttercup
all updated~
AlexaBM
We modded Normal diff via IRC
irc
2015-02-13 17:23 AlexaBM: 00:03:614 (1,2) - make a normal spacing here, it's a jump now
2015-02-13 17:24 AlexaBM: 00:16:043 (2,3) - make a reverse slider instead
2015-02-13 17:25 Nhawak: sure
2015-02-13 17:25 Nhawak: owo
2015-02-13 17:25 AlexaBM: 00:25:900 (1) - slider's speed changing is unexpected, better leave the same speed
2015-02-13 17:27 AlexaBM: from 00:29:114 - till 00:30:614 - make this way http://puu.sh/fREIJ/2ad8aed6ce.jpg
2015-02-13 17:27 AlexaBM: it's easier to play
2015-02-13 17:27 AlexaBM: 00:31:900 (9,10,11,12,13,1) - too
2015-02-13 17:28 Nhawak: ok (>*3*)>
2015-02-13 17:30 AlexaBM: 01:10:900 (2) - delete this circle?
2015-02-13 17:30 AlexaBM: that's all
Pereira006
missing NC fix in hard only

all mapset look good for now

bubble

Good luck, Nhawak
Topic Starter
Buttercup

Pereira006 wrote:

missing NC fix in hard only

all mapset look good for now

bubble

Good luck, Nhawak
yay o3o
thanks \o/
Pappy
FINALLY
Sieg
yay
Ozato Fumika
SPOILER
14:10 Nhawak: hello o3o
14:10 No Dap: hi o3o
14:10 Nhawak: how are you?
14:10 No Dap: good I guess
14:11 Nhawak: :3
14:11 Nhawak: you're accepting check requests? ;3;
14:11 *Nhawak runs
14:12 No Dap: maybe :#
14:12 No Dap: :3
14:12 *Nhawak is listening to [http://osu.ppy.sh/b/549630 Meg & Dia - Monster (DotEXE Remix)]
14:15 *No Dap is playing [http://osu.ppy.sh/b/549630 Meg & Dia - Monster (DotEXE Remix) [Whispers]]
14:21 No Dap: well
14:21 No Dap: normal has too many stacks alternaing 1/1 and 1/2 that its even confusing for me:3
14:22 Nhawak: oh ;w;
14:22 No Dap: damm
14:22 No Dap: 8.8 op
14:22 Nhawak: xD
14:26 No Dap: ok enough playin
14:26 *Nhawak runs
14:27 *No Dap is editing [http://osu.ppy.sh/b/549630 Meg & Dia - Monster (DotEXE Remix) [Whispers]]
14:27 No Dap: 00:21:186 (3,4) - i think this is meaninglessly too big
14:29 Nhawak: I'll fix o3o
14:35 Nhawak: the beatmap is ready for rank? or no? ;w;
14:37 No Dap: im
14:37 No Dap: asking around
14:37 No Dap: if this is unrankable http://puu.sh/fS9Wz/f6cd93b653.jpg
14:39 Nhawak: oh ;w;
14:40 Nhawak: CTRL + G
14:40 Nhawak: xD
14:40 No Dap: lol that works
14:42 No Dap: 00:23:328 (3) - maybe
14:42 No Dap: move it u
14:42 No Dap: up
14:42 No Dap: just a little bit more
14:42 No Dap: for better redability
14:43 Nhawak: sure
14:44 No Dap: 00:07:043 (1,2) - why are these closer?
14:44 *No Dap is editing [http://osu.ppy.sh/b/549628 Meg & Dia - Monster (DotEXE Remix) [Easy]]
14:44 No Dap: btw
14:45 Nhawak: omg xD
14:46 No Dap: 00:55:471 (1,2) - same here
14:50 Nhawak: fixed o3o
14:51 No Dap: ok
14:51 No Dap: well since normal diff is a guest diff
14:51 No Dap: is he online?
14:52 Nhawak: ye
14:52 Nhawak: krfawy
14:52 Nhawak: o3o
14:52 No Dap: can you ask to pm me
14:52 No Dap: actually
14:52 No Dap: ill just post on thread
14:53 Nhawak: ok
15:19 Nhawak: hard need changes? o3o
15:24 No Dap: just one thing
15:25 Nhawak: which?
15:26 No Dap: 00:55:328 (2) -
SPOILER
14:54 Krfawy: Hello I am Krfawy :3
14:54 No Dap: hey :3
14:55 Krfawy: Do you like my and Pappy's diff? XD
14:55 No Dap: yeah xD
14:55 No Dap: anyway
14:55 No Dap: 01:04:471 (3,4,1) -
14:55 No Dap: this stack is broken in game
14:56 No Dap: manual stack them
14:56 Krfawy: OK
14:58 No Dap: tbh you have too many 1/1 and 1/2 stacks
14:58 No Dap: its going to be really confusing
14:58 No Dap: let me just point out things that should be fixed
14:59 Krfawy: Okiee dokiee :3
15:00 No Dap: 00:51:186 (7,1) - you can probably unstack these
15:00 No Dap: too many stack pause in a row
15:00 No Dap: 00:50:328 (6,7) - this one fits
15:00 No Dap: so unstack these i guess 00:52:043 (1,2) -
15:01 Krfawy: fixed
15:05 No Dap: 00:55:043 (1,2,3) -
15:05 No Dap: tbh this is really complex rhythm for a normal diff
15:05 No Dap: this is what I would do...
15:05 No Dap: http://puu.sh/fSeDD/be6b27f9c7.jpg
15:08 No Dap: you can unstack this too 00:57:186 (2,3) -
15:09 No Dap: 01:22:471 (1,2,1) - and broken stack
15:09 No Dap: I really prefer if you don't stack for this one but your choice
15:10 Krfawy: ok will fix those just still fixing that complex rhythm moment x'D
15:11 No Dap: 01:27:614 (1,2) - and here too
15:11 No Dap: rest looks good
15:13 Krfawy: one question
15:13 Krfawy: would I stack 00:57:614 (3,1) -
15:13 Krfawy: if I delete 00:58:257 (4) -
15:13 Krfawy: ?
15:14 No Dap: yeah
15:14 No Dap: but I don't recommend
15:14 No Dap: well it might be just me
15:14 No Dap: but I never stack anything on slider end lol
15:14 Krfawy: oh
15:14 Krfawy: OK
15:14 No Dap: on my maps
15:14 No Dap: cuz I don't like them when I play :3
15:14 No Dap: but for normal and easy, it makes things harder
15:18 Krfawy: OK fixed everything
15:19 Krfawy: waiting for Nhawak for an update
@sieg

I find 00:55:043 (1,2) - this rhythm too hard to transit, so why don't you do this like insane



Edit : looks like it's gonna take some time. call me back when it's done
Sieg
Topic Starter
Buttercup
updated :3
Ozato Fumika
Ok, adjusted OD on the higher diffs for better spread.

Qualified!!

and congratulations on your first ranked map!!
ghm12
gratz nhawak <3
meii18
yay Gratz ! I like this song very much :3
Ariahod
Yaay~ congratz :33
iMega
gratzzzzzzzzzzzzz <3
Pappy
Congratz my deer <3
Topic Starter
Buttercup

No Dap wrote:

Ok, adjusted OD on the higher diffs for better spread.

Qualified!!

and congratulations on your first ranked map!!
OMG <33333

THANKS <33
Sieg
congrats :3
HabiHolic
OMG Gratz!sorry for late....
Topic Starter
Buttercup

ghm12 wrote:

gratz nhawak <3
obrigado gato <3


ByBy_ChAn wrote:

yay Gratz ! I like this song very much :3
this song is amazing o3o thanks <3


Ariahod wrote:

Yaay~ congratz :33
valeu <333


iMega wrote:

gratzzzzzzzzzzzzz <3
obrigado ainmega o3o <3


Pappy wrote:

Congratz my deer <3
PAPPY <3 THANKS O3O


Sieg wrote:

congrats :3
Thanks \o/
Thanks for gd :3


HabiHolic wrote:

OMG Gratz!sorry for late....
Thanks Habi o3o
sorry for the hurry ;3;
Pereira006
what the... !! !! ! !

congratz :D
Topic Starter
Buttercup

Pereira006 wrote:

what the... !! !! ! !

congratz :D
thanks Pereira :D
ShiraKai
Gratz :) :)
[ Mephisto ]
Gratz :) :)
Topic Starter
Buttercup

ShiraKai wrote:

Gratz :) :)
Thanks :) :)


[ Mephisto ] wrote:

Gratz :) :)
Thanks :D :D
Cerulean Veyron
Cool song~ Gz for your first rank! :3/
Secretpipe

Gray Veyron wrote:

Cool song~ Gz for your first rank! :3/
Topic Starter
Buttercup
thanks guys owo
- Marco -
\o3o/
Mao

Reason for Disqualification


  1. My main concern on this set are the stacks in Normal. Having a closer look at them each shows you that you have used 1/2 and 1/1 stacks all over the place both stacked onto notes/sliderheads and slidertails which might be really confusing for newbie players to play. Generally I'd recommend you to unstack one typ completely and also unstack all the ones below slidertails. Especially these ones are really hard to recognize for newer players which complements the overall confusion here. Have a look at the Normal's mod below to get an idea of what I want you to do.

    Tl;dr Tidy up these different kinds of stacks as you can read in the Normal mod to avoid confusion. Optimal would be if just one type of stacks would be left (or you don't use them without any order in between each other). Also the stacks below slidertails should be substituted by regular spacing.
___________________________________________________________________________________________________________________

Additional Modding


[ Easy]
  1. 00:56:757 (2) - /Minor/ - If you have the key-overlay activatey, it touches this very oddly and therefore I'd move this to the left. Quite minor though.
  2. Nice and clean.
[ ZdzireXollab Normal]
  1. What is this difficulty name? Normal Collab would be much easier to understand. :/
  2. 00:04:900 (2,3,4,1,2,3,4) - Why are you doing all the 1/1 stacks here? I'd rather go for something like what you did before to get some "variation" into it as these "anti-jumps" might not be the best idea here.
  3. 00:15:614 (4,5) - Stacks below slidertails in Normal difficulties are no good idea in general as it's pretty hard to read and might lead to confusion in combination with all the other stack types. I would recommend you to unstack all of these to increase the readability. (e.g. 01:04:471 (3,4,1) - , 01:22:471 (1,2,1) - , 01:25:900 (1,2) - )
  4. 00:50:328 (6,7) - Suddenly these are 1/1? Weren't the ones before all 1/2? Please unstack this. Same applies for 01:01:900 (1,2) - .
  5. 00:58:471 (1,2,3,4,5,6) - Quite dense compared to the rest, don't you think so? I'd rather replace 2 by just a single circle but that's up to you.
  6. 01:01:471 (3,1) - This might be just me but I'd definitely unstack these as I would have expected a faster movement from all this 1/2 before implying that I felt like this is going to be 1/2.
  7. 01:27:614 (1,2) - 3/2 Stacks are really confusing, why is this even here ;_;
  8. Generally the major issues are the stacks. Do what I have listed above (and adjust the others yourself!) and in the overall reason and you will be fine.
[ Whsipers]
  1. 00:47:757 (5) - Why are you mapping 1/8 here? I'd go for simple 1/4 but it should be fine if you want that kick as you hit all the notes correctly. Just wanted to mention this.
  2. 01:08:328 (3) - I understand what you want to do here but it might be better to actually introduce the new section with a clickable action by doing something like Sieg did. (Same applies to 01:15:186 (1) - , 01:22:043 (1) - , 01:28:900 (1) - )
  3. 01:36:186 (3) - How about raising the volume of this a bit? I know the section is fairly quiet but still 10% for a clickable object is so low.
  4. Cool difficulty in general!
___________________________________________________________________________________________________________________

Sorry for not being able to thoroughly as I am really short of time lately but well, the main focus here lies on the Normal where I have pointed out the most important overall facts. Good luck with this o/
Topic Starter
Buttercup
NO ;W;
Len
ㅠㅠ
Ozato Fumika
2015-02-13 14:58 No Dap: tbh you have too many 1/1 and 1/2 stacks
2015-02-13 14:58 No Dap: its going to be really confusing
2015-02-13 14:58 No Dap: let me just point out things that should be fixed
2015-02-13 14:59 Krfawy: Okiee dokiee :3
2015-02-13 15:00 No Dap: 00:51:186 (7,1) - you can probably unstack these
2015-02-13 15:00 No Dap: too many stack pause in a row
2015-02-13 15:00 No Dap: 00:50:328 (6,7) - this one fits
2015-02-13 15:00 No Dap: so unstack these i guess 00:52:043 (1,2) -
2015-02-13 15:01 Krfawy: fixed
2015-02-13 15:05 No Dap: 00:55:043 (1,2,3) -
2015-02-13 15:05 No Dap: tbh this is really complex rhythm for a normal diff
2015-02-13 15:05 No Dap: this is what I would do...
2015-02-13 15:05 No Dap: http://puu.sh/fSeDD/be6b27f9c7.jpg
2015-02-13 15:08 No Dap: you can unstack this too 00:57:186 (2,3) -
2015-02-13 15:09 No Dap: 01:22:471 (1,2,1) - and broken stack
2015-02-13 15:09 No Dap: I really prefer if you don't stack for this one but your choice
2015-02-13 15:10 Krfawy: ok will fix those just still fixing that complex rhythm moment x'D
2015-02-13 15:11 No Dap: 01:27:614 (1,2) - and here too
2015-02-13 15:11 No Dap: rest looks good
2015-02-13 15:13 Krfawy: one question
2015-02-13 15:13 Krfawy: would I stack 00:57:614 (3,1) -
2015-02-13 15:13 Krfawy: if I delete 00:58:257 (4) -
2015-02-13 15:13 Krfawy: ?
2015-02-13 15:14 No Dap: yeah
2015-02-13 15:14 No Dap: but I don't recommend
2015-02-13 15:14 No Dap: well it might be just me
2015-02-13 15:14 No Dap: but I never stack anything on slider end lol
2015-02-13 15:14 Krfawy: oh
2015-02-13 15:14 Krfawy: OK
2015-02-13 15:14 No Dap: on my maps
2015-02-13 15:14 No Dap: cuz I don't like them when I play :3
2015-02-13 15:14 No Dap: but for normal and easy, it makes things harder

I guess it wasn't enough of unstacking. Should have popped the bubble instead of ranking it.

and yes. I'm not surprised. hope they (normal collabers) learned a lesson.

and this was also a good lesson for me : not to give my approval if I don't like something

gl in requalifiying
Kibbleru
but....
A. this isn't the easiest diff of a set
B. it's appropriate for normal diffs to have stacks?

edit: okay if you're gunna dq this for the slider tail stacks and hidden circles i understand.
Natsu
stacks are fine even if they are 1/1 and 1/2 ones, is a normal diff not an easy (new players play easy diffs not normals), but those hidden circles and slider stacks are bad for a normal diff
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