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Ayano Mashiro - Rinkou [Osu|Taiko]

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Total Posts
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Laurier
from #modreqs

General
clean

Insane
00:02:386 (5) - Finish will fit to this note.
00:02:748 (1,2,3,4,5) - Ctr+G ? it feel more logically to me.
00:07:447 (1,2) - make same spacing pattern as before(00:04:555 (1,2) - ). http://puu.sh/ey1Tt/b6352d5ced.jpg
00:12:507 (7) - You can make something jump pattern with this strong sound. for example http://puu.sh/ey2al/011136dcf0.jpg
00:39:254 - this part is a bit noisy to me. please reduce sounds to 60~65%
00:59:495 (1,2,3,4,5,6,7,8) - those streams are don't fit the song. please delete 00:59:585 (2,4,6,7,8) -
01:15:760 (7) - move to more bottom ? the flow will be better. (x55y359)
01:25:880 - add note to same place with before note. of course don't forget add whistle.

KwaN's Hard
please uncheck widescreen support. the SB isn't correspond to widescreen.

00:09:977 (2) - I dont like this flow. please Ctrl+H and make a smooth flow
00:11:423 (6) - add NC ?
00:26:242 (4) - add more waypoint and follow (3) ? http://puu.sh/ey4gB/dbd515a37d.jpg
00:48:290 (2) - same as 00:09:977 (2)
00:49:284 (7) - add NC
00:55:157 (3) - add NC if you want to keep the same pattern as 00:52:627 (2,1) -
01:08:892 (4) - should be make reverse to flow. it will be smooth flow.

Kanto's Normal
00:14:676 (2) - it is not bad. but I suggest this. how about just follow the music ? http://puu.sh/ey5en/7cedca048b.jpg
00:27:688 (1) - don't fit the style of this diff. please make the more simple pattern like this http://puu.sh/ey5tL/33d026c0fa.jpg
00:33:471 (1) - I thought this anti jump will confusing the beginners.

Easy
please uncheck widescreen support. the SB isn't correspond to widescreen.
00:01:664 (1) - finish will fit to this slider end
01:10:338 (2,1) - make a straight line ? it is more easier to beginners. http://puu.sh/ey6mb/560750fe6f.jpg

good song and map
GL!
Topic Starter
Backstep

Laurier wrote:

from #modreqs

General
clean :arrow: Yay! \:D/

Insane
00:02:386 (5) - Finish will fit to this note. :arrow: Okay!
00:02:748 (1,2,3,4,5) - Ctr+G ? it feel more logically to me. :arrow: Nice idea :3
00:07:447 (1,2) - make same spacing pattern as before(00:04:555 (1,2) - ). http://puu.sh/ey1Tt/b6352d5ced.jpg :arrow: Aha!
00:12:507 (7) - You can make something jump pattern with this strong sound. for example http://puu.sh/ey2al/011136dcf0.jpg :arrow: Fixed!
00:39:254 - this part is a bit noisy to me. please reduce sounds to 60~65% :arrow: Nyann okay :3
00:59:495 (1,2,3,4,5,6,7,8) - those streams are don't fit the song. please delete 00:59:585 (2,4,6,7,8) - :arrow: I think it's fine stream here coz it can make 1/8 stream pattern before 1/6 notes ;w;
01:15:760 (7) - move to more bottom ? the flow will be better. (x55y359) :arrow: Fixed.
01:25:880 - add note to same place with before note. of course don't forget add whistle. :arrow: Nice idea!

Easy
please uncheck widescreen support. the SB isn't correspond to widescreen. :arrow: My mistake LOL (fixed.)
00:01:664 (1) - finish will fit to this slider end :arrow: Sure!
01:10:338 (2,1) - make a straight line ? it is more easier to beginners. http://puu.sh/ey6mb/560750fe6f.jpg :arrow: Okay!

good song and map
GL!
Thanks for modded!
KantoKun
fix

SPOILER
osu file format v13

[General]
AudioFilename: 03 Rinkou.mp3
AudioLeadIn: 0
PreviewTime: 64374
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 192459,202579
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Rinkou
TitleUnicode:燐光
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Backstep
Version:Kanto's Normal
Source:
Tags:Fate/Stay Night Ultimate Blade Works OP Phosphorescence Ideal White シングル winter snow KantoKun IamKwaN
BeatmapID:536403
BeatmapSetID:228207

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Fate-BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,39254,39344,0,1
S,0,39254,39977,1,1.256
F,0,39344,39977,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,50820,50910,0,1
S,0,50820,51543,1,1.256
F,0,50910,51543,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,56603,56694,0,1
S,0,56603,57326,1,1.256
F,0,56694,57326,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,65278,65368,0,1
S,0,65278,66001,1,1.256
F,0,65368,66001,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,71061,71151,0,1
S,0,71061,71784,1,1.256
F,0,71151,71784,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,76844,76935,0,1
S,0,76844,77567,1,1.266667
F,0,76935,77567,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,82627,82718,0,1
S,0,82627,83350,1,1.256
F,0,82718,83350,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,88410,88501,0,1
S,0,88410,89133,1,1.256
F,0,88501,89133,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,16121,16212,0,1
S,0,16121,16844,1,1.266667
F,0,16212,16844,1,0
Sprite,Foreground,Centre,"SB\black.png",320,240
M,0,62386,,320,240
F,0,62386,63832,0,1
F,0,63832,64555,1
F,0,64555,65278,1,0
Sprite,Foreground,Centre,"SB\Light2.png",320,240
F,0,39254,39977,1
M,0,39254,63832,322,-177,339,288
F,0,39977,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\Light2.png",320,240
F,0,65278,66001,0,1
M,0,65278,91302,330,-176,334,288
F,0,66001,89856,1
F,0,89856,91302,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,16121,,514,147
F,0,16121,16844,0,1
R,0,16121,63832,0,-50
F,0,16844,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,39254,39615,1
R,0,39254,63832,0,-50
F,0,39615,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,50820,,457,269
F,0,50820,51543,0,1
R,0,50820,63832,0,-27.84001
F,0,51543,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,56603,,133,379
F,0,56603,57326,0,1
R,0,56603,63832,0,-9.685334
F,0,57326,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1,0.988935
F,0,90579,91302,0.988935,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,131,376
F,0,65278,66001,0,1
R,0,65278,91302,0,-44.672
F,0,66001,90579,1
F,0,90579,91302,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,513,145
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1
F,0,90579,91302,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,455,270
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1
F,0,90579,91302,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,209,73
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1,0.9944675
F,0,90579,91302,0.9944675,0
Sprite,Foreground,Centre,"SB\Snowframe.png",320,240
M,0,16121,,320,240
F,0,16121,16844,0,1
F,0,16844,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\fog.png",320,240
F,0,65278,66001,0,0.6533333
M,0,65278,91302,569,299,164,278
F,0,66001,90579,0.6533333,0.664
F,0,90579,91302,0.664,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,27688,,208,73
F,0,27688,28410,0,1
R,0,27688,63832,0,-34.70934
F,0,28410,62386,1,0.9946859
F,0,62386,63832,0.9946859,0
//Storyboard Sound Samples

[TimingPoints]
1664,722.89156626506,4,2,1,50,1,0
13230,-100,4,2,4,50,0,0
16121,-100,4,2,4,30,0,0
16302,-100,4,2,4,50,0,0
20459,-100,4,2,1,30,0,0
20639,-100,4,2,4,50,0,0
23350,-100,4,2,1,30,0,0
23531,-100,4,2,4,50,0,0
26242,-100,4,2,1,30,0,0
26423,-100,4,2,4,50,0,0
29133,-100,4,2,1,30,0,0
29314,-100,4,2,4,50,0,0
32025,-100,4,2,1,30,0,0
32206,-100,4,2,4,50,0,0
34917,-100,4,2,1,30,0,0
35097,-100,4,2,4,50,0,0
38170,-100,4,2,3,40,0,0
38531,-100,4,2,3,50,0,0
38892,-100,4,2,3,60,0,0
39254,-100,4,2,3,70,0,0
65278,-100,4,2,3,70,0,1
88410,-100,4,2,3,70,0,0
88591,-100,4,2,0,70,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 255,159,113
Combo4 : 157,206,255

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47,193,78651,1,2,0:0:0:0:
68,91,79013,2,0,L|58:7,1,80,12|0,0:0|0:0,0:0:0:0:
159,38,79736,6,0,B|231:61|246:13|321:35,1,160,6|12,0:0|0:0,0:0:0:0:
451,192,81182,2,0,B|379:215|364:167|289:189,1,160,6|12,0:0|0:0,0:0:0:0:
209,248,82266,1,0,0:0:0:0:
119,195,82627,6,0,P|83:127|109:43,1,160,6|8,0:0|0:0,0:0:0:0:
184,115,83712,1,0,0:0:0:0:
276,67,84073,2,0,L|361:58,1,80,2|2,0:0|0:0,0:0:0:0:
405,150,84796,2,0,L|320:159,1,80,8|0,0:0|0:0,0:0:0:0:
221,169,85519,5,8,0:0:0:0:
381,301,86242,1,12,0:0:0:0:
187,376,86965,2,0,L|100:372,1,80,0|4,1:0|0:3,0:0:0:0:
30,301,87688,2,0,P|22:246|32:203,1,80,8|8,0:0|0:3,0:0:0:0:
90,141,88410,5,4,0:0:0:0:
256,192,88772,12,2,91302,0:0:0:0:
koreapenguin
Godstep


General
  1. disabled 'widescreen support' on Kawn's Hard diff
  2. soft-hitwhistle2.wav is have some super noise at 01:28:320 - here

Easy
  1. maybe AR -1?, AR4 is fast at this song imo.
  2. 01:13:953 (1) - i guess hitsound is wrong, isn't finish on slider end. i think clap is right or missing clap

    nothing to say

BaKanto's Normal
  1. ya even here, AR -1
  2. 00:27:688 (1) - feel so weird to me, becuz 00:28:230 - there is haven't anysound? that is just out sound i think some out vocal, sound is can't be rhythm, so how about this? http://puu.sh/ezCwf/9f9b94ceaa.jpg delete repeat and end snap on 00:28:410 - here
  3. 00:44:314 (4) - there isn't enough react to double repeat for players, might be hard for beginners. 00:49:013 (2,3) - even this, 00:55:700 (4) -
  4. 01:02:386 (1) - wa, ya same this with 00:27:688 (1) - , 01:02:929 - there is haven't anysound so weird to me. i think change http://puu.sh/ezDVz/f3f3dd9aa1.jpg this slider, it would be better
  5. 01:31:302 - isn't loud? how about make vol 30%, same with other diffs

KwaN's Hard
  1. 00:11:423 (6) - how about add newcombo here? i think it would be better to read at 1/2 gap
  2. 00:55:157 (3) - add newcombo here? 00:52:989 (1) - same as. but actually i can't understand why did you add newcombo here 00:52:266 (1,1) - . there are have some special things?
  3. 01:02:206 (4,1) - wa, i'm not sure about this... but ii don't want recommend use on this diff. seem you need some opinion about this

Insane
  1. AR8 is better imo
  2. 00:59:495 (1,2,3,4,5,6,7,8) - @Rakuen : the vol maybe can raise higher,like how you do for 00:55:880 (1,2,3,4,5,6,7,8) - ?

that's all sorry poor mod
Topic Starter
Backstep

koreapenguin wrote:

Godstep


General
  1. disabled 'widescreen support' on Kawn's Hard diff :arrow: let her fix later :3
  2. soft-hitwhistle2.wav is have some super noise at 01:28:320 - here :arrow: reduce volume by 20%

Easy
  1. maybe AR -1?, AR4 is fast at this song imo. :arrow: Ah.. okay
  2. 01:13:953 (1) - i guess hitsound is wrong, isn't finish on slider end. i think clap is right or missing clap :arrow: It's true rhythm here if u listen carefully, you'll hear this finish sound and then i'm reduce a bit volume here.

    nothing to say
Insane
  1. AR8 is better imo :arrow: Change for now.
  2. 00:59:495 (1,2,3,4,5,6,7,8) - @Rakuen : the vol maybe can raise higher,like how you do for 00:55:880 (1,2,3,4,5,6,7,8) - ? :arrow: Add green timing section volume with 33%

that's all sorry poor mod

It's quiet helpful <3
Thanks for modded!
HeatKai
Irc mod for the oni only but will mod others soon.

00:06 HeatKai: 00:49:284 () - add d
00:08 HeatKai: 00:20:097 (90) - d
00:12 HeatKai: 00:42:507 (180) - k
00:13 HeatKai: 00:48:651 (222) - d
00:13 HeatKai: 00:47:206 (211) - d
00:14 HeatKai: 00:47:567 (213) - k
00:14 HeatKai: 00:51:543 (235) - d

  1. Asked him to remap a little and fix some part that's overmapped.
  2. Change volume.
Rakuen
wowow good song 0.0!
Topic Starter
Backstep

Rakuen wrote:

wowow good song 0.0!
Glad to hear that~

xD
Nathan
From modding queue

[Kanto's Normal]
  1. 00:33:471 (1) - Make this a bit curved
  2. 01:00:941 (5) - NC? it fits with the intensity of the music increasing, plus it's normal diff so lower combo is nice c:
[KwaN's Hard]
  1. 00:08:531 (4) - could NC here
  2. 00:11:423 (6) - ^
  3. 00:56:242 (5) - This position feels kind of awkard
  4. 01:11:061 (1) - Making this curved might flow better
  5. 01:17:929 (3) - ^
[Insane]
  1. 00:19:555 (2) - Lower this to x:440 y:312, looks nicer
  2. 00:38:531 (1,2,3,4,5,6) - I really think this stream is too slow so it should just be turned in to reverse sliders, a lot of players will be tricked and overstream it when it's actually slow enough to singletap, plus what's the point of a stream if you can just singletap it :c
  3. 01:06:724 (3) - This jump is a bit far, try moving it under the tail of 01:06:001 (1) instead of the head
Topic Starter
Backstep

sukiNathan wrote:

From modding queue

[Insane]
  1. 00:19:555 (2) - Lower this to x:440 y:312, looks nicer :arrow: okay!
  2. 00:38:531 (1,2,3,4,5,6) - I really think this stream is too slow so it should just be turned in to reverse sliders, a lot of players will be tricked and overstream it when it's actually slow enough to singletap, plus what's the point of a stream if you can just singletap it :c
    :arrow: Fixed with replace slider (I really don't like reverse slider :/ )
  3. 01:06:724 (3) - This jump is a bit far, try moving it under the tail of 01:06:001 (1) instead of the head :arrow: Fixed
Thanks for modded!
Gemu-
Hi, From Game's Queue~

d
k
D (Big d)
K (Big k)


[Kantan]

You forgot to remove the Widescreen Support --> http://puu.sh/eGTM7/19ca8ba209.jpg

00:02:386 - Change to k for the rhythm in this part.
00:05:278 - Here too, change to k for the rhythm.
00:08:170 - ^
00:11:061 - ^
01:19:736 - Change to K for the pattern.
01:21:182 - Change to k and here 01:21:904 - Change to d, is better.

[Futsuu]

00:12:868 - Change to d?
00:26:242 - ^
00:40:338 - Change to d for the rhythm.
01:09:615 - Change to k for the pattern and rhythm.
01:13:230 - ^
01:18:651 - Change to d.

[Muzukashii]

00:17:206 - Change to k for the combination kd dk.
00:29:495 - Change to d for the combination dk kd.
00:30:579 - Change to d?
00:46:844 - Change to d for the combination dk kd.
00:50:278 - Change to k for the combination kd dk.
00:53:170 - ^
01:08:712 - Change to d?
01:10:700 - Change to k for the patterns.

[Oni]

00:10:880 - Change to d? is better.
00:55:519 - Change to k for the pattern.
01:26:603 - Change to d.

Nice Beatmap!, I hope my mod has been helpful, good luck~
Topic Starter
Backstep

game rock wrote:

Hi, From Game's Queue~

d
k
D (Big d)
K (Big k)


[Kantan]

You forgot to remove the Widescreen Support --> http://puu.sh/eGTM7/19ca8ba209.jpg

00:02:386 - Change to k for the rhythm in this part.
00:05:278 - Here too, change to k for the rhythm.
00:08:170 - ^
00:11:061 - ^
01:19:736 - Change to K for the pattern.
01:21:182 - Change to k and here 01:21:904 - Change to d, is better.
:arrow: For Kantan I won't change coz it should use don more than kat for beginner

[Futsuu]

00:12:868 - Change to d? :arrow: Except this one.
00:26:242 - ^
00:40:338 - Change to d for the rhythm.
01:09:615 - Change to k for the pattern and rhythm.
01:13:230 - ^
01:18:651 - Change to d.

[Muzukashii]

00:17:206 - Change to k for the combination kd dk.
00:29:495 - Change to d for the combination dk kd.
00:30:579 - Change to d?
00:46:844 - Change to d for the combination dk kd.
00:50:278 - Change to k for the combination kd dk.
00:53:170 - ^
01:08:712 - Change to d?
01:10:700 - Change to k for the patterns. :arrow: Fixed all except this!

[Oni]

00:10:880 - Change to d? is better.
00:55:519 - Change to k for the pattern.
01:26:603 - Change to d.
:arrow: All fixed.
Nice Beatmap!, I hope my mod has been helpful, good luck~
Thanks for modded!
sheela
Hey Backstep!

General

  1. In the tags, there's an extra space between Phosphorescence and Ideal. It's not minor since it doesn't show in the web page, but it's still can be removed.
  2. fog.png has unused transparency. Please trim the image.
  3. Light.png (line 107, the one under the first SB/Light) could have a fade in.

Easy

  1. Light.png (line 163, the one under "fog") does not have a fade out, compared to the others.
  2. 00:03:109 (2,1) - The distance is different from the usual distance, which is 1.0x. And I don't other patterns with an inconstant distance, so you should move them closer.
  3. 01:00:941 (2) - If you flip it vertically and horizontal, I think the flow would go better, because yours requires to "bounce" to get to the next slider, and it shoots down, while the next object is up.

Insane

  1. 00:03:832 (1) - Seems a bit awkward when you passed the star patterns with a higher distance, and that distance goes down there. I'd add more distance to this from the previous circle.
  2. 00:08:892 (2) - I'd reduce the distance from that to the previous circle, because I don't think it would fit with the beats it landed in the music. You can try moving this to x:293 y:103 so it could make a blanket with (3).
  3. 00:22:627 (3) - Try switching the distance. By that I mean that (2,3) will have a distance of 3.09x, and (3,4) will get 4.01x. The "strong" beat stands on 00:23:350 -, so a little jump would go there.
  4. 00:37:808 (4) - Rotate this to the right to add distance to the next slider? It will distinguish that the next one has a higher slider velocity.
    SPOILER
    [img]http://puu.sh/eIcM1/59f5eda148.jpg[img]
  5. 00:41:784 (5,6,1) - Why do they have a smaller distance between each of them? I would go for a greater distance.
  6. 00:41:784 (5,6,1) - Move this further from the previous slider, so it won't be awkward.

Kanto's Normal

Hey there, KantoKun!
  1. 00:27:688 (1) - The tails seems to be outside of the playfield. You should return the tail in the field.
  2. 00:49:013 (2) - Because of the number of repeat there is in that slider, it seems to make players fail, since they don't know the number of repeats. I would go for something simple, like a 1/1 slider on the start and it's followed by a circle (or the opposite).
  3. 01:31:302 - I'd reduce that hitsounds to 30%, like in the other difficulties, since it's too loud.

KwaN's Hard

Hey IamKwaN!
  1. The Widescreen Support should be disabled. It breaks the storyboard since it's 4:3.
  2. 00:17:206 (2) - It would best for the cursor movement if you move the circle to somewhere it will follow the curve of the next slider, like x:410 y:268. So you have to move 00:16:121 (1) more down from 00:14:676 (2) -, like x:121 y:320.
  3. 00:30:579 (1) - The rhythm with the next circle seems to sound a bit weird for me. I think you should go reduce the length of the slider to the previous red tick. It would hit the ending of the syllable, instead of the inhale.
  4. 00:32:025 (5) - Nazi, but the blanket pattern is a tiny off. This also goes to 01:11:784 (3) .
  5. 00:52:266 (1,1) - I would reduce the distance from these circles, because they are unexpected and cause confusion (well for me).
  6. 01:02:206 (4,1) - Seems it gets too hard, since it's going too fast. It does fit with the drum, but I think this kind of intensity would go with the difficulty. I was thinking of removing it.

This should be it! Here's a star for that great mapset! Any questions can be ask via PM or in-game. Good luck with the ranking process!
Topic Starter
Backstep

sheela901 wrote:

Hey Backstep!

General

  1. In the tags, there's an extra space between Phosphorescence and Ideal. It's not minor since it doesn't show in the web page, but it's still can be removed. :arrow: This tags i can search and found that ;w;
  2. fog.png has unused transparency. Please trim the image. :arrow: unnecessary to fixed it i think it fine here :>
  3. Light.png (line 107, the one under the first SB/Light) could have a fade in. :arrow: Fixed all std diffs.

Easy

  1. Light.png (line 163, the one under "fog") does not have a fade out, compared to the others.
  2. 00:03:109 (2,1) - The distance is different from the usual distance, which is 1.0x. And I don't other patterns with an inconstant distance, so you should move them closer. :arrow: My mistake orz.... fixed.
  3. 01:00:941 (2) - If you flip it vertically and horizontal, I think the flow would go better, because yours requires to "bounce" to get to the next slider, and it shoots down, while the next object is up. :arrow: okay.

Insane

  1. 00:03:832 (1) - Seems a bit awkward when you passed the star patterns with a higher distance, and that distance goes down there. I'd add more distance to this from the previous circle. :arrow: Nah, not change here.
  2. 00:08:892 (2) - I'd reduce the distance from that to the previous circle, because I don't think it would fit with the beats it landed in the music. You can try moving this to x:293 y:103 so it could make a blanket with (3). :arrow: okay.
  3. 00:22:627 (3) - Try switching the distance. By that I mean that (2,3) will have a distance of 3.09x, and (3,4) will get 4.01x. The "strong" beat stands on 00:23:350 -, so a little jump would go there. :arrow: okay fixed!
  4. 00:37:808 (4) - Rotate this to the right to add distance to the next slider? It will distinguish that the next one has a higher slider velocity.
    SPOILER
    [img]http://puu.sh/eIcM1/59f5eda148.jpg[img]
    :arrow: Move a bit next note too.
  5. 00:41:784 (5,6,1) - Why do they have a smaller distance between each of them? I would go for a greater distance.
  6. 00:41:784 (5,6,1) - Move this further from the previous slider, so it won't be awkward.
    :arrow: Fixed with my own ;w;

This should be it! Here's a star for that great mapset! Any questions can be ask via PM or in-game. Good luck with the ranking process!

Thanks for modded! Sheela-Kun :3
IamKwaN
Laurier
00:26:242 (4) - add more waypoint and follow (3) ? not my taste
koreapenguin
01:02:206 (4,1) - wa, i'm not sure about this... but ii don't want recommend use on this diff. seem you need some opinion about this yep, will do but they are only kick sliders tho
sukiNathan
00:08:531 (4) - could NC here no for consistency
00:56:242 (5) - This position feels kind of awkard i don't see any awkward issues, and consistent spacing should be kept as they are all 1/4 rhythms
01:11:061 (1) - Making this curved might flow better personal taste
01:17:929 (3) - ^ ^
sheela901
00:17:206 (2) - It would best for the cursor movement if you move the circle to somewhere it will follow the curve of the next slider, like x:410 y:268. So you have to move 00:16:121 (1) more down from 00:14:676 (2) -, like x:121 y:320. I don't see any problem with the current isosceles triangle.
00:52:266 (1,1) - I would reduce the distance from these circles, because they are unexpected and cause confusion (well for me). Nc'ed already
01:02:206 (4,1) - Seems it gets too hard, since it's going too fast. It does fit with the drum, but I think this kind of intensity would go with the difficulty. I was thinking of removing it. It's 1/6 for drums and basically just kick sliders, no change.
Others are fixed.
SPOILER
osu file format v13

[General]
AudioFilename: 03 Rinkou.mp3
AudioLeadIn: 0
PreviewTime: 64374
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Rinkou
TitleUnicode:燐光
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Backstep
Version:KwaN's Hard
Source:
Tags:Fate/Stay Night Ultimate Blade Works OP Phosphorescence Ideal White シングル winter snow KantoKun IamKwaN
BeatmapID:537601
BeatmapSetID:228207

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Fate-BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,39254,39344,0,1
S,0,39254,39977,1,1.256
F,0,39344,39977,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,50820,50910,0,1
S,0,50820,51543,1,1.256
F,0,50910,51543,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,56603,56694,0,1
S,0,56603,57326,1,1.256
F,0,56694,57326,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,65278,65368,0,1
S,0,65278,66001,1,1.256
F,0,65368,66001,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,71061,71151,0,1
S,0,71061,71784,1,1.256
F,0,71151,71784,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,76844,76935,0,1
S,0,76844,77567,1,1.266667
F,0,76935,77567,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,82627,82718,0,1
S,0,82627,83350,1,1.256
F,0,82718,83350,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,88410,88501,0,1
S,0,88410,89133,1,1.256
F,0,88501,89133,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,16121,16212,0,1
S,0,16121,16844,1,1.266667
F,0,16212,16844,1,0
Sprite,Foreground,Centre,"SB\black.png",320,240
M,0,62386,,320,240
F,0,62386,63832,0,1
F,0,63832,64555,1
F,0,64555,65278,1,0
Sprite,Foreground,Centre,"SB\Light2.png",320,240
F,0,39254,39977,1
M,0,39254,63832,322,-177,339,288
F,0,39977,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\Light2.png",320,240
F,0,65278,66001,0,1
M,0,65278,91302,330,-176,334,288
F,0,66001,89856,1
F,0,89856,91302,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,16121,,514,147
F,0,16121,16844,0,1
R,0,16121,63832,0,-50
F,0,16844,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,39254,39615,0,1
R,0,39254,63832,0,-50
F,0,39615,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,50820,,457,269
F,0,50820,51543,0,1
R,0,50820,63832,0,-27.84001
F,0,51543,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,56603,,133,379
F,0,56603,57326,0,1
R,0,56603,63832,0,-9.685334
F,0,57326,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1,0.988935
F,0,90579,91302,0.988935,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,131,376
F,0,65278,66001,0,1
R,0,65278,91302,0,-44.672
F,0,66001,90579,1
F,0,90579,91302,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,513,145
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1
F,0,90579,91302,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,455,270
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1
F,0,90579,91302,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,209,73
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1,0.9944675
F,0,90579,91302,0.9944675,0
Sprite,Foreground,Centre,"SB\Snowframe.png",320,240
M,0,16121,,320,240
F,0,16121,16844,0,1
F,0,16844,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\fog.png",320,240
F,0,65278,66001,0,0.6533333
M,0,65278,91302,569,299,164,278
F,0,66001,90579,0.6533333,0.664
F,0,90579,91302,0.664,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,27688,,208,73
F,0,27688,28410,0,1
R,0,27688,63832,0,-34.70934
F,0,28410,62386,1,0.9946859
F,0,62386,63832,0.9946859,0
//Storyboard Sound Samples

[TimingPoints]
1664,722.89156626506,4,2,1,40,1,0
14676,-100,4,2,1,50,0,0
16121,-100,4,2,2,50,0,0
16302,-100,4,2,88,40,0,0
36362,-100,4,2,1,50,0,0
38531,-100,4,2,89,60,0,0
65278,-66.6666666666667,4,2,89,70,0,1
88410,-66.6666666666667,4,2,2,70,0,0
91302,-66.6666666666667,4,2,89,30,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 255,159,113
Combo4 : 157,206,255

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Topic Starter
Backstep
updated~
Nardoxyribonucleic
Hi, here comes a taiko mod as requested in my queue.

[General]

Consider adding timing points at 01:29:856 and 01:31:302 - with volume of 40% and 10% respectively for all diffs ? It would be better to have a softer spinner to accompany the fading out of music.

  • [Kantan]
  1. 00:36:904 (20) - consider removing this note to give a 3/2 break ? In fact, 3/4 notes are quite hard for Kantan.
  2. 00:49:194 (40) - same as ^ , a 3/2 break could work better since there are long 1/1 patterns in this part.
  3. 00:55:700 (52) - move to 00:55:880 - and change to d for the vocal ? Similar reason as above.
  4. 00:57:326 (55) - k here would be better since the vocal pitch is the same as 00:56:603 (54) - and snare sound is present.
  5. 01:15:398 (17) - consider removing finish here ? I think it is a bit overemphasized since there is no cymbal sound like 01:13:953 (15,16,20) -
  6. 01:17:567 (21,22,23,24) - k d d k would be better if you want to follow the high-pitched vocal at 01:17:567 (21,24) -
  7. 01:20:459 (26) - maybe k here for the prominent snare ?
  • [Futsuu]
  1. 00:13:230 (31,32,33,34,35) - k k d d k would fit the changes in the pitch of the piano in a way better.
  2. 00:17:567 (40,42) - swapping these notes to k d could follow the decreasing vocal pitch nicely.
  3. 00:20:459 (47) - consider changing this note to k for the high-pitched background sound ?
  4. 00:26:242 (60) - same as ^
  5. 00:42:507 (100,102) - these notes could be deleted as they lack vocal support. As the pattern constellation in this part is quite consecutive, more breaks could be used to make the map more fun.
  6. 00:48:290 (116,118) - same as ^
  7. 00:51:543 (125) - maybe d as you did at 00:54:435 (133) - for the similar vocal pattern ?
  8. 00:58:410 (143,145) - d would result in a smoother flow imo.
  9. 01:09:254 (172) - same suggestion as 00:42:507 (100,102) -
  10. 01:12:507 (181) - d would be better since the vocal pitch is low compared to 01:12:507 (181,182,183,184) -
  11. 01:15:398 (187) - same as Kantan
  12. 01:18:290 (195) - same as 01:12:507 (181) -
  13. 01:20:820 (202,203) - swap these notes to d k to follow the pitch increase there ?
  14. 01:21:543 (204) - same suggestion as 00:42:507 (100,102) -
  15. 01:21:904 (205,206) - k d could fit both the snare and the vocal nicely.
  16. 01:24:435 (212,214) - d here would result in a smoother flow imo.
  • [Muzukashii]
  1. 00:13:230 (47,48,49,50,51) - same as Futsuu
  2. 00:17:206 (55,56,57,58) - try d k k d here ? This could fit the vocal in a way better.
  3. 00:29:495 (90,91) - similar to ^ , swapping these notes to d k would sound better.
  4. 00:31:302 (94,95,96,97) - d k d k would result in a smoother flow as both the high-pitched sound at 00:32:025 (97) - and the vocal could be accompanied well.
  5. 00:33:109 (99) - d would be better if you change ^
  6. 00:35:639 (106) - consider moving this note to 00:35:459 - to follow the vocal ?
  7. 00:39:796 (122) - this note could be deleted as it lacks vocal support.
  8. 00:44:495 (140,141) - swapping these notes to k d could maintain a better snare consistency.
  9. 00:45:579 (145) - same as 00:39:796 (122) -
  10. 00:47:567 (152) - k would be better as the vocal is high-pitched.
  11. 00:55:519 (185) - d would be better because of the absence of high-pitched sound.
  12. 00:56:061 (187,188) - same as 00:44:495 (140,141) -
  13. 00:58:230 (197,198) - ^
  14. 00:59:133 (200,201) - similar to ^ , d k would be better.
  15. 01:04:555 (221,222) - consider removing finish here as you did in lower diffs ? A bit overemphasized since the music is muted.
  16. 01:06:724 (229,230,231,232,233,234) - try dkd kdk to fit the vocal more ?
  17. 01:09:796 (241,242) - same as 00:44:495 (140,141) -
  18. 01:10:519 (244) - move to 01:10:700 - to follow the vocal ?
  19. 01:15:398 (260) - same as Kantan
  20. 01:16:302 (263) - k here to maintain a better snare consistency ?
  21. 01:18:290 (271) - d would be better since the vocal there is lower-pitched than 01:17:929 (270,272) -
  22. 01:20:820 (280,281,282,283,284,285,286,287,288) - try ddkkddkkd for a smoother flow ?
  23. 01:22:627 (289) - K would be better for the high-pitched vocal if you change ^
  24. 01:24:254 (296,297) - same as 00:44:495 (140,141) -
  25. 01:27:145 (305,307) - ^
  • [Oni]
  1. 00:14:676 (75) - d would be better since the piano pitch is lower than the previous 00:14:314 (74) -
  2. 00:15:760 (78) - consider adding finish here for consistency with Muzukashii ?
  3. 00:17:929 (84,85,86,87) - k d k d could follow the drop in vocal pitch nicely imo.
  4. 00:31:663 (131) - k would be better as the vocal is relatively high-pitched.
  5. 00:33:109 (136) - d would be better if you change ^
  6. 00:39:254 (163) - consider removing finish here ? It is risky to use big note at the end of a 1/6 stream.
  7. 00:39:435 (164) - this note could be deleted as it lacks vocal support.
  8. 00:44:314 (192,193,194,195,196,197,198,199,200) - you may try kdkkddkdk to fit the snares in a way better.
  9. 00:45:218 (201) - same as 00:39:435 (164) -
  10. 00:46:302 (208,209,210) - try kdk here ? It sounds cooler to play imo.
  11. 00:58:230 (279,280) - swapping these notes to k d could maintain a better snare consistency.
  12. 00:59:133 (284,285) - similar to ^ , d k would be better.
  13. 01:06:543 (324,325) - swapping these notes to k d could follow the vocal in a way better.
  14. 01:07:085 (327) - d would be better if you change ^
  15. 01:07:989 (333,334) - same as 01:06:543 (324,325) -
  16. 01:15:398 (381) - same as Kantan
  17. 01:15:760 (384) - d here would result in a smoother flow imo.
  18. 01:17:929 (401,402) - maybe k for the high-pitched vocal ?
That's all and good luck~ :D
Topic Starter
Backstep
This mod I can imagine next map how to place HS :3

All fixed.
KantoKun
fix all and late again...

SPOILER
osu file format v13

[General]
AudioFilename: 03 Rinkou.mp3
AudioLeadIn: 0
PreviewTime: 64374
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 192459,202579
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Rinkou
TitleUnicode:燐光
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Backstep
Version:Kanto's Normal
Source:
Tags:Fate/Stay Night Ultimate Blade Works OP Phosphorescence Ideal White シングル winter snow KantoKun IamKwaN
BeatmapID:536403
BeatmapSetID:228207

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Fate-BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
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F,0,39344,39977,1,0
Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,50820,50910,0,1
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Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
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Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,65278,65368,0,1
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Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
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Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
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Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
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Sprite,Foreground,Centre,"SB\Fate-bulr.jpg",320,240
F,0,16121,16212,0,1
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F,0,16212,16844,1,0
Sprite,Foreground,Centre,"SB\black.png",320,240
M,0,62386,,320,240
F,0,62386,63832,0,1
F,0,63832,64555,1
F,0,64555,65278,1,0
Sprite,Foreground,Centre,"SB\Light2.png",320,240
F,0,39254,39977,1
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F,0,65278,66001,0,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,50820,,457,269
F,0,50820,51543,0,1
R,0,50820,63832,0,-27.84001
F,0,51543,62386,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,56603,,133,379
F,0,56603,57326,0,1
R,0,56603,63832,0,-9.685334
F,0,57326,62386,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,65278,66001,0,1
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F,0,66001,90579,1,0.988935
F,0,90579,91302,0.988935,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,131,376
F,0,65278,66001,0,1
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F,0,66001,90579,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,513,145
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,455,270
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1
F,0,90579,91302,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,65278,,209,73
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1,0.9944675
F,0,90579,91302,0.9944675,0
Sprite,Foreground,Centre,"SB\Snowframe.png",320,240
M,0,16121,,320,240
F,0,16121,16844,0,1
F,0,16844,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB\fog.png",320,240
F,0,65278,66001,0,0.6533333
M,0,65278,91302,569,299,164,278
F,0,66001,90579,0.6533333,0.664
F,0,90579,91302,0.664,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,27688,,208,73
F,0,27688,28410,0,1
R,0,27688,63832,0,-34.70934
F,0,28410,62386,1,0.9946859
F,0,62386,63832,0.9946859,0
//Storyboard Sound Samples

[TimingPoints]
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65278,-100,4,2,3,70,0,1
88410,-100,4,2,3,70,0,0
88591,-100,4,2,0,20,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 255,159,113
Combo4 : 157,206,255

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256,192,88772,12,2,91302,0:0:0:0:
Topic Starter
Backstep
updated...
zj0924
Hi!From my queue

[General]
  1. Fine~

[Easy]
  1. 00:13:230 (1) - whistle
  2. 01:02:386 (1) - drum clap on tail?

[Insane]
  1. 00:10:700 (3,4) - I don't like this flow kinda awkward imo
  2. 00:39:977 (2) - I think the flow can be more accurate plz rotate?
  3. 00:44:495 (2) - remove finish or add a green line to lower the volume,current one is noisy
  4. 00:50:820 (2) - I suggest curve this for better flow or player may rush and break the slider
  5. 00:59:495 (1) - remove finish or add a green line to lower the volume,current one is noisy
  6. 01:05:639 (1,2,1) - flow could be improved imo
  7. 01:17:206 (1,2,1) - ^
  8. 01:19:013 (5,6,7) - ^
  9. 01:21:543 (1) - 296 224
  10. 01:23:712 (1,2) - why jump sp big here and suddenly become so close 01:23:892 (2,1) - ? kinda awkward
  11. 01:27:688 (1,2,3) - I suggest using two reverse slider current one is hard to acknowledge the rhythm

Very good mapset~
GL on ranking~
Topic Starter
Backstep

zj0924 wrote:

Hi!From my queue

[General]
  1. Fine~

[Easy]
  1. 00:13:230 (1) - whistle
  2. 01:02:386 (1) - drum clap on tail?
:arrow: Fixed all!

[Insane]
  1. 00:10:700 (3,4) - I don't like this flow kinda awkward imo
    :arrow: Fixed by own way :/
  2. 00:39:977 (2) - I think the flow can be more accurate plz rotate?
    :arrow: k fixed.
  3. 00:44:495 (2) - remove finish or add a green line to lower the volume,current one is noisy
    :arrow: It's have a bit finish sound here if you listen this carefully, also I reduce a bit volume here.
  4. 00:50:820 (2) - I suggest curve this for better flow or player may rush and break the slider
    :arrow: okay.
  5. 00:59:495 (1) - remove finish or add a green line to lower the volume,current one is noisy
    :arrow: Same above.
  6. 01:05:639 (1,2,1) - flow could be improved imo
  7. 01:17:206 (1,2,1) - ^
  8. 01:19:013 (5,6,7) - ^
    :arrow: Fixed some.
  9. 01:21:543 (1) - 296 224
    :arrow: No here coz if I change it will not symmetry.
  10. 01:23:712 (1,2) - why jump sp big here and suddenly become so close 01:23:892 (2,1) - ? kinda awkward
    :arrow: fixed.
  11. 01:27:688 (1,2,3) - I suggest using two reverse slider current one is hard to acknowledge the rhythm
    :arrow: okay.

Very good mapset~
GL on ranking~
Thanks for modded!
Surono
<(``)

[Kantan]
nice 3 me

[Futsuu]
00:06:001 (12) - d
00:11:784 (27,30) - d
00:31:663 (72) - d

[Muzukashii]
00:24:796 (78) - d
00:25:338 (80,81) - ctrl + g

just it, sry xD hope helpful~
Topic Starter
Backstep

Surono wrote:

<(``)

[Kantan]
nice 3 me

[Futsuu]
00:06:001 (12) - d
00:11:784 (27,30) - d
00:31:663 (72) - d

[Muzukashii]
00:24:796 (78) - d
00:25:338 (80,81) - ctrl + g

just it, sry xD hope helpful~
All fixed I think... Yeah it's helpful <3
[R]
Suggestion

[Muzukashi]
00:14:314 - k
00:40:338 - d
00:41:423 - d
01:07:447 - d ?
[Oni]
00:06:362 - d
00:43:501 - d
00:54:615 (251,252,253) - ddk
00:54:977 (254,255,256) - ddk
Topic Starter
Backstep

[R] wrote:

Suggestion

[Muzukashi]
00:14:314 - k
00:40:338 - d
00:41:423 - d
:arrow: Fixed only this :/
01:07:447 - d ?
Other that I want to use k to follow vocal sound :3
[Oni]
00:06:362 - d
00:43:501 - d
00:54:615 (251,252,253) - ddk
00:54:977 (254,255,256) - ddk
:arrow: All denies sorry, some place I use same previous / after that notes rhythm ;w;
lit120
from #modreqs as M4M~~~

totally, 83 BPM is now like 166 BPM for single tap LOL

[Hitsounds]
  1. just a suggestion. maybe you could add a hitsound like clap + finish for example
[Easy]
  1. none
[Kanto's Normal]
  1. 00:50:097 (4) - cymbal part. finish on the 2nd one
  2. 01:00:941 (1) - finish (Additions: Soft since you set it to Normal as Sampleset)
[The Slapper KwaN]
  1. 00:44:314 (6) - finish on tail since i heard cymbal here
  2. 00:58:772 (5) - clap on tail
  3. 01:13:591 (1,2,3,1,2,3,1,2) - dat copy paste tho
  4. 01:23:350 (2) - finish on head
[Insane]
  1. 00:38:531 (1,2,3,4,5,6) - i think you need to add clap on some notes
  2. 00:58:049 (1) - clap on tail
  3. 01:00:941 (1) - i can hear a cymbal here. use finish
  4. 01:12:688 (4) - clap
  5. 01:15:398 (6) - remove finish and clap on head, then add clap on tail
  6. 01:21:904 (2) - add clap on tail
  7. 01:24:073 (1) - ^
  8. 00:53:170 (2) - the slider tail is not right to add clap. remove it
GL!
Topic Starter
Backstep

-Hakurei- wrote:

from #modreqs as M4M~~~

totally, 83 BPM is now like 166 BPM for single tap LOL

[Hitsounds]
  1. just a suggestion. maybe you could add a hitsound like clap + finish for example
[Insane]
  1. 00:38:531 (1,2,3,4,5,6) - i think you need to add clap on some notes
    :arrow: Yeah my mistake, so fixed! :3
  2. 00:58:049 (1) - clap on tail
    :arrow: Nice idea!
  3. 01:00:941 (1) - i can hear a cymbal here. use finish
    :arrow: You're right! and I apply for Easy diff too :3
  4. 01:12:688 (4) - clap
    :arrow: Sure!
  5. 01:15:398 (6) - remove finish and clap on head, then add clap on tail
    :arrow: I hear cymbal sound here, so I'm remove clap only ok?
  6. 01:21:904 (2) - add clap on tail
  7. 01:24:073 (1) - ^
    :arrow: All fixed.
  8. 00:53:170 (2) - the slider tail is not right to add clap. remove it
    :arrow: Sure!
GL!
Thanks for modded! I'm badly hitsound on rock song genre LOOL
lit120

Backstep wrote:

I'm badly hitsound on rock song genre LOOL
wtf?
Topic Starter
Backstep

-Hakurei- wrote:

Backstep wrote:

I'm badly hitsound on rock song genre LOOL
wtf?
xD
IamKwaN

-Hakurei- wrote:

00:44:314 (6) - finish on tail since i heard cymbal here but i can only hear snare
00:58:772 (5) - clap on tail sure
01:13:591 (1,2,3,1,2,3,1,2) - dat copy paste tho :P
01:23:350 (2) - finish on head yes!
Thanks for mod!
SPOILER
osu file format v14

[General]
AudioFilename: 03 Rinkou.mp3
AudioLeadIn: 0
PreviewTime: 64374
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 12
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Rinkou
TitleUnicode:燐光
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Backstep
Version:KwaN's Hard
Source:
Tags:Fate/Stay Night Ultimate Blade Works OP Phosphorescence Ideal White シングル winter snow yuki KantoKun IamKwaN
BeatmapID:537601
BeatmapSetID:228207

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Fate-BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/Fate-bulr.jpg",320,240
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Sprite,Foreground,Centre,"SB/Fate-bulr.jpg",320,240
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Sprite,Foreground,Centre,"SB/Fate-bulr.jpg",320,240
F,0,16121,16844,1,0
S,0,16121,16844,1,1.266667
Sprite,Foreground,Centre,"SB/black.png",320,240
M,0,62386,,320,240
F,0,62386,63832,0,1
F,0,63832,64555,1
F,0,64555,65278,1,0
Sprite,Foreground,Centre,"SB/Light2.png",320,240
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M,0,39254,63832,322,-177,339,288
F,0,39977,62386,1
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Sprite,Foreground,Centre,"SB/Light.png",320,240
M,0,50820,,457,269
F,0,50820,51543,0,1
R,0,50820,63832,0,-27.84001
F,0,51543,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB/Light.png",320,240
M,0,56603,,133,379
F,0,56603,57326,0,1
R,0,56603,63832,0,-9.685334
F,0,57326,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB/Light.png",320,240
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1,0.988935
F,0,90579,91302,0.988935,0
Sprite,Foreground,Centre,"SB/Light.png",320,240
M,0,65278,,131,376
F,0,65278,66001,0,1
R,0,65278,91302,0,-44.672
F,0,66001,90579,1
F,0,90579,91302,1,0
Sprite,Foreground,Centre,"SB/Light.png",320,240
M,0,65278,,513,145
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1
F,0,90579,91302,1,0
Sprite,Foreground,Centre,"SB/Light.png",320,240
M,0,65278,,455,270
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1
F,0,90579,91302,1,0
Sprite,Foreground,Centre,"SB/Light.png",320,240
M,0,65278,,209,73
F,0,65278,66001,0,1
R,0,65278,91302,0,-50
F,0,66001,90579,1,0.9944675
F,0,90579,91302,0.9944675,0
Sprite,Foreground,Centre,"SB/Snowframe.png",320,240
M,0,16121,,320,240
F,0,16121,16844,0,1
F,0,16844,62386,1
F,0,62386,63832,1,0
Sprite,Foreground,Centre,"SB/fog.png",320,240
F,0,65278,66001,0,0.6533333
M,0,65278,91302,569,299,164,278
F,0,66001,90579,0.6533333,0.664
F,0,90579,91302,0.664,0
Sprite,Foreground,Centre,"SB/Light.png",320,240
M,0,27688,,208,73
F,0,27688,28410,0,1
R,0,27688,63832,0,-34.70934
F,0,28410,62386,1,0.9946859
F,0,62386,63832,0.9946859,0
//Storyboard Sound Samples

[TimingPoints]
1664,722.89156626506,4,2,1,40,1,0
14676,-100,4,2,1,50,0,0
16121,-100,4,2,2,50,0,0
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Combo2 : 255,255,128
Combo3 : 255,159,113
Combo4 : 157,206,255

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101,126,44314,2,0,L|101:81,1,45,8|0,0:0|0:0,0:0:0:0:
171,52,44676,2,0,L|171:97,1,45,8|8,0:0|0:0,0:0:0:0:
230,137,45037,6,0,P|272:146|316:129,1,90,4|0,0:0|0:0,0:0:0:0:
442,217,45760,2,0,P|398:212|357:229,1,90,8|0,0:0|0:0,0:0:0:0:
303,278,46302,2,0,B|196:283|196:283|221:268,1,135,0|4,0:0|0:3,0:0:0:0:
96,341,47206,2,0,P|81:300|86:251,1,90,8|0,0:0|0:0,0:0:0:0:
50,191,47748,1,0,0:0:0:0:
96,135,47929,6,0,L|94:87,1,45,2|0,0:0|0:0,0:0:0:0:
165,79,48290,2,0,L|167:123,1,45,2|0,0:0|0:0,0:0:0:0:
210,182,48651,1,10,0:0:0:0:
281,170,48832,1,0,0:0:0:0:
310,104,49013,1,2,0:0:0:0:
380,91,49194,1,0,0:0:0:0:
380,91,49284,6,0,L|447:98,1,67.5,0|8,0:0|0:0,0:0:0:0:
501,145,49736,1,4,0:3:0:0:
439,275,50097,2,0,L|393:281,1,45,8|0,0:0|0:0,0:0:0:0:
364,348,50459,2,0,L|410:354,1,45,8|8,0:0|0:0,0:0:0:0:
481,338,50820,6,0,P|514:281|491:221,1,135,4|0,0:0|0:0,0:0:0:0:
428,184,51543,2,0,L|434:94,1,90,8|0,0:0|0:0,0:0:0:0:
473,33,52085,1,4,0:3:0:0:
341,60,52266,5,2,0:0:0:0:
341,60,52627,1,4,0:3:0:0:
223,142,52989,6,0,L|89:132,1,135,12|0,0:0|0:0,0:0:0:0:
29,90,53712,2,0,P|15:129|29:175,1,90,4|0,0:0|0:0,0:0:0:0:
82,222,54254,1,0,0:0:0:0:
32,337,54435,5,8,0:0:0:0:
32,337,54796,1,0,0:0:0:0:
153,260,55157,6,0,B|239:251|239:251|287:266,1,135,2|0,0:0|0:0,0:0:0:0:
355,282,55880,2,0,L|361:237,1,45,8|0,0:0|0:0,0:0:0:0:
428,262,56242,2,0,L|422:307,1,45,8|8,0:0|0:0,0:0:0:0:
444,375,56603,6,0,L|465:196,1,180,4|8,0:0|0:0,0:0:0:0:
382,77,57688,1,0,0:0:0:0:
321,114,57868,2,0,P|276:123|233:116,1,90,0|8,0:0|0:0,0:0:0:0:
176,70,58410,1,4,0:3:0:0:
69,166,58772,2,0,L|70:211,1,45,8|8,0:0|0:0,0:0:0:0:
139,231,59133,2,0,L|136:278,1,45,8|8,0:0|0:0,0:0:0:0:
169,340,59495,5,12,0:0:0:0:
308,378,59856,1,8,0:3:0:0:
345,238,60218,1,8,0:0:0:0:
206,201,60579,1,8,0:3:0:0:
345,238,60941,1,8,0:0:0:0:
379,98,61302,1,8,0:3:0:0:
241,62,61663,5,8,0:0:0:0:
172,84,61844,1,8,0:0:0:0:
152,153,62025,1,8,0:0:0:0:
206,201,62206,2,0,L|188:213,2,15,8|4|4,0:0|0:3|0:3,0:0:0:0:
216,251,62386,6,0,L|194:280,2,30,8|0|8,0:0|0:0|0:0,0:0:0:0:
251,293,62748,2,0,L|234:325,2,30,8|0|8,0:0|0:0|0:0,0:0:0:0:
302,309,63109,2,0,L|290:343,2,30,8|0|8,0:0|0:0|0:0,0:0:0:0:
356,311,63471,2,0,L|350:346,2,30,8|0|8,0:0|0:0|0:0,0:0:0:0:
400,293,63832,1,8,0:0:0:0:
400,293,65278,6,0,P|445:217|403:118,1,202.500007724762,4|0,0:0|0:0,0:0:0:0:
350,67,66001,1,8,0:0:0:0:
204,37,66362,2,0,L|69:48,1,135.000005149842
23,107,66904,1,8,0:0:0:0:
23,107,67085,2,0,L|157:95,1,135.000005149842,2|8,0:1|0:0,0:0:0:0:
232,223,67808,1,0,0:0:0:0:
121,323,68170,5,0,0:0:0:0:
52,205,68531,1,0,0:0:0:0:
60,278,68712,1,0,0:0:0:0:
121,323,68892,2,0,P|184:340|250:322,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
397,341,69615,2,0,L|464:334,1,67.5000025749208,0|8,0:0|0:0,0:0:0:0:
481,261,69977,2,0,L|414:254,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
367,195,70338,5,8,0:0:0:0:
382,122,70519,1,8,0:0:0:0:
316,85,70700,1,8,0:0:0:0:
316,85,70880,1,8,0:0:0:0:
252,46,71061,6,0,L|118:64,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
82,129,71603,1,0,0:0:0:0:
118,63,71784,2,0,P|156:117|139:181,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
102,323,72507,1,0,0:0:0:0:
160,368,72687,1,8,0:0:0:0:
208,311,72868,2,0,B|292:288|292:288|339:295,1,135.000005149842,0|8,0:0|0:0,0:0:0:0:
440,185,73591,5,0,0:0:0:0:
367,174,73772,1,0,0:0:0:0:
293,161,73953,1,4,0:0:0:0:
293,161,74314,5,0,0:0:0:0:
367,174,74495,1,0,0:0:0:0:
440,185,74676,1,4,0:0:0:0:
440,185,75037,5,0,0:0:0:0:
367,174,75218,1,0,0:0:0:0:
293,161,75398,2,0,P|292:129|304:97,1,67.5000025749208,4|0,0:0|0:0,0:0:0:0:
367,174,75760,2,0,P|368:206|356:238,1,67.5000025749208
290,274,76121,5,8,0:0:0:0:
218,253,76302,1,8,0:0:0:0:
219,178,76483,1,8,0:0:0:0:
293,161,76663,1,8,0:0:0:0:
355,120,76844,6,0,B|388:67|371:13|371:13|419:20|417:83,1,202.500007724762,4|0,0:0|0:0,0:0:0:0:
435,152,77567,1,8,0:0:0:0:
416,299,77928,2,0,L|281:310,1,135.000005149842
217,272,78470,1,8,0:0:0:0:
159,318,78651,2,0,P|182:256|150:197,1,135.000005149842,0|8,0:0|0:0,0:0:0:0:
62,79,79374,1,0,0:0:0:0:
203,34,79736,6,0,P|264:64|328:51,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
397,26,80278,1,0,0:0:0:0:
453,74,80459,1,12,0:0:0:0:
453,222,80820,1,0,0:0:0:0:
397,271,81001,1,0,0:0:0:0:
391,344,81181,6,4,L|323:347,1,67.5000025749208,4|0,0:0|0:0,0:0:0:0:
223,283,81543,2,0,L|291:280,1,67.5000025749208
329,216,81904,2,0,P|337:185|330:151,1,67.5000025749208,8|8,0:0|0:0,0:0:0:0:
348,14,82266,2,0,P|340:46|348:79,1,67.5000025749208,8|8,0:0|0:0,0:0:0:0:
277,97,82627,6,0,L|142:86,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
43,197,83350,2,0,P|108:180|160:218,1,135.000005149842,12|0,0:0|0:0,0:0:0:0:
198,280,83892,2,0,B|272:308|272:308|326:292,1,135.000005149842,0|8,0:0|0:0,0:0:0:0:
396,267,84435,1,0,0:0:0:0:
437,124,84796,1,8,0:0:0:0:
316,37,85157,1,0,0:0:0:0:
241,31,85338,1,0,0:0:0:0:
184,78,85519,6,0,P|119:94|57:71,2,135.000005149842,8|4|12,0:0|0:3|0:0,0:0:0:0:
184,78,86603,1,0,0:0:0:0:
184,78,86965,5,8,0:0:0:0:
290,150,87145,1,8,0:0:0:0:
216,144,87326,5,8,0:0:0:0:
338,94,87507,1,8,0:0:0:0:
410,78,87688,6,0,P|409:56|415:31,2,45.0000017166138,8|8|8,0:0|0:0|0:0,0:0:0:0:
444,144,88049,2,0,P|444:165|439:191,2,45.0000017166138,8|8|0,0:0|0:3|0:0,0:0:0:0:
483,87,88410,5,2,0:0:0:0:
256,192,88501,12,2,91302,0:0:0:0:
Nyan
[Kantan]

01:20:459 (26,27) - you can add Finish
01:27:688 (37) - can be kat

[Futsuu]

00:15:760 (36) - remove Finish

00:59:495 (142,143,144,145,146,147,148,149) - can make 01:00:218 (144,148) - to dons then we will have k d d d k d d d or K d d d K d d d

[Muzukashii]

00:15:760 (52) - remove Finish

01:20:459 (277) - you can add Finish

01:27:688 (306,307,308,309) - can be this or similar to this


[Oni]

00:15:760 (78) - remove Finish

00:44:314 (190,191,192,193,194,195,196,197,198) - delete 00:44:404 (191) -

00:55:700 (259,260,261,262,263,264,265,266,267) - delete 00:55:790 (260) -

Else is fine. Very good!
Topic Starter
Backstep

Nyan wrote:

[Kantan]

01:20:459 (26,27) - you can add Finish
01:27:688 (37) - can be kat

[Futsuu]

00:15:760 (36) - remove Finish
:arrow: okay c:
00:59:495 (142,143,144,145,146,147,148,149) - can make 01:00:218 (144,148) - to dons then we will have k d d d k d d d or K d d d K d d d
:arrow: Fixed with last suggestion o/

[Muzukashii]

00:15:760 (52) - remove Finish
:arrow: ok
01:20:459 (277) - you can add Finish
:arrow: ok
01:27:688 (306,307,308,309) - can be this or similar to this

:arrow: Since it's 1/6 rhythm so nice idea!

[Oni]

00:15:760 (78) - remove Finish
:arrow: Only this i fixed.
00:44:314 (190,191,192,193,194,195,196,197,198) - delete 00:44:404 (191) -

00:55:700 (259,260,261,262,263,264,265,266,267) - delete 00:55:790 (260) -
:arrow: I think it's fine since my std use same pattern c:
Else is fine. Very good!
Thanks for modded! Nyan
KUURAhoshi

[General]
1. Metadata
  1. Add "Phosphorescence" to the tags ? That's the meaning of 燐光
2. Design
  1. Check out "Light2.png", i think you should fix the bottom left corner part
3. BG
  1. Correct size
4. Timing / BPM
  1. Correct
5. Difficulty
  1. HP/OD is fine
d : don, red circle without additional hitsound;
k : kat, blue circle with clap / whistle;
D : Big Don, Big Red circle with finish;
K : Big Kat, Big Blue circle with finish + clap / whistle;
Drumrolls : Slider;
Shaker : Spinner.

[Kantan]
00:01:664 (1) - D ? Because it's sound heavier, and i hear that there's a kick
00:02:386 (2,6,10,14) - IMO but k ? Pitch
00:42:868 (29) - d, pitch lower than the next note
00:44:676 (32) - Remove
01:08:170 (6,7) - Ctrl+G
01:09:977 - Add d
01:10:700 (10) - k
01:15:398 (17,18) - Ctrl+G

[Futsuu]
00:03:109 (5) - d, you forgot this one i guess
00:07:085 (15) - Just remove this
00:08:892 (20) - d
00:17:929 (41) - Remove
00:19:736 (46) - Move this to 00:19:555
00:22:266 (51) - Remove
00:25:157 (58,59) - Ctrl+G
After Ctrl+G, 00:25:519 (59) - Move to 00:25:338
00:27:326 (62,63) - Ctrl+G
00:28:049 (64) - Remove
00:31:663 (73) - Change to k, move to 00:31:844
00:32:748 (75) - Remove
00:34:555 (80,81) - Ctrl+G
00:35:639 (82,83) - ^
00:38:531 (89) - d
00:41:784 (98,99) - Ctrl+G
00:42:868 (100) - d, low piano pitch
00:47:206 (111) - d
01:08:170 (165,166) - Ctrl+G
01:22:627 (200) - K
01:23:350 (202) - d
01:27:326 (212) - Remove
01:27:688 (213) - d
And move to 01:27:507

[Muzukashii]
00:03:290 (8,9) - Ctrl+G
00:09:073 (30,31) - ^
00:17:748 (57) - Remove
00:17:929 (58,59) - Ctrl+G
00:18:651 (60,61) - ^
00:19:555 (63) - d
00:19:736 (64) - Remove
00:25:519 (81) - ^
00:29:314 (89) - Remove
00:29:495 (90) - k
00:29:856 (91) - d
00:31:844 (96) - k
00:32:025 (97) - Remove
00:34:194 (103,104) - Ctrl+G
00:41:061 (126,127) - ^
00:50:097 (160) - d
01:21:724 (283) - Remove

[Oni]
00:01:935 (3) - d
00:02:206 (5,6) - Ctrl+G
00:02:748 (7,8,9,10,11,12) - Ugh, just copy and paste the first one, including my mod (d ddk k d)
00:03:832 (13) - Of course, k
00:04:194 (16) - ^
00:04:555 (18,19,20,21,22,23) - Like the first one
00:07:447 (36,37,38,39,40,41) - ^Err.. Well, you should self-mod the other part like this
00:24:796 (107) - k
00:25:338 (109) - d
00:25:519 (110) - Remove

Eh ? I think this diff is 'Overmapped'
Start from 00:25:519 (110) - Here

01:06:272 (319) - d
01:07:356 (326) - ^
01:28:410 (1) - Remove, change with K.. Oni should be 'Harder'

Good luck~
Topic Starter
Backstep

Kazamastar wrote:


[General]
1. Metadata
  1. Add "Phosphorescence" to the tags ? That's the meaning of 燐光
    :arrow: It's had already isn't it? o.o
2. Design
  1. Check out "Light2.png", i think you should fix the bottom left corner part

    :arrow: oops! my mistake!
3. BG
  1. Correct size
4. Timing / BPM
  1. Correct
5. Difficulty
  1. HP/OD is fine
[Kantan]
00:01:664 (1) - D ? Because it's sound heavier, and i hear that there's a kick
:arrow: Okay
00:02:386 (2,6,10,14) - IMO but k ? Pitch
:arrow: I think it's fine, use d k d k d k... pattern sound bored lol
00:42:868 (29) - d, pitch lower than the next note
:arrow: okay
00:44:676 (32) - Remove
:arrow: yup
01:08:170 (6,7) - Ctrl+G
:arrow: okay
01:09:977 - Add d
:arrow: nope I think have a bit break look be better and follow vocal too.
01:10:700 (10) - k
:arrow: ok
01:15:398 (17,18) - Ctrl+G
:arrow: sry I use k for follow her voice until the end.

[Futsuu]
00:03:109 (5) - d, you forgot this one i guess
:arrow: fixed
00:07:085 (15) - Just remove this
:arrow: fixed
00:08:892 (20) - d
:arrow: fixed
00:17:929 (41) - Remove
:arrow: fixed
00:19:736 (46) - Move this to 00:19:555
:arrow: nope I think use 1/4 note in Futsuu it's not good idea huh?
00:22:266 (51) - Remove
:arrow: fixed
00:25:157 (58,59) - Ctrl+G
:arrow: fixed
After Ctrl+G, 00:25:519 (59) - Move to 00:25:338
:arrow: Same like previous above reason.
00:27:326 (62,63) - Ctrl+G
:arrow: nope it's correct pitch sound here.
00:28:049 (64) - Remove
:arrow: fixed
00:31:663 (73) - Change to k, move to 00:31:844
:arrow: no!
00:32:748 (75) - Remove
:arrow: ok
00:34:555 (80,81) - Ctrl+G
:arrow: nope
00:35:639 (82,83) - ^
:arrow: nope
00:38:531 (89) - d
:arrow: ok
00:41:784 (98,99) - Ctrl+G
:arrow: nope
00:42:868 (100) - d, low piano pitch
:arrow: ok
00:47:206 (111) - d
:arrow: nice idea!
01:08:170 (165,166) - Ctrl+G
:arrow: nope
01:22:627 (200) - K
:arrow: ok
01:23:350 (202) - d
:arrow: ok
01:27:326 (212) - Remove
:arrow: ok
01:27:688 (213) - d
And move to 01:27:507
:arrow: ok

[Muzukashii]
00:03:290 (8,9) - Ctrl+G
:arrow: ok
00:09:073 (30,31) - ^
:arrow: ok
00:17:748 (57) - Remove
:arrow: ok
00:17:929 (58,59) - Ctrl+G
:arrow: ok
00:18:651 (60,61) - ^
:arrow: nope
00:19:555 (63) - d
:arrow: ok
00:19:736 (64) - Remove
:arrow: ok
00:25:519 (81) - ^
:arrow: ok
00:29:314 (89) - Remove
:arrow: ok
00:29:495 (90) - k
:arrow: no... it's not high pitch here.
00:29:856 (91) - d
:arrow: nope
00:31:844 (96) - k
:arrow: okay
00:32:025 (97) - Remove
:arrow: okay
00:34:194 (103,104) - Ctrl+G
:arrow: okay
00:41:061 (126,127) - ^
:arrow: no it's correct here.
00:50:097 (160) - d
:arrow: okay
01:21:724 (283) - Remove
:arrow: okay

[Oni]
00:01:935 (3) - d
00:02:206 (5,6) - Ctrl+G
00:02:748 (7,8,9,10,11,12) - Ugh, just copy and paste the first one, including my mod (d ddk k d)
00:03:832 (13) - Of course, k
00:04:194 (16) - ^
00:04:555 (18,19,20,21,22,23) - Like the first one
00:07:447 (36,37,38,39,40,41) - ^Err.. Well, you should self-mod the other part like this
00:24:796 (107) - k
00:25:338 (109) - d
00:25:519 (110) - Remove

Eh ? I think this diff is 'Overmapped'
:arrow: It's fine I think.... since this Oni so a bit overmapped here it's okay :3
Start from 00:25:519 (110) - Here

01:06:272 (319) - d
01:07:356 (326) - ^
01:28:410 (1) - Remove, change with K.. Oni should be 'Harder'
:arrow: Everything in this diff was fixed!

Good luck~
Thanks for modded!
KantoKun
no fix for all mod , it's OK on my diff XD

@Backstep : sorry for late bro , im so hard on study , if you have mod in my diff please contract me ;w;
Ploenar
Hi, Backstep.

[Kantan]
  1. 00:35:639 (18,19) - Swap these. 18 is lower melody than 19.
  2. 00:44:314 (31) - How about changing to k that following melody?
  3. 00:47:929 (36) - Change to clap instead of finish. i think there is no reason to emphasize using finish.
  4. 01:16:121 (18,19,20) - k d d would be fit more the music in my opinion.
[Futsuu]
  1. 00:38:531 (84,85) - k to emphasize vocal?
  2. 00:52:266 (118,119,120,121) - How about changing to like as 00:55:157 for consistency:
  3. 01:13:591 (172,173) - Swap hitsounds except finish.
  4. 01:14:676 (174) - It would be better changing to D because this note is lower melody than prev note.
[Muzukashii]
  1. 00:03:832 - Map this space for consistency.
  2. 00:21:724 (66) - It would be more natural feeling to remove this in my opinion.
  3. 00:33:290 (95) - Same as above.
  4. 00:35:459 - It sound empty. how about adding note to follow vocal?
  5. 00:36:724 (104) - d?
  6. 00:38:772 - I think this velocity changes looks not good and make harder to play. how about removing this green line?
  7. 00:48:832 (150) - Remove this for making little break.
  8. 00:54:615 (173) - Same as above.
  9. 01:13:953 - This part feels empty compare with other parts in kiai.
  10. 01:13:772 (250,251) - Swap hitsounds except finish. it would be more better feeling in my opinion.
  11. 01:14:676 (252) - Same reason as Muzukashii. change to D.
  12. 01:27:929 (302) - d?
I'm so sorry for late DX
Topic Starter
Backstep

Ploenar wrote:

Hi, Backstep.

[Kantan]
  1. 00:35:639 (18,19) - Swap these. 18 is lower melody than 19.
    :arrow: Yes why not?
  2. 00:44:314 (31) - How about changing to k that following melody?
    :arrow: Nope Kantan diff mostly follow drum, so it's lower melody too c:
  3. 00:47:929 (36) - Change to clap instead of finish. i think there is no reason to emphasize using finish.
    :arrow: It's have cymbal sound here c:
  4. 01:16:121 (18,19,20) - k d d would be fit more the music in my opinion.
    :arrow: I use same 01:18:290 (22,23,24) - pattern :/
[Futsuu]
  1. 00:38:531 (84,85) - k to emphasize vocal?
    :arrow: okay
  2. 00:52:266 (118,119,120,121) - How about changing to like as 00:55:157 for consistency: :arrow: No it's don't have like that rhythm you point out above :/
  3. 01:13:591 (172,173) - Swap hitsounds except finish.
    :arrow: I think it's fine...
  4. 01:14:676 (174) - It would be better changing to D because this note is lower melody than prev note.
    :arrow: okay.
[Muzukashii]
  1. 00:03:832 - Map this space for consistency.
  2. 00:21:724 (66) - It would be more natural feeling to remove this in my opinion.
  3. 00:33:290 (95) - Same as above.
  4. 00:35:459 - It sound empty. how about adding note to follow vocal?
  5. 00:36:724 (104) - d?
  6. 00:38:772 - I think this velocity changes looks not good and make harder to play. how about removing this green line?
  7. 00:48:832 (150) - Remove this for making little break.
  8. 00:54:615 (173) - Same as above.
  9. 01:13:953 - This part feels empty compare with other parts in kiai.
  10. 01:13:772 (250,251) - Swap hitsounds except finish. it would be more better feeling in my opinion.
  11. 01:14:676 (252) - Same reason as Muzukashii. change to D.
  12. 01:27:929 (302) - d?
:arrow: mostly fixed in this diff and I'm manage some by myself c:
I'm so sorry for late DX
Thanks for modded! <3
Natsu
Hi

General:

  1. all the 10% volume lines that have objects that need a click action should be raised atleast to 30%, I'm not getting enought feedback atm
  2. Widescreen support isn't consistent
Insane

  1. AR 8,5 is better here
  2. 00:05:278 (3) - this slider is a outside grid, not sure if it will be a problem in lower resolutions, gonna test later.
  3. 00:27:688 (2) - no drum sampleset?
  4. 00:53:170 (2) - there is nothing in the music at blue tick, I know your intentions are to follow the vocals, but the vocal is really off at this point, just remove 00:53:170 (2) - and add a repeat in 00:52:627 (1) - so you can still cover the vocal without overmaping
  5. 00:59:495 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8) - - probably this isn't a nice idea, there aren't noticeables 1/6 hits in the music, so basically keep your 1/2 rhythm, what I'mKwan did is nice tho. This happen to alot of streams in this diff, I know your hitsounds are really nice to cover them... but yeah I don't like self creating rhythms
  6. rest is really nice
Hard:

  1. 01:02:206 (4) - this isn't a nice idea for a hard diff, even the insane diff doesn't use it.. , justuse a single circle instead (Personally this was my only 100 hit at first play lol)
Normal:

  1. OD and HP -1
  2. nice diff o;
Easy:

  1. OD and HP -1
  2. 00:15:398 - Unused green line
  3. 00:24:886 ^
Topic Starter
Backstep

Natsu wrote:

Hi

General:

  1. all the 10% volume lines that have objects that need a click action should be raised atleast to 30%, I'm not getting enought feedback atm
  2. Widescreen support isn't consistent
    :arrow: I see... anyway I remove all of them :/ (make more clear green timing section lol)
Insane

  1. AR 8,5 is better here
  2. 00:05:278 (3) - this slider is a outside grid, not sure if it will be a problem in lower resolutions, gonna test later.
  3. 00:27:688 (2) - no drum sampleset?
  4. 00:53:170 (2) - there is nothing in the music at blue tick, I know your intentions are to follow the vocals, but the vocal is really off at this point, just remove 00:53:170 (2) - and add a repeat in 00:52:627 (1) - so you can still cover the vocal without overmaping
  5. 00:59:495 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8) - - probably this isn't a nice idea, there aren't noticeables 1/6 hits in the music, so basically keep your 1/2 rhythm, what I'mKwan did is nice tho. This happen to alot of streams in this diff, I know your hitsounds are really nice to cover them... but yeah I don't like self creating rhythms
  6. rest is really nice
Easy:

  1. OD and HP -1
  2. 00:15:398 - Unused green line
  3. 00:24:886 ^
    :arrow: Everything was fixed! I hope you can make this map more forward \:D/
Wait KwaN and Kanto response his/her difficulty o3o
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