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Chanefutoshi - Kaleidoscope

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walaowey
Hi , here for m4m :D
Pardon me if I make any mistake in modding. I'm not that expert in modding :)
btw, here is my mod.

The ranking criteria stated that "The lowest difficulty must be below 2.0 stars"
So please consider to map the normal diff easier or make another easy diff map :D
01:12:219 (1) - I think the sliders should start at the blue tick 01:12:061 . It sounds better that way :D
04:21:772 (1) - Its a minor problem. Why not try to add whistle and finish for the spinner?
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai time :D
00:52:640 (5,6) - stack both of this circles properly under the end of slider 00:52:324 (4)
02:15:929 (5,6) - ^
01:47:903 (3) - why not stack it above 01:48:219 (1) ?
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai time :D
00:25:324 (2) - the spacing is different from the slider at 00:24:850 (1) and 00:25:482 (3) . DS this
01:12:693 - add a circle here. Sounds better :D
01:21:219 (5) - i think nc should be here
01:21:693 (1) - remove this nc
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai time :D
I think 1.80 SV is a bit fast for normal diff. Please consider to reduce it :)
03:39:693 (6) - I think you should remove this short slider and replace it with a circle instead.
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai time :D
This map was very good >w</
I like all of the mapping style and not to mention, the song was very good.
The climax feeling at the chorus really make the song more lively :D

Good luck with your map :D
ErunamoJAZZ

walaowey wrote:

Hi , here for m4m :D
Pardon me if I make any mistake in modding. I'm not that expert in modding :)
btw, here is my mod.

[EruJazz's Normal]
I think 1.80 SV is a bit fast for normal diff. Please consider to reduce it :)for a 95 bpm song is fine imo. And for spread, is fine also.
03:39:693 (6) - I think you should remove this short slider and replace it with a circle instead. nahh, is fine
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai time :Dis equal in all mapset. if pkhg want to change, is fine for me.

Good luck with your map :D
thx!
Topic Starter
pkhg
All fixed for me walao :3/ I dont wanna map easy ;w;
Thanks a lot ^^
Mikagura Seisa
from mod queue

[Normal]
02:50:745 (1,2,3) - not straight 2:(415,199)

03:01:166 (7) - make blanket with 56&7's end straight

03:03:061 (3) -

03:04:955 (6) - emm this shape blanket is better.

Rhythm after the 2nd kiai i think is a little bit simple, but stars is ok for normal.

[RT's Hard]
01:15:219 (4) - if here it is,01:19:008 (4,5) - should be same rhythm.try 3 stream

02:12:061 (4) - & 02:15:850 (4) - ^

i think some 2 stream with slider of 190bpm may appear in hard, you shouldn't avoid to use that. Especially with a fitful rhythm.

[Insane]
more break time than hard & normal......

01:54:535 (4) - ctrl-g or ctrl-g 01:54:219 (3) -

03:26:745 (1,3) - separately ctrl-g

03:48:061 (2) - bad flow redo 1&2

[Frostmourne's Insane]
more break time than hard & normal too......

00:31:956 (1,2,3,4) - 123 straight? or 4134 a circle? or it's interesting jump or crazy jump? i think this part should more work.

00:51:377 (1) - (272,256), a simple change of later is

00:53:429 (2,3,4,5,6,1,2,3,4,5,6) - plz do bolder and interesting mapping in main diff using more space especially before break time.
(bolder jump or emmmmm....if you map a the Great Dipper it's more fun and creative233)

1/1 return slider has been used tooooooo much.1/1 return slider could be covered by two 1/2 slider and a point.As main diff plz think about that.


gl ;)
Topic Starter
pkhg

MoleAkarin wrote:

from mod queue


[Insane]
more break time than hard & normal...... I'll see what to do with this later

01:54:535 (4) - ctrl-g or ctrl-g 01:54:219 (3) - I prefer how I've made it :3

03:26:745 (1,3) - separately ctrl-g I like how mine works

03:48:061 (2) - bad flow redo 1&2 Not everything needs to be circular flow :P


gl ;)
Thanks :D
ErunamoJAZZ

MoleAkarin wrote:

from mod queue

[Normal]
02:50:745 (1,2,3) - not straight 2:(415,199) mm.. i try fix it. Ty

03:01:166 (7) - make blanket with 56&7's end straight is fine like is

03:03:061 (3) - mm.. sorry, im not agree.

03:04:955 (6) - emm this shape blanket is better. ^

Rhythm after the 2nd kiai i think is a little bit simple, but stars is ok for normal.

gl ;)
thanks for mod. :3
http://puu.sh/fVyZB/34171f6dfd.zip
Winnie
Leaving this here as a reminder for myself, Sorry it took a while to actually leave a message but I'll do my best to get these mods done. In the meantime I'll go wrap up the other works on finishing and I'll be back here to do so accordingly :)
Frostmourne
I'll come to look and adjustment some patterns in the map :)
Topic Starter
pkhg
I'll be waiting Kocari & Frost :3/
Milan-
m4m

[General]
  1. Ranking Criteria wrote:

    The lowest difficulty must be below 2.0 stars
    You can just lower the DS of Normal by 0.1-0.2 and see your luck lol.
  2. I'd use a silent sliderslide. Mostly for this section 02:26:114 - , where you can hear the burbur and it's annoying


[emu' normal]
  1. Tags conflict with Insane diff.
  2. "If your mapset does not have an Easy difficulty your Normal difficulty should follow the general guidelines for Easy difficulties" I'm quoting it cuz this map has some weird flows at some spots. Would be cool if you move them around. Example: 01:15:377 (3,4) - ; 01:19:166 (3,4) - ; 01:28:324 (7) - this one can be flipped lol; 01:43:166 (6,7) - ;02:10:956 (1,2) - 2 can be rotated a bit; 02:16:008 (3,4,5) - this one feels really forced starting from (2).. ; 02:36:535 (8,1) - .
  3. 00:24:219 (5) - 00:32:429 (3) - NC cuz constancy with every single pattern before this one.
  4. 02:39:061 - Map this vocal out? As you mapped every single voice on this section lol. For the same reason, i think a 3/2 repeat fits better than this spinner 02:39:377 (1) - .
  5. 03:28:640 (1) - it's almost out of screen, i'd move it a bit up
  6. 03:49:166 (1) - Not sure.. but rather use constant DS or maybe stack on 03:46:324 (3) - end.
  7. 03:50:114 (2) - I'd delete it lol. Otherwise, it's weird that you didnt mapped others similar rhythms like 03:48:850 - or 03:49:798 -
  8. 03:51:377 (4) - This should be NC cuz constancy and cancel the one on 03:53:272 (1) - . Then add to 03:55:166 (4) - cancel on 03:57:061 (1) - , and so on.. Then you just lose any constancy you had before, dunno.
  9. 04:19:798 (6,7,8,9) - uhm what about something like this http://puu.sh/g1QQU/d20b0b63cf.jpg to not lose constancy on this section.
  10. 01:02:429 - innecessary green line
  11. There are TONS of missing hitsounds, pkhg told me that you copied them from his diff, so better recheck it :3. The rest is fine to me.


[rt's hard]
  1. 00:17:745 - add note as you did on every pattern of this section(?
  2. 00:51:061 (4,5,1) - not needed, but would be cool if these weren't stacked, cuz the piano makes a lot of emphasis.
  3. 01:03:850 (4) - I think this slider cover a needed vocal at 01:04:166 - . Use something like this http://puu.sh/g1Tla/7aef881b6a.jpg. Like you did here 01:05:745 (3,4) - lol
  4. 01:07:640 (3,4) - I'd rather end these sliders on red and blue ticks respectively. http://puu.sh/g1Tx1/2e6b8cfc0e.jpg Makes more sense imo.
  5. 01:21:219 (5) - I'd cuved to the other side. Something like this flows a lot better http://puu.sh/g1TID/a13b31db82.jpg
  6. 01:25:482 (1) - this can be just a circle. There's nothing on the music at 01:25:640 - ...
  7. 01:34:798 (5) - delete this note? Doesnt make much sense to the music
  8. 01:38:903 (2) - same^
  9. 01:42:693 (1) - ^
  10. 01:51:693 (6) - fits a lot better just as a circle.
  11. 02:23:587 (5) - repeated lands on nothing.. should be like this imo http://puu.sh/g1Uj6/2a93dbbb74.jpg Cuz vocals are all fucked up sames goes for 01:22:956 (5,6) -
  12. 02:28:956 (3) - i'd use 2 circles instead of a this long sliders. Circle covers much better the vocal at 02:29:587 - in this case.
  13. 02:37:719 (1) - better move it at 02:37:561 - or atleast 02:37:640 -
  14. 02:39:377 (1) - you're missing the vocal at 02:40:324 - , which doesnt make much sense cuz you're mapping vocals on this whole section lol. Better use a slider with repeat
  15. 02:54:219 (6) - just as a circle is better imo. same on similar spots, where there's not music at all
  16. 02:58:324 (1,3) - almost out of screen, moved them a bit up? (not all the people use decent resolutions ;w;)
  17. 03:07:798 (1) - just personal preference but if you delete the red point, it looks a lot cooler /w\ http://puu.sh/g1UYn/c09ef4c5b6.jpg
  18. 03:39:693 (5) - use 2 circles instead? cuz piano
  19. 04:15:693 (5) - this little jumps seems out of place imo. you use constant DS all the time...
  20. 01:55:798 (10) - 02:24:219 (6) - 02:37:482 (4) - 04:21:693 (5) - NC? these arent necessary, but maybe dunno.
    Hitsounds:
  21. 00:17:271 (1) - you dont need whistle on tail, kick is at 00:17:745 - (unless the slider is suppused to end on the blue tick lol)
  22. 00:18:219 - same^
  23. 00:18:693 (3) - add clap on head
  24. 00:19:640 (3) - add whistle
  25. 00:20:271 (5) - clap on tail instead of whistle, cuz snares
  26. 00:21:535 (2) - whistle
  27. 00:22:166 (4) - clap on head and repeat
  28. 00:22:482 (5) - clap
  29. 00:23:429 (2) - whistle
  30. 00:24:061 (4) - whistle instead of clap on head
  31. 00:24:850 (1) - cancel whistle on tail and add on 00:25:324 (2) -
  32. 00:25:482 (3) - cancel on tail
  33. 00:25:956 (4) - clap on head and repeat
  34. 00:26:271 (5) - clap on head
  35. 00:26:745 (1) - whistle on head
  36. aaaaaaaaaaaa i give up, look at pkhg's hitsounding.
  37. 01:02:429 - "Hitsounds from notes and sliders must be audible". Please increase hitsound volumen by around 15-20% maybe.


[insane]
  1. Tag conflics with every diff.
  2. 01:42:219 (5) - add nc?
  3. 02:23:587 (5) - repeated lands on nothing.. should be like this imo http://puu.sh/g1Uj6/2a93dbbb74.jpg Cuz vocals are all fucked up same goes for 01:22:956 (1) -
  4. 02:24:219 (5) - 04:21:693 (7) - nc?
  5. 03:11:272 (1,2) - swap NC, cuz how you nc'ng on similar cases
  6. 03:24:061 (1,3) - ^
  7. 03:58:640 (2) - Maybe change this to 2 circles, cuz the piano.
  8. 04:03:377 (3,4,5) - this part plays pretty bad imo >< cuz the broken flow and also i was expecting a jump while playing tbh like you did on every similar pattern.
  9. I kinda doubt about some 1/4 rhythm usage, like 03:43:798 (1) - , where it ends on nothing but resonance uhm. The rest is fine to me lol, cool map <3
    Hitsounds:
  10. 00:17:272 (1) - why no finish? ;w;
  11. 00:18:377 (5,6) - you should add clap to these.. (or atleast drum sampleset >.>). Same for similar cases like, 00:22:008 (5,6) - ,00:25:956 (5,6) - etc
  12. 00:22:008 (5) - cancel whistle cuz constancy with 00:18:061 (4) -
  13. 00:24:535 (7) - clap instead of whistle. (00:24:693 (8) - also can add clap here i guess, like you did on 00:32:272 (2) - )
  14. 00:28:324 (7) - cancel whistle on tail. No kick to support it
  15. 00:50:903 (6) - 00:50:903 (6) - 00:52:798 (7) - clap instead of whistle
  16. 00:51:061 (7) - 00:51:061 (7) - clap on tail i guess
  17. 00:53:587 (2) - clap
  18. 00:54:535 (8) - clap instead of whistle on head sounds better
  19. 00:54:535 (8) - slider tail and 00:54:850 (1) - fits a lot better with drum-clap.
  20. 01:02:429 - "Hitsounds from notes and sliders must be audible". Please increase hitsound volumen by around 15-20% maybe.
  21. 01:10:798 (2) - add whistle
  22. 01:13:798 (7) - drum clap on tail sounds better, cuz the different tone of the drum. like before.
  23. 01:16:008 (1) - clap on tail
  24. 01:16:324 (2) - drum clap on head. same as b4
  25. 01:22:640 (4) - cancel whistle on head
  26. in case you change this pattern, add drum clap on 01:23:114 - and whistle on 01:23:271 -
  27. 01:25:956 (2) - 01:27:850 (2) - 01:37:324 (2) -whistle
  28. 01:34:166 (3) - clap instead of whistle
  29. 01:36:219 (4) - no need clap here. There's no snare but a high bell imo. use whistle i guess
  30. 01:39:693 (3) - whistle on head isntead of clap (also it's weird that you add clap on tail, when you didnt on most of other triplets in the map)
  31. 01:47:587 (1) - add whistle?
  32. 01:51:061 (4) - claps is unneed. There's no snare but a high bell imo. (also it's weird that you add clap on tail, when you didnt on most of other triplets in the map) (<-- 01:55:008 (6) - )
  33. 01:55:166 (8) - 01:55:482 (1) - drum clap on tail fits better
  34. 01:55:640 (2) - whistle (but drum finish fits imo)
  35. 02:14:587 (7) - 02:16:956 - drum clap fits better
  36. 02:16:640 (1) - clap on tail
  37. 02:24:061 - add whistle
  38. in case you change this pattern, add drum clap on 02:23:745 -
  39. 02:53:903 (4) - no need clap on head, but on tail
  40. 03:00:219 (1) - finish on head?
  41. 03:02:114 (1) - cancel clap on tail ><
  42. 03:05:429 (2,4) - 03:07:008 (3) - drum clap fits better
  43. 03:07:166 (4) - there's no snare here. 03:20:429 (6) - 03:31:798 (4) - head.
  44. 03:36:219 (1) - no need whistle on repeat
  45. 03:37:166 (2) - clap instead of whistle; 03:37:482 (4) - on tail
  46. 03:37:324 (3) - whistle instead clap
  47. 03:48:535 (4) - whtstile on tail
  48. 03:53:903 (3) - 03:54:219 (4) - no need clap on head imo
  49. 03:54:219 (4) - whistle on tail
  50. 03:54:535 (6) - clap on tail and head i think
  51. 03:54:850 (7) - drum clap, head. And clap on tail i guess, you had done it a couple of times..
  52. 03:54:535 (6,7,8) - i actually think that finish on every write and blue tick fits here >< maybe it's too noisy for you
  53. 03:55:640 (2) - whistle
  54. 03:58:640 (2) - 04:04:640 (1) - 04:10:008 (7) - clap on tail
  55. 04:02:272 (7,8) - drums
  56. 04:04:956 (2) - 04:16:324 (2) - whstlñe on tail
  57. 04:13:166 (3) - add finish?
  58. 04:13:798 (8) - drums
  59. 04:15:850 (6) - no need clap here imo
  60. 04:19:798 (1) - finish? as you added on 04:17:903 (1) -
  61. 04:21:772 - would be cool if you lower the volumen constantly here.


Weird song; + unsync vocals lol.. mikuchata too strong..

Frostmourne wrote:

I'll come to look and adjustment some patterns in the map :)
Llamame despues si quieres...

Nose como hacer mods en español >.>. Buena suerte <3
Ciyus Miapah
chata is love
love is chata
pkhg is chata
chata is pkhg love
Mwallx
Hi~ mod from my queue.
I want to mod Insane but as you asked now normal.
Always feel free to reject me with reasons. :D
[EruJazz's Normal]
  1. Check Aimod
  2. 00:17:903 (2) - Move left a little?It's important to keep distance snap.There is some other same situation like this after.
  3. 00:24:219 (5) - Add new combo to it and then remove this new combo 00:24:850 (1) -
  4. 00:28:008 (1) - Remove new combo.
  5. 02:17:587 (5) - How about remove this note then make this 02:16:640 (4) - a reentry?
  6. 02:22:956 (2) - The new combo should be this one.
  7. 03:03:061 (3) - Overturn it?Curve towards out seems more flow.
  8. 03:41:272 (2) - The new should be this.
  9. 03:55:166 (4) - New?
Good luck with your map :D
I recommend you to change BG,since current cant give people much impression,but your choice :D.
Topic Starter
pkhg

Milan- wrote:

m4m

[General]
  1. Ranking Criteria wrote:

    The lowest difficulty must be below 2.0 stars
    You can just lower the DS of Normal by 0.1-0.2 and see your luck lol. Hice un easy :d
  2. I'd use a silent sliderslide. Mostly for this section 02:26:114 - , where you can hear the burbur and it's annoying
Ups, tampoco me gusta el sliderslide, solo que esta vez se me olvido agregar el silenciado D:

[insane]
  1. Tag conflics with every diff. Fixed
  2. 01:42:219 (5) - add nc? Ok
  3. 02:23:587 (5) - repeated lands on nothing.. should be like this imo http://puu.sh/g1Uj6/2a93dbbb74.jpg Cuz vocals are all fucked up same goes for 01:22:956 (1) - Lo snapee en 1/6 y parece que anda bien, dale una mirada si quieres :D
  4. 02:24:219 (5) - 04:21:693 (7) - nc? No lo veo muy necesario :P
  5. 03:11:272 (1,2) - swap NC, cuz how you nc'ng on similar cases k
  6. 03:24:061 (1,3) - ^k
  7. 03:58:640 (2) - Maybe change this to 2 circles, cuz the piano. I suck at placement so it would be hard as fck :c
  8. 04:03:377 (3,4,5) - this part plays pretty bad imo >< cuz the broken flow and also i was expecting a jump while playing tbh like you did on every similar pattern. Ni idea como cambiar esto :d
  9. I kinda doubt about some 1/4 rhythm usage, like 03:43:798 (1) - , where it ends on nothing but resonance uhm. The rest is fine to me lol, cool map <3
    Hitsounds:
  10. 00:17:272 (1) - why no finish? ;w; bueno :3
  11. 00:18:377 (5,6) - you should add clap to these.. (or atleast drum sampleset >.>). Same for similar cases like, 00:22:008 (5,6) - ,00:25:956 (5,6) - etc
  12. 00:22:008 (5) - cancel whistle cuz constancy with 00:18:061 (4) - le puse el whistle al 00:18:061 (4) - instead :P
  13. 00:24:535 (7) - clap instead of whistle. (00:24:693 (8) - also can add clap here i guess, like you did on 00:32:272 (2) - )
  14. 00:28:324 (7) - cancel whistle on tail. No kick to support it
  15. 00:50:903 (6) - 00:50:903 (6) - 00:52:798 (7) - clap instead of whistle
  16. 00:51:061 (7) - 00:51:061 (7) - clap on tail i guess pusiste el mismo 2 veces :d y no me gusta la clap aqui :P
  17. 00:53:587 (2) - clap
  18. 00:54:535 (8) - clap instead of whistle on head sounds better
  19. 00:54:535 (8) - slider tail and 00:54:850 (1) - fits a lot better with drum-clap.
  20. 01:02:429 - "Hitsounds from notes and sliders must be audible". Please increase hitsound volumen by around 15-20% maybe.
  21. 01:10:798 (2) - add whistle
  22. 01:13:798 (7) - drum clap on tail sounds better, cuz the different tone of the drum. like before.
  23. 01:16:008 (1) - clap on tail
  24. 01:16:324 (2) - drum clap on head. same as b4
  25. 01:22:640 (4) - cancel whistle on head
  26. in case you change this pattern, add drum clap on 01:23:114 - and whistle on 01:23:271 -
  27. 01:25:956 (2) - 01:27:850 (2) - 01:37:324 (2) -whistle
  28. 01:34:166 (3) - clap instead of whistle
  29. 01:36:219 (4) - no need clap here. There's no snare but a high bell imo. use whistle i guess
  30. 01:39:693 (3) - whistle on head isntead of clap (also it's weird that you add clap on tail, when you didnt on most of other triplets in the map)
  31. 01:47:587 (1) - add whistle?
  32. 01:51:061 (4) - claps is unneed. There's no snare but a high bell imo. (also it's weird that you add clap on tail, when you didnt on most of other triplets in the map) (<-- 01:55:008 (6) - )
  33. 01:55:166 (8) - 01:55:482 (1) - drum clap on tail fits better
  34. 01:55:640 (2) - whistle (but drum finish fits imo)
  35. 02:14:587 (7) - 02:16:956 - drum clap fits better
  36. 02:16:640 (1) - clap on tail
  37. 02:24:061 - add whistle
  38. in case you change this pattern, add drum clap on 02:23:745 -
  39. 02:53:903 (4) - no need clap on head, but on tail
  40. 03:00:219 (1) - finish on head?
  41. 03:02:114 (1) - cancel clap on tail ><
  42. 03:05:429 (2,4) - 03:07:008 (3) - drum clap fits better
  43. 03:07:166 (4) - there's no snare here. 03:20:429 (6) - 03:31:798 (4) - head.
  44. 03:36:219 (1) - no need whistle on repeat
  45. 03:37:166 (2) - clap instead of whistle; 03:37:482 (4) - on tail
  46. 03:37:324 (3) - whistle instead clap
  47. 03:48:535 (4) - whtstile on tail
  48. 03:53:903 (3) - 03:54:219 (4) - no need clap on head imo
  49. 03:54:219 (4) - whistle on tail
  50. 03:54:535 (6) - clap on tail and head i think
  51. 03:54:850 (7) - drum clap, head. And clap on tail i guess, you had done it a couple of times..
  52. 03:54:535 (6,7,8) - i actually think that finish on every write and blue tick fits here >< maybe it's too noisy for you too noisy ;w;
  53. 03:55:640 (2) - whistle
  54. 03:58:640 (2) - 04:04:640 (1) - 04:10:008 (7) - clap on tail
  55. 04:02:272 (7,8) - drums
  56. 04:04:956 (2) - 04:16:324 (2) - whstlñe on tail
  57. 04:13:166 (3) - add finish?
  58. 04:13:798 (8) - drums
  59. 04:15:850 (6) - no need clap here imo
  60. 04:19:798 (1) - finish? as you added on 04:17:903 (1) -
  61. 04:21:772 - would be cool if you lower the volumen constantly here.

^ todo lo demas aplicado :P mañana le agrego soft whistles para cada bell sound \:3/
Weird song; + unsync vocals lol.. mikuchata too strong..

Frostmourne wrote:

I'll come to look and adjustment some patterns in the map :)
Llamame despues si quieres...

Nose como hacer mods en español >.>. Buena suerte <3
Los mods en español son re extraños, todo suena mejor en ingles xD
Thanks a lot Milan <3

@Mwalls Ho: the bg is pretty <3
ritsu-tanaika

-Dave Strider- wrote:

from my queue!

EruJazz's Normal:
+00:19:798 (4) - this sounds really weird, adding a circle at 00:20:271 makes it sound a little bit better
+ getting rid of 01:46:324 (5) and changing it to something like this sounds a little better to me
+02:54:534 (1) - ^ maybe
+03:04:008 (5) - ^
+03:15:377 (5) - ^


RT's Hard:
+01:08:193 (4) - there's no music to go along with this slider? Nah, I think Id keep this slider, cuz pkhg did it for insane, and I think it was good
+03:10:798 (4) - remove this maybe? Agreed with this
+02:46:956 (1) - remove this and make it a longer slider w/o the repeat (like this)? I remapped this part
+02:51:850 (4) - remove this Agreed
+02:53:114 (2) - ^ I disagree with this part because it is an important part for the strong kiai, where the beat must feel consistent without a 1/2 break
+03:15:850 (2) - ^ same reasoning as the above as to why I disagree with this

i can't mod insane maps, sorry! (pretty beyond my skill level moddiing wise :? )

good luck!
Thanks for modding! although next time, please make sure your mods are in chronological order (order the time correctly please)
ritsu-tanaika
REPLY TO: WALAOWEY'S MOD

walaowey wrote:

Hi , here for m4m :D
Pardon me if I make any mistake in modding. I'm not that expert in modding :)
btw, here is my mod.

The ranking criteria stated that "The lowest difficulty must be below 2.0 stars"
So please consider to map the normal diff easier or make another easy diff map :D
01:12:219 (1) - I think the sliders should start at the blue tick 01:12:061 . It sounds better that way :D
04:21:772 (1) - Its a minor problem. Why not try to add whistle and finish for the spinner?
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai time :D
00:52:640 (5,6) - stack both of this circles properly under the end of slider 00:52:324 (4)
02:15:929 (5,6) - ^
01:47:903 (3) - why not stack it above 01:48:219 (1) ?
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai time :D
00:25:324 (2) - the spacing is different from the slider at 00:24:850 (1) and 00:25:482 (3) . DS this
01:12:693 - add a circle here. Sounds better :DNah i disagree, sliders make the flow easier
01:21:219 (5) - i think nc should be here agree to this and the next mod, fixed the NC combo
01:21:693 (1) - remove this nc
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai time :D
really? I just used the same kiai as Insane
I think 1.80 SV is a bit fast for normal diff. Please consider to reduce it :)
03:39:693 (6) - I think you should remove this short slider and replace it with a circle instead.
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai time :D
This map was very good >w</
I like all of the mapping style and not to mention, the song was very good.
The climax feeling at the chorus really make the song more lively :D

Good luck with your map :D
REPLY TO: WALAOWEY'S MOD


MoleAkarin wrote:

from mod queue

[Normal]
02:50:745 (1,2,3) - not straight 2:(415,199)

03:01:166 (7) - make blanket with 56&7's end straight

03:03:061 (3) -

03:04:955 (6) - emm this shape blanket is better.

Rhythm after the 2nd kiai i think is a little bit simple, but stars is ok for normal.

[RT's Hard]
01:15:219 (4) - if here it is,01:19:008 (4,5) - should be same rhythm.try 3 stream

02:12:061 (4) - & 02:15:850 (4) - ^

i think some 2 stream with slider of 190bpm may appear in hard, you shouldn't avoid to use that. Especially with a fitful rhythm.

I am sorry, but I disagree with this. I think triple stream for 1/8 is difficult for hard, so I prefer not to put extra challenges for the player

[Insane]
more break time than hard & normal......

01:54:535 (4) - ctrl-g or ctrl-g 01:54:219 (3) -

03:26:745 (1,3) - separately ctrl-g

03:48:061 (2) - bad flow redo 1&2

[Frostmourne's Insane]
more break time than hard & normal too......

00:31:956 (1,2,3,4) - 123 straight? or 4134 a circle? or it's interesting jump or crazy jump? i think this part should more work.

00:51:377 (1) - (272,256), a simple change of later is

00:53:429 (2,3,4,5,6,1,2,3,4,5,6) - plz do bolder and interesting mapping in main diff using more space especially before break time.
(bolder jump or emmmmm....if you map a the Great Dipper it's more fun and creative233)

1/1 return slider has been used tooooooo much.1/1 return slider could be covered by two 1/2 slider and a point.As main diff plz think about that.


gl ;)
Thanks for the mods! Will reply to Milan's mod later

Updated diff:
osu file format v14

[General]
AudioFilename: Kaleidoscope - Chata.mp3
AudioLeadIn: 0
PreviewTime: 84850
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17271,32429,47587,55166,62429,70324,77903,85482,93061,104429,115798,130956,146114,163166,178324,189693,204850,216219,229482,242745
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Kaleidoscope
TitleUnicode:Kaleidoscope
Artist:Chata
ArtistUnicode:茶太
Creator:pkhg
Version:RT's Hard
Source:
Tags:frostmourne ritsu-tanaika erunamojazz Usagi Kinoko ウサギキノコ
BeatmapID:577603
BeatmapSetID:232842

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:2.49999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,32629,46762
2,55365,61604
2,115998,130131
2,161472,162341
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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308,16,253166,2,0,P|272:16|228:32,1,62.4999976158143,8|0,0:0|0:0,0:0:0:0:
156,52,253482,2,0,L|132:128,1,62.4999976158143,8|0,0:0|0:0,0:0:0:0:
220,156,253798,1,0,0:0:0:0:
228,248,253956,1,0,0:0:0:0:
144,292,254114,6,0,P|84:280|40:224,2,124.999995231629,4|0|8,0:0|0:0|0:0,0:0:0:0:
228,248,254903,1,0,0:0:0:0:
284,324,255061,2,0,P|316:332|352:328,1,62.4999976158143,10|0,0:0|0:0,0:0:0:0:
436,352,255377,2,0,P|444:320|440:284,1,62.4999976158143,2|0,0:0|0:0,0:0:0:0:
440,172,255693,1,8,0:0:0:0:
440,172,256008,6,0,B|436:128|492:120|492:120|468:80,2,124.999995231629,4|0|8,0:0|0:0|0:0,0:0:0:0:
368,232,256798,1,0,0:0:0:0:
368,232,256956,2,0,P|332:228|300:232,1,62.4999976158143,2|2,0:0|0:0,0:0:0:0:
272,320,257272,2,0,P|236:324|204:320,1,62.4999976158143,2|2,0:0|0:0,0:0:0:0:
116,320,257587,1,8,0:0:0:0:
116,320,257745,1,0,0:0:0:0:
68,248,257903,6,0,P|67:208|79:177,1,62.4999976158143,2|0,0:0|0:0,0:0:0:0:
148,128,258219,2,0,P|176:76|160:8,2,124.999995231629,0|8|2,0:0|0:0|0:0,0:0:0:0:
148,128,259008,1,0,0:0:0:0:
220,188,259166,2,0,L|236:264,1,62.4999976158143,2|0,0:0|0:0,0:0:0:0:
320,216,259482,2,0,L|336:292,1,62.4999976158143,8|0,0:0|0:0,0:0:0:0:
428,276,259798,6,0,P|432:212|400:156,2,124.999995231629,2|0|8,0:0|0:0|0:0,0:0:0:0:
344,320,260587,2,0,B|284:332|284:332|208:320,1,124.999995231629,8|2,0:0|0:0,0:0:0:0:
128,336,261061,2,0,P|124:288|128:256,1,62.4999976158143,10|2,0:0|0:0,0:0:0:0:
100,184,261377,2,0,P|148:180|180:184,1,62.4999976158143,8|10,0:0|0:0,0:0:0:0:
256,192,261693,1,4,0:0:0:0:
256,192,261772,12,0,265482,0:0:0:0:
Ciyus Miapah
i really cant see something wrong here

Insane:
check ai mod, tags conflict with other diffs

02:57:614 (4) - fix distancing pls (make 0.40x distance)
03:26:429 (5) - ctrl+g it then stack with 03:27:219 (2) - ( 03:26:429 (5,1) - looks like this pattern is hard to hit)
03:30:456 (8) - fix spacing
03:50:114 (3) - you can try like this http://puu.sh/g4GSF/893e9b7ed5.jpg (yeah it has nice flow)
04:06:456 (9) - fix spacing
04:09:850 (6) - move to x344y348 (make this pattern 04:09:061 (3,4,5,6) - looks like symetrycal)
01:51:693 (1) - why NC here? /:D/, 01:52:008 - need NC in here
01:53:587 (1) - change to 1/1 circle pattern, 01:53:903 - this part looks cool with circle thing (and make some jump there)
01:22:956 (1) - this thing has 1/3 beat in vocal but it was 1/4 beat in intrumental? wow
02:23:587 (4) - ^ lol
02:52:561 (6) - fix distance
03:19:166 (1,2) - why no slider ?:D

sorry for my short mod :<

i better make easy diff for you than change your mapping style /:D/
Topic Starter
pkhg

Fort wrote:

i really cant see something wrong here

Insane:
check ai mod, tags conflict with other diffs Finally fixed D;

02:57:614 (4) - fix distancing pls (make 0.40x distance) used 0.5 instead :P
03:26:429 (5) - ctrl+g it then stack with 03:27:219 (2) - ( 03:26:429 (5,1) - looks like this pattern is hard to hit) but i like it ;w;
03:30:456 (8) - fix spacing ok
03:50:114 (3) - you can try like this http://puu.sh/g4GSF/893e9b7ed5.jpg (yeah it has nice flow) It doesnt flow too nice for me, and will be less jumpy, also it touches the score thing :d
04:06:456 (9) - fix spacing k
04:09:850 (6) - move to x344y348 (make this pattern 04:09:061 (3,4,5,6) - looks like symetrycal) k
01:51:693 (1) - why NC here? /:D/, 01:52:008 - need NC in here that's why i added it here :P
01:53:587 (1) - change to 1/1 circle pattern, 01:53:903 - this part looks cool with circle thing (and make some jump there) im bad at placement so meh
01:22:956 (1) - this thing has 1/3 beat in vocal but it was 1/4 beat in intrumental? wow i clearly mapped vocals :d
02:23:587 (4) - ^ lol
02:52:561 (6) - fix distance k
03:19:166 (1,2) - why no slider ?:D because i can :d

sorry for my short mod :<

i better make easy diff for you than change your mapping style /:D/
lol

Thanks

Also redownload, i added a new normal-hitnormal to cover bell sounds in the following sections: 00:47:587 - to 00:55:166 - ; 01:25:482 - to 01:55:798 - ; 02:43:166 - 04:21:693 - so guests, maybe you want to add them too :d
If someone have a better hitsound for that, i'll appreciate it :3
ErunamoJAZZ

Milan- wrote:

m4m

[General]
  1. Ranking Criteria wrote:

    The lowest difficulty must be below 2.0 stars
    You can just lower the DS of Normal by 0.1-0.2 and see your luck lol.
  2. I'd use a silent sliderslide. Mostly for this section 02:26:114 - , where you can hear the burbur and it's annoying


[emu' normal]
  1. Tags conflict with Insane diff. fixed by pkhg
  2. "If your mapset does not have an Easy difficulty your Normal difficulty should follow the general guidelines for Easy difficulties" I'm quoting it cuz this map has some weird flows at some spots. Would be cool if you move them around. Example: 01:15:377 (3,4) - ; 01:19:166 (3,4) - ; 01:28:324 (7) - this one can be flipped lol; 01:43:166 (6,7) - ;02:10:956 (1,2) - 2 can be rotated a bit; 02:16:008 (3,4,5) - this one feels really forced starting from (2).. ; 02:36:535 (8,1) - . Actually, now we have a easy, so, dont changed.
  3. 00:24:219 (5) - 00:32:429 (3) - NC cuz constancy with every single pattern before this one. ugg... idk, the NC was bc stack, but i really dont want make NC in this notes... looks... ugly :/
  4. 02:39:061 - Map this vocal out? As you mapped every single voice on this section lol. For the same reason, i think a 3/2 repeat fits better than this spinner 02:39:377 (1) - . mm... i understand the point, but my intention here is intensify the "hiKaaaari..." xD
  5. 03:28:640 (1) - it's almost out of screen, i'd move it a bit up
    LOL, i know.. it is in the limit, dont worry: http://puu.sh/g5LWK/a7dc746564.jpg
  6. 03:49:166 (1) - Not sure.. but rather use constant DS or maybe stack on 03:46:324 (3) - end. the time between both is long, and, when 03:49:166 (1) - is showing in 03:47:903 - , 03:46:324 (3) - is all hidden. :)
  7. 03:50:114 (2) - I'd delete it lol. Otherwise, it's weird that you didnt mapped others similar rhythms like 03:48:850 - or 03:49:798 - well... here im following the piano (is the most noticed sound actually). I know was ignored some drums, but i think is fine :)
  8. 03:51:377 (4) - This should be NC cuz constancy and cancel the one on 03:53:272 (1) - . Then add to 03:55:166 (4) - cancel on 03:57:061 (1) - , and so on.. Then you just lose any constancy you had before, dunno. Ok, i fix all NC... im very bad for it u.u, ty :3
  9. 04:19:798 (6,7,8,9) - uhm what about something like this http://puu.sh/g1QQU/d20b0b63cf.jpg to not lose constancy on this section. mm... mmmmmm..... not bc in 04:20:745 - idont feel some for push.
  10. 01:02:429 - innecessary green line fixed.
  11. There are TONS of missing hitsounds, pkhg told me that you copied them from his diff, so better recheck it :3. The rest is fine to me. thanks for notice it ^^

Mwalls Ho wrote:

Hi~ mod from my queue.
I want to mod Insane but as you asked now normal.
Always feel free to reject me with reasons. :D
[EruJazz's Normal]
  1. Check Aimod
  2. 00:17:903 (2) - Move left a little?It's important to keep distance snap.There is some other same situation like this after. i know, but is bad idea change the DS in un easy and normal. Cosistency > shape.
  3. 00:24:219 (5) - Add new combo to it and then remove this new combo 00:24:850 (1) - hum... sorry, but nope ._.
  4. 00:28:008 (1) - Remove new combo. ^^^
  5. 02:17:587 (5) - How about remove this note then make this 02:16:640 (4) - a reentry? is not bad idea... but feels a bit, bored, bc i use it in 02:12:850 (4) - , so... idont change it.
  6. 02:22:956 (2) - The new combo should be this one. ^^^
  7. 03:03:061 (3) - Overturn it?Curve towards out seems more flow. mm... will be, but flow does not change much. I use this pattern in all map, so... i think is fine.
  8. 03:41:272 (2) - The new should be this. ^^^
  9. 03:55:166 (4) - New? ^^^
Good luck with your map :D
I recommend you to change BG,since current cant give people much impression,but your choice :D.

Sorry for dont apply your mod ;w; ... im trying to be consistent in NC. But really thanks for see the map.
Done: http://puu.sh/g5NYa/5d4bad889f.zip
ErunamoJAZZ
kudo plz

19:34 ErunamoJAZZ: asd
19:35 pkhg: diga
19:35 ErunamoJAZZ: 00:17:903 -
19:35 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/646938 Chata - Kaleidoscope [Easy]]
19:35 ErunamoJAZZ: cambia el finish por clap xD
19:36 pkhg: gmo
19:36 ErunamoJAZZ: 00:18:535 - y aquí whistles
19:36 pkhg: k
19:37 ErunamoJAZZ: 00:26:429 (2) - yo sería más partidario de no hacer estos stacks en el easy, puede confundir un poco
19:38 ErunamoJAZZ: si le haces el stack debajo del tail de 00:22:956 (3) - , queda bien
19:38 pkhg: nada
19:38 pkhg: :v
19:38 pkhg: linkeame las 2 notas a la otra xD
19:38 ErunamoJAZZ: ??
19:38 pkhg: no se, a mi me gusta ;w;
19:39 ErunamoJAZZ: no es que se vea mal, pero es un easy después de todo xD
19:39 pkhg: 00:24:850 (1) - ademas dura harto este slider
19:40 ErunamoJAZZ: 00:50:114 (4) - este blanket quedó un poco feo :P
19:40 ErunamoJAZZ: 01:12:219 (4) - ^
19:41 ErunamoJAZZ: 01:17:587 (5) - otro stack de esos xD... mmm... se podría eliminar?? quizas...
19:42 ErunamoJAZZ: 01:33:061 (1) - hazlo un poco curvo para que concuede con (3)
19:43 ErunamoJAZZ: 01:54:850 (4) - este stack no tiene excusa xD
19:43 pkhg: los stacks no los voy a cambiar :p
19:43 ErunamoJAZZ: este si deberías... queda demasiado cerca hehehe
19:43 pkhg: hasta que venga un qat y de le dq
19:44 pkhg: xD
19:44 ErunamoJAZZ: pero bueno, hazle cuando quieras, pero acuerdame de ti cuando te lo digan (?)
19:44 pkhg: hehe
19:44 ErunamoJAZZ: acuerdate de mi*
19:44 ErunamoJAZZ: :P
19:44 pkhg: le doy una mirada con el skin default
19:46 ErunamoJAZZ: 02:57:377 (6) - el banket se puede mejorar
19:46 ErunamoJAZZ: 03:19:482 (4,5,6) - como acá!
19:47 pkhg: sii ya se
19:47 pkhg: ;w;
19:47 pkhg: solo dame tiempo para pensar como cambiar el resto
19:47 ErunamoJAZZ: 03:22:956 (4,5) - el ritmo de este, se siente mejor con un Ctrl+G
19:47 ErunamoJAZZ: solo lo mueves un poco a la izquierda
19:47 ErunamoJAZZ: es facil, creo
19:47 pkhg: pero se ve feo :d
19:48 pkhg: o es stack perfecto o no es stack
19:48 ErunamoJAZZ: 03:26:745 (3,4) - lo mismo del ritmo.
19:49 pkhg: lo hice para no ser tan repetitivo :v
19:50 ErunamoJAZZ: aun así, no sé, que sea un slider lo que hay en los ticks grande, se siente más cómodo
19:50 ErunamoJAZZ: imo
19:50 ErunamoJAZZ: pero tu verás :3
19:50 pkhg: :3
19:51 ErunamoJAZZ: 04:00:850 (4) - a este le hace falta uno de esos arreglos que te gusta hacerle a los slider xD
19:51 ErunamoJAZZ: para la parte del finish al final xD
19:52 pkhg: no entendi ._.
19:52 ErunamoJAZZ: 04:01:324 -
19:52 pkhg: ah
19:52 pkhg: los ticksounds
19:52 ErunamoJAZZ: suena un finish
19:52 pkhg: pero tendria que subirle el tick rate
19:53 ErunamoJAZZ: http://puu.sh/g5JXq/fbc1bae647.jpg
19:53 ErunamoJAZZ: o esto mejor
19:53 ErunamoJAZZ: pero te haré mover las cosas, sorry xD
19:54 pkhg: -.-
19:54 pkhg: (?
19:54 ErunamoJAZZ: 04:12:850 - un whistle aquí ayudaría a llenar un poco el vacío que se siente
19:56 pkhg: 04:00:850 (4) - es igual que aca, vacio :d
19:56 pkhg: oye
19:56 ErunamoJAZZ: ?
19:56 pkhg: puedes bajar el volumen en el editor?
19:56 pkhg: yo no D:
19:57 pkhg: peppy plz
19:57 ErunamoJAZZ: si puedo
19:57 ErunamoJAZZ: per estoy en el beta
19:58 pkhg: beta? o.o
19:58 pkhg: no es igual al cutting edge
19:58 pkhg: ?
19:58 ErunamoJAZZ: https://osu.ppy.sh/ss/2803287
19:59 pkhg: :o
19:59 pkhg: de ahi le hecho una mirada


[Hard]
  1. For it and Frostmourne's Insane, i think 10% of volume is bad idea, pls, up to 20 or 25% >_<
  2. 01:40:324 (9) - this is very confusing, pls, consider make some like 01:49:798 (5) - , ie:
  3. 02:10:956 (1) - missing finish sample in head.
  4. 02:44:114 (3) - i think it will look better:
  5. 02:45:693 (3) - make a bit curve, for consistency
  6. 03:47:587 (1) - missing finish sample in head. (and hitsounds??)
  7. 03:53:903 - 03:54:535 - add finish
Aka
poke me when upper mod is applied etc, so i can see what i can do there <3
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