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Ikimono-Gakari - Netsujou no Spectrum

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Topic Starter
byfar

Xelasto wrote:

Hello from my modding queue :)

Tuxxy's Easy
00:06:567 (4) - Try and place this on the middle horizontal line.
00:09:567 (2,1) - Try and blanket 1 with 2 better. Use 1's approach circle as a guide to make 2 blanket better.
00:21:942 (3) - Place this more in the middle of 2 and 1, then, using distance snap, drag 1 a bit farther away to fix spacing.
00:21:942 (3,2) - Make these 2 overlap
00:31:317 (1,2,3) - Fix these up like this https://osu.ppy.sh/ss/2460319
00:41:817 (3) - Replace the clap on the end of the slider with a finish
00:43:317 (1,2,3) - Make 1 blanket 2 like this https://osu.ppy.sh/ss/2460337
00:53:442 (2,3) - Use distance snap and make sure these 2 don't overlap
01:04:317 (1,2) - ^
01:14:067 (3,4) - Try and make 4 blanket 3 better.
01:16:317 (1,2,3) - Make more symmetrical https://osu.ppy.sh/ss/2460367
00:23:817 - Kiai should end here, not where it is right now. I didn't even notice kiai was on until I looked at the timeline.
00:58:223 - Kiai is not snapped here
01:09:848 - Same thing here ^
00:00:188 - Why a random timing point here 0-0???

Overall this is a good map, but do a few things:
1: Go through AI mod
2: Go through it and use distance snap.
3: Since you are going for a very symmetrical map, and barely any curved sliders, make sure to stick with it. (Make sure everything is perfectly symmetrical.

Normal
00:04:317 (2) - NC (New combo) here rather than on the other note
00:04:317 (2) - Blanket 1 better (use 1's approach circle).
00:08:817 (4) - Drag the top point 1 grid down to blanket 2 better.
00:10:317 (2) - Make the end of this slider point straight up, it looks odd.
00:12:005 (2) - Try and improve the shape to flow with 00:13:317 (1) - better
00:13:317 (1,3) - I know this is difficult but try and make 3's first bump blanket 1 better
00:07:317 (2) - NC here instead of 1
00:10:317 (2) - ^
00:11:817 (1,2) - No NC
00:18:192 (4,1) - Perfectly overlap these two.
00:55:317 (1,2,3) - This is a big no - no This is much too confusing for new players.
01:05:067 (3,1) - Blanket these better.
01:05:067 (3,2) - Overlap these 2 perfectly
01:15:192 (2,3) - ^

Overall this one seemed much smoother to play, BUTT it has some mistakes. The main things you should do are:
1: Go through it once again with distance snap (yes it's important)
2: Make sure the claps are consistent. Claps should ALWAYS be consistent as it doesn't sound good. For this song it should be very white tick... I think.
3:Make sure everything that is supposed to overlap overlaps PERFECTLY. If it doesn't then it doesn't look good. You might have to turn off distance snap for this.
4: Go through AImod

Hard
00:01:317 (1) - No NC
00:08:067 (3,4) - Stack these perfectly
00:45:567 (3,1) - Try and change this up so these 2 stack
01:28:317 (1) - I prefer a spinner but whatever

This difficulty blew me away. ALMOST perfect. but your biggest problem is that the combos are too short for hard mode. There are many combos that are only 3 notes. When people play hard mode they expect a hard map, remember that.

Hyper
00:01:317 (1) - No NC its fine
00:11:817 (2,3) - This looks awkward its fine
00:11:442 (1) - No NC k
00:47:067 (1,2,3,4,1) - Try and re-make this part. Feels awkward. Mabye reverse 3 and 4 it's fine
00:47:817 (1) - No NC it's fine
01:00:004 (2,1) - Stack perfectly k slightly changed
01:19:692 (2) - Try and curve 2 so 4 blankets it ^

This is the same situation with hard. Great flow and everything, except that there is a ton of unnecessary combos. Some are still 3 notes. [/color]

This is a pretty great mapset, however watch out for short combos in the hard levels and Distance errors, imperfect blankets, imperfect overlaps, and hitsound inconsistencies in the easier modes. :)
i'll apply changes later. thanks for mod though!
ts8zs

byfar wrote:

ts8zs wrote:

[UWOTTTTTTTTT]
needs sampleset I'm actually not quite sure what you meant here add some clap and whistle and finish.
thanks for mod! ~
Topic Starter
byfar

ts8zs wrote:

add some clap and whistle and finish.
k added
Owntrolf
Tuxxy's Easy
Might want to check your blankets and symmetry from slider -> circle -> slider or circle -> slider
Its just mostly looks
Klai isnt snapped btw according to AiMod
00:15:567 (3,4,1) - It doesnt look very nice
00:17:817 (2,3,1) - I thought it was going to be 90 degrees but then the notes 3 and 1 are slightly lower than it would be
00:20:817 (2,3) - It doesnt look very nice
00:25:317 (1) - I think the spinner should end on the red tick
00:31:317 (1,2,3) - It doesnt look very nice
00:52:317 (1,2,3) - ^

Normal
Wait wut why does this end early
00:02:817 (3,2,2) - Nazisliderendstack
00:24:942 (1,2) - I think it plays better with the 1 moved to the white tick with 2 deleted
01:01:692 (3,5) - Nazistack
01:09:942 (3,2) - Nazistack
01:13:692 (3,1) - ^
01:17:067 (3,5) - ^
01:22:504 (1) - I think it should end on the red tick right before

Yuzuriha's Hard
00:02:817 (3) - Maybe ctrl+h then move it back to where the circle used to start then fix the things around there
00:08:067 (3,4) - Muh nazistacks
00:40:879 (2,3) - ^

Hyper
00:12:754 (1,2,3,4,5,6,1,2) - The slider is really hard to read
00:24:942 (3) - Probably would be considered to be overmap and I think it sounds better with that pause
00:47:817 (5) - I think it will probably feel better as 3 1/2 sliders
00:56:817 (1) - Might be a little high
01:13:317 (3) - ^
01:21:942 (7) - I think yo should remove this
01:25:692 (1) - Its probably a slider

Insane
00:29:442 (5) - Probably overmap
00:48:192 (8,9) - I think you should keep using the hitsound from before and then switch it at 00:48:942 or something similar
01:09:942 (7) - I think a normal slider should go here instead of repeats
01:01:21:942 (4,12,5) - Should probably to remove these for the nice pauses

Tsumi's Extra
Check your Aimod tons of unsnapped sliders
Might want to remove some of those overmapped triplets
00:31:129 (1) - This should probably start on the big white tick
00:57:192 (1,2) - You dont really need these, just change the "2" into 2 circles

UWOTTTTTTT
At 01:21:754 - The hitsounds are too quiet for me
Also check aimod some things arent snapped

00:18:754 (1,2,3) - I think it would be better if the sliders were facing inwards
00:21:379 (5) - The slider should probably start on the white tick where the slider ends
00:26:442 (9) - Plsremove muh pauses
01:23:442 (3) - Plsremove
01:25:317 (2,3,4) - The sliders feel like they dont fit
Kibbleru
easy

SPOILER
01:00 byfar: k can anyone check my easy and tell me if it's at a rankable state
01:01 *byfar is editing [http://osu.ppy.sh/b/593537 Ikimono-Gakari - Netsujou no Spectrum [Easy]]
01:04 Kibbleru: anything is rankable
01:04 Kibbleru: just some are unrankable
01:04 Kibbleru: why is ur spacing so smalll
01:04 IamKwaN: LOL
01:05 Kibbleru: 00:29:629 (7) - slider too short to use double repeats
01:05 Kibbleru: 00:34:317 (12,13) - circle a bit hidden
01:05 Kyle Y: too long combo - -'
01:05 Kibbleru: for god sakes use more NCs you have comboes going up to 22
01:05 Kibbleru: make it so that at least 1/1s are spaced apart, this just looks ugly
01:05 No Dap: not enough combo
01:06 No Dap: please make 100
01:06 Seph: lol
01:06 Kyle Y: - -'
01:06 Kibbleru: 00:52:317 (5,6) - why do these end on red ticks, the white ticks are stronger
01:06 Kibbleru: 00:56:817 (10,11) - please don't 1/4 in easy diff
01:06 cheesiest: lol
01:06 cheesiest: tear into that map, kibbleru
01:07 No Dap: is this easy diff
01:07 No Dap: but I see 10,11
01:07 Kibbleru: 01:10:317 (1) - again not long enough for players to react to the double repeat
01:07 Kibbleru: 01:12:942 (3) - wtf so hidden
01:07 Kibbleru: 01:13:317 (4) - same as before
01:07 Kibbleru: 01:19:317 (1,2,3,4,5) - just no
01:08 Kibbleru: 01:22:317 (1,2) - avoid the usage of 1/2
01:08 Kibbleru: 01:27:754 (10,1) - ..
01:08 Kibbleru: my goodness waht is that spinner head snapped too
01:08 Kibbleru: well i guess its fine
01:08 Kibbleru: but peppy doesnt recommend 1/16 for a reason
01:09 Kibbleru: 00:11:817 (3,4,5) - this rhythm is bad try this http://gyazo.com/42abb927ed0305ebc4f51a53ea4d6337
01:10 byfar: lo
01:10 Kibbleru: 00:24:567 (7) - just make this a 1/2 slider, no need for that 1/2 gap
01:10 byfar: k do u need kudos
01:10 Kibbleru: yes pls :>
Tarrasky
Hi, m4m req from zetsubou queue --> Zetsubou Restaurant

Easy

00:25:129 (8) - This circle is hard to read (because of the stop 2/4) and are at a distance of 1,13x, I recomend you just delete the circel
00:37:317 (9) - add new combo
00:49:317 (6) - /\
01:14:067 (6,8) - improve this and make a blanket here, like 01:11:817 (3,4) -
01:28:340 (1) - any object cant be divided into 1/16, or even spin, this will be very difficult to be accepted by bats
the difficulty is well made, but I recommend adding more new combos, I will separate a kit of new new combos to the map, generally Easy maps have many new combo
  • New combos:
    00:07:317 (6) -
    00:16:317 (5) -
    00:28:129 (5) -
    00:34:317 (5) -
    00:40:317 (5) -
    00:49:317 (6) -
    00:55:317 (6) -
    01:01:317 (5) -
    01:07:317 (5) -
    01:13:317 (5) -
    01:19:317 (5) -
    01:25:129 (5) -
    I think with these new combo the more the map will flow/aesthetics much better :)
And about hitsounds? you're sure to leave 95% without hitsounds map is right?

Normal

00:55:317 (1,2,3) - the slider (3) can be equal the others, the curve is lower
01:17:817 (5,7) - you can stack

Hard

from here 00:40:692 - you start a pretty nice hitsound, this hitsound could start in here 00:31:317 - is really better
00:56:442 (3) -the only sound that appears here on the slider is at 2/4, the slider until 3/4 is overmap and is not pretty, try make a simple slider 2/4 or 4/4 :idea:
01:10:317 (1) - press ctrl + G, sounds better ^^

Hyper

00:13:129 (5,6,1) - this is accept in ranking criteria? because this overlap hinders the gameplay considerably
00:30:004 (1) - remove nc
00:40:692 (1) - remove nc
00:55:692 (1) - remove nc
00:56:817 (1) - remove nc
00:57:942 (3) - this reversearrow became a bit useless because you did not use the time 00:57:567 - until 00:57:848 -, i recomend you remove this slider reversearrow
01:02:817 (1) - remove nc
01:12:004 (1) - remove nc
01:13:692 (1) - remove nc
this difficulty is somewhat unstable, with several new combos deregulated, but the flow is good and it's fun to play ;D,

Insane

00:29:629 (1,1,1) - this nc not is confortable, although they may be accepted, was not cool in this part of music
00:43:317 (2,3) - fix this overlap, is a bit ugly
have sound in 00:48:754 -, why dont added a circle?
00:55:317 (1,2,3,1,2,3,1,2,3) - this square is really several hard for the diff, is not wrong, but it is only an alert
00:57:942 (6,7) - 3,24x distance,
01:28:340 (1) - any object cant be divided into 1/16, or even spin, this will be very difficult to be accepted by bats

the others diffs is really complexe/hard to me, sorry ;w;


Nice work in your map, maybe you can already contact a bat to look this map, congrats and good luck :) :) :)
Lurei
M4M from modding queue (3 days late, but my modding is slow, pls forgive).
I use bold font only when I spot some conflict with RC. Underlines are in case something is questionable.

[Overview]

  1. Your diffs should all end on the same place. Most diffs end on 01:29:629 - ; but Tsumi's Extra ends on 01:23:629 - , Yuzuriha's Hard ends on 01:29:817 - and Normal on 01:23:817 - . You should discuss with every GD mapper to end diffs on same spot, since I think last part is worth mapping (and you don't seem to have a special reason to not map everything).

[Easy]

  1. My main concern with this diff is the fact you use some 1/2 rhythm. Such rhythm shouldn't be used on Easy if it can be avoided since it's too fast and ankward for beginners.
  2. 00:11:817 (3,4) - This is an example of the thing above, and can be easily avoided if you follow vocal instead. Vocal follows white ticks, so it's easier to play than the drums. This is a good rhythm IMO, but you can place other things you wish (another slider instead of reverse, circles, etc.).
  3. 00:19:317 (1) - This thing is just a little outside of screen and lefts an ankward 3/2 rhythm to follow, since players have to click 00:20:442 (2) - next, and that's hard to play since polarity changed (from 1/1 mapping to 3/2 mapping, making readability of notes ankward). You should move this slider and extend it so that it ends in 00:20:067 - to make an easier gameplay (it still follows vocals at some point, so I think it's okay).
  4. 00:24:567 (7,8,1) - You should also just follow vocals here. I suggest this since players right now have to click (1) too fast, and that's a bit hard for them, since they aren't used to fast rhythms. Just extend 00:24:567 (7) - until it ends on 00:24:942 - Also, (7) and (1) are sightly touching the HP bar, so you should move them down.
  5. 00:26:067 (2,3) - You're better turning those sliders into a simple 3/2 slider with a reverse. It's easier to play, and since it has the reverse on the red tick, it doesn't throw players off.
  6. 00:27:567 (3,4) - ^^
  7. 00:29:067 (6,7) - This part is a bit bothersome, since only 1/2 notes here. In this place I suggest turning (6) in a 3/2 slider and placing a circle on 00:30:004 - . Since the slider forces a change in polarity, players will have to recover a bit, but I think doing this is easier than letting it as it is.
  8. 00:30:379 (8,9) - Erase circle (8) and move slider to 00:30:379 - to make this part easier. This leaves a gap of 3/2 between slider end and 00:31:317 (1) - , but it should be alright, since (1) is a long slider...
  9. 00:31:192 - Is this green timing section necessary? I can't see any utility for it.
  10. 00:31:293 - Eh... this timing section shouldn't actually be snapped to 00:31:317 - ? There isn't any reason for you to snap it at 1/16.
  11. 00:31:317 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - What's with this incredibly long combo? You should place a NC on 00:37:317 (9) - (I suggest this one, based on what I guess it's your NC pattern).
  12. 00:50:442 (7,8) - Those two overlap a little bit. You can simply move (8) to the right to solve it. (I'm kinda nitpicky with overlaps :cry: )
  13. 00:56:817 (8,9) - I think you should turn those two into sliders, to avoid 3/2 clicks.
  14. 01:00:942 (4) - This one is almost touching the HP bar, so you should be careful with it.
  15. 01:10:317 (1,2,3) - I'm not really fond of this overlap, but it flows quite nicely. *_*
  16. 01:14:067 (6,7,8) - ^^
  17. 01:16:317 (1,2) - I suggest erasing (2) and adding a reverse to (1) to avoid that hard to read 3/2 click.
  18. 01:21:567 (9) - Eh... here I guess you can just erase the reverse and extend the slider for it to be 1/1, to avoid that complicated 1/2 rhythm.
  19. As for everything after Kiai, I think you can just take what I suggested in 00:26:067 (2,3) - , 00:27:567 (3,4) - and 00:29:067 (6,7) - to change that 1/2 rhythm. But be careful when making changes, since right now 01:27:379 (9) - is touching the HP bar.
  20. Overall, it's a good diff and sounds good, but a good sound in easy should also be an easy sound to produce IMO.

[Normal]

  1. Eh... I can see several of your timing sections on this diff are just snapped to 1/6 and I can't see the reason for it, so I'll mention them below.
  2. 00:01:317 (1,2,3) - The blanket of those sliders with (2) seems to be sightly off. Check it out.
  3. 00:02:817 (3,2) - I think the end of those two should be perfectly stacked, but right now it isn't. Stack them properly and remember to check the blanket of 00:03:942 (1,2) - afterwards. If you can't stack them as they are right now, you can erase 00:03:942 (1) - for a moment, then Ctrl + G 00:04:317 (2) - and stack. After that, add (1) again and Ctrl + G (2) to have it as it is right now.
  4. 00:04:317 (2,2) - Those should also be perfectly stacked.
  5. 00:08:817 (4,1) - This blanket is sightly off.
  6. 00:11:504 - Is there any reason for this timing section to be snapped at 1/6? Shouldn't it be actually snapped to 00:11:442 - or 00:11:817 - ?
  7. 00:13:317 (1,2) - ^^
  8. 00:17:067 (3,4,5) - Stacks of the ends of 00:17:067 (3,5) - are imperfect and blanket of 00:18:192 (4,5) - is sightly off. Also, the shape of 00:18:567 (5) - is kinda weird since you use more anchors to create slider than what you should. Just with three anchors is enough to create a slider like that.
  9. 00:19:692 (2,3,4,5) - I think this pattern is kinda hard to read for a Normal. Can you think about it? Also, the blanket of 00:19:692 (2,4,5) - is sightly off.
  10. 00:23:817 (4) - You should be careful with the end of this thing, since it's practically touching the HP bar.
  11. 00:26:067 (3,4) - Spacing issue detected. On Easy and Normal, your spacing needs to be consistent (it seems you've mapped with 0.9x DS, but those break that scale). Correct it using the distance snap.
  12. 00:26:629 (4,1) - I think the blanket of those two (if you intended to blanket) is sightly off. You should check it.
  13. 00:28:692 (3,4) - ^^
  14. 00:30:379 (3,4) - ^^
  15. 00:31:192 - Same as 00:11:504 - I think this one should either be snapped to 00:31:129 - (the slider tick) or 00:31:317 -
  16. 00:31:692 (1,2) - This blanket also seems to be off (yeah, I love blankets xP )
  17. 00:33:192 (4,1) - ^^
  18. 00:36:567 (2,3) - ^^
  19. 00:43:192 - Another timing section snapped at 1/6 without any apparent reason. I think it should be on 00:42:942 - or 00:43:317 -
  20. 00:44:442 (5,2,3) - #naziblanketmod. :|
  21. 00:48:567 (3,1) - ^^
  22. 00:56:442 (3,4) - Spacing issue...
  23. 00:57:942 - I think this timing section isn't necessary, since it isn't doing anything right now, and Kiai starts shortly after. Delete it?
  24. 00:58:317 (1,2,3,4) - Spacing change and imperfect blankets here. :P
  25. 00:59:442 (3,1) - Imperfect stack here.
  26. 01:01:692 (3,4,5) - (3) and (5) aren't perfectly stacked, and blanket of (4) and (5) is imperfect.
  27. 01:03:192 ~ 01:08:817 - During this whole area, you changed DS value, when it should be constant among the whole map.
  28. 01:03:192 (1,2) - Imperfect blanket.
  29. 01:05:067 (3,1,2) - ^^
  30. 01:09:942 (3,2) - Those should be perfectly stacked, and that corrects a blanket in the meanwhile.
  31. 01:10:192 - Another section snapped to 1/6. I think this one should be on 01:10:317 -
  32. 01:12:567 (1,3) - Overlapping like this isn't exactly good-looking.
  33. 01:13:692 (3,1) - Stack those two (1 is making a perfect blanket, so you should place 3 right above 1).
  34. 01:17:067 (3,5,7) - Stack perfectly (3) and the end of (5) properly and (7) under the start of (5).
  35. 01:22:504 (1) - This thing should actually end at 01:23:629 - , since the strong sound is there. However, do you really think you should end the diff here, when you can continue mapping a good rhythm after this?
  36. Too much nazi mod for this diff. :cry: Stacks are to avoid what's called overlapping. Aesthetics are kinda lacking in this diff IMHO, but it can be heavely improved after this.

[Yuzuriha's Hard]

  1. 00:00:563 (1,2,1) - I think those jumps are kinda overkill for a Hard (since 1/4 too fast, and players could slider-break). You should map them with constant DS, since right now they are too hard IMO.
  2. 00:02:817 (3,4) - You should create a perfect blanket here.
  3. 00:07:692 (2,3) - ^^
  4. 00:23:067 (3,1) - Eh... I'm kinda against overlapping sliders like this, but it's your style (and flow is still good), so do what you wish (mentioning it since anyone else could mention it). :P
  5. 00:25:129 ~ 00:30:754 - You should actually map this part for consistency between diffs, since this is the only diff with a spinner and a break while the other diffs have it mapped.
  6. 01:01:129 (5,1) - Blanket those perfectly.
  7. Wow, this diff is so goood. I liked it (except for the overlaps, but besides that it's very funny). :D

[Hyper]

  1. 00:12:754 (1,2,3,4,5,6,1) - WTF? This pattern is so hard to read since slider is perfectly covered by the stream. It's also unrankeable since slider is fully covered, and that's restricted by RC. Move the slider path somewhere else. At least, make the borders of the slider visible.
  2. 00:23:067 (2,3) - Omg, this jump. Just because it's a Hyper doesn't make it a full Insane. You should reduce the distance of the jump, or invert the order of 00:22:692 (1,2) -
  3. 00:48:192 - I usually don't mod hitsounds, but the sudden change in the sounds here is kinda unfitting. You should keep using the "Custom 3" sample, since drums still continue on melody.
  4. 00:57:567 - You could continue the stream here, since guitar sound's still there, and continue stream until Kiai starts (with sliders like 00:57:942 (3) - of course).
  5. 01:09:192 (8,9) - Again, I think this jump is overkill.
  6. 01:19:317 (1,2,3,4) - ^^
  7. Also, all around this diff, there are notes that you can stack. I don't know why you don't do it (or maybe, you're just making manual stacks), but you should stack those notes if possible. Examples are 00:04:317 (3,6) - , 00:07:879 (5,1) - , 00:17:442 (5,2) - and many others. You should check this diff and see what you can do with that.

Since I'm no expert in modding harder diffs (and my map only has four diffs), I'll leave the mod until here.
Good luck!
Topic Starter
byfar

LixRei wrote:

M4M from modding queue (3 days late, but my modding is slow, pls forgive).
I use bold font only when I spot some conflict with RC. Underlines are in case something is questionable.

[Overview]

  1. Your diffs should all end on the same place. Most diffs end on 01:29:629 - ; but Tsumi's Extra ends on 01:23:629 - , Yuzuriha's Hard ends on 01:29:817 - and Normal on 01:23:817 - . You should discuss with every GD mapper to end diffs on same spot, since I think last part is worth mapping (and you don't seem to have a special reason to not map everything). fixed my own. GD'ers can choose to do whatever they want.

[Easy]

  1. My main concern with this diff is the fact you use some 1/2 rhythm. Such rhythm shouldn't be used on Easy if it can be avoided since it's too fast and ankward for beginners. i'm keeping some of it. tbh my normal doesnt even use 1/2 as much as my easy. i'm considering turning this into a normal instead
  2. 00:11:817 (3,4) - This is an example of the thing above, and can be easily avoided if you follow vocal instead. Vocal follows white ticks, so it's easier to play than the drums. This is a good rhythm IMO, but you can place other things you wish (another slider instead of reverse, circles, etc.). ^ mapping instrumentals
  3. 00:19:317 (1) - This thing is just a little outside of screen and lefts an ankward 3/2 rhythm to follow, since players have to click 00:20:442 (2) - next, and that's hard to play since polarity changed (from 1/1 mapping to 3/2 mapping, making readability of notes ankward). You should move this slider and [/color]extend it so that it ends in 00:20:067 - to make an easier gameplay (it still follows vocals at some point, so I think it's okay). ^
  4. 00:24:567 (7,8,1) - You should also just follow vocals here. I suggest this since players right now have to click (1) too fast, and that's a bit hard for them, since they aren't used to fast rhythms. Just extend 00:24:567 (7) - until it ends on 00:24:942 - Also, (7) and (1) are sightly touching the HP bar, so you should move them down.
  5. 00:26:067 (2,3) - You're better turning those sliders into a simple 3/2 slider with a reverse. It's easier to play, and since it has the reverse on the red tick, it doesn't throw players off. img doesnt work and i'm mapping the instrumentals
  6. 00:27:567 (3,4) - ^^ i'm mapping the instrumentals
  7. 00:29:067 (6,7) - This part is a bit bothersome, since only 1/2 notes here. In this place I suggest turning (6) in a 3/2 slider and placing a circle on 00:30:004 - . Since the slider forces a change in polarity, players will have to recover a bit, but I think doing this is easier than letting it as it is.
  8. 00:30:379 (8,9) - Erase circle (8) and move slider to 00:30:379 - to make this part easier. This leaves a gap of 3/2 between slider end and 00:31:317 (1) - , but it should be alright, since (1) is a long slider...no
  9. 00:31:192 - Is this green timing section necessary? I can't see any utility for it.changed
  10. 00:31:293 - Eh... this timing section shouldn't actually be snapped to 00:31:317 - ? There isn't any reason for you to snap it at 1/16. changed
  11. 00:31:317 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - What's with this incredibly long combo? You should place a NC on 00:37:317 (9) - (I suggest this one, based on what I guess it's your NC pattern). changed
  12. 00:50:442 (7,8) - Those two overlap a little bit. You can simply move (8) to the right to solve it. (I'm kinda nitpicky with overlaps :cry: ) it's fine really
  13. 00:56:817 (8,9) - I think you should turn those two into sliders, to avoid 3/2 clicks.
  14. 01:00:942 (4) - This one is almost touching the HP bar, so you should be careful with it. yea
  15. 01:10:317 (1,2,3) - I'm not really fond of this overlap, but it flows quite nicely. *_* yea keeping though
  16. 01:14:067 (6,7,8) - ^^ yea keeping though
  17. 01:16:317 (1,2) - I suggest erasing (2) and adding a reverse to (1) to avoid that hard to read 3/2 click.^
  18. 01:21:567 (9) - Eh... here I guess you can just erase the reverse and extend the slider for it to be 1/1, to avoid that complicated 1/2 rhythm. ^
  19. As for everything after Kiai, I think you can just take what I suggested in 00:26:067 (2,3) - , 00:27:567 (3,4) - and 00:29:067 (6,7) - to change that 1/2 rhythm. But be careful when making changes, since right now 01:27:379 (9) - is touching the HP bar.
  20. Overall, it's a good diff and sounds good, but a good sound in easy should also be an easy sound to produce IMO.ty

OK. this is a GREAT mod. I will definitely use this if I ever decide to change my easy to a normal & create a new easy. I just don't feel like changing up 1/2 since that's the entire theme of my easy diff

[Normal]

  1. Eh... I can see several of your timing sections on this diff are just snapped to 1/6 and I can't see the reason for it, so I'll mention them below.
  2. 00:01:317 (1,2,3) - The blanket of those sliders with (2) seems to be sightly off. Check it out. k
  3. 00:02:817 (3,2) - I think the end of those two should be perfectly stacked, but right now it isn't. Stack them properly and remember to check the blanket of 00:03:942 (1,2) - afterwards. If you can't stack them as they are right now, you can erase 00:03:942 (1) - for a moment, then Ctrl + G 00:04:317 (2) - and stack. After that, add (1) again and Ctrl + G (2) to have it as it is right now. k
  4. 00:04:317 (2,2) - Those should also be perfectly stacked. k
  5. 00:08:817 (4,1) - This blanket is sightly off. k
  6. 00:11:504 - Is there any reason for this timing section to be snapped at 1/6? Shouldn't it be actually snapped to 00:11:442 - or 00:11:817 - ? oops
  7. 00:13:317 (1,2) - ^^ oops
  8. 00:17:067 (3,4,5) - Stacks of the ends of 00:17:067 (3,5) - are imperfect and blanket of 00:18:192 (4,5) - is sightly off. Also, the shape of 00:18:567 (5) - is kinda weird since you use more anchors to create slider than what you should. Just with three anchors is enough to create a slider like that. oops
  9. 00:19:692 (2,3,4,5) - I think this pattern is kinda hard to read for a Normal. Can you think about it? Also, the blanket of 00:19:692 (2,4,5) - is sightly off.
  10. 00:23:817 (4) - You should be careful with the end of this thing, since it's practically touching the HP bar. it's fine.. i think
  11. 00:26:067 (3,4) - Spacing issue detected. On Easy and Normal, your spacing needs to be consistent (it seems you've mapped with 0.9x DS, but those break that scale). Correct it using the distance snap. it's not really that huge. plus i only use 1x on emphasis
  12. 00:26:629 (4,1) - I think the blanket of those two (if you intended to blanket) is sightly off. You should check it. oops
  13. 00:28:692 (3,4) - ^^ oops
  14. 00:30:379 (3,4) - ^^ oops
  15. 00:31:192 - Same as 00:11:504 - I think this one should either be snapped to 00:31:129 - (the slider tick) or 00:31:317 - oops
  16. 00:31:692 (1,2) - This blanket also seems to be off (yeah, I love blankets xP ) oops
  17. 00:33:192 (4,1) - ^^ oops
  18. 00:36:567 (2,3) - ^^ oops
  19. 00:43:192 - Another timing section snapped at 1/6 without any apparent reason. I think it should be on 00:42:942 - or 00:43:317 - oops
  20. 00:44:442 (5,2,3) - #naziblanketmod. :| oops
  21. 00:48:567 (3,1) - ^^ oops
  22. 00:56:442 (3,4) - Spacing issue... ^
  23. 00:57:942 - I think this timing section isn't necessary, since it isn't doing anything right now, and Kiai starts shortly after. Delete it? yea
  24. 00:58:317 (1,2,3,4) - Spacing change and imperfect blankets here. :P yea
  25. 00:59:442 (3,1) - Imperfect stack here. yea
  26. 01:01:692 (3,4,5) - (3) and (5) aren't perfectly stacked, and blanket of (4) and (5) is imperfect. yea
  27. 01:03:192 ~ 01:08:817 - During this whole area, you changed DS value, when it should be constant among the whole map.
  28. 01:03:192 (1,2) - Imperfect blanket. yea
  29. 01:05:067 (3,1,2) - ^^yea
  30. 01:09:942 (3,2) - Those should be perfectly stacked, and that corrects a blanket in the meanwhile.yea
  31. 01:10:192 - Another section snapped to 1/6. I think this one should be on 01:10:317 -yea
  32. 01:12:567 (1,3) - Overlapping like this isn't exactly good-looking.
  33. 01:13:692 (3,1) - Stack those two (1 is making a perfect blanket, so you should place 3 right above 1).
  34. 01:17:067 (3,5,7) - Stack perfectly (3) and the end of (5) properly and (7) under the start of (5).
  35. 01:22:504 (1) - This thing should actually end at 01:23:629 - , since the strong sound is there. However, do you really think you should end the diff here, when you can continue mapping a good rhythm after this?
  36. Too much nazi mod for this diff. :cry: Stacks are to avoid what's called overlapping. Aesthetics are kinda lacking in this diff IMHO, but it can be heavely improved after this. i think u spent too much time on this lol. thanks for it though



[Hyper]

  1. 00:12:754 (1,2,3,4,5,6,1) - WTF? This pattern is so hard to read since slider is perfectly covered by the stream. It's also unrankeable since slider is fully covered, and that's restricted by RC. Move the slider path somewhere else. At least, make the borders of the slider visible. yeah considering
  2. 00:23:067 (2,3) - Omg, this jump. Just because it's a Hyper doesn't make it a full Insane. You should reduce the distance of the jump, or invert the order of 00:22:692 (1,2) - not really a jump, it's a 1/4 repeating slider jump that requires alternating
  3. 00:48:192 - I usually don't mod hitsounds, but the sudden change in the sounds here is kinda unfitting. You should keep using the "Custom 3" sample, since drums still continue on melody. k
  4. 00:57:567 - You could continue the stream here, since guitar sound's still there, and continue stream until Kiai starts (with sliders like 00:57:942 (3) - of course).yea
  5. 01:09:192 (8,9) - Again, I think this jump is overkill. ^
  6. 01:19:317 (1,2,3,4) - ^^ ^
  7. Also, all around this diff, there are notes that you can stack. I don't know why you don't do it (or maybe, you're just making manual stacks), but you should stack those notes if possible. Examples are 00:04:317 (3,6) - , 00:07:879 (5,1) - , 00:17:442 (5,2) - and many others. You should check this diff and see what you can do with that. k

Since I'm no expert in modding harder diffs (and my map only has four diffs), I'll leave the mod until here.
Good luck!ty
thanks for quality mod lol :)
-Yuzuriha

LixRei wrote:

M4M from modding queue (3 days late, but my modding is slow, pls forgive).
I use bold font only when I spot some conflict with RC. Underlines are in case something is questionable.

[Yuzuriha's Hard]

  1. 00:00:563 (1,2,1) - I think those jumps are kinda overkill for a Hard (since 1/4 too fast, and players could slider-break). You should map them with constant DS, since right now they are too hard IMO. OK~
  2. 00:02:817 (3,4) - You should create a perfect blanket here.
  3. 00:07:692 (2,3) - ^^ OK~
  4. 00:23:067 (3,1) - Eh... I'm kinda against overlapping sliders like this, but it's your style (and flow is still good), so do what you wish (mentioning it since anyone else could mention it). :P
  5. 00:25:129 ~ 00:30:754 - You should actually map this part for consistency between diffs, since this is the only diff with a spinner and a break while the other diffs have it mapped. fm ... If you said to other people, I will change
  6. 01:01:129 (5,1) - Blanket those perfectly. OK~
  7. Wow, this diff is so goood. I liked it (except for the overlaps, but besides that it's very funny). :D

    thanks ~


Good luck!

SPOILER
osu file format v13

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[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:熱情のスペクトラム
Artist:Ikimono-Gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:opening tv_size 七つの大罪 the seven deadly sins Nanatsu no Taizai Opening Tsuchimikado -Yuzuriha-inori- Tuxxy
BeatmapID:564933
BeatmapSetID:228745

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82,335,48942,2,0,P|136:346|164:340,1,65,8|0,0:0|0:0,0:0:0:0:
217,300,49317,6,0,P|270:301|354:351,1,130,4|8,0:0|0:0,0:0:0:0:
419,310,49879,1,0,0:0:0:0:
432,228,50067,2,0,P|414:186|399:166,1,65
296,137,50442,2,0,P|314:179|329:199,1,65,8|0,0:0|0:0,0:0:0:0:
342,74,50817,6,0,P|266:63|217:117,1,130,0|8,0:0|0:0,0:0:0:0:
217,177,51379,1,0,0:0:0:0:
149,228,51567,2,0,P|133:190|134:153,1,65
223,260,51942,2,0,P|203:289|155:307,1,65,8|8,0:0|0:0,0:0:0:0:
293,217,52317,6,0,B|312:256|300:291|287:309|287:309|331:335,1,130,8|8,1:0|0:0,0:0:0:0:
430,226,53067,2,0,B|411:187|423:152|436:134|436:134|392:108,1,130,8|8,1:0|0:0,0:0:0:0:
327,87,53629,1,0,0:0:0:0:
242,78,53817,6,0,L|163:88,1,65,8|0,1:0|0:0,0:0:0:0:
177,170,54192,2,0,L|98:180,1,65,8|0,1:0|0:0,0:0:0:0:
99,261,54567,2,0,P|106:306|184:356,1,130,8|0,1:0|0:0,0:0:0:0:
253,367,55129,1,0,0:0:0:0:
341,354,55317,6,0,P|396:322|413:261,1,130,4|0,0:0|0:0,0:0:0:0:
405,177,55879,2,0,P|350:209|333:270,1,130,4|0,0:0|0:0,0:0:0:0:
333,270,56442,2,0,L|213:253,1,97.5,4|8,0:0|0:0,0:0:0:0:
209,227,56817,2,0,L|221:179,1,32.5,8|8,0:0|0:0,0:0:0:0:
49,133,57379,2,0,L|37:176,1,32.5,8|0,0:0|0:0,0:0:0:0:
63,200,57567,6,0,L|59:253,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
90,262,57942,2,0,L|86:315,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
117,324,58317,6,0,P|183:321|240:258,1,130,4|8,0:0|0:0,0:0:0:0:
268,199,58879,1,0,0:0:0:0:
243,111,59067,2,0,L|167:117,1,65
116,194,59442,2,0,L|192:188,1,65,8|0,0:0|0:0,0:0:0:0:
57,138,59817,6,0,P|37:177|69:262,1,130,0|8,0:0|0:0,0:0:0:0:
133,298,60379,1,0,0:0:0:0:
217,288,60567,2,0,L|298:295,1,65
351,245,60942,1,8,0:0:0:0:
303,175,61129,1,0,0:0:0:0:
353,107,61317,6,0,P|380:136|389:170,1,65
284,145,61692,2,0,P|257:116|248:82,1,65,8|0,0:0|0:0,0:0:0:0:
169,62,62067,2,0,P|121:79|76:148,1,130,0|8,0:0|0:0,0:0:0:0:
96,224,62629,1,0,0:0:0:0:
139,296,62817,6,0,P|183:297|212:289,1,65,0|0,0:0|0:0,0:0:0:0:
266,215,63192,2,0,P|222:214|193:222,1,65,8|0,0:0|0:0,0:0:0:0:
317,279,63567,2,0,P|347:228|325:156,1,130,0|4,0:0|3:0,0:0:0:0:
252,128,64129,1,0,0:0:0:0:
252,128,64317,6,0,L|262:49,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
182,175,64879,1,0,0:0:0:0:
98,191,65067,2,0,L|19:182,1,65
146,258,65442,2,0,L|120:323,1,65,8|0,0:0|0:0,0:0:0:0:
146,352,65723,1,0,0:0:0:0:
146,352,65817,6,0,P|194:355|228:341,1,65,4|0,0:0|0:0,0:0:0:0:
285,277,66192,2,0,P|237:274|203:288,1,65,4|0,0:0|0:0,0:0:0:0:
332,342,66567,2,0,P|365:282|343:221,1,130,4|8,0:0|3:0,0:0:0:0:
271,188,67129,1,0,0:0:0:0:
196,147,67317,6,0,L|206:74,1,65,12|0,0:0|0:0,0:0:0:0:
109,143,67692,2,0,L|118:208,1,65,8|0,0:0|0:0,0:0:0:0:
191,294,68067,2,0,L|201:221,1,65,8|0,0:0|0:0,0:0:0:0:
110,285,68442,2,0,L|119:350,1,65,8|0,0:0|0:0,0:0:0:0:
195,371,68817,6,0,P|253:345|266:276,1,130,4|8,0:0|0:0,0:0:0:0:
315,215,69379,1,0,0:0:0:0:
396,238,69567,2,0,L|402:302,1,65,8|0,0:0|0:0,0:0:0:0:
470,217,69942,2,0,L|464:153,1,65,8|4,3:0|3:0,0:0:0:0:
380,154,70317,6,0,P|401:91|464:67,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
315,209,71254,1,0,0:0:0:0:
315,209,71442,2,0,P|264:202|230:180,1,65,8|0,0:0|0:0,0:0:0:0:
215,120,71817,6,0,P|173:166|180:237,1,130,0|8,0:0|0:0,0:0:0:0:
235,289,72379,1,0,0:0:0:0:
310,326,72567,2,0,L|454:313,1,130,0|8,0:0|0:0,0:0:0:0:
469,235,73129,1,0,0:0:0:0:
455,151,73317,6,0,P|415:119|382:113,1,65
307,140,73692,2,0,P|347:172|380:178,1,65,8|0,0:0|0:0,0:0:0:0:
289,63,74067,2,0,P|241:97|236:176,1,130,0|8,0:0|0:0,0:0:0:0:
268,240,74629,1,0,0:0:0:0:
220,309,74817,6,0,P|167:310|140:307,1,65
121,231,75192,2,0,P|68:232|41:229,1,65,8|0,0:0|0:0,0:0:0:0:
28,150,75567,2,0,P|35:106|51:77,1,65
127,100,75942,2,0,P|174:85|213:84,1,65,8|0,0:0|0:0,0:0:0:0:
229,98,76223,1,0,0:0:0:0:
229,98,76317,6,0,P|241:138|241:183,1,65,4|0,0:0|0:0,0:0:0:0:
288,232,76692,1,8,0:0:0:0:
225,288,76879,1,4,0:0:0:0:
297,331,77067,2,0,L|374:327,1,65
426,272,77442,1,8,0:0:0:0:
380,201,77629,1,0,0:0:0:0:
455,162,77817,6,0,L|457:95,1,65,4|0,0:0|0:0,0:0:0:0:
373,110,78192,2,0,L|375:43,1,65,4|0,0:0|0:0,0:0:0:0:
292,28,78567,2,0,P|246:51|211:129,1,130,4|8,0:0|3:0,0:0:0:0:
240,198,79129,1,4,3:0:0:0:
240,198,79317,2,0,L|260:278,1,65,8|0,1:0|0:0,0:0:0:0:
177,335,79692,6,0,L|140:332,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
144,290,80067,2,0,L|107:287,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
111,245,80442,2,0,L|74:242,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
78,200,80817,6,0,P|79:154|156:146,1,130,4|8,0:0|1:0,0:0:0:0:
241,261,81567,2,0,L|234:336,1,65,4|2,3:0|0:0,0:0:0:0:
410,354,82129,1,0,0:0:0:0:
410,354,82223,1,0,0:0:0:0:
410,354,82317,6,0,P|442:324|441:233,1,130,4|8,0:0|0:0,0:0:0:0:
387,181,82879,1,8,0:0:0:0:
303,166,83067,2,0,L|217:178,1,65,12|4,3:0|3:0,0:0:0:0:
192,271,83629,6,0,P|132:293|74:269,1,130,4|0,0:0|0:0,0:0:0:0:
139,148,84192,2,0,P|132:179|134:212,1,65,8|0,0:0|0:0,0:0:0:0:
192,271,84567,1,12,3:0:0:0:
192,271,84754,1,8,3:0:0:0:
407,317,85129,6,0,L|388:182,1,130,4|0,0:0|0:0,0:0:0:0:
327,129,85692,2,0,P|282:123|233:133,1,65,8|0,0:0|0:0,0:0:0:0:
193,173,86067,1,4,3:0:0:0:
113,145,86254,1,4,3:0:0:0:
134,312,86629,5,0,0:0:0:0:
302,328,87004,1,0,0:0:0:0:
291,159,87379,1,0,0:0:0:0:
447,94,87754,2,0,P|470:136|390:166,1,130
372,172,88317,6,0,B|293:171|241:257|241:257|208:209|156:202,1,260
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Remove Tuxxy from tags? He hasn't got a gd for this map anymore, so you can safely remove him.
[Easy]
  1. This diff could use some more hitsounds, they seem very scarce in comparison to most other diffs in the mapset.
  2. 00:19:317 (1) - On my resolution, the edge of this slider is off the screen! This is unrankable:

    Ranking Criteria wrote:

    Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
    I highly recommend fixing this.

  3. 00:24:567 (7,1) - I know you've already moved these down when applying the previous mod, but I think they should be lower; (1) is literally touching the hp bar, which can still cause reading issues.
  4. 00:28:129 (5) - This slider goes offscreen as well.
  5. 00:29:629 (7,8,9) - Flow in this pattern could be improved, since (7) seems to curve away from (8), meaning that the player is going to have to make a sharp turn to hit it once they complete the slider.
  6. 00:50:442 (7,8) - Not too fond of this overlap, it looks very untidy compared to the rest of the map. The pattern would look a whole lot better without this overlap. Just move (8) a bit and it should be fine.
  7. 01:11:817 (3,4) - The blanket over (4) could be improved, just adjust the shape of (3) a bit until (4) and the slider border going round it are perfectly parallel.
[Normal]
  1. 00:27:567 (6,7) - Why is (7) only spaced 0.60x away from (6)? This can confuse players, since it looks like a 1/2, so I suggest moving (7) to a more appropriate place using the distance snap.
  2. 00:33:192 (4,5,6) - You should turn this into an equilateral triangle because it will look a lot nicer that way. Right now though, the triangle is slightly off, which looks untidy and scruffy.
  3. 00:35:067 (2) - Add a clap on this sliderend, otherwise it will go against your hitsound pattern, and the note will sound odd and out of place compared to the rest of the map.
  4. 00:45:567 (3,1,2,3) - Flow could be improved here, you might want to ctrl+g (1,2) and move the second (3) to the appropriate place on the distance snap . You can also improve the shape by doing this, improving aesthetics as well.
  5. 01:06:942 (2) - Add a clap here, otherwise it will be inconsistent; causing it to sound odd with the rest of the map.
  6. 01:24:192 (6) - Add a new combo here, combos are meant to break up patterns, making it easier to read, but when things get inconsistent like this, it gets confusing. A 10 combo is also too high, and could leave players without much HP since an NC'd note is usually worth more HP.
  7. 01:28:363 (1) - The end of this spinner is way too loud, doesn't make sense considering the volume of the music is extremely quiet. Like you did in some of the other diffs, you should add a green line before the spinner at 5%, because it would sound a lot nicer that way.
[Hard]
  1. 00:25:129 - 00:30:754 - To keep consistency with other difficulties, you should map this part. It is perfectly mappable, and every other difficulty does it.
  2. 00:46:317 (1,2) - The flow to (2) could be a bit better, because the player has to make a sharp 90° turn after completing the slider, which doesn't play well imo. Either move (2) or curve (1) a bit more.
  3. 01:28:317 (1) - It would sound a lot nicer if you shorten this slider to the red tick at 01:29:629 - , because that's where the music actually ends. Having it on the powerful downbeat because it is stronger won't make sense, because if there isn't any music, there isn't any beat either. Shortening it to the red tick will also keep it consistent with the other difficulties. Don't forget to move the green point to the appropriate place as well after doing this.
[Hyper]
  1. 00:15:567 (6) - Add an NC here, otherwise it will go against your NC pattern and be inconsistent, causing confusion between players, since NCs are to break down patterns.
  2. 00:41:817 (1,3) - This blanket could be fixed; right now it is a little off, making it look untidy. In order to make a good blanket, make sure that the approach circle and the edge of the slidertrail are parallel.
  3. 00:50:067 (5,7) - Why is there a clap at (5)? This is incredibly inconsistent with your hitsound pattern, and I suggest adding a clap at (7) instead. Otherwise the entire pattern will sound out of place with the rest of your map.
    01:02:817 (1) - The edge of this slider goes offscreen! This is unrankable, so I highly suggest fixing this.
  4. 01:08:817 (7) - Like I said for 00:15:567 (6) -, you should add an NC here, otherwise your NC pattern will be inconsistent.
  5. 01:12:004 (1,2) - Why is there a clap at (1) instead of (2). This goes against your hitsound pattern, making the pattern sound very odd and inconsistent compared to the rest of the map.

[Insane]
  1. 00:14:067 (3,4) - It would look nicer if you moved (4) so that is is blanketed under (3). Right now though, it doesn't look very nice. Don't forget to fix the triangle pattern after moving (4).
  2. 00:44:442 (6,2) - Add a clap on (6) and the start of (2). This is to keep your hitsounds consistent. If they're inconsistent like they are now, then the pattern will sound out of place compared to the rest of the map.
  3. 00:50:817 (9) - Add a whistle here, because it is inconsistent like the above suggestion ^; not adding a whistle will make the note sound out of place.
  4. 01:19:410 (5) - Add an NC here, otherwise it will go against your NC pattern and be inconsistent, causing confusion between players, since NCs are to break down patterns.
[Tsumi's Extra]
  1. Why doesn't this difficulty have any video? It is inconsistent with all the other difficulties, and there's no reason why you would want to exclude video for this difficulty only.
  2. 00:05:817 (1,2) - Not fond of this overlap; it looks bad, nothing in the music calls for it, and there are other alternatives than to hide a not beneath a slidertrail.
  3. 00:49:317 (1,2) - I'm not too fond of this pattern either, it looks quite bad considering that both ends of slider (2) are overlapped.
  4. 01:04:317 (1,2,3,4,5) - This pentagon/star pattern can really be improved, right now it looks rather squashed and uneven, which looks very untidy.
  5. 01:05:442 (6,1) - Add an NC at (6) instead, because right now the player has no indication that (6) is 1/1 away, so the player will likely hit it half beat early. An NC however, will help break up the pattern and the player will know when to hit it.
  6. 01:07:317 (3,4,5) - It would sound nicer and more consistent if you add an NC at the start of (5) instead of the end of (4). Otherwise the pattern will sound inconsistent and out of place.
  7. 01:12:567 (1) - The whistles kind of stop after this point in the music. Nothing justifies the sudden lack of whistles, so I recommend that you go over and add some.
[Extra]
  1. Are you sure about that difficulty name? Although this is the hardest diff, it doesn't have anything to do with the song itself, and is therefore unrankable
  2. 00:09:567 (4) - The edge of this slider goes offscreen, which is also unrankable.
  3. 00:34:317 (1) - Add a whistle to the start of this slider? Otherwise it be inconsistent, causing this note to sound odd compared to the rest of the map.
  4. 00:39:379 (3,1) - Why is there a whistle on (3) as opposed to (1). Like your above suggestion, this is inconsistent with the whistle pattern you've had going, and not having a whistle in the right place will make it sound odd.
  5. 01:05:442 (5,1,2,1,2,3,4) - I highly recommend fixing this pattern, the sudden spaced 1/4 ruins it. This is the first time you've used a pattern like this in the diff, so it is inconsistent and players won't see it coming. Some will probably even think it's 1/2 due to the spacing of it, and nothing in the music calls for a sudden, massively spaced triple. Either get rid of it, or make it a normal stacked triple, because right now it kinda ruins an otherwise good pattern.
Overall, it's a pretty solid mapset, although some of the easier diffs could use a bit of work. The harder diffs though, I thought were mapped pretty well. The biggest problem with them is their hitsound inconsistencies, whereas the easier diffs need more work on flow and readability.

I shot a star, good luck!
Topic Starter
byfar

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Remove Tuxxy from tags? He hasn't got a gd for this map anymore, so you can safely remove him. yea
[Easy]
  1. This diff could use some more hitsounds, they seem very scarce in comparison to most other diffs in the mapset. yea
  2. 00:19:317 (1) - On my resolution, the edge of this slider is off the screen! This is unrankable:

    Ranking Criteria wrote:

    Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
    I highly recommend fixing this.

  3. 00:24:567 (7,1) - I know you've already moved these down when applying the previous mod, but I think they should be lower; (1) is literally touching the hp bar, which can still cause reading issues. yea
  4. 00:28:129 (5) - This slider goes offscreen as well. yea
  5. 00:29:629 (7,8,9) - Flow in this pattern could be improved, since (7) seems to curve away from (8), meaning that the player is going to have to make a sharp turn to hit it once they complete the slider.its fine
  6. 00:50:442 (7,8) - Not too fond of this overlap, it looks very untidy compared to the rest of the map. The pattern would look a whole lot better without this overlap. Just move (8) a bit and it should be fine. fine then
  7. 01:11:817 (3,4) - The blanket over (4) could be improved, just adjust the shape of (3) a bit until (4) and the slider border going round it are perfectly parallel.
it's ok

[Normal]
  1. 00:27:567 (6,7) - Why is (7) only spaced 0.60x away from (6)? This can confuse players, since it looks like a 1/2, so I suggest moving (7) to a more appropriate place using the distance snap.
  2. 00:33:192 (4,5,6) - You should turn this into an equilateral triangle because it will look a lot nicer that way. Right now though, the triangle is slightly off, which looks untidy and scruffy.
  3. 00:35:067 (2) - Add a clap on this sliderend, otherwise it will go against your hitsound pattern, and the note will sound odd and out of place compared to the rest of the map.
  4. 00:45:567 (3,1,2,3) - Flow could be improved here, you might want to ctrl+g (1,2) and move the second (3) to the appropriate place on the distance snap . You can also improve the shape by doing this, improving aesthetics as well.
  5. 01:06:942 (2) - Add a clap here, otherwise it will be inconsistent; causing it to sound odd with the rest of the map.
  6. 01:24:192 (6) - Add a new combo here, combos are meant to break up patterns, making it easier to read, but when things get inconsistent like this, it gets confusing. A 10 combo is also too high, and could leave players without much HP since an NC'd note is usually worth more HP.
  7. 01:28:363 (1) - The end of this spinner is way too loud, doesn't make sense considering the volume of the music is extremely quiet. Like you did in some of the other diffs, you should add a green line before the spinner at 5%, because it would sound a lot nicer that way. all changed


[Hyper]
  1. 00:15:567 (6) - Add an NC here, otherwise it will go against your NC pattern and be inconsistent, causing confusion between players, since NCs are to break down patterns. yea
  2. 00:41:817 (1,3) - This blanket could be fixed; right now it is a little off, making it look untidy. In order to make a good blanket, make sure that the approach circle and the edge of the slidertrail are parallel.yea
  3. 00:50:067 (5,7) - Why is there a clap at (5)? This is incredibly inconsistent with your hitsound pattern, and I suggest adding a clap at (7) instead. Otherwise the entire pattern will sound out of place with the rest of your map. yea
    01:02:817 (1) - The edge of this slider goes offscreen! This is unrankable, so I highly suggest fixing this. yea
  4. 01:08:817 (7) - Like I said for 00:15:567 (6) -, you should add an NC here, otherwise your NC pattern will be inconsistent.yea
  5. 01:12:004 (1,2) - Why is there a clap at (1) instead of (2). This goes against your hitsound pattern, making the pattern sound very odd and inconsistent compared to the rest of the map.

[Insane]
  1. 00:14:067 (3,4) - It would look nicer if you moved (4) so that is is blanketed under (3). Right now though, it doesn't look very nice. Don't forget to fix the triangle pattern after moving (4).intended
  2. 00:44:442 (6,2) - Add a clap on (6) and the start of (2). This is to keep your hitsounds consistent. If they're inconsistent like they are now, then the pattern will sound out of place compared to the rest of the map. yea
  3. 00:50:817 (9) - Add a whistle here, because it is inconsistent like the above suggestion ^; not adding a whistle will make the note sound out of place. no, it's supposed to be a clap
  4. 01:19:410 (5) - Add an NC here, otherwise it will go against your NC pattern and be inconsistent, causing confusion between players, since NCs are to break down patterns. yea


[Extra]
[list]
[*]Are you sure about that difficulty name? Although this is the hardest diff, it doesn't have anything to do with the song itself, and is therefore unrankable yea changed
[*]00:09:567 (4) - The edge of this slider goes offscreen, which is also unrankable. yea
[*]00:34:317 (1) - Add a whistle to the start of this slider? Otherwise it be inconsistent, causing this note to sound odd compared to the rest of the map. yea
[*]00:39:379 (3,1) - Why is there a whistle on (3) as opposed to (1). Like your above suggestion, this is inconsistent with the whistle pattern you've had going, and not having a whistle in the right place will make it sound odd. yea
[*]01:05:442 (5,1,2,1,2,3,4) - I highly recommend fixing this pattern, the sudden spaced 1/4 ruins it. This is the first time you've used a pattern like this in the diff, so it is inconsistent and players won't see it coming. Some will probably even think it's 1/2 due to the spacing of it, and nothing in the music calls for a sudden, massively spaced triple. Either get rid of it, or make it a normal stacked triple, because right now it kinda ruins an otherwise good pattern.[slightly reduced spacing/list]

Overall, it's a pretty solid mapset, although some of the easier diffs could use a bit of work. The harder diffs though, I thought were mapped pretty well. The biggest problem with them is their hitsound inconsistencies, whereas the easier diffs need more work on flow and readability.

I shot a star, good luck! nice. thanks for star and mod!~ :)
-Yuzuriha

[ Faded ] wrote:

Hi, from the Faded Modding Queue~
[Hard]
  1. 00:25:129 - 00:30:754 - To keep consistency with other difficulties, you should map this part. It is perfectly mappable, and every other difficulty does it. fix
  2. 00:46:317 (1,2) - The flow to (2) could be a bit better, because the player has to make a sharp 90° turn after completing the slider, which doesn't play well imo. Either move (2) or curve (1) a bit more. fix
  3. 01:28:317 (1) - It would sound a lot nicer if you shorten this slider to the red tick at 01:29:629 - , because that's where the music actually ends. Having it on the powerful downbeat because it is stronger won't make sense, because if there isn't any music, there isn't any beat either. Shortening it to the red tick will also keep it consistent with the other difficulties. Don't forget to move the green point to the appropriate place as well after doing this.



I shot a star, good luck![/b]
mod thanks

SPOILER
osu file format v13

[General]
AudioFilename: Ikimono-gakari_-Netsujou_no_Spectrum_ (7).mp3
AudioLeadIn: 0
PreviewTime: 58317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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DistanceSpacing: 1.3
BeatDivisor: 4
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[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:熱情のスペクトラム
Artist:Ikimono-Gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:opening tv_size 七つの大罪 the seven deadly sins Nanatsu no Taizai Opening Tsuchimikado -Yuzuriha-inori-
BeatmapID:564933
BeatmapSetID:228745

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ApproachRate:7.5
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xxdeathx
m4m from my queue

[General]
  1. Get at least 1500-2000 ms audio leadin on all diffs by opening the .osu files and editing the 0 next to (ctrl-f) audio leadin or something
  2. You don't need 七つの大罪 in both source and tags
  3. @byfar don't use claps when they clearly aren't in the music, such as the beginning up to 00:11:817. Your constant clap-every-2nd-and-4th-white-tick pattern shouldn't begin until 00:13:317
  4. those spinners at the end have no reason to be snapped on anything more specific than 1/4!
  5. Having two diffs called "Extra" is a little boring, and imo "Extra" is a retarded name for a difficulty that carries no indication of how hard it is. You should call the highest difficulty Extreme or something.
[Easy]
  1. 01:14:067 (6,8) - don't overlap these
  2. 01:21:567 (9,1) - ^
  3. 01:27:379 (9) - on HP bar
[Normal]
  1. 00:23:817 (4) - overlapping HP bar
  2. 00:24:942 (1,2) - don't put a circle overlapping the repeat slider like that, it's too easy to confuse for 1/2. it technically adheres to distance snapping but the appearance itself makes it impossible for new players to read
  3. 00:29:067 (9) - use a repeat slider here so you don't ignore the sound in the middle
  4. 01:08:817 (1,2) - flows weird here, make the slider point toward the circle
  5. 01:20:817 (3) - also too close to hp bar
[Hard]
  1. 00:04:129 (5) - delete, it's too early to overmap
  2. 00:06:754 (2) - ^
  3. 00:56:442 (3) - use 1/2 slider, you're ignoring a very significant part of the music at 00:56:629
  4. 01:28:317 (1) - why not spinner
[Hyper]
  1. 00:12:754 (1,2,3,4,5,6) - Shouldn't use streams in this diff to keep it simpler, plus it doesn't really fit the music
  2. 00:17:442 (6,7,1) - jump is too big
  3. 00:27:192 (2,3) - Map 00:27:567 so that a player can press a key there. It's a strong beat that shouldn't have a slider end on it.
  4. 00:42:192 (3,4) - ^ with the slider end 00:42:567
  5. 00:42:754 (4,1,2) - i like how you omitted the object in the middle like i did though, credit cloudsplash16 for that idea
  6. 00:47:067 (1,2,3,4) - not sure what exactly a hyper difficulty entails but this jump seems a little big
  7. 00:57:942 (5,1) - likewise but this is definitely too big for a 1/4 jump
  8. 01:15:754 (6,1) - increase the spacing here because it looks like 1/4
[Insane]
  1. 00:21:942 (1) - don't ignore the vocal in the middle
  2. 00:31:504 (1,2,3,4,5,1,2,3,4,1,2,3,4) - Aren't you making this a bit too tough/tricky for a calm part of the song?
  3. 00:43:317 - yeah...up until this point you're making the map way harder than it needs to be as an insane. simplify the patterns and rhythms
  4. 00:54:192 (5,1,2) - Not a good use of antijumps, just do it normally
[Tsumi's Extra]
  1. 00:04:317 (1,2,3,4) - Bad use of 3/4 sliders, they don't fit the song very well
  2. 00:05:817 (1) - Try to use red points to make this neater
  3. 00:10:317 (1) - The use of this spinner looks lazy, that part is easily mappable.
  4. 00:18:567 (1,2,3,4,1) - you better check your snapping here
  5. 00:19:879 (4) - really shouldn't ignore the vocal in the middle
  6. 00:20:817 (1,2,3,4) - creative but doesn't fit music
  7. 00:21:567 (5) - don't repeat, 00:21:942 is a beat that you should map so that the player can press a key to play it
  8. 00:34:317 (1) - don't use 3/4 slider here when you're ignoring the sound on the red 1/2 beat tick
  9. 00:37:317 (1) - ^ also vocal
  10. 00:51:942 (5) - ^
  11. 01:22:317 (1) - another lazy spinner you should've mapped out
[BFxtra]
  1. 00:01:317 (3,6) - stack for neatness
  2. 00:02:442 (5,1) - ^
  3. 00:10:317 (3) - Curve this the other way to play better from both sides
  4. 00:14:817 (3) - I know you're trying to emphasize the vocal, but it doesn't warrant a SV increase imo.
  5. 00:16:317 (1,1) -00:18:567 (1) - and others - You shouldn't be putting a finish every beat in this section either. For this section, they only fit on some downbeats.
  6. 00:19:129 (4) - SV change doesn't belong
  7. 00:22:317 (2,3,1,2,1,2,1,2) - Isn't this a little too much?
  8. 00:29:629 (1,1,1) - Not sure if these actually are in the music
  9. 00:40:879 (1,3) - Should use grid snap so you don't get these miniscule stacking mistakes
  10. 00:42:567 - You really should shorten the slider and put a circle here because this is a strong beat that is much more satisfying to click on.
  11. 00:43:692 (4,4) - stack
  12. 00:44:629 (4,1) - should have a bigger jump here to emphasize the music
  13. 00:45:567 (3,4) - Same thing I said about emphasizing stronger parts of the music with their own keypress
  14. 00:46:129 (4,3) - the stacking
  15. 00:50:629 (6,7) - bigger jump here for the same reason
  16. 00:58:317 - this is where you want a finish, if anything
  17. 01:04:692 (2,3,4) - Poor spacing here, why is the 1/4 gap way bigger than the 1/2?
  18. 01:05:629 (1,2,1) - Isn't this triple a bit too widely spaced?
  19. 01:05:067 (4,1,1) - too much NCing here, remove at least 2 of them
  20. 01:09:942 (2) - NC this though because of drastic SV change
  21. 01:20:067 (1) - Ctrl-G makes the flow less awkward
  22. 01:24:004 (2,1) - stack, the slight non stack makes it look like 1/4
  23. 01:27:004 (1,1) - remove NC, don't need them
  24. 01:28:363 (1) - is this not snapped?
Aside from the three hardest difficulties being way too overdone with rhythms and spacings, your hitsounding in all difficulties needs a lot of work.
Claps are those snare drum hits you regularly hear every 2nd and 4th white tick when the music isn't at a slow portion (in the kiai or the section starting from 00:43:317). That's when you add claps. Those sounds also appear at other places but only briefly to emphasize the music or something, such as 00:47:817 (3,4,5). Don't use them when you don't hear them, like at the beginning when the song is slow.
Finishes are cymbal crashes you will almost always only hear on downbeats (and not all of them) so you don't want to be putting them on every other note like I observed. Only do that when they are clearly present, which is quite rare. 01:17:817 01:18:192 01:18:567 are among the few times you may use finishes outside of downbeats.

I might have used some mapping terms you're not familiar with yet, if you got questions just message/hl me in #modhelp and I'll try to answer them.
Ciyus Miapah
i cri for ur BFxtra, you so mean ;_;
Topic Starter
byfar

Fort wrote:

i cri for ur BFxtra, you so mean ;_;
pls mod
Topic Starter
byfar

xxdeathx wrote:

m4m from my queue

General]
  1. Get at least 1500-2000 ms audio leadin on all diffs yo how do i do this
  2. You don't need 七つの大罪 in both source and tags sigh im soo lazy though
  3. @byfar don't use claps when they clearly aren't in the music, such as the beginning up to 00:11:817. Your constant clap-every-2nd-and-4th-white-tick pattern shouldn't begin until 00:13:317 eh i was just following xinely's hitsound mod post. she told me to put on every 2nd and 4th white tickguess ill get rid of it pre-13:317 then
[Easy]
[Normal]
[Hyper]
  1. 00:12:754 (1,2,3,4,5,6) - Shouldn't use streams in this diff to keep it simpler, plus it doesn't really fit the music nope i think it's perfectly fine. it's a hyper diff and plus the stream isnt even really that spaced out
  2. 00:17:442 (6,7,1) - jump is too big k reorganized
  3. 00:27:192 (2,3) - Map 00:27:567 so that a player can press a key there. It's a strong beat that shouldn't have a slider end on it. yep k
[Insane]
  1. 00:21:942 (1) - don't ignore the vocal in the middleyea
  2. 00:31:504 (1,2,3,4,5,1,2,3,4,1,2,3,4) - Aren't you making this a bit too tough/tricky for a calm part of the song? i think it's ok really.i was just gradually cooling down from 1.5x SV from my previous accelerator slider lol. the 1/4's are pretty readable imo (it's reasonably placed) so yea. and i dont really want to change this part either
  3. 00:43:317 - yeah...up until this point you're making the map way harder than it needs to be as an insane. simplify the patterns and rhythms bleh idk ill think about it
  4. 00:54:192 (5,1,2) - Not a good use of antijumps, just do it normally k then

[BFxtra]
  1. 00:01:317 (3,6) - stack for neatness ok
  2. 00:02:442 (5,1) - ^ this fade away is intended though
  3. 00:10:317 (3) - Curve this the other way to play better from both sides intended
  4. 00:14:817 (3) - I know you're trying to emphasize the vocal, but it doesn't warrant a SV increase imo. meh ill think about it
  5. 00:16:317 (1,1) -00:18:567 (1) - and others - You shouldn't be putting a finish every beat in this section either. For this section, they only fit on some downbeats. k then
  6. 00:19:129 (4) - SV change doesn't belong yeah oops lol.
  7. 00:22:317 (2,3,1,2,1,2,1,2) - Isn't this a little too much? nah its fine
  8. 00:29:629 (1,1,1) - Not sure if these actually are in the music it isnt. however it's the feeling that the electric guitar gives so i'm just gonna put it there
  9. 00:40:879 (1,3) - Should use grid snap so you don't get these miniscule stacking mistakeslol
  10. 00:42:567 - You really should shorten the slider and put a circle here because this is a strong beat that is much more satisfying to click on. yeah sure
  11. 00:43:692 (4,4) - stack bleh this was intended but w/e
  12. 00:44:629 (4,1) - should have a bigger jump here to emphasize the music k
  13. 00:45:567 (3,4) - Same thing I said about emphasizing stronger parts of the music with their own keypress yeah but i think this fits here. since i'm stacking the next 1/1 note anyways
  14. 00:46:129 (4,3) - the stacking fine then
  15. 00:50:629 (6,7) - bigger jump here for the same reason the larger spacing fits the previous note imo. this part doesnt need a big jump because vocal tension doesnt go higher.
  16. 00:58:317 - this is where you want a finish, if anything yea
  17. 01:04:692 (2,3,4) - Poor spacing here, why is the 1/4 gap way bigger than the 1/2? accelerating 1/4 slider
  18. 01:05:629 (1,2,1) - Isn't this triple a bit too widely spaced? nah it fits current spacing imo
  19. 01:05:067 (4,1,1) - too much NCing here, remove at least 2 of them got rid of one
  20. 01:09:942 (2) - NC this though because of drastic SV change yea
  21. 01:20:067 (1) - Ctrl-G makes the flow less awkward nehh. this slider is part of the pattern that goes inward :P
  22. 01:24:004 (2,1) - stack, the slight non stack makes it look like 1/4 kk
  23. 01:27:004 (1,1) - remove NC, don't need them kk
  24. 01:28:363 (1) - is this not snapped? 1/8
I might have used some mapping terms you're not familiar with yet, if you got questions just message/hl me in #modhelp and I'll try to answer them.
thanks for mod :)
-Yuzuriha

xxdeathx wrote:

m4m from my queue

[Hard]
  1. 00:04:129 (5) - delete, it's too early to overmap
  2. 00:06:754 (2) - ^
  3. 00:56:442 (3) - use 1/2 slider, you're ignoring a very significant part of the music at 00:56:629
  4. 01:28:317 (1) - why not spinner

    all fix

    thanks~
    :)
SPOILER
osu file format v13

[General]
AudioFilename: Ikimono-gakari_-Netsujou_no_Spectrum_ (7).mp3
AudioLeadIn: 0
PreviewTime: 58317
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26629,30754,37129,43317,52317,79692
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:熱情のスペクトラム
Artist:Ikimono-Gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:opening tv_size the seven deadly sins Nanatsu no Taizai Opening Tsuchimikado -Yuzuriha-inori-
BeatmapID:564933
BeatmapSetID:228745

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg",0,0
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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95,101,19692,1,8,0:0:0:0:
171,135,19879,1,4,0:0:0:0:
248,99,20067,2,0,P|311:106|355:152,1,130,0|8,0:0|0:0,0:0:0:0:
355,153,20629,1,0,0:0:0:0:
384,234,20817,6,0,P|389:264|367:323,1,65,4|0,0:0|0:0,0:0:0:0:
246,262,21192,2,0,P|298:258|321:269,1,65,4|0,0:0|0:0,0:0:0:0:
208,330,21567,2,0,P|169:275|192:208,1,130,4|8,0:0|3:0,0:0:0:0:
255,173,22129,1,0,0:0:0:0:
204,104,22317,6,0,P|161:111|134:123,1,65,0|0,0:0|0:0,0:0:0:0:
281,76,22692,2,0,P|257:45|224:28,1,65,8|0,0:0|0:0,0:0:0:0:
334,140,23067,2,0,P|376:128|429:57,1,130,8|8,0:0|0:0,0:0:0:0:
425,91,23817,6,0,L|413:231,1,130,4|8,0:0|1:0,0:0:0:0:
374,294,24379,1,8,1:0:0:0:
297,329,24567,2,0,L|222:325,1,65,8|8,0:0|0:0,0:0:0:0:
98,222,25129,1,0,0:0:0:0:
160,165,25317,6,0,B|210:179|233:206|233:206|263:196|298:200,1,130,4|8,0:0|0:0,0:0:0:0:
249,118,25879,1,0,0:0:0:0:
169,87,26067,2,0,P|129:91|103:110,1,65,8|4,3:0|3:0,0:0:0:0:
83,184,26442,1,0,0:0:0:0:
143,243,26629,2,0,P|135:305|70:351,1,130,4|0,0:0|0:0,0:0:0:0:
193,361,27192,2,0,P|235:356|270:341,1,65,8|0,0:0|0:0,0:0:0:0:
297,274,27567,1,8,0:0:0:0:
379,293,27754,1,8,0:0:0:0:
421,129,28129,6,0,P|388:105|304:122,1,130,4|0,0:0|0:0,0:0:0:0:
251,186,28692,2,0,P|221:151|220:122,1,65,8|0,0:0|0:0,0:0:0:0:
161,70,29067,2,0,P|112:71|94:75,1,65,8|8,0:0|0:0,0:0:0:0:
40,137,29442,1,0,0:0:0:0:
40,221,29629,6,0,P|80:246|162:215,1,130,4|8,0:0|0:0,0:0:0:0:
263,93,30379,5,4,0:0:0:0:
312,256,30754,5,0,0:0:0:0:
371,196,30942,1,0,0:0:0:0:
450,222,31129,1,0,0:0:0:0:
509,162,31317,6,0,P|480:121|454:100,1,65,6|0,0:0|0:0,0:0:0:0:
385,96,31692,2,0,P|328:105|308:114,1,65,2|0,0:0|0:0,0:0:0:0:
247,153,32067,1,2,0:0:0:0:
198,221,32254,2,0,L|205:298,1,65,0|2,0:0|0:0,0:0:0:0:
120,221,32629,6,0,P|120:160|170:104,1,130,2|0,0:0|0:0,0:0:0:0:
232,61,33192,1,2,0:0:0:0:
316,54,33379,1,0,0:0:0:0:
386,101,33567,2,0,P|396:140|395:183,1,65,2|0,0:0|0:0,0:0:0:0:
323,223,33942,2,0,P|313:184|314:141,1,65,2|0,0:0|0:0,0:0:0:0:
403,243,34317,6,0,P|381:278|288:300,1,130,2|2,0:0|0:0,0:0:0:0:
227,260,34879,1,0,0:0:0:0:
227,260,35067,2,0,P|217:292|227:342,1,65,2|0,0:0|0:0,0:0:0:0:
292,212,35442,1,2,0:0:0:0:
292,212,35629,2,0,P|255:187|159:215,1,130,2|0,0:0|0:0,0:0:0:0:
90,212,36192,6,0,P|81:163|85:136,1,65,2|0,0:0|0:0,0:0:0:0:
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223,116,39379,1,0,0:0:0:0:
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302,325,39942,1,2,0:0:0:0:
381,353,40129,1,0,0:0:0:0:
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394,169,40879,1,0,0:0:0:0:
393,169,41067,2,0,L|265:187,1,130,0|8,0:0|0:0,0:0:0:0:
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242,68,43129,1,0,0:0:0:0:
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386,182,43879,1,0,0:0:0:0:
350,259,44067,2,0,P|303:274|275:274,1,65,0|0,0:0|0:0,0:0:0:0:
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157,133,45379,1,0,0:0:0:0:
232,93,45567,2,0,L|311:96,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
163,44,46129,1,0,0:0:0:0:
226,124,46317,6,0,P|263:175|230:256,1,130,4|8,0:0|0:0,0:0:0:0:
207,310,46879,1,0,0:0:0:0:
285,341,47067,2,0,L|358:328,1,65
418,281,47442,1,8,0:0:0:0:
436,198,47629,1,0,0:0:0:0:
388,127,47817,5,4,0:0:0:0:
207,97,48192,1,4,0:0:0:0:
54,169,48567,1,4,0:0:0:0:
82,335,48942,2,0,P|136:346|164:340,1,65,8|0,0:0|0:0,0:0:0:0:
217,300,49317,6,0,P|270:301|354:351,1,130,4|8,0:0|0:0,0:0:0:0:
419,310,49879,1,0,0:0:0:0:
432,228,50067,2,0,P|414:186|399:166,1,65
296,137,50442,2,0,P|314:179|329:199,1,65,8|0,0:0|0:0,0:0:0:0:
342,74,50817,6,0,P|266:63|217:117,1,130,0|8,0:0|0:0,0:0:0:0:
217,177,51379,1,0,0:0:0:0:
149,228,51567,2,0,P|133:190|134:153,1,65
223,260,51942,2,0,P|203:289|155:307,1,65,8|8,0:0|0:0,0:0:0:0:
293,217,52317,6,0,B|312:256|300:291|287:309|287:309|331:335,1,130,8|8,1:0|0:0,0:0:0:0:
430,226,53067,2,0,B|411:187|423:152|436:134|436:134|392:108,1,130,8|8,1:0|0:0,0:0:0:0:
327,87,53629,1,0,0:0:0:0:
242,78,53817,6,0,L|163:88,1,65,8|0,1:0|0:0,0:0:0:0:
177,170,54192,2,0,L|98:180,1,65,8|0,1:0|0:0,0:0:0:0:
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253,367,55129,1,0,0:0:0:0:
341,354,55317,6,0,P|396:322|413:261,1,130,4|0,0:0|0:0,0:0:0:0:
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256,288,56442,2,0,P|200:288|172:280,1,65
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63,200,57567,6,0,L|59:253,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
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268,199,58879,1,0,0:0:0:0:
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133,298,60379,1,0,0:0:0:0:
217,288,60567,2,0,L|298:295,1,65
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303,175,61129,1,0,0:0:0:0:
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225,288,76879,1,4,0:0:0:0:
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380,201,77629,1,0,0:0:0:0:
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410,354,82223,1,0,0:0:0:0:
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192,271,84754,1,8,0:0:0:0:
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256,192,88317,12,0,89629,0:0:0:0:
Nines
I haven't been replying, logging what I've changed and what I haven't, but I'll start with this

xxdeathx wrote:

m4m from my queue

[Tsumi's Extra]
  1. 00:04:317 (1,2,3,4) - Bad use of 3/4 sliders, they don't fit the song very well mad hitsounds quiet instead
  2. 00:05:817 (1) - Try to use red points to make this neater I'm not exactly sure what you meant, but I moved it around a bit because it was misaligned.
  3. 00:10:317 (1) - The use of this spinner looks lazy, that part is easily mappable. mapped. arigatou for motivation
  4. 00:18:567 (1,2,3,4,1) - you better check your snapping here for some reason, whenever I do GD's, inheriting points start to disappear on their end.... I'm not sure why. :<
  5. 00:19:879 (4) - really shouldn't ignore the vocal in the middle no longer ignored
  6. 00:20:817 (1,2,3,4) - creative but doesn't fit music feels fun to me, so i kept this.
  7. 00:21:567 (5) - don't repeat, 00:21:942 is a beat that you should map so that the player can press a key to play it deshou?? fixed
  8. 00:34:317 (1) - don't use 3/4 slider here when you're ignoring the sound on the red 1/2 beat tick this one i kept because i'm slowly making the transition away from the vocals to the drums here
  9. 00:37:317 (1) - ^ also vocal agreeable since it matches the drums
  10. 00:51:942 (5) - ^ ^
  11. 01:22:317 (1) - another lazy spinner you should've mapped out mapped
Midge
i will get to this eventually, stay hopeful :I
DeletedUser_3044645
SPOILER
2015-02-09 21:37 byfar: dap
2015-02-09 21:37 byfar: irc mod pls
2015-02-09 21:37 No Dap: lol
2015-02-09 21:37 No Dap: k
2015-02-09 21:39 No Dap: ic ant pass
2015-02-09 21:39 No Dap: bye
2015-02-09 21:39 byfar: ok ill change that a little
2015-02-09 21:39 byfar: it was an experiment anywayxz
2015-02-09 21:40 byfar: asdyhfaskdf
2015-02-09 21:40 byfar: main thing i wanna get help with is hitsounds
2015-02-09 21:40 byfar: cuz im balls with it
2015-02-09 21:42 No Dap: rekt
2015-02-09 21:42 No Dap: you also
2015-02-09 21:42 No Dap: need to
2015-02-09 21:42 No Dap: stop making love with the hp bar
2015-02-09 21:42 byfar: who uses hp bar anyways
2015-02-09 21:42 No Dap: lol
2015-02-09 21:43 No Dap: 00:01:692 - what is this clap for
2015-02-09 22:00 byfar: oii
2015-02-09 22:03 No Dap: yeah
2015-02-09 22:03 byfar: why u run
2015-02-09 22:03 byfar: :(((((((
2015-02-09 22:03 byfar: is my map that shit
2015-02-09 22:04 No Dap: no
2015-02-09 22:04 No Dap: i run
2015-02-09 22:04 No Dap: cuz
2015-02-09 22:04 No Dap: you afk
2015-02-09 22:04 No Dap: or didnt answer me
2015-02-09 22:04 byfar: wtf
2015-02-09 22:04 byfar: no
2015-02-09 22:04 byfar: i was changing shit too
2015-02-09 22:04 byfar: k yea i missed that clap
2015-02-09 22:13 byfar: ok can u mod mines after u finsh that one
2015-02-09 22:13 byfar: cuz i rly need
2015-02-09 22:13 byfar: pls
2015-02-09 22:15 No Dap: lol
2015-02-09 22:15 No Dap: k
2015-02-09 22:15 byfar: i cry
2015-02-09 22:15 No Dap: well I would be doing yours if you didn go afk
2015-02-09 22:15 No Dap: or something
2015-02-09 22:15 byfar: i wasnt afk
2015-02-09 22:15 byfar: wtf
2015-02-09 22:15 byfar: i thought u had to go somewhere
2015-02-09 22:15 byfar: or some shit when u stopped so i didnt respond
2015-02-09 22:16 No Dap: lol
2015-02-09 22:16 No Dap: well you didnt answer me
2015-02-09 22:16 byfar: ok my bad
2015-02-09 22:16 byfar: i shouldve
2015-02-09 23:12 No Dap: ok
2015-02-09 23:12 No Dap: wtf 11pm
2015-02-09 23:12 byfar: k
2015-02-09 23:12 byfar: go
2015-02-09 23:12 byfar: im not gunna b afk
2015-02-09 23:12 byfar: so pls no run
2015-02-09 23:13 No Dap: 00:04:317 (1,1,2,1) -
2015-02-09 23:13 No Dap: why the nc spam
2015-02-09 23:13 No Dap: btw
2015-02-09 23:13 No Dap: HP 7
2015-02-09 23:13 No Dap: cuz
2015-02-09 23:13 No Dap: so hard
2015-02-09 23:13 No Dap: or 6.5
2015-02-09 23:13 No Dap: even
2015-02-09 23:14 byfar: k
2015-02-09 23:14 byfar: 7
2015-02-09 23:14 byfar: and removed nc spam
2015-02-09 23:14 byfar: but i like doing short comboes
2015-02-09 23:14 byfar: like 2-4 hits for commbo
2015-02-09 23:15 No Dap: 00:07:317 (1) - idk
2015-02-09 23:15 No Dap: i get it but 1/2 works better
2015-02-09 23:15 No Dap: with the vocal
2015-02-09 23:16 byfar: what about hits lol http://puu.sh/fIuv9/fc5d11fed7.jpg
2015-02-09 23:16 No Dap: lol
2015-02-09 23:16 byfar: if its gonna be 1/2
2015-02-09 23:16 No Dap: thats probably
2015-02-09 23:16 No Dap: unrankable
2015-02-09 23:16 byfar: thats what it's gonna look live
2015-02-09 23:16 No Dap: idk
2015-02-09 23:16 byfar: i still want it
2015-02-09 23:16 No Dap: let me ask
2015-02-09 23:16 byfar: to go up then sharply curve down
2015-02-09 23:18 No Dap: 00:27:942 (5) - ovemapped
2015-02-09 23:18 byfar: so
2015-02-09 23:18 byfar: is it rankable
2015-02-09 23:18 byfar: or not
2015-02-09 23:18 No Dap: idk
2015-02-09 23:19 No Dap: they arent answering
2015-02-09 23:19 No Dap: lol
2015-02-09 23:19 No Dap: so lets skip for now
2015-02-09 23:19 byfar: its not overmapped
2015-02-09 23:19 byfar: theres a small
2015-02-09 23:19 byfar: sound in the background
2015-02-09 23:19 No Dap: thats the end sound guitar makes
2015-02-09 23:19 No Dap: pls lol
2015-02-09 23:19 No Dap: well its your choice
2015-02-09 23:19 byfar: still
2015-02-09 23:19 byfar: a beat
2015-02-09 23:20 byfar: also i know these are overmapped but still it's what the electric guitar gives me
2015-02-09 23:20 byfar: 00:29:629 (1,1,1) -
2015-02-09 23:20 No Dap: 00:28:973 (3,4) - stack better
2015-02-09 23:20 No Dap: 00:29:629 (1,1,1) - these are fine
2015-02-09 23:20 No Dap: cuz its extra
2015-02-09 23:21 No Dap: 00:32:067 (3,4) - i dont like how you silenced the ends
2015-02-09 23:21 No Dap: i get 0 feed back
2015-02-09 23:21 No Dap: but w/e
2015-02-09 23:22 No Dap: 00:36:754 (1) - what is this nc
2015-02-09 23:22 No Dap: 00:39:942 (1) -
2015-02-09 23:22 No Dap: 00:40:879 (1) -
2015-02-09 23:23 No Dap: why nc
2015-02-09 23:25 byfar: yea
2015-02-09 23:25 No Dap: 01:11:817 (5) - this is out of screen
2015-02-09 23:25 byfar: its for vocal
2015-02-09 23:25 byfar: at 36
2015-02-09 23:25 No Dap: if you dont care about hp bar touch
2015-02-09 23:26 No Dap: then your whole nc doesnt make sense
2015-02-09 23:26 No Dap: its so inconsistent idk
2015-02-09 23:26 byfar: i nc like every 4
2015-02-09 23:26 byfar: lol
2015-02-09 23:27 No Dap: then you have those random nc
2015-02-09 23:27 No Dap: i just told you
2015-02-09 23:27 No Dap: and you say its vocal
2015-02-09 23:27 byfar: yeah i changed
2015-02-09 23:27 byfar: i start nc
2015-02-09 23:27 No Dap: and now you tell me you nc every 4 :/
2015-02-09 23:27 byfar: on this one instead
2015-02-09 23:27 byfar: 00:36:567 (1) -
2015-02-09 23:28 No Dap: and here 00:50:817 (7) -
2015-02-09 23:28 No Dap: you have long nc
2015-02-09 23:30 No Dap: did you fix this 01:11:817 (5) -
2015-02-09 23:30 No Dap: this is unrankable
2015-02-09 23:30 No Dap: off screen
2015-02-09 23:30 byfar: uh
2015-02-09 23:30 byfar: yea
2015-02-09 23:30 byfar: i love these circle sliders
2015-02-09 23:30 No Dap: other than that idk
2015-02-09 23:31 byfar: r u gonna mod the other diffs too
2015-02-09 23:31 byfar: cuz
2015-02-09 23:31 byfar: and wat about hitsounds
2015-02-09 23:31 byfar: they suk ass
2015-02-09 23:33 No Dap: ofc
2015-02-09 23:33 No Dap: 00:00:563 (1,2) -
2015-02-09 23:33 No Dap: you didnt add whistle
2015-02-09 23:33 No Dap: gg
2015-02-09 23:33 byfar: why
2015-02-09 23:33 byfar: does it need whistle
2015-02-09 23:33 byfar: it's so quiet anyways
2015-02-09 23:34 No Dap: ok then
2015-02-09 23:34 byfar: 'did i add it to my other diffs
2015-02-09 23:34 No Dap: 00:22:317 (3,1) - i dont even get this
2015-02-09 23:35 No Dap: nc
2015-02-09 23:35 byfar: fine lmao
2015-02-09 23:35 byfar: rec
2015-02-09 23:35 No Dap: 00:25:692 (2,3,4) - why would you do this
2015-02-09 23:35 No Dap: when you have 2 extra already
2015-02-09 23:35 No Dap: why so try hard to make maps hard :/
2015-02-09 23:35 byfar: idk i just happen to make low star rating shit maps
2015-02-09 23:35 byfar: i dont even understand how this is only 4.6
2015-02-09 23:35 byfar: lol
2015-02-09 23:36 No Dap: cuz slider jumps are underrated
2015-02-09 23:36 No Dap: 00:49:317 (3,1) -
2015-02-09 23:36 No Dap: i dont really have
2015-02-09 23:36 byfar: i swear my insane
2015-02-09 23:36 byfar: has a harder
2015-02-09 23:36 byfar: 40 seconds
2015-02-09 23:36 byfar: than my extra
2015-02-09 23:36 byfar: but well you know
2015-02-09 23:36 byfar: granat
2015-02-09 23:36 No Dap: much comment for your maps
2015-02-09 23:36 No Dap: cuz it flows nice
2015-02-09 23:36 No Dap: its just that
2015-02-09 23:36 No Dap: jumps are big as f
2015-02-09 23:37 byfar: idk
2015-02-09 23:37 byfar: jumps
2015-02-09 23:37 byfar: ez ppo
2015-02-09 23:37 byfar: pp
2015-02-09 23:37 byfar: dt farmers b happy
2015-02-09 23:37 No Dap: I dont map extra
2015-02-09 23:37 No Dap: so i dont know how to mod extras
2015-02-09 23:37 byfar: why
2015-02-09 23:37 byfar: wtf
2015-02-09 23:37 No Dap: exactly why i didnt mod your diff for owntrolf lol
2015-02-09 23:37 byfar: rate it 1 to 10
2015-02-09 23:38 No Dap: flow 10
2015-02-09 23:38 No Dap: jump 1
2015-02-09 23:38 No Dap: cuz
2015-02-09 23:38 No Dap: to big
2015-02-09 23:38 No Dap: for
2015-02-09 23:38 No Dap: no reason
2015-02-09 23:38 byfar: what jump
2015-02-09 23:38 byfar: ez
2015-02-09 23:38 No Dap: also http://puu.sh/fIxjz/65eeba6350.jpg
2015-02-09 23:38 byfar: 20 mins reply
2015-02-09 23:38 byfar: real old man
2015-02-09 23:39 byfar: yolo
2015-02-09 23:39 byfar: how about this
2015-02-09 23:39 byfar: http://puu.sh/fIxqR/669f0c6112.jpg
2015-02-09 23:40 byfar: i like my circle sliders
2015-02-09 23:40 No Dap: lol
2015-02-09 23:40 No Dap: i wouldn't
2015-02-09 23:40 No Dap: overlap like that
2015-02-09 23:40 byfar: circle slideres beste slideres
2015-02-09 23:40 No Dap: well at least
2015-02-09 23:40 No Dap: you have a good spread
2015-02-09 23:41 No Dap: ACTION is editing [http://osu.ppy.sh/b/585955 Ikimono-Gakari - Netsujou no Spectrum [Hyper]]
2015-02-09 23:41 No Dap: id rate this 10/10
2015-02-09 23:41 byfar: it looks like any other map out there
2015-02-09 23:41 byfar: i am dissapoint
2015-02-09 23:41 No Dap: which is good
2015-02-09 23:41 No Dap: for me
2015-02-09 23:41 No Dap: I like maps that play good
2015-02-09 23:41 byfar: wtf ur standards tho
2015-02-09 23:42 No Dap: i remember
2015-02-09 23:42 No Dap: these 01:20:067 (3,4) -
2015-02-09 23:42 No Dap: ACTION is editing [http://osu.ppy.sh/b/585955 Ikimono-Gakari - Netsujou no Spectrum [Hyper]]
2015-02-09 23:42 No Dap: too big man
2015-02-09 23:42 No Dap: and i think you had more of these
2015-02-09 23:42 No Dap: remember them from playing
2015-02-09 23:42 No Dap: 00:18:754 (4,1) - here it is
2015-02-09 23:42 byfar: hyper diff OP
2015-02-09 23:43 No Dap: i like how you nc 00:29:629 (1,1,1) -
2015-02-09 23:43 No Dap: but didnt for the extras
2015-02-09 23:43 No Dap: i mean the insane
2015-02-09 23:44 byfar: was ist dast
2015-02-09 23:44 No Dap: 00:29:629 -
2015-02-09 23:44 No Dap: nc
2015-02-09 23:44 byfar: k so i fixed this jump http://puu.sh/fIy0X/7213dab2cd.jpg
2015-02-09 23:44 byfar: at here 00:18:754 (4,1) -
2015-02-09 23:44 No Dap: that looks much better
2015-02-09 23:47 No Dap: but yeah this is something I would icon if there werent extras lol
2015-02-09 23:47 byfar: wtf
2015-02-09 23:47 byfar: these arent extras
2015-02-09 23:47 byfar: its just named extra
2015-02-09 23:47 No Dap: these jumps are extra level
2015-02-09 23:48 byfar: idk i cant tell
2015-02-09 23:48 No Dap: maybe youre too pro
2015-02-09 23:49 byfar: u didnt even tell me my hitsounds
2015-02-09 23:49 No Dap: lol idk why you think they are bad
2015-02-09 23:49 No Dap: you have claps
2015-02-09 23:49 No Dap: and whistle and finish
theramdans
Hi Byfar, mod as requested , not modding the extra and above diffs though sorry for my limitations :<
Let's go

Easy
Checked the AIMod, it tells error regarding stack leniency and conflicted tags with the Normal diff, please check it yourself
00:07:317 (6) - NC, hear the vocal
00:12:379 (4) - ctl+j so that the in-curve is facing downwards, better flow, resnap with the following note
00:17:442 (6) - minor, 1 grid more to the left and 1 grid up (tiny grid setting), proper stack with the previous (4)
00:20:817 (2,3) - either make the (2) curve (in-curve facing left) or move (3) more to the lower-right, it is just too close with the slider border now
00:25:317 (1) - ctrl+j, so the sharp turn facing downwards, better flow
00:28:129 (1) - NC, there is a pause in the guitar line
00:38:442 (2,3) - bad flow, turn (3) 90 degrees clockwise
00:49:317 (6) - NC, obviously
00:52:317 (1,2,3) - (1)'s head and (3)'s tail are too close now, move (3) more to the upper right, beginners might find it confusing
00:55:317 (6) - curve a bit (in-curve facing right)
00:56:442 (7,8,9) - NC at (7), plus I dont like this linear flow, make it triangle or something different
00:58:317 (1) - ctrl+h, better flow, and maybe place a little more to the right
01:01:317 (5) - missing whistle on the head?
01:09:567 (8) - curve a bit, (in-curve facing the towards the next (1), even more you can blanket it :p)
01:11:067 (2,3) - OTL bad flow,bad overlap and (3) is weird in shape
01:14:067 (6,7,8) - (6) and (8) bad flow and bad overlap OTL
01:17:442 (2) - place this a little bit lower
01:19:317 (5) - NC, the vocal changes
01:21:567 (9) - NC, and rotate it like this
01:22:317 (1,2,3) - arrange them like this , better flow
01:25:129 (5,6) - here
01:26:629 (1,2,3) - these red tick circles are really confusing for beginners, simplify them with 1 repeat slider maybe
01:28:410 - dat spinner length

Normal
00:02:442 (2) - this clap is unfitting imo
00:03:942 (1) - ^
00:05:442 (1) - remove NC, plus minor, 1 grid up (tiny grid setting)
00:06:942 (1.2) - NC on (2) instead
00:06:942 (1) - this clap is unfitting imo
00:08:442 (3) - ^
00:10:317 (2) - what a weird slider :p
00:11:817 (1,2) - better pattern here
00:18:567 (5) - minor, 1 grid more to the left and 1 grid lower (tiny grid setting)
00:20:067 (3) - shape could be smoothen more for better blanket
00:22:317 (2) - NC here instead\
00:24:942 (1) - better skip this note, and continue mapping from 00:25:317 - , it causes overlaps and confusion tbh
00:30:379 (3,4) - noticably blanket error
00:35:067 (3) - place a bit more to the left, better flow
00:36:192 (1) - remove NC, then
00:37:129 (4) - NC here instead
00:43:317 (2) - NC here instead
00:44:817 (1) - remove NC, the vocal is still ongoing
00:47:817 (1) - ^
00:49:317 (2) - NC here instead, and remove that clap, I prefer finish on that
00:55:317 (1,2,3) - these stacks are really confusing OTL
01:00:567 (1) - noticable but still minor, move 3 grid more to the left and 4 grid lower (tiny grid setting)
01:03:192 (1) - remove NC, the vocal is still ongoing
01:05:817 (1) - remove NC, then
01:07:317 (3) - NC here instead, watch the vocal
01:08:817 (1) - remove NC, and try this , much better flow
01:11:442 (3,4,1) - (3) and (1) are overlapping each other :(
01:14:817 (1) - remove NC, the vocal is still ongoing
01:16:317 (2) - NC here instead
01:17:067 (3,4,5,6,7) - these stacks are confusing and might lead to mis-reading and headache to the player OTL
01:21:567 (1) - this is optional, you can remove NC here
01:22:317 (3) - but absolutely NC here
01:22:317 (1,2,3) - (1) and (3) are overlapping each other, use the flow similar to 01:08:817 (1) (if you did fix it before)
01:28:410 - dat spinner length

Hard GD
00:02:442 (2,3,4) - (2) and (4) , though slight but noticably are overlapping each other
00:05:817 (1) - remove NC, the vocal is still ongoing
00:08:629 (4) - minor, 1 grid more to the left (tiny grid setting)
00:13:317 (1) - minor, 1 grid more to the left and 1 grid up (tiny grid setting)
00:20:629 (5) - minor, 1 grid up (tiny grid setting)
00:23:817 (1) - move it a bit to the right/bottom right to avoid overlap that much
00:30:379 (1) - remove NC
00:41:067 (3) - minor, 1 grid more to the right (tiny grid setting)
00:46:317 (1) - better stack it with the previous (3) than overlapping it
01:01:692 (2) - overlap with previous (5), move it up/upper right a bit
01:18:192 (2) - maybe ctrl+g
01:19:317 (5) - optional, maybe NC here instead rather than on the next (1)
01:28:317 - dat spinner length

I like this diff the most so far ^^ Good Job!

Hyper
I dont know what Hyper diffs are supposed to look like
00:04:317 (3) - NC here instead, rather than on the previous (1)
00:07:317 (3) - ^
00:08:817 (3) - ^
00:10:317 (3) - ^
00:11:817 (5,6) unstack
00:16:317 (3) - NC here instead, rather than on the previous (1)
00:17:067 (5) - minor, 3 more grid to the left (tiny grid setting)
00:21:942 (5) - make this 3 1/2 circles? That "YUMEWO" is audibly strong imo
00:30:004 (1,1) - remove NC
00:33:379 (3) - minor, 1 grid more to the left and 2 grid up (tiny grid setting)
00:37:317 (5) - NC here instead on the next (1)
00:38:442 (4) - minor, 1 grid more to the left (tiny grid setting)
00:38:817 (1,2,3,4,1,2,3,4) - more curvy pattern, and dont copy paste please ._>
00:40:692 (1) - remove NC
00:43:317 (2) - NC here instead rather on the previous (1)
00:47:067 (1) - remove NC, then
00:47:817 (5) - NC here
00:48:567 (7) - try adding drum-clap sound on the head/on both head and tail on this slider, sounds better
00:49:317 (3) - NC here instead, rather than on the previous (1)
00:53:067 (3) - minor, 3 grid up (tiny grid setting)
01:00:567 (1) - remove NC, the vocal is still ongoing
01:04:317 (1,2,1) - make something like 01:05:817 (1,2,3,4,5) - , maybe a pentagon jumps/star jumps ? :p
01:07:317 (3) - NC here instead rather on the previous (1)
01:12:567 (1) - remove NC, the vocal is still ongoing
01:13:692 (1) - remove NC
01:14:817 (2) - NC here instead rather on the previous (1)
01:16:317 (2) - ^
01:17:817 (3) - ^ , also at 01:16:129 (1) - minor, 3 grid down (tiny grid setting) and at 01:17:442 (1) - minor, 2 grid more to the left, and 1 grid down (also tiny grid setting)
01:22:129 (8) - dude, there's nothing here OTL
01:22:973 (1) - remove NC
01:24:192 (1) - ^
01:25:692 (2) - minor, 1 grid up (tiny grid setting)
01:26:629 (4) - NC here
01:28:410 - dat spinner length

Insane
00:02:067 (2) - ugly overlap
00:30:754 (1,2) - these feels weird, either it has too low volume, or just not following the vocal, or does it follow anything in the BGM? ask yourself
00:36:754 (1,2,3,4) - overmapping I guess, better if this were smth like 3 circles triangle jumps, decent spaced one
00:40:879 (2) - and 00:39:942 (1) - what's with 1/4 slider? It doesnt fit, a circle fits better
00:49:692 (1) - ugly extended slider, just map 1/2
This diff feel kinda overmapped and forced, reminds me of someone I know
The rest of the mod will basicly like what I pointed in the Hard GD and Hyper, look for improperly stacked notes, missing/unfitting hitsounds, blankets, especiallly NC. Follow the vocal lines or the Big White Tick as a guide, figure them out and try fixing them yourself
Sorry If the mod is too bad/low quality/a bit harsh/or just me being forcing my own thoughts
Modding length : 135 minutes

Good luck OTL

\BONUS/
DAT BXTRA, please not that naming OTL
-Yuzuriha

theramdans wrote:

Hi Byfar, mod as requested , not modding the extra and above diffs though sorry for my limitations :<
Let's go

Easy
Checked the AIMod, it tells error regarding stack leniency and conflicted tags with the Normal diff, please check it yourself
00:07:317 (6) - NC, hear the vocal
00:12:379 (4) - ctl+j so that the in-curve is facing downwards, better flow, resnap with the following note
00:17:442 (6) - minor, 1 grid more to the left and 1 grid up (tiny grid setting), proper stack with the previous (4)
00:20:817 (2,3) - either make the (2) curve (in-curve facing left) or move (3) more to the lower-right, it is just too close with the slider border now
00:25:317 (1) - ctrl+j, so the sharp turn facing downwards, better flow
00:28:129 (1) - NC, there is a pause in the guitar line
00:38:442 (2,3) - bad flow, turn (3) 90 degrees clockwise
00:49:317 (6) - NC, obviously
00:52:317 (1,2,3) - (1)'s head and (3)'s tail are too close now, move (3) more to the upper right, beginners might find it confusing
00:55:317 (6) - curve a bit (in-curve facing right)
00:56:442 (7,8,9) - NC at (7), plus I dont like this linear flow, make it triangle or something different
00:58:317 (1) - ctrl+h, better flow, and maybe place a little more to the right
01:01:317 (5) - missing whistle on the head?
01:09:567 (8) - curve a bit, (in-curve facing the towards the next (1), even more you can blanket it :p)
01:11:067 (2,3) - OTL bad flow,bad overlap and (3) is weird in shape
01:14:067 (6,7,8) - (6) and (8) bad flow and bad overlap OTL
01:17:442 (2) - place this a little bit lower
01:19:317 (5) - NC, the vocal changes
01:21:567 (9) - NC, and rotate it like this
01:22:317 (1,2,3) - arrange them like this , better flow
01:25:129 (5,6) - here
01:26:629 (1,2,3) - these red tick circles are really confusing for beginners, simplify them with 1 repeat slider maybe
01:28:410 - dat spinner length

Normal
00:02:442 (2) - this clap is unfitting imo
00:03:942 (1) - ^
00:05:442 (1) - remove NC, plus minor, 1 grid up (tiny grid setting)
00:06:942 (1.2) - NC on (2) instead
00:06:942 (1) - this clap is unfitting imo
00:08:442 (3) - ^
00:10:317 (2) - what a weird slider :p
00:11:817 (1,2) - better pattern here
00:18:567 (5) - minor, 1 grid more to the left and 1 grid lower (tiny grid setting)
00:20:067 (3) - shape could be smoothen more for better blanket
00:22:317 (2) - NC here instead\
00:24:942 (1) - better skip this note, and continue mapping from 00:25:317 - , it causes overlaps and confusion tbh
00:30:379 (3,4) - noticably blanket error
00:35:067 (3) - place a bit more to the left, better flow
00:36:192 (1) - remove NC, then
00:37:129 (4) - NC here instead
00:43:317 (2) - NC here instead
00:44:817 (1) - remove NC, the vocal is still ongoing
00:47:817 (1) - ^
00:49:317 (2) - NC here instead, and remove that clap, I prefer finish on that
00:55:317 (1,2,3) - these stacks are really confusing OTL
01:00:567 (1) - noticable but still minor, move 3 grid more to the left and 4 grid lower (tiny grid setting)
01:03:192 (1) - remove NC, the vocal is still ongoing
01:05:817 (1) - remove NC, then
01:07:317 (3) - NC here instead, watch the vocal
01:08:817 (1) - remove NC, and try this , much better flow
01:11:442 (3,4,1) - (3) and (1) are overlapping each other :(
01:14:817 (1) - remove NC, the vocal is still ongoing
01:16:317 (2) - NC here instead
01:17:067 (3,4,5,6,7) - these stacks are confusing and might lead to mis-reading and headache to the player OTL
01:21:567 (1) - this is optional, you can remove NC here
01:22:317 (3) - but absolutely NC here
01:22:317 (1,2,3) - (1) and (3) are overlapping each other, use the flow similar to 01:08:817 (1) (if you did fix it before)
01:28:410 - dat spinner length

Hard GD
00:02:442 (2,3,4) - (2) and (4) , though slight but noticably are overlapping each other
00:05:817 (1) - remove NC, the vocal is still ongoing
00:08:629 (4) - minor, 1 grid more to the left (tiny grid setting)
00:13:317 (1) - minor, 1 grid more to the left and 1 grid up (tiny grid setting)
00:20:629 (5) - minor, 1 grid up (tiny grid setting)
00:23:817 (1) - move it a bit to the right/bottom right to avoid overlap that much
00:30:379 (1) - remove NC
00:41:067 (3) - minor, 1 grid more to the right (tiny grid setting)
00:46:317 (1) - better stack it with the previous (3) than overlapping it
01:01:692 (2) - overlap with previous (5), move it up/upper right a bit
01:18:192 (2) - maybe ctrl+g
01:19:317 (5) - optional, maybe NC here instead rather than on the next (1)
01:28:317 - dat spinner length

I like this diff the most so far ^^ Good Job!

Hyper
I dont know what Hyper diffs are supposed to look like
00:04:317 (3) - NC here instead, rather than on the previous (1)
00:07:317 (3) - ^
00:08:817 (3) - ^
00:10:317 (3) - ^
00:11:817 (5,6) unstack
00:16:317 (3) - NC here instead, rather than on the previous (1)
00:17:067 (5) - minor, 3 more grid to the left (tiny grid setting)
00:21:942 (5) - make this 3 1/2 circles? That "YUMEWO" is audibly strong imo
00:30:004 (1,1) - remove NC
00:33:379 (3) - minor, 1 grid more to the left and 2 grid up (tiny grid setting)
00:37:317 (5) - NC here instead on the next (1)
00:38:442 (4) - minor, 1 grid more to the left (tiny grid setting)
00:38:817 (1,2,3,4,1,2,3,4) - more curvy pattern, and dont copy paste please ._>
00:40:692 (1) - remove NC
00:43:317 (2) - NC here instead rather on the previous (1)
00:47:067 (1) - remove NC, then
00:47:817 (5) - NC here
00:48:567 (7) - try adding drum-clap sound on the head/on both head and tail on this slider, sounds better
00:49:317 (3) - NC here instead, rather than on the previous (1)
00:53:067 (3) - minor, 3 grid up (tiny grid setting)
01:00:567 (1) - remove NC, the vocal is still ongoing
01:04:317 (1,2,1) - make something like 01:05:817 (1,2,3,4,5) - , maybe a pentagon jumps/star jumps ? :p
01:07:317 (3) - NC here instead rather on the previous (1)
01:12:567 (1) - remove NC, the vocal is still ongoing
01:13:692 (1) - remove NC
01:14:817 (2) - NC here instead rather on the previous (1)
01:16:317 (2) - ^
01:17:817 (3) - ^ , also at 01:16:129 (1) - minor, 3 grid down (tiny grid setting) and at 01:17:442 (1) - minor, 2 grid more to the left, and 1 grid down (also tiny grid setting)
01:22:129 (8) - dude, there's nothing here OTL
01:22:973 (1) - remove NC
01:24:192 (1) - ^
01:25:692 (2) - minor, 1 grid up (tiny grid setting)
01:26:629 (4) - NC here
01:28:410 - dat spinner length

Insane
00:02:067 (2) - ugly overlap
00:30:754 (1,2) - these feels weird, either it has too low volume, or just not following the vocal, or does it follow anything in the BGM? ask yourself
00:36:754 (1,2,3,4) - overmapping I guess, better if this were smth like 3 circles triangle jumps, decent spaced one
00:40:879 (2) - and 00:39:942 (1) - what's with 1/4 slider? It doesnt fit, a circle fits better
00:49:692 (1) - ugly extended slider, just map 1/2
This diff feel kinda overmapped and forced, reminds me of someone I know
The rest of the mod will basicly like what I pointed in the Hard GD and Hyper, look for improperly stacked notes, missing/unfitting hitsounds, blankets, especiallly NC. Follow the vocal lines or the Big White Tick as a guide, figure them out and try fixing them yourself
Sorry If the mod is too bad/low quality/a bit harsh/or just me being forcing my own thoughts
Modding length : 135 minutes

Good luck OTL

\BONUS/
DAT BXTRA, please not that naming OTL
mod thanks

many chenge :)

SPOILER
osu file format v14

[General]
AudioFilename: Ikimono-gakari_-Netsujou_no_Spectrum_ (7).mp3
AudioLeadIn: 0
PreviewTime: 58317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26629,30754,37129,43317,52317,79692
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:熱情のスペクトラム
Artist:Ikimono-Gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:opening tv_size the seven deadly sins Nanatsu no Taizai Opening Tsuchimikado -Yuzuriha-inori-
BeatmapID:564933
BeatmapSetID:228745

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg",0,0
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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146,258,65442,2,0,L|120:323,1,65,8|0,0:0|0:0,0:0:0:0:
146,352,65723,1,0,0:0:0:0:
146,352,65817,6,0,P|194:355|228:341,1,65,4|0,0:0|0:0,0:0:0:0:
285,277,66192,2,0,P|237:274|203:288,1,65,4|0,0:0|0:0,0:0:0:0:
332,342,66567,2,0,P|365:282|343:221,1,130,4|8,0:0|0:3,0:0:0:0:
271,188,67129,1,0,0:0:0:0:
196,147,67317,6,0,L|206:74,1,65,12|0,0:0|0:0,0:0:0:0:
109,143,67692,2,0,L|118:208,1,65,8|0,0:0|0:0,0:0:0:0:
191,294,68067,2,0,L|201:221,1,65,8|0,0:0|0:0,0:0:0:0:
110,285,68442,2,0,L|119:350,1,65,8|0,0:0|0:0,0:0:0:0:
195,371,68817,6,0,P|253:345|266:276,1,130,4|8,0:0|0:0,0:0:0:0:
315,215,69379,1,0,0:0:0:0:
396,238,69567,2,0,L|402:302,1,65,8|0,0:0|0:0,0:0:0:0:
470,217,69942,2,0,L|464:153,1,65,8|4,0:3|0:3,0:0:0:0:
380,154,70317,6,0,P|401:91|464:67,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
315,209,71254,1,0,0:0:0:0:
315,209,71442,2,0,P|264:202|230:180,1,65,8|0,0:0|0:0,0:0:0:0:
215,120,71817,6,0,P|173:166|180:237,1,130,0|8,0:0|0:0,0:0:0:0:
235,289,72379,1,0,0:0:0:0:
310,326,72567,2,0,L|454:313,1,130,0|8,0:0|0:0,0:0:0:0:
469,235,73129,1,0,0:0:0:0:
455,151,73317,6,0,P|415:119|382:113,1,65
307,140,73692,2,0,P|347:172|380:178,1,65,8|0,0:0|0:0,0:0:0:0:
289,63,74067,2,0,P|241:97|236:176,1,130,0|8,0:0|0:0,0:0:0:0:
268,240,74629,1,0,0:0:0:0:
220,309,74817,6,0,P|167:310|140:307,1,65
121,231,75192,2,0,P|68:232|41:229,1,65,8|0,0:0|0:0,0:0:0:0:
28,150,75567,2,0,P|35:106|51:77,1,65
127,100,75942,2,0,P|174:85|213:84,1,65,8|0,0:0|0:0,0:0:0:0:
229,98,76223,1,0,0:0:0:0:
229,98,76317,6,0,P|241:138|241:183,1,65,4|0,0:0|0:0,0:0:0:0:
288,232,76692,1,8,0:0:0:0:
225,288,76879,1,4,0:0:0:0:
297,331,77067,2,0,L|374:327,1,65
426,272,77442,1,8,0:0:0:0:
380,201,77629,1,0,0:0:0:0:
455,162,77817,6,0,L|457:95,1,65,4|0,0:0|0:0,0:0:0:0:
374,45,78192,2,0,L|373:110,1,65,4|0,0:0|0:0,0:0:0:0:
292,28,78567,2,0,P|246:51|211:129,1,130,4|8,0:0|3:0,0:0:0:0:
240,198,79129,1,4,0:3:0:0:
240,198,79317,2,0,L|260:278,1,65,8|0,1:0|0:0,0:0:0:0:
177,335,79692,6,0,L|140:332,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
144,290,80067,2,0,L|107:287,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
111,245,80442,2,0,L|74:242,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
78,200,80817,6,0,P|79:154|156:146,1,130,4|8,0:0|1:0,0:0:0:0:
241,261,81567,2,0,L|234:336,1,65,4|2,0:3|0:0,0:0:0:0:
410,354,82129,1,0,0:0:0:0:
410,354,82223,1,0,0:0:0:0:
410,354,82317,6,0,P|442:324|441:233,1,130,4|8,0:0|0:0,0:0:0:0:
387,181,82879,1,0,0:0:0:0:
303,166,83067,2,0,L|217:178,1,65,8|4,0:3|0:3,0:0:0:0:
192,271,83629,6,0,P|132:293|74:269,1,130,4|0,0:0|0:0,0:0:0:0:
139,148,84192,2,0,P|132:179|134:212,1,65,8|0,0:0|0:0,0:0:0:0:
192,271,84567,1,8,0:0:0:0:
192,271,84754,1,8,0:0:0:0:
407,317,85129,6,0,L|388:182,1,130,4|0,0:0|0:0,0:0:0:0:
327,129,85692,2,0,P|282:123|233:133,1,65,8|0,0:0|0:0,0:0:0:0:
193,173,86067,1,8,0:0:0:0:
113,145,86254,1,8,0:0:0:0:
134,312,86629,5,0,0:0:0:0:
302,328,87004,1,0,0:0:0:0:
291,159,87379,1,0,0:0:0:0:
447,94,87754,2,0,P|470:136|390:166,1,130
256,192,88317,12,0,89629,0:0:0:0:
Maeglwn
hi

[General]
  1. YOUR TAGS DON'T WORK WITH THE NORMAL DIFF OR SOMETHING
[Insane]
  1. 00:02:067 (2) - THIS IS A REALLY OBVIOUS OVERLAP PLEASE FIX PLEASE
  2. 00:29:629 (1,1,1) - WHAT THE HELL IS THIS MAKE THEM EQUAL DISTANCES THIS MAKES LITERALLY NO SENSE
  3. 00:35:067 (3,4) - BLANKET THIS POOP
  4. 00:40:879 (2,1) - THIS OVERLAP IS REAL DUMB
  5. 01:12:379 (8) - WHY ARE YOU STOPPING HERE
  6. 01:30:004 (1) - THIS IS SO UNRANKABLE ITS NOT EVEN FUNNY
here have your one diff mod
Topic Starter
byfar
rofl k <3
Noffy
idk I'm half asleep while modding this and it may not be a good idea but yolo

This map doesn't have enough vocaloid
Here's a Len to fix that:


  1. First point = head of slider
  2. If reason for change isn't specified it's for a blanket ok ok.
  3. Pm me when I'm awake too ti re d to do this right but these blankets need savign
[General]
your BG is an AD FOR HAIRPRODUCT
Look man all I can mod decently is blankets so you'll get that kk first point = head of the slider
Why not capitalize the h in hardest it looks so sad and small compared to all the other diffs with their capital letters

[Easy]
00:04:317 (4) - 2nd point to x:423 y:292 and 3rd point x:474 y:228 for nicer blanketin of 3
00:40:317 (5) - 1st point to x:218 y:287 instand blanket of 6 profit k
00:55:317 (6) - This felt like it ended too early so maybe extend it to that next white tick
01:11:067 (2,3,4,5,6,7,8) - Byfar these overlaps look terrible seriously whta is this
01:25:129 (6) - You call this a blanket I say move the second point to x:161 y:42 and the end point to x:219 y:58

[Normal]
The claps before 00:11:817 (1) - aren't really going with anything and sound kinda sorta weird
00:01:317 (1) - 1.) third point to x:195 y:125 and the second point to x:102 y:144 2.)???? 3.) profit
00:13:317 (1) - 2nd point to x:138 y:169 and third point to x:55 y:111
00:30:754 (4) - movin the middle point to x:332 y:15 and the end point to x:272 y:58 will get you a long way
Insert placeholder for more blanket rage

01:22:317 (3,5) - Plz don't overlap like that it looks sorta bad

[Yuzuriha's Hard]
Nothing stood out to me right away so I say this : A+ map much like

[Everything Else]
Too difficult for me to know anything about
Blizs
Hi hi :3~~~~~ from my queue...



[Easy]
  1. I think this slider is better to be like http://www.puu.sh/g51kJ/6b350b4101.jpg . slider (4) flows to (3) and (5)'s head. http://puu.sh/g51yW/f923382d97.png
  2. 00:28:129 (5) - isn't this slider is over mapping zone ? The red tick is too low
  3. 00:55:317 (6,7) - this part will confuse newbie players. I know it because I've modded like that before :p . just make 00:55:317 (6) - repeated slider
  4. 00:55:317 (6) - NC ?
  5. 01:13:317 (5,6,8) - I don't think it's a good overlap at all. and 01:14:067 (6,7,8) - aren't perfectly triangle
  6. 01:16:317 (1,2) - like 00:55:317 (6,7) - .
  7. 01:22:317 (1,2) - I don't think it's a good pattern in Easy diff.and you ignore 01:22:692 - where have a big effect in the song. consider to change the pattern to http://puu.sh/g51TU/90509c451c.jpg
  8. 01:28:410 (1) - I think this spinner should be started at 01:28:504 - .maybe it's not a big problem in STD. But When we play in mania It'll confuse the new player because that's 1/4, but it's up to you want to change or not
[Normal]
  1. 00:20:442 (4,5) - a bad blanket. You can see it with 00:20:442 (4) - 's approach circle at 00:20:348 -
  2. 00:42:567 (5,6,1) - I think this pattern is good enough just by following the instrument and not including the vocal. http://puu.sh/g56yl/bc2dd9aad9.jpg
  3. 00:55:317 (1,2,3) - why don't we make it like http://puu.sh/g56Gq/9eca8b3156.jpg to make it a better flow
  4. 01:11:442 (3) - stack the head properly
  5. 01:18:942 (7) - stack it properly
  6. 01:28:410 (1) - just like Easy diff. And why did you make it end at 01:29:254 since the Easy diff end the spinner at 01:29:442 - ?
[Yuzuriha's Hard]
  1. 00:23:817 (1) - umm... can you make it more visible... not hided ?
  2. 01:28:317 (1) - make it consistent with easy diff. This spinner should be ended at 01:29:442
[Hyper]
  1. 00:18:754 (4,1) - suddenly separated T.T. first time I see it was separated with 1/2. suggest to make it closer to make it clear.
  2. 00:27:192 (2,3) - too close and look so bad if you ask me. suggest to change 00:27:192 (2) - to a 1/2 slider blanketing 00:27:567 (3) -
  3. 01:16:223 - I don't think ignoring this is a good idea.
[Insane]
  1. 00:06:192 (2) - Hmmm... I think a silence in a click isn't a good idea. just don't make it silence.
  2. 00:30:754 (1) - just use a circle here. There's nothing in the music at 00:30:848 -
  3. 00:39:942 (1,2) - ^^
  4. 00:57:942 (5) - why use slider and not continue the 1/4 ? It's really confusing.
  5. 01:03:942 (1) - ctrl+g ? since this slider is 2x repeated slider, then the end of slider should be on the tail. ctrl+g to make it continue flow with 01:04:317 (2) -
  6. 01:04:879 (4) - stack it properly
  7. 01:26:254 (5) - stack it properly. even if it is intentional, it's too close.
  8. 01:28:410 (1) - same problem with other diffs
[Tsumi's Extra]
  1. 01:06:192 (5) - ctrl+g ? I think the flow will better like that and it'll more comfortable to play
  2. 01:06:942 (1) - stack with 01:06:567 (6) - to make it more clearly that it have a different snap with before
  3. 01:28:410 (1) - like other diffs
[hardest]
  1. 00:47:442 (3) - I think this part no need to SV up. for 00:47:817 (1) - part It's OK because I see at this part have big effect of the song. But not at 00:47:442 (3) - because this part haven't any special in the song
  2. 01:10:317 (1) - make the tail can be blanketed perfectly with 01:09:942 (1) - . Move 01:10:317 (1) - last dot to x:161 y:286
  3. 01:28:410 (1) - like other diffs. I think Easy diff have a right timing to end the spinner
Okay that's all I can find :3 :3
Good Luck ~~~~ ~(^o^~)
Topic Starter
byfar

Fantastica wrote:

Hi hi :3~~~~~ from my queue...



[Easy]
  1. I think this slider is better to be like http://www.puu.sh/g51kJ/6b350b4101.jpg . slider (4) flows to (3) and (5)'s head. http://puu.sh/g51yW/f923382d97.png
  2. 00:28:129 (5) - isn't this slider is over mapping zone ? The red tick is too low ? no its not
  3. 00:55:317 (6,7) - this part will confuse newbie players. I know it because I've modded like that before :p . just make 00:55:317 (6) - repeated slider hmm ok then
  4. 00:55:317 (6) - NC ? k
  5. 01:13:317 (5,6,8) - I don't think it's a good overlap at all. and 01:14:067 (6,7,8) - aren't perfectly triangle triangle fix, keeping overlap
  6. 01:16:317 (1,2) - like 00:55:317 (6,7) - .
  7. 01:22:317 (1,2) - I don't think it's a good pattern in Easy diff.and you ignore 01:22:692 - where have a big effect in the song. consider to change the pattern to http://puu.sh/g51TU/90509c451c.jpg
  8. 01:28:410 (1) - I think this spinner should be started at 01:28:504 - .maybe it's not a big problem in STD. But When we play in mania It'll confuse the new player because that's 1/4, but it's up to you want to change or not
[Normal]
  1. 00:20:442 (4,5) - a bad blanket. You can see it with 00:20:442 (4) - 's approach circle at 00:20:348 -
  2. 00:42:567 (5,6,1) - I think this pattern is good enough just by following the instrument and not including the vocal. http://puu.sh/g56yl/bc2dd9aad9.jpg
  3. 00:55:317 (1,2,3) - why don't we make it like http://puu.sh/g56Gq/9eca8b3156.jpg to make it a better flow
  4. 01:11:442 (3) - stack the head properly
  5. 01:18:942 (7) - stack it properly
  6. 01:28:410 (1) - just like Easy diff. And why did you make it end at 01:29:254 since the Easy diff end the spinner at 01:29:442 - ?


[Hyper]
  1. 00:18:754 (4,1) - suddenly separated T.T. first time I see it was separated with 1/2. suggest to make it closer to make it clear. no otherwise it becomes dirty >.>
  2. 00:27:192 (2,3) - too close and look so bad if you ask me. suggest to change 00:27:192 (2) - to a 1/2 slider blanketing 00:27:567 (3) - sorta change
  3. 01:16:223 - I don't think ignoring this is a good idea. nah its fine im doing it to map the vocals
[Insane]
  1. 00:06:192 (2) - Hmmm... I think a silence in a click isn't a good idea. just don't make it silence.
  2. 00:30:754 (1) - just use a circle here. There's nothing in the music at 00:30:848 - k
  3. 00:39:942 (1,2) - ^^ nah
  4. 00:57:942 (5) - why use slider and not continue the 1/4 ? It's really confusing. guitar
  5. 01:03:942 (1) - ctrl+g ? since this slider is 2x repeated slider, then the end of slider should be on the tail. ctrl+g to make it continue flow with 01:04:317 (2) - nah i like the upward flow
  6. 01:04:879 (4) - stack it properly
  7. 01:26:254 (5) - stack it properly. even if it is intentional, it's too close.
  8. 01:28:410 (1) - same problem with other diffs

[hardest]
  1. 00:47:442 (3) - I think this part no need to SV up. for 00:47:817 (1) - part It's OK because I see at this part have big effect of the song. But not at 00:47:442 (3) - because this part haven't any special in the song change slightly
  2. 01:10:317 (1) - make the tail can be blanketed perfectly with 01:09:942 (1) - . Move 01:10:317 (1) - last dot to x:161 y:286 ok
  3. 01:28:410 (1) - like other diffs. I think Easy diff have a right timing to end the spinner fix
Okay that's all I can find :3 :3
Good Luck ~~~~ ~(^o^~)

dorothy3242 wrote:

idk I'm half asleep while modding this and it may not be a good idea but yolo

This map doesn't have enough vocaloid
Here's a Len to fix that:


  1. First point = head of slider
  2. If reason for change isn't specified it's for a blanket ok ok.
  3. Pm me when I'm awake too ti re d to do this right but these blankets need savign
[General]
your BG is an AD FOR HAIRPRODUCT
Look man all I can mod decently is blankets so you'll get that kk first point = head of the slider
Why not capitalize the h in hardest it looks so sad and small compared to all the other diffs with their capital letters

[Easy]
00:04:317 (4) - 2nd point to x:423 y:292 and 3rd point x:474 y:228 for nicer blanketin of 3
00:40:317 (5) - 1st point to x:218 y:287 instand blanket of 6 profit k
00:55:317 (6) - This felt like it ended too early so maybe extend it to that next white tick
01:11:067 (2,3,4,5,6,7,8) - Byfar these overlaps look terrible seriously whta is this
01:25:129 (6) - You call this a blanket I say move the second point to x:161 y:42 and the end point to x:219 y:58

[Normal]
The claps before 00:11:817 (1) - aren't really going with anything and sound kinda sorta weird
00:01:317 (1) - 1.) third point to x:195 y:125 and the second point to x:102 y:144 2.)???? 3.) profit
00:13:317 (1) - 2nd point to x:138 y:169 and third point to x:55 y:111
00:30:754 (4) - movin the middle point to x:332 y:15 and the end point to x:272 y:58 will get you a long way
Insert placeholder for more blanket rage

01:22:317 (3,5) - Plz don't overlap like that it looks sorta bad

theramdans wrote:

Hi Byfar, mod as requested , not modding the extra and above diffs though sorry for my limitations :<
Let's go

Easy
Checked the AIMod, it tells error regarding stack leniency and conflicted tags with the Normal diff, please check it yourself
00:07:317 (6) - NC, hear the vocal
00:12:379 (4) - ctl+j so that the in-curve is facing downwards, better flow, resnap with the following note
00:17:442 (6) - minor, 1 grid more to the left and 1 grid up (tiny grid setting), proper stack with the previous (4)
00:20:817 (2,3) - either make the (2) curve (in-curve facing left) or move (3) more to the lower-right, it is just too close with the slider border now
00:25:317 (1) - ctrl+j, so the sharp turn facing downwards, better flow
00:28:129 (1) - NC, there is a pause in the guitar line
00:38:442 (2,3) - bad flow, turn (3) 90 degrees clockwise
00:49:317 (6) - NC, obviously
00:52:317 (1,2,3) - (1)'s head and (3)'s tail are too close now, move (3) more to the upper right, beginners might find it confusing
00:55:317 (6) - curve a bit (in-curve facing right)
00:56:442 (7,8,9) - NC at (7), plus I dont like this linear flow, make it triangle or something different
00:58:317 (1) - ctrl+h, better flow, and maybe place a little more to the right
01:01:317 (5) - missing whistle on the head?
01:09:567 (8) - curve a bit, (in-curve facing the towards the next (1), even more you can blanket it :p)
01:11:067 (2,3) - OTL bad flow,bad overlap and (3) is weird in shape
01:14:067 (6,7,8) - (6) and (8) bad flow and bad overlap OTL
01:17:442 (2) - place this a little bit lower
01:19:317 (5) - NC, the vocal changes
01:21:567 (9) - NC, and rotate it like this
01:22:317 (1,2,3) - arrange them like this , better flow
01:25:129 (5,6) - here
01:26:629 (1,2,3) - these red tick circles are really confusing for beginners, simplify them with 1 repeat slider maybe
01:28:410 - dat spinner length

Normal
00:02:442 (2) - this clap is unfitting imo
00:03:942 (1) - ^
00:05:442 (1) - remove NC, plus minor, 1 grid up (tiny grid setting)
00:06:942 (1.2) - NC on (2) instead
00:06:942 (1) - this clap is unfitting imo
00:08:442 (3) - ^
00:10:317 (2) - what a weird slider :p
00:11:817 (1,2) - better pattern here
00:18:567 (5) - minor, 1 grid more to the left and 1 grid lower (tiny grid setting)
00:20:067 (3) - shape could be smoothen more for better blanket
00:22:317 (2) - NC here instead\
00:24:942 (1) - better skip this note, and continue mapping from 00:25:317 - , it causes overlaps and confusion tbh
00:30:379 (3,4) - noticably blanket error
00:35:067 (3) - place a bit more to the left, better flow
00:36:192 (1) - remove NC, then
00:37:129 (4) - NC here instead
00:43:317 (2) - NC here instead
00:44:817 (1) - remove NC, the vocal is still ongoing
00:47:817 (1) - ^
00:49:317 (2) - NC here instead, and remove that clap, I prefer finish on that
00:55:317 (1,2,3) - these stacks are really confusing OTL
01:00:567 (1) - noticable but still minor, move 3 grid more to the left and 4 grid lower (tiny grid setting)
01:03:192 (1) - remove NC, the vocal is still ongoing
01:05:817 (1) - remove NC, then
01:07:317 (3) - NC here instead, watch the vocal
01:08:817 (1) - remove NC, and try this , much better flow
01:11:442 (3,4,1) - (3) and (1) are overlapping each other :(
01:14:817 (1) - remove NC, the vocal is still ongoing
01:16:317 (2) - NC here instead
01:17:067 (3,4,5,6,7) - these stacks are confusing and might lead to mis-reading and headache to the player OTL
01:21:567 (1) - this is optional, you can remove NC here
01:22:317 (3) - but absolutely NC here
01:22:317 (1,2,3) - (1) and (3) are overlapping each other, use the flow similar to 01:08:817 (1) (if you did fix it before)
01:28:410 - dat spinner length

Hard GD
00:02:442 (2,3,4) - (2) and (4) , though slight but noticably are overlapping each other
00:05:817 (1) - remove NC, the vocal is still ongoing
00:08:629 (4) - minor, 1 grid more to the left (tiny grid setting)
00:13:317 (1) - minor, 1 grid more to the left and 1 grid up (tiny grid setting)
00:20:629 (5) - minor, 1 grid up (tiny grid setting)
00:23:817 (1) - move it a bit to the right/bottom right to avoid overlap that much
00:30:379 (1) - remove NC
00:41:067 (3) - minor, 1 grid more to the right (tiny grid setting)
00:46:317 (1) - better stack it with the previous (3) than overlapping it
01:01:692 (2) - overlap with previous (5), move it up/upper right a bit
01:18:192 (2) - maybe ctrl+g
01:19:317 (5) - optional, maybe NC here instead rather than on the next (1)
01:28:317 - dat spinner length

I like this diff the most so far ^^ Good Job!

Hyper
I dont know what Hyper diffs are supposed to look like
00:04:317 (3) - NC here instead, rather than on the previous (1)
00:07:317 (3) - ^
00:08:817 (3) - ^
00:10:317 (3) - ^
00:11:817 (5,6) unstack
00:16:317 (3) - NC here instead, rather than on the previous (1)
00:17:067 (5) - minor, 3 more grid to the left (tiny grid setting)
00:21:942 (5) - make this 3 1/2 circles? That "YUMEWO" is audibly strong imo
00:30:004 (1,1) - remove NC
00:33:379 (3) - minor, 1 grid more to the left and 2 grid up (tiny grid setting)
00:37:317 (5) - NC here instead on the next (1)
00:38:442 (4) - minor, 1 grid more to the left (tiny grid setting)
00:38:817 (1,2,3,4,1,2,3,4) - more curvy pattern, and dont copy paste please ._>
00:40:692 (1) - remove NC
00:43:317 (2) - NC here instead rather on the previous (1)
00:47:067 (1) - remove NC, then
00:47:817 (5) - NC here
00:48:567 (7) - try adding drum-clap sound on the head/on both head and tail on this slider, sounds better
00:49:317 (3) - NC here instead, rather than on the previous (1)
00:53:067 (3) - minor, 3 grid up (tiny grid setting)
01:00:567 (1) - remove NC, the vocal is still ongoing
01:04:317 (1,2,1) - make something like 01:05:817 (1,2,3,4,5) - , maybe a pentagon jumps/star jumps ? :p
01:07:317 (3) - NC here instead rather on the previous (1)
01:12:567 (1) - remove NC, the vocal is still ongoing
01:13:692 (1) - remove NC
01:14:817 (2) - NC here instead rather on the previous (1)
01:16:317 (2) - ^
01:17:817 (3) - ^ , also at 01:16:129 (1) - minor, 3 grid down (tiny grid setting) and at 01:17:442 (1) - minor, 2 grid more to the left, and 1 grid down (also tiny grid setting)
01:22:129 (8) - dude, there's nothing here OTL
01:22:973 (1) - remove NC
01:24:192 (1) - ^
01:25:692 (2) - minor, 1 grid up (tiny grid setting)
01:26:629 (4) - NC here
01:28:410 - dat spinner length

Insane
00:02:067 (2) - ugly overlap
00:30:754 (1,2) - these feels weird, either it has too low volume, or just not following the vocal, or does it follow anything in the BGM? ask yourself
00:36:754 (1,2,3,4) - overmapping I guess, better if this were smth like 3 circles triangle jumps, decent spaced one
00:40:879 (2) - and 00:39:942 (1) - what's with 1/4 slider? It doesnt fit, a circle fits better
00:49:692 (1) - ugly extended slider, just map 1/2
This diff feel kinda overmapped and forced, reminds me of someone I know
The rest of the mod will basicly like what I pointed in the Hard GD and Hyper, look for improperly stacked notes, missing/unfitting hitsounds, blankets, especiallly NC. Follow the vocal lines or the Big White Tick as a guide, figure them out and try fixing them yourself
Sorry If the mod is too bad/low quality/a bit harsh/or just me being forcing my own thoughts
Modding length : 135 minutes

Good luck OTL

\BONUS/
DAT BXTRA, please not that naming OTL

mostly changed

thanks all for mods
Giralda
Hey! M4M from my queue (:

[Easy]
  1. 00:11:817 (3) - The 1/2 sliders in this map are a bit confusing to catch. I know that you want to keep them, but I'm suggesting to keep it simple, since making it into a Normal isn't a viable solution and what we really need is a smooth progression of difficulties, given that you want a proper spread. Personally, I would just change these 1/2 sliders into a circle, on the white tick in which where your slider head originally would be. The following are timestamps for all of the 1/2 sliders that should be changed:
    1. 00:26:067 (2) -
    2. 00:27:567 (4) -
    3. 00:29:067 (6) -
    4. 01:23:067 (2) -
    5. 01:24:567 (4) -
    6. 01:26:067 (6) -
  2. 01:09:567 (8,1) - Would look pretty nice if these become a blanket.
  3. 01:18:567 (2,3) - Looks a little confusing to play for new players due to the stacked ends. I wouldn't suggest trying something like this on a lower difficulty since new players won't be able to interpret this fast enough compared to experienced players.
  4. 01:21:567 (7) - I would suggest against the overlap here, mainly because it will confuse new players (again), because the overlap will make it feel like you'd have to rush to 01:22:317 (1) in order to hit it right, which is not the intended effect we're trying to achieve. In addition, there was no indication of a 1/2 repeat in the earlier stages of the map, nor were their any significant overlaps to allow the player to prepare for it.
  5. 01:28:504 (1) - I would strongly suggest you don't use this short of a spinner for an Easy. New players are not as quick on reflexes so it would cause a lot of frustration if they break at the end of the map.
[Normal]
  1. 00:05:817 (4) - Not very confident about the slider head being here. I'm worried about the slider end of 00:04:317 (2) not giving enough time for new players to react to 00:05:817 (4). Up to you, I guess.
  2. 00:07:317 (2) - Seems like you accidentally set this to a Normal sampleset, so remove it to make it a soft-hitwhistle again.
    1. 00:38:442 (3) - accidental Normal sampleset on the slider end o.o
    2. 00:40:317 (1) - On the head lol
  3. There's a set of finish spams that I would like to address, which really don't sound that pleasing to the ears, so it would be great if you could remove some of them:
    1. 00:17:067 (3) - Remove finish on both head and end
    2. 00:18:567 (5) - Remove finish on tail
    3. 00:20:067 (3) - Remove finish
    4. 00:22:317 (2) - Remove finish on head and tail
    5. 00:23:442 (3) - Remove finish
    6. 00:23:817 (4) - Remove finish on slider end
[Yuzuriha's Hard]
  1. 00:13:129 - The slider end at 5% is too low, and doesn't give enough feedback so I wouldn't use this here.
  2. 00:18:754 (4,5) - A little bit confusing to play, so I would suggest using two circles instead to make it into a triple, since the triple you have at 01:22:129 makes it somewhat inconsistent.
  3. Seems like this diff also needs to address the finish spam (see Normal diff for more clarity):
    1. 00:08:817 (1) - The whistle is enough to cover the required emphasis. No need for a finish.
    2. 00:09:192 (2) - Remove finish
    3. 00:09:567 (4) - Remove finish on the head
    4. 00:12:754 (4) - Remove the finish on the head and add it to 00:12:379 (3) instead
Not bad.

[Insane]
  1. 00:00:563 - Please increase the volume here for better feedback when playing. 5% is absolutely inaudible.
  2. 00:18:848 (1,2,3,4,5) - The stream doesn't look too polished. Try this:
    Code
    48,129,18848,5,8,0:0:0:0:
    51,103,18942,1,8,0:0:0:0:
    66,80,19035,1,8,0:0:0:0:
    88,63,19129,1,8,0:0:0:0:
    114,52,19223,1,8,0:0:0:0:
    141,46,19317,6,0,P|185:57|230:99,1,99.0000030212403,6|0,3:0|0:0,0:0:0:0:
  3. 00:26:442 (5) - Remove the circle here since there isn't anything in the music that constitutes the need for an object. You did this in all your other diffs, so please maintain consistency.
    1. 00:27:942 (2) - Same with here.
  4. 00:36:567 (1,3) - Swap these on the timeline. I think that flows a lot better with respect to 00:37:129 (4).
  5. 01:05:629 (2,3) - Please reconsider your spacing for this, since this is really difficult to read lol. I would strongly advise you to lower the spacing, since you have two extra diffs anyway, there shouldn't be a need force a pattern to be tricky and difficult.
Good luck on the way.
Shiranai
Hellooo M4M from my mod :)
Here some sugestion from me,

[General]
  1. Add -Yuzuriha to tags? well since she changes her name and I think it's necesarry
  2. Uncheck widescreen support? there's no SB on this mapset
[Easy]
  1. 00:11:442 (2,3) - That 1/2 slider on (3) is too sudden imo because the song itself still calm compare on 1/2 slider on this part 00:25:317 - , change into easier one with same rhythm instead? http://puu.sh/g6ZtB/dfd2557edb.jpg
  2. 00:13:317 (1) - Make it a bit curve downward maybe? so the flow between 00:13:317 (1,2,3) - would better imo
  3. 00:17:442 (6) - Stack perfectly with (4)?
  4. 00:24:567 (6) - Change into 1/2 instead to fit more the drum? the star rating won't over 1.45 and add clap on it
  5. 00:58:317 (1,2) - Spacing error
  6. 01:11:067 (2,3,4,5,6,7,8) - The flow on them prety weird if I say
  7. 01:21:567 (7) - Reduce the reverse, slider should end on red tick imo and add clap to emphize the drum sound
  8. 01:22:317 (1) - Use slider 1/1 instead please, that same rhythm as 00:25:317 (1,2) -
  9. 01:27:754 (4,1) - I think slider and spinner is too close on timeline and I guess that spinner is prety short for an Easy
[Normal]
  1. 00:12:004 (2) - It seems the rhythm is better on 1/1 slider with reverse, because you skip drum sound here 00:12:379 - that quite noticeable
  2. 01:13:692 (3,4) - For a better flow, I thing you can ctrl+g them so the triangel here 01:14:067 (4,5,1) - flow more natural upward
  3. 01:17:067 (3,4,5,6,7) - Wow that pattern makes me very confused for a Normal, especially that stack on (3) and (7)
  4. 01:27:754 (4,1) - Same issue as Easy, that slider and spinner is too close on timeline and I guess that spinner is prety short

    I'm concern on the hitsound, well kinda mess up a bit imo
[Yuzuriha's Hard]
  • 英語いいかな~
  1. 00:00:188 - Lower the volume? 100% volume too loud imo. I think 60% would be better
  2. Based on piano sound, add whistle here 00:00:750 - and here 00:01:031 - would be better
  3. You have double inherited point here 00:01:313 - , I think you can delete the green line as the slider speed is not change and adjust the 50% volume to red line instead because the Criteria said:


  4. 00:22:317 - 00:52:317 - 01:19:317 - Use S:C1 there? I think the normal clap doesn't fit the music, a clap sound from S:C1 would be better imo
  5. 00:57:379 (5) - Change into circle instead and stack on 00:57:567 (1) - for better reading http://puu.sh/g74Hr/052adeb322.jpg ? the curent is hard to follow with the two slider stream here 00:57:567 (1,2) -
[]
Good luck~
Ciyus Miapah
why u delete your extra? D:

BFxtra is like Fxtra u know
Topic Starter
byfar

Fort wrote:

why u delete your extra? D:

BFxtra is like Fxtra u know
i didnt D:

i jusit rnamed
-Yuzuriha
many mod thank you ~ :)

many chenge!!

SPOILER
osu file format v14

[General]
AudioFilename: Ikimono-gakari_-Netsujou_no_Spectrum_ (7).mp3
AudioLeadIn: 0
PreviewTime: 58317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26629,30754,37129,43317,52317,79692
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:熱情のスペクトラム
Artist:Ikimono-Gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:opening tv_size the seven deadly sins Nanatsu no Taizai Opening Tsuchimikado -Yuzuriha-inori-
BeatmapID:564933
BeatmapSetID:228745

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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242,68,43129,1,0,0:0:0:0:
242,68,43317,6,0,P|292:71|369:104,1,130,4|8,0:0|0:0,0:0:0:0:
386,182,43879,1,0,0:0:0:0:
350,259,44067,2,0,P|303:274|275:274,1,65,0|0,0:0|0:0,0:0:0:0:
195,222,44442,2,0,P|242:207|270:207,1,65,8|0,0:0|0:0,0:0:0:0:
180,302,44817,6,0,P|135:279|122:186,1,130,0|8,0:0|0:0,0:0:0:0:
157,133,45379,1,0,0:0:0:0:
232,93,45567,2,0,L|311:96,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
163,44,46129,1,0,0:0:0:0:
226,124,46317,6,0,P|263:175|230:256,1,130,4|8,0:0|0:0,0:0:0:0:
207,310,46879,1,0,0:0:0:0:
285,341,47067,2,0,L|358:328,1,65
418,281,47442,1,8,0:0:0:0:
436,198,47629,1,0,0:0:0:0:
388,127,47817,5,4,0:0:0:0:
207,97,48192,1,4,0:0:0:0:
54,169,48567,1,4,0:0:0:0:
82,335,48942,2,0,P|136:346|164:340,1,65,8|0,0:0|0:0,0:0:0:0:
217,300,49317,6,0,P|270:301|354:351,1,130,4|8,0:0|0:0,0:0:0:0:
419,310,49879,1,0,0:0:0:0:
432,228,50067,2,0,P|414:186|399:166,1,65
296,137,50442,2,0,P|314:179|329:199,1,65,8|0,0:0|0:0,0:0:0:0:
342,74,50817,6,0,P|266:63|217:117,1,130,0|8,0:0|0:0,0:0:0:0:
217,177,51379,1,0,0:0:0:0:
149,228,51567,2,0,P|133:190|134:153,1,65
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293,217,52317,6,0,B|312:256|300:291|287:309|287:309|331:335,1,130,8|8,1:0|0:0,0:0:0:0:
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327,87,53629,1,0,0:0:0:0:
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177,170,54192,2,0,L|98:180,1,65,8|0,1:0|0:0,0:0:0:0:
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252,128,64129,1,0,0:0:0:0:
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182,175,64879,1,0,0:0:0:0:
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146,258,65442,2,0,L|120:323,1,65,8|0,0:0|0:0,0:0:0:0:
146,352,65723,1,0,0:0:0:0:
146,352,65817,6,0,P|194:355|228:341,1,65,4|0,0:0|0:0,0:0:0:0:
285,277,66192,2,0,P|237:274|203:288,1,65,4|0,0:0|0:0,0:0:0:0:
332,342,66567,2,0,P|365:282|343:221,1,130,4|8,0:0|0:3,0:0:0:0:
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110,285,68442,2,0,L|119:350,1,65,8|0,0:0|0:0,0:0:0:0:
195,371,68817,6,0,P|253:345|266:276,1,130,4|8,0:0|0:0,0:0:0:0:
315,215,69379,1,0,0:0:0:0:
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470,217,69942,2,0,L|464:153,1,65,8|4,0:3|0:3,0:0:0:0:
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256,192,88317,12,0,89442,0:0:0:0:
-Nya-


Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. Uncheck “Widescreen support” in all your diffs. You don’t need it since you don’t have a storyboard.
  2. Why isn’t kiai time the same in every diff (the guest difficulties included)? Please make sure they are. In my opinion they have to be.

Easy:
  1. Check AiMod please. There’s something wrong with your stack leniency. Right now your stack leniency is on the lowest setting. Make it a bit higher, cuz I doubt it’s fine as it is now. I suggest changing it to 4 like you did in the Normal diff. Also, check your distance spacing again. Looks like there’s some issues there.
  2. 00:10:317 (1) –Not the best placement for flow purposes in my opinion. Maybe do something like this instead:
    I don’t think it’s such a big issue, but just remember this for future maps. Always try to place the head of a slider or a circle near the previous note for nice flow. It will make the diff more comfortable for beginners to play.
  3. 00:09:942 –Place a note here? The vocals suggest it in my opinion.
  4. 00:13:317 –In my opinion the kiai time starting here is unnecessary. Since it’s a TV size, it normally only has one kiai time. So I suggest you remove this kiai time in all your diffs.
  5. 00:15:942 (4,6) –Hm, try to improve this stack or just don’t stack them at all. Messy stacks like this make a diff look quite untidy.
  6. 00:16:317 (5) –I would place a new combo here, since the current combo is a bit too long in my opinion.
  7. 00:18:567 (8) –Again, not the best placement for flow. Try placing it here instead:
  8. 00:22:317 (4) –I’d say place a new combo here as well. The music/vocals really suggest it.
  9. 00:24:567 (6,1) –Hm, why not place the red squares of these sliders right in the middle of the slider? It looks neater imo.
  10. 00:26:629 (3,5) –Same thing with these sliders. Place the red squares in the middle of the slider.
  11. 00:28:129 (5) –New combo here. The current combo which is 9 is way too long for an Easy in my opinion.
  12. 00:34:317 (5,6,7) –You can try to make this pattern look a bit better. Maybe this?
    Try to make 00:34:317 (5,7) –more parallel with each other.
  13. 00:36:942 (8) –Try to make a nice triangle shape with 00:35:442 (6,7) –
  14. 00:42:942 –Why not place a note here to help with the flow? The vocals also suggest it. Also, make sure your combos aren’t too long.
  15. 00:45:942 –There’s also a clear vocal here. Add a note?
  16. 00:53:442 (3) –Ctrl+J and rotate the slider 20 degrees clockwise.
  17. 01:01:317 (5) –New combo.
  18. 01:07:317 (5) –New combo.
  19. 01:07:317 (5,6) –Check the distance here again, please.
  20. 01:11:067 (2,3) –Hm, not a very nice overlap at all in my opinion. Try to avoid it please.
  21. 01:13:317 (5) –New combo.
  22. 01:14:067 (6,8) –I’m really not a fan of such overlaps. It may be only my opinion, so I guess you can ignore me.
  23. 01:16:317 (10) –What happened with your combo pattern here, lol. New combo here and remove new combo here: 01:17:817 (1) –
  24. 01:19:317 (3) –New combo.
  25. 01:19:317 (3,4) –Check distance again please.
  26. 01:21:567 (7) –I’m against this placement. If I were you, I’d place it more to the left.
  27. 01:21:567 (7,1) –Ah, never do something like this in Easy. It’s almost like a jump and will be way too confusing for beginners.
  28. 01:22:317 (1,2) –This rhythm is a bit too difficult in my opinion. Remove the circle and make the slider longer till it’s here: 01:23:067 –
  29. 01:22:317 (1,3) –Make these two sliders’ shapes the same.
  30. 01:28:504 (1) -This slider is unrankable in my opinion. It’s way too short. I suggest removing it and placing a long slider there instead.

Normal:
  1. 00:12:004 (2) –I think it will sound better if you make this slider longer till it’s here: 00:12:942 –
  2. 00:19:317 (1,2,3,4) –This pattern is still too difficult for a normal. Maybe turn these two circles: 00:19:317 (1,2) –into a slider and avoid stacks like this: 00:19:692 (2,4) –
  3. 00:24:754 (5) –Maybe try this instead?
  4. 00:55:317 (1,2,3) –Make sure these three sliders’ shapes are the same.
  5. 01:13:317 (2,3,4,5,1,2,3,1) –Too many consecutive circles in my opinion. Try using a mixture of sliders and circles.

Yuzuhira’s Hard:
  1. 00:02:442 (2,3) –Blanket here?
  2. 00:04:317 (1,2,3,4) –Make sure the distance between these sliders are the same.
  3. 00:05:817 (1,2) –Space this out more. Why is 00:06:942 (2) –so close to 00:05:817 (1) -? There could be a bit more of a jump there in my opinion.
  4. 00:24:379 (2) –Space this normally. Don’t place a jump here. Nothing in the music/vocals suggest a jump there.
  5. 00:38:067 (3) –Nazi. Just move this slider a bit more upwards to be more in-line with 00:37:692 (2) –
  6. 00:46:317 (1) –Stack the head of this slider on the head of 00:45:567 (3) – It looks a bit messy as it is now.
  7. 00:47:817 (1,2,3) –Make sure the distance between these circles are the same. I think you used a distance of 1.4X there.
  8. 00:52:879 –Hm, maybe place a note here? I think it will fit nicely.

Overall, I’d say the Hard diff is the best of these three. But all three of them can still do with more improving though.
Good Luck~! :D
Shushan
m4m reverse!
easy
00:22:317-it touches the hit error
00:24:567-NC
00:25:317-remove NC
00:28:129-touches hit error
00:59:442-not DS
01:14:817-overlap with 6
normal-
00:12:942-end the slider here
00:54:567-overlap with 1
01:10:317-01:11:817-better blanket
hard-
00:05:067-dont do it roundy do it like 1,2,4
00:15:379-put a circle for blanket
00:24:942-end the slider here
00:46:317-stack with 3
00:56:817-do it like this
insane-
00:03:567-NC
00:30:004-remove NC
00:34:317-the wave is boring change it
00:42:567-put a note here
01:24:379-overlap ugly with 1
tsumi extra-
00:00:563-the stream is ugly
00:03:567-NC
00:05:817-realy boring slider
00:37:410-delete circle
00:37:504-^^instead put here
hardest-
00:12:379-1,2-move them 2 steps after
01:03:567-remove NC
GL!
Chloe
hard

00:00:563 (1) - http://puu.sh/gbO2v/337a155e41.jpg plz consider
00:05:067 (3) - keep more attention on the spacing plz
00:24:379 (2) - dunno why add clap here
rest are good

hyper

00:26:254 (6) - suggest to increase the spacing here to follow the emphasized from music http://puu.sh/gbO8V/690ad72807.jpg
00:47:067 (1,2,3) - can't understand the spacing and the flow here, try to make better sence than more sence plz
btw this diff is not hyper..... it's actually the insane

insane

00:23:254 (7) - add nc here instead of 00:23:442 (1) - , i know you wanna nc the heavier drum but plz consider about readable.
01:13:879 (4,5,6) - a triangle with ctrl+s+r technology would be much better here, i'd make a example for you, see it - http://puu.sh/gbOxj/8f775f2dea.jpg

hardest

00:20:817 (3,4,5) - ??? plz....
00:25:973 (8,9) - how about http://puu.sh/gbOME/70b75b4084.jpg
i don't think this diff flows good but ok.. it's just following mapper's feeling.

others are fine, gl, i'm glad to see more newbies like you, take my star :D
-Yuzuriha

-Nya- wrote:



Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

Yuzuhira’s Hard:
  1. 00:02:442 (2,3) –Blanket here?
  2. 00:04:317 (1,2,3,4) –Make sure the distance between these sliders are the same. fix
  3. 00:05:817 (1,2) –Space this out more. Why is 00:06:942 (2) –so close to 00:05:817 (1) -? There could be a bit more of a jump there in my opinion. fix
  4. 00:24:379 (2) –Space this normally. Don’t place a jump here. Nothing in the music/vocals suggest a jump there. fix
  5. 00:38:067 (3) –Nazi. Just move this slider a bit more upwards to be more in-line with 00:37:692 (2) – fix
  6. 00:46:317 (1) –Stack the head of this slider on the head of 00:45:567 (3) – It looks a bit messy as it is now. fix
  7. 00:47:817 (1,2,3) –Make sure the distance between these circles are the same. I think you used a distance of 1.4X there. chenge 1.3×
  8. 00:52:879 –Hm, maybe place a note here? I think it will fit nicely. fix

Overall, I’d say the Hard diff is the best of these three. But all three of them can still do with more improving though.
Good Luck~! :D
hard-
00:05:067-dont do it roundy do it like 1,2,4
00:15:379-put a circle for blanket fix
00:24:942-end the slider here
00:46:317-stack with 3 fix
00:56:817-do it like this

quote="Chloe"]hard

00:00:563 (1) - http://puu.sh/gbO2v/337a155e41.jpg plz consider fix
00:05:067 (3) - keep more attention on the spacing plz fix
00:24:379 (2) - dunno why add clap here it drum part! sorry...
rest are good


others are fine, gl, i'm glad to see more newbies like you, take my star :D[/quote]

-----------------------------------------------------------------------------------------------

many mod thanks!! :)

SPOILER
osu file format v14

[General]
AudioFilename: Ikimono-gakari_-Netsujou_no_Spectrum_ (7).mp3
AudioLeadIn: 1500
PreviewTime: 58317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26629,30754,37129,43317,52317,79692
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:熱情のスペクトラム
Artist:Ikimono-Gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:opening tv_size the seven deadly sins Nanatsu no Taizai Opening Tsuchimikado -Yuzuriha
BeatmapID:564933
BeatmapSetID:228745

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

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241,261,81567,2,0,L|234:336,1,65,4|2,0:3|0:0,0:0:0:0:
410,354,82129,1,0,0:0:0:0:
410,354,82223,1,0,0:0:0:0:
410,354,82317,6,0,P|442:324|441:233,1,130,4|8,0:0|0:0,0:0:0:0:
387,181,82879,1,0,0:0:0:0:
303,166,83067,2,0,L|217:178,1,65,8|4,0:3|0:3,0:0:0:0:
192,271,83629,6,0,P|132:293|74:269,1,130,4|0,0:0|0:0,0:0:0:0:
139,148,84192,2,0,P|132:179|134:212,1,65,8|0,0:0|0:0,0:0:0:0:
192,271,84567,1,8,0:0:0:0:
192,271,84754,1,8,0:0:0:0:
407,317,85129,6,0,L|388:182,1,130,4|0,0:0|0:0,0:0:0:0:
327,129,85692,2,0,P|282:123|233:133,1,65,8|0,0:0|0:0,0:0:0:0:
193,173,86067,1,8,0:0:0:0:
113,145,86254,1,8,0:0:0:0:
134,312,86629,5,0,0:0:0:0:
302,328,87004,1,0,0:0:0:0:
291,159,87379,1,0,0:0:0:0:
447,94,87754,2,0,P|470:136|390:166,1,130
256,192,88317,12,0,89442,0:0:0:0:
Topic Starter
byfar

Chloe wrote:

hyper

00:26:254 (6) - suggest to increase the spacing here to follow the emphasized from music http://puu.sh/gbO8V/690ad72807.jpg changed slightly
00:47:067 (1,2,3) - can't understand the spacing and the flow here, try to make better sence than more sence plz fixed
btw this diff is not hyper..... it's actually the insane

insane

00:23:254 (7) - add nc here instead of 00:23:442 (1) - , i know you wanna nc the heavier drum but plz consider about readable.ok
01:13:879 (4,5,6) - a triangle with ctrl+s+r technology would be much better here, i'd make a example for you, see it - http://puu.sh/gbOxj/8f775f2dea.jpg
ok
hardest

00:20:817 (3,4,5) - ??? plz.... fix
00:25:973 (8,9) - how about http://puu.sh/gbOME/70b75b4084.jpg ok
i don't think this diff flows good but ok.. it's just following mapper's feeling. trying to fix

others are fine, gl, i'm glad to see more newbies like you, take my star :D wat star? :D hehe
thx for mod!
Nathan
stfu andy qiu
Kibbleru
general
  1. 00:00:188 - 00:01:313 - these 2 timing points are inefficient, i suggest just using negative offset if u absolutely need. to map that beginning
  2. check xdeath's set u need an offset reset somewhere near the end because timing gets off.
  3. hardest doesn't sound as impactful as extra or expert
easy
  1. why the hell is this ar4 use ar3
  2. 00:11:817 (3,4) - try this rhythm
  3. 00:24:567 (1) - nc not needed
  4. 00:30:754 (5) - just use a single circle at 00:30:754 - u dont need to have that 1/2 gap
  5. 00:48:942 - i dont see why u should omit this
  6. 00:50:442 (2,3) - nazi blanket
  7. 00:53:442 (3,4) - slight ds thing
  8. ur nc gets off somewhere mid kiai so here
    01:13:317 -
    01:16:317 -
    01:19:317 -
    should be nc'd the rest in this section only should be deleted.
  9. check these urself
normal
  1. 00:12:004 (2) - just use a 1/1 reverse.
  2. 01:06:192 - should be mapped.
  3. 01:24:567 (2,3) - wtf dont
  4. this is like an easy except with wtf overlaps like 00:19:692 (2,3,4,5) -
    if u care to fix that issue, use less 2/1 and more 1/2. also maybe 1.1 sv
    u do have a few 1/2 but they aren't spread out well across the map. u have some parts with really high rhythm density then other parts with like none.
  5. 01:10:317 (1,3) - slider end stacks are painful to read.
hard
  1. 00:00:563 (1,2,1) - pls
  2. 00:09:942 - whats with the drum clap
  3. 00:23:817 (1,2) - claps don't really follow the music
  4. 00:30:754 (1,2,3) - could just replace this with 1/1 slider, circles don't fit since all ur doing is emphasizing the vocals which aren't even strong
  5. 01:24:192 (2) - should curve this the other way :X or make it straight
  6. 00:52:317 - i don't understand ur usage of default soft clap..
  7. 00:57:473 - maybe add something here
hyper
  1. 00:27:192 (1) - y nc
    00:36:567 (1) - ^
  2. 00:49:317 - finish is better
  3. 01:08:442 (1) - why nc. also why normal whistle = =
insane
  1. 00:11:817 (2) - feels better to stack this on 1
  2. 00:12:004 (3) - could nc
  3. 00:49:317 (3,1) - can u nerf a bit
  4. 00:53:067 (1) - ctrl g?
  5. 00:57:192 (1) - i see no reason for this circle to be so far apart
  6. 00:58:692 (1) - again with the nc
Topic Starter
byfar

Kibbleru wrote:

general
  1. 00:00:188 - 00:01:313 - these 2 timing points are inefficient, i suggest just using negative offset if u absolutely need. to map that beginning the first red tick is for setting a green tick for the 1/4 stream at the beginning. i wouldnt change that now since i've already mapped everything
  2. check xdeath's set u need an offset reset somewhere near the end because timing gets off. k lmao
  3. hardest doesn't sound as impactful as extra or expert idk man, i think ill try expert
easy
  1. why the hell is this ar4 use ar3
  2. 00:11:817 (3,4) - try this rhythm
  3. 00:24:567 (1) - nc not needed
  4. 00:30:754 (5) - just use a single circle at 00:30:754 - u dont need to have that 1/2 gap
  5. 00:48:942 - i dont see why u should omit this
  6. 00:50:442 (2,3) - nazi blanket
  7. 00:53:442 (3,4) - slight ds thing
  8. ur nc gets off somewhere mid kiai so here
    01:13:317 -
    01:16:317 -
    01:19:317 -
    should be nc'd the rest in this section only should be deleted.
  9. check these urself
all fix
normal
  1. 00:12:004 (2) - just use a 1/1 reverse.
  2. 01:06:192 - should be mapped.
  3. 01:24:567 (2,3) - wtf dont
  4. this is like an easy except with wtf overlaps like 00:19:692 (2,3,4,5) -
    if u care to fix that issue, use less 2/1 and more 1/2. also maybe 1.1 sv
    u do have a few 1/2 but they aren't spread out well across the map. u have some parts with really high rhythm density then other parts with like none.
  5. 01:10:317 (1,3) - slider end stacks are painful to read.
all fix


hyper
  1. 00:27:192 (1) - y nc
    00:36:567 (1) - ^
  2. 00:49:317 - finish is better
  3. 01:08:442 (1) - why nc. also why normal whistle = =
all fix
insane
  1. 00:11:817 (2) - feels better to stack this on 1
  2. 00:12:004 (3) - could nc
  3. 00:49:317 (3,1) - can u nerf a bit
  4. 00:53:067 (1) - ctrl g?
  5. 00:57:192 (1) - i see no reason for this circle to be so far apart
  6. 00:58:692 (1) - again with the nc
all fix

Giralda wrote:

Hey! M4M from my queue (:

[Easy]
  1. 00:11:817 (3) - The 1/2 sliders in this map are a bit confusing to catch. I know that you want to keep them, but I'm suggesting to keep it simple, since making it into a Normal isn't a viable solution and what we really need is a smooth progression of difficulties, given that you want a proper spread. Personally, I would just change these 1/2 sliders into a circle, on the white tick in which where your slider head originally would be. The following are timestamps for all of the 1/2 sliders that should be changed:
    1. 00:26:067 (2) -
    2. 00:27:567 (4) -
    3. 00:29:067 (6) -
    4. 01:23:067 (2) -
    5. 01:24:567 (4) -
    6. 01:26:067 (6) -
  2. 01:09:567 (8,1) - Would look pretty nice if these become a blanket.
  3. 01:18:567 (2,3) - Looks a little confusing to play for new players due to the stacked ends. I wouldn't suggest trying something like this on a lower difficulty since new players won't be able to interpret this fast enough compared to experienced players.
  4. 01:21:567 (7) - I would suggest against the overlap here, mainly because it will confuse new players (again), because the overlap will make it feel like you'd have to rush to 01:22:317 (1) in order to hit it right, which is not the intended effect we're trying to achieve. In addition, there was no indication of a 1/2 repeat in the earlier stages of the map, nor were their any significant overlaps to allow the player to prepare for it.
  5. 01:28:504 (1) - I would strongly suggest you don't use this short of a spinner for an Easy. New players are not as quick on reflexes so it would cause a lot of frustration if they break at the end of the map.
[Normal]
  1. 00:05:817 (4) - Not very confident about the slider head being here. I'm worried about the slider end of 00:04:317 (2) not giving enough time for new players to react to 00:05:817 (4). Up to you, I guess.
  2. 00:07:317 (2) - Seems like you accidentally set this to a Normal sampleset, so remove it to make it a soft-hitwhistle again.
    1. 00:38:442 (3) - accidental Normal sampleset on the slider end o.o
    2. 00:40:317 (1) - On the head lol
  3. There's a set of finish spams that I would like to address, which really don't sound that pleasing to the ears, so it would be great if you could remove some of them:
    1. 00:17:067 (3) - Remove finish on both head and end
    2. 00:18:567 (5) - Remove finish on tail
    3. 00:20:067 (3) - Remove finish
    4. 00:22:317 (2) - Remove finish on head and tail
    5. 00:23:442 (3) - Remove finish
    6. 00:23:817 (4) - Remove finish on slider end
[Yuzuriha's Hard]



  • [Insane]
  1. 00:00:563 - Please increase the volume here for better feedback when playing. 5% is absolutely inaudible.
  2. 00:18:848 (1,2,3,4,5) - The stream doesn't look too polished. Try this:
    Code
    48,129,18848,5,8,0:0:0:0:
    51,103,18942,1,8,0:0:0:0:
    66,80,19035,1,8,0:0:0:0:
    88,63,19129,1,8,0:0:0:0:
    114,52,19223,1,8,0:0:0:0:
    141,46,19317,6,0,P|185:57|230:99,1,99.0000030212403,6|0,3:0|0:0,0:0:0:0:
  3. 00:26:442 (5) - Remove the circle here since there isn't anything in the music that constitutes the need for an object. You did this in all your other diffs, so please maintain consistency.
    1. 00:27:942 (2) - Same with here.
  4. 00:36:567 (1,3) - Swap these on the timeline. I think that flows a lot better with respect to 00:37:129 (4).
  5. 01:05:629 (2,3) - Please reconsider your spacing for this, since this is really difficult to read lol. I would strongly advise you to lower the spacing, since you have two extra diffs anyway, there shouldn't be a need force a pattern to be tricky and difficult.
all fix
Good luck on the way.
tys
xxdeathx

Kibbleru wrote:

xdeath
Who the hell is this, did you just trim one x from both sides of my name?
Topic Starter
byfar

xxdeathx wrote:

Kibbleru wrote:

xdeath
Who the hell is this, did you just trim one x from both sides of my name?
esudeath
Bara-


[Hyper]
00:00:563 (1,2) - Distance might be a little too high for it being "just" a hyper
00:11:817 (3) - NC for the "new part" of the song
00:12:754 (1,2,3,4,5,6) - Too fast for Hyper maybe?
00:14:067 (3,5) - Improve blanket
00:16:692 (2,4,5) - Slight overlap> Quite hard to see though
00:55:317 (3,2) - not a big fan of this overlap
00:57:379 (1,2,1,2,3,4) - Stream is really weird, due to the stack in it
01:19:317 (1,2,3) - Distance might be a little too high for it being "just" a hyper
01:22:692 (2,1) - Looks like 1/2 to me (distance)

[Insane]
00:01:317 (3) - NC this, because of start of vocals
00:11:817 (1,2,3) - Distance is really confusing here
00:15:848 (4) - Move a little to left bottom (476:236 for example) to imply it's als 1/4 distance
00:18:848 (4,5,6,7,8) - Wut, the distance with these is weird
00:41:817 (3,4) - There is no point in having sliders like these if you are gonna silence the slider end, make them circles (this is also unrankable, because it uses soft sampleset, which has a silent sliderslide, thus the end MUST have and audible hitsound (If I understood the new rule correctly - p/3904505) Tbh, I don't know if it's a rule or not, but it's better to do something about it

[hardest]
Consider Capitalizing it, so it'll be Hardest, instead of hardest

00:01:317 (3) - NC for start of vocals
00:20:442 (5,6,1) - Consider hightening the DS
00:44:442 (3,1) - Consider stacking these
01:26:596 (1,2,3) - These sliders look kinda ugly having the red node near the end, consider making it straight, having the node earlier, or make it a grey node

Also, please check all diffs to see if there are useless green timing points
(For example hardest 1:04:129 and 1:04:879, they are the exact same)

Good luck!!
Ringating
got you a much better mp3 (the offset is definitely broke)

no kds
Topic Starter
byfar

baraatje123 wrote:



[Hyper]
00:00:563 (1,2) - Distance might be a little too high for it being "just" a hyper not really
00:11:817 (3) - NC for the "new part" of the song
00:12:754 (1,2,3,4,5,6) - Too fast for Hyper maybe? low DS stream
00:14:067 (3,5) - Improve blanket
00:16:692 (2,4,5) - Slight overlap> Quite hard to see though
00:55:317 (3,2) - not a big fan of this overlap
00:57:379 (1,2,1,2,3,4) - Stream is really weird, due to the stack in it i had to find a way to fit the drum/snare 1/4s and the piano 1/4s so i did this
01:19:317 (1,2,3) - Distance might be a little too high for it being "just" a hyper no
01:22:692 (2,1) - Looks like 1/2 to me (distance)

[Insane]
00:01:317 (3) - NC this, because of start of vocals
00:11:817 (1,2,3) - Distance is really confusing here
00:15:848 (4) - Move a little to left bottom (476:236 for example) to imply it's als 1/4 distancedid a unstack
00:18:848 (4,5,6,7,8) - Wut, the distance with these is weird intended as stream jump but i may consider removing
00:41:817 (3,4) - There is no point in having sliders like these if you are gonna silence the slider end, make them circles (this is also unrankable, because it uses soft sampleset, which has a silent sliderslide, thus the end MUST have and audible hitsound (If I understood the new rule correctly - p/3904505) Tbh, I don't know if it's a rule or not, but it's better to do something about it that thread doesnt say anything about that being unrankable

[hardest]
Consider Capitalizing it, so it'll be Hardest, instead of hardest

00:01:317 (3) - NC for start of vocals
00:20:442 (5,6,1) - Consider hightening the DS
00:44:442 (3,1) - Consider stacking these
01:26:596 (1,2,3) - These sliders look kinda ugly having the red node near the end, consider making it straight, having the node earlier, or make it a grey node

Also, please check all diffs to see if there are useless green timing points
(For example hardest 1:04:129 and 1:04:879, they are the exact same)

Good luck!!
unanswered = fix

THANKS for mod! :D
scanter
placeholder. ehh. sry lated. I took physical checkup from army.
Nathan
I remembered

[Insane]
  1. 00:03:567 (5,6) - Should really space these out, the pitch is slightly higher in (6)
  2. 00:18:192 (2,3) - I don't really see any point of the jump here, there isn't really anything special in these notes yet the length of the jump is equal to 00:16:692 (3,4) where the vocals are emphasized. I recommend just using consistent spacing here.
  3. 00:38:817 (1) - Consider just using a normal slider here. The head and tail are so close together the player can just stop their cursor on it which disrupts the flow a bit.
  4. 01:08:723 (3,1) - Stack is off D:
  5. 01:23:442 - Could be mapped, makes a nice build-up for the strong note on 01:23:629 (1)
  6. 01:24:942 - ^

[Tsumi's Extra]
  1. 00:18:848 (2) - Try stacking this note onto (3). I actually find it fairly awkward to hit because the fast SV on 00:18:567 (1,3) with the small 1/4 spacing.
  2. 00:20:817 (1,3) - 1/4 sliders here felt somewhat forced to me when playing them, especially since 00:21:567 (5) is 1/2. Maybe just make them both 1/2
    sliders?
  3. 00:46:317 (1) - Flipping the "hook curve" here might flow better. The player will carry some momentum to the left from the jump on 00:46:129 (5,1), but the current curve is towards the right.
  4. 00:58:317 (1,2) - I don't recommend doing such an overlap. With the tail and head like that, the momentum will just stop in place. Also for similar upcoming vocals, you didn't do any weird overlaps for those so it's a bit inconsistent. It looks messy too D:
  5. 01:19:504 (2,3,4,5,6,7,8,9) - You could add a progressive volume increase here.

[EXTREME]
  1. 00:20:629 (6) - Move this down a bit to make the jump bigger. It's quite small compared to 00:19:879 (3,4)
    Yeahhhh I can't mod mapping styles like this well ._.
-Yuzuriha
many mods thanks!! :)


SPOILER
osu file format v14

[General]
AudioFilename: Ikimono-gakari_-Netsujou_no_Spectrum_ (7).mp3
AudioLeadIn: 1500
PreviewTime: 58317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26629,30754,37129,43317,52317,79692
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:熱情のスペクトラム
Artist:Ikimono-Gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:opening tv_size the seven deadly sins Nanatsu no Taizai Opening Tsuchimikado -Yuzuriha
BeatmapID:564933
BeatmapSetID:228745

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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239,341,15567,2,0,P|235:276|178:211,1,130,0|8,0:0|0:0,0:0:0:0:
199,140,16129,1,0,0:0:0:0:
199,140,16317,6,0,P|247:150|277:160,1,65
341,97,16692,2,0,P|293:87|263:77,1,65,8|0,0:0|0:0,0:0:0:0:
359,173,17067,2,0,P|415:122|410:66,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
294,227,18004,5,0,0:0:0:0:
294,227,18192,2,0,P|297:283|295:306,1,65,8|0,0:0|0:0,0:0:0:0:
229,343,18567,1,0,0:0:0:0:
145,352,18754,1,0,0:0:0:0:
80,297,18942,2,0,L|51:269,3,32.5
43,234,19317,6,0,L|45:157,1,65,4|0,0:0|0:0,0:0:0:0:
95,101,19692,1,8,0:0:0:0:
171,135,19879,1,4,0:0:0:0:
247,99,20067,2,0,P|311:106|355:152,1,130,0|8,0:0|0:0,0:0:0:0:
355,152,20629,1,0,0:0:0:0:
384,234,20817,6,0,P|389:264|367:323,1,65,4|0,0:0|0:0,0:0:0:0:
246,262,21192,2,0,P|298:258|321:269,1,65,4|0,0:0|0:0,0:0:0:0:
208,330,21567,2,0,P|169:275|192:208,1,130,4|8,0:0|0:3,0:0:0:0:
255,173,22129,1,0,0:0:0:0:
204,104,22317,6,0,P|161:111|134:123,1,65,12|0,0:0|0:0,0:0:0:0:
281,76,22692,2,0,P|257:45|224:28,1,65,8|0,0:0|0:0,0:0:0:0:
334,139,23067,2,0,P|393:116|427:62,1,130,8|8,0:0|0:0,0:0:0:0:
428,62,23817,6,0,L|416:202,1,130,4|8,0:0|0:0,0:0:0:0:
390,271,24379,1,0,0:0:0:0:
324,324,24567,2,0,L|249:320,1,65,8|8,0:0|0:0,0:0:0:0:
98,222,25129,1,0,0:0:0:0:
160,165,25317,6,0,B|210:179|233:206|233:206|263:196|298:200,1,130,4|8,0:0|0:0,0:0:0:0:
249,118,25879,1,0,0:0:0:0:
169,87,26067,2,0,P|129:91|103:110,1,65,8|4,0:3|0:3,0:0:0:0:
83,184,26442,1,0,0:0:0:0:
143,243,26629,2,0,P|135:305|70:351,1,130,4|0,0:0|0:0,0:0:0:0:
193,361,27192,2,0,P|235:356|270:341,1,65,8|0,0:0|0:0,0:0:0:0:
297,274,27567,1,8,0:0:0:0:
379,293,27754,1,8,0:0:0:0:
421,129,28129,6,0,P|388:105|304:122,1,130,4|0,0:0|0:0,0:0:0:0:
251,186,28692,2,0,P|221:151|220:122,1,65,8|0,0:0|0:0,0:0:0:0:
161,70,29067,2,0,P|112:71|94:75,1,65,8|8,0:0|0:0,0:0:0:0:
40,137,29442,1,4,0:3:0:0:
40,221,29629,6,0,P|80:246|162:215,1,130,4|8,0:0|0:0,0:0:0:0:
263,94,30379,1,4,0:0:0:0:
424,188,30754,2,0,P|400:214|354:230,2,65
466,114,31317,6,0,L|457:255,1,130,6|2,0:0|0:0,0:0:0:0:
388,291,31879,1,0,0:0:0:0:
306,315,32067,2,0,P|266:314|233:314,1,65,2|0,0:0|0:0,0:0:0:0:
158,296,32442,1,2,0:0:0:0:
120,221,32629,6,0,P|120:160|170:104,1,130,2|0,0:0|0:0,0:0:0:0:
232,61,33192,1,2,0:0:0:0:
316,54,33379,1,0,0:0:0:0:
386,101,33567,2,0,P|396:140|395:183,1,65,2|0,0:0|0:0,0:0:0:0:
323,223,33942,2,0,P|313:184|314:141,1,65,2|0,0:0|0:0,0:0:0:0:
403,243,34317,6,0,P|381:278|288:300,1,130,2|2,0:0|0:0,0:0:0:0:
227,260,34879,1,0,0:0:0:0:
227,260,35067,2,0,P|217:292|227:342,1,65,2|0,0:0|0:0,0:0:0:0:
292,212,35442,1,2,0:0:0:0:
292,212,35629,2,0,P|255:187|159:215,1,130,2|0,0:0|0:0,0:0:0:0:
90,212,36192,6,0,P|81:163|85:136,1,65,2|0,0:0|0:0,0:0:0:0:
125,75,36567,1,2,0:0:0:0:
205,100,36754,1,0,0:0:0:0:
265,41,36942,1,2,0:0:0:0:
340,79,37129,6,0,P|376:126|418:211,1,130,2|0,0:0|0:0,0:0:0:0:
377,266,37692,2,0,P|323:256|298:246,1,65,2|0,0:0|0:0,0:0:0:0:
231,233,38067,2,0,P|184:241|161:249,1,65,2|0,0:0|0:0,0:0:0:0:
99,296,38442,1,2,0:0:0:0:
29,250,38629,6,0,P|32:204|82:113,1,130,2|0,0:0|0:0,0:0:0:0:
143,91,39192,1,2,0:0:0:0:
223,116,39379,1,0,0:0:0:0:
265,187,39567,2,0,L|256:269,1,65,2|0,0:0|0:0,0:0:0:0:
302,325,39942,1,2,0:0:0:0:
381,353,40129,1,0,0:0:0:0:
463,334,40317,6,0,P|452:261|475:192,1,130,0|8,0:0|0:0,0:0:0:0:
393,169,40879,1,0,0:0:0:0:
393,169,41067,2,0,P|345:169|264:123,1,130,0|8,0:0|0:0,0:0:0:0:
190,145,41629,1,0,0:0:0:0:
120,193,41817,6,0,L|104:272,1,65
190,272,42192,2,0,L|202:335,2,65,8|0|12,0:0|0:0|3:0,0:0:0:0:
280,233,42754,1,4,0:3:0:0:
242,68,43129,1,0,0:0:0:0:
242,68,43317,6,0,P|292:71|369:104,1,130,4|8,0:0|0:0,0:0:0:0:
386,182,43879,1,0,0:0:0:0:
350,259,44067,2,0,P|303:274|275:274,1,65,0|0,0:0|0:0,0:0:0:0:
195,222,44442,2,0,P|242:207|270:207,1,65,8|0,0:0|0:0,0:0:0:0:
180,302,44817,6,0,P|135:279|122:186,1,130,0|8,0:0|0:0,0:0:0:0:
157,133,45379,1,0,0:0:0:0:
229,89,45567,2,0,P|266:85|306:78,1,65
168,31,45942,2,0,P|131:35|91:42,1,65,8|0,0:0|0:0,0:0:0:0:
229,89,46317,6,0,P|266:140|233:221,1,130,4|8,0:0|0:0,0:0:0:0:
224,281,46879,1,0,0:0:0:0:
284,340,47067,2,0,L|357:327,1,65
418,281,47442,1,8,0:0:0:0:
436,198,47629,1,0,0:0:0:0:
388,127,47817,5,4,0:0:0:0:
227,75,48192,1,4,0:0:0:0:
84,165,48567,1,4,0:0:0:0:
82,335,48942,2,0,P|136:346|164:340,1,65,8|0,0:0|0:0,0:0:0:0:
217,300,49317,6,0,P|270:301|354:351,1,130,4|8,0:0|0:0,0:0:0:0:
419,310,49879,1,0,0:0:0:0:
432,228,50067,2,0,P|414:186|399:166,1,65
296,137,50442,2,0,P|314:179|329:199,1,65,8|0,0:0|0:0,0:0:0:0:
342,74,50817,6,0,P|266:63|217:117,1,130,0|8,0:0|0:0,0:0:0:0:
217,177,51379,1,0,0:0:0:0:
149,228,51567,2,0,P|133:190|134:153,1,65
223,260,51942,2,0,P|203:289|155:307,1,65,8|8,0:0|0:0,0:0:0:0:
293,217,52317,6,0,B|312:256|300:291|287:309|287:309|331:335,1,130,8|8,0:0|0:0,0:0:0:0:
397,305,52879,1,0,0:0:0:0:
430,226,53067,2,0,B|411:187|423:152|436:134|436:134|392:108,1,130,8|8,0:0|0:0,0:0:0:0:
327,87,53629,1,0,0:0:0:0:
242,78,53817,6,0,L|163:88,1,65,8|0,0:0|0:0,0:0:0:0:
177,170,54192,2,0,L|98:180,1,65,8|0,0:0|0:0,0:0:0:0:
99,261,54567,2,0,P|106:306|184:356,1,130,8|0,0:0|0:0,0:0:0:0:
253,367,55129,1,0,0:0:0:0:
341,354,55317,6,0,P|396:322|413:261,1,130,4|0,0:0|0:0,0:0:0:0:
405,177,55879,2,0,P|350:209|333:270,1,130,4|0,0:0|0:0,0:0:0:0:
256,288,56442,2,0,P|200:288|172:280,1,65,8|0,0:0|0:0,0:0:0:0:
224,216,56817,2,0,L|236:168,1,32.5,8|8,0:0|0:0,0:0:0:0:
30,121,57379,1,8,0:0:0:0:
63,200,57567,6,0,L|59:253,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
90,262,57942,2,0,L|86:315,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
117,324,58317,6,0,P|183:321|240:258,1,130,4|8,0:0|0:0,0:0:0:0:
268,199,58879,1,0,0:0:0:0:
243,111,59067,2,0,L|167:117,1,65
116,194,59442,2,0,L|192:188,1,65,8|0,0:0|0:0,0:0:0:0:
57,138,59817,6,0,P|37:177|69:262,1,130,0|8,0:0|0:0,0:0:0:0:
133,298,60379,1,0,0:0:0:0:
217,288,60567,2,0,L|298:295,1,65
351,245,60942,1,8,0:0:0:0:
303,175,61129,1,0,0:0:0:0:
353,107,61317,6,0,P|380:136|389:170,1,65
273,106,61692,2,0,P|246:77|237:43,1,65,8|0,0:0|0:0,0:0:0:0:
153,49,62067,2,0,P|92:72|79:156,1,130,0|8,0:0|0:0,0:0:0:0:
85,221,62629,1,0,0:0:0:0:
139,296,62817,6,0,P|183:297|212:289,1,65,0|0,0:0|0:0,0:0:0:0:
266,215,63192,2,0,P|222:214|193:222,1,65,8|0,0:0|0:0,0:0:0:0:
317,279,63567,2,0,P|347:228|325:156,1,130,0|4,0:0|0:3,0:0:0:0:
252,128,64129,1,0,0:0:0:0:
252,128,64317,6,0,L|262:49,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
182,175,64879,1,0,0:0:0:0:
98,191,65067,2,0,L|19:182,1,65
146,258,65442,2,0,L|120:323,1,65,8|0,0:0|0:0,0:0:0:0:
146,352,65723,1,0,0:0:0:0:
146,352,65817,6,0,P|194:355|228:341,1,65,4|0,0:0|0:0,0:0:0:0:
285,277,66192,2,0,P|237:274|203:288,1,65,4|0,0:0|0:0,0:0:0:0:
332,342,66567,2,0,P|365:282|343:221,1,130,4|8,0:0|0:3,0:0:0:0:
271,188,67129,1,0,0:0:0:0:
196,147,67317,6,0,L|206:74,1,65,12|0,0:0|0:0,0:0:0:0:
109,143,67692,2,0,L|118:208,1,65,8|0,0:0|0:0,0:0:0:0:
191,294,68067,2,0,L|201:221,1,65,8|0,0:0|0:0,0:0:0:0:
110,285,68442,2,0,L|119:350,1,65,8|0,0:0|0:0,0:0:0:0:
195,371,68817,6,0,P|253:345|266:276,1,130,4|8,0:0|0:0,0:0:0:0:
315,215,69379,1,0,0:0:0:0:
396,238,69567,2,0,L|402:302,1,65,8|0,0:0|0:0,0:0:0:0:
470,217,69942,2,0,L|464:153,1,65,8|4,0:3|0:3,0:0:0:0:
380,154,70317,6,0,P|401:91|464:67,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
315,209,71254,1,0,0:0:0:0:
315,209,71442,2,0,P|264:202|230:180,1,65,8|0,0:0|0:0,0:0:0:0:
215,120,71817,6,0,P|173:166|180:237,1,130,0|8,0:0|0:0,0:0:0:0:
235,289,72379,1,0,0:0:0:0:
310,326,72567,2,0,L|454:313,1,130,0|8,0:0|0:0,0:0:0:0:
469,235,73129,1,0,0:0:0:0:
455,151,73317,6,0,P|415:119|382:113,1,65
307,140,73692,2,0,P|347:172|380:178,1,65,8|0,0:0|0:0,0:0:0:0:
289,63,74067,2,0,P|241:97|236:176,1,130,0|8,0:0|0:0,0:0:0:0:
268,240,74629,1,0,0:0:0:0:
220,309,74817,6,0,P|167:310|140:307,1,65
121,231,75192,2,0,P|68:232|41:229,1,65,8|0,0:0|0:0,0:0:0:0:
28,150,75567,2,0,P|35:106|51:77,1,65
127,100,75942,2,0,P|174:85|213:84,1,65,8|0,0:0|0:0,0:0:0:0:
229,98,76223,1,0,0:0:0:0:
229,98,76317,6,0,P|241:138|241:183,1,65,4|0,0:0|0:0,0:0:0:0:
288,232,76692,1,8,0:0:0:0:
225,288,76879,1,4,0:0:0:0:
297,331,77067,2,0,L|374:327,1,65
426,272,77442,1,8,0:0:0:0:
380,201,77629,1,0,0:0:0:0:
455,162,77817,6,0,L|457:95,1,65,4|0,0:0|0:0,0:0:0:0:
374,45,78192,2,0,L|373:110,1,65,4|0,0:0|0:0,0:0:0:0:
292,28,78567,2,0,P|246:51|211:129,1,130,4|8,0:0|3:0,0:0:0:0:
240,198,79129,1,4,0:3:0:0:
240,198,79317,2,0,L|260:278,1,65,8|0,1:0|0:0,0:0:0:0:
177,335,79692,6,0,L|140:332,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
144,290,80067,2,0,L|107:287,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
111,245,80442,2,0,L|74:242,3,32.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
78,200,80817,6,0,P|79:154|156:146,1,130,4|8,0:0|1:0,0:0:0:0:
241,261,81567,2,0,L|234:336,1,65,8|0,0:3|0:0,0:0:0:0:
410,354,82129,1,0,0:0:0:0:
410,354,82223,1,0,0:0:0:0:
410,354,82317,6,0,P|442:324|441:233,1,130,4|8,0:0|0:0,0:0:0:0:
387,181,82879,1,0,0:0:0:0:
303,166,83067,2,0,L|217:178,1,65,8|4,0:3|0:3,0:0:0:0:
192,271,83629,6,0,P|132:293|74:269,1,130,4|0,0:0|0:0,0:0:0:0:
139,148,84192,2,0,P|132:179|134:212,1,65,8|0,0:0|0:0,0:0:0:0:
192,271,84567,1,8,0:0:0:0:
192,271,84754,1,8,0:0:0:0:
407,317,85129,6,0,L|388:182,1,130,4|0,0:0|0:0,0:0:0:0:
327,129,85659,2,0,P|282:123|233:133,1,65,8|0,0:0|0:0,0:0:0:0:
193,173,86034,1,8,0:0:0:0:
113,145,86221,1,8,0:0:0:0:
134,312,86596,5,0,0:0:0:0:
302,328,86971,1,0,0:0:0:0:
291,159,87346,1,0,0:0:0:0:
447,94,87721,2,0,P|470:136|390:166,1,130
256,192,88284,12,0,89409,0:0:0:0:
scanter
yo. as you requested

General
  1. soft-hitclap, 3, soft-slidertick2 is having large delay. look at the precised part. here is non-delayed file :3 http://puu.sh/gnhgB/143d69203e.wav
  2. the gap of spread between Easy and Normal is really heavy. in Normal, like 00:39:004 (4,5,6,7) - and 00:44:254 (3,4,5) - makes the difficulty very high, also 01:13:317 (2,3,4,5,1,2,3,1) - this circle patterns are too.
  3. check-off widescreen support in Hyper, EXPERT. yours video and BG size is already 16:9 ( widescreen ) ratio. it isn't working anymore.
  4. Easy and Yuzuriha's Hard having different red timing section.
Easy
  1. some green timing sections are unsnapped.
    SPOILER
    00:22:042 -> 00:22:035
    01:07:314 -> 01:07:317
    01:07:689 -> 01:07:692
    01:08:064 -> 01:08:067
    01:08:439 -> 01:08:442
  2. 00:25:317 (1) - HP bar little touched.
  3. 00:28:129 (1) - out of screen. you should move this to upside more. you can catch this by playing auto.
  4. 00:59:442 (2) - distance is x1.53..?
Normal
  1. some green timing sections are unsnapped.
    SPOILER
    00:43:196 -> 00:43:223
    00:48:939 -> 00:48:942
    01:07:314 -> 01:07:317
    01:07:689 -> 01:07:692
    01:08:064 -> 01:08:067
    01:08:439 -> 01:08:442
  2. there is so many mismatched distance. you should make the distance steadily. 00:39:942 (8) - also like this is really hard pattern in Normal.
  3. 00:05:442 - clap sound isn't good in this hush part. it would be better to hear if you delete this.
  4. 00:38:817 - normal additions and whistle isn't not suitable with song imo.
  5. 01:11:442 (3) - move this to like x:274, y:252. in low difficulty, 1/1 stack isn't welcomed from new players.
  6. 01:27:754 (4) - also here too.
Yuzuriha's Hard
  1. 00:35:629 (5) - more blanket?
  2. 00:54:942 - I assure you, you missed clap
  3. 01:23:629 (1) - there is good chance of some peoples are misreaded this to 1/2. how about increasing distance more?
Hyper
  1. 01:14:817 - you missed whistle maybe?
  2. 01:17:067 - normal additions and whistle isn't not suitable with song imo.
Insane
  1. some green timing sections are unsnapped.
    SPOILER
    00:48:189 -> 00:48:192
    01:07:314 -> 01:07:317
    01:07:689 -> 01:07:692
    01:08:064 -> 01:08:067
    01:08:439 -> 01:08:442
    01:27:754 -> 01:27:721
  2. 00:27:567 - I'm pretty sure you missed additions in slider's start.
  3. 00:57:942 (5) - it seems not supported by anything sound. I highly recommend that you fill up as 1/4.
  4. 01:10:223 (3) - it is overmapped. can't catch anything sound in here.
Tsumi's Extra
  1. make sure so many unsnapped notes.
  2. OD+1. OD 7 make players are able to do easily SS. yours are Extra. not Insane lol
  3. 00:01:317 - volume of between red and green timing in same section is incorrected.
  4. 00:13:598 - its symbol sound is screwed. I recommend deleting finish.
  5. 01:09:192 (7) - I highly recommend adding NC here. it is too invisible to play.
  6. 01:21:754 (2) - don't you think its distance isn't matched up well about sounds?
  7. 01:27:721 (1) - just symbol sound in song's end is really flat. what about this?
EXPERT
  1. some green timing sections are unsnapped.
    SPOILER
    00:20:917 -> 00:20:910
    00:43:196 -> 00:43:223
    00:48:189 -> 00:48:192
    01:07:314 -> 01:07:317
    01:07:689 -> 01:07:692
    01:08:064 -> 01:08:067
    01:08:439 -> 01:08:442
  2. 00:15:567 (5) - maybe you missed sampleset of slider body
  3. 00:49:692 - volume is incorrected. it is too low compared with before your all about pattern.
  4. 00:53:067 (1) - same opinion as 00:15:567 (5)
  5. 00:57:567 (1,2,3,4) - I'd rather change circles to 1/4 short sliders. the circle isn't presented well about piano sound imo.
  6. 01:12:379 (2) - like this jump is apprehended that regarded as 1/4 rhythm. I recommend increasing distance more high.
  7. 01:27:721 (1) - just symbol sound in song's end is really flat. what about this?
well. to play every difficulty seems fine except Easy and Normal. also you need hitsounds work more. Good luck ;)
Topic Starter
byfar
@ringating

thx for mp3 but i cant find correct offset, it seems correct for the beginning but then the timing keeps changing every 20 seconds or so, and i dont really have the time to find the offset atm so ill probably do it later if i must when i have time
-Yuzuriha

scanter wrote:

yo. as you requested


Yuzuriha's Hard
  1. 00:35:629 (5) - more blanket? fix
  2. 00:54:942 - I assure you, you missed clap fix
  3. 01:23:629 (1) - there is good chance of some peoples are misreaded this to 1/2. how about increasing distance more?

well. to play every difficulty seems fine except Easy and Normal. also you need hitsounds work more. Good luck ;)

SPOILER
osu file format v14

[General]
AudioFilename: Ikimono-gakari_-Netsujou_no_Spectrum_ (7).mp3
AudioLeadIn: 1500
PreviewTime: 58317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26629,30754,37129,43317,52317,79692
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Netsujou no Spectrum
TitleUnicode:熱情のスペクトラム
Artist:Ikimono-Gakari
ArtistUnicode:いきものがかり
Creator:byfar
Version:Yuzuriha's Hard
Source:七つの大罪
Tags:opening tv_size the seven deadly sins Nanatsu no Taizai Opening Tsuchimikado -Yuzuriha
BeatmapID:564933
BeatmapSetID:228745

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg",0,0
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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88846,-200,4,2,1,20,0,0
89034,-200,4,2,1,10,0,0
89409,-200,4,2,1,5,0,0


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Combo2 : 102,205,255
Combo3 : 192,192,192
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469,235,73129,1,0,0:0:0:0:
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225,288,76879,1,4,0:0:0:0:
297,331,77067,2,0,L|374:327,1,65
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380,201,77629,1,0,0:0:0:0:
455,162,77817,6,0,L|457:95,1,65,4|0,0:0|0:0,0:0:0:0:
374,45,78192,2,0,L|373:110,1,65,4|0,0:0|0:0,0:0:0:0:
292,28,78567,2,0,P|246:51|211:129,1,130,4|8,0:0|3:0,0:0:0:0:
240,198,79129,1,4,0:3:0:0:
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410,354,82223,1,0,0:0:0:0:
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387,181,82879,1,0,0:0:0:0:
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192,271,84754,1,8,0:0:0:0:
407,317,85129,6,0,L|388:182,1,130,4|0,0:0|0:0,0:0:0:0:
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113,145,86221,1,8,0:0:0:0:
134,312,86596,5,0,0:0:0:0:
302,328,86971,1,0,0:0:0:0:
291,159,87346,1,0,0:0:0:0:
447,94,87721,2,0,P|470:136|390:166,1,130
256,192,88284,12,0,89409,0:0:0:0:
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This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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