All fixed for me walao :3/ I dont wanna map easy ;w;
Thanks a lot ^^
Thanks a lot ^^
ThanksMoleAkarin wrote:
from mod queue
[Insane]
more break time than hard & normal...... I'll see what to do with this later
01:54:535 (4) - ctrl-g or ctrl-g 01:54:219 (3) - I prefer how I've made it :3
03:26:745 (1,3) - separately ctrl-g I like how mine works
03:48:061 (2) - bad flow redo 1&2 Not everything needs to be circular flow
gl
thanks for mod. :3MoleAkarin wrote:
from mod queue
[Normal]
02:50:745 (1,2,3) - not straight 2:(415,199) mm.. i try fix it. Ty
03:01:166 (7) - make blanket with 56&7's end straight is fine like is
03:03:061 (3) - mm.. sorry, im not agree.
03:04:955 (6) - emm this shape blanket is better. ^
Rhythm after the 2nd kiai i think is a little bit simple, but stars is ok for normal.
gl
You can just lower the DS of Normal by 0.1-0.2 and see your luck lol.Ranking Criteria wrote:
The lowest difficulty must be below 2.0 stars
Llamame despues si quieres...Frostmourne wrote:
I'll come to look and adjustment some patterns in the map
Los mods en español son re extraños, todo suena mejor en ingles xDMilan- wrote:
m4m
[General]Ups, tampoco me gusta el sliderslide, solo que esta vez se me olvido agregar el silenciado D:
You can just lower the DS of Normal by 0.1-0.2 and see your luck lol. Hice un easy :dRanking Criteria wrote:
The lowest difficulty must be below 2.0 stars- I'd use a silent sliderslide. Mostly for this section 02:26:114 - , where you can hear the burbur and it's annoying
[insane]^ todo lo demas aplicado mañana le agrego soft whistles para cada bell sound \:3/
- Tag conflics with every diff. Fixed
- 01:42:219 (5) - add nc? Ok
- 02:23:587 (5) - repeated lands on nothing.. should be like this imo http://puu.sh/g1Uj6/2a93dbbb74.jpg Cuz vocals are all fucked up same goes for 01:22:956 (1) - Lo snapee en 1/6 y parece que anda bien, dale una mirada si quieres
- 02:24:219 (5) - 04:21:693 (7) - nc? No lo veo muy necesario
- 03:11:272 (1,2) - swap NC, cuz how you nc'ng on similar cases k
- 03:24:061 (1,3) - ^k
- 03:58:640 (2) - Maybe change this to 2 circles, cuz the piano. I suck at placement so it would be hard as fck :c
- 04:03:377 (3,4,5) - this part plays pretty bad imo >< cuz the broken flow and also i was expecting a jump while playing tbh like you did on every similar pattern. Ni idea como cambiar esto :d
- I kinda doubt about some 1/4 rhythm usage, like 03:43:798 (1) - , where it ends on nothing but resonance uhm. The rest is fine to me lol, cool map <3
Hitsounds:- 00:17:272 (1) - why no finish? ;w; bueno :3
- 00:18:377 (5,6) - you should add clap to these.. (or atleast drum sampleset >.>). Same for similar cases like, 00:22:008 (5,6) - ,00:25:956 (5,6) - etc
- 00:22:008 (5) - cancel whistle cuz constancy with 00:18:061 (4) - le puse el whistle al 00:18:061 (4) - instead
- 00:24:535 (7) - clap instead of whistle. (00:24:693 (8) - also can add clap here i guess, like you did on 00:32:272 (2) - )
- 00:28:324 (7) - cancel whistle on tail. No kick to support it
- 00:50:903 (6) - 00:50:903 (6) - 00:52:798 (7) - clap instead of whistle
- 00:51:061 (7) - 00:51:061 (7) - clap on tail i guess pusiste el mismo 2 veces :d y no me gusta la clap aqui
- 00:53:587 (2) - clap
- 00:54:535 (8) - clap instead of whistle on head sounds better
- 00:54:535 (8) - slider tail and 00:54:850 (1) - fits a lot better with drum-clap.
- 01:02:429 - "Hitsounds from notes and sliders must be audible". Please increase hitsound volumen by around 15-20% maybe.
- 01:10:798 (2) - add whistle
- 01:13:798 (7) - drum clap on tail sounds better, cuz the different tone of the drum. like before.
- 01:16:008 (1) - clap on tail
- 01:16:324 (2) - drum clap on head. same as b4
- 01:22:640 (4) - cancel whistle on head
- in case you change this pattern, add drum clap on 01:23:114 - and whistle on 01:23:271 -
- 01:25:956 (2) - 01:27:850 (2) - 01:37:324 (2) -whistle
- 01:34:166 (3) - clap instead of whistle
- 01:36:219 (4) - no need clap here. There's no snare but a high bell imo. use whistle i guess
- 01:39:693 (3) - whistle on head isntead of clap (also it's weird that you add clap on tail, when you didnt on most of other triplets in the map)
- 01:47:587 (1) - add whistle?
- 01:51:061 (4) - claps is unneed. There's no snare but a high bell imo. (also it's weird that you add clap on tail, when you didnt on most of other triplets in the map) (<-- 01:55:008 (6) - )
- 01:55:166 (8) - 01:55:482 (1) - drum clap on tail fits better
- 01:55:640 (2) - whistle (but drum finish fits imo)
- 02:14:587 (7) - 02:16:956 - drum clap fits better
- 02:16:640 (1) - clap on tail
- 02:24:061 - add whistle
- in case you change this pattern, add drum clap on 02:23:745 -
- 02:53:903 (4) - no need clap on head, but on tail
- 03:00:219 (1) - finish on head?
- 03:02:114 (1) - cancel clap on tail ><
- 03:05:429 (2,4) - 03:07:008 (3) - drum clap fits better
- 03:07:166 (4) - there's no snare here. 03:20:429 (6) - 03:31:798 (4) - head.
- 03:36:219 (1) - no need whistle on repeat
- 03:37:166 (2) - clap instead of whistle; 03:37:482 (4) - on tail
- 03:37:324 (3) - whistle instead clap
- 03:48:535 (4) - whtstile on tail
- 03:53:903 (3) - 03:54:219 (4) - no need clap on head imo
- 03:54:219 (4) - whistle on tail
- 03:54:535 (6) - clap on tail and head i think
- 03:54:850 (7) - drum clap, head. And clap on tail i guess, you had done it a couple of times..
- 03:54:535 (6,7,8) - i actually think that finish on every write and blue tick fits here >< maybe it's too noisy for you too noisy ;w;
- 03:55:640 (2) - whistle
- 03:58:640 (2) - 04:04:640 (1) - 04:10:008 (7) - clap on tail
- 04:02:272 (7,8) - drums
- 04:04:956 (2) - 04:16:324 (2) - whstlñe on tail
- 04:13:166 (3) - add finish?
- 04:13:798 (8) - drums
- 04:15:850 (6) - no need clap here imo
- 04:19:798 (1) - finish? as you added on 04:17:903 (1) -
- 04:21:772 - would be cool if you lower the volumen constantly here.
Weird song; + unsync vocals lol..mikuchata too strong..Llamame despues si quieres...Frostmourne wrote:
I'll come to look and adjustment some patterns in the map
Nose como hacer mods en español >.>. Buena suerte <3
Thanks for modding! although next time, please make sure your mods are in chronological order (order the time correctly please)-Dave Strider- wrote:
from my queue!
EruJazz's Normal:
+00:19:798 (4) - this sounds really weird, adding a circle at 00:20:271 makes it sound a little bit better
+ getting rid of 01:46:324 (5) and changing it to something like this sounds a little better to me
+02:54:534 (1) - ^ maybe
+03:04:008 (5) - ^
+03:15:377 (5) - ^
RT's Hard:
+01:08:193 (4) - there's no music to go along with this slider? Nah, I think Id keep this slider, cuz pkhg did it for insane, and I think it was good
+03:10:798 (4) - remove this maybe? Agreed with this
+02:46:956 (1) - remove this and make it a longer slider w/o the repeat (like this)? I remapped this part
+02:51:850 (4) - remove this Agreed
+02:53:114 (2) - ^ I disagree with this part because it is an important part for the strong kiai, where the beat must feel consistent without a 1/2 break
+03:15:850 (2) - ^ same reasoning as the above as to why I disagree with this
i can't mod insane maps, sorry! (pretty beyond my skill level moddiing wise )
good luck!
REPLY TO: WALAOWEY'S MODwalaowey wrote:
Hi , here for m4m
Pardon me if I make any mistake in modding. I'm not that expert in modding
btw, here is my mod.GeneralThe ranking criteria stated that "The lowest difficulty must be below 2.0 stars"
So please consider to map the normal diff easier or make another easy diff mapFrostmourne's Insane01:12:219 (1) - I think the sliders should start at the blue tick 01:12:061 . It sounds better that way
04:21:772 (1) - Its a minor problem. Why not try to add whistle and finish for the spinner?
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai timeInsane00:52:640 (5,6) - stack both of this circles properly under the end of slider 00:52:324 (4)
02:15:929 (5,6) - ^
01:47:903 (3) - why not stack it above 01:48:219 (1) ?
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai timeRT's Hard00:25:324 (2) - the spacing is different from the slider at 00:24:850 (1) and 00:25:482 (3) . DS this
01:12:693 - add a circle here. Sounds better Nah i disagree, sliders make the flow easier
01:21:219 (5) - i think nc should be here agree to this and the next mod, fixed the NC combo
01:21:693 (1) - remove this nc
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai time
really? I just used the same kiai as InsaneEruJazz's NormalI think 1.80 SV is a bit fast for normal diff. Please consider to reduce it
03:39:693 (6) - I think you should remove this short slider and replace it with a circle instead.
According to AIMod , your kiai time is more than 1/3 of the map. Consider to reduce kiai timeOverallThis map was very good >w</
I like all of the mapping style and not to mention, the song was very good.
The climax feeling at the chorus really make the song more lively
Good luck with your map
MoleAkarin wrote:
from mod queue
[Normal]
02:50:745 (1,2,3) - not straight 2:(415,199)
03:01:166 (7) - make blanket with 56&7's end straight
03:03:061 (3) -
03:04:955 (6) - emm this shape blanket is better.
Rhythm after the 2nd kiai i think is a little bit simple, but stars is ok for normal.
[RT's Hard]
01:15:219 (4) - if here it is,01:19:008 (4,5) - should be same rhythm.try 3 stream
02:12:061 (4) - & 02:15:850 (4) - ^
i think some 2 stream with slider of 190bpm may appear in hard, you shouldn't avoid to use that. Especially with a fitful rhythm.
I am sorry, but I disagree with this. I think triple stream for 1/8 is difficult for hard, so I prefer not to put extra challenges for the player
[Insane]
more break time than hard & normal......
01:54:535 (4) - ctrl-g or ctrl-g 01:54:219 (3) -
03:26:745 (1,3) - separately ctrl-g
03:48:061 (2) - bad flow redo 1&2
[Frostmourne's Insane]
more break time than hard & normal too......
00:31:956 (1,2,3,4) - 123 straight? or 4134 a circle? or it's interesting jump or crazy jump? i think this part should more work.
00:51:377 (1) - (272,256), a simple change of later is
00:53:429 (2,3,4,5,6,1,2,3,4,5,6) - plz do bolder and interesting mapping in main diff using more space especially before break time.
(bolder jump or emmmmm....if you map a the Great Dipper it's more fun and creative233)
1/1 return slider has been used tooooooo much.1/1 return slider could be covered by two 1/2 slider and a point.As main diff plz think about that.
gl
lolFort wrote:
i really cant see something wrong here
Insane:
check ai mod, tags conflict with other diffs Finally fixed D;
02:57:614 (4) - fix distancing pls (make 0.40x distance) used 0.5 instead
03:26:429 (5) - ctrl+g it then stack with 03:27:219 (2) - ( 03:26:429 (5,1) - looks like this pattern is hard to hit) but i like it ;w;
03:30:456 (8) - fix spacing ok
03:50:114 (3) - you can try like this http://puu.sh/g4GSF/893e9b7ed5.jpg (yeah it has nice flow) It doesnt flow too nice for me, and will be less jumpy, also it touches the score thing :d
04:06:456 (9) - fix spacing k
04:09:850 (6) - move to x344y348 (make this pattern 04:09:061 (3,4,5,6) - looks like symetrycal) k
01:51:693 (1) - why NC here? /:D/, 01:52:008 - need NC in here that's why i added it here
01:53:587 (1) - change to 1/1 circle pattern, 01:53:903 - this part looks cool with circle thing (and make some jump there) im bad at placement so meh
01:22:956 (1) - this thing has 1/3 beat in vocal but it was 1/4 beat in intrumental? wow i clearly mapped vocals :d
02:23:587 (4) - ^ lol
02:52:561 (6) - fix distance k
03:19:166 (1,2) - why no slider ?:D because i can :d
sorry for my short mod :<
i better make easy diff for you than change your mapping style /:D/
Milan- wrote:
m4m
[General][emu' normal]
You can just lower the DS of Normal by 0.1-0.2 and see your luck lol.Ranking Criteria wrote:
The lowest difficulty must be below 2.0 stars- I'd use a silent sliderslide. Mostly for this section 02:26:114 - , where you can hear the burbur and it's annoying
- Tags conflict with Insane diff. fixed by pkhg
- "If your mapset does not have an Easy difficulty your Normal difficulty should follow the general guidelines for Easy difficulties" I'm quoting it cuz this map has some weird flows at some spots. Would be cool if you move them around. Example: 01:15:377 (3,4) - ; 01:19:166 (3,4) - ; 01:28:324 (7) - this one can be flipped lol; 01:43:166 (6,7) - ;02:10:956 (1,2) - 2 can be rotated a bit; 02:16:008 (3,4,5) - this one feels really forced starting from (2).. ; 02:36:535 (8,1) - . Actually, now we have a easy, so, dont changed.
- 00:24:219 (5) - 00:32:429 (3) - NC cuz constancy with every single pattern before this one. ugg... idk, the NC was bc stack, but i really dont want make NC in this notes... looks... ugly :/
- 02:39:061 - Map this vocal out? As you mapped every single voice on this section lol. For the same reason, i think a 3/2 repeat fits better than this spinner 02:39:377 (1) - . mm... i understand the point, but my intention here is intensify the "hiKaaaari..." xD
- 03:28:640 (1) - it's almost out of screen, i'd move it a bit up
LOL, i know.. it is in the limit, dont worry: http://puu.sh/g5LWK/a7dc746564.jpg- 03:49:166 (1) - Not sure.. but rather use constant DS or maybe stack on 03:46:324 (3) - end. the time between both is long, and, when 03:49:166 (1) - is showing in 03:47:903 - , 03:46:324 (3) - is all hidden.
- 03:50:114 (2) - I'd delete it lol. Otherwise, it's weird that you didnt mapped others similar rhythms like 03:48:850 - or 03:49:798 - well... here im following the piano (is the most noticed sound actually). I know was ignored some drums, but i think is fine
- 03:51:377 (4) - This should be NC cuz constancy and cancel the one on 03:53:272 (1) - . Then add to 03:55:166 (4) - cancel on 03:57:061 (1) - , and so on.. Then you just lose any constancy you had before, dunno. Ok, i fix all NC... im very bad for it u.u, ty :3
- 04:19:798 (6,7,8,9) - uhm what about something like this http://puu.sh/g1QQU/d20b0b63cf.jpg to not lose constancy on this section. mm... mmmmmm..... not bc in 04:20:745 - idont feel some for push.
- 01:02:429 - innecessary green line fixed.
- There are TONS of missing hitsounds, pkhg told me that you copied them from his diff, so better recheck it :3. The rest is fine to me. thanks for notice it ^^
Done: http://puu.sh/g5NYa/5d4bad889f.zipMwalls Ho wrote:
Hi~ mod from my queue.
I want to mod Insane but as you asked now normal.
Always feel free to reject me with reasons.[EruJazz's Normal]Good luck with your map
- Check Aimod
- 00:17:903 (2) - Move left a little?It's important to keep distance snap.There is some other same situation like this after. i know, but is bad idea change the DS in un easy and normal. Cosistency > shape.
- 00:24:219 (5) - Add new combo to it and then remove this new combo 00:24:850 (1) - hum... sorry, but nope ._.
- 00:28:008 (1) - Remove new combo. ^^^
- 02:17:587 (5) - How about remove this note then make this 02:16:640 (4) - a reentry? is not bad idea... but feels a bit, bored, bc i use it in 02:12:850 (4) - , so... idont change it.
- 02:22:956 (2) - The new combo should be this one. ^^^
- 03:03:061 (3) - Overturn it?Curve towards out seems more flow. mm... will be, but flow does not change much. I use this pattern in all map, so... i think is fine.
- 03:41:272 (2) - The new should be this. ^^^
- 03:55:166 (4) - New? ^^^
I recommend you to change BG,since current cant give people much impression,but your choice .
Sorry for dont apply your mod ;w; ... im trying to be consistent in NC. But really thanks for see the map.
Thanks a lot !Atsuro wrote:
Hola!/Hi!
M4M de mi queue
Perdon por el retraso gigante
All are suggestions:
[Easy]
- 00:53:271 (1) - Se veria y fluiria ligeramente mejor si fuera un slider curvo simple Algo así No estoy seguro si cambiarlo o no. Lo pensare :3
- 00:54:535 (3) - Porqué tiene clap? No se escucha muy bien (imo) y no hay nada en la canción que indique. fix
- 01:22:956 (3) - Creo que sonaría mejor siendo un whistle o un drum finish en vez del clap. aca si hay un sonido que justifique la clap y me gusta :3
- 01:26:429 (2) - Quita el clap? ^
- 01:37:798 (2) - Prueba con whistle en vez de clap al principio.^
- 01:41:587 (2) - Quita clapppp? ^
- 01:45:377 (2) - Whislte en vez de clap al principio, sonaria mejor con los otros sliders ^
- 01:51:061 (6) - Yo le quitaria clap al inicio y posiblemente lo sustituiria con whistle. ^
- 03:53:903 (5) - Soft finish? Sonaria mejor si hay un finish por cada tick blanco.ok
Puro mod de hitsound. El resto está bastante bien
That's all, GL!
Fixed both NC issues, thanks a lot !Wafu wrote:
From modding queue Red - UnrankableGeneral
Blue - Highly recommended
Black - SuggestionEverything fixed, thanks a lot. I'll be asking for more checks to be sure
- 03:09:614 - Kiai on Insane is turned on for a moment here, probably for the effect, but if it is done, I think Insane shouldn't be the only difficutlty which has this. I would add it to all diffs or remove from insane. Applied for my diffs
- I think it is more sensible when preview point is on 01:25:482. Currently it includes empty place and cutted note, which is probably not that proper, but still, not that important. Used this instead 01:25:403
- The colors usage is really weird. Grey is fine, indigo-like blue is also fine, but the pink is really out. I am not saying all colors should be the same as background, but currently, the pink makes no contrast here, it is not making any feel of need here. I recommend to replace it with different color. I'll choose a better one later
- This might be unrankable, but might not. There is a little bit confusing think about the artist. It apparently seems like 茶太 wanted to make a difference between her normal voice and this a bit tech-like voice, so she probably wants to be called 茶音太 (She romanised this to Chanefutoshi on her official website) on this album as a singer, while she still states lyrics were made by her as 茶太. You can notice this on the album's case. There is: 詞 - 茶太 (Lyrics - Chata), 歌 - 茶音太 (Singing - Chanefutoshi). While it is truth, Chata is her real name, we should use the way they list it like. If my thinking was right there, she would refer this album to her name, but she wants to be called different for this voice, so she didn't sing it with her real name. This is for example the same as Key. His real name is Jun Maeda, but we use KeySoundsLabel, because he listed it on his CDs, so I think we shall also use Chanefutoshi in this song, because Chata listed it there.
- Just got into my mind, you might want to add 囁一 to tags as it is a composer, however I cannot get the romanisation, sorry.
EasyI can say this diff has no problems. It is formed well - Both blankets and flows fit perfectly and it shall be friendly for new users as there is nothing to confuse them, nice one.
- 00:53:271 (1) - I think the new combo was not that much on purpose as it is only one of two which broke the consistency. You used it once per 2 downbeats, this one is once per one.
- 02:20:429 (1) - The same problem as above, that's the second one I talked about.
Conclusion: Rankable
So after all, there are almost no issues, but the artist HAS TO BE consulted before rank. We cannot alter names of artists how we want, we should reffer to their wishes. If Chata lists her singer name different on this album, we should use that and keep Chata just in tags so we know it is her album, she lists her with real name only under lyricist, but as a singer, she lists her as Chanefutoshi. Please, everyone take in consideration that this needs to be consulted. I provided the album's case above. If I was not clear to anyone, please, send them to me and we can discuss, even metadata is important. Otherwise this map is really great, both jumpy and flowy, just fun as it should be.
Wafu wrote:
EruJazz's NormalIt is a good map to be honest, nothing extremely wrong, but I think it could be a bit easier. As the slider velocity is very high it should be a bit calmer, but I think it sould not be that big problem if you remove some stacks and remake the confusing parts. Moreover, there are many missing hitsounds, I think I forgot some, so make a check and compare it with other diffs, most reliably insane. Eventually you can copy them with grumd's Hitsound copier, I think that will be the easiest way. However, I have nothing to say to this map if some confusing parts are changed and if hitsounds are consistent with music.
- 00:19:798 (4,1) - I think antijump like this on normal difficulty is quite an aggressive and it is definitely a way to confuse newbies. However the second problem is the difficulty of this is not even comparable to the previous difficulty. At least I recommend reducing overall distance snap to 1,00x (Because even the 1,80x SV is unbelievable choice on normal), then you will be able to fix this breaking stack like this or similar.imo, this is good for several reasons. The first is that it is the beginning of the map (retry does not take much time or effort), the second is that there is an easy difficulty, so the normal may be a little more "daring". It's also fun, and although it may confuse some, that helps improve reading skills.
- 00:28:008 (1) - Same as above ^
- 00:54:377 (3) - You should shorten this slider so it starts on 00:54:535, because it does not make much sense. There is a drom on 00:54:377 - which is a snare, while on 00:54:535 - and within the whole slider, there are kick drums. I think it is not good to combine things like that. I mean, currently it starts to follow snare, but the rest are kick drums. If you do not agree, at least add a clap on start so it follows snare in music and is consistent with other diffs. Ok, i change this patter. Thanks.
- 01:45:377 - Clap is missing there, other diffs apart from this and hard have a clap here, but this doesn't, which doesn't make much sense when there is a snare in music.
- 00:53:903 (2) - Both slider start and end are missing a clap which is in music and other diffs.
- 01:15:061 (2) - It is aboslutely clear that there is no kick sound in background - Other diffs can prove. Just swap whistle for a clap.
- 02:24:219 (5) - I do not know whether it is today considered today to be creative, but I think putting your own notes is not. There is no sound on 02:25:166, so I do not see a reason for this slider to end here. You should make it longer so it makes sense, or delete it completely, but keeping it being mapped to nothing is decreasing the map quality a lot. im not agree. sorry u.u
- 02:37:482 (1) - That's the same as above
- 02:55:482 - The clap is missing, it is inconsistent with music and other diffs.
- 03:04:640 - Same as above
- 03:10:640 - Same as above
- 03:29:587 (2) - Same as above
- 03:30:219 - There is a whistle while there is not a kick but snare drum in music, swap it for a clap.
- 03:32:114 - Clap is missing again
Atsuro wrote:
Hola!/Hi!
M4M de mi queue
Perdon por el retraso gigante
[EruJazz's Normal]
- No deberia ser "EruJazz' Normal"? (sin la s al final)
- 00:27:377 (4) - Falta un clap acá
- 00:53:903 (2) - Porqué tiene whistle en vez de clap? Iria mejor con clap.
- 01:43:482 (7) - Veo que quieres hacer un triangulo pero el flujo se interrumpe acá, seria mejor que continues el flujo reposicionando el slider http://puu.sh/g7YIE/b715bf1803.jpg
- 01:47:271 (6) - Clap al final del slider
- 01:54:850 (4,5) - whistle en el 4 y clap en el principio del 5. Sigue mejor a los instrumentos de la cancion
- 02:20:430 (4) - Clap al final
- 03:04:008 (5,6) - Yo separaria este slider en un slider 1/2 y una nota, enfatiza mejor la voz (y eso haces en todo el beatmap :p)
- 03:15:377 (5) - ^
- 03:27:693 (7,8) - Y acá un slider 1/1, por consistencia
Buen Normal
That's all, GL!
Thanks, also for next modders: dont bother moding frost diff, hes too pro for us 8)Alex Li wrote:
hi from my q
sry for the delay[General][Easy]
- I think the bpm is 190, isn't it? i dont wanna use double bpm :p
[Insane]
- 03:02:114 (1,2) - you used 1/1 sliders for all vocal like this before, now you are using 1/2 0.0 it isnt a issue
thats all
- I'm really confused that why this diff's sp is lower than frost's diff frost diff is harder obv :p
- 01:04:324 (1) - i think a note at 01:04:324 and then a 1/1 slider at 01:04:640 will be better yeah ;3
- 03:04:482 (2,4) - why don't you stack stacking is for noobs (? na, i i didnt stack cuz i made a shitty blankett with 03:04:008 (1) -
gl
All your mods have been applied, thanks for modding! Accepted allErunamoJAZZ wrote:
kudo plzEasy IRC mod (in spanish)19:34 ErunamoJAZZ: asd
19:35 pkhg: diga
19:35 ErunamoJAZZ: 00:17:903 -
19:35 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/646938 Chata - Kaleidoscope [Easy]]
19:35 ErunamoJAZZ: cambia el finish por clap xD
19:36 pkhg: gmo
19:36 ErunamoJAZZ: 00:18:535 - y aquí whistles
19:36 pkhg: k
19:37 ErunamoJAZZ: 00:26:429 (2) - yo sería más partidario de no hacer estos stacks en el easy, puede confundir un poco
19:38 ErunamoJAZZ: si le haces el stack debajo del tail de 00:22:956 (3) - , queda bien
19:38 pkhg: nada
19:38 pkhg: :v
19:38 pkhg: linkeame las 2 notas a la otra xD
19:38 ErunamoJAZZ: ??
19:38 pkhg: no se, a mi me gusta ;w;
19:39 ErunamoJAZZ: no es que se vea mal, pero es un easy después de todo xD
19:39 pkhg: 00:24:850 (1) - ademas dura harto este slider
19:40 ErunamoJAZZ: 00:50:114 (4) - este blanket quedó un poco feo
19:40 ErunamoJAZZ: 01:12:219 (4) - ^
19:41 ErunamoJAZZ: 01:17:587 (5) - otro stack de esos xD... mmm... se podría eliminar?? quizas...
19:42 ErunamoJAZZ: 01:33:061 (1) - hazlo un poco curvo para que concuede con (3)
19:43 ErunamoJAZZ: 01:54:850 (4) - este stack no tiene excusa xD
19:43 pkhg: los stacks no los voy a cambiar :p
19:43 ErunamoJAZZ: este si deberías... queda demasiado cerca hehehe
19:43 pkhg: hasta que venga un qat y de le dq
19:44 pkhg: xD
19:44 ErunamoJAZZ: pero bueno, hazle cuando quieras, pero acuerdame de ti cuando te lo digan (?)
19:44 pkhg: hehe
19:44 ErunamoJAZZ: acuerdate de mi*
19:44 ErunamoJAZZ:
19:44 pkhg: le doy una mirada con el skin default
19:46 ErunamoJAZZ: 02:57:377 (6) - el banket se puede mejorar
19:46 ErunamoJAZZ: 03:19:482 (4,5,6) - como acá!
19:47 pkhg: sii ya se
19:47 pkhg: ;w;
19:47 pkhg: solo dame tiempo para pensar como cambiar el resto
19:47 ErunamoJAZZ: 03:22:956 (4,5) - el ritmo de este, se siente mejor con un Ctrl+G
19:47 ErunamoJAZZ: solo lo mueves un poco a la izquierda
19:47 ErunamoJAZZ: es facil, creo
19:47 pkhg: pero se ve feo :d
19:48 pkhg: o es stack perfecto o no es stack
19:48 ErunamoJAZZ: 03:26:745 (3,4) - lo mismo del ritmo.
19:49 pkhg: lo hice para no ser tan repetitivo :v
19:50 ErunamoJAZZ: aun así, no sé, que sea un slider lo que hay en los ticks grande, se siente más cómodo
19:50 ErunamoJAZZ: imo
19:50 ErunamoJAZZ: pero tu verás :3
19:50 pkhg: :3
19:51 ErunamoJAZZ: 04:00:850 (4) - a este le hace falta uno de esos arreglos que te gusta hacerle a los slider xD
19:51 ErunamoJAZZ: para la parte del finish al final xD
19:52 pkhg: no entendi ._.
19:52 ErunamoJAZZ: 04:01:324 -
19:52 pkhg: ah
19:52 pkhg: los ticksounds
19:52 ErunamoJAZZ: suena un finish
19:52 pkhg: pero tendria que subirle el tick rate
19:53 ErunamoJAZZ: http://puu.sh/g5JXq/fbc1bae647.jpg
19:53 ErunamoJAZZ: o esto mejor
19:53 ErunamoJAZZ: pero te haré mover las cosas, sorry xD
19:54 pkhg: -.-
19:54 pkhg: (?
19:54 ErunamoJAZZ: 04:12:850 - un whistle aquí ayudaría a llenar un poco el vacío que se siente
19:56 pkhg: 04:00:850 (4) - es igual que aca, vacio :d
19:56 pkhg: oye
19:56 ErunamoJAZZ: ?
19:56 pkhg: puedes bajar el volumen en el editor?
19:56 pkhg: yo no D:
19:57 pkhg: peppy plz
19:57 ErunamoJAZZ: si puedo
19:57 ErunamoJAZZ: per estoy en el beta
19:58 pkhg: beta? o.o
19:58 pkhg: no es igual al cutting edge
19:58 pkhg: ?
19:58 ErunamoJAZZ: https://osu.ppy.sh/ss/2803287
19:59 pkhg:
19:59 pkhg: de ahi le hecho una mirada
[Hard]
- For it and Frostmourne's Insane, i think 10% of volume is bad idea, pls, up to 20 or 25% >_<
- 01:40:324 (9) - this is very confusing, pls, consider make some like 01:49:798 (5) - , ie:
- 02:10:956 (1) - missing finish sample in head.
- 02:44:114 (3) - i think it will look better:
- 02:45:693 (3) - make a bit curve, for consistency
- 03:47:587 (1) - missing finish sample in head. (and hitsounds??)
- 03:53:903 - 03:54:535 - add finish
Wafu wrote:
From modding queue Red - UnrankableGeneral
Blue - Highly recommended
Black - Suggestion
RT's HardApart from this, I liked the map, some parts reminded me of Frostmourne's style little bit, which I like quite fairly. I think it fits to the spread and is already okay to move forward. sorry, but in my opinion, I think my usage of hitsounds if fine as Im fitting it accordingly to the background instrumentals, especially drums.
- 01:07:640 (3,4) - This is completely out of the music. I know it is 1/8 but if it has no reason, how can it be considered as snapped object, it is an error. Make 01:07:640 (3) - end on 01:08:114, because there is a piano sound in a song and make 01:08:271 (4) - start on 01:08:271 and end on 01:08:587, so it also makes sense with the song. I have fixed this timing error as you have said it, I accept your suggestion
- I think you should use hitsounds as they are in music, not just as it sounds good to you, I do not actually know how were you doing them, so I am not going to critize you for this, it could have been by mistake. But you definitely overuse the kick hitsound on places, where it really isn't, while you ignore way too much of clap hitsounds, where those were, you either didn't hitsound the places or placed a whistle here. I recommend the same as I did on Normal, use grumd's Hitsound copier or compare your hitsounds to hitsound on insane and so on. I actually think it is really pity for this map to have this issue.
Conclusion: Rankable
So after all, there are almost no issues, but the artist HAS TO BE consulted before rank. We cannot alter names of artists how we want, we should reffer to their wishes. If Chata lists her singer name different on this album, we should use that and keep Chata just in tags so we know it is her album, she lists her with real name only under lyricist, but as a singer, she lists her as Chanefutoshi. Please, everyone take in consideration that this needs to be consulted. I provided the album's case above. If I was not clear to anyone, please, send them to me and we can discuss, even metadata is important. Otherwise this map is really great, both jumpy and flowy, just fun as it should be.
All the rest of the mods have been accepted so Ill just say that here. Thanks for the mods everyone!Atsuro wrote:
[RT's Hard]
- 00:27:377 (3) - Clap on head Yep added this, my bad
- 00:50:587 (3) - Try ctrl+g and reposition it like this. It would make the transition to 00:51:061 (4,5,1) - smoother. understood, fixed this
- 01:02:429 - Owww very low volume. I think the volume is fine though
- 01:08:193 (4) - I don't understand this slider, just make 3 longer to follow the prolongation of the vocal (since you followed vocals this whole section). I followed this in previous mod and accepted
- 01:21:219 (1) - Rotate this -45° on it's center to make the flow smoother. done
- 01:23:193 - Why mute? ok, removed timing section
- 01:27:061 (5) - Try positioning it like this to improve flow http://puu.sh/g80iO/bb5638767f.jpg
- 01:47:903 (5) - Add clap on head
- 02:10:956 (1) - Add finish on head?
- 02:21:061 (3) - Clap on head missing
- 03:05:587 (7) - Ctrl+g on this one would work nicely, would add a fun jump :p
- 03:47:587 (1) - Finish on head, the cyumbal crash on the music is asking for it, oh and clap on it's end too.
- 04:00:850 (1,2) - Overkill jump, at least for a hard. Consider lowering spacing by a bit.
Nice, flow can improve a bit but very solid diff
Thanks for modding!Alex Li wrote:
hi from my q
sry for the delay[General][RT's Hard]
- I think the bpm is 190, isn't it?
fixed
- 00:17:745 - I think you should add a note here I disagree because its better to start easier, and let the difficulty gradually build up towards the end
- 01:22:956 (6) - at least put a nc to notice the vocal ok fixed
- 02:10:956 (1) - I dont think is nice to use a very curve slider like this at here ok I changed the shape to match 02:11:587 (3) -
- 02:23:587 (5) - same as 2, nc to notice
thats all
gl
Ty!Alex Li wrote:
hi from my q
sry for the delay[EruJazz's Normal]
- 00:18:850 (3) - I dont think skipping a big white line is a good idea nahh, is fine bc here is not a strong note
- 00:19:798 (4,1) - that would be very hard to read for new players. Not changed (notice: mapset have a easy diff, and im try to be care about spread with hard)
- 03:51:061 (3,1) - 0.0 ds no changed.
- 04:12:219 (3,4) - ^ i change a bit.
thanks a lotAka wrote:
ayyyyyy hello
general
・1366x768 bg, i found 1920x1080 and resized it
easy
・00:53:271 (4) - nc. or remove from 00:30:535 (1) - removed
・01:13:798 (5) - clap? the clap is on the prev blue tick
・01:20:745 (5) - spacing fixed
insane
・03:13:324 (7,8,1,2) - spacing there is quite cramped, you could stack (7,8,1) with 03:11:745 (1) - instead? i like this pattern
we will seeeeeeee
Well... main reason that normal was so simple, was to try to rank without an easy level xD... but the gap spread was wrong, then pkhg made the easy... so...Aka wrote:
ayyyyyy hello hi~
erujazz's
・04:14:114 (1) - cmon, those curved parts are so sharp, you can make them cuter >: lol, done
・03:51:377 (1) - ghm, same. that straight grid line you want to follow here is not noticeable during the gameplay at all and we are mapping to play maps,right? make spacing consistent, please yeah, fixed
Thanks for mods, I have accepted all your reasonings and made changes!Aka wrote:
ayyyyyy hello
general
・1366x768 bg, i found 1920x1080 and resized it
rt's
・01:02:429 - 10% is too low, makes objects almost inaudible. i saw other people mentioning this before, so consider raising the volume to ~20-30 please
agreed, I have increased to 30% now
・01:10:324 (1) - mmm i'd suggest moving the slider a bit closer to the center since the is not really much time after spinner.i think would be easier to catch, if it was a little bit closer~ agreed, I have moved it quite close to there
・01:14:745 (3) - the down curve is slightly bigger and more sharp than uppper one, just curve it a little bit less, it will look quite neater fixed
03:07:798 (1) - same but vise versa tried my best to fix both
・02:11:587 (3,4) - 03:59:587 (3,5) - better make them not overlaplapped. there are the only 2 places where sliders are touching like that and honestly it doesnt really look neat \: I have changed both to curved sliders that do not touch each other in any way
・02:23:587 (1) - i think this should be 1/3 if you are following vocals here (just like pkhg did in his insane diff) fixed timing to 1/3, as well as 01:22:956 (1) - which you forgot to point out
we will seeeeeeee
thx for mod!, and sorry for dont apply u.uRakuen wrote:
EruJazz's Normal
- 02:37:482 (1) - Remove slider whistle sorry, i really want to keep it u.u
- 03:48:219 - 03:48:850 - I'd map them, too long break, and there's drum I dont want to map this, bc i want to make a little break for player here.
Thanks c:Rakuen wrote:
As posted on the board by Aka
Some mods here, hopefully would helpLegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedGeneral
- Was about a few issue but deciding to give little more mods to improve
I'll ask to guest if they want itHitsounds
- Normal and Hard have 02:26:114 - part mapped, make them S:C2 and put a sliderslide2 to remove noise
Insane
- 01:04:403 (6) - Wrongly snapped, vocal on red tick 01:04:324 - woops, idk how that happened
- 03:18:219 (2) - I'd suggest not to stop here. It's like continuous notes but stop after reverse (remember long slider is counted as slight break cuz we dont need to spam keys) I like the [b]pause here :3[/b]
Feel free to call me back if you need.
Good luck!
thanks for modding!Rakuen wrote:
As posted on the board by Aka
Some mods here, hopefully would helpLegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedGeneral
- Was about a few issue but deciding to give little more mods to improve
RT's Hard
- Suggests AR7.5 highest , 8 would be slightly fast. Could even use AR7 if you're okay with that. changed to AR 7.5
- Starting DS is 1.4x, but it increases at 00:24:850 (1) - , mind making them same to all 1.5? fixed the DS spacing to 1.5
- 00:27:850 (4) - Could use little more spacing so it looks more natural to 00:27:377 (3) - I disagree, because I dont really want to change DS unnecessarily, to keep consistency
- 00:29:903 (6) - Arrange this a bit so it's not close to 00:28:956 (3) - shifted 00:29:903 (6) a bit more to the right
- 00:47:587 (1,2,3) - Off-ed spacing I dont see anything wrong with the spacing for these 3 notes
- 01:08:271 (4) - Just use 1.8x DS, like how you did for 01:05:587 (2,3,4,1) - , makes neater around the part ok, fixed this
- 01:13:324 (3) - Suggest 1.5x DS. If you feel there's no space, please don't force stack 01:12:850 (2) - onto 01:10:798 (2,3) - , can't really realize the difference cuz lighting is fading out I moved the positions of both 01:12:850 (2) - and 01:13:324 (3) - , both now have 1.5 DS
- 01:33:693 - Clap instead of whistle fixed
- 01:49:482 (4) - 1.5x DS? Consistency It already is at 1.5 DS...
- 01:53:903 (1,2) - Blanket this, it's just a smal jump tried my best to make a blanket
- 01:55:166 - Clap ok
- 02:36:219 (2,3,4) - Remain 1.0x / 1.2x DS please, dont feel need jump for 02:37:482 (4) - changed DS to 1.2 for this section
- 02:58:324 (1,2,3) - They slightly touched time bar when playing, move 1 grid up? yeah, did that
- 03:07:798 (1) - A bit ugly, try not to stack. See if this looks nicer:
I agree with this, changed to your suggested pattern- 03:30:219 - Clap, like 03:28:324 (6) - done
- 03:58:166 - 03:58:482 - 03:58:798 (6) - Clap in the music
Feel free to call me back if you need.
Good luck!