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TAG - Romancing Layer [OsuMania]

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Spy

_S u w a k o_ wrote:

Spy wrote:

Well bemani ≠ beatmania
i know... i mean, bemani song means konami rhythm game song, right? its overlap i guess.
Oh,means games only,it is just up to you to add it,nvm :roll:
Topic Starter
Nanatsu

Spy wrote:

Oh,means games only,it is just up to you to add it,nvm :roll:

oh, btw. plus dancedancerevolution should be plus_dancedancerevolution?
Spy

_S u w a k o_ wrote:

Spy wrote:

Oh,means games only,it is just up to you to add it,nvm :roll:

oh, btw. plus dancedancerevolution should be plus_dancedancerevolution?
plus is just for jubeat plus,but jubeat overlap already,so only need to add plus
Topic Starter
Nanatsu

Spy wrote:

plus is just for jubeat plus,but jubeat overlap already,so only need to add plus
okook thank you again :)
Topic Starter
Nanatsu

Paulmrm wrote:

eyyyy
i'm here o/
sorry for taking a while for this, hope i'm not too late o-o

1|2|3|4|5|6|7

[victorica's Lv.11]
00:20:166 - Add a note here. Do the same for the repetition.
00:42:766 - Since this is a low diff you should avoid jacks like these. Either delete this note or move it to another column.

http://puu.sh/dkEXf/d4ef37088a.jpg

Solid map.
Go get this ranked. o/

since he can't access osu website, i would pm and changed instead of him. thank you~
Arzenvald
ugh, sorry for late reply, here's the mod as requested

[Victorica's Lv.11]
well the LN pattern doesn't that harsh to be Lv.11.. maybe 10 or below?
also the 1/4 streamy patterns in ending is actually hard, considering this diff as the 'Easiest' diff in this mapset, but nothing's wrong with them technically.. xD

00:27:466 (27466|0,27566|2) - push backward 1/4 to 00:27:366
00:42:666 (42666|5,42766|5,42866|5) - as i mentioned above, considering this diff as the 'Easiest' diff in this mapset, everyone will agree this 1/4 jack is not suitable.. make a stair instead

01:00:466 (60466|3) - turn into 1/1 LN stop at 01:00:866
01:13:266 (73266|3) - same as above, turn into 1/1 LN, stop at 01:13:666

haa this diff is too well-mapped..

[Lv. 15]
00:28:666 (28666|3,28866|0,29066|5,29166|1,29266|3,29466|2,29566|4,29666|0,29866|2) - and 00:30:066 (30066|0,30266|3,30466|0,30666|4,30766|2,30866|5,31066|1,31166|4,31266|0,31466|2) - ugh, layer the synth as you did on 00:34:866 (34866|6,35066|3,35266|6,35466|1,35566|3,35766|5,35966|3,36066|5,36266|2,36466|6) - please

00:48:666 (48666|2,48866|3,49066|4) - doesn't meant to be not fit, but i recommend to not layer them into noodles, http://puu.sh/dkF5h.png

00:50:866 (50866|6,51166|5,51466|4) - turn into LN,
00:51:666 (51666|5,51866|4,52066|3) - this might unnecessary
00:52:266 (52266|4,52366|5,52466|6) - move to 123, and 00:52:466 (52466|0) - to 4, so http://puu.sh/dkFd4.png

01:04:466 (64466|6,64566|5,64666|0,64766|1,64866|5,64966|4,65066|1,65166|2) - you can make a pattern variation here.. x3

01:06:166 (66166|4,66266|0) - i saw you previously layer 1/8 on 00:15:016 (15016|2) - hmm.. remove 00:15:016 (15016|2) - ?

[Lv.24]

something happened.. (again).. will recheck other diffs later
Arzenvald
dafonz double post.. website down baka
Topic Starter
Nanatsu

ExUsagi wrote:

ugh, sorry for late reply, here's the mod as requested

[Victorica's Lv.11]
well the LN pattern doesn't that harsh to be Lv.11.. maybe 10 or below?
also the 1/4 streamy patterns in ending is actually hard, considering this diff as the 'Easiest' diff in this mapset, but nothing's wrong with them technically.. xD

00:27:466 (27466|0,27566|2) - push backward 1/4 to 00:27:366
00:42:666 (42666|5,42766|5,42866|5) - as i mentioned above, considering this diff as the 'Easiest' diff in this mapset, everyone will agree this 1/4 jack is not suitable.. make a stair instead

01:00:466 (60466|3) - turn into 1/1 LN stop at 01:00:866
01:13:266 (73266|3) - same as above, turn into 1/1 LN, stop at 01:13:666

haa this diff is too well-mapped..


victorica said he don't want to change anything. sorry :?

[Lv. 15]
00:28:666 (28666|3,28866|0,29066|5,29166|1,29266|3,29466|2,29566|4,29666|0,29866|2) - and 00:30:066 (30066|0,30266|3,30466|0,30666|4,30766|2,30866|5,31066|1,31166|4,31266|0,31466|2) - ugh, layer the synth as you did on 00:34:866 (34866|6,35066|3,35266|6,35466|1,35566|3,35766|5,35966|3,36066|5,36266|2,36466|6) - please

ok, good point

00:48:666 (48666|2,48866|3,49066|4) - doesn't meant to be not fit, but i recommend to not layer them into noodles, http://puu.sh/dkF5h.png

ok.

00:50:866 (50866|6,51166|5,51466|4) - turn into LN,
00:51:666 (51666|5,51866|4,52066|3) - this might unnecessary
00:52:266 (52266|4,52366|5,52466|6) - move to 123, and 00:52:466 (52466|0) - to 4, so http://puu.sh/dkFd4.png

since i will not accept 00:50:866 (50866|6,51166|5,51466|4) part mod.. umm.. nothing will be change. sorry.

01:04:466 (64466|6,64566|5,64666|0,64766|1,64866|5,64966|4,65066|1,65166|2) - you can make a pattern variation here.. x3

okok

01:06:166 (66166|4,66266|0) - i saw you previously layer 1/8 on 00:15:016 (15016|2) - hmm.. remove 00:15:016 (15016|2) - ?

actually the part got about timing mod so many times.. i need to consider it for awhile ;w;

[Lv.24]

something happened.. (again).. will recheck other diffs later


Thanks to help my map xD
MAAAAAAAAAAAAAS
비트매니아 줄인게 비마니 맞음

근데 비마니는 뭐랄까 코나미 리겜을 통틀어서 비마니 라고 주로 쓰이긴 함.



로맨싱레이어는 DDR이랑 유비트 소서에 수록됬는데 스파이가 말한 유빗플은 모바일로 그대로 옮겨놓은거라 안써넣는게 보통임.
Topic Starter
Nanatsu

__M A S__ wrote:

비트매니아 줄인게 비마니 맞음

근데 비마니는 뭐랄까 코나미 리겜을 통틀어서 비마니 라고 주로 쓰이긴 함.



로맨싱레이어는 DDR이랑 유비트 소서에 수록됬는데 스파이가 말한 유빗플은 모바일로 그대로 옮겨놓은거라 안써넣는게 보통임.


딱히 저는 비마니를 태그에 추가해도 상관 없는 부분 이긴 해요

태그 몇개 추가 한다고 맵에 지장 될 일도 없고, 오히려 검색 범위가 넓어지니까 맵 입장에선 좋겠죠

있다고 해봤자 태그에 관련성이 없으면 unrankable이 될 수도 있는데, 애시당초에 Spy가 QAT이라는 면에서 보면 그럴 리는 없겠고요

다만 비마니를 넣으면 아무래도 Beatmania IIDX가 연상되니까 약간 민감해질 수 있는 부분이라고 생각해요

Jubeat Plus는 지울게요 ㅎㅎ ㄳㄳ

일단 쿠도수는 드릴게요ㅋㅋ 준다고 손해볼 부분도 없고
shionelove
⊂(  ⊂   _ω_ )⊃
column 1234567

[db's Lv.10]
00:04:466 - add conflict 00:06:066 (6066|0) -
00:10:866 - ^
00:20:166 - add
00:20:666 - add because 00:21:466 (21466|1) - has
00:32:366 (32366|2) - delete
00:33:766 - add 2
00:40:166 - add
00:46:066 (46066|0) - delete
00:57:166 (57166|3) - delete
00:57:466 (57466|5,57666|1,57866|4) - add some 1/4 notes
01:00:466 (60466|3) - change LN
01:09:966 (69966|0) - delete
01:13:266 (73266|3) - ^^
01:25:866 (85866|3) - https://osu.ppy.sh/ss/2322395
01:29:266 (89266|3,89866|3,90066|3) - ...
[Lv.15]
00:03:066 and 00:03:266 - add
00:04:466 (4466|6) - ^
00:06:066 (6066|6) - ^
00:07:666 (7666|3) - ^
00:09:266 (9266|0) - add here and ^
00:10:866 (10866|2) - ^
and so on
00:15:666 (15666|4,16066|6,16266|5,16366|4,16666|5,16866|4,17066|3) - seems wrong rhythm...
LN should be some shorts and 00:16:666 (16666|5,16866|4) - uncomfortable rhythm
fix some same parts
00:44:466 (44466|4,44766|6) - add some bass sound,conflict 00:41:266 (41266|0,41566|0,41866|0) -
00:47:266 (47266|0,47666|3) - should be like https://osu.ppy.sh/ss/2322415 this and add some bass
00:56:766 (56766|5,57166|0) - delete because your Lv.25 doesn't have
01:09:966 (69966|1) - delete
01:13:266 (73266|6) - until 01:13:666
[Lv.25]
00:15:666 (15666|6) - idk why it's LN
00:17:266 (17266|6) - ^
00:22:066 (22066|6,23666|6) - ^
00:55:966 (55966|4,56266|2,56466|0,56666|5,56666|1,56866|3) - add some bass sounds
01:00:466 (60466|6) - until 01:00:866
01:06:166 (66166|2,66166|5,66266|3) - add 1/8 bass
01:06:866 (66866|5) - to 01:09:066 (69066|3) - add some bass
01:09:466 (69466|0,69566|1,69666|2,69766|4,69866|5,69966|6) - conflict 00:56:666 (56666|5,56666|1,56866|3,56966|4,56966|2,57066|5,57066|1) -
same rhythm
01:12:666 (72666|6,72866|4,73066|2) - add some drums
01:16:066 (76066|1,76066|3,76266|4,76266|2) - change 1/4 pattern
[Lv.34]
00:43:166 (43166|4) - change LN and 00:43:466 (43466|5) - change short
00:45:266 (45266|0) - delete no sound
01:00:466 (60466|6) - until 01:00:866 and add some bass
01:06:066 (66066|1,66066|0,66166|4,66166|3,66266|0,66266|1) - 1/8
01:08:766 (68766|5,68866|1) - ?conflict your Lv.25
01:14:866 (74866|2) - https://osu.ppy.sh/ss/2322547
01:33:266 (93266|6,93316|5,93366|4,93416|3,93466|4,93516|3,93566|2,93616|1,93666|0) - ...conflict rhythm other diffs

⊂(  ⊂   _ω_ )⊃
Topic Starter
Nanatsu

hutunohito wrote:

⊂(  ⊂   _ω_ )⊃
column 1234567

[db's Lv.10]
00:04:466 - add conflict 00:06:066 (6066|0) -
00:10:866 - ^
00:20:166 - add
00:20:666 - add because 00:21:466 (21466|1) - has
00:32:366 (32366|2) - delete
00:33:766 - add 2
00:40:166 - add
00:46:066 (46066|0) - delete
00:57:166 (57166|3) - delete
00:57:466 (57466|5,57666|1,57866|4) - add some 1/4 notes
01:00:466 (60466|3) - change LN
01:09:966 (69966|0) - delete
01:13:266 (73266|3) - ^^
01:25:866 (85866|3) - https://osu.ppy.sh/ss/2322395
01:29:266 (89266|3,89866|3,90066|3) - ...
[Lv.15]

ego wa nigate dakara koyuu fu ni shimasu. mendou datara ittekudasai~

00:03:066 and 00:03:266 - add
00:04:466 (4466|6) - ^
00:06:066 (6066|6) - ^
00:07:666 (7666|3) - ^
00:09:266 (9266|0) - add here and ^
00:10:866 (10866|2) - ^
and so on


tadashii na point dato omoimasuga, sou yuu pattern wa 25 ya 34 ni sudeni haete irun desu.

goko ni suru no mo warukuwa naidesuga, star rating no mondaide nashi ni shitain desu, sorry ;w;



00:15:666 (15666|4,16066|6,16266|5,16366|4,16666|5,16866|4,17066|3) - seems wrong rhythm...
LN should be some shorts and 00:16:666 (16666|5,16866|4) - uncomfortable rhythm
fix some same parts

jisai ni wa kyoku no 1/4 beat o awaseteru dakara sukoshi ito ga wakara nai desune..

pattern no mondai naraba sukoshi remapping shitanode check shite kudasai >.<


p.s : LN no howa akai line ni note o tsuika suru hoho mo irun desu ga

goko mo star rating.. te yuuyori 25 to no difference ni shitai desune.

00:44:466 (44466|4,44766|6) - add some bass sound,conflict 00:41:266 (41266|0,41566|0,41866|0) -

okok

00:47:266 (47266|0,47666|3) - should be like https://osu.ppy.sh/ss/2322415 this and add some bass

nice

00:56:766 (56766|5,57166|0) - delete because your Lv.25 doesn't have

ooooooo sugoi

01:09:966 (69966|1) - delete

^
01:13:266 (73266|6) - until 01:13:666

kore wa pattern desu. minor na mondai dato omounode ima wa nope ni shimasu..

other diffs later
⊂(  ⊂   _ω_ )⊃

THANK YOU NYANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
Topic Starter
Nanatsu

hutunohito wrote:

⊂(  ⊂   _ω_ )⊃
column 1234567


[Lv.25]
00:15:666 (15666|6) - idk why it's LN
00:17:266 (17266|6) - ^
00:22:066 (22066|6,23666|6) - ^

Lv.15 no hoo mo onajiina modding o shitekure mashitayone.

hakiri ieba, kore wa ido shita pattern desu. sorry..


00:55:966 (55966|4,56266|2,56466|0,56666|5,56666|1,56866|3) - add some bass sounds

ok

01:00:466 (60466|6) - until 01:00:866

sore mo iidesu, ga. kosuru ho ga LN ga shizenni nagarerun dato omoi masu.

01:06:166 (66166|2,66166|5,66266|3) - add 1/8 bass

ok

01:06:866 (66866|5) - to 01:09:066 (69066|3) - add some bass

ok

01:09:466 (69466|0,69566|1,69666|2,69766|4,69866|5,69966|6) - conflict

ok

00:56:666 (56666|5,56666|1,56866|3,56966|4,56966|2,57066|5,57066|1) -
same rhythm

kuuwashiku setsume shite kudasai ><

01:12:666 (72666|6,72866|4,73066|2) - add some drums

ok

01:16:066 (76066|1,76066|3,76266|4,76266|2) - change 1/4 pattern

short note ni desuka? jyanaito kore mo kuuwashiku ittekudasai >,<

[Lv.34]
00:43:166 (43166|4) - change LN and 00:43:466 (43466|5) - change short

sukoshi nayattan desuga ok

00:45:266 (45266|0) - delete no sound

good

01:00:466 (60466|6) - until 01:00:866 and add some bass

same reason as Lv.25

01:06:066 (66066|1,66066|0,66166|4,66166|3,66266|0,66266|1) - 1/8

desuyone, dakedo nanka pattern no kousou ga kimasenne.. horyu?

01:08:766 (68766|5,68866|1) - ?conflict your Lv.25

yes wwwww

01:14:866 (74866|2) - https://osu.ppy.sh/ss/2322547

Lv. 25 wa ExPew san no request de kaete mita bubundesu.

ikkansei no tame ni kono bubun mo kaeru to iu kangae wa iidato to omoimasuga,

isshu no 1/ 4 LN stream to shite kangaetai to omoimasu. zentai tekina patan ga 1/ 4 ni shibotte irunode.


01:33:266 (93266|6,93316|5,93366|4,93416|3,93466|4,93516|3,93566|2,93616|1,93666|0) - ...conflict rhythm other diffs

later. i will.

⊂(  ⊂   _ω_ )⊃
Thank you again xD
Arzenvald
no kudos..
[Lv.25]
aw previous mods fixes the pattern already..

00:53:266 (53266|2) - move to 2, and turn into LN until 00:54:066 (54066|4) - ?
01:06:216 - 1/8 bass kick, add at 5?

[Lv.34]
01:06:216 as i mentioned above in lv.25, 1/8 bass kick, add at 3?

00:53:066 (53066|6,53066|0,53266|0,53266|6) - erm remove this pls, doesn't sounds that loud too
00:53:266 (53266|1,53266|5,53666|3) - you can turn this notes into LN, as i mentioned above.. :3


hope this can ranked soon, Lv.34 is so damn fun.. xD
Topic Starter
Nanatsu

ExUsagi wrote:

no kudos..
[Lv.25]
aw previous mods fixes the pattern already..

00:53:266 (53266|2) - move to 2, and turn into LN until 00:54:066 (54066|4) - ?

nope.

01:06:216 1/8 bass kick, add at 5?

ok. good.

[Lv.34]

01:06:216 as i mentioned above in lv.25, 1/8 bass kick, add at 3?

not bad idea, but it makes confuse pattern. rearrange pattern would be better.

oh, but feel lazy and i guess it's fit to song itself.. sad thing D:


00:53:066 (53066|6,53066|0,53266|0,53266|6) - erm remove this pls, doesn't sounds that loud too
00:53:266 (53266|1,53266|5,53666|3) - you can turn this notes into LN, as i mentioned above.. :3

LNs are 17 and i deleted them.

hope this can ranked soon, Lv.34 is so damn fun.. xD

ahh.. only Lv 34? :? btw, thank you!
Mwallx
...I just clicked it by mistake
but whatever,let it remains to be my mod
Lv.25
I think Lv.23or24 you can refer to this Lv.21 and Lv28 https://osu.ppy.sh/b/219360
00:20:766 (20766|4,20866|6) - these 2 not correspond? move ahead ?
00:23:866 miss a note?
00:25:066 (25066|6) - i think move to 3 would be btter
00:25:566 (25566|4,25666|6) - here not correspind too?
00:26:366 (26366|5,26466|4,26466|6) - and here or you put it on purpose? forgive my noobness plz..
00:41:666 (41666|2,41666|6,41666|4) - 2 is enough to emphsize the piano sound(6th line blank)
00:47:466 (47466|4) - better LN? since this sound forth is all LN
00:53:666 (53666|3) - meaningless note or i'm noob again?
01:33:266 (93266|0,93366|2,93416|4,93466|6) - my idea https://osu.ppy.sh/ss/2344481
Topic Starter
Nanatsu

Mwalls Ho wrote:

...I just clicked it by mistake
but whatever,let it remains to be my mod
Lv.25
I think Lv.23or24 you can refer to this Lv.21 and Lv28 https://osu.ppy.sh/b/219360

23 would be fine xD

00:20:766 (20766|4,20866|6) - these 2 not correspond? move ahead ?

according to here pattern. 00:19:166 (19166|4,19266|6) - nope.

00:23:866 miss a note?

yea

00:25:066 (25066|6) - i think move to 3 would be btter

i intended it for a kind of impact. nope

00:25:566 (25566|4,25666|6) - here not correspind too?

erm.. yea. i think so too. but probably i need some example..

00:26:366 (26366|5,26466|4,26466|6) - and here or you put it on purpose? forgive my noobness plz..

yes, on purpose.

00:41:666 (41666|2,41666|6,41666|4) - 2 is enough to emphsize the piano sound(6th line blank)

i deleted 7 column notes.

00:47:466 (47466|4) - better LN? since this sound forth is all LN

ok. good point.

00:53:666 (53666|3) - meaningless note or i'm noob again?

you might think it's meaningless. but i intended it because it follows 1/2 beat. better than blank.

01:33:266 (93266|0,93366|2,93416|4,93466|6) - my idea https://osu.ppy.sh/ss/2344481

oh, it's not bad idea at all. but i think it's a bit harder than present pattern..
17VA
[34]

00:52:266 (52266|3) - 5번으로? 균형있게

01:06:866 - 1번에 추가

01:07:066 - 마찬가지

01:07:666 - 6번에 추가

01:07:866 - 마찬가지

01:07:266 - 여기나 01:08:066 - 여기 부분 스트림도 2동시키로 처리하면 좋을텐데...

01:19:666 - 5번에 추가

01:20:766 - 이부분 이렇게 어떰? http://puu.sh/dJZ3r/85e039e12b.jpg

01:22:466 - 여기도 http://puu.sh/dJZ4T/1097091061.png

01:31:666 - http://puu.sh/dJZbm/805861ffbc.jpg 이런 대칭으로 처리하는게 훨 예쁠듯

[23]

00:27:466 - 이쪽 반전시키고 00:27:666 - 여기에 스페이스 하나 넣는게 나을듯 http://puu.sh/dJZgn/a860eb5903.jpg

00:40:466 - 위와 같은 패턴에서 살짝 바꾸어봄 http://puu.sh/dJZjC/1ad3f729d3.png

00:59:666 - 이렇게 놓는게 나을듯 균형배치를 하면 훨 안정감 있어보임. 치기에도 좋고 http://puu.sh/dJZll/9267099aef.png

01:08:766 - 여기 롱놋도 손좀 보면 http://puu.sh/dJZqd/840a112f67.png

01:29:266 - 1,3 추가. 스트림이 중간에 끊기면 이상해ㅗ임
Topic Starter
Nanatsu

17VA wrote:

[34]

00:52:266 (52266|3) - 5번으로? 균형있게

5번으로 이동하게 되면, 00:52:066 (52066|5) - 가 있기 때문에 다소 고민했습니다만,

좀 더 나은 균형을 위해서 5번으로 옮김과 동시에 00:52:066 (52066|5) - 를 추가로 1로 옮기겠습니다.


01:06:866 - 1번에 추가

01:07:066 - 마찬가지

1번에 노트가 두개가 나오기 보다는, 5번 2번으로 해보았습니다.

결과 : http://puu.sh/dK27x/b3be9bc66e.jpg


01:07:666 - 6번에 추가

01:07:866 - 마찬가지

처음에는 1분 6초대로 모딩으로 진행해보려고 했는데, 01:07:466 (67466|5) - 가 있어서 다소 균형이 맞지 않다고 생각했습니다.

http://puu.sh/dK2db/f9fe9133c6.jpg


01:07:266 - 여기나 01:08:066 - 여기 부분 스트림도 2동시키로 처리하면 좋을텐데...

2번 동시키 부분이 스트림이 조금 더 많은 이유가, 롱노트를 쓰는 부분 대신에 스트림으로 처리했다보니까..

이 쪽에도 넣어도 상관은 없는데, 그렇게 되면 롱노트 길이를 줄이거나, 그렇지 않으면 쉴드노트가 되버리는 상황입니다.

같은 노래 부분에 같은 패턴을 쓰기 보다는, 여러가지 사용 해보는게 좋지 않을까.. 느끼..네요


01:19:666 - 5번에 추가

네.

01:20:766 - 이부분 이렇게 어떰? http://puu.sh/dJZ3r/85e039e12b.jpg

굿굿

01:22:466 - 여기도 http://puu.sh/dJZ4T/1097091061.png

01:22:766 (82766|0) - 를 숏노트로 하는건 어떤가 생각해봤는데, 둘 다 괜찮은거 같으니 이 제안대로 해보겠습니다

01:31:666 - http://puu.sh/dJZbm/805861ffbc.jpg 이런 대칭으로 처리하는게 훨 예쁠듯

01:33:066 (93066|1) - 를 제외한 부분들은 수정 했습니다. 사실 숏노트 부분이 타격감이 좋았는데 어차피 유음키도 아니니까요..


[23]

00:27:466 - 이쪽 반전시키고 00:27:666 - 여기에 스페이스 하나 넣는게 나을듯 http://puu.sh/dJZgn/a860eb5903.jpg

네.

00:40:466 - 위와 같은 패턴에서 살짝 바꾸어봄 http://puu.sh/dJZjC/1ad3f729d3.png

굳이 바꿀 필요까진 없다고 느꼈지만, 나쁘지 않다고 생각합니다

00:59:666 - 이렇게 놓는게 나을듯 균형배치를 하면 훨 안정감 있어보임. 치기에도 좋고 http://puu.sh/dJZll/9267099aef.png

저 부분만 놓고 보면 맞는 말인데.. 00:59:566 (59566|6) - 부분 때문에 약간 불안정하네요..

그래도 쉬운 난이도 컨셉이 아니기 때문에 이 정도는 커버가 가능하다고 생각합니다. 수정했습니다.


01:08:766 - 여기 롱놋도 손좀 보면 http://puu.sh/dJZqd/840a112f67.png

01:09:266 (69266|1,69266|5) - 가 약간 짧게 느껴져서 1/1 비트까지 올렸습니다.

01:29:266 - 1,3 추가. 스트림이 중간에 끊기면 이상해ㅗ임

굿굿
감사합니다 :)
Mwallx
Graved ;_;
Remillion Cross
Hey _S u w a k o_ owo/
Here's my mods, hope it helpful..
Btw feel free to ignore if it doesn't fit with your style lol

Edit : after look all of the diffs especially the easy one, _S u w a k o_ you're da real MVP =w=b brb shoot the kudos star

[Lv.34]
OD 8 pls, since the Lv.23 already HP8 OD7

00:15:666 - add 1 note for cymbal/finish, like 00:14:066 -
00:27:866 - you need to add 1 note in 1st, for consistency
Following by the pitch, move 00:38:666 (38666|5,38666|6) - to 4th and 5th, and move 00:38:766 (38766|3,38766|4) - move to 6th and 7th
I actually don't get an idea why you don't use the 1st column. Move 00:39:766 (39766|3,39766|4,39866|1,39866|2) - one column to the left, to make a view better
From 01:07:266 - to 01:07:666 - looking for the pattern in 00:54:466 - you should make them as 2 chords for consistency. Same as 01:08:066 - to 01:08:366 - too
01:11:566 (71566|2) - move to 6th column ?
01:15:266 (75266|2,75466|4) - you should move this since the pitch was different than 01:14:866 (74866|2,75066|4) -. i suggest you to change like http://puu.sh/fWImh/3002d931fa.png
01:18:466 (78466|4) - to make a player won't get confuse with your pattern, move this to 7th column for better readability.

01:20:466 - you should make 2 slider in here since it's a normal beat, not only 1. so i suggest you to re-arrange the LNs like this http://puu.sh/fWIZz/f084738840.png
01:22:066 - same as above, try to re-arrange the slider, for example : http://puu.sh/fWJ6J/5b2747bf35.png
01:25:266 (85266|2) - move to 2nd column ?
From 01:22:866 - to 01:24:466 - you might be consider to re-arrange this, since not at all of pattern that follows the pitch (this is just an advice btw)
01:27:166 - actually, you need an additional notes for this, but it will probably ruin the pattern, so it doesn't need for now..
01:31:266 (91266|6) - move to 1st column for balance pattern.

[Lv.23]
wow is this Lv.23 ? it's look like 25 for me (remember for the 1/4 stream tho)
Look at AiMod, overlap object owo

00:14:966 (14966|4,15016|2,15066|0) - some player may a little bit confuse with this pattern, since it's like block 00:14:866 (14866|3) -
00:19:766 (19766|4,19866|5) - ctrl + J for follow the pitch

From 00:19:666 - to 00:20:466 - you will probably reject this, but i strongly recommend you for re-arrange those pattern. I think you should follow the flow of the pattern like in Lv.34. It's match tho.
Suggestion : http://puu.sh/fWK31/03c1cf6eae.png
00:25:766 (25766|2) - move this to 2nd column ?
00:26:366 (26366|5) - move this to 1st column, it's better for me, but this is just a suggestion
00:52:266 (52266|4) - move to 3rd column ?

00:53:666 (53666|3) - In level 34 and 14, you didn't put anything in this time lol
You can place only 1 object in 00:55:666 - but you can't place only 1 in 01:06:866 - since it's a cymbal/finish time and you really need one additional note for this.
01:24:366 (84366|4) - it looks better if you move this to 3rd column, really

Tip : you should check the hitsound consistency in this diff, some hitsounded pattern looks bad, and some was good, imo btw.
Also, check the pattern 00:14:866 - in Lv.14. it's better than the pattern in Lv.23 in a same time

[Lv.14]
00:35:266 - missing note here ? add in 7th column instead

it's not mean that i'm so lazy, but i just don't wanna wipe your style, so yeah.. nothing to do here
nize pattern anyway xD

[victorica's Lv.10]
00:27:466 (27466|0,27566|2) - move down to 00:27:366 - respectively

oh nothing to do here also..

good luck~! nice map and song and diffs and LNs and.. nevermind :D
Topic Starter
Nanatsu

Remillion Cross wrote:

Hey _S u w a k o_ owo/
Here's my mods, hope it helpful..
Btw feel free to ignore if it doesn't fit with your style lol

Edit : after look all of the diffs especially the easy one, _S u w a k o_ you're da real MVP =w=b brb shoot the kudos star

[Lv.34]
OD 8 pls, since the Lv.23 already HP8 OD7 i remained OD 7 because of LN wall part.

00:15:666 - add 1 note for cymbal/finish, like 00:14:066 -

well.. the sound pitch is different... but it would be still fine if i add on 4 for pattern balance.

00:27:866 - you need to add 1 note in 1st, for consistency

i added on 2 for consistency with above short notes.

Following by the pitch, move 00:38:666 (38666|5,38666|6) - to 4th and 5th, and move 00:38:766 (38766|3,38766|4) - move to 6th and 7th

i want to keep it. you can see 00:38:866 - 00:39:666 - LNs and 00:38:066 - 00:38:766 - LNs were mirror pattern.

for consistency, nope.


I actually don't get an idea why you don't use the 1st column. Move 00:39:766 (39766|3,39766|4,39866|1,39866|2) - one column to the left, to make a view better

nah, you can see the short notes were connected with LNs by 1 column different. i intended it.

From 01:07:266 - to 01:07:666 - looking for the pattern in 00:54:466 - you should make them as 2 chords for consistency. Same as 01:08:066 - to 01:08:366 - too

alright, i got your point. but i'm not sure the one shield note is reasonable for consistency.

01:11:566 (71566|2) - move to 6th column ?

oh ok

01:15:266 (75266|2,75466|4) - you should move this since the pitch was different than 01:14:866 (74866|2,75066|4) -. i suggest you to change like http://puu.sh/fWImh/3002d931fa.png

i think this way cause spoil below patterns x.x

01:18:466 (78466|4) - to make a player won't get confuse with your pattern, move this to 7th column for better readability.

hmm... not necessarily i guess.

01:20:466 - you should make 2 slider in here since it's a normal beat, not only 1. so i suggest you to re-arrange the LNs like this http://puu.sh/fWIZz/f084738840.png

re-arranged a bit.

01:22:066 - same as above, try to re-arrange the slider, for example : http://puu.sh/fWJ6J/5b2747bf35.png

ohh, i take this. thx.

01:25:266 (85266|2) - move to 2nd column ?

ok.

From 01:22:866 - to 01:24:466 - you might be consider to re-arrange this, since not at all of pattern that follows the pitch (this is just an advice btw)

lol.. keep anyway.. there's no way except re-mapping. and i don't think i should do.

01:27:166 - actually, you need an additional notes for this, but it will probably ruin the pattern, so it doesn't need for now..

yea, and 01:27:166 (87166|3) - it still works as 1/4 beatsnap.

01:31:266 (91266|6) - move to 1st column for balance pattern.

i think pitch is same x.x

[Lv.23]
wow is this Lv.23 ? it's look like 25 for me (remember for the 1/4 stream tho) changed lvl to 24
Look at AiMod, overlap object owo wtf lol

00:14:966 (14966|4,15016|2,15066|0) - some player may a little bit confuse with this pattern, since it's like block 00:14:866 (14866|3) -

moved to 7.

00:19:766 (19766|4,19866|5) - ctrl + J for follow the pitch

ok.

From 00:19:666 - to 00:20:466 - you will probably reject this, but i strongly recommend you for re-arrange those pattern. I think you should follow the flow of the pattern like in Lv.34. It's match tho.
Suggestion : http://puu.sh/fWK31/03c1cf6eae.png

i want to keep here for some reason which are hard to explain..

00:25:766 (25766|2) - move this to 2nd column ?

keep.

00:26:366 (26366|5) - move this to 1st column, it's better for me, but this is just a suggestion

the part is basically follows stair pattern.. i think keep

00:52:266 (52266|4) - move to 3rd column ?

alright.

00:53:666 (53666|3) - In level 34 and 14, you didn't put anything in this time lol

lol delete

You can place only 1 object in 00:55:666 - but you can't place only 1 in 01:06:866 - since it's a cymbal/finish time and you really need one additional note for this.

added on 3 with clap sound.

01:24:366 (84366|4) - it looks better if you move this to 3rd column, really

l..lol ok

Tip : you should check the hitsound consistency in this diff, some hitsounded pattern looks bad, and some was good, imo btw.
Also, check the pattern 00:14:866 - in Lv.14. it's better than the pattern in Lv.23 in a same time

ok, i will handle hitsounding here further.

btw you could pointed out some of them too x.x but it's up to you.. thx a lot~

[Lv.14]
00:35:266 - missing note here ? add in 7th column instead

lolol

it's not mean that i'm so lazy, but i just don't wanna wipe your style, so yeah.. nothing to do here
nize pattern anyway xD

nize xD

[victorica's Lv.10]
00:27:466 (27466|0,27566|2) - move down to 00:27:366 - respectively

oh nothing to do here also..

good luck~! nice map and song and diffs and LNs and.. nevermind :D
thanks to your helpful modding!
Evening

1st Bubble Check


Bold = OK
Italic = Might need to change
Underline = Not OK D:

AiMod
- Preview Point
- No tag conflicts
- No source conflicts
- Turn on Widescreen if needed
- No unsnaps
- No Overlapping of Notes and LNs
- No 7 note chords
- Snapped kiai

Lv.34
Lv.23
Lv.14
Lv.10

No spamming of Kiai fountains cause it kills ( ay lmao )

Lv.34
Lv.23
Lv.14
Lv.10

No unnecessary green/red lines

Lv.34
Lv.23
Lv.14
Lv.10

Correct snapping

Lv.34
Lv.23
Lv.14
Lv.10

LN ends are not randomly placed

Lv.34
Lv.23
Lv.14
Lv.10


Any SB element should be used else discarded
Remove .osb! < TAG - Romancing Layer (_S u w a k o_).osb >


Hitsound shouldn't have delay

LR_DS - Snare.wav
LR3_FX FOLGRV.wav
soft-hitclap.wav
soft-hitclap2.wav
soft-hitnormal2.wav

Hitsound should be audible even with music

LR_DS - Snare.wav
LR3_FX FOLGRV.wav
soft-hitclap.wav
soft-hitclap2.wav
soft-hitnormal2.wav

Metadata Clarification with Sources
https://remywiki.com/Romancing_Layer


Logical patterning with well structured reasoning behind every note


Not bad of a hitsounding

Lv.34
01:19:966 (79966|4) - Might want to use another hitsound here, the hat is somewhat outstanding
01:22:566 (82566|3) - ^



Hitsound doesn't blow out my eardrums
LR_DS - Snare.wav
LR3_FX FOLGRV.wav
soft-hitclap.wav
soft-hitclap2.wav
soft-hitnormal2.wav

Notes are timed well

Time signatures are handled well

Metronome resets are present if needed

Tags do not overlap with present metadata

Tags are all relevant


Source is correct
I would recommend jubeat saucer instead of jubeat due to https://remywiki.com/Romancing_Layer

Spread is handled well
Lv.10 might be slightly too hard for the spread


The need of adding "K" in every difficulty name if there are multiple keys

Guest Difficulties are named correctly or named as intended

SVs are not amazingly retarded unless intended

Patterns are not designed to be amazingly retarded unless intended


Music should be of highest quality that you can find that doesn't exceed 192kbps
would strongly suggest getting a higher quality one like this https://www.youtube.com/watch?v=o2rOsqGlgd8 from the album or w/e


BG is of an appropriate size

OD HP spread is well made

Inheriting points should be snapped unless there's a special reason for it


2nd Bubble Check



Bold = OK
Italic = Might need to change
Underline = Not OK D:

Any SB element should be used else discarded

Hitsound shouldn't have delay

Source is correct

Spread is handled well

Music should be of highest quality that you can find that doesn't exceed 192kbps

IRC from prev. bubble check
13:18 _S u w a k o_: zenx
13:18 _S u w a k o_: may i ask one question
13:20 Z3nx: hm?
13:20 _S u w a k o_: do you remember romancing layer map which was you once modded?
13:20 Z3nx: yea
13:20 _S u w a k o_: are u busyyyyyy
13:21 Z3nx: uhhhhhhhhh
13:21 _S u w a k o_: pretty sure you already know what i want to say <3
13:21 Z3nx: not really
13:21 Z3nx: yea kinda
13:21 _S u w a k o_: but well- since you modded it it will be faster work
13:21 _S u w a k o_: whateverr
13:21 _S u w a k o_: respect your decision
13:21 Z3nx: well i can check it now if you want
13:22 _S u w a k o_: actually
13:22 _S u w a k o_: want
13:22 _S u w a k o_: lol
13:22 Z3nx: oh ok, gimme 4 mins
13:23 _S u w a k o_: 4 mins check lmao
13:23 _S u w a k o_: pro
13:24 Z3nx: uhhh
13:24 Z3nx: no
13:24 Z3nx: i mean like
13:24 Z3nx: aaaa
13:25 _S u w a k o_: aaaa
13:26 Z3nx: uhhh link
13:26 Z3nx: i think i need to redl
13:28 Z3nx: oh nvm found it
13:28 _S u w a k o_: you can redl actually
13:28 _S u w a k o_: since it changed a lot like hs
13:32 Z3nx: just testplayed 34, it seems fine in terms of playability
13:33 _S u w a k o_: lol
13:33 Z3nx: though i would suggest to shorten this by 1/2, it's kinda weird to hammer with the LN
13:33 Z3nx: for me at least
13:33 _S u w a k o_: suggsst which??
13:34 Z3nx: oh
13:34 Z3nx: 00:41:666 (41666|1) -
13:34 Z3nx: i forgot to link lmao
13:34 Z3nx: wellshit
13:34 _S u w a k o_: ?
13:34 _S u w a k o_: so.. shorten them?
13:34 Z3nx: uhhh yea
13:35 _S u w a k o_: to where?
13:35 Z3nx: cause it felt awkward to hammer with the LN there
13:35 Z3nx: uhh
13:35 Z3nx: 00:42:666 - to here
13:35 _S u w a k o_: 00:42:766 (42766|2,42866|2) - it's not hard as you think imo
13:35 _S u w a k o_: ok
13:35 Z3nx: well, i had some trouble playing that :\, change it if you want
13:35 _S u w a k o_: i understand what you want to say
13:36 _S u w a k o_: or i can 00:42:666 (42666|4,42766|2) - ctrl g rather than short LN
13:36 Z3nx: well you can do that too
13:37 _S u w a k o_: ok
13:38 Z3nx: 00:49:566 (49566|6,50266|6) - i think moving this to the center would be better
13:38 Z3nx: the middle ring finger pattern is uhhh
13:39 _S u w a k o_: it follows pitch imo
13:39 _S u w a k o_: wait
13:40 _S u w a k o_: im not sure here has problem
13:40 Z3nx: it's just more comfortable to press with those on the center column
13:41 _S u w a k o_: furthermore, i dont want to make empty 7 column
13:41 _S u w a k o_: but i can move 1 note
13:41 _S u w a k o_: ok
13:41 Z3nx: uhh
13:41 Z3nx: 00:50:266 (50266|6) - move this then
13:41 _S u w a k o_: urp
13:41 _S u w a k o_: yep
13:42 Z3nx: 01:20:066 (80066|6,80166|5,80266|6) - personally don't really like this pattern DX
13:43 _S u w a k o_: means?
13:43 Z3nx: would suggest to not have the trill on the middle and ring finger there though
13:43 _S u w a k o_: umm consistency?
13:43 Z3nx: not consistency, just playability
13:43 _S u w a k o_: im sure you hate right ring pattern lolol
13:43 Z3nx: ; _ ;
13:43 _S u w a k o_: wait
13:44 _S u w a k o_: then
13:44 _S u w a k o_: change to stair?
13:44 Z3nx: http://puu.sh/hhTTg/f9003ba02c.jpg
13:44 Z3nx: yea, kinda like this
13:44 _S u w a k o_: but that would be boring tho
13:44 _S u w a k o_: oh wait
13:44 _S u w a k o_: oh good
13:45 Z3nx: 01:33:266 (93266|6,93316|5,93366|4,93416|3,93466|4,93516|3,93566|2,93616|1,93666|0) - very sure qats will complain about ghost note
13:45 _S u w a k o_: oh yeah
13:46 _S u w a k o_: but actually this map modded by pew too
13:46 Z3nx: lol if pew doesn't complain roxas and spy will
13:46 _S u w a k o_: lmao
13:46 _S u w a k o_: ok
13:46 Z3nx: idk, QATs are amazingly strict on some stuff
13:47 _S u w a k o_: then let's find which are ghost
13:47 Z3nx: 01:33:316 (93316|5,93516|3,93616|1) -
13:47 _S u w a k o_: 01:33:316 (93316|5,93516|3,93616|1) - ghost
13:47 _S u w a k o_: ?
13:47 _S u w a k o_: lmao
13:47 Z3nx: o
13:47 _S u w a k o_: ok
13:48 _S u w a k o_: then move it 01:33:416 (93416|3) - to 3
13:48 Z3nx: okays
13:49 _S u w a k o_: ok
13:49 Z3nx: i don't think there's other issues unless QATs want to complain about chords
13:49 Z3nx: !?!?
13:49 _S u w a k o_: LN chords means?
13:49 _S u w a k o_: lol
13:49 Z3nx: the LNs are nicely made imo
13:50 Z3nx: 01:15:666 (75666|1) - just not sure about this one
13:50 _S u w a k o_: with your suggestion
13:50 _S u w a k o_: xxd
13:50 Z3nx: cause idk if you are following the synth here
13:50 _S u w a k o_: i just focused 1/4 note pattern there
13:50 _S u w a k o_: ah 1/2
13:51 Z3nx: ah ok
13:51 _S u w a k o_: reasonable, but not ghost at lesat
13:51 Z3nx: mhmm
13:51 Z3nx: then that diff should be ok now
13:51 Z3nx: that's fast
13:52 _S u w a k o_: lolol
13:54 Z3nx: 00:14:866 (14866|6,14966|4,15016|2,15066|0) - not sure about this, it looks like a 1/6 since the notes are spread out DX
13:54 Z3nx: http://puu.sh/hhUiB/6f70046ea1.jpg maybe something more close together like this
13:54 Z3nx: on this diff
13:54 *Z3nx is editing [http://osu.ppy.sh/b/543947 TAG - Romancing Layer [Lv.23]]
13:55 _S u w a k o_: alright
13:55 Z3nx: 01:33:366 (93366|2,93416|4,93466|6) - same here
13:56 _S u w a k o_: to right stair in this case?
13:56 Z3nx: yeap
13:56 _S u w a k o_: ok
13:57 Z3nx: 00:59:166 (59166|0) - move to 6 ?
13:57 Z3nx: uhhh cause i was confused on what snaps are these when i was playing
13:58 Z3nx: putting a stair just makes it clearer imo
13:58 _S u w a k o_: then i'm gonna move 00:59:566 (59566|6) - it to 2
13:58 Z3nx: okays
13:58 _S u w a k o_: both*
14:00 Z3nx: 01:02:066 (62066|6,62066|0,62066|4,62266|5,62466|2,62466|0,62466|4,62666|3,62866|0,62866|2,62866|4,63066|1,63266|0,63266|2,63466|3) - uhhh the hitsounds sound weird here
14:00 Z3nx: shouldn't it be kick snare kick snare
14:01 _S u w a k o_: hmm
14:01 _S u w a k o_: 01:02:066 (62066|0,62466|0,62866|0) - snare?
14:01 _S u w a k o_: ugh maybe overused histound
14:02 Z3nx: 01:02:266 (62266|5,62666|3,63066|1,63466|3) - these kicks sound weird
14:02 _S u w a k o_: ok well
14:02 _S u w a k o_: delete them
14:03 _S u w a k o_: 01:02:066 (62066|0,62466|0,62866|0) - and kick
14:03 Z3nx: oh okays
14:03 _S u w a k o_: 01:03:266 (63266|0) - ^
14:04 Z3nx: 01:28:566 (88566|1,88566|3,88666|4,88666|2,88766|5,88766|3,88866|6,88866|4,88966|5,88966|3,89066|2,89066|4,89166|1,89166|3) - idk, isn't this too overkill for the diff
14:04 Z3nx: lol
14:05 _S u w a k o_: i agree
14:05 _S u w a k o_: but 1 stair would be easy
14:05 _S u w a k o_: http://puu.sh/hhUJ9/f9a197f3fa.png?
14:05 _S u w a k o_: http://puu.sh/hhUJ9/f9a197f3fa.png
14:05 Z3nx: oh that works too
14:06 Z3nx: i was going to suggest something similar lol
14:06 Z3nx: http://puu.sh/hhUK8/0445559808.jpg
14:06 _S u w a k o_: that seems better
14:07 Z3nx: uhh that diff should be ok now
14:08 _S u w a k o_: hype fast
14:08 Z3nx: very fasto
14:08 Z3nx: 00:16:066 (16066|6,16266|4,16366|5,16566|6,16766|5,16866|4) - and 00:17:666 (17666|6,17866|4,17966|6,18266|3,18466|5) - the rhythm feels different
14:08 *Z3nx is editing [http://osu.ppy.sh/b/544293 TAG - Romancing Layer [Lv.14]]
14:08 Z3nx: idk, it just felt weird to play with a different rhythm :\
14:09 _S u w a k o_: consistency?
14:09 Z3nx: yea, kinda like that
14:10 _S u w a k o_: do you think 00:18:166 - 00:18:366 - this part need to add note?
14:10 Z3nx: mhmm
14:10 Z3nx: 00:18:266 - remove the one here
14:10 _S u w a k o_: alright
14:11 Z3nx: 00:22:466 (22466|6,22666|5,22766|6,23066|5,23266|4) - same here
14:11 _S u w a k o_: then idk work it
14:11 _S u w a k o_: http://puu.sh/hhUV7/42f6ca2b8d.png
14:11 Z3nx: yea that plays fine
14:12 _S u w a k o_: 22 sec http://puu.sh/hhUXj/0f0b6080f3.jpg
14:12 Z3nx: 00:24:066 - aa and here too
14:12 Z3nx: that looks fine also
14:14 _S u w a k o_: 24 http://puu.sh/hhV1k/d7be40ee41.jpg
14:14 _S u w a k o_: strange a bit tho
14:14 Z3nx: i think you might want to keep the 1/1 column 1
14:15 Z3nx: http://puu.sh/hhV3F/9f81a5da74.jpg
14:15 _S u w a k o_: ok
14:15 _S u w a k o_: but 00:24:566 (24566|4) - 3
14:15 Z3nx: ah ok
14:17 Z3nx: 01:33:366 (93366|2,93416|4,93466|6) - oh yea you need to change these
14:17 Z3nx: 00:14:966 (14966|4,15016|2,15066|0) - ^
14:18 _S u w a k o_: as 23?
14:18 _S u w a k o_: ok
14:18 Z3nx: yea 1/8 stair
14:20 Z3nx: uhh the rest should be ok
14:21 Z3nx: idk about victorica's one
14:21 _S u w a k o_: i can take
14:21 Z3nx: you can take over editing his diff?
14:22 _S u w a k o_: he almost gave permission to me
14:22 Z3nx: uhhh almost
14:22 _S u w a k o_: have some issue?
14:22 Z3nx: he missed some notes
14:22 Z3nx: idk if it's on purpose or something
14:22 _S u w a k o_: can add if dont over 2 stars
14:23 Z3nx: 00:20:666 - 00:20:166 - 00:21:766 -
14:23 Z3nx: oh
14:24 Z3nx: 00:33:166 -
14:24 Z3nx: basically consistency lol
14:25 Z3nx: 00:33:766 - 00:33:966 - DX
14:26 _S u w a k o_: ok
14:26 Z3nx: yea idk about this diff :\ it feels really inconsistent on what he's mapping unless i'm misunderstanding what he is mapping
14:26 _S u w a k o_: i think he follows synth
14:26 _S u w a k o_: but consider it's minimum diff.. i think he can miss some parts
14:27 Z3nx: hm....
14:27 Z3nx: 00:32:266 (32266|5) - he should have missed this then
14:27 _S u w a k o_: wtf
14:27 _S u w a k o_: yeah
14:27 _S u w a k o_: or he added by mod
14:27 Z3nx: aaaaa idk
14:27 Z3nx: it's confusing lol
14:28 Z3nx: 00:38:066 (38066|6,38266|0,38366|6,38566|2,38666|4,38866|5,39066|0,39166|5,39366|1,39466|4,39666|6) - i think this is a perfect rhythm to follow
14:28 Z3nx: just to replace this 00:31:666 (31666|2,31866|4,31966|6,32166|2,32266|5,32366|2,32466|6,32666|1,32766|4,32966|1,33066|6,33266|6) -
14:29 Z3nx: http://puu.sh/hhVzc/d37d105718.jpg kinda like this rhythm
14:29 _S u w a k o_: i........... have no idea
14:29 _S u w a k o_: both seems ok for me
14:29 Z3nx: lmao
14:29 _S u w a k o_: 31 sec he caught kick
14:30 Z3nx: hmmm
14:30 Z3nx: can we start all over again and update to latest pending
14:30 Z3nx: cause i'm honestly very confused now
14:31 _S u w a k o_: updated
14:31 Z3nx: ohok
14:31 Z3nx: 00:04:466 - idk why he missed the kick here but mapped here 00:06:066 (6066|0,7666|1) -
14:32 Z3nx: 00:10:866 - and missed the kick here DX
14:32 _S u w a k o_: gonna add 4 10 sec?
14:32 Z3nx: hmm you can remove the kick or add
14:33 Z3nx: cause i'm not sure if it will go above 2.0
14:33 _S u w a k o_: it's 1.89 for now
14:35 Z3nx: 00:20:166 (20166|5) - uhh did he hitsound this
14:35 _S u w a k o_: whistle?
14:36 Z3nx: 00:20:166 (20166|5) - uhhh
14:36 Z3nx: soft-hitnormal 10%
14:36 _S u w a k o_: idk why my whistle sound in edit dont work
14:36 _S u w a k o_: ok
14:38 Z3nx: 00:20:966 - add here
14:38 _S u w a k o_: 5
14:38 Z3nx: 00:33:966 -
14:38 Z3nx: oh ok
14:38 _S u w a k o_: I agree!
14:39 Z3nx: 00:39:566 - 00:38:766 -
14:39 Z3nx: 00:40:166 - 00:40:366 -
14:39 _S u w a k o_: so many
14:39 Z3nx: DX consistency of rhythm
14:39 Z3nx: you can remove some of them afterwards if it goes above 2.0
14:40 _S u w a k o_: 1.9 star now
14:40 Z3nx: 00:41:266 - i think you can arrange this whole part with respect to pitch relevancy
14:41 _S u w a k o_: oh yeah
14:42 _S u w a k o_: but some patterns are comfortable ugh
14:43 _S u w a k o_: like 00:48:666 - 00:49:266 -
14:43 Z3nx: 00:48:866 (48866|4,49066|3,49266|0,49266|2) - ctrl H (?)
14:43 Z3nx: 00:50:066 (50066|5,50466|2) - 4 6 (?)
14:44 _S u w a k o_: ok
14:44 _S u w a k o_: 00:51:466 - 1
14:44 Z3nx: ah ok
14:46 Z3nx: 00:57:266 (57266|2,57466|5,57666|1,57866|4,58066|1,58266|4,58366|6,58566|0,58666|2,58766|4,58866|6) - idk about this rhythm
14:46 Z3nx: it feels like the transition from 1/2 to 1/4 rhythm is kinda weird
14:48 _S u w a k o_: 00:58:366 (58366|6) - move to 00:58:466 -
14:48 Z3nx: ah
14:48 Z3nx: that looks better yeap
14:49 Z3nx: 01:01:466 (61466|4,61666|5,61866|4,62066|3,62266|2,62466|1,62666|0,62866|1) - this looks rather plain, pitch relevancy (?)
14:51 _S u w a k o_: http://puu.sh/hhWiT/49f014a2e3.jpg
14:51 _S u w a k o_: dk
14:51 Z3nx: mm that looks better
14:52 Z3nx: 01:11:366 (71366|4,71466|2) - ctrl H (?) cause previously it was left right left right left right 01:10:266 (70266|2,70366|4,70566|1,70666|5,71066|1,71166|5) -
14:53 _S u w a k o_: oh yes
14:54 Z3nx: 01:15:266 (75266|0) - ctrl H for pitch relevancy
14:54 _S u w a k o_: ye
14:55 Z3nx: i think this 01:24:466 (84466|1,84566|4,84766|2,84866|5,85066|3) - can be a full 1/4 stream just like 01:22:866 (82866|6,82966|4,83066|2,83166|0,83266|2,83366|4,83466|6,83666|1,83766|5,83866|2,83966|6,84066|4,84166|2,84266|0) -
14:56 Z3nx: 01:25:266 (85266|0,85366|2,85466|4,85566|6,85666|1,85866|3) - same here
14:56 Z3nx: idk if it will go over 2.0 lol
14:58 _S u w a k o_: 1.99
14:58 _S u w a k o_: HAHAHA
14:58 Z3nx: aaaaaaaa
15:00 Z3nx: uhh i think the rest should be ok
15:00 _S u w a k o_: okkk
15:00 _S u w a k o_: updated
15:00 Z3nx: ah ok
15:02 Z3nx: i'll check the rest on thread
15:02 _S u w a k o_: general things?
15:02 Z3nx: yeap
15:02 Z3nx: oh yea
15:02 Z3nx: do you have metadata source
15:03 _S u w a k o_: it was confirmed by spy
15:03 _S u w a k o_: but wait
15:03 _S u w a k o_: https://remywiki.com/Romancing_Layer
15:03 Z3nx: oh ok
15:11 _S u w a k o_: anyway very thanks to check
15:12 _S u w a k o_: <3
15:12 Z3nx: np o/
15:12 Z3nx: ~
15:15 Z3nx: uhhhh
15:15 _S u w a k o_: ?
15:15 Z3nx: some notes are hitsounded to soft-hitnormal
15:15 Z3nx: you don't have the hitsound soft-hitnormal
15:16 _S u w a k o_: oh
15:16 _S u w a k o_: then copy soft-hitnormal2 and delete 2?
15:16 _S u w a k o_: i think both are same at before
15:16 Z3nx: ah ok
15:16 _S u w a k o_: good to know
15:16 _S u w a k o_: o/
15:16 Z3nx: \o
15:18 Z3nx: isn't custom 2 the same as custom 1 o_O
15:18 _S u w a k o_: means?
15:18 Z3nx: soft-hitclap = soft-hitclap2
15:18 Z3nx: soft-hitnormal = soft-hitnormal2
15:19 _S u w a k o_: idk that's problem
15:19 _S u w a k o_: hmmmmm
15:19 Z3nx: well idk if qats will complain lol
15:19 _S u w a k o_: what do you think so
15:19 _S u w a k o_: well
15:19 _S u w a k o_: i can make one random wave in empty..?
15:20 Z3nx: uhh
15:20 Z3nx: huh (?)
15:21 _S u w a k o_: i actually really don tknow
15:21 Z3nx: lol idk also
15:21 _S u w a k o_: but i randomly put clap 1,2 while pew's modding
15:22 _S u w a k o_: if i delete one
15:22 _S u w a k o_: then some hs goes die
15:22 Z3nx: you can just replace it using the replace function
15:23 Z3nx: http://puu.sh/hhXnI/fbda57f823.png
15:23 _S u w a k o_: omg
15:23 _S u w a k o_: you genius
15:23 Z3nx: ~ !
15:23 Z3nx: and replace for clap also
15:24 Z3nx: then you can delete soft-hitnormal2 and soft-hitclap2
15:24 _S u w a k o_: yep
15:24 Z3nx: and change the sample to S:C1 http://puu.sh/hhXqD/492ed9d36f.png
15:25 Z3nx: also, delete the .osb in the folder
15:27 _S u w a k o_: all done and updated
15:27 Z3nx: oh okays
15:27 _S u w a k o_: btw what's reason to change S;C1?
15:28 Z3nx: some notes are not sampled
15:28 _S u w a k o_: ok
15:28 Z3nx: so, the not sampled ones will have soft-hitnormal1
15:29 _S u w a k o_: exactly
15:34 Z3nx: DX
15:34 Z3nx: shouldn't have asked you to add too much notes
15:34 _S u w a k o_: DX
15:34 Z3nx: spread is now a bit weird
15:35 _S u w a k o_: why
15:35 _S u w a k o_: gap?
15:35 Z3nx: 2.0 2.5 3.6 4.6
15:35 Z3nx: yea
15:35 _S u w a k o_: not bad tho
15:35 Z3nx: 10 is a bit too hard ; _ ;
15:35 _S u w a k o_: nvm.. i think 2nd bn can take it
15:35 _S u w a k o_: and a lot of ranked map minimum star rating is 1.99
15:36 Z3nx: 1.8 for lv.10 should be ok
15:36 Z3nx: aaa idk, the gap might cause dq
15:36 _S u w a k o_: not reallyyyyyyyyyyyyy
15:36 _S u w a k o_: no dq problem
15:36 _S u w a k o_: imo
15:36 Z3nx: maybe ask pew lol
15:36 Z3nx: or roxas or spy
15:37 _S u w a k o_: well
15:37 _S u w a k o_: it doesnt break rule tho
15:37 Z3nx: mhmm it doesn't, but maps have been dqed cause the gap is too big
15:38 _S u w a k o_: i have no idea for now
15:39 Z3nx: mm
15:39 Z3nx: will see lol
15:39 Z3nx: maybe you can ask 2nd BN
15:40 _S u w a k o_: for 2nd
15:40 _S u w a k o_: i think usagi
15:41 _S u w a k o_: well- it's ambiguous to decide for them too imo
15:42 _S u w a k o_: they discuss each other qat at least 2 qats before going to dq
15:42 _S u w a k o_: since they are team
15:42 Z3nx: mm
15:43 Z3nx: https://osu.ppy.sh/forum/p/4064337#p4064337 not yet bubble, fix some of these things
15:45 _S u w a k o_: the source is jubeat saucer already
15:45 _S u w a k o_: deleted osb
15:46 Z3nx: i think in lv.10
15:46 Z3nx: 01:22:966 (82966|4,83266|2,83766|5,84066|4,84566|4,84866|4,85166|5,85366|2,85666|1,85966|4) - you can remove these
15:46 Z3nx: it lowers to 1.87
15:47 _S u w a k o_: about 34 hitsound.. it goes weird hitsound
15:47 _S u w a k o_: the hitsound mostly used 1/2
15:47 _S u w a k o_: oh
15:47 _S u w a k o_: ok gonna remove?
15:48 Z3nx: just change the the hat to a lower volume
15:48 Z3nx: like 01:19:966 (79966|0,79966|4) - 40%
15:48 Z3nx: 01:22:566 (82566|0,82566|3) - 35 % (?)
15:50 _S u w a k o_: gonna update.. you can check
15:50 _S u w a k o_: wtf that link mp3 too good
15:50 Z3nx: lol
15:51 Z3nx: oh yea did you see what i wrote
15:51 Z3nx: 01:22:966 (82966|4,83266|2,83766|5,84066|4,84566|4,84866|4,85166|5,85366|2,85666|1,85966|4) - you can remove these on lv.10
15:51 _S u w a k o_: ok i decide to delete them
15:52 Z3nx: o ok
15:52 _S u w a k o_: but wait a bit for replace
15:52 _S u w a k o_: column
15:53 _S u w a k o_: update
15:54 _S u w a k o_: how to dl that mp3
15:54 Z3nx: uhhh
15:55 _S u w a k o_: oh wait
15:55 Z3nx: just rip it from youtube lol
15:55 Z3nx: brb i go eat DX
15:55 _S u w a k o_: i just surprised that it's 128kbps
15:55 _S u w a k o_: on that link
15:55 Z3nx: o_O
15:57 Z3nx: i have 192kbps
15:57 Z3nx: http://puu.sh/hhYtB/7bba034fd5.mp3
15:57 Z3nx: i need to go eat now brb ~
Topic Starter
Nanatsu
all done <3
Topic Starter
Nanatsu
Good Job Zenx! It was quite helpful modding!

I'm sure this map hasnt issue =w=.. Let me try to find 2nd bn..

Thank you!
Kamikaze
\o/
Marirose
lv34
00:02:016 (2016|5,2116|4) - ctrl g

00:48:316 - http://puu.sh/hidoR/66dd59a3e9.png

01:06:516 (66516|3) - move to 6

01:20:416 (80416|1) - move to 1 in 23

call me back when you fixed
Topic Starter
Nanatsu

Marirose wrote:

lv34
00:02:016 (2016|5,2116|4) - ctrl g

00:48:316 - http://puu.sh/hidoR/66dd59a3e9.png

01:06:516 (66516|3) - move to 6

01:20:416 (80416|1) - move to 1 in 23

call me back when you fixed
done. hype my map o/
Evening
D: rip bubble
Marirose
qualified,lets go!
Topic Starter
Nanatsu
Let's see how it will going..

Thanks to all of modders!
Topic Starter
Nanatsu
Gonna 500 post for this map o/
Kyousuke-
woww grats suwako! xDD
Lari
랭크 ㅊㅊ~~
Starry-
Congratulations! c:
Julie
YAY CONGRATZ HAWT SUWAKO XD
RuberusuScarlet
grats ~ ><)/
Akasha-
Congrats Suwako xD
Shinzo-
grats suwako ... :roll: :roll:
Euny
축하드려요 ^^
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