I hope to write up a few tutorials to get some more initiative going with storyboarding, and get feedback on what to improve/add.
This first tutorial will introduce the idea of strobing - having a single colour background overlay that pulses to the beat of the song. It should take around 5-10 minutes to complete multiple strobe patterns throughout your beatmap.
ALSO - I will be doing more tutorials, so if you have any requests, voice them in here!
This first tutorial will introduce the idea of strobing - having a single colour background overlay that pulses to the beat of the song. It should take around 5-10 minutes to complete multiple strobe patterns throughout your beatmap.
- To begin with, download this file and save it in your beatmap's directory. This is a pure white texture which will be strobed - you can change the design of it if you wish.
- Open the .osu file for your beatmap (located in the Songs directory) using notepad, or an equivalently capable text editor.
- Locate the [Events] section inside the .osu file
- Add the following single line anywhere under the events section:
4,0,0,"white.png",0,0
This is explaining that we want to use the white texture at a screen position of (0,0), in the background layer of storyboarding. - Now we are going to add some effects for each strobe pattern we want directly underneath this line. For every separate strobe section in a song, we will be defining a loop of FADE type events, from white to transparent. Each section can have a different speed and repetition count. The basic syntax for a single loop is as follows:
_L,<loopStartMs>,<loopCount>
You will need to replace the four variable in <>'s as follows:
__F,<strobeType>,0,<strobeTimeMs>,1,0
loopStartMs: The millisecond value of when you want this strobe pattern to start strobing. You can use the editor seekbar to find the exact point you wish to use.
loopCount: How many times you want the strobe to occur
strobeType: 2 - slow fadeout, 0 - normal fadeout, 1 - fast fadeout
strobeTimeMs: The length in milliseconds of a single strobe. If you want one strobe per beat, you can calculate this by calculating 60000/bpm (60000 divided by the bpm). If you want two strobes per beat, simply half this number. This should be a whole number for the time being. - For each strobe pattern you want, add another _L and __F line directly underneath the last ones.
- You're done! Save the .osu file and reload it in the editor (Ctrl+L if you already had it open)
ALSO - I will be doing more tutorials, so if you have any requests, voice them in here!