forum

LiSA - Shirushi -TV ver.-

posted
Total Posts
74
Topic Starter
Umi
This beatmap was submitted using in-game submission on vendredi 5 décembre 2014 at 01:19:41

Artist: LiSA
Title: Shirushi -TV ver.-
Source: ソードアート・オンラインⅡ
Tags: ending Sword Art Online sao kirito asuna Fumika size Mother's Rosario yuuki
BPM: 146
Filesize: 16326kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,29 stars, 75 notes)
  2. Fumika's Hard (2,86 stars, 159 notes)
  3. Insane (3,44 stars, 191 notes)
  4. Normal (1,83 stars, 130 notes)
Download: LiSA - Shirushi -TV ver.-
Download: LiSA - Shirushi -TV ver.- (no video)
Information: Scores/Beatmap Listing
---------------
#23 SAO II ED3 | ED1 | ED2 | OP1 | OP2

Yuuki ;w;

E/N/I by me
H by Fumika

thx pishifat for mp3
Kinshara
Can I make a gd please? :3

It's war time.

Jk, i'll back out.

Go, Umi-sama~
Knotts

Kinshara wrote:

Can I make a gd please? :3

It's war time.

Jk, i'll back out.

Go, Umi-sama~
LOL xD
Skyhmer
My dream is to be able to map similar to these two difficulties
Hard
------------------------------------------------

00:49:463 - This sounds amazing but I could barely hear the music for the rest of that part with that volume. I really think after that you should build the volume up to that again from 00:49:668 to 00:51:109.

Insane
------------------------------------------------

Insane has OD 6. Hard also has OD 6 and insane is pretty easy. why not raise to OD 7?

00:02:408 (2) - Why not a Ctrl +H and Ctrl +J of 00:01:792 (1) ?

00:30:970 (5) - If you were aiming for a triangle, this would look be much better at X:120 Y:200

00:52:134 (4) - Add clap here and remove clap at 00:52:339 (5) Sounds much more consistent with background instruments IMO

00:43:298 (1,1,1,1) - - Why do these 4 slider speed up? If anything I would expect a volume change around here instead.
Topic Starter
Umi

Gleipnir wrote:

My dream is to be able to map similar to these two difficulties that's nice to hear
Insane
------------------------------------------------

Insane has OD 6. Hard also has OD 6 and insane is pretty easy. why not raise to OD 7? yup increased

00:02:408 (2) - Why not a Ctrl +H and Ctrl +J of 00:01:792 (1) ? cuz it's flow better this way

00:30:970 (5) - If you were aiming for a triangle, this would look be much better at X:120 Y:200

00:52:134 (4) - Add clap here and remove clap at 00:52:339 (5) Sounds much more consistent with background instruments IMO yep not bad

00:43:298 (1,1,1,1) - - Why do these 4 slider speed up? If anything I would expect a volume change around here instead.i increased the volum here.
thx for mod :3/
Dispel
Another excellent map Umi! Great work.
Fumika

colonelkickass1 wrote:

Another excellent map Umi! Great work.
Umi and Fumika!

/me runs
Topic Starter
Umi

colonelkickass1 wrote:

Another excellent map Umi! Great work.
thx =w=b

/me slap fumika
Fumika
SPOILER
osu file format v13

[General]
AudioFilename: LiSA - Shirushi.mp3
AudioLeadIn: 0
PreviewTime: 1689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shirushi -TV edit-
TitleUnicode:シルシ -TV edit-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Umi
Version:Fumika's Hard
Source:Sword Art Online II
Tags:ending ソードアート・オンラインⅡ sao kirito asuna Fumika
BeatmapID:538575
BeatmapSetID:230901

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.45
SliderTickRate:1

[Events]
//Background and Video events
Video,10,"SAO II ED 3.avi"
0,0,"bg sao.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo4 : 177,227,147

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Umi wrote:

colonelkickass1 wrote:

Another excellent map Umi! Great work.
thx =w=b

/me slap fumika
*/me Explodes*
Mint
fumika
Kinshara

appleeaterx wrote:

fumika
Topic Starter
Umi

appleeaterx wrote:

fumika
Lol i never thought about it x), thx for star anyways! :3
HelloSCV
from my queue

[General]
  1. am i the only person that piano sounds on first part are quite fast? i think there needs special offset to fit perfectly i suck at this, sorry :<
[Easy]
  1. 00:12:476 (1) - same whistle suggestion with Normal diff
  2. 00:52:956 (2) - missed clap on the starting point and i think you had a mistake that you placed clap hitsound on the slider's body
  3. 01:24:394 (2) - hmm according to the vocal current rhythm hears little bit off, what about using 3/2 slider with a repeat? like this. Oh and you have to adjust next spinner as well
[Normal]
  1. 00:12:476 (2) - adding a whistle on the ending point fits nicely (like Fumika did)
  2. 00:39:600 (4) - since you tried to fit with the vocal mostly, i have a better idea about rhythm on this part try adding a note and a 1/1 slider with a repeat fits better with the vocal imo. Check this
  3. 01:19:052 (1,2) - i guess that there is a missed clap on each slider's ending point
[Fumika's Hard]
  1. i found this diff has different preview time with other diffs as AIMat
  2. 00:40:428 (1) - i'm not sure if this NC is really necessary because this note has no special distance (like anti-jump) and sound
  3. 00:43:716 (5) - consider adding a clap on the starting point, current sound hears little bit awkward since the drum sound also exists on starting point as well
  4. 00:50:702 (1) - i think splitting this slider into 2 sliders would be better rather than current one, something like this fits much better with the vocal imo
  5. 00:51:729 (2,3) - using soft sampleset instead of normal gives better sounds and feelings, it plays a role as highlighting the finish sounds so players may feel them much stronger. But you have to add normal sampleset on 00:51:524 this slider's ending point so that make it fit with the song
  6. 00:55:839 (1) - what about adjusting this part? reducing the spinner's length by 00:57:277 - here with soft sampleset and no clap, and add 2 notes with normal sampleset on the next part (the result should be like this. This works nicely for emphaszing kiai start part and quite fits well with the music as well
  7. 01:10:839 (6,1) - swapping NC fits better with the song, but if it was intentional because of new pattern it's ok to leave it
  8. 01:12:072 (5) - it's just a little thing which players may not notice about this, but whistle on redtick hears quite weird since you only added whistles on white ticks, you'd better remove it or replace it with normal sampleset
good luck :)
Shad0w1and
feel free to grab a better video here. encoded by me, K-value and Karaoke script by me.
VBR @ crf 21
http://pan.baidu.com/s/1mgHqR6g
if you do not want the karaoke effect or subs, just ask me
Fumika

HelloSCV wrote:

from my queue

[General]
[Fumika's Hard]
  1. i found this diff has different preview time with other diffs as AIMat :arrow: ok
  2. 00:40:428 (1) - i'm not sure if this NC is really necessary because this note has no special distance (like anti-jump) and sound :arrow: nah
  3. 00:43:716 (5) - consider adding a clap on the starting point, current sound hears little bit awkward since the drum sound also exists on starting point as well :arrow: nope
  4. 00:50:702 (1) - i think splitting this slider into 2 sliders would be better rather than current one, something like this fits much better with the vocal imo :arrow: no
  5. 00:51:729 (2,3) - using soft sampleset instead of normal gives better sounds and feelings, it plays a role as highlighting the finish sounds so players may feel them much stronger. But you have to add normal sampleset on 00:51:524 this slider's ending point so that make it fit with the song :arrow: It's fine.
  6. 00:55:839 (1) - what about adjusting this part? reducing the spinner's length by 00:57:277 - here with soft sampleset and no clap, and add 2 notes with normal sampleset on the next part (the result should be like this. This works nicely for emphaszing kiai start part and quite fits well with the music as well :arrow: well, ok
  7. 01:10:839 (6,1) - swapping NC fits better with the song, but if it was intentional because of new pattern it's ok to leave it :arrow: k
  8. 01:12:072 (5) - it's just a little thing which players may not notice about this, but whistle on redtick hears quite weird since you only added whistles on white ticks, you'd better remove it or replace it with normal sampleset :arrow: There is a drum here
good luck :)
Thanks!

SPOILER
osu file format v13

[General]
AudioFilename: LiSA - Shirushi.mp3
AudioLeadIn: 0
PreviewTime: 57990
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shirushi -TV edit-
TitleUnicode:シルシ -TV edit-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Umi
Version:Fumika's Hard
Source:Sword Art Online II
Tags:ending ソードアート・オンラインⅡ sao kirito asuna Fumika
BeatmapID:538575
BeatmapSetID:230901

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24,300,83572,1,2,0:0:0:0:
24,300,84394,6,0,P|72:320|124:300,1,108.750004148483,2|0,0:0|0:0,0:0:0:0:
184,232,85011,2,0,P|232:212|284:232,1,108.750004148483,2|0,0:0|0:0,0:0:0:0:
340,304,85627,1,2,0:0:0:0:
256,192,85833,12,0,88709,0:0:0:0:

Umi, Should we add an Audio Lead-in ?
Topic Starter
Umi

HelloSCV wrote:

from my queue

[General]
  1. am i the only person that piano sounds on first part are quite fast? i think there needs special offset to fit perfectly i suck at this, sorry :< i know don't worry that's why i'm awaiting pishifat's timing~
[Easy]
  1. 00:12:476 (1) - same whistle suggestion with Normal diff added
  2. 00:52:956 (2) - missed clap on the starting point and i think you had a mistake that you placed clap hitsound on the slider's body yup fixed
  3. 01:24:394 (2) - hmm according to the vocal current rhythm hears little bit off, what about using 3/2 slider with a repeat? like this. Oh and you have to adjust next spinner as well prefer the current rythm
[Normal]
  1. 00:12:476 (2) - adding a whistle on the ending point fits nicely (like Fumika did) added
  2. 00:39:600 (4) - since you tried to fit with the vocal mostly, i have a better idea about rhythm on this part try adding a note and a 1/1 slider with a repeat fits better with the vocal imo. Check this i'm following the piano mostly
  3. 01:19:052 (1,2) - i guess that there is a missed clap on each slider's ending point added
good luck :)
ty for mod :3

Fumika wrote:

Umi, Should we add an Audio Lead-in ?
yeah i added 1000

Shad0w1and wrote:

feel free to grab a better video here. encoded by me, K-value and Karaoke script by me.
VBR @ crf 21
http://pan.baidu.com/s/1mgHqR6g
if you do not want the karaoke effect or subs, just ask me
video is good enough to me but still thx for the offer
pishifat
timing is stupid. decided to manually fix the song instead so people don't get random 100s while tapping inconsistent rhythms

replace your mp3 with this one and all your timing issues will disappear. same offset so you dont have to do anything
Topic Starter
Umi
feel way better, thx pishifat ~
Artavia
From My Modding Queue

Easy

  1. 00:12:476 (1,1) - These are too near for an easy diff.
  2. 00:23:161 (3) - NC here?
  3. 00:54:394 (1,1) - same as 00:12:476 -
  4. 01:21:928 (3,1) - stack?

Normal

  1. 01:00:970 (3) - Remove one reverse and add circle 01:00:970 -
  2. 01:20:696 (4) - NC here~
  3. 01:25:627 (3) - Remove

Fumika's Hard

  1. Can't find big problems.

Insane

  1. 00:25:627 (2) - Ctrl+H?
  2. 00:32:202 (3) - Move to x307 y148
  3. 01:25:627 (3) - Remove and 01:25:730 (1) - Move to 01:25:627. It is better timing.

Best wishes for ranked. good luck and shoot star.
Topic Starter
Umi

Artavia wrote:

From My Modding Queue

Easy

  1. 00:12:476 (1,1) - These are too near for an easy diff.Nop it's fine, if it was the note after the spinner, yeah it would be too near
  2. 00:23:161 (3) - NC here?it'd break my NC consistency
  3. 00:54:394 (1,1) - same as 00:12:476 - same as before
  4. 01:21:928 (3,1) - stack? better to avoid stack in easy diff

Normal

  1. 01:00:970 (3) - Remove one reverse and add circle 01:00:970 - fixed
  2. 01:20:696 (4) - NC here~ same as easy diff
  3. 01:25:627 (3) - Remove i don't wanna skip the piano here~

Fumika's Hard

  1. Can't find big problems.

Insane

  1. 00:25:627 (2) - Ctrl+H? bad flow imo
  2. 00:32:202 (3) - Move to x307 y148 k
  3. 01:25:627 (3) - Remove and 01:25:730 (1) - Move to 01:25:627. It is better timing.same as normal

Best wishes for ranked. good luck and shoot star.
thx for mod and star ;)
Aldwych
Hi! From sandwych's queue.

Ahyaya SAO *_*

[General]
Check for AI mod's hard about stack leniency + kiai time, check with Umi for this point if you want to chane.


|Izi]
00:01:792 : Essaie de garder une consistance dans tes hitsounds volumes (cf normal à 15% au même endroit).
00:04:257 : Ce slider est assez discret en terme de notes par rapport au reste, mais tu peux le garder afin d'avoir une cohérence avec le reste de la 1ere partie. Par contre le flow est un peu dégeulasse, le rapprocher vers la gauche ne serait-il pas mieux?
01:19:052 : N'aurais tu pas moyen de faire ton pattern ansi? Tu as juste a faire un Ctrl + J et déplacer le slider. (cc shina) http://puu.sh/cVawk/6cdedaa953.PNG

01:22:339 : Idem qu'au dessus.

[Normal]

00:24:805 : Je trouve ce slider pas très bien placé en terme de flow, le placer a droite de slider précédent serait une bonne solution, mais ca te forcera a changer une partie du pattern suivant.
01:11:449 : Auditivement, ca manque d'une note ici. :>

[Hard]

00:10:011 : Is these NC are really important, imo i found no. :<
00:31:997 : I'm not nazi about blanket, but this one.
00:37:545 : Ctrl+h this one makes the flow better, but maybe you will have to move + rotate a little bit the pattern to make this better.
00:38:572 : I don't find the reason of this jump, there's no really reason imo.
00:44:942 : Ctrl+j for the flow, same reason as above.
00:53:572 : I found this pattern confuse, cause you're "stacking circles", then you do a 2x jump. I'm voting for a rework. :<
00:54:394 : Nazi blanket
00:58:093 : Imo, i found this slow weird and the following pattern confuse, i'm also voting for a rework here. :<

[Insane]

00:12:990 : Une raison pour laquelle tes spinners sont différent de la ez/normal/hard?
00:42:887 : Je trouve ces NC un peu trop kitsch et sans raison pour les garder. :>
00:45:353 : Afin de garder une cohérence en terme de DS et un meilleur (un peu) flow, Ctrl-g ce slider + le prochain.
00:48:230 : J'aime ce pattern, garde-le! *_*

Solid mapset, gg wp. Hope i could help you! :D
Topic Starter
Umi

Aldwych wrote:

Hi! From sandwych's queue.

Ahyaya SAO *_*

[General]
Check for AI mod's hard about stack leniency + kiai time, check with Umi for this point if you want to chane.


|Izi]
00:01:792 : Essaie de garder une consistance dans tes hitsounds volumes (cf normal à 15% au même endroit). fixed
00:04:257 : Ce slider est assez discret en terme de notes par rapport au reste, mais tu peux le garder afin d'avoir une cohérence avec le reste de la 1ere partie. Par contre le flow est un peu dégeulasse, le rapprocher vers la gauche ne serait-il pas mieux? yup je l'ai bougé un peu
01:19:052 : N'aurais tu pas moyen de faire ton pattern ansi? Tu as juste a faire un Ctrl + J et déplacer le slider. (cc shina) http://puu.sh/cVawk/6cdedaa953.PNG mon pattern flow better imo

01:22:339 : Idem qu'au dessus. ^

[Normal]

00:24:805 : Je trouve ce slider pas très bien placé en terme de flow, le placer a droite de slider précédent serait une bonne solution, mais ca te forcera a changer une partie du pattern suivant. pas de probleme pour moi
01:11:449 : Auditivement, ca manque d'une note ici. :> je sais mais ça ferait trp de 1/2 d'affilé imo

[Insane]

00:12:990 : Une raison pour laquelle tes spinners sont différent de la ez/normal/hard? ouep j'évite d'utiliser le blue tick en easy/normal c'pour ça~
00:42:887 : Je trouve ces NC un peu trop kitsch et sans raison pour les garder. :> je prefere les garder car ça rend la lecture du pattern plus facile
00:45:353 : Afin de garder une cohérence en terme de DS et un meilleur (un peu) flow, Ctrl-g ce slider + le prochain. yup nice! j'ai changer le pattern suivant
00:48:230 : J'aime ce pattern, garde-le! *_* ok :3

Solid mapset, gg wp. Hope i could help you! :D
Merci pour le mod aldwych :3/
Gamu
hello~ Request from in-game

thank you for request!

[ General]
  1. AudioLeadIn: Change to 500. I think 500 is enough.
  2. Found unused .wav files: normal-sliderslide.wav
    It is unnecessary file. Must be removed.

[ Easy]
  1. 01:24:394 (2) - Strange feeling at the end point. I'd like to recommend that it extend to 01:25:011.
  2. 01:25:627 (1) - I think the start of spinner is too early. 1:25:627 is suitable. Also, it will fit to vocal.

[ Normal]
  1. HP+1 and OD+1 in order to balance the difficulty.
  2. 00:04:257 (5) - Add a whistle at the start point. It will make a really good sound.
  3. 00:04:668 (6) - ^
  4. 00:07:339 (4) - ^ at the middle point.
  5. 00:07:956 (5) - ^ at the start point.
  6. 00:50:285 (5) - Clap is missing at the end point.
  7. 01:11:655 (4) - ^
  8. 01:12:065 (5) - ^ at the start point.

[ Fumika's Hard]
  1. Stack Leniency is too small. That doesn't really make sense, and it does not adversely affect if you set the default.
  2. 00:53:572 (1) - You should make perfectly stack if you look at your style.
  3. 00:58:709 (2) - Mistake the rhythm for slows down in slider. So, I'd like to swap these objects. > 00:58:709 (2,1)
  4. 00:58:915 (1) - Also, new combo is unnecessary.
  5. 01:12:065 (4) - CTRL+J. I prefer this flow, but what do you think?

[ Insane]
  1. 00:04:668 (6) - The same as Normal diff.
  2. 00:07:956 (6) - ^
  3. 00:50:285 (3) - Clap is missing at the end point.
  4. 00:50:696 (4) - Add a drum-finish at the start point in order to match the back sound
  5. 01:11:860 (6) - Clap is missing.
  6. 01:12:065 (7) - ^ at the start point.

good mapset and song :D
Topic Starter
Umi

Gamu wrote:

hello~ Request from in-game

thank you for request!

[ General]
  1. AudioLeadIn: Change to 500. I think 500 is enough. reduced to 500
  2. Found unused .wav files: normal-sliderslide.wav deleted
    It is unnecessary file. Must be removed.

[ Easy]
  1. 01:24:394 (2) - Strange feeling at the end point. I'd like to recommend that it extend to 01:25:011. i did something else here
  2. 01:25:627 (1) - I think the start of spinner is too early. 1:25:627 is suitable. Also, it will fit to vocal. fixed

[ Normal]
  1. HP+1 and OD+1 in order to balance the difficulty.
  2. 00:04:257 (5) - Add a whistle at the start point. It will make a really good sound.
  3. 00:04:668 (6) - ^
  4. 00:07:339 (4) - ^ at the middle point.
  5. 00:07:956 (5) - ^ at the start point.
  6. 00:50:285 (5) - Clap is missing at the end point.
  7. 01:11:655 (4) - ^
  8. 01:12:065 (5) - ^ at the start point.

    all fixed


[ Insane]
  1. 00:04:668 (6) - The same as Normal diff.
  2. 00:07:956 (6) - ^
  3. 00:50:285 (3) - Clap is missing at the end point.
  4. 00:50:696 (4) - Add a drum-finish at the start point in order to match the back sound
  5. 01:11:860 (6) - Clap is missing.
  6. 01:12:065 (7) - ^ at the start point.

    all fixed as well

good mapset and song :D
ty for mod gamu ~
Everything
Hi Umi ~ from my modding queue.

Easy:
00:34:668 (1) - Move the third/last tick of the slider to y:188 coordinate? It didn't look like equal spacing to me with 00:33:024 (3)
00:52:956 (1) - starting from red tick? I know there is the percussion corresponding at this part, but it was kinda confusing to me when I looked at it lol
01:15:764 (1) - Doesn't feel even to me compared to the rest of the combo 01:16:997 (2,3) ; ~ ;

Normal:
00:40:833 (6,1) - Blanket? Not a major issue here but for object at 00:41:244 (1) I'd move that last slider tick x:344 y:208 coordinates and probably move that that whole slider to x:320 y:320 coordinate

Fumika's Hard and Insane difficulty looks really good. Sorry for short mod, but this mapset is amazing *^* (along with your other ones too c: ) pls take my star ☆
Topic Starter
Umi

trammiexo wrote:

Hi Umi ~ from my modding queue.

Easy:
00:34:668 (1) - Move the third/last tick of the slider to y:188 coordinate? It didn't look like equal spacing to me with 00:33:024 (3) k fixed
00:52:956 (1) - starting from red tick? I know there is the percussion corresponding at this part, but it was kinda confusing to me when I looked at it lol k i changed a bit the rythm here
01:15:764 (1) - Doesn't feel even to me compared to the rest of the combo 01:16:997 (2,3) ; ~ ; i don't really get what u mean here

Normal:
00:40:833 (6,1) - Blanket? Not a major issue here but for object at 00:41:244 (1) I'd move that last slider tick x:344 y:208 coordinates and probably move that that whole slider to x:320 y:320 coordinate the blanket is already good enough as you can see with this picture

Fumika's Hard and Insane difficulty looks really good. Sorry for short mod, but this mapset is amazing *^* (along with your other ones too c: ) pls take my star ☆
thx for the and star ;)
Gamu
<About Title>
Where did you find -TV edit-?
I didn't find it :(

Title:シルシ -TV ver.-
Romanised Title: Shirushi -TV ver.-
from LiSA official website http://www.lxixsxa.com/info/archive/?446917
Maybe, I think -TV ver.- is correct~ :)

EDIT: changed the image and link.
Topic Starter
Umi
it seems that you're right, i searched on amazon.jp and it was marked as -TV edit- that's why ~ thx gamu
Cherry Blossom
Coucou Umi.

Easy

  1. 01:19:052 (1,2) - this polarity issue disturbs me a bit because this is the only polarity issue of this map, i know you want to follow this tick with a clap hitsound 01:20:901, but you can use a reversed slider as you did for 00:52:750 (2) - to avoid this polarity issue. Try this instead

Normal

  1. 00:38:572 (2,3) - it may be better if you stack these objects as you did here 00:35:285 (2,3) - or 00:31:175 (7,1) - to be consistent.

Fumika's Hard

  1. 00:21:107 (8,1) - this jumps is a bit extreme and not really expectable because there are not jumps before, i recommend a lower distance between these objects, like 1.80 - 2.00
  2. 00:28:709 (2,3) - is the higher distance here intentional ? or did you just misplaced 00:28:915 (3) - because of SV change ? if not, you should fix that distance issue.

Insane

  1. 00:04:052 (4,5,6,1,2,3) - copieuse va !!!!!!! c'est beau ;w;
  2. 00:15:045 (1) - why are you starting this spinner here ? you didnt start here in Easy and Normal. It may be better if you make things consistent throughout this set.

Call me back.
Topic Starter
Umi

Cherry Blossom wrote:

Coucou Umi. Coucou CB

Easy

  1. 01:19:052 (1,2) - this polarity issue disturbs me a bit because this is the only polarity issue of this map, i know you want to follow this tick with a clap hitsound 01:20:901, but you can use a reversed slider as you did for 00:52:750 (2) - to avoid this polarity issue. Try this instead je i prefer keep this rythm i'm following the voice here

Normal

  1. 00:38:572 (2,3) - it may be better if you stack these objects as you did here 00:35:285 (2,3) - or 00:31:175 (7,1) - to be consistent. k stacked

Fumika's Hard

  1. 00:21:107 (8,1) - this jumps is a bit extreme and not really expectable because there are not jumps before, i recommend a lower distance between these objects, like 1.80 - 2.00 reduced to 1,6
  2. 00:28:709 (2,3) - is the higher distance here intentional ? or did you just misplaced 00:28:915 (3) - because of SV change ? if not, you should fix that distance issue.seems it was because of the SV change, fixed this

Insane

  1. 00:04:052 (4,5,6,1,2,3) - copieuse va !!!!!!! c'est beau ;w; copieur* plz
  2. 00:15:045 (1) - why are you starting this spinner here ? you didnt start here in Easy and Normal. It may be better if you make things consistent throughout this set. k done ><

Call me back.
Kiss kiss
Cherry Blossom
Well, Good luck.
Bubbled.
Konei
As you requested.

[General]

  1. The II in the tags is already in the source, remove it from the tags.

[Insane]

  1. 01:03:846 (4) - Kinda weird to read this, thought this was regular 1/2 on first play, how about stacking this with 3?
  2. 01:07:956 (2) - Remove the repeat and add an 1/2 Slider to follow the vocals? Seems cool as she sings シルシ.
  3. 01:09:189 (1) - Add a finish to the start to follow the cymbals?
  4. 01:25:730 (1) - Mute the Spinner as it sounds out of place and too noisy.

[Fumika's Hard]

  1. 01:01:791 (1) - I don't see a need for this single NC here.
  2. 01:14:942 (1) - Same here, even though it's consistent, I don't get why it's there.

[Easy]

  1. 00:15:148 (1) - Having two Spinners in a row is a bit much for an Easy difficulty, also it's kinda short.

Call me back.
Topic Starter
Umi

Konei wrote:

As you requested.

[General]

  1. The II in the tags is already in the source, remove it from the tags. deleted

[Insane]

  1. 01:03:846 (4) - Kinda weird to read this, thought this was regular 1/2 on first play, how about stacking this with 3? not that weird to me, pretty easy to notice with AR imo
  2. 01:07:956 (2) - Remove the repeat and add an 1/2 Slider to follow the vocals? Seems cool as she sings シルシ. i did something else here
  3. 01:09:189 (1) - Add a finish to the start to follow the cymbals? added
  4. 01:25:730 (1) - Mute the Spinner as it sounds out of place and too noisy. muted

[Fumika's Hard]

  1. 01:01:791 (1) - I don't see a need for this single NC here.
  2. 01:14:942 (1) - Same here, even though it's consistent, I don't get why it's there.
    both deleted

[Easy]

  1. 00:15:148 (1) - Having two Spinners in a row is a bit much for an Easy difficulty, also it's kinda short. turned this into one spinner

Call me back.
ty konei ~
Konei
Qualified.
Lanturn
Yay. Congrats Umi!
Artavia
Gratz, Umi!
Mint
Congrats :)
Gamu
Congrats~! :)
Kinshara
aw i told you to ask me for a mod D:

Congrats though!!!
Kibbleru
fast
Natsu
Congrats, seems that I'm Late, btw shouldn't be the source SWORD ART ONLINE II instead of Sword Art Online II like the web shows:

http://www.swordart-online.net/

Also the OP video:

Oyatsu
Gratz! Umi :D
Fumika
Grats!
Andrea
Congrats honey <3
BeatofIke
Congrats ^_^
Kinshara

Natsu wrote:

Congrats, seems that I'm Late, btw shouldn't be the source SWORD ART ONLINE II instead of Sword Art Online II like the web shows:

http://www.swordart-online.net/

Also the OP video:

Natsu, if you check the other ranked SAO maps, you'll see that most are ranked with "Sword Art Online" not "SWORD ART ONLINE". So, this should be fine.
Natsu
mmmm taking other ranked maps as source, is not ok you know.
Konei

Natsu wrote:

mmmm taking other ranked maps as source, is not ok you know.
Either way, I think it's just regular stuff for japanese people to write romanized stuff in capital letters, it's just usual for them.

Also it's not really important since the original japanese anime name is in the tags.
Kinshara

Natsu wrote:

mmmm taking other ranked maps as source, is not ok you know.
Maybe not when there are only a few ranked maps from the source. But for SAO, there are tons of ranked maps, and the odds that the source is wrong on all of them is really small.
Topic Starter
Umi
here i am o/

thx guys for trying to deal with it, i kinda agree with konei's post, anyways does this really worth an unqualification? if i added the japanse tittle in the source and "Swort Art Online II" in tags, no one would have complain though ~
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