forum

ITO KASHITARO - Setsuna Plus

posted
Total Posts
56
show more
pishifat
setsuna balhbalhablahablahablh cucumber

[general]
  1. offset +6
  2. combo color inconsistency
[insane]i'm assuming you're using the hitsound copier, so only going to list hitsounds on insane cuz there's so much damn. if you're not... well im screwed
  1. 00:00:387 (1) - whistle should be removed. i'm assuming you want to put whistles on each high pitch thing. right now some are on unnecessary ticks. if you were intending something else with whistles then none of these matter i suppose
  2. 00:00:774 (2) - whistle
  3. 00:00:967 (3) - remove whistle
  4. 00:01:354 (4) - whistle
  5. 00:01:741 (6,2,3) - would be better if not so close :/
  6. 00:03:483 (1) - whistle on tail (well, should be adjusted with next suggestion anyway, so just be sure to put it in the right place when that's done)
  7. 00:03:483 (1,2) - 00:04:064 (3,4) - ctrl+g on these would probably work better. you emphasize the high pitch sound which is on the tails of 1 and 3 at 00:05:419 (1) - 00:05:999 (1) - 00:10:064 (3) - 00:10:645 (3) - 00:11:225 (1) - 00:11:806 (3) - etc but not here. ctrl+ging these would make the sliders start on the high pitch
  8. 00:12:386 (5) - could use a whistle, althouhg not as necessary as the others
  9. 00:36:774 (1) - slowdown here seems pretty unnecessary. music doesn't really have any clear reason to do that (compared to your slowodwn at 00:46:838 (1) - at least) and you didn't slow down at 01:35:612 (3) - either, which is the same thing.
  10. 00:37:548 (1,2) - would maek sense to lower spacing between these to indicate the start of a slower section. ideally 00:37:354 (2,1) - would also have higher spacing than those so it's clear that it's less intense. https://osu.ppy.sh/ss/2854090
  11. 00:45:677 (1) - pretty sure the new combo here is unnecessary.
  12. 00:48:967 (2) - head and reverse should not have claps
  13. 00:49:354 (2) - remove clap
  14. 00:59:612 (3) - remove clap on tail
  15. 01:03:483 (4) - clap
  16. 01:06:774 (5) - should not have a clap
  17. 01:18:967 (5) - whistle
  18. 01:19:161 (6) - remove whistle
  19. 01:19:354 (1) - whistle
  20. 01:22:645 (2) - whistle is necessary here tho
  21. 01:33:677 (2) - remove clap on tail
  22. 01:34:451 (4) - clap
  23. 01:43:741 (4) - clap on head
  24. 01:47:225 (6) - remove clap
  25. 00:48:193 (5) - would be way nicer if you could click the place where this slider currently ends. snare hit so strong i am punching my keyboard but there's nothing to punch becuase you have no circle there.
  26. 01:46:451 (3,4) - would really consider ctrl+g cuz pretty much same reason as ^
  27. 02:22:838 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - not understanding your comboing method here. 02:22:838 (1) - is on the start of a measure, 02:25:161 (1) - is on the vocal, 02:26:709 (1) - vocal, 02:29:032 (1) - downbeat (and htis combo is 2 measures long, while everything else is 1). just comboing on every downbeat would be fine. if you want to get fancy with vocals, do it more accurately
  28. 02:24:386 (5) - clap on tail
  29. 02:27:677 (2) - clap
  30. 02:39:870 (4) - missing a new combo
  31. 02:40:645 (1) - new combo not really necessary. sv change is readable enough without it since it's not an extreme change
  32. 02:41:225 (1) - should not have a finish
  33. 02:42:967 (1) - tail clap
  34. 02:48:967 (1) - tail clap
  35. 02:53:419 (5,6) - would sound way better as
  36. 03:02:516 (4) - remove clap
  37. 03:09:870 (3,4,5) - claps
  38. 03:11:419 (3,4,5) - claps
  39. 03:21:096 (2) - remove clap
  40. 03:23:032 (5) - missing a new combo
[hard]looks a lot smaller without hitsounds lol
  1. sections at 00:00:387 (1) - and 01:17:806 (1) - are essentially the same thing. should have same comboing pattern (1 measure or 2 measures)
  2. 00:03:483 (1,2,3) - 00:08:128 (1) - 00:09:290 (4) - pretty much same as insane. would be nice to have the whistle accents (which are placed wrongly right now lol) to be on clickable objects, not slidertails. 00:09:677 (1,2) - could be acceptable to keep if you wanted tho for reasons. changing them would definitely not be bad tho
  3. 01:20:903 (1,2,3) - would really be nice to have a rhythm that covers the unique sounds that are only in this measure :/ current rhythm pretty much treats them like they're nonexistent
  4. 01:47:999 (8) - multirepeats kind of lame unless they're connected to the next object via 1/4 (this sort of thing). in this case, using this rhythm would be more comfortable. same sort of thing as 03:02:903 (6,7) - although completely different parts in the music. still tho yea
  5. 02:41:225 (1) - seems really out of place when you've got all of these 02:44:516 (1) - 02:47:612 (1) - 02:50:709 (1) - emphasizing the finish thing. doing that here as well would be good... or emphasizing the vocal for all of them would work as you did in insane. if you go with the first option, be sure to add finishes after hitsound copying cuz insane rhythm breaks that
  6. 02:52:645 (5,6,7,8) - stack stuff looks like balls ingame. placing 02:53:419 (8,9,1) - more to the right would be fine
[normal]
  1. 01:20:903 (1,2) - for reasons you can figure out, a rhythm like this would be nice
  2. 02:41:225 (1) - same as hard for rhythm and same as insane for hitsounds
  3. 02:44:128 (5,1) - spacing
  4. 02:46:064 (3) - this kind of slidershape may work for larger sliders, but at this size it just looks like handicapped curve. straight or regular curve >
  5. 02:48:774 - 02:50:322 (5) - these two places are pretty much the same thing musically, so filling the gap on the first one or creating a gap on the second one would be good. needs to be consistent. preferrably you'd add a circle in the first one
  6. for the sake of spread, gonna say to convert all of these 1/1 sliders to this rhythm. right now rhythms in normal are super basic compared to those in hard, so anything to buff it up would be nice:
    00:37:548 (1) - 00:39:096 (4) - 00:43:741 (1) - 00:45:290 (3) - 01:36:386 (1) - 01:37:935 (4) - 01:42:580 (1) - 01:44:128 (3) -
  7. same reason; converting these 2/1 sliders to 1/1 + circle:
    00:25:161 (1) - 00:34:451 (1) - 02:27:483 (3) -
  8. 00:01:935 (3) - and last spread thing: would be better with more 1/2 like this. 00:11:225 (3,4,5) - is same thing
[]
whenever you're ready
Topic Starter
Mint
pishifat
setsuna balhbalhablahablahablh cucumber i will always hear that from now on

[general]
  1. offset +6
  2. combo color inconsistency
[insane]
  1. 00:01:741 (6,2,3) - would be better if not so close :/ hmmm cant really notice this in-game, will change it if it really bothers you
  2. 00:12:386 (5) - could use a whistle, althouhg not as necessary as the others not that noticeable, so ill keep this
  3. 02:53:419 (5,6) - would sound way better as i think you meant drum sampleset, so changed it to drum claps
  4. 03:09:870 (3,4,5) - claps
  5. 03:11:419 (3,4,5) - claps these two (3,4,5) don't have claps on purpose, because this secton lacks the extra drums (check 01:55:548 (3,4,5) - )
[hard]looks a lot smaller without hitsounds lol
  1. 01:47:999 (8) - multirepeats kind of lame unless they're connected to the next object via 1/4 (this sort of thing). in this case, using this rhythm would be more comfortable. same sort of thing as 03:02:903 (6,7) - although completely different parts in the music. still tho yea used your rhythm, but then ctrl+g'ed
[normal]

  • [

    00:25:161 (1) - kept this one because i think it looks nice here
    02:27:483 (3) - kept this one since i want to follow the vocals in the calm part
  1. 00:01:935 (3) - and last spread thing: would be better with more 1/2 like this. 00:11:225 (3,4,5) - is same thing
[]
whenever you're ready

rest is fixed

thank you so much for modding pishifat :)
pishifat
was gonna pm this stuff ingame but you went offline ;-;

[insane]
  1. 00:00:393 (1,2,3,4) - whistles 1 and 3 should be removed and 2 and 4 should have whistles. other diffs have them in the right places
  2. 00:36:780 (1) - nc not necessary anymore
  3. 00:58:844 (7) - clap. applies to all diffs
[normal]
  1. 01:37:554 (4,1,2) - placement of stuff here could be pretty confusing. pointing 1 to the left would be a lot less weird
Topic Starter
Mint
fixed all :D
pishifat
g
Topic Starter
Mint
thank you pishifat <33
Xinely
Waaa i remember i modded this map xD
neonat
Topic Starter
Mint
i am also a bit confused, but he launched his website kashitaro.com where you can see his logo + the copyright text at the bottom of the website, though you are right since quite a few sources use 'Ito Kashitaro' as well, asked someone to check it though just to be sure
neonat
Most of the time headers and banners would make things all caps
pishifat
metadata sucks
Topic Starter
Mint
metadata has been checked by alacat, the way it is now should be fine c:
pishifat
metadata... doesn't suck?
Sieg

appleeaterx wrote:

i am also a bit confused, but he launched his website kashitaro.com where you can see his logo + the copyright text at the bottom of the website, though you are right since quite a few sources use 'Ito Kashitaro' as well, asked someone to check it though just to be sure
just stylization for the site, common thing
Tari
[General]

  1. I don't like your color scheme, some colors look super similar. I would advise you use only three combo colors : pink, green and , yellow. They fit with the background more.
[Normal]

  1. 00:39:102 (5,6) - Maybe just extend 5 it? I find this rhythm unnecessary imo.
  2. 01:37:941 (1,2) - ^ and remove nc here, or add to above , they're inconsistent.
[Insane]

  1. 03:17:425 (2) - I would move this somewhere else more visible, its kinda hard to see because notes don't fade away fast enough.
Just splendid, Spectacular work.
Topic Starter
Mint
Woah, thank you for the unexpected mod Tari <33

Fixed all, except the suggestion @ Insane. I'd rather keep it, because I like the pattern :oops:
Tari
Have a heart~
kakifly
gratz on rank apple ;)
Topic Starter
Mint
thank u <3333
Pho
apple is on the rise /o/
congratz man :)
Eni
grats on nominated :)
HabiHolic
Gratz!
Xinely
Grats :3
Aka
very pleasant insane, good job <3
map more, pro mapper pls
alacat
Gratz ^^
[ Setsuna ]
i lol'd at the name
Konei
伊東 my love.
Please sign in to reply.

New reply