setsuna balhbalhablahablahablh cucumber
[general]cuz there's so much damn. if you're not... well im screwed
whenever you're ready
[general]
- offset +6
- combo color inconsistency
- 00:00:387 (1) - whistle should be removed. i'm assuming you want to put whistles on each high pitch thing. right now some are on unnecessary ticks. if you were intending something else with whistles then none of these matter i suppose
- 00:00:774 (2) - whistle
- 00:00:967 (3) - remove whistle
- 00:01:354 (4) - whistle
- 00:01:741 (6,2,3) - would be better if not so close :/
- 00:03:483 (1) - whistle on tail (well, should be adjusted with next suggestion anyway, so just be sure to put it in the right place when that's done)
- 00:03:483 (1,2) - 00:04:064 (3,4) - ctrl+g on these would probably work better. you emphasize the high pitch sound which is on the tails of 1 and 3 at 00:05:419 (1) - 00:05:999 (1) - 00:10:064 (3) - 00:10:645 (3) - 00:11:225 (1) - 00:11:806 (3) - etc but not here. ctrl+ging these would make the sliders start on the high pitch
- 00:12:386 (5) - could use a whistle, althouhg not as necessary as the others
- 00:36:774 (1) - slowdown here seems pretty unnecessary. music doesn't really have any clear reason to do that (compared to your slowodwn at 00:46:838 (1) - at least) and you didn't slow down at 01:35:612 (3) - either, which is the same thing.
- 00:37:548 (1,2) - would maek sense to lower spacing between these to indicate the start of a slower section. ideally 00:37:354 (2,1) - would also have higher spacing than those so it's clear that it's less intense. https://osu.ppy.sh/ss/2854090
- 00:45:677 (1) - pretty sure the new combo here is unnecessary.
- 00:48:967 (2) - head and reverse should not have claps
- 00:49:354 (2) - remove clap
- 00:59:612 (3) - remove clap on tail
- 01:03:483 (4) - clap
- 01:06:774 (5) - should not have a clap
- 01:18:967 (5) - whistle
- 01:19:161 (6) - remove whistle
- 01:19:354 (1) - whistle
- 01:22:645 (2) - whistle is necessary here tho
- 01:33:677 (2) - remove clap on tail
- 01:34:451 (4) - clap
- 01:43:741 (4) - clap on head
- 01:47:225 (6) - remove clap
- 00:48:193 (5) - would be way nicer if you could click the place where this slider currently ends. snare hit so strong i am punching my keyboard but there's nothing to punch becuase you have no circle there.
- 01:46:451 (3,4) - would really consider ctrl+g cuz pretty much same reason as ^
- 02:22:838 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - not understanding your comboing method here. 02:22:838 (1) - is on the start of a measure, 02:25:161 (1) - is on the vocal, 02:26:709 (1) - vocal, 02:29:032 (1) - downbeat (and htis combo is 2 measures long, while everything else is 1). just comboing on every downbeat would be fine. if you want to get fancy with vocals, do it more accurately
- 02:24:386 (5) - clap on tail
- 02:27:677 (2) - clap
- 02:39:870 (4) - missing a new combo
- 02:40:645 (1) - new combo not really necessary. sv change is readable enough without it since it's not an extreme change
- 02:41:225 (1) - should not have a finish
- 02:42:967 (1) - tail clap
- 02:48:967 (1) - tail clap
- 02:53:419 (5,6) - would sound way better as
- 03:02:516 (4) - remove clap
- 03:09:870 (3,4,5) - claps
- 03:11:419 (3,4,5) - claps
- 03:21:096 (2) - remove clap
- 03:23:032 (5) - missing a new combo
- sections at 00:00:387 (1) - and 01:17:806 (1) - are essentially the same thing. should have same comboing pattern (1 measure or 2 measures)
- 00:03:483 (1,2,3) - 00:08:128 (1) - 00:09:290 (4) - pretty much same as insane. would be nice to have the whistle accents (which are placed wrongly right now lol) to be on clickable objects, not slidertails. 00:09:677 (1,2) - could be acceptable to keep if you wanted tho for reasons. changing them would definitely not be bad tho
- 01:20:903 (1,2,3) - would really be nice to have a rhythm that covers the unique sounds that are only in this measure :/ current rhythm pretty much treats them like they're nonexistent
- 01:47:999 (8) - multirepeats kind of lame unless they're connected to the next object via 1/4 (this sort of thing). in this case, using this rhythm would be more comfortable. same sort of thing as 03:02:903 (6,7) - although completely different parts in the music. still tho yea
- 02:41:225 (1) - seems really out of place when you've got all of these 02:44:516 (1) - 02:47:612 (1) - 02:50:709 (1) - emphasizing the finish thing. doing that here as well would be good... or emphasizing the vocal for all of them would work as you did in insane. if you go with the first option, be sure to add finishes after hitsound copying cuz insane rhythm breaks that
- 02:52:645 (5,6,7,8) - stack stuff looks like balls ingame. placing 02:53:419 (8,9,1) - more to the right would be fine
- 01:20:903 (1,2) - for reasons you can figure out, a rhythm like this would be nice
- 02:41:225 (1) - same as hard for rhythm and same as insane for hitsounds
- 02:44:128 (5,1) - spacing
- 02:46:064 (3) - this kind of slidershape may work for larger sliders, but at this size it just looks like handicapped curve. straight or regular curve >
- 02:48:774 - 02:50:322 (5) - these two places are pretty much the same thing musically, so filling the gap on the first one or creating a gap on the second one would be good. needs to be consistent. preferrably you'd add a circle in the first one
- for the sake of spread, gonna say to convert all of these 1/1 sliders to this rhythm. right now rhythms in normal are super basic compared to those in hard, so anything to buff it up would be nice:
00:37:548 (1) - 00:39:096 (4) - 00:43:741 (1) - 00:45:290 (3) - 01:36:386 (1) - 01:37:935 (4) - 01:42:580 (1) - 01:44:128 (3) - - same reason; converting these 2/1 sliders to 1/1 + circle:
00:25:161 (1) - 00:34:451 (1) - 02:27:483 (3) - - 00:01:935 (3) - and last spread thing: would be better with more 1/2 like this. 00:11:225 (3,4,5) - is same thing
whenever you're ready