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Fear, and Loathing in Las Vegas - Let Me Hear

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Total Posts
16
Topic Starter
wendao
This beatmap was submitted using in-game submission on Wednesday, December 31, 2014 at 20:59:51

Artist: Fear, and Loathing in Las Vegas
Title: Let Me Hear
Source: 寄生獣 セイの格率
Tags: Parasyte: Probability of Survival the Maxim Kiseijuu Sei no Kakuritsu TV Size opening val0108
BPM: 184
Filesize: 4462kb
Play Time: 01:29
Difficulties Available:
  1. 0108 -Extra- (5.59 stars, 488 notes)
  2. Easy (1.52 stars, 97 notes)
  3. Hard (3.5 stars, 266 notes)
  4. Insane (4.56 stars, 364 notes)
  5. Light Insane (3.16 stars, 68 notes)
  6. Normal (2.2 stars, 141 notes)
Download: Fear, and Loathing in Las Vegas - Let Me Hear
Information: Scores/Beatmap Listing
---------------
all done (Light Insane just for experiment)

random bg™

Insane (old version)
0108 by val0108
Ipas
Oh yeah!
Males update map ku, mending aku minta GD :>
Insane pls :> Aku udah belajar bbrp teknik baru :>
Ipas
Waaaaa
osu file format v13

[General]
AudioFilename: Fear, and Loathing in Las Vegas - Let Me Hear.mp3
AudioLeadIn: 1000
PreviewTime: 60745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Let Me Hear
TitleUnicode:Let Me Hear
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:wendao
Version:Ipas's Insane
Source:寄生獣 セイの格率
Tags:Parasyte Kiseijuu Sei no Kakuritsu TV Size opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"randombg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,64332,0,"soft-hitclap.wav",60
Sample,67104,0,"soft-hitwhistle.wav",60
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1072,326.086956521739,4,2,1,40,1,0
11832,-100,4,2,1,60,0,0
11995,-100,4,2,1,40,0,0
12485,-100,4,2,1,60,0,0
12648,-100,4,2,1,40,0,0
13137,-100,4,2,1,60,0,0
13300,-100,4,2,1,40,0,0
13952,-100,4,2,1,40,0,0
14441,-100,4,2,1,60,0,0
15093,-100,4,2,1,60,0,0
15256,-100,4,2,1,40,0,0
15745,-100,4,2,1,60,0,0
15908,-100,4,2,1,40,0,0
16071,-100,4,2,1,50,0,0
16398,-100,4,2,1,60,0,0
16561,-100,4,2,1,50,0,0
17050,-100,4,2,1,60,0,0
17702,-100,4,2,1,60,0,0
17865,-100,4,2,1,40,0,0
18354,-100,4,2,1,60,0,0
19006,-100,4,2,1,60,0,0
19169,-100,4,2,1,40,0,0
19658,-100,4,2,1,60,0,0
19821,-100,4,2,1,40,0,0
20311,-100,4,2,1,60,0,0
20474,-100,4,2,1,40,0,0
20637,-100,4,2,1,50,0,0
21289,-100,4,2,1,60,0,0
21941,-100,4,2,1,60,0,1
22104,-100,4,2,1,60,0,0
34495,-100,4,2,0,40,0,0
34658,-100,4,2,1,60,0,0
37104,-100,4,2,0,40,0,0
37267,-100,4,2,1,60,0,0
39713,-100,4,2,0,40,0,0
39876,-100,4,2,1,60,0,0
42321,-100,4,2,0,40,0,0
42485,-100,4,2,1,60,0,0
59767,-166.666666666667,4,2,1,60,0,0
61071,-100,4,2,1,60,0,1
70854,-125,4,2,1,60,0,1
71017,-100,4,2,1,60,0,1
79332,-100,4,2,1,60,0,0
79658,-100,4,2,1,60,0,1
87158,-100,4,2,1,60,0,0
88789,-100,4,2,1,50,0,0
88952,-100,4,2,1,40,0,0
89115,-100,4,2,1,30,0,0
89278,-100,4,2,1,20,0,0
89441,-100,4,2,1,10,0,0


[Colours]
Combo1 : 120,240,240
Combo2 : 200,240,120
Combo3 : 180,90,90
Combo4 : 120,120,120

[HitObjects]
256,96,1072,6,0,L|168:92,1,85
320,48,1398,2,0,P|328:136|264:172,2,170,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,96,2213,2,0,P|192:156|224:232,1,170
148,276,2702,2,0,P|236:300|296:252,1,170
368,296,3191,1,0,0:0:0:0:
368,296,3517,5,0,0:0:0:0:
424,232,3680,2,0,B|408:184|424:148|424:148|400:112|420:68,2,170,0|0|0,0:0|0:0|0:0,0:0:0:0:
368,296,4495,2,0,B|328:284|328:284|204:328,1,170
188,244,4985,1,0,0:0:0:0:
248,180,5148,6,0,L|216:96,1,85
188,244,5474,1,0,0:0:0:0:
312,124,5637,2,0,L|280:40,1,85
281,44,5963,1,0,0:0:0:0:
188,244,6126,6,0,P|216:324|296:328,1,170
272,248,6615,2,0,P|352:280|364:360,2,170,0|0|0,0:0|0:0|0:0,0:0:0:0:
232,172,7430,1,0,0:0:0:0:
204,92,7593,2,0,P|164:112|148:152,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
288,100,8082,1,0,0:0:0:0:
288,100,8245,2,0,L|376:116,1,85
371,115,8735,5,0,0:0:0:0:
371,115,8816,1,0,0:0:0:0:
371,115,8898,2,0,P|416:192|372:248,1,170
292,220,9387,1,0,0:0:0:0:
216,260,9550,2,0,L|204:352,1,85
205,344,10039,5,0,0:0:0:0:
205,344,10120,1,0,0:0:0:0:
205,344,10202,2,0,B|124:308|140:236|140:236|108:252,1,170
68,180,10691,2,0,L|148:152,1,85
192,80,11017,5,0,0:0:0:0:
192,80,11099,1,0,0:0:0:0:
192,80,11180,1,0,0:0:0:0:
268,116,11343,1,0,0:0:0:0:
216,260,11506,1,0,0:0:0:0:
216,260,11832,6,0,P|248:288|292:292,1,85
352,236,12158,1,0,0:0:0:0:
412,176,12321,2,0,L|416:92,1,85
388,8,12648,2,0,L|412:180,1,170
352,236,13137,6,0,P|312:220|272:228,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
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356,196,14930,5,0,0:0:0:0:
356,196,15012,1,0,0:0:0:0:
356,196,15093,1,0,0:0:0:0:
428,152,15256,1,0,0:0:0:0:
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120,236,15990,1,0,0:0:0:0:
108,276,16071,1,0,0:0:0:0:
172,332,16235,2,0,L|256:356,1,85
268,272,16561,2,0,P|352:300|408:248,1,170
332,212,17050,6,0,P|396:164|476:200,1,170
408,252,17539,1,0,0:0:0:0:
408,252,17865,2,0,L|424:340,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
332,212,18354,2,0,B|268:204|236:268|236:268|188:248,2,170,0|0|0,0:0|0:0|0:0,0:0:0:0:
300,132,19169,6,0,L|212:148,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
104,264,19658,2,0,L|187:248,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
68,188,20148,1,0,0:0:0:0:
68,188,20229,1,0,0:0:0:0:
68,188,20311,1,0,0:0:0:0:
132,132,20474,1,0,0:0:0:0:
88,60,20637,6,0,P|176:64|212:136,1,170
260,200,21126,1,0,0:0:0:0:
304,272,21289,2,0,P|346:341|428:341,1,170
428,341,21941,6,0,L|452:256,1,85
Fenrir
Hey! Nice mapset and music too.

[Insane]

Mod
00:08:082 (3) - Make this slider two ticks shorter
00:08:408 - Add a note
00:08:571 (4) - Move this slider two ticks after
00:08:571 - Now add a note here. This will make the slider after this sync with his voice better.
00:11:180 (5) - Turn this into a single note
00:11:343 - Put a slider that goes from this point to this ( 00:11:669 - ) point.
00:23:897 (2,3) - You could turn them into a triple stream or a short reverse slider
00:29:114 (2) - Same ^
00:29:441 (3) - Same ^ (Listen to the instruments)
00:37:593 (1,2,3,1,2,3,1,2,3) - This part seens kinda...boring (?) for me, maybe its because its almost the same movement three times. I sugest you to keep the notes, but separate them to different positions.
01:12:485 - I think it is fine to let this part empty, but you could try putting a note here, see what you think.
01:22:593 (5) - Ctrl + G (To reverse the hit point of the slider)

[Hard]

Mod
00:06:126 (4,1) - Maybe it fits better removindo the number 4 note, so you can move back two ticks the slider and raise it in two ticks.
00:07:267 (3) - Turn this into a single note
00:07:593 (1) - Move back 2 ticks
00:07:919 - Add a slider covering 3 ticks.
00:08:571 (4) - Turn this into a single note too.
00:08:898 (1) - Move this one two ticks back and raise it two ticks.
00:09:224 (2) - Here you could both maintain the silder or try something like this
00:21:289 (3,4,5,6,7) - I prefer Hard maps without stream...even being short like this one, but juts my opinion.
00:32:865 - to 00:33:843 - This part kinda confuses me, its hard to tell which part you're following. I suggest you something like this.
00:55:202 (2) - Ctrl + G, don't forget to move the 2 notes of the stream to the reverse end of the slider.

And that's what i think you could consider as changes. And you shouldn't follow my mods blindly, do what you think its better for you, these are just suggestions! Good luck.
Mao


Random mod from #modreqs because the song is cool '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. English Title seems to be Parasyte: Probability of Survival so it might be better to replace Parasyte in tags with that.

Insane
  1. 00:15:745 (2) - This would be pretty cool if you'd CTRL+G it to emphasize the Vocals and 3 through a higher DS. Anyways, just an idea so feel free to deny.
  2. 00:21:615 (7) - I don't really like how this ends on the big white tick as this is really strong and introduces a new intenser section. Also you did make the downbeat clickable in the Hard so I don't see a reason for it not being like this. Therefore I suggest you to either use a 1/1 gap or to shorten the Slider to 1/2 and map the downbeat with a Circle.
  3. 00:37:593 (1,2,3,1,2,3,1,2,3) - /Comment/ - Well, maybe it's just me but I think this pattern doesn't really play well. It was quite hard to aim read for me due to the changing shape of the triangle. I guess it's just me but I'd either keep the triangles the same and rotate it slightly or redo the pattern.
  4. 00:47:049 (2) - Are you sure here's still 1/3? I feel like the note lands on the red tick like this. (Same applies for 00:49:658 (2) - )
  5. 00:53:245 (1,2,3,4) - These don't feel like they are grouped as 3 notes each. If you listen closely you can hear that the strong notes always hit the white ticks so it doesn't really make sense that these aren't clickable (e.g. 00:53:571 (1) - ). I'd just go for 1/2 Sliders without repeat and Circles. Something like this can work.
  6. 01:04:169 (2) - Why a SB hitclap here? It would be much nicer to have the sound clickable like you also did in the Hard. Also it's the only clap you've Storyboarded so I don't see why you didn't just simply map it to avoid doing that. Example

Hard
  1. The OD is pretty high, don't you think so? OD6 would be enough imo.
  2. I'd get some more opinions on the AR here. I personally feel like AR8 would be enough.
  3. 00:11:017 (3,4,5,1) - /Minor/ - The traingle looks kind of uneven. You may want to adjust that in order to improve the appearance of it!
  4. 00:16:071 (3,4) - The jump feels a bit surprising to me so toning down wouldn't be a bad idea. Try to place 4 at 278|298 to get it more comfortable to play!
  5. 00:26:506 (1,2,3) - This looks and plays kinda "squeezed" due to the very small spacing. Having it spaced like 00:31:071 (1,2,3,4) - would 1. play much more intuitive and 2. be consistent with this.
  6. 00:47:049 (2) - Same as I've said in Insane.
  7. 00:57:158 (1) - Maybe it's just me but I feel like the white tick this ends on should be clickable due to that rather strong instrument note. Therefore consider to remove the repeat and place a circle. Example
  8. 01:24:876 (2) - I'd place this and the following ones farther apart from the Sliders of the previous combo to give this a cleaner appearance. Example

Please reply! I hope it was helpful and good luck! :3
Topic Starter
wendao

Mao wrote:



Random mod from #modreqs because the song is cool '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. English Title seems to be Parasyte: Probability of Survival so it might be better to replace Parasyte in tags with that. dunno about this, most source said it's Parasyte: The Maxim but okay, added

Insane
  1. 00:21:615 (7) - I don't really like how this ends on the big white tick as this is really strong and introduces a new intenser section. Also you did make the downbeat clickable in the Hard so I don't see a reason for it not being like this. Therefore I suggest you to either use a 1/1 gap or to shorten the Slider to 1/2 and map the downbeat with a Circle. I don't know how to handle this note, since I used to those pattern :?
  2. 00:37:593 (1,2,3,1,2,3,1,2,3) - /Comment/ - Well, maybe it's just me but I think this pattern doesn't really play well. It was quite hard to aim read for me due to the changing shape of the triangle. I guess it's just me but I'd either keep the triangles the same and rotate it slightly or redo the pattern. bookmarked this
  3. 00:53:245 (1,2,3,4) - These don't feel like they are grouped as 3 notes each. If you listen closely you can hear that the strong notes always hit the white ticks so it doesn't really make sense that these aren't clickable (e.g. 00:53:571 (1) - ). I'd just go for 1/2 Sliders without repeat and Circles. Something like this can work. hmm, but I feel better with 3/2 sliders :?
  4. 01:04:169 (2) - Why a SB hitclap here? It would be much nicer to have the sound clickable like you also did in the Hard. Also it's the only clap you've Storyboarded so I don't see why you didn't just simply map it to avoid doing that. Example ah, okay... but only bookmarked this fix coz still think about where should the next note be

Hard
  1. 00:11:017 (3,4,5,1) - /Minor/ - The traingle looks kind of uneven. You may want to adjust that in order to improve the appearance of it! any example pls? :(

Please reply! I hope it was helpful and good luck! :3
thank you :)
else fixed, thank you very much :D
val0108
http://puu.sh/d4t2z/006a87554c.osz
Notes only finished.
Please have this not always rank
val0108
http://puu.sh/d76aJ/c875b22578.zip
plz add 0108diff and 2sounds
thankyou~
Topic Starter
wendao
all done
Winnie
Random Mod
No Normal Difficulty?

[Hard]

00:05:311 (2) - Move over 1 notch to the left for consistency
00:06:126 (4,1) - DS properly
00:07:593 (1) - DS here
00:08:898 (1) - Don't start a NC keep it the same as before
00:11:017 (3,4,5) - DS them properly
00:16:724 (1) - DS for consistency
00:22:756 - Feel should be a note here or make the previous slider a repeat slider and DS it
00:25:039 (2) - DS properly
00:26:017 (4) - Move deeper in and DS for better blanket
00:32:050 (4,1) - Stack these together
00:34:006 (2,3,4,5,1) - Gap played here is DS and too big to be called a hard difficulty
00:38:735 - Note can be here and here 00:41:343
00:56:995 (4) - Note at a weird location
01:15:093 - Note here too and 01:17:702 sudden pauses where notes can be added sounds off
Basically that is it just use proper distance snaps unless a good sequence you think shows up. Keeping it simple and consistent leads to rank :)
Topic Starter
wendao

Kocari wrote:

Random Mod
No Normal Difficulty? not finished yet, still WiP

[Hard]

00:05:311 (2) - Move over 1 notch to the left for consistency :?:
00:06:126 (4,1) - DS properly k
00:07:593 (1) - DS here moved (2) instead
00:08:898 (1) - Don't start a NC keep it the same as before k
00:11:017 (3,4,5) - DS them properly no
00:16:724 (1) - DS for consistency all of them is 1.10
00:22:756 - Feel should be a note here or make the previous slider a repeat slider and DS it :arrow: below
00:25:039 (2) - DS properly moved further from (3) instead, I don't like to spam circle on this diff
00:26:017 (4) - Move deeper in and DS for better blanket :?:
00:32:050 (4,1) - Stack these together intentional
00:34:006 (2,3,4,5,1) - Gap played here is DS and too big to be called a hard difficulty keep for now
00:38:735 - Note can be here and here 00:41:343 same as above, I don't like to spam circle
00:56:995 (4) - Note at a weird location ikr, I want to delete it... but, I guess I'll keep it for now
01:15:093 - Note here too and 01:17:702 sudden pauses where notes can be added sounds off it's fit the song well, so no
Basically that is it just use proper distance snaps unless a good sequence you think shows up. Keeping it simple and consistent leads to rank :)
thank you
Micka
can i make "<
Topic Starter
wendao
sorry, I don't accept GD anymore, but I'll add it in description if you want
Ipas
OMG!!!
2 Star for this map :3

Cepetan cari modder ya, biar nih map nongol di Ranked & Approved Beatmaps :D
Good Luck
Ipas
Shoot 2 Stars :D
Good Luck :D
val0108
gogogo-
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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