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Super Mods

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Total Posts
7
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +8
Topic Starter
Alex311360
Super Mods are technically regular mods amped up a bit. These actually apply to both Easy and Hard mods. I'll quickly explain how they work.

[Easy]
Super Half Time: Speed is now slowed down to x0.25 instead of x0.5. Either Unranked or a massive score downgrade.
Super Easy: All difficulty settings are downgraded to the lowest. Unranked.
Super No Fail: Any notes missed will now be changed to a 50. Unranked.

[Hard]
Super Hard Rock: Difficulty settings are tripled. Will not go over the max on each setting.
Super Sudden Death: Only applies to osu!mania and Taiko. In osu!mania, if MAX score is not hit (aka rainbow 300), you die. In Taiko, if slider ticks are not fully hit, or a big red or blue note is not fully hit (100 or not hit with both sides of red or blue), you die.
Super Double Time: x1.5 rate is now jacked up to x2.0.
Super Hidden: Basically Stealth Mode (notes do not appear). If this isn't OK, notes stay on screen for only 0.25 seconds.
Super Flashlight: The field of view/flashlight area is much tighter.

[Other]
Super Random: Notes are spread out without any pattern. Just put in random places. High chance of jacks or lots of jumps, triple or quad notes/hands. Unranked. This is also known as Blender mode in In The Groove or Stepmania.

Any mods that are not marked unranked will have their original score multiplier doubled. Ex: Hard Rock's x1.06 multiplier would be x1.12 on Super Hard Rock.
Ayachi-
I will like the super sudden death for mania
Bara-

[ S a k u r a ] wrote:

I will like the super sudden death for mania
t/253503?hilit=Nazi
41236
.
ColdTooth

Alex311360 wrote:

Super Hidden: Basically Stealth Mode (notes do not appear). If this isn't OK, notes stay on screen for only 0.25 seconds.
This would fumble very easily because of the ms change in AR. Also would screw up OD.

Alex311360 wrote:

Super Flashlight: The field of view/flashlight area is much tighter.
As if getting 300 combo wasn't tight enough.
Bara-
Also, super HR is 3.0x?
WTF
Norml HR is 1.4x
Make it 1.8x or 2.0x at max in stat increase

Super HT/DT - Has been requested before. t/103530?hilit=+Speed

Super NF - Terrible idea. Why make a not-able-to-fail mod unranked? The unranked mods already has this
Also, this will give maximum combo right?

Super EZ - everything to 1?
Cs1? No
Ar1? What kind of devil are you
Od1? ^
Hp1? Only good thing

Super HD - requested before, looks terrible though
Also, 0.25 sec? That's a little less than AR10, which is 0.3 IIRC, so it'll be less harsh than normal HD, WTF

Super Flaslight - YOU ARE A DEVIL DUDE

Super Random -
Std-Completely screws up things, making it all unplayable --> No
Taiko-Can be funny, but would play terrible on 240+ bpm --> Yes/No
CtB-I play to little CtB to talk about this
O!M-170 BPM jackhammers, U INSANE BRUH? --> No
A big no for me

Super SD already requested (see my prev post)
So, I hate all of them, except HT/DT which got requested some time ago
- Marco -
MillhoreF <3 super Easy.
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