done!-Yuzuriha-inori- wrote:
http://fast-uploader.com/file/6971110437677/
up plz!! Yuzuriha'a Hard GD
Thanks so much!Ringating wrote:
from my queue:
I found the source of your current bg and used that to make a new bg with a higher resolution and a more fitting aspect ratio. Here is the new image:no kudosu
NC is a bit inconsistent in Normal,Insane and Extra try placing every NC at downbeat (Big white line), it worksYou will have to move NCs so that they fit - and as said, the big white tick is usually the way to go.
> if I do that then i'm going to have to change out every pattern.
thanks for mod!Yauxo wrote:
Well then, here we go.
Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.Unrankable
Suggestion
Other than that, colours yellow to red indicate how important changes would be in my opinion[General]
■ Rename byfar's Extra to Extra. You dont need to put your name there if this is your set. To fix the "it's not part of the set" thing, go into the .osu and copy the BeatmapSetID:228745 into it
To add on a previous modNC is a bit inconsistent in Normal,Insane and Extra try placing every NC at downbeat (Big white line), it worksYou will have to move NCs so that they fit - and as said, the big white tick is usually the way to go.
> if I do that then i'm going to have to change out every pattern.
This is because the big white mostly has a "very strong" beat on it. Something, that makes you notice that a new >something< has started (verse, line, melody etc).
These strong beats should always be supported by clickable objects (> Circles oder Sliderheads), so there should be no problem NCing these.[Tuxxy]
■ In general, Easy diffs should have a consistent spacing of <insert spacing here>, which is usually 1.0 DS. Fixing this is a must, since you sometime use 1.0, then 0.80 here, 0.9 there etc
■ AR -> 4 || OD -> 3 || HP -> 2 or 3
■ 00:06:567 (4) - Similar to how 00:03:567 (2) - is placed?
■ 00:15:567 (3,4,1) - Space them so that they dont touch. Looks better and more consistent
■ 00:21:942 (3) - ^ (and basically for every combo like this)
■ 00:25:317 (1) - The sound for the Spinner ends on 00:26:817 -
■ 00:38:442 (2,3,4,5) - Optional: This might actually be pretty difficult for a beginner. Try to exchange (4 and 5) with a Slider. Same goes for all the other combos that use 4 Circles
■ 01:05:442 (2) - This will be really difficult to read for a beginner (and also falls into the overlap issue mentioned above)
■ 01:14:442 (4) - Circle here. You can hear that loud drum in the music and that should be supported by a clickable object (There are actually many similar situations like this, but this one is probably the easiest to understand (which means -> go check your map. You might find some other places where you hear a strong drum, but no circle))
■ 01:22:317 (1) - Should and on the end of the "a" vocal. Finish the map with some basic sliders afterwards[Normal]will take into consideration
■ Same DS consistencyerrors as in Easy
■ 00:04:317 (2) - The overlap with 00:02:817 (3) - might be difficult to read. ctrl+g? done
■ 00:08:817 (4) - Move further away so that it doesnt touch 00:07:317 (2) - done
■ 00:09:942 (1) - Jumps like this are unrankable in a Normal. (Read the thing I wrote in the Easy diff)
■ 00:18:567 (1) - Replace with (1/1 Slider + Cirlce) NC on circle fixed
■ 00:24:942 (1,2) - The wobbles on that are unrankable, since you >cant tell where the path actually leads<. Just use normal or curvy sliders fixed
■ 00:30:754 (4) - Refer to what I said about white ticks and clickable beats in "General" Make this clickable. changed slightly
■ 00:33:192 (4,5,6,7) - This might be really difficult to read for a beginner. Leave objects clear to see, dont stack them.done
■ 00:40:317 (6,7,8,9,10) - Nope. Wont happen. (7) looks like it's 1/1 away, yet is 1/2 away. Same goes for (9 and 10). Unreadable for beginners and this shouldnt be in a Normal diff. Especially since 00:42:192 (11) - looks like it could be clicked just like the fast pattern before, yet is 1/1 away lol. dunno why i even did that. probably just rushing my bootyful map D:
■ 00:43:692 (2) - Space further away done
■ 00:45:192 (4,5,6,1,2,3,4,5,1) - Same thing done
■ 00:49:692 (2) - Space further away done
■ 00:55:317 (1,2,3) - 00:53:442 (4,5) - As some counterexamples, these things work better because theyre less spaced (> which means "faster" in readability terms) understood
■ 01:05:067 (3,4) - 01:06:192 (6,7) - :/ lol
■ 01:09:567 (3) - Also unreadable done
■ Things to note: Use DS at any time || Dont use overlaps || Dont use jumps[Yuzuriha]
■ 00:56:910 (4) - This will most likely result in a 100. 00:55:879 (2,3) - 's overlap is just like the one with (4), except that (2 and 3) has 1/2 timing between them and (3 and 4) has 1/4. 2 different timings, same pattern. -> Shouldnt be.
■ 01:04:035 (4) - Add circle here. Stream starts at the previous Slider's end
For "first timers" reason I'll leave the insane and extra to .. well, others. b-but they're my pride and joy and by-products of my countless painstaking revisions and would love to have them be perfected to the suggestions of a more experienced modder
The Hard has good NCing, give it a look and see what you can do to improve your NCs alrighty
Thanks for mod!Estellia- wrote:
Apologies, apologies, my friend told me to mod your map since he said he felt bad and wanted me to mod your map. Don't take the shitstorm to heart. My apologies as well for the immaturity shown during our discussion.
[Insane]Since you only mod my insane and extra I only mod your insane and extra. That's fine
- 00:01:317 (9) - NC Done
- 00:06:942 (1,2,3) - DS fixed using ds 1.2x
- 00:17:067 (5) - Offscreen fixed
- 00:31:317 (7) - NC will try that for a bit
Its fine overall, just a low of ugly flow that I can't be bothered to mention. Will fix.
[Extra]
Since its Extra, I'll just mod overall.
Overall, I spot a lot of ugly flows + ugly patterns and a lot of mindless jumps.
Some bad flow include: 00:58:317 (1,2,3,4) -
Some ugly pattern include: 00:37:129 (1,2,3,4,1,2,3,4,5) -
Some mindless jump include: 00:42:754 (6,7,8,1,2,3,4,5) -
You know what to look out for. Understood
thanks again ankou-aniki for the modankou wrote:
yo i'm back
first things first, metadata stuff, using this website
in the artist, use いきものがかり because right now i see
i'm pretty sure the title should have 熱情のスペクトラム and leave netsujou no spectrum in romanized title
the source should be fixed to 七つの大罪 since right now it's
ok now onto map stuff
overall you need to watch your spacing in insane, your shapes (triangles mainly) can be kind of uneven
additionally you tend to like to use the top half, try to make some use of the bottom portion of the screen too
[Insane][Extra]
- 00:00:567 (1,2,3,4,5,6,7,8) - this shape is really...strange, i guess?? it's not straight but it's not curved either, and you're not doing the scrunched up shape so it just looks odd, try to keep everything in line or use a slight curve or something like that wat its not straight? hmm thats strange ill look in to it
- so i know this is insane and all and you don't have to use DS all the time but sometimes your spacing is really weird, for example at 00:05:067 (4,5) which is pretty big compared to 00:03:567 (1,2,3) although they are timed the same and are in the same combo well i intended to increase spacing from start to 00:03:567 (1,2,3) then lower it from there cuz i like me some variation . otherwise i feel like its a bit boring D:. ill try and decrease some spacing but still its going to be a slight jump
- 00:06:192 (6,7,8) - even spacing between these three not changed cuz i like it that way D:
- 00:12:004 (1) - why is this at 00:11:442 (2)'s head and not the tail ?_?
- 00:13:317 (1,2,3,4) - this part doesn't really imply jumps to me so these should be more evenly spaced, or at least don't space 00:14:067 (3,4) out so much if you wanted to go for a spacing increase effect again like before i like me some variation . i increase spacing because of slight crescendo and song going to a higher pitch
- 00:18:754 (4,5,1,2) - idk if it's just because i'm not using headphones or smth but i'm really not hearing this rhythm are you serious? its the drums and it's so loud too . I could've gone for full stream but thats boring so yaaa
- 00:30:754 (1,2,3,4,5,6) - this is really unfitting imo, it's not like the piano at the beginning so i would consider reworking this ill think of something later. will change
- 00:41:067 (8) - curve out the point at the head more and improve this blanket fixed
- 00:47:442 (3,4,1) - not a big fan of the way this looks, seems too cramped imo big drop in vocal pitch so i have to have the 1/4s in it. but the slider end from previous slider is the first note of 1/4 and i dont want to change that. and i want to keep the silent 1/3 (or whatever it is) slider
- 01:06:192 (3,4,5) - space evenly changed distance slightly but notes are not same distance. this is because again the vocal drop the pitch and i want to keep a slight jump at each of those
- 01:08:067 (5) - put this closer to 4, it's the same timing done
- 01:08:442 (1) - stack is off, and you might consider not stacking at all and going for an overlap to help players understand the timing its not stacked bro, i simply overlapped it. it's the 1st 1/4 note after 1/3 slider so im going to keep it close. if i move it down, jump will be too large both ways up and down ( i want it to be medium jump up and slightly larger down) but ill try moving it down though because slider blankets it well.
- 01:20:817 (7,8,9) - this feels kind of weird just because 8 and 9 are so quiet, try something else? tried something else to accompany drums + lowered spacing between first triangle and rearranged it and gave second triangle a bit more spacing
ill do this another timeso generally you need to improve the flow of things, some jumps in extra feel really forced and too big
- the spacing of your spaced streams should be more consistent
- 00:04:879 (2,3,4,5,6) - make this an even star
- 00:05:817 (7,8) - this spacing is too little in comparison to the rest of your map and makes stuff like 00:47:817 (3,4,5) harder to read, i think you can figure out why
- 00:06:567 (8) - the new verse and combo really starts in the middle of this slider so this rhythm should be changed accordingly
- 00:12:754 (3) - too far away from 2
- 00:18:754 (2,3,4,5,6) - this stream feels forced, not quite hearing it in the music
- 00:22:317 (3,4,5) - using this type of big spacing for notes with a 1/4 gap in between is pretty awkward
- 00:42:004 (2,3,4) - unnecessary jump
- 00:45:567 (1) - improve blanket
- 00:47:817 (3,4,5) - make this spacing smaller so it's clear for someone who is unfamiliar w/the music, also doing this jump feels pretty weird
- so in your chorus i'm hearing these finishes and i think you shouldn't put one at every beat, just beats which are emphatic and when you hear the cymbal in the music as well, right now it kind of messes with the rhythm of your mapping
- 01:06:942 (7,8,9,10,11,12,13,14) - pretty undermapped compared to rest of song, also you need an NC somewhere here...
- 01:17:817 (2,4) - these two are not placed evenly on either side of 3
- 01:19:317 (2) - ctrl g
last thing, decide how you want to NC (drums or vocals, it looks to me like you're mapping vocals) and fix this accordingly, right now some NCs are randomly placed
byfar wrote:
thanks for mod!Yauxo wrote:
Well then, here we go.[Yuzuriha]
■ 00:56:910 (4) - This will most likely result in a 100. 00:55:879 (2,3) - 's overlap is just like the one with (4), except that (2 and 3) has 1/2 timing between them and (3 and 4) has 1/4. 2 different timings, same pattern. -> Shouldnt be.
little chenge
■ 01:04:035 (4) - Add circle here. Stream starts at the previous Slider's end Well... No thank you sorry
For "first timers" reason I'll leave the insane and extra to .. well, others. b-but they're my pride and joy and by-products of my countless painstaking revisions and would love to have them be perfected to the suggestions of a more experienced modder
The Hard has good NCing, give it a look and see what you can do to improve your NCs alrighty
done!!-Yuzuriha-inori- wrote:
SPOILERosu file format v13
[General]
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AudioLeadIn: 0
PreviewTime: 58317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
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BeatDivisor: 4
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Title:Netsujou no Spectrum
TitleUnicode:Netsujou no Spectrum
Artist:ikimono-gakari
ArtistUnicode:いきものがか�?
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大�?
Tags:Nanatsu no Taizai Opening
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242,68,43317,6,0,P|292:71|369:104,1,130,4|8,0:0|0:0,0:0:0:0:
386,182,43879,1,0,0:0:0:0:
350,259,44067,2,0,P|303:274|275:274,1,65,0|0,0:0|0:0,0:0:0:0:
195,222,44442,2,0,P|242:207|270:207,1,65,8|0,0:0|0:0,0:0:0:0:
180,302,44817,6,0,P|135:279|122:186,1,130,0|8,0:0|0:0,0:0:0:0:
157,133,45379,1,0,0:0:0:0:
232,93,45567,2,0,L|311:96,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
163,44,46129,1,0,0:0:0:0:
226,124,46317,6,0,P|244:162|275:253,1,130,4|8,0:0|0:0,0:0:0:0:
242,323,46879,1,0,0:0:0:0:
322,350,47067,2,0,L|395:337,1,65
447,279,47442,1,8,0:0:0:0:
433,195,47629,1,0,0:0:0:0:
373,134,47817,5,4,0:0:0:0:
207,97,48192,1,4,0:0:0:0:
54,169,48567,1,4,0:0:0:0:
82,335,48942,2,0,P|136:346|164:340,1,65,8|0,0:0|0:0,0:0:0:0:
217,300,49317,6,0,P|270:301|354:351,1,130,4|8,0:0|0:0,0:0:0:0:
419,310,49879,1,0,0:0:0:0:
425,225,50067,2,0,P|407:183|392:163,1,65
296,137,50442,2,0,P|314:179|329:199,1,65,8|0,0:0|0:0,0:0:0:0:
342,74,50817,6,0,P|266:63|217:117,1,130,0|8,0:0|0:0,0:0:0:0:
217,177,51379,1,0,0:0:0:0:
149,228,51567,2,0,P|133:190|134:153,1,65
223,260,51942,2,0,P|203:289|155:307,1,65,8|0,0:0|0:0,0:0:0:0:
293,217,52317,6,0,B|312:256|300:291|287:309|287:309|331:335,1,130,8|8,1:0|0:0,0:0:0:0:
430,226,53067,2,0,B|411:187|423:152|436:134|436:134|392:108,1,130,8|8,1:0|0:0,0:0:0:0:
327,87,53629,1,0,0:0:0:0:
242,78,53817,6,0,L|163:88,1,65,8|0,1:0|0:0,0:0:0:0:
177,170,54192,2,0,L|98:180,1,65,8|0,1:0|0:0,0:0:0:0:
99,261,54567,2,0,P|106:306|184:356,1,130,8|0,1:0|0:0,0:0:0:0:
253,367,55129,1,0,0:0:0:0:
341,354,55317,6,0,P|396:322|413:261,1,130,4|0,0:0|0:0,0:0:0:0:
405,177,55879,2,0,P|350:209|333:270,1,130,4|0,0:0|0:0,0:0:0:0:
333,270,56442,2,0,L|200:241,1,130,4|8,0:0|0:0,0:0:0:0:
49,133,57379,2,0,L|37:176,1,32.5,8|0,0:0|0:0,0:0:0:0:
63,200,57567,6,0,L|59:253,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
119,276,57942,2,0,L|115:329,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
195,329,58317,6,0,P|255:319|293:254,1,130,4|8,0:0|0:0,0:0:0:0:
294,180,58879,1,0,0:0:0:0:
243,111,59067,2,0,L|167:117,1,65
116,194,59442,2,0,L|192:188,1,65,8|0,0:0|0:0,0:0:0:0:
57,138,59817,6,0,P|37:177|69:262,1,130,0|8,0:0|0:0,0:0:0:0:
133,298,60379,1,0,0:0:0:0:
217,288,60567,2,0,L|298:295,1,65
351,245,60942,1,8,0:0:0:0:
303,175,61129,1,0,0:0:0:0:
353,107,61317,6,0,P|380:136|389:170,1,65
284,145,61692,2,0,P|257:116|248:82,1,65,8|0,0:0|0:0,0:0:0:0:
169,62,62067,2,0,P|121:79|76:148,1,130,0|8,0:0|0:0,0:0:0:0:
96,224,62629,1,0,0:0:0:0:
139,296,62817,6,0,P|183:297|212:289,1,65,0|0,0:0|0:0,0:0:0:0:
266,215,63192,2,0,P|222:214|193:222,1,65,8|0,0:0|0:0,0:0:0:0:
317,279,63567,2,0,P|347:228|325:156,1,130,0|8,0:0|3:0,0:0:0:0:
252,128,64129,1,0,0:0:0:0:
252,128,64317,6,0,L|262:49,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
182,175,64879,1,0,0:0:0:0:
98,191,65067,2,0,L|19:182,1,65
146,258,65442,2,0,L|120:323,1,65,8|0,0:0|0:0,0:0:0:0:
146,352,65723,1,0,0:0:0:0:
146,352,65817,6,0,P|194:355|228:341,1,65,4|0,0:0|0:0,0:0:0:0:
285,277,66192,2,0,P|237:274|203:288,1,65,4|0,0:0|0:0,0:0:0:0:
332,342,66567,2,0,P|365:282|343:221,1,130,4|0,0:0|3:0,0:0:0:0:
271,188,67129,1,0,0:0:0:0:
196,147,67317,6,0,L|206:74,1,65,12|0,0:0|0:0,0:0:0:0:
118,208,67692,2,0,L|108:135,1,65,8|0,0:0|0:0,0:0:0:0:
191,294,68067,2,0,L|201:221,1,65,8|0,0:0|0:0,0:0:0:0:
119,350,68442,2,0,L|109:277,1,65,8|0,0:0|0:0,0:0:0:0:
195,371,68817,6,0,P|253:345|266:276,1,130,4|8,0:0|0:0,0:0:0:0:
315,215,69379,1,0,0:0:0:0:
396,238,69567,2,0,L|403:308,1,65,8|0,0:0|0:0,0:0:0:0:
464,153,69942,2,0,L|471:223,1,65,8|4,3:0|3:0,0:0:0:0:
380,154,70317,6,0,P|401:91|464:67,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
315,209,71254,1,0,0:0:0:0:
315,209,71442,2,0,P|264:202|230:180,1,65,8|0,0:0|0:0,0:0:0:0:
215,120,71817,6,0,P|173:166|180:237,1,130,0|8,0:0|0:0,0:0:0:0:
235,289,72379,1,0,0:0:0:0:
310,326,72567,2,0,L|454:313,1,130,0|8,0:0|0:0,0:0:0:0:
469,235,73129,1,0,0:0:0:0:
455,151,73317,6,0,P|415:119|382:113,1,65
307,140,73692,2,0,P|347:172|380:178,1,65,8|0,0:0|0:0,0:0:0:0:
289,63,74067,2,0,P|241:97|236:176,1,130,0|8,0:0|0:0,0:0:0:0:
268,240,74629,1,0,0:0:0:0:
220,309,74817,6,0,P|167:310|140:307,1,65
121,231,75192,2,0,P|68:232|41:229,1,65,8|0,0:0|0:0,0:0:0:0:
28,150,75567,2,0,P|35:106|51:77,1,65
127,100,75942,2,0,P|174:85|213:84,1,65,8|0,0:0|0:0,0:0:0:0:
229,98,76223,1,0,0:0:0:0:
229,98,76317,6,0,P|241:138|241:183,1,65,4|0,0:0|0:0,0:0:0:0:
288,232,76692,1,8,0:0:0:0:
225,288,76879,1,4,0:0:0:0:
297,331,77067,2,0,L|374:327,1,65
426,272,77442,1,8,0:0:0:0:
380,201,77629,1,0,0:0:0:0:
455,162,77817,6,0,L|457:95,1,65,4|0,0:0|0:0,0:0:0:0:
373,110,78192,2,0,L|375:43,1,65,4|0,0:0|0:0,0:0:0:0:
292,28,78567,2,0,P|246:51|211:129,1,130,4|8,0:0|3:0,0:0:0:0:
240,198,79129,1,4,3:0:0:0:
240,198,79317,2,0,L|260:278,1,65,8|0,1:0|0:0,0:0:0:0:
177,335,79692,6,0,L|140:332,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
144,290,80067,2,0,L|107:287,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
111,245,80442,2,0,L|74:242,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
78,200,80817,6,0,P|79:154|156:146,1,130,4|8,0:0|1:0,0:0:0:0:
241,261,81567,2,0,L|234:336,1,65,2|2,0:0|0:0,0:0:0:0:
410,354,82129,1,0,0:0:0:0:
410,354,82223,1,0,0:0:0:0:
410,354,82317,6,0,P|442:324|441:233,1,130,4|8,0:0|0:0,0:0:0:0:
387,181,82879,1,8,0:0:0:0:
303,166,83067,2,0,L|217:178,1,65,12|4,3:0|3:0,0:0:0:0:
74,269,83629,6,0,P|119:292|203:260,1,130,4|0,0:0|0:0,0:0:0:0:
139,148,84192,2,0,P|132:179|134:212,1,65,8|0,0:0|0:0,0:0:0:0:
193,271,84567,1,8,0:0:0:0:
193,271,84754,1,8,0:0:0:0:
407,317,85129,6,0,L|388:182,1,130,4|0,0:0|0:0,0:0:0:0:
327,129,85692,2,0,P|282:123|233:133,1,65,8|0,0:0|0:0,0:0:0:0:
193,173,86067,1,8,0:0:0:0:
113,145,86254,1,8,0:0:0:0:
134,312,86629,5,0,0:0:0:0:
302,328,87004,1,0,0:0:0:0:
291,159,87379,1,0,0:0:0:0:
447,94,87754,2,0,P|470:136|390:166,1,130
414,179,88317,6,0,P|413:251|252:285,1,260
up plz
thanks for mod! very helpfulm1223961117 wrote:
Sorry I'm late...
From my Queue~
Normal
00:12:004 (2,1) - this way not DS?? no its fine here
00:15:942 (4) - DS slight fix
......Please All Normal Open Distance Snap to Do ok
Why not add whistle from 00:01:317 to 00:11:442 ??
I think 00:25:317 can put a spinner here and end 00:27:192 want to try somthing new. if i get anymore complaints i will change
00:27:192 (3) - Del for ^ ^
00:34:317 (7,1) - No hiding fix
00:37:692 (2) - DS, I will not say again fix
Please kill all finish from 00:13:317 (1) to 00:23:442 (3), Re-add finish at 00:13:317 and 00:19:317. And same as 00:58:317 to 01:21:942. no, too much combo
You put wrong hitsound in your diff, very bad. ok will try to fix
Try to reference Yuzuriha's Hard and put hit sound in your all diff. ^
00:53:442 (4,5) - Stack at same place already stack? ill bring close a little then
Insane
Kill all hitsound in Insane, same as Normal mod. ehh ok then
00:12:379 (5) - Stack with 00:12:004 (4,6) no because vocal changes a lot
00:21:660 (7) - del it and change a circle at red line ok
00:48:942 (4,1) - Ctrl+G and stack pretty please i change slider but not stacked lol.
01:13:317 (1,2,3,4) - bad feeling here. change slider better nope i like it that way
01:20:817 (9) - NC ok
01:21:004 (10,11) - I think kill these better because no any sound can follow here no i like it that way
Just a question: Re-look your diff, how do you think?? and your feeling after you playing??
Too many jumping let me feel weird yeah i notice a bit. but when i play i dont feel too much cuz ez jump D. I will rearrange jumps though
Just Normal and Insane, OK.
Thank you
And Good luck thank you!
372,172,88317,6,0,B|293:171|241:257|241:257|208:209|156:202,1,260
thanks so much for your mod!!@!#Xinely wrote:
from m4m
Generalmost fixed dont know how to solve uninherited point issue?
- no preview time in all diffs, you should put it, around 00:57:567 -
- Inconsistency Uninherit point , make sure to make them consistent
- So many unsnapped objects and greenlines for all diffs, please fix them (you can check them with AiBAT)
- Disable countdown, letterbox and widescreen support for all diffs please
- Add GD-ers name in tags (tuxxy yuzuriha tsuchimikado) , they deserve for it :C
Easy
- AR 3 HP OD 2 please
- 00:11:504 - unsnapped greenline here
- 00:12:754 - it has crash cymbal sound here so you have to map this one, just replace 00:11:817 (2,3,4) - with http://puu.sh/cSegE.jpg
- 00:32:442 (2) - avoid the overlap please :C http://puu.sh/cSfyG.jpg
- 00:43:317 (1) - you should add finish on this head to emphasize the cymbal
- hmm okay the spacings look inconsistency here, you should make them consistent at all (use 0,8x fits nicely here)
- About rhythm not really bad but i would say to reduce some circles like 01:05:442 (2,3,4,5) - which they have 4 times (sometimes newbie might confuse and miss coz this one), you can replace 2 of them (both start on end are fine) with a slider. fix for similar rhythms
- for hitsound i would say 1st and 3rd whiteticks use whistle , 2nd and 4th whiteticks use clap (if the music has cymbal so please use finish example 00:58:317 - 01:10:317 - etc)
Normalall fixed
- AR 5 OD HP 4 X_X
- 00:04:317 (2,4) - please stack (2)'s tail with (4)'s head properly here to make neater design
- 00:08:442 (3) - inconsistency spacing here, you should use 0,9x since it's normal spacing
- 00:08:817 (4,2) - avoid the overlap please, if you want to keep blanket, you can do symmetrical here
- 00:25:317 - you should map this time instead of 00:24:942 - because the music, also end the slider in 00:26:629 - because the music's pitch here. the sound is really loud so you should map it
- 00:29:067 - you can make 1/2 slider here so you can map trumpet's pitch at 00:29:254 -
- 00:43:317 (3) - finish please coz cymbal
- 01:04:317 (1,2,3,4,5,6) - unacceptable for Normal diff, you should make easier rhythm with some 1/1 here, example http://puu.sh/cSCmV.jpg
- 01:22:504 (1) - the spinner doesnt fit here end in blue tick imo also the spinner is too fast, you should remove it and map from 01:22:317 - until 01:29:442 -
- Basically design kinda messy because so many overlapped objects here, hitsound same as Easy, try what i've suggest about hitsound in Easy diff, rhythm you can improve a little bit again with some of 1/2. Last one, normal still need to keep consistent spacing so please map this diff with same spacing (i would say use 1,0x here)
- NC combos look kinda messy too, please NC in every 2 stanza / every stanza here (stanza = long whitetick)
Yuzuriha's Hard
- AR 7,5 OD HP 6 please. the setting looks like Insane- here
- 00:02:442 (2) - why suddenly a huge spacing appear here? for me the music is relax so you should reduce the spacing example move to 336,40
- 00:04:317 (1,2) - the flow a little bit rigid for me, you can make smoother flow example http://puu.sh/cSS5m.jpg
- 00:07:317 (1) - a little bit weird flow because the curve on slider imo, try make different curve example as http://puu.sh/cSVd1.jpg
- 00:08:067 (3,1) - avoid the overlap, they look quite messy here
- 00:10:317 (1) - the jump a little bit feel forced coz the flow looks so sharp when moving to this slider, i would say to move this slider to 416,280 and fix rest spacings :p
- 00:11:817 (1,2) - soft finish for them to emphasize the cymbal+drum here
- 00:12:379 - and 00:12:754 - same as above
- 00:13:692 (2) - maybe reduce the jump here since i feel too sudden to make jump again, ctrl+G?
- 00:19:317 (1) - spacing 1,3x instead? a little bit hard to catch for Hard diff here imo, especially after need click 1/4 from 00:18:942 -
- 00:20:067 (4,1) - hmm imo the design a little bit weird here because the shape of sliders, imo you can improve the design and you can improve the flow as well here https://osu.ppy.sh/ss/2245818
- 00:22:317 (1) - remove the finish, it doesnt have any cymbal music here, feels too loud
- 00:23:817 (1) - i dont think the anti jump works nicely here, try stack the head on 00:23:067 (3) - 's tail
- 00:24:567 (3) - would be nice if you make 1/2 slider here to emphasize the drum at 00:24:754 - too and then circle at 00:24:942 - if you want to emphasize vocal too
- 00:31:692 (2) - a little bit curve on upward will make the flow becomes nicer here http://puu.sh/cSWoy.jpg
- 00:35:442 (4) - how about stack this circle to 00:34:317 (1) - 's head? imo the jump is too sudden for a relax part here
- 00:37:129 (1) - no cymbal here so please dont give finish on head. also i still feel you have to map the stanza 00:37:317 - here because the loud piano so i strongly suggest map that time
- 00:39:942 (5) - the flow looks changed suddenly (because the curve here), well i dont find the way to fix this so i just mention it o-o
- 00:46:317 (1) - hmm please avoid from this slider with 00:45:567 (3) - , i would suggest like https://osu.ppy.sh/ss/2245914 (i forgot to tweak slider so just make the slider curve with curve on leftward lol)
- 00:50:067 (3) - nazi, i feel the slider a little bit closer with next slider, would be nice if you move to 432,228 for neater design
- 00:52:317 (1) - change clap with finish here, the music is cymbal also clap doesnt fit a lot here
- 00:56:442 (3) - move to 264,320? feel so weird when you did a movement from previous and suddenly stacking for this slider
- 00:57:942 (2,1) - perhaps reduce the spacing, i feel a little bit hard for newbie who after play Normal and they want to try Hard diff lol
- 01:07:692 (2) - would be nice if you do ctrl+G here because flow feels more natural for me (P.S : do for 01:08:442 (4) - too if you agree)
- 01:28:317 (1) - the slider looks so ugly here, i would say to do a art slider for it, im not pro for art slider but i will give example
372,172,88317,6,0,B|293:171|241:257|241:257|208:209|156:202,1,260huh is there really nothing else wrong about my insane?
Insane
- mfw i woke up and contuining mod, suddenly your Hard diff dissapear i take out to fix something big. imm going to put back as soon as im done
- AR 8,5 please. AR 9 too fast here i think ar9 is fine. my easier insane diff will have 8.5 ar at around 4 stars
- the spread from Hard to Insane is really big then because you removed your Hard diff, you should make the Insane around 3,8 or 4 star rating for have better spread ok
- well same suggestion hitsound like in Normal, some of 1/4 here are totally hard make sure to reduce it with "SMALL" spacing instead of jump.ok
For rhtyhm fine but you should map 00:13:504 - 00:13:879 - 00:14:254 - 00:14:629 - coz 1/1 feels too easy here ok- Design still, you can improve them if you avoid some overlapped here :p wi ll keep on immproving design
Extra
- 00:02:817 (4) - blue tick feels not really fit here, why not try end the slider at 00:03:192 - to follow the trumpet sound?
- 00:04:317 (1) - make it become 1/2. 1/4 feels too sudden for me even not overmapped (i guess)
- 00:05:067 (3) - ^
- 00:12:004 (2,3) - use addition soft for both tails, the music on them only a vocal so drums feel too loud for me
- 00:13:317 (1) - finish on head coz cymbal
- 00:13:317 (1) - unsnapped slider, snap it 1/2 instead , 1/4 doesnt fit a lot
- 00:14:817 (1) - unsnapped too, well i checked by AiMod and you have so many unsnapped objects here, make sure to snap them properly
- 00:20:817 (1,2,3,4) - i dont think 1/4 would be fine here since i feel they are overmapped here. maybe just for me
- 00:25:317 (1) - finish on head coz cymbal
- 00:28:129 (1) - ^
- 00:31:317 - map the stanza please, definitely the sound is quite loud there X_X
- 00:33:754 (5,6,7) - please use consistent spacing, they look so weird with suddenly changed into small spacing
- 00:39:567 (3) - nazi but try move to 216,184 so design for 00:38:817 (1,2,3) - will be neater
- 00:42:567 (4) - replace this slider with 2 circles and make sure its have jump to emphasize the music
- 01:05:254 - map this time with note, feels so weird for Extra diff if you have a empty time when kiai time start here
- 01:06:754 - ^
- 01:09:754 - and 01:10:129 - you must add notes here to emphasize the piano
- 01:21:754 (2) - you should add jump here to emphasize the drum i would say around 340,328
- 01:22:317 (1) - finish coz cymbal
- Well flow is fine here but design kinda messy here, you still can make it neater. also some hitsound look inconsistency, try to hitsound with what i've told before like other diffs
Good Luck~ thanks!!
mod thank you ~Xinely wrote:
from m4m
Yuzuriha's Hard
- AR 7,5 OD HP 6 please. the setting looks like Insane- here OK
- 00:02:442 (2) - why suddenly a huge spacing appear here? for me the music is relax so you should reduce the spacing example move to 336,40 OK
- 00:04:317 (1,2) - the flow a little bit rigid for me, you can make smoother flow example http://puu.sh/cSS5m.jpg OK
- 00:07:317 (1) - a little bit weird flow because the curve on slider imo, try make different curve example as http://puu.sh/cSVd1.jpg OK
- 00:08:067 (3,1) - avoid the overlap, they look quite messy here
- 00:10:317 (1) - the jump a little bit feel forced coz the flow looks so sharp when moving to this slider, i would say to move this slider to 416,280 and fix rest spacings :p
- 00:11:817 (1,2) - soft finish for them to emphasize the cymbal+drum here OK
- 00:12:379 - and 00:12:754 - same as above
- 00:13:692 (2) - maybe reduce the jump here since i feel too sudden to make jump again, ctrl+G? OK
- 00:19:317 (1) - spacing 1,3x instead? a little bit hard to catch for Hard diff here imo, especially after need click 1/4 from 00:18:942 - OK
- 00:20:067 (4,1) - hmm imo the design a little bit weird here because the shape of sliders, imo you can improve the design and you can improve the flow as well here https://osu.ppy.sh/ss/2245818 OK
- 00:22:317 (1) - remove the finish, it doesnt have any cymbal music here, feels too loud OK
- 00:23:817 (1) - i dont think the anti jump works nicely here, try stack the head on 00:23:067 (3) - 's tail
- 00:24:567 (3) - would be nice if you make 1/2 slider here to emphasize the drum at 00:24:754 - too and then circle at 00:24:942 - if you want to OK
emphasize vocal too- 00:31:692 (2) - a little bit curve on upward will make the flow becomes nicer here http://puu.sh/cSWoy.jpg OK
- 00:35:442 (4) - how about stack this circle to 00:34:317 (1) - 's head? imo the jump is too sudden for a relax part here
- 00:37:129 (1) - no cymbal here so please dont give finish on head. also i still feel you have to map the stanza 00:37:317 - here because the loud piano so i strongly suggest map that time OK
- 00:39:942 (5) - the flow looks changed suddenly (because the curve here), well i dont find the way to fix this so i just mention it o-o
- 00:46:317 (1) - hmm please avoid from this slider with 00:45:567 (3) - , i would suggest like https://osu.ppy.sh/ss/2245914 (i forgot to tweak slider so just make the slider curve with curve on leftward lol) OK
- 00:50:067 (3) - nazi, i feel the slider a little bit closer with next slider, would be nice if you move to 432,228 for neater design OK
- 00:52:317 (1) - change clap with finish here, the music is cymbal also clap doesnt fit a lot here
- 00:56:442 (3) - move to 264,320? feel so weird when you did a movement from previous and suddenly stacking for this slider
- 00:57:942 (2,1) - perhaps reduce the spacing, i feel a little bit hard for newbie who after play Normal and they want to try Hard diff lol OK
- 01:07:692 (2) - would be nice if you do ctrl+G here because flow feels more natural for me (P.S : do for 01:08:442 (4) - too if you agree) OK
- 01:28:317 (1) - the slider looks so ugly here, i would say to do a art slider for it, im not pro for art slider but i will give example
372,172,88317,6,0,B|293:171|241:257|241:257|208:209|156:202,1,260OK
Good Luck~
ok done-Yuzuriha-inori- wrote:
mod thank you ~Xinely wrote:
from m4m
Yuzuriha's Hard
- AR 7,5 OD HP 6 please. the setting looks like Insane- here OK
- 00:02:442 (2) - why suddenly a huge spacing appear here? for me the music is relax so you should reduce the spacing example move to 336,40 OK
- 00:04:317 (1,2) - the flow a little bit rigid for me, you can make smoother flow example http://puu.sh/cSS5m.jpg OK
- 00:07:317 (1) - a little bit weird flow because the curve on slider imo, try make different curve example as http://puu.sh/cSVd1.jpg OK
- 00:08:067 (3,1) - avoid the overlap, they look quite messy here
- 00:10:317 (1) - the jump a little bit feel forced coz the flow looks so sharp when moving to this slider, i would say to move this slider to 416,280 and fix rest spacings :p
- 00:11:817 (1,2) - soft finish for them to emphasize the cymbal+drum here OK
- 00:12:379 - and 00:12:754 - same as above
- 00:13:692 (2) - maybe reduce the jump here since i feel too sudden to make jump again, ctrl+G? OK
- 00:19:317 (1) - spacing 1,3x instead? a little bit hard to catch for Hard diff here imo, especially after need click 1/4 from 00:18:942 - OK
- 00:20:067 (4,1) - hmm imo the design a little bit weird here because the shape of sliders, imo you can improve the design and you can improve the flow as well here https://osu.ppy.sh/ss/2245818 OK
- 00:22:317 (1) - remove the finish, it doesnt have any cymbal music here, feels too loud OK
- 00:23:817 (1) - i dont think the anti jump works nicely here, try stack the head on 00:23:067 (3) - 's tail
- 00:24:567 (3) - would be nice if you make 1/2 slider here to emphasize the drum at 00:24:754 - too and then circle at 00:24:942 - if you want to OK
emphasize vocal too- 00:31:692 (2) - a little bit curve on upward will make the flow becomes nicer here http://puu.sh/cSWoy.jpg OK
- 00:35:442 (4) - how about stack this circle to 00:34:317 (1) - 's head? imo the jump is too sudden for a relax part here
- 00:37:129 (1) - no cymbal here so please dont give finish on head. also i still feel you have to map the stanza 00:37:317 - here because the loud piano so i strongly suggest map that time OK
- 00:39:942 (5) - the flow looks changed suddenly (because the curve here), well i dont find the way to fix this so i just mention it o-o
- 00:46:317 (1) - hmm please avoid from this slider with 00:45:567 (3) - , i would suggest like https://osu.ppy.sh/ss/2245914 (i forgot to tweak slider so just make the slider curve with curve on leftward lol) OK
- 00:50:067 (3) - nazi, i feel the slider a little bit closer with next slider, would be nice if you move to 432,228 for neater design OK
- 00:52:317 (1) - change clap with finish here, the music is cymbal also clap doesnt fit a lot here
- 00:56:442 (3) - move to 264,320? feel so weird when you did a movement from previous and suddenly stacking for this slider
- 00:57:942 (2,1) - perhaps reduce the spacing, i feel a little bit hard for newbie who after play Normal and they want to try Hard diff lol OK
- 01:07:692 (2) - would be nice if you do ctrl+G here because flow feels more natural for me (P.S : do for 01:08:442 (4) - too if you agree) OK
- 01:28:317 (1) - the slider looks so ugly here, i would say to do a art slider for it, im not pro for art slider but i will give example
372,172,88317,6,0,B|293:171|241:257|241:257|208:209|156:202,1,260OK
Good Luck~SPOILERosu file format v13
[General]
AudioFilename: Ikimono-gakari_-Netsujou_no_Spectrum_ (7).mp3
AudioLeadIn: 0
PreviewTime: 58317
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4
[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:熱情のスペクトラム
Artist:ikimono-gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:Nanatsu no Taizai Opening byfar tsuchimikado -Yuzuriha-inori- netsujou no spectrum 熱情のスペクトラム ikimono gakari
BeatmapID:539440
BeatmapSetID:228745
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284,145,61692,2,0,P|257:116|248:82,1,65,8|0,0:0|0:0,0:0:0:0:
169,62,62067,2,0,P|121:79|76:148,1,130,0|8,0:0|0:0,0:0:0:0:
96,224,62629,1,0,0:0:0:0:
139,296,62817,6,0,P|183:297|212:289,1,65,0|0,0:0|0:0,0:0:0:0:
266,215,63192,2,0,P|222:214|193:222,1,65,8|0,0:0|0:0,0:0:0:0:
317,279,63567,2,0,P|347:228|325:156,1,130,0|8,0:0|3:0,0:0:0:0:
252,128,64129,1,0,0:0:0:0:
252,128,64317,6,0,L|262:49,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
182,175,64879,1,0,0:0:0:0:
98,191,65067,2,0,L|19:182,1,65
146,258,65442,2,0,L|120:323,1,65,8|0,0:0|0:0,0:0:0:0:
146,352,65723,1,0,0:0:0:0:
146,352,65817,6,0,P|194:355|228:341,1,65,4|0,0:0|0:0,0:0:0:0:
285,277,66192,2,0,P|237:274|203:288,1,65,4|0,0:0|0:0,0:0:0:0:
332,342,66567,2,0,P|365:282|343:221,1,130,4|0,0:0|3:0,0:0:0:0:
271,188,67129,1,0,0:0:0:0:
196,147,67317,6,0,L|206:74,1,65,12|0,0:0|0:0,0:0:0:0:
109,143,67692,2,0,L|118:208,1,65,8|0,0:0|0:0,0:0:0:0:
191,294,68067,2,0,L|201:221,1,65,8|0,0:0|0:0,0:0:0:0:
110,285,68442,2,0,L|119:350,1,65,8|0,0:0|0:0,0:0:0:0:
195,371,68817,6,0,P|253:345|266:276,1,130,4|8,0:0|0:0,0:0:0:0:
315,215,69379,1,0,0:0:0:0:
396,238,69567,2,0,L|403:308,1,65,8|0,0:0|0:0,0:0:0:0:
464,153,69942,2,0,L|471:223,1,65,8|4,3:0|3:0,0:0:0:0:
380,154,70317,6,0,P|401:91|464:67,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
315,209,71254,1,0,0:0:0:0:
315,209,71442,2,0,P|264:202|230:180,1,65,8|0,0:0|0:0,0:0:0:0:
215,120,71817,6,0,P|173:166|180:237,1,130,0|8,0:0|0:0,0:0:0:0:
235,289,72379,1,0,0:0:0:0:
310,326,72567,2,0,L|454:313,1,130,0|8,0:0|0:0,0:0:0:0:
469,235,73129,1,0,0:0:0:0:
455,151,73317,6,0,P|415:119|382:113,1,65
307,140,73692,2,0,P|347:172|380:178,1,65,8|0,0:0|0:0,0:0:0:0:
289,63,74067,2,0,P|241:97|236:176,1,130,0|8,0:0|0:0,0:0:0:0:
268,240,74629,1,0,0:0:0:0:
220,309,74817,6,0,P|167:310|140:307,1,65
121,231,75192,2,0,P|68:232|41:229,1,65,8|0,0:0|0:0,0:0:0:0:
28,150,75567,2,0,P|35:106|51:77,1,65
127,100,75942,2,0,P|174:85|213:84,1,65,8|0,0:0|0:0,0:0:0:0:
229,98,76223,1,0,0:0:0:0:
229,98,76317,6,0,P|241:138|241:183,1,65,4|0,0:0|0:0,0:0:0:0:
288,232,76692,1,8,0:0:0:0:
225,288,76879,1,4,0:0:0:0:
297,331,77067,2,0,L|374:327,1,65
426,272,77442,1,8,0:0:0:0:
380,201,77629,1,0,0:0:0:0:
455,162,77817,6,0,L|457:95,1,65,4|0,0:0|0:0,0:0:0:0:
373,110,78192,2,0,L|375:43,1,65,4|0,0:0|0:0,0:0:0:0:
292,28,78567,2,0,P|246:51|211:129,1,130,4|8,0:0|3:0,0:0:0:0:
240,198,79129,1,4,3:0:0:0:
240,198,79317,2,0,L|260:278,1,65,8|0,1:0|0:0,0:0:0:0:
177,335,79692,6,0,L|140:332,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
144,290,80067,2,0,L|107:287,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
111,245,80442,2,0,L|74:242,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
78,200,80817,6,0,P|79:154|156:146,1,130,4|8,0:0|1:0,0:0:0:0:
241,261,81567,2,0,L|234:336,1,65,2|2,0:0|0:0,0:0:0:0:
410,354,82129,1,0,0:0:0:0:
410,354,82223,1,0,0:0:0:0:
410,354,82317,6,0,P|442:324|441:233,1,130,4|8,0:0|0:0,0:0:0:0:
387,181,82879,1,8,0:0:0:0:
303,166,83067,2,0,L|217:178,1,65,12|4,3:0|3:0,0:0:0:0:
74,269,83629,6,0,P|119:292|203:260,1,130,4|0,0:0|0:0,0:0:0:0:
139,148,84192,2,0,P|132:179|134:212,1,65,8|0,0:0|0:0,0:0:0:0:
193,271,84567,1,8,0:0:0:0:
193,271,84754,1,8,0:0:0:0:
407,317,85129,6,0,L|388:182,1,130,4|0,0:0|0:0,0:0:0:0:
327,129,85692,2,0,P|282:123|233:133,1,65,8|0,0:0|0:0,0:0:0:0:
193,173,86067,1,8,0:0:0:0:
113,145,86254,1,8,0:0:0:0:
134,312,86629,5,0,0:0:0:0:
302,328,87004,1,0,0:0:0:0:
291,159,87379,1,0,0:0:0:0:
447,94,87754,2,0,P|470:136|390:166,1,130
372,172,88317,6,0,B|293:171|241:257|241:257|208:209|156:202,1,260
up plz XD
lol thanks.HatsuMin wrote:
You can do it!
ok thanks. also not quite sure what u mean audio still on video?aafi wrote:
hi
i can't mod really good
usually just see the video
this video still SD video
the audio still on video, even you can't hear it (it make more size to your map) see it with media info here
you can change to HD video
if you want
here --> right click --> save link as...
video size = 10.6 mb
x264
byfar wrote:
ok thanks. also not quite sure what u mean audio still on video?
just don't mod easy, normal, and yuzuriha's hard, just the 4 stars+Okay. I think my mod is helpful, and you understand! Unfortunately my english is very bad.
veeeeeeeeeeeeeeery helpful mod. thank you so much!!Kazuya wrote:
Hi.just don't mod easy, normal, and yuzuriha's hard, just the 4 stars+Okay. I think my mod is helpful, and you understand! Unfortunately my english is very bad. no its fine!
[General (All difficulty)]
Press CTRL+SHIFT+A and fix the problems: Unsnapped kiai, unsnapped objects, Preview time conflict, please off countdowns,and letterbox!
[420blazeit]
OD: change to 8
Some object is unsnapped! Please, fix it! Press CTRL+SHIFT+A! Unsnapped objects is unrankable!
00:04:875 (1,2) - I think remove 00:05:250 (2) - circle, and move 00:04:875 (1) - 1/2 slider here: 00:05:067 - , because no beat here: 00:04:879 - , Currently not follow the vocals.keep
00:08:625 (1) - Fix stack! Move here: x: 331, y: 120ok
00:10:125 (1,1,1,1,2) - Currently conception is not too good, very weird, because not perfect follow the vocal! Use this similar: http://puu.sh/dhlM0/fec39ccd0d.jpg fix
00:19:688 (4) - I think two circle is better fit the vocal, and drum!ok
00:22:500 (3,1) - Very huge jump between the two objects, and too random, not fit here! Reduce it, because too hard catch!ok
00:22:875 (2,3) - Same as ^ok
00:25:219 (3) - Delete circle, because unnecessary and the is no emphasized beat! i will keep unless if another person tells me to delete, then I willdelete
00:28:031 (6) - Same as ^^
00:30:750 (1,2) - This 1/4 sliders is not good here, because doen't fit the vocals, overmapped! Use circles here: 00:30:754 - 00:30:942 - ok
00:31:219 (4) - Delete circle! Same as 00:25:219 (3) - huh.. vocal beat there though
00:32:063 (3) - I think two circle better than 1/2 slider, because the vocals breaks here: 00:32:160 - ok
00:42:281 (5) - Remove circle, too weird, and this beat is very low!ok changed a little
00:47:719 (4) - Remove circle, because there is no beat!ok
00:57:938 (1) - Hey! Don't use 1/2 slider! Follow the piano! Put circles here: 00:57:942 - 00:58:035 - 00:58:129 - i really dont want to take slider out,, but i still change to 1/4 slider
01:03:469 (4) - Delete circle. Same as 00:42:281 (5) - ok
01:03:938 (2,3) - Make stream! Put circles here: 01:04:035 - 01:04:223 - There is bassdrum/drumroll! ok
01:05:723 - Put circle here! Make triplet here: 01:05:625 (2,1) - ok
01:08:813 (3,4,5) - Make circle stream here!ok changed to 1/4 slider
01:16:125 (2) - I think triplet is better than 1/2 slider! ok
01:21:000 (2,3) - Delete circles, because no beat here, doesn't follow anything.ok
01:24:004 - Put circle here! There is beat!ok
[Extra]
Some object is unsnapped! Please, fix it! Press CTRL+SHIFT+A! Unsnapped objects is unrankable!
OD: change to 8
00:10:317 (1) - This spinner is not fit here! Please, map vocals!
00:12:754 (4,5,6,7,8) - Are you sure to fits the stream here?
00:16:504 (2,3,4) - Triplet is not good here! use 1/2 slider, or delete 00:16:598 (3) - circle
Okay, some part is overmapped. Slider streams, triplets...
I think this objects is not fit, or this distance snap is extremely high:
00:18:098 (2,3,4) -
00:20:817 (1,3) -
00:23:442 (9,10) - (4,89x distance)
00:43:879 (2,3,4) - Triplet problem. No beat: 00:43:973 (3) -
00:57:192 (1) - This is not fit the guitar.
01:08:535 (7) - No beat
01:10:598 (2) - ^
01:12:848 (2) - ^
01:16:035 (6) - ^
[Insane]
fixing later
Some object is unsnapped! Please, fix it! Press CTRL+SHIFT+A! Unsnapped objects is unrankable!
OD and HP to 7! Don't be the same as hard.
00:03:567 (1,1,2,3) - I think remove the reverses from the reverse slider, and delete circles: 00:04:504 (1,2,3) - This reverse slider is weird, and the next three circles. It doesn't fit the vocals. Use his similar: http://puu.sh/dhfX0/e6fdfc77de.jpg
00:05:067 (4,5) - This distance snap is very big (4,25x), and the sliders is very slow. Too big jumps, and slow slider is uncomfortable to play. There is no greater momentum. Reduce it!
00:06:567 (4) - Move slider to: x:174 y: 106. (stack to slider end 00:06:192 (3) - )
00:08:629 (1) - Move circle here: x: 448 y: 224, and CTRL + G: 00:08:817 (2,3) - Better flow! Result: http://puu.sh/dhgxG/a4189c9de0.jpg After: Make perfect blanket: 00:08:067 (4,1) -
00:15:379 (1,2) - CTRL + G! Better flow!
00:19:785 (2) - This circle is unnecessary, because there is no audible beat!
00:20:817 (3) - This reverse 1/4 slider is not fit here, because no beat here: 00:20:910 - Use 1/2 slider or two circles!
00:21:473 (5) - Same as aboce. No beat = remove circle.
00:25:879 - 00:25:973 - Why there is no object here? Put circles here! Make triplet!
00:28:973 - Same as above. Put circle here!
00:29:442 - ^ Same as above! This is insane difficulty! Map the drums!
00:31:223 (5) - Remove circle. Unnecessary!
00:36:004 (3) - Move circle here: x: 242, y: 214 (Perfect stack the slider end: 00:35:067 (3) - )
00:36:567 (6) - slider here: x: 242, y: 214 (Perfect stack the slider end: 00:35:067 (3) - )
00:37:129 (1,2,3) - I think 1/2 slider is better here, better fits the vocals.
00:40:129 (8,1) - 4,60x distance! Please reduce it! This jump is too big! (same as 00:05:067 (4,5) - )
00:42:379 (4,5,6) - Please, don't use triplet, because this background sound is very low, not clearly audible! Remove 00:42:473 (5) - circle!
00:47:817 (1,2) - Too big distance. Slow sliders + very slow slider is bad combo! It's very uncomfortable to play, no large momentum!
00:49:317 (1,2,1) - I think use 1/1 slider, follow the vocals! This circles is not good here!
00:54:848 - Missing circle! Put it here!
01:05:723 - ^
01:09:098 - ^
01:16:223 - ^
01:17:629 (2) - Stack it here: 01:17:067 (4) - move this circle here: x: 310 y: 251
01:25:879 - Circle here!
01:27:192 (3) - 01:27:567 (5) - Remove circles, because not follow the guitar, and there is no drums/beat!
[Hard]
change this one to insane
AR: This is Hard, and AR 7 or 7.5 is so much better! Don't be the same as Insane. this will be insane for now, just named hard cuz name will conflict with my other insane
Heh? Insane 1,30SV, hard 1,60? why do you use higher slider velocity in Hard than in Insane? ^ and another style of mapping
00:06:942 (1) - I think two circle is better than 1/2 slider, because the vocal is stronger here: 00:07:129 - idk.. ill keep it slider for now because i want the beginning to be easy.
00:08:442 (1) - Same as ^ ^
00:09:567 (5) - I think one circle is better fit, because no beat here: 00:09:754 - silenced slider tail
00:12:567 (4) - Add reverse here, because the vocals is end here: 00:12:942 - k
00:13:129 (1,2,3) - Make stack! Move two circles here: x: 96 y: 32, or use bigger distance!k
00:18:942 (1,1) - This jump is very hard! 6.22x distance is extremely hard, and unrankable! Reduce it, use 0.70x distance!slight distance change, didnt use .7x distance snap otherwise it is too close.
00:21:942 (4) - I think, long slider is not follow the vocal! Use 1/2 slider here: 00:21:942 - and put circle here: 00:22:317 - ok changed
00:22:598 - Missing circle! Put here!keep
00:29:817 (2,2,4) - Delete circles! There is no beat!will keep. if more people say delete i will delete
00:31:035 (6) - Delete circle. There s no beat! ok
00:32:629 (7,8,1,2) - I think, use 1/2 reverse slider! Follow the vocal! Use this: http://puu.sh/dhk9D/4b603f41d6.jpg ok change slightly
00:36:754 (8,1,2,3,4,5,6) - I think use this similar: http://puu.sh/dhkhM/54e7be322c.jpg It's better fits the vocal!
00:47:817 (1,1) - 00:48:567 (1) - This distance is very big! Reduce it! It's hard difficulty, not Insane! keep. insane now
00:53:067 (7,8,9) - I think use this: http://puu.sh/dhksH/e15200f1a2.jpg, because this 1/2 sliders is better fits here:
00:53:067 - 00:53:442 - . They emphasize vocals, and fit the drums!keep
00:57:942 (2) - CTRL+G! Better flow, and current distance is very high! ok
01:09:192 (1) - Remove one repeat, if not here: 01:08:817 (1) - change
01:19:317 (1,1,1,1) - This 1/4 jumps is very hard! It's not insane difficulty! Please, reduce it! insane now
01:24:473 (1) - This repeating slider is not fit here! There is no drumroll! Put circle here: 01:24:473 - and 1/2 slider here: 01:24:567 - there is drumroll. changed slightly from 5 1/4's to just a 3 1/4 repeat slider
01:26:629 (1,1,1) - This repeating slider is not fit here, because don't follow anything! Use circles here: 01:26:629 - 01:27:004 - 01:27:379 - circles too bland, changed to 1/8 slider cuz guitar
Good Luck!
thanks!Rakuen wrote:
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedGeneral
- Um...try checking AiMod and see if you need to fix anything, such as KIAI not snapped, letterbox, countdown etc.
KIAI Time
- Try making the KIAI time same in all diffs
First one should start from 00:13:317 - to 00:23:817 -
Last one should start from 00:58:317 - to 01:20:817 -Tuxxy's Easy
- Try AR3, current one is too fast
- Distance snap: For Easy, it's required to use a consistent distance snap with DS function in order to make the map rankable. So try and make all of them around 0.8
- 00:07:317 (1) - ^
- 00:09:567 (2) - ^
- 00:13:317 (1) - ^ Take a look at the others too
- 00:04:317 (3) - NC (downbeats)
- 00:25:317 (1) - Not enough prepare time for next note. Suggest to shorten the spinner to 00:29:629 - .
- 01:05:442 (2) - Try not to stack with reverse arrows
- 01:22:317 (1) - Could add a Finish as an ending
Normal
- Distance snap: For Normal diffs it’d be best to keep consistency in DS for safety ranks.
- 00:01:317 (1) - Ctrl+G would give better flow imo
- 00:02:817 (3) - Remove slider whistle
- 00:04:317 (2) - For the tail maybe can do like:
- 00:08:817 (4) - Try not to stack with 00:07:317 (2) -
- 00:10:317 (2,3,1,2) - A bit messy here with the stacks, hard to read
- 00:14:817 (3) - Prefer not to cover slider head in Normal
- 00:20:817 (5) - To make it neat, maybe could try and stack it perfectly on 00:20:067 (3) -
Yuzuriha's Hard
- _(:3 」∠)_
- 00:00:567 (1) - Space further from 00:00:942 (2) - , like 00:00:938 (2,1) -
- 00:02:442 (2) - Jump too big? 0.0
- 01:28:504 - Could add timing point here to lower volume of slidertick
all okHard
- New combos are messy, try to make them to follow the strong downbeat (big white tick)
- 01:04:035 (2,3) - Jump too big
Others
- All other diffs looks fine, prefer more work (or mods) on Easy, Normal, Hard, and 420blazeit ya gotta make em look priti
Yes, asdf looks a lot better tbh too bad i deleted it already . im just gonna work on my hard diff and make it look & flow better
Map more, keep up~ thank you !
Good luck!:)
RandomEffect wrote:
From my queue~
mainly, I say basic indication
[General]all ok
- Romanised title: Ikimono Gakari
I suggest to conform to other ranked map https://osu.ppy.sh/p/beatmaplist?q=ikimono-gakari- remove the following from tags. the word in other metadata is unnecessary for tags
byfar
netsujou no spectrum
熱情のスペクトラム
ikimono gakari- add guest name "Tuxxy" for tags
[Normal]i've decided to completely remake normal. dont worry I will incorporate your ideas
- for normal, it is better to conform DS as far as possible. in this diff, you should make spacing 0.9x constantly
for example, 00:05:442 (3,4,1,2) - should be fixed- 00:05:817 (4,2) - the overlapping like this should be avoided. the overlappings I recommend to fix are the following
00:13:317 (1,3) (highly recommend to fix. almost covering slider's start is too bad)
00:24:004 (5,6,1)
00:29:067 (4,2)
00:49:692 (2,1)
01:12:567 (1,3)- 00:41:817 (4) - x:321 y:233
in this case, you can stack more correctly
if you want to stack correctly, remove Grid Snap- 00:39:192 (1) - too close from life gauge while playing
00:47:067 (3) - ^
[Hard]nice. i didnt catch this
- 00:01:317 (3) - why not NC? oops
- 00:11:817 (2,3) - hard to see for hard. I recommend to avoid setting circle on slider's body its my map style :O
- 00:12:754 (1,2,3,4,5,6,1) - ^ ^
- 00:13:692 (1) - remove NC ok
- 00:18:754 (4,1) - avoid overlapping like this. covering reverse arrow is not good map style.. but i'll see wat i can do about it
- 00:31:317 (3) - NC ok
- 00:58:317 (4) - ^ok
- 00:55:317 (10) - ^ok
- 00:42:192 (3) - too close from life gauge while playing 00:40:317 (1) -
- 00:55:692 (1,2,1,2,3,1) - I think this NC rush is unnecessary owo map style.. but if bat say no i'll remove
- 01:09:567 (1,1) - ^ oops accident haha
- 01:16:317- kiai-time end is correct?
[420blazeit]ok
- not good diff-name, imo... owo will change later
- check AI-mod and fix unsnapped notes
~Good Luck~
thanks~Rakuen wrote:
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)Yuzuriha's Hard
- _(:3 」∠)_
- 00:00:567 (1) - Space further from 00:00:942 (2) - , like 00:00:938 (2,1) -
00:00:567 (1) - Ctrl G- 00:02:442 (2) - Jump too big? 0.0 OK DS is 1.3×
- 01:28:504 - Could add timing point here to lower volume of slidertick
OK vol is 40%
Yes, asdf looks a lot better tbh
Map more, keep up~[/list][/notice]
Good luck!
mod thanks~RandomEffect wrote:
From my queue~
mainly, I say basic indication
[Yuzuriha's Hard]"-Yuzuriha-inori-"ってtagでclickしても機能しないのでもったいないな~と思います。。。
- check AI-mod. 目盛に合ってないnoteがいくつかあります OK~
- 00:56:442 (3) - 曲に合わせて1/4slider入れるpatternの方が良いと思います。00:57:379 (4) - のように OK~
- 01:03:567 (3,4,1) - ここは後ろのdrum音に合わせて1/4のrhytymを入れた方が良いかなと思います Hardにしてはリズムが難しいイメージになってしまうので、このままで
~Good Luck~
nice mod m8 r8 8/8 cum agen scurb lmaoVINXIS wrote:
>test
uwotm8deletedatshietorsmthm8 u ok??
m4m from me moddin qgeneralenicediff names test and 420blazeit br0
delete test or smth it's unrankable to have non-difficulty-related-name-unless-if-it's-the-hardest-diff diff name right or am i a dumas
feku make all hte diffs ar8 so i can git pp pls bbyezskippin dis can't say anything about it tbhnormale00:02:817 (3,2,4) - imperfect stack
00:14:442 (2) - x:139 y:77
00:17:067 (3,1) - imperfect stak
00:18:567 (1) - remove nc
00:18:192 (4,1) - imperectstack
00:33:567 (5,1) - imperfect stack but not really that noticeable
00:36:942 (3,1,2) - imperfect stack
00:37:692 (1,2) - wait are these 2 identical cuz they don't look identical to me ri p (if they aren't pls make them identical)
00:44:442 (5,2) - imperfectstack
00:59:442 (3,1) - ^
01:00:192 (4,4) - ^
01:01:692 (3,5) - ^
01:09:942 (3,2) - ^
01:13:692 (3,1) - ^ (so many imperfect stack s imsorr y)
01:17:067 (3,5) - ^
01:17:817 (5,7) - ^Yuzu00:08:067 (3,4) - imperfectstackdamn
00:12:754 (4,1) - ^
00:20:067 (4,5) - ^
00:39:567 (4,3) - ^
01:23:629 (1,3,4) - ^
00:32:629 (1) - ahh
00:42:192 (2) - Ctrl+G
01:01:129 (5,2) - I's stack this tbh lma o
01:09:942 (4) - Ctrl+G
01:09:567 (3,4) - Ctrl+G one of them
01:17:817 (1,2) - ^
01:27:754 (4,1) - tbh I'd change the yellow slider into two circles and just have the blue slider as one circle but ye ahardthere's imperfect stacks in here too aswell but i dont wanna post all of them asd f
00:39:942 (3,4) - ctrl+G
copy 00:47:067 (1,2) - and paste, replacing 00:47:442 (3,4) - , and then remove nc and Ctrl+G and move to x:343 y:209
00:52:317 (1,2) - ehhhhhhhhhidk
good diff though wow thanks bby <3testfeku <3 k
a bunch of imperfect stacks k
if this is the insane then call it insane pls and ar8 no ar8. called it insane now tho
00:52:317 (1,2) - Ctrl+G sry no. mine's more gucci
00:53:067 (4,5) - ooooook idk it was already changed lol just 3/4 slider and 1/2
00:56:817 (3,4) - can u just make this into a slider instead pls pls
01:26:629 (6) - nc ktsumithere's also a bunch of imperfect stacks in here but most of them are intentional i think
00:05:442 (4) - Ctrl+G
00:13:317 (1,2,1,4,5,1,3,4) - why aren't these snapped ri p
00:33:004 (2) - Ctrl+G
00:47:629 (6) - x:233 y:32
01:06:192 (4) - Ctrl+G666lolpls lol pls
00:11:067 (1,2) - make hte 2 identical lol pls i cant it wasnt intended that way
00:23:067 (3,4,5,6,1) - y u no same DS lol pls. changesd
00:27:942 (5,6,1) - ^ k m8 all gucci
00:56:817 (1,2) - y u double u wot no?w???
00:57:379 (1,2,3,4,5,6,1) - rip spacing rip helth bar u must've dropped there. intended
01:04:223 (6,1) - rip in peace u ok ?
01:05:629 (1,2,1) - pls make them closer nlo l
01:07:317 (3,4,5) - make them identical and ctrl+g 4 u scrob m8 u ok???
01:22:196 inherited section isn't snapped m9 k deleted was a duplicate anyways lol
imo 40% volume doesn't work 01:21:754 to the end but ye a k w/e
01:25:129 (6) - nc gucci
01:25:317 (1) - remove nc gucci
01:25:692 (1) - ^ gucci
01:26:067 (1) - ^ gucci
01:27:379 (2) - nc lma o gucci
yeh a good luck m8
edit: wow feku Neil Leo i waz here firs t
VINXIS wrote:
>test
uwotm8deletedatshietorsmth
m4m from me moddin qYuzu00:08:067 (3,4) - imperfectstackdamn OK
00:12:754 (4,1) - ^ OK
00:20:067 (4,5) - ^ OK
00:39:567 (4,3) - ^ OK
01:23:629 (1,3,4) - ^ OK
00:32:629 (1) - ahh OK
00:42:192 (2) - Ctrl+G sorry
01:01:129 (5,2) - I's stack this tbh lma o sorry
01:09:942 (4) - Ctrl+G OK
01:09:567 (3,4) - Ctrl+G one of them
01:17:817 (1,2) - ^
01:27:754 (4,1) - tbh I'd change the yellow slider into two circles and just have the blue slider as one circle but ye a
yeh a good luck m8
edit: wow feku Neil Leo i waz here firs t
byfar wrote:
nice mod m8 r8 8/8 cum agen scurb lmao
thx bb ily 2byfar wrote:
jk <3 u
thanks for mod! ~ts8zs wrote:
[UWOTTTTTTTTT]
needs sampleset I'm actually not quite sure what you meant here
00:12:004 (2,3) - https://osu.ppy.sh/ss/2462303 k
00:18:754 (1,2,3) - https://osu.ppy.sh/ss/2462305 maybe
00:51:942 (1,2,1) - https://osu.ppy.sh/ss/2462307 k
01:28:410 - spinner its fine
[420blazeit]
...? sorry duplicate version lol
[Insane]
needs sampleset same as above reason
00:28:129 (3) - NC k
00:57:192 (1,2) - don't fit music slider is for guitar. added note on white tick for stream
[Hyper]
00:13:317 (1) - don't do this map style. but if ranking requires me to remove it i will
i'll apply changes later. thanks for mod though!Xelasto wrote:
Hello from my modding queueTuxxy's Easy00:06:567 (4) - Try and place this on the middle horizontal line.
00:09:567 (2,1) - Try and blanket 1 with 2 better. Use 1's approach circle as a guide to make 2 blanket better.
00:21:942 (3) - Place this more in the middle of 2 and 1, then, using distance snap, drag 1 a bit farther away to fix spacing.
00:21:942 (3,2) - Make these 2 overlap
00:31:317 (1,2,3) - Fix these up like this https://osu.ppy.sh/ss/2460319
00:41:817 (3) - Replace the clap on the end of the slider with a finish
00:43:317 (1,2,3) - Make 1 blanket 2 like this https://osu.ppy.sh/ss/2460337
00:53:442 (2,3) - Use distance snap and make sure these 2 don't overlap
01:04:317 (1,2) - ^
01:14:067 (3,4) - Try and make 4 blanket 3 better.
01:16:317 (1,2,3) - Make more symmetrical https://osu.ppy.sh/ss/2460367
00:23:817 - Kiai should end here, not where it is right now. I didn't even notice kiai was on until I looked at the timeline.
00:58:223 - Kiai is not snapped here
01:09:848 - Same thing here ^
00:00:188 - Why a random timing point here 0-0???
Overall this is a good map, but do a few things:
1: Go through AI mod
2: Go through it and use distance snap.
3: Since you are going for a very symmetrical map, and barely any curved sliders, make sure to stick with it. (Make sure everything is perfectly symmetrical.Normal00:04:317 (2) - NC (New combo) here rather than on the other note
00:04:317 (2) - Blanket 1 better (use 1's approach circle).
00:08:817 (4) - Drag the top point 1 grid down to blanket 2 better.
00:10:317 (2) - Make the end of this slider point straight up, it looks odd.
00:12:005 (2) - Try and improve the shape to flow with 00:13:317 (1) - better
00:13:317 (1,3) - I know this is difficult but try and make 3's first bump blanket 1 better
00:07:317 (2) - NC here instead of 1
00:10:317 (2) - ^
00:11:817 (1,2) - No NC
00:18:192 (4,1) - Perfectly overlap these two.
00:55:317 (1,2,3) - This is a big no - no This is much too confusing for new players.
01:05:067 (3,1) - Blanket these better.
01:05:067 (3,2) - Overlap these 2 perfectly
01:15:192 (2,3) - ^
Overall this one seemed much smoother to play, BUTT it has some mistakes. The main things you should do are:
1: Go through it once again with distance snap (yes it's important)
2: Make sure the claps are consistent. Claps should ALWAYS be consistent as it doesn't sound good. For this song it should be very white tick... I think.
3:Make sure everything that is supposed to overlap overlaps PERFECTLY. If it doesn't then it doesn't look good. You might have to turn off distance snap for this.
4: Go through AImodHard00:01:317 (1) - No NC
00:08:067 (3,4) - Stack these perfectly
00:45:567 (3,1) - Try and change this up so these 2 stack
01:28:317 (1) - I prefer a spinner but whatever
This difficulty blew me away. ALMOST perfect. but your biggest problem is that the combos are too short for hard mode. There are many combos that are only 3 notes. When people play hard mode they expect a hard map, remember that.Hyper00:01:317 (1) - No NC its fine
00:11:817 (2,3) - This looks awkward its fine
00:11:442 (1) - No NC k
00:47:067 (1,2,3,4,1) - Try and re-make this part. Feels awkward. Mabye reverse 3 and 4 it's fine
00:47:817 (1) - No NC it's fine
01:00:004 (2,1) - Stack perfectly k slightly changed
01:19:692 (2) - Try and curve 2 so 4 blankets it ^
This is the same situation with hard. Great flow and everything, except that there is a ton of unnecessary combos. Some are still 3 notes. [/color]
This is a pretty great mapset, however watch out for short combos in the hard levels and Distance errors, imperfect blankets, imperfect overlaps, and hitsound inconsistencies in the easier modes.
byfar wrote:
ts8zs wrote:
[UWOTTTTTTTTT]
needs sampleset I'm actually not quite sure what you meant here add some clap and whistle and finish.
thanks for mod! ~
k addedts8zs wrote:
add some clap and whistle and finish.
thanks for quality mod lolLixRei wrote:
M4M from modding queue (3 days late, but my modding is slow, pls forgive).
I use bold font only when I spot some conflict with RC. Underlines are in case something is questionable.
[Overview]
- Your diffs should all end on the same place. Most diffs end on 01:29:629 - ; but Tsumi's Extra ends on 01:23:629 - , Yuzuriha's Hard ends on 01:29:817 - and Normal on 01:23:817 - . You should discuss with every GD mapper to end diffs on same spot, since I think last part is worth mapping (and you don't seem to have a special reason to not map everything). fixed my own. GD'ers can choose to do whatever they want.
[Easy]
- My main concern with this diff is the fact you use some 1/2 rhythm. Such rhythm shouldn't be used on Easy if it can be avoided since it's too fast and ankward for beginners. i'm keeping some of it. tbh my normal doesnt even use 1/2 as much as my easy. i'm considering turning this into a normal instead
- 00:11:817 (3,4) - This is an example of the thing above, and can be easily avoided if you follow vocal instead. Vocal follows white ticks, so it's easier to play than the drums. This is a good rhythm IMO, but you can place other things you wish (another slider instead of reverse, circles, etc.). ^ mapping instrumentals
- 00:19:317 (1) - This thing is just a little outside of screen and lefts an ankward 3/2 rhythm to follow, since players have to click 00:20:442 (2) - next, and that's hard to play since polarity changed (from 1/1 mapping to 3/2 mapping, making readability of notes ankward). You should move this slider and [/color]extend it so that it ends in 00:20:067 - to make an easier gameplay (it still follows vocals at some point, so I think it's okay). ^
- 00:24:567 (7,8,1) - You should also just follow vocals here. I suggest this since players right now have to click (1) too fast, and that's a bit hard for them, since they aren't used to fast rhythms. Just extend 00:24:567 (7) - until it ends on 00:24:942 - Also, (7) and (1) are sightly touching the HP bar, so you should move them down.
- 00:26:067 (2,3) - You're better turning those sliders into a simple 3/2 slider with a reverse. It's easier to play, and since it has the reverse on the red tick, it doesn't throw players off. img doesnt work and i'm mapping the instrumentals
- 00:27:567 (3,4) - ^^ i'm mapping the instrumentals
- 00:29:067 (6,7) - This part is a bit bothersome, since only 1/2 notes here. In this place I suggest turning (6) in a 3/2 slider and placing a circle on 00:30:004 - . Since the slider forces a change in polarity, players will have to recover a bit, but I think doing this is easier than letting it as it is.
- 00:30:379 (8,9) - Erase circle (8) and move slider to 00:30:379 - to make this part easier. This leaves a gap of 3/2 between slider end and 00:31:317 (1) - , but it should be alright, since (1) is a long slider...no
- 00:31:192 - Is this green timing section necessary? I can't see any utility for it.changed
- 00:31:293 - Eh... this timing section shouldn't actually be snapped to 00:31:317 - ? There isn't any reason for you to snap it at 1/16. changed
- 00:31:317 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - What's with this incredibly long combo? You should place a NC on 00:37:317 (9) - (I suggest this one, based on what I guess it's your NC pattern). changed
- 00:50:442 (7,8) - Those two overlap a little bit. You can simply move (8) to the right to solve it. (I'm kinda nitpicky with overlaps ) it's fine really
- 00:56:817 (8,9) - I think you should turn those two into sliders, to avoid 3/2 clicks.
- 01:00:942 (4) - This one is almost touching the HP bar, so you should be careful with it. yea
- 01:10:317 (1,2,3) - I'm not really fond of this overlap, but it flows quite nicely. *_* yea keeping though
- 01:14:067 (6,7,8) - ^^ yea keeping though
- 01:16:317 (1,2) - I suggest erasing (2) and adding a reverse to (1) to avoid that hard to read 3/2 click.^
- 01:21:567 (9) - Eh... here I guess you can just erase the reverse and extend the slider for it to be 1/1, to avoid that complicated 1/2 rhythm. ^
- As for everything after Kiai, I think you can just take what I suggested in 00:26:067 (2,3) - , 00:27:567 (3,4) - and 00:29:067 (6,7) - to change that 1/2 rhythm. But be careful when making changes, since right now 01:27:379 (9) - is touching the HP bar.
- Overall, it's a good diff and sounds good, but a good sound in easy should also be an easy sound to produce IMO.ty
OK. this is a GREAT mod. I will definitely use this if I ever decide to change my easy to a normal & create a new easy. I just don't feel like changing up 1/2 since that's the entire theme of my easy diff
[Normal]
- Eh... I can see several of your timing sections on this diff are just snapped to 1/6 and I can't see the reason for it, so I'll mention them below.
- 00:01:317 (1,2,3) - The blanket of those sliders with (2) seems to be sightly off. Check it out. k
- 00:02:817 (3,2) - I think the end of those two should be perfectly stacked, but right now it isn't. Stack them properly and remember to check the blanket of 00:03:942 (1,2) - afterwards. If you can't stack them as they are right now, you can erase 00:03:942 (1) - for a moment, then Ctrl + G 00:04:317 (2) - and stack. After that, add (1) again and Ctrl + G (2) to have it as it is right now. k
- 00:04:317 (2,2) - Those should also be perfectly stacked. k
- 00:08:817 (4,1) - This blanket is sightly off. k
- 00:11:504 - Is there any reason for this timing section to be snapped at 1/6? Shouldn't it be actually snapped to 00:11:442 - or 00:11:817 - ? oops
- 00:13:317 (1,2) - ^^ oops
- 00:17:067 (3,4,5) - Stacks of the ends of 00:17:067 (3,5) - are imperfect and blanket of 00:18:192 (4,5) - is sightly off. Also, the shape of 00:18:567 (5) - is kinda weird since you use more anchors to create slider than what you should. Just with three anchors is enough to create a slider like that. oops
- 00:19:692 (2,3,4,5) - I think this pattern is kinda hard to read for a Normal. Can you think about it? Also, the blanket of 00:19:692 (2,4,5) - is sightly off.
- 00:23:817 (4) - You should be careful with the end of this thing, since it's practically touching the HP bar. it's fine.. i think
- 00:26:067 (3,4) - Spacing issue detected. On Easy and Normal, your spacing needs to be consistent (it seems you've mapped with 0.9x DS, but those break that scale). Correct it using the distance snap. it's not really that huge. plus i only use 1x on emphasis
- 00:26:629 (4,1) - I think the blanket of those two (if you intended to blanket) is sightly off. You should check it. oops
- 00:28:692 (3,4) - ^^ oops
- 00:30:379 (3,4) - ^^ oops
- 00:31:192 - Same as 00:11:504 - I think this one should either be snapped to 00:31:129 - (the slider tick) or 00:31:317 - oops
- 00:31:692 (1,2) - This blanket also seems to be off (yeah, I love blankets xP ) oops
- 00:33:192 (4,1) - ^^ oops
- 00:36:567 (2,3) - ^^ oops
- 00:43:192 - Another timing section snapped at 1/6 without any apparent reason. I think it should be on 00:42:942 - or 00:43:317 - oops
- 00:44:442 (5,2,3) - #naziblanketmod. oops
- 00:48:567 (3,1) - ^^ oops
- 00:56:442 (3,4) - Spacing issue... ^
- 00:57:942 - I think this timing section isn't necessary, since it isn't doing anything right now, and Kiai starts shortly after. Delete it? yea
- 00:58:317 (1,2,3,4) - Spacing change and imperfect blankets here. yea
- 00:59:442 (3,1) - Imperfect stack here. yea
- 01:01:692 (3,4,5) - (3) and (5) aren't perfectly stacked, and blanket of (4) and (5) is imperfect. yea
- 01:03:192 ~ 01:08:817 - During this whole area, you changed DS value, when it should be constant among the whole map.
- 01:03:192 (1,2) - Imperfect blanket. yea
- 01:05:067 (3,1,2) - ^^yea
- 01:09:942 (3,2) - Those should be perfectly stacked, and that corrects a blanket in the meanwhile.yea
- 01:10:192 - Another section snapped to 1/6. I think this one should be on 01:10:317 -yea
- 01:12:567 (1,3) - Overlapping like this isn't exactly good-looking.
- 01:13:692 (3,1) - Stack those two (1 is making a perfect blanket, so you should place 3 right above 1).
- 01:17:067 (3,5,7) - Stack perfectly (3) and the end of (5) properly and (7) under the start of (5).
- 01:22:504 (1) - This thing should actually end at 01:23:629 - , since the strong sound is there. However, do you really think you should end the diff here, when you can continue mapping a good rhythm after this?
- Too much nazi mod for this diff. Stacks are to avoid what's called overlapping. Aesthetics are kinda lacking in this diff IMHO, but it can be heavely improved after this. i think u spent too much time on this lol. thanks for it though
[Hyper]
- 00:12:754 (1,2,3,4,5,6,1) - WTF? This pattern is so hard to read since slider is perfectly covered by the stream. It's also unrankeable since slider is fully covered, and that's restricted by RC. Move the slider path somewhere else. At least, make the borders of the slider visible. yeah considering
- 00:23:067 (2,3) - Omg, this jump. Just because it's a Hyper doesn't make it a full Insane. You should reduce the distance of the jump, or invert the order of 00:22:692 (1,2) - not really a jump, it's a 1/4 repeating slider jump that requires alternating
- 00:48:192 - I usually don't mod hitsounds, but the sudden change in the sounds here is kinda unfitting. You should keep using the "Custom 3" sample, since drums still continue on melody. k
- 00:57:567 - You could continue the stream here, since guitar sound's still there, and continue stream until Kiai starts (with sliders like 00:57:942 (3) - of course).yea
- 01:09:192 (8,9) - Again, I think this jump is overkill. ^
- 01:19:317 (1,2,3,4) - ^^ ^
- Also, all around this diff, there are notes that you can stack. I don't know why you don't do it (or maybe, you're just making manual stacks), but you should stack those notes if possible. Examples are 00:04:317 (3,6) - , 00:07:879 (5,1) - , 00:17:442 (5,2) - and many others. You should check this diff and see what you can do with that. k
Since I'm no expert in modding harder diffs (and my map only has four diffs), I'll leave the mod until here.
Good luck!ty
LixRei wrote:
M4M from modding queue (3 days late, but my modding is slow, pls forgive).
I use bold font only when I spot some conflict with RC. Underlines are in case something is questionable.
[Yuzuriha's Hard]
- 00:00:563 (1,2,1) - I think those jumps are kinda overkill for a Hard (since 1/4 too fast, and players could slider-break). You should map them with constant DS, since right now they are too hard IMO. OK~
- 00:02:817 (3,4) - You should create a perfect blanket here.
- 00:07:692 (2,3) - ^^ OK~
- 00:23:067 (3,1) - Eh... I'm kinda against overlapping sliders like this, but it's your style (and flow is still good), so do what you wish (mentioning it since anyone else could mention it).
- 00:25:129 ~ 00:30:754 - You should actually map this part for consistency between diffs, since this is the only diff with a spinner and a break while the other diffs have it mapped. fm ... If you said to other people, I will change
- 01:01:129 (5,1) - Blanket those perfectly. OK~
- Wow, this diff is so goood. I liked it (except for the overlaps, but besides that it's very funny).
thanks ~
Good luck!
I highly recommend fixing this.Ranking Criteria wrote:
Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
[ Faded ] wrote:
Hi, from the Faded Modding Queue~
[General][Easy]
- Remove Tuxxy from tags? He hasn't got a gd for this map anymore, so you can safely remove him. yea
it's ok
- This diff could use some more hitsounds, they seem very scarce in comparison to most other diffs in the mapset. yea
- 00:19:317 (1) - On my resolution, the edge of this slider is off the screen! This is unrankable:
I highly recommend fixing this.Ranking Criteria wrote:
Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.- 00:24:567 (7,1) - I know you've already moved these down when applying the previous mod, but I think they should be lower; (1) is literally touching the hp bar, which can still cause reading issues. yea
- 00:28:129 (5) - This slider goes offscreen as well. yea
- 00:29:629 (7,8,9) - Flow in this pattern could be improved, since (7) seems to curve away from (8), meaning that the player is going to have to make a sharp turn to hit it once they complete the slider.its fine
- 00:50:442 (7,8) - Not too fond of this overlap, it looks very untidy compared to the rest of the map. The pattern would look a whole lot better without this overlap. Just move (8) a bit and it should be fine. fine then
- 01:11:817 (3,4) - The blanket over (4) could be improved, just adjust the shape of (3) a bit until (4) and the slider border going round it are perfectly parallel.
[Normal]
- 00:27:567 (6,7) - Why is (7) only spaced 0.60x away from (6)? This can confuse players, since it looks like a 1/2, so I suggest moving (7) to a more appropriate place using the distance snap.
- 00:33:192 (4,5,6) - You should turn this into an equilateral triangle because it will look a lot nicer that way. Right now though, the triangle is slightly off, which looks untidy and scruffy.
- 00:35:067 (2) - Add a clap on this sliderend, otherwise it will go against your hitsound pattern, and the note will sound odd and out of place compared to the rest of the map.
- 00:45:567 (3,1,2,3) - Flow could be improved here, you might want to ctrl+g (1,2) and move the second (3) to the appropriate place on the distance snap . You can also improve the shape by doing this, improving aesthetics as well.
- 01:06:942 (2) - Add a clap here, otherwise it will be inconsistent; causing it to sound odd with the rest of the map.
- 01:24:192 (6) - Add a new combo here, combos are meant to break up patterns, making it easier to read, but when things get inconsistent like this, it gets confusing. A 10 combo is also too high, and could leave players without much HP since an NC'd note is usually worth more HP.
- 01:28:363 (1) - The end of this spinner is way too loud, doesn't make sense considering the volume of the music is extremely quiet. Like you did in some of the other diffs, you should add a green line before the spinner at 5%, because it would sound a lot nicer that way. all changed
[Hyper]
- 00:15:567 (6) - Add an NC here, otherwise it will go against your NC pattern and be inconsistent, causing confusion between players, since NCs are to break down patterns. yea
- 00:41:817 (1,3) - This blanket could be fixed; right now it is a little off, making it look untidy. In order to make a good blanket, make sure that the approach circle and the edge of the slidertrail are parallel.yea
- 00:50:067 (5,7) - Why is there a clap at (5)? This is incredibly inconsistent with your hitsound pattern, and I suggest adding a clap at (7) instead. Otherwise the entire pattern will sound out of place with the rest of your map. yea
01:02:817 (1) - The edge of this slider goes offscreen! This is unrankable, so I highly suggest fixing this. yea- 01:08:817 (7) - Like I said for 00:15:567 (6) -, you should add an NC here, otherwise your NC pattern will be inconsistent.yea
- 01:12:004 (1,2) - Why is there a clap at (1) instead of (2). This goes against your hitsound pattern, making the pattern sound very odd and inconsistent compared to the rest of the map.
[Insane]
- 00:14:067 (3,4) - It would look nicer if you moved (4) so that is is blanketed under (3). Right now though, it doesn't look very nice. Don't forget to fix the triangle pattern after moving (4).intended
- 00:44:442 (6,2) - Add a clap on (6) and the start of (2). This is to keep your hitsounds consistent. If they're inconsistent like they are now, then the pattern will sound out of place compared to the rest of the map. yea
- 00:50:817 (9) - Add a whistle here, because it is inconsistent like the above suggestion ^; not adding a whistle will make the note sound out of place. no, it's supposed to be a clap
- 01:19:410 (5) - Add an NC here, otherwise it will go against your NC pattern and be inconsistent, causing confusion between players, since NCs are to break down patterns. yea
[Extra]
[list]
[*]Are you sure about that difficulty name? Although this is the hardest diff, it doesn't have anything to do with the song itself, and is therefore unrankable yea changed
[*]00:09:567 (4) - The edge of this slider goes offscreen, which is also unrankable. yea
[*]00:34:317 (1) - Add a whistle to the start of this slider? Otherwise it be inconsistent, causing this note to sound odd compared to the rest of the map. yea
[*]00:39:379 (3,1) - Why is there a whistle on (3) as opposed to (1). Like your above suggestion, this is inconsistent with the whistle pattern you've had going, and not having a whistle in the right place will make it sound odd. yea
[*]01:05:442 (5,1,2,1,2,3,4) - I highly recommend fixing this pattern, the sudden spaced 1/4 ruins it. This is the first time you've used a pattern like this in the diff, so it is inconsistent and players won't see it coming. Some will probably even think it's 1/2 due to the spacing of it, and nothing in the music calls for a sudden, massively spaced triple. Either get rid of it, or make it a normal stacked triple, because right now it kinda ruins an otherwise good pattern.[slightly reduced spacing/list]
Overall, it's a pretty solid mapset, although some of the easier diffs could use a bit of work. The harder diffs though, I thought were mapped pretty well. The biggest problem with them is their hitsound inconsistencies, whereas the easier diffs need more work on flow and readability.
I shot a star, good luck! nice. thanks for star and mod!~
mod thanks[ Faded ] wrote:
Hi, from the Faded Modding Queue~
[Hard]
- 00:25:129 - 00:30:754 - To keep consistency with other difficulties, you should map this part. It is perfectly mappable, and every other difficulty does it. fix
- 00:46:317 (1,2) - The flow to (2) could be a bit better, because the player has to make a sharp 90° turn after completing the slider, which doesn't play well imo. Either move (2) or curve (1) a bit more. fix
- 01:28:317 (1) - It would sound a lot nicer if you shorten this slider to the red tick at 01:29:629 - , because that's where the music actually ends. Having it on the powerful downbeat because it is stronger won't make sense, because if there isn't any music, there isn't any beat either. Shortening it to the red tick will also keep it consistent with the other difficulties. Don't forget to move the green point to the appropriate place as well after doing this.
I shot a star, good luck![/b]
pls modFort wrote:
i cri for ur BFxtra, you so mean ;_;
thanks for modxxdeathx wrote:
m4m from my queue
General][Easy]
- Get at least 1500-2000 ms audio leadin on all diffs yo how do i do this
- You don't need 七つの大罪 in both source and tags sigh im soo lazy though
- @byfar don't use claps when they clearly aren't in the music, such as the beginning up to 00:11:817. Your constant clap-every-2nd-and-4th-white-tick pattern shouldn't begin until 00:13:317 eh i was just following xinely's hitsound mod post. she told me to put on every 2nd and 4th white tickguess ill get rid of it pre-13:317 then
[Normal]
[Hyper]
[Insane]
- 00:12:754 (1,2,3,4,5,6) - Shouldn't use streams in this diff to keep it simpler, plus it doesn't really fit the music nope i think it's perfectly fine. it's a hyper diff and plus the stream isnt even really that spaced out
- 00:17:442 (6,7,1) - jump is too big k reorganized
- 00:27:192 (2,3) - Map 00:27:567 so that a player can press a key there. It's a strong beat that shouldn't have a slider end on it. yep k
- 00:21:942 (1) - don't ignore the vocal in the middleyea
- 00:31:504 (1,2,3,4,5,1,2,3,4,1,2,3,4) - Aren't you making this a bit too tough/tricky for a calm part of the song? i think it's ok really.i was just gradually cooling down from 1.5x SV from my previous accelerator slider lol. the 1/4's are pretty readable imo (it's reasonably placed) so yea. and i dont really want to change this part either
- 00:43:317 - yeah...up until this point you're making the map way harder than it needs to be as an insane. simplify the patterns and rhythms bleh idk ill think about it
- 00:54:192 (5,1,2) - Not a good use of antijumps, just do it normally k then
[BFxtra]I might have used some mapping terms you're not familiar with yet, if you got questions just message/hl me in #modhelp and I'll try to answer them.
- 00:01:317 (3,6) - stack for neatness ok
- 00:02:442 (5,1) - ^ this fade away is intended though
- 00:10:317 (3) - Curve this the other way to play better from both sides intended
- 00:14:817 (3) - I know you're trying to emphasize the vocal, but it doesn't warrant a SV increase imo. meh ill think about it
- 00:16:317 (1,1) -00:18:567 (1) - and others - You shouldn't be putting a finish every beat in this section either. For this section, they only fit on some downbeats. k then
- 00:19:129 (4) - SV change doesn't belong yeah oops lol.
- 00:22:317 (2,3,1,2,1,2,1,2) - Isn't this a little too much? nah its fine
- 00:29:629 (1,1,1) - Not sure if these actually are in the music it isnt. however it's the feeling that the electric guitar gives so i'm just gonna put it there
- 00:40:879 (1,3) - Should use grid snap so you don't get these miniscule stacking mistakeslol
- 00:42:567 - You really should shorten the slider and put a circle here because this is a strong beat that is much more satisfying to click on. yeah sure
- 00:43:692 (4,4) - stack bleh this was intended but w/e
- 00:44:629 (4,1) - should have a bigger jump here to emphasize the music k
- 00:45:567 (3,4) - Same thing I said about emphasizing stronger parts of the music with their own keypress yeah but i think this fits here. since i'm stacking the next 1/1 note anyways
- 00:46:129 (4,3) - the stacking fine then
- 00:50:629 (6,7) - bigger jump here for the same reason the larger spacing fits the previous note imo. this part doesnt need a big jump because vocal tension doesnt go higher.
- 00:58:317 - this is where you want a finish, if anything yea
- 01:04:692 (2,3,4) - Poor spacing here, why is the 1/4 gap way bigger than the 1/2? accelerating 1/4 slider
- 01:05:629 (1,2,1) - Isn't this triple a bit too widely spaced? nah it fits current spacing imo
- 01:05:067 (4,1,1) - too much NCing here, remove at least 2 of them got rid of one
- 01:09:942 (2) - NC this though because of drastic SV change yea
- 01:20:067 (1) - Ctrl-G makes the flow less awkward nehh. this slider is part of the pattern that goes inward
- 01:24:004 (2,1) - stack, the slight non stack makes it look like 1/4 kk
- 01:27:004 (1,1) - remove NC, don't need them kk
- 01:28:363 (1) - is this not snapped? 1/8
xxdeathx wrote:
m4m from my queue
[Hard]
- 00:04:129 (5) - delete, it's too early to overmap
- 00:06:754 (2) - ^
- 00:56:442 (3) - use 1/2 slider, you're ignoring a very significant part of the music at 00:56:629
- 01:28:317 (1) - why not spinner
all fix
thanks~
xxdeathx wrote:
m4m from my queue
[Tsumi's Extra]
- 00:04:317 (1,2,3,4) - Bad use of 3/4 sliders, they don't fit the song very well mad hitsounds quiet instead
- 00:05:817 (1) - Try to use red points to make this neater I'm not exactly sure what you meant, but I moved it around a bit because it was misaligned.
- 00:10:317 (1) - The use of this spinner looks lazy, that part is easily mappable. mapped. arigatou for motivation
- 00:18:567 (1,2,3,4,1) - you better check your snapping here for some reason, whenever I do GD's, inheriting points start to disappear on their end.... I'm not sure why. :<
- 00:19:879 (4) - really shouldn't ignore the vocal in the middle no longer ignored
- 00:20:817 (1,2,3,4) - creative but doesn't fit music feels fun to me, so i kept this.
- 00:21:567 (5) - don't repeat, 00:21:942 is a beat that you should map so that the player can press a key to play it deshou?? fixed
- 00:34:317 (1) - don't use 3/4 slider here when you're ignoring the sound on the red 1/2 beat tick this one i kept because i'm slowly making the transition away from the vocals to the drums here
- 00:37:317 (1) - ^ also vocal agreeable since it matches the drums
- 00:51:942 (5) - ^ ^
- 01:22:317 (1) - another lazy spinner you should've mapped out mapped
2015-02-09 21:37 byfar: dap
2015-02-09 21:37 byfar: irc mod pls
2015-02-09 21:37 No Dap: lol
2015-02-09 21:37 No Dap: k
2015-02-09 21:39 No Dap: ic ant pass
2015-02-09 21:39 No Dap: bye
2015-02-09 21:39 byfar: ok ill change that a little
2015-02-09 21:39 byfar: it was an experiment anywayxz
2015-02-09 21:40 byfar: asdyhfaskdf
2015-02-09 21:40 byfar: main thing i wanna get help with is hitsounds
2015-02-09 21:40 byfar: cuz im balls with it
2015-02-09 21:42 No Dap: rekt
2015-02-09 21:42 No Dap: you also
2015-02-09 21:42 No Dap: need to
2015-02-09 21:42 No Dap: stop making love with the hp bar
2015-02-09 21:42 byfar: who uses hp bar anyways
2015-02-09 21:42 No Dap: lol
2015-02-09 21:43 No Dap: 00:01:692 - what is this clap for
2015-02-09 22:00 byfar: oii
2015-02-09 22:03 No Dap: yeah
2015-02-09 22:03 byfar: why u run
2015-02-09 22:03 byfar: :(((((((
2015-02-09 22:03 byfar: is my map that shit
2015-02-09 22:04 No Dap: no
2015-02-09 22:04 No Dap: i run
2015-02-09 22:04 No Dap: cuz
2015-02-09 22:04 No Dap: you afk
2015-02-09 22:04 No Dap: or didnt answer me
2015-02-09 22:04 byfar: wtf
2015-02-09 22:04 byfar: no
2015-02-09 22:04 byfar: i was changing shit too
2015-02-09 22:04 byfar: k yea i missed that clap
2015-02-09 22:13 byfar: ok can u mod mines after u finsh that one
2015-02-09 22:13 byfar: cuz i rly need
2015-02-09 22:13 byfar: pls
2015-02-09 22:15 No Dap: lol
2015-02-09 22:15 No Dap: k
2015-02-09 22:15 byfar: i cry
2015-02-09 22:15 No Dap: well I would be doing yours if you didn go afk
2015-02-09 22:15 No Dap: or something
2015-02-09 22:15 byfar: i wasnt afk
2015-02-09 22:15 byfar: wtf
2015-02-09 22:15 byfar: i thought u had to go somewhere
2015-02-09 22:15 byfar: or some shit when u stopped so i didnt respond
2015-02-09 22:16 No Dap: lol
2015-02-09 22:16 No Dap: well you didnt answer me
2015-02-09 22:16 byfar: ok my bad
2015-02-09 22:16 byfar: i shouldve
2015-02-09 23:12 No Dap: ok
2015-02-09 23:12 No Dap: wtf 11pm
2015-02-09 23:12 byfar: k
2015-02-09 23:12 byfar: go
2015-02-09 23:12 byfar: im not gunna b afk
2015-02-09 23:12 byfar: so pls no run
2015-02-09 23:13 No Dap: 00:04:317 (1,1,2,1) -
2015-02-09 23:13 No Dap: why the nc spam
2015-02-09 23:13 No Dap: btw
2015-02-09 23:13 No Dap: HP 7
2015-02-09 23:13 No Dap: cuz
2015-02-09 23:13 No Dap: so hard
2015-02-09 23:13 No Dap: or 6.5
2015-02-09 23:13 No Dap: even
2015-02-09 23:14 byfar: k
2015-02-09 23:14 byfar: 7
2015-02-09 23:14 byfar: and removed nc spam
2015-02-09 23:14 byfar: but i like doing short comboes
2015-02-09 23:14 byfar: like 2-4 hits for commbo
2015-02-09 23:15 No Dap: 00:07:317 (1) - idk
2015-02-09 23:15 No Dap: i get it but 1/2 works better
2015-02-09 23:15 No Dap: with the vocal
2015-02-09 23:16 byfar: what about hits lol http://puu.sh/fIuv9/fc5d11fed7.jpg
2015-02-09 23:16 No Dap: lol
2015-02-09 23:16 byfar: if its gonna be 1/2
2015-02-09 23:16 No Dap: thats probably
2015-02-09 23:16 No Dap: unrankable
2015-02-09 23:16 byfar: thats what it's gonna look live
2015-02-09 23:16 No Dap: idk
2015-02-09 23:16 byfar: i still want it
2015-02-09 23:16 No Dap: let me ask
2015-02-09 23:16 byfar: to go up then sharply curve down
2015-02-09 23:18 No Dap: 00:27:942 (5) - ovemapped
2015-02-09 23:18 byfar: so
2015-02-09 23:18 byfar: is it rankable
2015-02-09 23:18 byfar: or not
2015-02-09 23:18 No Dap: idk
2015-02-09 23:19 No Dap: they arent answering
2015-02-09 23:19 No Dap: lol
2015-02-09 23:19 No Dap: so lets skip for now
2015-02-09 23:19 byfar: its not overmapped
2015-02-09 23:19 byfar: theres a small
2015-02-09 23:19 byfar: sound in the background
2015-02-09 23:19 No Dap: thats the end sound guitar makes
2015-02-09 23:19 No Dap: pls lol
2015-02-09 23:19 No Dap: well its your choice
2015-02-09 23:19 byfar: still
2015-02-09 23:19 byfar: a beat
2015-02-09 23:20 byfar: also i know these are overmapped but still it's what the electric guitar gives me
2015-02-09 23:20 byfar: 00:29:629 (1,1,1) -
2015-02-09 23:20 No Dap: 00:28:973 (3,4) - stack better
2015-02-09 23:20 No Dap: 00:29:629 (1,1,1) - these are fine
2015-02-09 23:20 No Dap: cuz its extra
2015-02-09 23:21 No Dap: 00:32:067 (3,4) - i dont like how you silenced the ends
2015-02-09 23:21 No Dap: i get 0 feed back
2015-02-09 23:21 No Dap: but w/e
2015-02-09 23:22 No Dap: 00:36:754 (1) - what is this nc
2015-02-09 23:22 No Dap: 00:39:942 (1) -
2015-02-09 23:22 No Dap: 00:40:879 (1) -
2015-02-09 23:23 No Dap: why nc
2015-02-09 23:25 byfar: yea
2015-02-09 23:25 No Dap: 01:11:817 (5) - this is out of screen
2015-02-09 23:25 byfar: its for vocal
2015-02-09 23:25 byfar: at 36
2015-02-09 23:25 No Dap: if you dont care about hp bar touch
2015-02-09 23:26 No Dap: then your whole nc doesnt make sense
2015-02-09 23:26 No Dap: its so inconsistent idk
2015-02-09 23:26 byfar: i nc like every 4
2015-02-09 23:26 byfar: lol
2015-02-09 23:27 No Dap: then you have those random nc
2015-02-09 23:27 No Dap: i just told you
2015-02-09 23:27 No Dap: and you say its vocal
2015-02-09 23:27 byfar: yeah i changed
2015-02-09 23:27 byfar: i start nc
2015-02-09 23:27 No Dap: and now you tell me you nc every 4 :/
2015-02-09 23:27 byfar: on this one instead
2015-02-09 23:27 byfar: 00:36:567 (1) -
2015-02-09 23:28 No Dap: and here 00:50:817 (7) -
2015-02-09 23:28 No Dap: you have long nc
2015-02-09 23:30 No Dap: did you fix this 01:11:817 (5) -
2015-02-09 23:30 No Dap: this is unrankable
2015-02-09 23:30 No Dap: off screen
2015-02-09 23:30 byfar: uh
2015-02-09 23:30 byfar: yea
2015-02-09 23:30 byfar: i love these circle sliders
2015-02-09 23:30 No Dap: other than that idk
2015-02-09 23:31 byfar: r u gonna mod the other diffs too
2015-02-09 23:31 byfar: cuz
2015-02-09 23:31 byfar: and wat about hitsounds
2015-02-09 23:31 byfar: they suk ass
2015-02-09 23:33 No Dap: ofc
2015-02-09 23:33 No Dap: 00:00:563 (1,2) -
2015-02-09 23:33 No Dap: you didnt add whistle
2015-02-09 23:33 No Dap: gg
2015-02-09 23:33 byfar: why
2015-02-09 23:33 byfar: does it need whistle
2015-02-09 23:33 byfar: it's so quiet anyways
2015-02-09 23:34 No Dap: ok then
2015-02-09 23:34 byfar: 'did i add it to my other diffs
2015-02-09 23:34 No Dap: 00:22:317 (3,1) - i dont even get this
2015-02-09 23:35 No Dap: nc
2015-02-09 23:35 byfar: fine lmao
2015-02-09 23:35 byfar: rec
2015-02-09 23:35 No Dap: 00:25:692 (2,3,4) - why would you do this
2015-02-09 23:35 No Dap: when you have 2 extra already
2015-02-09 23:35 No Dap: why so try hard to make maps hard :/
2015-02-09 23:35 byfar: idk i just happen to make low star rating shit maps
2015-02-09 23:35 byfar: i dont even understand how this is only 4.6
2015-02-09 23:35 byfar: lol
2015-02-09 23:36 No Dap: cuz slider jumps are underrated
2015-02-09 23:36 No Dap: 00:49:317 (3,1) -
2015-02-09 23:36 No Dap: i dont really have
2015-02-09 23:36 byfar: i swear my insane
2015-02-09 23:36 byfar: has a harder
2015-02-09 23:36 byfar: 40 seconds
2015-02-09 23:36 byfar: than my extra
2015-02-09 23:36 byfar: but well you know
2015-02-09 23:36 byfar: granat
2015-02-09 23:36 No Dap: much comment for your maps
2015-02-09 23:36 No Dap: cuz it flows nice
2015-02-09 23:36 No Dap: its just that
2015-02-09 23:36 No Dap: jumps are big as f
2015-02-09 23:37 byfar: idk
2015-02-09 23:37 byfar: jumps
2015-02-09 23:37 byfar: ez ppo
2015-02-09 23:37 byfar: pp
2015-02-09 23:37 byfar: dt farmers b happy
2015-02-09 23:37 No Dap: I dont map extra
2015-02-09 23:37 No Dap: so i dont know how to mod extras
2015-02-09 23:37 byfar: why
2015-02-09 23:37 byfar: wtf
2015-02-09 23:37 No Dap: exactly why i didnt mod your diff for owntrolf lol
2015-02-09 23:37 byfar: rate it 1 to 10
2015-02-09 23:38 No Dap: flow 10
2015-02-09 23:38 No Dap: jump 1
2015-02-09 23:38 No Dap: cuz
2015-02-09 23:38 No Dap: to big
2015-02-09 23:38 No Dap: for
2015-02-09 23:38 No Dap: no reason
2015-02-09 23:38 byfar: what jump
2015-02-09 23:38 byfar: ez
2015-02-09 23:38 No Dap: also http://puu.sh/fIxjz/65eeba6350.jpg
2015-02-09 23:38 byfar: 20 mins reply
2015-02-09 23:38 byfar: real old man
2015-02-09 23:39 byfar: yolo
2015-02-09 23:39 byfar: how about this
2015-02-09 23:39 byfar: http://puu.sh/fIxqR/669f0c6112.jpg
2015-02-09 23:40 byfar: i like my circle sliders
2015-02-09 23:40 No Dap: lol
2015-02-09 23:40 No Dap: i wouldn't
2015-02-09 23:40 No Dap: overlap like that
2015-02-09 23:40 byfar: circle slideres beste slideres
2015-02-09 23:40 No Dap: well at least
2015-02-09 23:40 No Dap: you have a good spread
2015-02-09 23:41 No Dap: ACTION is editing [http://osu.ppy.sh/b/585955 Ikimono-Gakari - Netsujou no Spectrum [Hyper]]
2015-02-09 23:41 No Dap: id rate this 10/10
2015-02-09 23:41 byfar: it looks like any other map out there
2015-02-09 23:41 byfar: i am dissapoint
2015-02-09 23:41 No Dap: which is good
2015-02-09 23:41 No Dap: for me
2015-02-09 23:41 No Dap: I like maps that play good
2015-02-09 23:41 byfar: wtf ur standards tho
2015-02-09 23:42 No Dap: i remember
2015-02-09 23:42 No Dap: these 01:20:067 (3,4) -
2015-02-09 23:42 No Dap: ACTION is editing [http://osu.ppy.sh/b/585955 Ikimono-Gakari - Netsujou no Spectrum [Hyper]]
2015-02-09 23:42 No Dap: too big man
2015-02-09 23:42 No Dap: and i think you had more of these
2015-02-09 23:42 No Dap: remember them from playing
2015-02-09 23:42 No Dap: 00:18:754 (4,1) - here it is
2015-02-09 23:42 byfar: hyper diff OP
2015-02-09 23:43 No Dap: i like how you nc 00:29:629 (1,1,1) -
2015-02-09 23:43 No Dap: but didnt for the extras
2015-02-09 23:43 No Dap: i mean the insane
2015-02-09 23:44 byfar: was ist dast
2015-02-09 23:44 No Dap: 00:29:629 -
2015-02-09 23:44 No Dap: nc
2015-02-09 23:44 byfar: k so i fixed this jump http://puu.sh/fIy0X/7213dab2cd.jpg
2015-02-09 23:44 byfar: at here 00:18:754 (4,1) -
2015-02-09 23:44 No Dap: that looks much better
2015-02-09 23:47 No Dap: but yeah this is something I would icon if there werent extras lol
2015-02-09 23:47 byfar: wtf
2015-02-09 23:47 byfar: these arent extras
2015-02-09 23:47 byfar: its just named extra
2015-02-09 23:47 No Dap: these jumps are extra level
2015-02-09 23:48 byfar: idk i cant tell
2015-02-09 23:48 No Dap: maybe youre too pro
2015-02-09 23:49 byfar: u didnt even tell me my hitsounds
2015-02-09 23:49 No Dap: lol idk why you think they are bad
2015-02-09 23:49 No Dap: you have claps
2015-02-09 23:49 No Dap: and whistle and finish
mod thankstheramdans wrote:
Hi Byfar, mod as requested , not modding the extra and above diffs though sorry for my limitations :<
Let's goEasyChecked the AIMod, it tells error regarding stack leniency and conflicted tags with the Normal diff, please check it yourself
00:07:317 (6) - NC, hear the vocal
00:12:379 (4) - ctl+j so that the in-curve is facing downwards, better flow, resnap with the following note
00:17:442 (6) - minor, 1 grid more to the left and 1 grid up (tiny grid setting), proper stack with the previous (4)
00:20:817 (2,3) - either make the (2) curve (in-curve facing left) or move (3) more to the lower-right, it is just too close with the slider border now
00:25:317 (1) - ctrl+j, so the sharp turn facing downwards, better flow
00:28:129 (1) - NC, there is a pause in the guitar line
00:38:442 (2,3) - bad flow, turn (3) 90 degrees clockwise
00:49:317 (6) - NC, obviously
00:52:317 (1,2,3) - (1)'s head and (3)'s tail are too close now, move (3) more to the upper right, beginners might find it confusing
00:55:317 (6) - curve a bit (in-curve facing right)
00:56:442 (7,8,9) - NC at (7), plus I dont like this linear flow, make it triangle or something different
00:58:317 (1) - ctrl+h, better flow, and maybe place a little more to the right
01:01:317 (5) - missing whistle on the head?
01:09:567 (8) - curve a bit, (in-curve facing the towards the next (1), even more you can blanket it :p)
01:11:067 (2,3) - OTL bad flow,bad overlap and (3) is weird in shape
01:14:067 (6,7,8) - (6) and (8) bad flow and bad overlap OTL
01:17:442 (2) - place this a little bit lower
01:19:317 (5) - NC, the vocal changes
01:21:567 (9) - NC, and rotate it like this
01:22:317 (1,2,3) - arrange them like this , better flow
01:25:129 (5,6) - here
01:26:629 (1,2,3) - these red tick circles are really confusing for beginners, simplify them with 1 repeat slider maybe
01:28:410 - dat spinner lengthNormal00:02:442 (2) - this clap is unfitting imo
00:03:942 (1) - ^
00:05:442 (1) - remove NC, plus minor, 1 grid up (tiny grid setting)
00:06:942 (1.2) - NC on (2) instead
00:06:942 (1) - this clap is unfitting imo
00:08:442 (3) - ^
00:10:317 (2) - what a weird slider :p
00:11:817 (1,2) - better pattern here
00:18:567 (5) - minor, 1 grid more to the left and 1 grid lower (tiny grid setting)
00:20:067 (3) - shape could be smoothen more for better blanket
00:22:317 (2) - NC here instead\
00:24:942 (1) - better skip this note, and continue mapping from 00:25:317 - , it causes overlaps and confusion tbh
00:30:379 (3,4) - noticably blanket error
00:35:067 (3) - place a bit more to the left, better flow
00:36:192 (1) - remove NC, then
00:37:129 (4) - NC here instead
00:43:317 (2) - NC here instead
00:44:817 (1) - remove NC, the vocal is still ongoing
00:47:817 (1) - ^
00:49:317 (2) - NC here instead, and remove that clap, I prefer finish on that
00:55:317 (1,2,3) - these stacks are really confusing OTL
01:00:567 (1) - noticable but still minor, move 3 grid more to the left and 4 grid lower (tiny grid setting)
01:03:192 (1) - remove NC, the vocal is still ongoing
01:05:817 (1) - remove NC, then
01:07:317 (3) - NC here instead, watch the vocal
01:08:817 (1) - remove NC, and try this , much better flow
01:11:442 (3,4,1) - (3) and (1) are overlapping each other
01:14:817 (1) - remove NC, the vocal is still ongoing
01:16:317 (2) - NC here instead
01:17:067 (3,4,5,6,7) - these stacks are confusing and might lead to mis-reading and headache to the player OTL
01:21:567 (1) - this is optional, you can remove NC here
01:22:317 (3) - but absolutely NC here
01:22:317 (1,2,3) - (1) and (3) are overlapping each other, use the flow similar to 01:08:817 (1) (if you did fix it before)
01:28:410 - dat spinner lengthHard GD00:02:442 (2,3,4) - (2) and (4) , though slight but noticably are overlapping each other
00:05:817 (1) - remove NC, the vocal is still ongoing
00:08:629 (4) - minor, 1 grid more to the left (tiny grid setting)
00:13:317 (1) - minor, 1 grid more to the left and 1 grid up (tiny grid setting)
00:20:629 (5) - minor, 1 grid up (tiny grid setting)
00:23:817 (1) - move it a bit to the right/bottom right to avoid overlap that much
00:30:379 (1) - remove NC
00:41:067 (3) - minor, 1 grid more to the right (tiny grid setting)
00:46:317 (1) - better stack it with the previous (3) than overlapping it
01:01:692 (2) - overlap with previous (5), move it up/upper right a bit
01:18:192 (2) - maybe ctrl+g
01:19:317 (5) - optional, maybe NC here instead rather than on the next (1)
01:28:317 - dat spinner length
I like this diff the most so far ^^ Good Job!HyperI dont know what Hyper diffs are supposed to look like
00:04:317 (3) - NC here instead, rather than on the previous (1)
00:07:317 (3) - ^
00:08:817 (3) - ^
00:10:317 (3) - ^
00:11:817 (5,6) unstack
00:16:317 (3) - NC here instead, rather than on the previous (1)
00:17:067 (5) - minor, 3 more grid to the left (tiny grid setting)
00:21:942 (5) - make this 3 1/2 circles? That "YUMEWO" is audibly strong imo
00:30:004 (1,1) - remove NC
00:33:379 (3) - minor, 1 grid more to the left and 2 grid up (tiny grid setting)
00:37:317 (5) - NC here instead on the next (1)
00:38:442 (4) - minor, 1 grid more to the left (tiny grid setting)
00:38:817 (1,2,3,4,1,2,3,4) - more curvy pattern, and dont copy paste please ._>
00:40:692 (1) - remove NC
00:43:317 (2) - NC here instead rather on the previous (1)
00:47:067 (1) - remove NC, then
00:47:817 (5) - NC here
00:48:567 (7) - try adding drum-clap sound on the head/on both head and tail on this slider, sounds better
00:49:317 (3) - NC here instead, rather than on the previous (1)
00:53:067 (3) - minor, 3 grid up (tiny grid setting)
01:00:567 (1) - remove NC, the vocal is still ongoing
01:04:317 (1,2,1) - make something like 01:05:817 (1,2,3,4,5) - , maybe a pentagon jumps/star jumps ? :p
01:07:317 (3) - NC here instead rather on the previous (1)
01:12:567 (1) - remove NC, the vocal is still ongoing
01:13:692 (1) - remove NC
01:14:817 (2) - NC here instead rather on the previous (1)
01:16:317 (2) - ^
01:17:817 (3) - ^ , also at 01:16:129 (1) - minor, 3 grid down (tiny grid setting) and at 01:17:442 (1) - minor, 2 grid more to the left, and 1 grid down (also tiny grid setting)
01:22:129 (8) - dude, there's nothing here OTL
01:22:973 (1) - remove NC
01:24:192 (1) - ^
01:25:692 (2) - minor, 1 grid up (tiny grid setting)
01:26:629 (4) - NC here
01:28:410 - dat spinner lengthInsaneThe rest of the mod will basicly like what I pointed in the Hard GD and Hyper, look for improperly stacked notes, missing/unfitting hitsounds, blankets, especiallly NC. Follow the vocal lines or the Big White Tick as a guide, figure them out and try fixing them yourself00:02:067 (2) - ugly overlap
00:30:754 (1,2) - these feels weird, either it has too low volume, or just not following the vocal, or does it follow anything in the BGM? ask yourself
00:36:754 (1,2,3,4) - overmapping I guess, better if this were smth like 3 circles triangle jumps, decent spaced one
00:40:879 (2) - and 00:39:942 (1) - what's with 1/4 slider? It doesnt fit, a circle fits better
00:49:692 (1) - ugly extended slider, just map 1/2
This diff feel kinda overmapped and forced, reminds me of someone I know
Sorry If the mod is too bad/low quality/a bit harsh/or just me being forcing my own thoughts
Modding length : 135 minutes
Good luck OTL\BONUS/DAT BXTRA, please not that naming OTL
Fantastica wrote:
Hi hi :3~~~~~ from my queue...
[Easy][Normal]
- I think this slider is better to be like http://www.puu.sh/g51kJ/6b350b4101.jpg . slider (4) flows to (3) and (5)'s head. http://puu.sh/g51yW/f923382d97.png
- 00:28:129 (5) - isn't this slider is over mapping zone ? The red tick is too low ? no its not
- 00:55:317 (6,7) - this part will confuse newbie players. I know it because I've modded like that before :p . just make 00:55:317 (6) - repeated slider hmm ok then
- 00:55:317 (6) - NC ? k
- 01:13:317 (5,6,8) - I don't think it's a good overlap at all. and 01:14:067 (6,7,8) - aren't perfectly triangle triangle fix, keeping overlap
- 01:16:317 (1,2) - like 00:55:317 (6,7) - .
- 01:22:317 (1,2) - I don't think it's a good pattern in Easy diff.and you ignore 01:22:692 - where have a big effect in the song. consider to change the pattern to http://puu.sh/g51TU/90509c451c.jpg
- 01:28:410 (1) - I think this spinner should be started at 01:28:504 - .maybe it's not a big problem in STD. But When we play in mania It'll confuse the new player because that's 1/4, but it's up to you want to change or not
- 00:20:442 (4,5) - a bad blanket. You can see it with 00:20:442 (4) - 's approach circle at 00:20:348 -
- 00:42:567 (5,6,1) - I think this pattern is good enough just by following the instrument and not including the vocal. http://puu.sh/g56yl/bc2dd9aad9.jpg
- 00:55:317 (1,2,3) - why don't we make it like http://puu.sh/g56Gq/9eca8b3156.jpg to make it a better flow
- 01:11:442 (3) - stack the head properly
- 01:18:942 (7) - stack it properly
- 01:28:410 (1) - just like Easy diff. And why did you make it end at 01:29:254 since the Easy diff end the spinner at 01:29:442 - ?
[Hyper][Insane]
- 00:18:754 (4,1) - suddenly separated T.T. first time I see it was separated with 1/2. suggest to make it closer to make it clear. no otherwise it becomes dirty >.>
- 00:27:192 (2,3) - too close and look so bad if you ask me. suggest to change 00:27:192 (2) - to a 1/2 slider blanketing 00:27:567 (3) - sorta change
- 01:16:223 - I don't think ignoring this is a good idea. nah its fine im doing it to map the vocals
- 00:06:192 (2) - Hmmm... I think a silence in a click isn't a good idea. just don't make it silence.
- 00:30:754 (1) - just use a circle here. There's nothing in the music at 00:30:848 - k
- 00:39:942 (1,2) - ^^ nah
- 00:57:942 (5) - why use slider and not continue the 1/4 ? It's really confusing. guitar
- 01:03:942 (1) - ctrl+g ? since this slider is 2x repeated slider, then the end of slider should be on the tail. ctrl+g to make it continue flow with 01:04:317 (2) - nah i like the upward flow
- 01:04:879 (4) - stack it properly
- 01:26:254 (5) - stack it properly. even if it is intentional, it's too close.
- 01:28:410 (1) - same problem with other diffs
[hardest]Okay that's all I can find :3 :3
- 00:47:442 (3) - I think this part no need to SV up. for 00:47:817 (1) - part It's OK because I see at this part have big effect of the song. But not at 00:47:442 (3) - because this part haven't any special in the song change slightly
- 01:10:317 (1) - make the tail can be blanketed perfectly with 01:09:942 (1) - . Move 01:10:317 (1) - last dot to x:161 y:286 ok
- 01:28:410 (1) - like other diffs. I think Easy diff have a right timing to end the spinner fix
Good Luck ~~~~ ~(^o^~)
dorothy3242 wrote:
idk I'm half asleep while modding this and it may not be a good idea but yolo
This map doesn't have enough vocaloid
Here's a Len to fix that:[General]
- First point = head of slider
- If reason for change isn't specified it's for a blanket ok ok.
- Pm me when I'm awake too ti re d to do this right but these blankets need savign
your BG is an AD FOR HAIRPRODUCTLook man all I can mod decently is blankets so you'll get that kk first point = head of the slider
Why not capitalize the h in hardest it looks so sad and small compared to all the other diffs with their capital letters
[Easy]
00:04:317 (4) - 2nd point to x:423 y:292 and 3rd point x:474 y:228 for nicer blanketin of 3
00:40:317 (5) - 1st point to x:218 y:287 instand blanket of 6 profit k
00:55:317 (6) - This felt like it ended too early so maybe extend it to that next white tick
01:11:067 (2,3,4,5,6,7,8) - Byfar these overlaps look terrible seriously whta is this
01:25:129 (6) - You call this a blanket I say move the second point to x:161 y:42 and the end point to x:219 y:58
[Normal]
The claps before 00:11:817 (1) - aren't really going with anything and sound kinda sorta weird
00:01:317 (1) - 1.) third point to x:195 y:125 and the second point to x:102 y:144 2.)???? 3.) profit
00:13:317 (1) - 2nd point to x:138 y:169 and third point to x:55 y:111
00:30:754 (4) - movin the middle point to x:332 y:15 and the end point to x:272 y:58 will get you a long way
Insert placeholder for more blanket rage
01:22:317 (3,5) - Plz don't overlap like that it looks sorta bad
theramdans wrote:
Hi Byfar, mod as requested , not modding the extra and above diffs though sorry for my limitations :<
Let's goEasyChecked the AIMod, it tells error regarding stack leniency and conflicted tags with the Normal diff, please check it yourself
00:07:317 (6) - NC, hear the vocal
00:12:379 (4) - ctl+j so that the in-curve is facing downwards, better flow, resnap with the following note
00:17:442 (6) - minor, 1 grid more to the left and 1 grid up (tiny grid setting), proper stack with the previous (4)
00:20:817 (2,3) - either make the (2) curve (in-curve facing left) or move (3) more to the lower-right, it is just too close with the slider border now
00:25:317 (1) - ctrl+j, so the sharp turn facing downwards, better flow
00:28:129 (1) - NC, there is a pause in the guitar line
00:38:442 (2,3) - bad flow, turn (3) 90 degrees clockwise
00:49:317 (6) - NC, obviously
00:52:317 (1,2,3) - (1)'s head and (3)'s tail are too close now, move (3) more to the upper right, beginners might find it confusing
00:55:317 (6) - curve a bit (in-curve facing right)
00:56:442 (7,8,9) - NC at (7), plus I dont like this linear flow, make it triangle or something different
00:58:317 (1) - ctrl+h, better flow, and maybe place a little more to the right
01:01:317 (5) - missing whistle on the head?
01:09:567 (8) - curve a bit, (in-curve facing the towards the next (1), even more you can blanket it :p)
01:11:067 (2,3) - OTL bad flow,bad overlap and (3) is weird in shape
01:14:067 (6,7,8) - (6) and (8) bad flow and bad overlap OTL
01:17:442 (2) - place this a little bit lower
01:19:317 (5) - NC, the vocal changes
01:21:567 (9) - NC, and rotate it like this
01:22:317 (1,2,3) - arrange them like this , better flow
01:25:129 (5,6) - here
01:26:629 (1,2,3) - these red tick circles are really confusing for beginners, simplify them with 1 repeat slider maybe
01:28:410 - dat spinner lengthNormal00:02:442 (2) - this clap is unfitting imo
00:03:942 (1) - ^
00:05:442 (1) - remove NC, plus minor, 1 grid up (tiny grid setting)
00:06:942 (1.2) - NC on (2) instead
00:06:942 (1) - this clap is unfitting imo
00:08:442 (3) - ^
00:10:317 (2) - what a weird slider :p
00:11:817 (1,2) - better pattern here
00:18:567 (5) - minor, 1 grid more to the left and 1 grid lower (tiny grid setting)
00:20:067 (3) - shape could be smoothen more for better blanket
00:22:317 (2) - NC here instead\
00:24:942 (1) - better skip this note, and continue mapping from 00:25:317 - , it causes overlaps and confusion tbh
00:30:379 (3,4) - noticably blanket error
00:35:067 (3) - place a bit more to the left, better flow
00:36:192 (1) - remove NC, then
00:37:129 (4) - NC here instead
00:43:317 (2) - NC here instead
00:44:817 (1) - remove NC, the vocal is still ongoing
00:47:817 (1) - ^
00:49:317 (2) - NC here instead, and remove that clap, I prefer finish on that
00:55:317 (1,2,3) - these stacks are really confusing OTL
01:00:567 (1) - noticable but still minor, move 3 grid more to the left and 4 grid lower (tiny grid setting)
01:03:192 (1) - remove NC, the vocal is still ongoing
01:05:817 (1) - remove NC, then
01:07:317 (3) - NC here instead, watch the vocal
01:08:817 (1) - remove NC, and try this , much better flow
01:11:442 (3,4,1) - (3) and (1) are overlapping each other
01:14:817 (1) - remove NC, the vocal is still ongoing
01:16:317 (2) - NC here instead
01:17:067 (3,4,5,6,7) - these stacks are confusing and might lead to mis-reading and headache to the player OTL
01:21:567 (1) - this is optional, you can remove NC here
01:22:317 (3) - but absolutely NC here
01:22:317 (1,2,3) - (1) and (3) are overlapping each other, use the flow similar to 01:08:817 (1) (if you did fix it before)
01:28:410 - dat spinner lengthHard GD00:02:442 (2,3,4) - (2) and (4) , though slight but noticably are overlapping each other
00:05:817 (1) - remove NC, the vocal is still ongoing
00:08:629 (4) - minor, 1 grid more to the left (tiny grid setting)
00:13:317 (1) - minor, 1 grid more to the left and 1 grid up (tiny grid setting)
00:20:629 (5) - minor, 1 grid up (tiny grid setting)
00:23:817 (1) - move it a bit to the right/bottom right to avoid overlap that much
00:30:379 (1) - remove NC
00:41:067 (3) - minor, 1 grid more to the right (tiny grid setting)
00:46:317 (1) - better stack it with the previous (3) than overlapping it
01:01:692 (2) - overlap with previous (5), move it up/upper right a bit
01:18:192 (2) - maybe ctrl+g
01:19:317 (5) - optional, maybe NC here instead rather than on the next (1)
01:28:317 - dat spinner length
I like this diff the most so far ^^ Good Job!HyperI dont know what Hyper diffs are supposed to look like
00:04:317 (3) - NC here instead, rather than on the previous (1)
00:07:317 (3) - ^
00:08:817 (3) - ^
00:10:317 (3) - ^
00:11:817 (5,6) unstack
00:16:317 (3) - NC here instead, rather than on the previous (1)
00:17:067 (5) - minor, 3 more grid to the left (tiny grid setting)
00:21:942 (5) - make this 3 1/2 circles? That "YUMEWO" is audibly strong imo
00:30:004 (1,1) - remove NC
00:33:379 (3) - minor, 1 grid more to the left and 2 grid up (tiny grid setting)
00:37:317 (5) - NC here instead on the next (1)
00:38:442 (4) - minor, 1 grid more to the left (tiny grid setting)
00:38:817 (1,2,3,4,1,2,3,4) - more curvy pattern, and dont copy paste please ._>
00:40:692 (1) - remove NC
00:43:317 (2) - NC here instead rather on the previous (1)
00:47:067 (1) - remove NC, then
00:47:817 (5) - NC here
00:48:567 (7) - try adding drum-clap sound on the head/on both head and tail on this slider, sounds better
00:49:317 (3) - NC here instead, rather than on the previous (1)
00:53:067 (3) - minor, 3 grid up (tiny grid setting)
01:00:567 (1) - remove NC, the vocal is still ongoing
01:04:317 (1,2,1) - make something like 01:05:817 (1,2,3,4,5) - , maybe a pentagon jumps/star jumps ? :p
01:07:317 (3) - NC here instead rather on the previous (1)
01:12:567 (1) - remove NC, the vocal is still ongoing
01:13:692 (1) - remove NC
01:14:817 (2) - NC here instead rather on the previous (1)
01:16:317 (2) - ^
01:17:817 (3) - ^ , also at 01:16:129 (1) - minor, 3 grid down (tiny grid setting) and at 01:17:442 (1) - minor, 2 grid more to the left, and 1 grid down (also tiny grid setting)
01:22:129 (8) - dude, there's nothing here OTL
01:22:973 (1) - remove NC
01:24:192 (1) - ^
01:25:692 (2) - minor, 1 grid up (tiny grid setting)
01:26:629 (4) - NC here
01:28:410 - dat spinner lengthInsaneThe rest of the mod will basicly like what I pointed in the Hard GD and Hyper, look for improperly stacked notes, missing/unfitting hitsounds, blankets, especiallly NC. Follow the vocal lines or the Big White Tick as a guide, figure them out and try fixing them yourself00:02:067 (2) - ugly overlap
00:30:754 (1,2) - these feels weird, either it has too low volume, or just not following the vocal, or does it follow anything in the BGM? ask yourself
00:36:754 (1,2,3,4) - overmapping I guess, better if this were smth like 3 circles triangle jumps, decent spaced one
00:40:879 (2) - and 00:39:942 (1) - what's with 1/4 slider? It doesnt fit, a circle fits better
00:49:692 (1) - ugly extended slider, just map 1/2
This diff feel kinda overmapped and forced, reminds me of someone I know
Sorry If the mod is too bad/low quality/a bit harsh/or just me being forcing my own thoughts
Modding length : 135 minutes
Good luck OTL\BONUS/DAT BXTRA, please not that naming OTL
mostly changed
48,129,18848,5,8,0:0:0:0:
51,103,18942,1,8,0:0:0:0:
66,80,19035,1,8,0:0:0:0:
88,63,19129,1,8,0:0:0:0:
114,52,19223,1,8,0:0:0:0:
141,46,19317,6,0,P|185:57|230:99,1,99.0000030212403,6|0,3:0|0:0,0:0:0:0:
i didnt D:Fort wrote:
why u delete your extra? D:
BFxtra is like Fxtra u know
hard--Nya- wrote:
Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.
Please note: Everything in bold is highly suggested.
Everything in red is unrankable.Yuzuhira’s Hard:
- 00:02:442 (2,3) –Blanket here?
- 00:04:317 (1,2,3,4) –Make sure the distance between these sliders are the same. fix
- 00:05:817 (1,2) –Space this out more. Why is 00:06:942 (2) –so close to 00:05:817 (1) -? There could be a bit more of a jump there in my opinion. fix
- 00:24:379 (2) –Space this normally. Don’t place a jump here. Nothing in the music/vocals suggest a jump there. fix
- 00:38:067 (3) –Nazi. Just move this slider a bit more upwards to be more in-line with 00:37:692 (2) – fix
- 00:46:317 (1) –Stack the head of this slider on the head of 00:45:567 (3) – It looks a bit messy as it is now. fix
- 00:47:817 (1,2,3) –Make sure the distance between these circles are the same. I think you used a distance of 1.4X there. chenge 1.3×
- 00:52:879 –Hm, maybe place a note here? I think it will fit nicely. fix
Overall, I’d say the Hard diff is the best of these three. But all three of them can still do with more improving though.
Good Luck~!
thx for mod!Chloe wrote:
hyper
00:26:254 (6) - suggest to increase the spacing here to follow the emphasized from music http://puu.sh/gbO8V/690ad72807.jpg changed slightly
00:47:067 (1,2,3) - can't understand the spacing and the flow here, try to make better sence than more sence plz fixed
btw this diff is not hyper..... it's actually the insane
insane
00:23:254 (7) - add nc here instead of 00:23:442 (1) - , i know you wanna nc the heavier drum but plz consider about readable.ok
01:13:879 (4,5,6) - a triangle with ctrl+s+r technology would be much better here, i'd make a example for you, see it - http://puu.sh/gbOxj/8f775f2dea.jpg
ok
hardest
00:20:817 (3,4,5) - ??? plz.... fix
00:25:973 (8,9) - how about http://puu.sh/gbOME/70b75b4084.jpg ok
i don't think this diff flows good but ok.. it's just following mapper's feeling. trying to fix
others are fine, gl, i'm glad to see more newbies like you, take my star wat star? hehe
all fixKibbleru wrote:
generaleasy
- 00:00:188 - 00:01:313 - these 2 timing points are inefficient, i suggest just using negative offset if u absolutely need. to map that beginning the first red tick is for setting a green tick for the 1/4 stream at the beginning. i wouldnt change that now since i've already mapped everything
- check xdeath's set u need an offset reset somewhere near the end because timing gets off. k lmao
- hardest doesn't sound as impactful as extra or expert idk man, i think ill try expert
all fix
- why the hell is this ar4 use ar3
- 00:11:817 (3,4) - try this rhythm
- 00:24:567 (1) - nc not needed
- 00:30:754 (5) - just use a single circle at 00:30:754 - u dont need to have that 1/2 gap
- 00:48:942 - i dont see why u should omit this
- 00:50:442 (2,3) - nazi blanket
- 00:53:442 (3,4) - slight ds thing
- ur nc gets off somewhere mid kiai so here
01:13:317 -
01:16:317 -
01:19:317 -
should be nc'd the rest in this section only should be deleted.- check these urself
normalall fix
- 00:12:004 (2) - just use a 1/1 reverse.
- 01:06:192 - should be mapped.
- 01:24:567 (2,3) - wtf dont
- this is like an easy except with wtf overlaps like 00:19:692 (2,3,4,5) -
if u care to fix that issue, use less 2/1 and more 1/2. also maybe 1.1 sv
u do have a few 1/2 but they aren't spread out well across the map. u have some parts with really high rhythm density then other parts with like none.- 01:10:317 (1,3) - slider end stacks are painful to read.
hyperall fix
- 00:27:192 (1) - y nc
00:36:567 (1) - ^- 00:49:317 - finish is better
- 01:08:442 (1) - why nc. also why normal whistle = =
insane
- 00:11:817 (2) - feels better to stack this on 1
- 00:12:004 (3) - could nc
- 00:49:317 (3,1) - can u nerf a bit
- 00:53:067 (1) - ctrl g?
- 00:57:192 (1) - i see no reason for this circle to be so far apart
- 00:58:692 (1) - again with the nc
tysGiralda wrote:
Hey! M4M from my queue (:
[Easy][Normal]
- 00:11:817 (3) - The 1/2 sliders in this map are a bit confusing to catch. I know that you want to keep them, but I'm suggesting to keep it simple, since making it into a Normal isn't a viable solution and what we really need is a smooth progression of difficulties, given that you want a proper spread. Personally, I would just change these 1/2 sliders into a circle, on the white tick in which where your slider head originally would be. The following are timestamps for all of the 1/2 sliders that should be changed:
- 00:26:067 (2) -
- 00:27:567 (4) -
- 00:29:067 (6) -
- 01:23:067 (2) -
- 01:24:567 (4) -
- 01:26:067 (6) -
- 01:09:567 (8,1) - Would look pretty nice if these become a blanket.
- 01:18:567 (2,3) - Looks a little confusing to play for new players due to the stacked ends. I wouldn't suggest trying something like this on a lower difficulty since new players won't be able to interpret this fast enough compared to experienced players.
- 01:21:567 (7) - I would suggest against the overlap here, mainly because it will confuse new players (again), because the overlap will make it feel like you'd have to rush to 01:22:317 (1) in order to hit it right, which is not the intended effect we're trying to achieve. In addition, there was no indication of a 1/2 repeat in the earlier stages of the map, nor were their any significant overlaps to allow the player to prepare for it.
- 01:28:504 (1) - I would strongly suggest you don't use this short of a spinner for an Easy. New players are not as quick on reflexes so it would cause a lot of frustration if they break at the end of the map.
[Yuzuriha's Hard]
- 00:05:817 (4) - Not very confident about the slider head being here. I'm worried about the slider end of 00:04:317 (2) not giving enough time for new players to react to 00:05:817 (4). Up to you, I guess.
- 00:07:317 (2) - Seems like you accidentally set this to a Normal sampleset, so remove it to make it a soft-hitwhistle again.
- 00:38:442 (3) - accidental Normal sampleset on the slider end o.o
- 00:40:317 (1) - On the head lol
- There's a set of finish spams that I would like to address, which really don't sound that pleasing to the ears, so it would be great if you could remove some of them:
- 00:17:067 (3) - Remove finish on both head and end
- 00:18:567 (5) - Remove finish on tail
- 00:20:067 (3) - Remove finish
- 00:22:317 (2) - Remove finish on head and tail
- 00:23:442 (3) - Remove finish
- 00:23:817 (4) - Remove finish on slider end
[Insane]all fix
- 00:00:563 - Please increase the volume here for better feedback when playing. 5% is absolutely inaudible.
- 00:18:848 (1,2,3,4,5) - The stream doesn't look too polished. Try this:
Code48,129,18848,5,8,0:0:0:0:
51,103,18942,1,8,0:0:0:0:
66,80,19035,1,8,0:0:0:0:
88,63,19129,1,8,0:0:0:0:
114,52,19223,1,8,0:0:0:0:
141,46,19317,6,0,P|185:57|230:99,1,99.0000030212403,6|0,3:0|0:0,0:0:0:0:- 00:26:442 (5) - Remove the circle here since there isn't anything in the music that constitutes the need for an object. You did this in all your other diffs, so please maintain consistency.
- 00:27:942 (2) - Same with here.
- 00:36:567 (1,3) - Swap these on the timeline. I think that flows a lot better with respect to 00:37:129 (4).
- 01:05:629 (2,3) - Please reconsider your spacing for this, since this is really difficult to read lol. I would strongly advise you to lower the spacing, since you have two extra diffs anyway, there shouldn't be a need force a pattern to be tricky and difficult.
Good luck on the way.
Who the hell is this, did you just trim one x from both sides of my name?Kibbleru wrote:
xdeath
esudeathxxdeathx wrote:
Who the hell is this, did you just trim one x from both sides of my name?Kibbleru wrote:
xdeath
unanswered = fixbaraatje123 wrote:
[Hyper]
00:00:563 (1,2) - Distance might be a little too high for it being "just" a hyper not really
00:11:817 (3) - NC for the "new part" of the song
00:12:754 (1,2,3,4,5,6) - Too fast for Hyper maybe? low DS stream
00:14:067 (3,5) - Improve blanket
00:16:692 (2,4,5) - Slight overlap> Quite hard to see though
00:55:317 (3,2) - not a big fan of this overlap
00:57:379 (1,2,1,2,3,4) - Stream is really weird, due to the stack in it i had to find a way to fit the drum/snare 1/4s and the piano 1/4s so i did this
01:19:317 (1,2,3) - Distance might be a little too high for it being "just" a hyper no
01:22:692 (2,1) - Looks like 1/2 to me (distance)
[Insane]
00:01:317 (3) - NC this, because of start of vocals
00:11:817 (1,2,3) - Distance is really confusing here
00:15:848 (4) - Move a little to left bottom (476:236 for example) to imply it's als 1/4 distancedid a unstack
00:18:848 (4,5,6,7,8) - Wut, the distance with these is weird intended as stream jump but i may consider removing
00:41:817 (3,4) - There is no point in having sliders like these if you are gonna silence the slider end, make them circles (this is also unrankable, because it uses soft sampleset, which has a silent sliderslide, thus the end MUST have and audible hitsound (If I understood the new rule correctly - p/3904505) Tbh, I don't know if it's a rule or not, but it's better to do something about it that thread doesnt say anything about that being unrankable
[hardest]
Consider Capitalizing it, so it'll be Hardest, instead of hardest
00:01:317 (3) - NC for start of vocals
00:20:442 (5,6,1) - Consider hightening the DS
00:44:442 (3,1) - Consider stacking these
01:26:596 (1,2,3) - These sliders look kinda ugly having the red node near the end, consider making it straight, having the node earlier, or make it a grey node
Also, please check all diffs to see if there are useless green timing points
(For example hardest 1:04:129 and 1:04:879, they are the exact same)
Good luck!!
scanter wrote:
yo. as you requested
Yuzuriha's Hard
- 00:35:629 (5) - more blanket? fix
- 00:54:942 - I assure you, you missed clap fix
- 01:23:629 (1) - there is good chance of some peoples are misreaded this to 1/2. how about increasing distance more?
well. to play every difficulty seems fine except Easy and Normal. also you need hitsounds work more. Good luck