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Owl City - Alligator Sky ft. Shawn Chrystopher

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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on jueves, 18 de diciembre de 2014 at 13:51:36

Artist: Owl City
Title: Alligator Sky ft. Shawn Chrystopher
Tags: Adam Young Album version All Things Bright and Beautiful mancusojuanmattos XinCrin
BPM: 92
Filesize: 4031kb
Play Time: 02:41
Difficulties Available:
  1. Easy (1,31 stars, 110 notes)
  2. Hard (3,09 stars, 349 notes)
  3. Normal (1,97 stars, 202 notes)
Download: Owl City - Alligator Sky ft. Shawn Chrystopher
Information: Scores/Beatmap Listing
---------------
Oh well.. First time mapping Owl city on my own! :D, I could finish this song after a lot of time!
Well, there is not much more things to say, just I hope you enjoy guys!

Special Thanks:
XinCrin: For the Storyboard!

Mapset:
Easy: 100%
Normal: 100%
Hard: 100%
Pereira006
Hi !!!!! as request

[General]

  1. forget disable Widescreen support in easy
  2. there breaks, you not gonna active letterbox during breaks for all diff's ?
[Normal]

Hitsound:

  1. 00:42:074 (3) - dunno why you did whistle in begin, change to finish feel better also you pattern ho don't forget change auto to drum in additions you have done other diff's
  2. 00:52:509 (3) - ^ same
  3. 00:55:117 (1) - whistle in end ? feel better with follow melody IMO
  4. 01:15:987 (1) - missing change auto to drum in addition (begin)
  5. 01:18:596 (3) - ^ same
  6. 02:12:074 (4) - whistle in begin, there melody + vocal fell better IMO
  7. 02:13:378 (1) - add finish in begin
nice, different pattern from other diff's

Gameplay:

  1. 00:08:161 (2) - could put New combo because this you style could fix consistency example 00:02:944 (1,2), 00:10:770 (1) and many more, so that mean could fix you pattern I know you don't wanna alone (1) but that slider 00:05:552 (1) is long and very calm song part, so this 00:08:161 (2) new combo
  2. 00:15:987 (3) - New combo, same explain before
  3. 00:31:639 (1) - Need remove new combo color, again pattern example 00:34:248 (1,2,3,4,5) and many more
  4. 01:38:813 (2) - you sure wanna keep stack with 01:40:770 (4) ? sometime is hard read for this diff IMO
00:02:944 at 00:34:248 need remapped NC there inconsistecy from you pattern

[Normal]

hitsound:

  1. 00:19:248 (3) - whislte or finish in repeat slider
  2. 00:31:639 (1) - remove whistle and add finish, also in addition change normal to drum
very consistency

Gameplay:

  1. 00:04:737 (4) - Intentional or not, this can be improve blanket with 00:05:552 (1) http://puu.sh/cj2Uh/e033de04c8.jpg just improve your gameplay
  2. 00:31:639 (1) - this slider need move place to x:508 y:208 and in end point need move to x:496 y:296, just better flow with 00:32:291 (2)
  3. 00:39:465 (1) - this shape, in end point need grid 3 left, need perfect same shape with 00:38:813 (3)
  4. 00:41:422 (3) - can grid more down, just little clean overlap with 00:39:465 (1), is not big problem, but well
  5. 01:02:291 (4) - don't wanna good stack with 01:00:661 (2) ?
  6. 01:02:291 (4,1) - still need improve blanket
  7. 02:13:378 (3) - missing NC
[Hard]

hitsound:

  1. 00:05:552 (1) - no whistle in end ? missing pattern I think
  2. 00:08:161 (1) - ^ same
  3. 00:57:726 (1) - I feel this need add finish for all (begin, repeat and end), melody + beat strong feel better a lot IMO example 01:08:161 (1,2,3) - you can hear very carefully that part melody and beat is same this part.
Gameplay:

  1. 00:34:248 (1,2,3) - I don't really flow this part, if you do CTRL+G in00:34:574 (2) that flow and jump would really good, you can see testplay IMO if you don't wanna jump or thing, then change this part you own, I don't really like flow this part sorry
  2. 00:43:704 (1) - IMO this don't need put new combo if you make jump, just my opinion
  3. 00:45:009 (2) - after that speed change, could put NC, so that I know is speed is change
  4. 00:54:139 (1) - no need nc same explain before
  5. 01:34:248 (1) - I don't know... this sometime get me nervous because this slider, still prefer add 1/2 repeat and note I mean http://puu.sh/cj5aS/ef9201b2db.jpg I don't have problem this, but get me nervous lol...
  6. 01:45:824 (1) - Dunno why you put new combo, baka :( remove new combo
  7. 02:41:422 (1) - remove new combo and 02:42:074 (3) - put nc like other diff's is better
[]
Gameplay is nice still sometime improve, hitsound is nice I know is different from other diff's but there some inconsistency because you are missing pattern with you style
Any question ask me so I can explain better (you know I always said this... LOL )
I wish good luck !!
Topic Starter
mancuso_JM_

Pereira006 wrote:

Hi !!!!! as request Hey! You were fast xD.

[General]

  1. forget disable Widescreen support in easy Fixed.
  2. there breaks, you not gonna active letterbox during breaks for all diff's ? I don't like how it looks with the letterbox, anyway I'll wait for more opinions.
[Normal] whoops.. I think this is not the Normal, this is the Hard hehe

Hitsound:

  1. 00:42:074 (3) - dunno why you did whistle in begin, change to finish feel better also you pattern ho don't forget change auto to drum in additions you have done other diff's
  2. 00:52:509 (3) - ^ same
  3. 00:55:117 (1) - whistle in end ? feel better with follow melody IMO
  4. 01:15:987 (1) - missing change auto to drum in addition (begin)
  5. 01:18:596 (3) - ^ same
  6. 02:12:074 (4) - whistle in begin, there melody + vocal fell better IMO
  7. 02:13:378 (1) - add finish in begin Oh well.. Fixed all the hitsounding xD
nice, different pattern from other diff's

Gameplay:

  1. 00:08:161 (2) - could put New combo because this you style could fix consistency example 00:02:944 (1,2), 00:10:770 (1) and many more, so that mean could fix you pattern I know you don't wanna alone (1) but that slider 00:05:552 (1) is long and very calm song part, so this 00:08:161 (2) new combo
  2. 00:15:987 (3) - New combo, same explain before
  3. 00:31:639 (1) - Need remove new combo color, again pattern example 00:34:248 (1,2,3,4,5) and many more Fixed all of this on my own.
  4. 01:38:813 (2) - you sure wanna keep stack with 01:40:770 (4) ? sometime is hard read for this diff IMO I think newbies have enough time to read this, due to the extremley low BPM and AR.
00:02:944 at 00:34:248 need remapped NC there inconsistecy from you pattern I see what you mean :3

[Normal]

hitsound:

  1. 00:19:248 (3) - whislte or finish in repeat slider It looks like I missed a finish in there :P
  2. 00:31:639 (1) - remove whistle and add finish, also in addition change normal to drum Done!
very consistency

Gameplay:

  1. 00:04:737 (4) - Intentional or not, this can be improve blanket with 00:05:552 (1) http://puu.sh/cj2Uh/e033de04c8.jpg just improve your gameplay I was not trying a blanketing here :/, it was not my intention at all, in addition I like how this flow (it doesn't flow weird nor anything), so I prefer to keep that as it is.
  2. 00:31:639 (1) - this slider need move place to x:508 y:208 and in end point need move to x:496 y:296, just better flow with 00:32:291 (2) I prefer to keep it, the pattern looks neater right now, and I think the flow is not bad here.
  3. 00:39:465 (1) - this shape, in end point need grid 3 left, need perfect same shape with 00:38:813 (3) Sure thing.
  4. 00:41:422 (3) - can grid more down, just little clean overlap with 00:39:465 (1), is not big problem, but well Moved some grids.
  5. 01:02:291 (4) - don't wanna good stack with 01:00:661 (2) ? It was not my intention, it doesn't affect the gameplay I think. I prefer to keep the spacing sincerely.
  6. 01:02:291 (4,1) - still need improve blanket I was not trying a blanket :(
  7. 02:13:378 (3) - missing NC Is not really necessary, I don't want to have just a ''two objects combo'' here.
[Hard]

hitsound:

  1. 00:05:552 (1) - no whistle in end ? missing pattern I think Vocals are not acting and I'm following vocals with my whistle in this section.
  2. 00:08:161 (1) - ^ same this one is different.
  3. 00:57:726 (1) - I feel this need add finish for all (begin, repeat and end), melody + beat strong feel better a lot IMO example 01:08:161 (1,2,3) - you can hear very carefully that part melody and beat is same this part. Yeah.. I still think this one sound a little lower than the others, still I made it consistent. (in all difficulties.)
Gameplay:

  1. 00:34:248 (1,2,3) - I don't really flow this part, if you do CTRL+G in00:34:574 (2) that flow and jump would really good, you can see testplay IMO if you don't wanna jump or thing, then change this part you own, I don't really like flow this part sorry Personally, I really like how this flow :(.. I'll wait for more opinions about it.
  2. 00:43:704 (1) - IMO this don't need put new combo if you make jump, just my opinion It makes sense.. removed!
  3. 00:45:009 (2) - after that speed change, could put NC, so that I know is speed is change I think is not really necessary, I think we can learn this pattern easy listening to the song and the effect that I tried with the stack.
  4. 00:54:139 (1) - no need nc same explain before Fixed.
  5. 01:34:248 (1) - I don't know... this sometime get me nervous because this slider, still prefer add 1/2 repeat and note I mean http://puu.sh/cj5aS/ef9201b2db.jpg I don't have problem this, but get me nervous lol... loool... I'll keep it for now because I think this is the best way to follow drums in this section.
  6. 01:45:824 (1) - Dunno why you put new combo, baka :( remove new combo lol.. removed xD
  7. 02:41:422 (1) - remove new combo and 02:42:074 (3) - put nc like other diff's is better Okas
[]
Gameplay is nice still sometime improve, hitsound is nice I know is different from other diff's but there some inconsistency because you are missing pattern with you style
Any question ask me so I can explain better (you know I always said this... LOL )
I wish good luck !!
Thanks a lot for the mod Pereira (you're modding good again :D).. Btw.. sorry for the denied' stuff, I hope I've explained everything properly :).
Updated!
OblivioN
sorry for late
From Lazy modding team(¦3[____]
www owl city

easy

  1. 00:41:096 (2) - the slider should end at 00:41:748 -
  2. 01:38:813 (2,4) - does the placement allowed in easy diff ? ;w; im not sure ,but its hard for newbie ;w;
  3. 02:14:683 (2,3) - why the distance different from 02:23:813 (3,4) - ? ;w;

Normal

  1. 02:18:270 (1,1) - many it's unrankable(?!) in normal , delete 02:20:552 (1) -

Hard

  1. 00:19:900 (5,6) - not beautiful,try this:

im helpless in this map .don't give me kds
Topic Starter
mancuso_JM_

OblivioN wrote:

sorry for late
From Lazy modding team(¦3[____]
www owl city [color=#008000]:3[/color]

easy

  1. 00:41:096 (2) - the slider should end at 00:41:748 - I don't think so, because I'm following the instrumental here.
  2. 01:38:813 (2,4) - does the placement allowed in easy diff ? ;w; im not sure ,but its hard for newbie ;w; At least is readable, I think they won't have that much problems with this pattern.
  3. 02:14:683 (2,3) - why the distance different from 02:23:813 (3,4) - ? ;w; Because the slider velocity is higher in one part and this affect the spacing a bit.

Normal

  1. 02:18:270 (1,1) - many it's unrankable(?!) in normal , delete 02:20:552 (1) - I don't think this is unrankable, if you say due to the time between objects, the BPM is extremely low and this is so far ok for this difficulty.

Hard

  1. 00:19:900 (5,6) - not beautiful,try this: yeah.. tried something similar.

im helpless in this map .don't give me kds since I've changed a thing, I have to give you kudos xDD..
Thanks for modding! Updated!
Sakura
[General]
El primer break se siente fuera de lugar (todas las diffs), es bien corto y mappeable.

[Hard]
00:18:270 (6,7,1) - El ritmo de la musica es mas bien como "tun tun tun" sin pausa por debajo, creo que una serie de anti-jumps o un stream de 3 notas quedaría mejor que un stack.
01:10:117 (6,1) - Se vería mejor si curvearas el 6 hacia arriba y el 1 hacia abajo.
02:18:107 (4) - Agrega un finish?

[Normal]
00:32:943 (3,1) - Stack ya que la musica para por un momento? Se siente mejor que tambien debería haber una pausa en el movimiento.
02:18:270 (1,1) - Uh sorry pero en una Normal la nota que va despues de un spinner tiene que tener como minimo 2/1 intermedio.

[Easy]
02:18:270 (1,1) - Uh lo siento mancuso pero en una Easy la nota que va despues de un spinner tiene que tener 4/1 intermadio como minimo.

En cuanto a las notas despues de los spinners, en Easy empieza con 4/1 y se divide a la mitad en cada dificultad (2/1 para normal, 1/1 para Hard, Insane o para arriba lo que sea), Suerte /o/ (y yo ya estoy medio dormida) Deja de hacer mapas en los que no encuentro casi nada pls X_X
Topic Starter
mancuso_JM_

Sakura wrote:

[General]
El primer break se siente fuera de lugar (todas las diffs), es bien corto y mappeable. Prefiero mantenerlo, le da un toque especial al cambio del rock/pop a la parte del rap (al menos en mi opinion).

[Hard]
00:18:270 (6,7,1) - El ritmo de la musica es mas bien como "tun tun tun" sin pausa por debajo, creo que una serie de anti-jumps o un stream de 3 notas quedaría mejor que un stack. Hmm.. Bueno, comprimi eso.
01:10:117 (6,1) - Se vería mejor si curvearas el 6 hacia arriba y el 1 hacia abajo. Me gusta mas recto :P
02:18:107 (4) - Agrega un finish? Ok, agregue un ''drum finish''

[Normal]
00:32:943 (3,1) - Stack ya que la musica para por un momento? Se siente mejor que tambien debería haber una pausa en el movimiento. Por lo general no uso stacks entre sliders, ademas siento que si seguis el movimiento le da un mejor toque. Lo que quiero decir, es que la parte del ''silencio'' ya esta representada mismo en el slider (3) y no seria del todo necesario representarlo despues porque ya paso ese momento.
02:18:270 (1,1) - Uh sorry pero en una Normal la nota que va despues de un spinner tiene que tener como minimo 2/1 intermedio.Hmm.. No se, el BPM es muy bajo, de todos modos lo cambio por ahora.

[Easy]
02:18:270 (1,1) - Uh lo siento mancuso pero en una Easy la nota que va despues de un spinner tiene que tener 4/1 intermadio como minimo. En este caso prefiero mantenerlo, empieza el kiai asi que algo tiene que haber ahi, reducir la longitud del slider no es una solucion ya que quedaria muy corto para esta dificultad, ademas yo creo que tenes que considerar el bajo BPM. Considerandolo una distancia de 4/1 es muy grande y el jugador tiene que esperar mucho para la siguiente nota, en cambio, con respecto al 2/1 el jugador tiene el tiempo suficiente para un pequeño descanso y para volver a empezar.

En cuanto a las notas despues de los spinners, en Easy empieza con 4/1 y se divide a la mitad en cada dificultad (2/1 para normal, 1/1 para Hard, Insane o para arriba lo que sea), Suerte /o/ (y yo ya estoy medio dormida) Deja de hacer mapas en los que no encuentro casi nada pls X_X lol
Gracias Sakura.. Todo listo!
Kenezz
ohmygosh <3
Topic Starter
mancuso_JM_

Kenezz wrote:

ohmygosh <3
:3
Gracias por las estrellitas! :D
A Mystery
Hello, from my queue.

General

I have to improve at modding to find something that really would improve this map (or the map is just perfect as it is). Just some nitpicking.

Hard

00:44:357 (7,1,2,3) - Even I find this hard to read, let alone someone who starts playing hards. Consider replacing some things here and removing the second anti jump.
00:53:813 (5,6,7) - I think it would look better when all the sliders had the same distance between them.
01:02:291 (6) - This one is not perfectly stacked, move it 1 pixel down and left (though I think the editor is doing something weird).
01:29:030 (1) - Move this one a bit up and to the right to make it on a straight line with the 2 previous circles.
01:34:248 (1) - I would rather see circles here than a slider, but then you would probably have to move a lot, change it if you want to.
02:12:074 (2,3) - You are using your own stacks on the 1/4 circle-circle-slider patterns, but you don't do it here, consider making here one as well so it will look the same as the other ones.

Normal

00:05:552 (1) - Consider making this a blanket with 00:04:737 (4) - .
00:34:900 (2) - Is not exactly parallel with the other 2 sliders next to it.
00:39:465 (1) - ^ - Not sure if it was your intention to make them different.
00:45:009 (2) - Blanket is a bit sloppy here.
01:27:726 (4) - Is not exactly on a straight line with 01:27:400 (2,3) - .
01:43:541 (3) - Move this one a bit for a better looking blanket. (even though it's just a small slider)
01:55:117 (1) - Why? :o I would rather see a little more objects here :) .
02:30:009 (3) - Stack, again, I think the editor is just moving things itself (experienced it with other maps) So sorry if it was already perfect.

Easy

01:02:943 (3) - I hope a return slider won't be a problem in an easy, even though it's still not going that fast. (same with the other ones ofc)
01:34:248 (3) - Not perfectly parallel.
02:10:770 (3) - Not sure about overlaps in an easy, though I don't really see a problem in this one.

I hope this mod was at least a bit useful, I think this map is very nice already. Have a star and good luck!
CodeS
Del foro de Spanish. un mod rapido sorry, voy de salida pronto ;_;


General

nada!

Easy


Mi mayor problema con la Easy es, que tiene una estructura de Normal, recuerda que el spacing es estrictamente analizado en las Easy.
y noto que hay ciertos sliders que hay mucha diferencia entre ello, Recuerda, en la menor dificultad, es vital que mantengas un DS constante, pasándote por lo mucho, por 0.1. (entiendo que algunos DS parecen mayores a otros por el uso de Inherited Points, pero me refiero a los puntos donde incluso en una misma sección rítmica, la diferencia es mayor a 0.3, como por ejemplo 00:47:291 (4) - ) <<< esto es un tip, para no tener que gastar campo en el mod con "DS aca es algo alto".

00:18:596 (5) - este NC no es necesario. no le veo mucho sentido tomando en cuenta que la sección acaba próximo con el spinner.
00:23:813 - Porque no mappeaste aca?, queda raro que el mapa sea retomado en medio del canto (misma sugerencia para todas las diff)
00:30:661 (6) - este slider juega bien feo estando por si solo (y aun mas terminando en tick azul, cuidado con la polaridad), porque no agregas una Nota aca? 00:30:327 - así tiene un poco de continuidad y mejor flow.
00:36:857 (3) - Dale vuelta?, siento que el flow queda mas cómodo.

00:32:943 (3) - porque no aprovechas el cambio rítmico y la voz para darle mas creatividad a este slider?, (es igual a 00:31:639 (1,2) - sin embargo el ritmo y voz es bien diferente a estos) las Easy tienen que ser super simples si, pero también puedes aprovechar estos obvios cambios para darles algo mas de variedad!
Ejemplo:
OJO: es solo un ejemplo, no tienes que hacerlo asi.

00:39:465 (1) - CTR SHIFT R > activa "selection center" y -15 para mejor flow.
00:49:900 (1) - tener cuidado con los sliders fuera del campo de juego, no es motivo de Unrank, pero pueden ser usados de acumulacion. normalmente yo los evito en las dificultades mas faciles, pero eso va a cada uno.
01:09:465 (3) - esto queda un pelin incomodo para jugar., recuerda, los que estarán jugando esto son en su mayoría jugadores nuevos, vea rango 100k a 200k y así.
01:51:857 (2) - stackea con la cabeza de 01:49:248 (3) - ?, arregla los siguientes DS.
02:35:552 (3) - same as 01:09:465 (3)

Ame tu Easy, realmente divertida y variada!


Normal

00:03:922 (2,3) - ocuparas confirmación sobre si este stack tan pronto es rankeable en normales. (se que 1/2 si son aceptables, ni idea estos)
00:08:161 (1) - Rotalo 6 con selection center.

00:53:161 (2) - personalmente CTR J se vería mejor. (en lógicamente esta mis posición)

Esto se siente mas como una Hard que como una normal, especialmente por como varias los stacks y el uso de 3/4, aunque usándolos con Repeats no genera mucho problema, yo vería los otros, aunque esto es mas a opinión, algunos BAT's te diran que los cambies, otros no. ni idea como los ven los QAT en las normales.


Eso por ahora. no chequee la Hard, pero si tengo tiempo lo hago después.
Topic Starter
mancuso_JM_
A Mystery

A Mystery wrote:

Hello, from my queue. Hi!

General

I have to improve at modding to find something that really would improve this map (or the map is just perfect as it is). Just some nitpicking.

Hard

00:44:357 (7,1,2,3) - Even I find this hard to read, let alone someone who starts playing hards. Consider replacing some things here and removing the second anti jump. I didn't find that hard, after all this is a Hard and is the hardest difficulty in the mapset, so I think keeping that won't be a problem
00:53:813 (5,6,7) - I think it would look better when all the sliders had the same distance between them. sure.. Fixed.
01:02:291 (6) - This one is not perfectly stacked, move it 1 pixel down and left (though I think the editor is doing something weird). Fixed
01:29:030 (1) - Move this one a bit up and to the right to make it on a straight line with the 2 previous circles. Fixed a bit.
01:34:248 (1) - I would rather see circles here than a slider, but then you would probably have to move a lot, change it if you want to. U really prefer this kick slider, I think is the best way to follow drums.
02:12:074 (2,3) - You are using your own stacks on the 1/4 circle-circle-slider patterns, but you don't do it here, consider making here one as well so it will look the same as the other ones. I think this stack is giving other variety to the map, in addition I think vocals are well represented with this stacked pattern.

Normal

00:05:552 (1) - Consider making this a blanket with 00:04:737 (4) - . It was not my intention, this flow better in my opinion.
00:34:900 (2) - Is not exactly parallel with the other 2 sliders next to it. lol.. nazi xD.. Well, fixed.
00:39:465 (1) - ^ - Not sure if it was your intention to make them different. Fixed as well.
00:45:009 (2) - Blanket is a bit sloppy here. Fixed.
01:27:726 (4) - Is not exactly on a straight line with 01:27:400 (2,3) - . meh.. done.
01:43:541 (3) - Move this one a bit for a better looking blanket. (even though it's just a small slider) Moved.
01:55:117 (1) - Why? :o I would rather see a little more objects here :) . Nah.. I think the sliderticks are covering the rhythm properly :P
02:30:009 (3) - Stack, again, I think the editor is just moving things itself (experienced it with other maps) So sorry if it was already perfect. You're right :P, this was my bad.. Fixed.

Easy

01:02:943 (3) - I hope a return slider won't be a problem in an easy, even though it's still not going that fast. (same with the other ones ofc) I think they are fine
01:34:248 (3) - Not perfectly parallel. I prefer to don't touch this one, because this was not my intention here :P
02:10:770 (3) - Not sure about overlaps in an easy, though I don't really see a problem in this one. I think some little overlaps won't be a big problem for new players :P

I hope this mod was at least a bit useful, I think this map is very nice already. Have a star and good luck!
Thanks for the mod and the star! :D

CodeS

CodeS wrote:

Del foro de Spanish. un mod rapido sorry, voy de salida pronto ;_; :o.. Me sorprendiste xD


General

nada!

Easy


Mi mayor problema con la Easy es, que tiene una estructura de Normal, recuerda que el spacing es estrictamente analizado en las Easy.
y noto que hay ciertos sliders que hay mucha diferencia entre ello, Recuerda, en la menor dificultad, es vital que mantengas un DS constante, pasándote por lo mucho, por 0.1. (entiendo que algunos DS parecen mayores a otros por el uso de Inherited Points, pero me refiero a los puntos donde incluso en una misma sección rítmica, la diferencia es mayor a 0.3, como por ejemplo 00:47:291 (4) - ) <<< esto es un tip, para no tener que gastar campo en el mod con "DS aca es algo alto". Te digo la verdad, yo creo que una diferencia de +/- 0.5 no es notoria en una Easy, he discutido eso con muchos BATs en mi epoca de BAT (especialmente despues de que tuve un problemita en este mapa) y todos teniamos opiniones similares, por eso creo que esto no es un problema, ademas que por lo general intento mantener el DS lo maximo posible.

00:18:596 (5) - este NC no es necesario. no le veo mucho sentido tomando en cuenta que la sección acaba próximo con el spinner. Hmm.. me dejaste con la duda, si es por consistencia tendria que dejarlo pero no tiene tanto sentido solo esa nota en ese combo.. hmm.. si algun modder mas me lo recomienda lo elimino.
00:23:813 - Porque no mappeaste aca?, queda raro que el mapa sea retomado en medio del canto (misma sugerencia para todas las diff) Me base en el instrumental mas que nada, es todo mas tranquilo (a pesar de que el rap empieza ahi), siento que es mas ''eficiente'' darle ese toque entre la parte rock/pop a la parte rap (quizas le diga a algun QAT que me mueva el titulo a ese mini break)
00:30:661 (6) - este slider juega bien feo estando por si solo (y aun mas terminando en tick azul, cuidado con la polaridad), porque no agregas una Nota aca? 00:30:327 - así tiene un poco de continuidad y mejor flow. Prefiero dejarlo asi, el slider sigue bien el instrumental y la verdad no quiero hacer el patron anterior tan largo, me parece que ese Slider+Nota+Slider ya es suficiente para esta dificultad.
00:36:857 (3) - Dale vuelta?, siento que el flow queda mas cómodo. Sinceramente, siento el flow similar :/, principalmente por el bajo BPM y velocidad de slider, sumandole a esto, esteticamente me gusta mucho mas como esta ahora.

00:32:943 (3) - porque no aprovechas el cambio rítmico y la voz para darle mas creatividad a este slider?, (es igual a 00:31:639 (1,2) - sin embargo el ritmo y voz es bien diferente a estos) las Easy tienen que ser super simples si, pero también puedes aprovechar estos obvios cambios para darles algo mas de variedad! Por lo general uso cosas curvas en mis mapas, no creo que la forma de un slider haga la gran diferencia aca xD..
Ejemplo:
OJO: es solo un ejemplo, no tienes que hacerlo asi.

00:39:465 (1) - CTR SHIFT R > activa "selection center" y -15 para mejor flow. Mas o menos parecido a lo que explique anteriormente con respecto al flow y la estetica :p
00:49:900 (1) - tener cuidado con los sliders fuera del campo de juego, no es motivo de Unrank, pero pueden ser usados de acumulacion. normalmente yo los evito en las dificultades mas faciles, pero eso va a cada uno. Mientras no esten fuera de la pantalla, no creo que sea un problema.. no?
01:09:465 (3) - esto queda un pelin incomodo para jugar., recuerda, los que estarán jugando esto son en su mayoría jugadores nuevos, vea rango 100k a 200k y así. Movi la cola de (2) unos grados hacia abajo, asi creo que va a ser mas facil y comodo
01:51:857 (2) - stackea con la cabeza de 01:49:248 (3) - ?, arregla los siguientes DS. No tiene relevancia durante el juego.
02:35:552 (3) - same as 01:09:465 (3) Hice lo mismo.

Ame tu Easy, realmente divertida y variada! Gracias :)


Normal

00:03:922 (2,3) - ocuparas confirmación sobre si este stack tan pronto es rankeable en normales. (se que 1/2 si son aceptables, ni idea estos) Consideralos 1/2 con el doble de BPM, el BPM aca es tan bajo que podes considerar estos 1/4 como 1/2 con BPM 184 (y definitivamente esto lo he visto con este BPM)
00:08:161 (1) - Rotalo 6 con selection center. Listo!

00:53:161 (2) - personalmente CTR J se vería mejor. (en lógicamente esta mis posición) Me gusta mas como se ve, creo que tu opcion fluye mejor, pero esto no fluye del todo mal en mi opinion.

Esto se siente mas como una Hard que como una normal, especialmente por como varias los stacks y el uso de 3/4, aunque usándolos con Repeats no genera mucho problema, yo vería los otros, aunque esto es mas a opinión, algunos BAT's te diran que los cambies, otros no. ni idea como los ven los QAT en las normales. Acordate de esto, juzga los 3/4 como 1/2 con el doble de BPM en estos casos que el BPM es relativamente bajo y no te vas a asustar tanto, muchas veces (al menos yo) he visto este tipo de cosas en mapas con BPM 184, ya te digo se ve ''alocado'' por el tick azul pero si lo ves de esta manera no lo es. Otra cosita, los QATs son ex-BATs, asi que lo ven de manera similar a los otros BATs xD


Eso por ahora. no chequee la Hard, pero si tengo tiempo lo hago después.
Gracias por el mod! (espero que puedas modear la Hard si tenes algo de tiempo hehe). Espero que te haya explicado bien todo lo que dije que ''no'' y espero que el porque te sirva para tus futuros mods, de todos modos lo hiciste de buena manera :).

Oh well.. Thanks again guys!
Updated!
HabiHolic


From #modreqs


Easy


  1. 00:13:378 - volume is -25~ 20%? i think this part is silent.
  2. 00:23:813 - note add batter
  3. 01:15:009 - your this use greenline?
  4. 01:41:748 - flow is vocal. so add note here


Normal


  1. 00:23:813 - same Easy diff
  2. 00:30:335 (2,3) - Ctrl + g is batter rhythm
  3. 00:34:900 (2) - please made correct straight line

Hard


  1. 00:23:813 - same Easy diff
  2. 01:05:226 (6) - Ctrl + G?

that all. Best of Luck~!
ErunamoJAZZ
Hi

[general]
  1. Esta como muy lejos en cuanto a dificultad el normal del hard, no? easy es 1.31, el normal es 1.97 y hard es 3.09.
  2. El volumen de la parte después del break de verdad (no el chiquitico :v) hasta antes del kiai del final, se oye un poco fuerte. Esto se nota más en el hard que es donde hay más notas. Creo que es mejor si le bajas un poco.
  3. A esto le hace falta un SB sencillo o algo xD

[Easy]
  1. 01:02:943 (3) - 01:13:378 (3) - Aunque para este sonido el slider con tantas repeticiones sí es una buena solución... no estoy muy de acuerdo con la forma recta... esto es porque hay otros sliders con un tamaño y forma similar de solo dos repeticiones, y si vienen acostumbrados a solo dos, puede confundir... me parece que haciendolo curvo (como 02:39:465 (3) - ) lo hace parecer un poco más notorio. O podías probar dandole otra forma, pero la cuestión es que ojalá no se viera parecido a los anteriores.
  2. 01:47:291 (1,3) - stack xD
  3. Very nice.

[Normal]
  1. 00:08:161 (1) - (nazi) stack.
  2. 01:00:661 (2,4) - mm.. stack?
  3. no more xD
[Hard]
  1. 00:03:922 (2,3) - 00:04:737 (4,5) - 00:09:139 (2,3) - nazi stack.. hay.. lol, son muchos y están por todo el mapa, dale una revizasa a eso mejor xD
  2. 00:09:954 (4,5,6) - Este patrón lo sentí muy extraño al jugarlo, de verdad fue incómodo. Aunque intentabas variar, creo que un slider se siente mejor:
  3. 01:34:248 (1) - Algo parecido al del easy... antes hay sliders con esa misma forma, so.. por favor, concidera ponerle otra forma que no sea la misma de los otros. Esto mejoraría la legibilidad.
  4. 01:58:052 - podrías agregar una nota aquí (para terminar lo que canta el rapero xD).

Good luck o/
Topic Starter
mancuso_JM_

ErunamoJAZZ wrote:

Hi Hola eru :p

[general]
  1. Esta como muy lejos en cuanto a dificultad el normal del hard, no? easy es 1.31, el normal es 1.97 y hard es 3.09. Pero creo que el spread es correcto, si jugas todos los mapas la diferencia entre los mapas no es tal. Ademas, creo que esta bien que esta Hard sea un poquito mas dificil ya que es la mas dificil del mapa.
  2. El volumen de la parte después del break de verdad (no el chiquitico :v) hasta antes del kiai del final, se oye un poco fuerte. Esto se nota más en el hard que es donde hay más notas. Creo que es mejor si le bajas un poco. Creo que tenes razon, lo baje un poco.
  3. A esto le hace falta un SB sencillo o algo xD lol.. soy malo para esas cosas jaja

[Easy]
  1. 01:02:943 (3) - 01:13:378 (3) - Aunque para este sonido el slider con tantas repeticiones sí es una buena solución... no estoy muy de acuerdo con la forma recta... esto es porque hay otros sliders con un tamaño y forma similar de solo dos repeticiones, y si vienen acostumbrados a solo dos, puede confundir... me parece que haciendolo curvo (como 02:39:465 (3) - ) lo hace parecer un poco más notorio. O podías probar dandole otra forma, pero la cuestión es que ojalá no se viera parecido a los anteriores. Sinceramente, esteticamente me gusta mas recto, en mi opinion no molesta mucho :/. Prefiero dejarlo asi por ahora.
  2. 01:47:291 (1,3) - stack xD lol.. muy pequeño, pero bueno :P
  3. Very nice.

[Normal]
  1. 00:08:161 (1) - (nazi) stack. :o.. listo.
  2. 01:00:661 (2,4) - mm.. stack? naa.. prefiero mantener el DS, ademas que no se nota durante el juego.
  3. no more xD
[Hard]
  1. 00:03:922 (2,3) - 00:04:737 (4,5) - 00:09:139 (2,3) - nazi stack.. hay.. lol, son muchos y están por todo el mapa, dale una revizasa a eso mejor xD Son algo menores, no los diferencias mientras jugas el mapa, arregle unos pocos nada mas :p
  2. 00:09:954 (4,5,6) - Este patrón lo sentí muy extraño al jugarlo, de verdad fue incómodo. Aunque intentabas variar, creo que un slider se siente mejor: Creo que tenes razon, hecho.
  3. 01:34:248 (1) - Algo parecido al del easy... antes hay sliders con esa misma forma, so.. por favor, concidera ponerle otra forma que no sea la misma de los otros. Esto mejoraría la legibilidad. Hmm.. lo dejare por ahora pero lo considerare.
  4. 01:58:052 - podrías agregar una nota aquí (para terminar lo que canta el rapero xD). Ya veo, pero prefiero dejarlo donde estan remarcado los platillos :P

Good luck o/
Mil Gracias eru, por el mod y la estrella! :D
Updated!

btw.. HabiHolic.. Thanks! :). I'll wait for your mod!
XinCrin

ErunamoJAZZ wrote:

  1. A esto le hace falta un SB sencillo o algo xD
I agree!
Topic Starter
mancuso_JM_

XinCrin wrote:

ErunamoJAZZ wrote:

  1. A esto le hace falta un SB sencillo o algo xD
I agree!
Si vos te encargas, yo lo acepto..
*runs*

--------------------------------------------------------------------------------------------------------------------
Edit (Avoiding the double post)

HabiHolic wrote:



From #modreqs


Easy


  1. 00:13:378 - volume is -25~ 20%? i think this part is silent. sounds good for me, I'll keep it for now but I'll wait for more suggestions about it.
  2. 00:23:813 - note add batter I prefer to keep this as it is. It provides a better transition between the rock/pop part and the rap part.
  3. 01:15:009 - your this use greenline? yeah.. is increasing the volume in the following object, check it properly again.
  4. 01:41:748 - flow is vocal. so add note here But I prefer to don't make this pattern that long because it is an easy after all. I think covering the places that I've covered is enough for this difficulty.


Normal


  1. 00:23:813 - same Easy diff Same.
  2. 00:30:335 (2,3) - Ctrl + g is batter rhythm It can be but I'm following the instrumental here and using off-beats in this way can be hard to read for average players.
  3. 00:34:900 (2) - please made correct straight line Sorry xD.. Fixed.

Hard


  1. 00:23:813 - same Easy diff Same.
  2. 01:05:226 (6) - Ctrl + G? Naa.. the flow will be weird and the music goes in a same pitch, is not necessary a jump nor anything here.

that all. Best of Luck~!
Thanks! Sorry for reject almost everything, but I hope this can help you to make your modding even better!
Updated!
wcx19911123
m4m here, sorry for the delay

[Easy]
00:28:704 (3) - how about moving it up and left a bit? to make the curve 00:27:726 (2,3,4) - looks better
00:43:704 (5) - ^, this one should be right and down a bit
01:44:030 (3) - how about changing it to a repeat slider with the same rhythm as 01:42:726 (2) - ? following the both vocal at 01:43:215 - and 01:44:520 - really make sense

[Hard]
01:57:726 (1) - ctrl+h on this? stack doesn't fit the song imo
02:42:074 (1) - moving it to x:256 y:144? jump a bit larger but it would fit the song better imo

nothing to mod lol
good luck
Topic Starter
mancuso_JM_

wcx19911123 wrote:

m4m here, sorry for the delay don't worry.

[Easy]
00:28:704 (3) - how about moving it up and left a bit? to make the curve 00:27:726 (2,3,4) - looks better that's true.. Fixed.
00:43:704 (5) - ^, this one should be right and down a bit Moved some grids.
01:44:030 (3) - how about changing it to a repeat slider with the same rhythm as 01:42:726 (2) - ? following the both vocal at 01:43:215 - and 01:44:520 - really make sense I prefer to don't overuse them in this difficulty, I think this 1/1 slider follow vocals in a good way and it'll be a simple thing for new players.

[Hard]
01:57:726 (1) - ctrl+h on this? stack doesn't fit the song imo Hmm.. I prefer the stack sincerely.
02:42:074 (1) - moving it to x:256 y:144? jump a bit larger but it would fit the song better imo is a quite large jump here, and it was not my intention :/. Sorry, but I'll keep it!

nothing to mod lol
good luck
Thanks for modding!
Updated!

*Note:* I've added a sb provided by XinCrin, so you should redownload.
ErunamoJAZZ
Dije sencillo (?) jajjaa
Very nice SB.

Aunque xin, no sé que tal opinarías de la textura de las nubes lentas tuviera un poco más de azul en la parte de arriba, algo como que vamos sobre las nubes y arriba se logra ver un poco más el cielo azul.. no tiene que ser mucho (afortunadamente es solo una imagen xD).

Ahora no tengo el editor de imágenes para intentarlo xD
Sonnyc
[Easy]
00:32:291 (2) - A grid up please.
01:04:900 (4) - Personally this rhythm with 01:04:411 feels a little tricky for [Easy], but well nvm.
01:49:248 (3) - Is the added whistle at the head intended?

[Hard]
01:00:987 (3) - Flipping the curve vertically constructs a better flow.

The storyboard is bright, and I'm pretty doubtful if the violet combo color is 100% readable. Some parts like 02:17:454 (2,3,4) in [Hard].
Topic Starter
mancuso_JM_

Sonnyc wrote:

[Easy]
00:32:291 (2) - A grid up please. Done.
01:04:900 (4) - Personally this rhythm with 01:04:411 feels a little tricky for [Easy], but well nvm. Yeah, it's a bit tricky but it was the best way to simplify this pattern.
01:49:248 (3) - Is the added whistle at the head intended? Not really, it was supposed to be at the end of it xD. Fixed.

[Hard]
01:00:987 (3) - Flipping the curve vertically constructs a better flow. I've decided to keep this one as it is. I personally like how this flow/look this pattern, so yeah..

The storyboard is bright, and I'm pretty doubtful if the violet combo color is 100% readable. Some parts like 02:17:454 (2,3,4) in [Hard]. Testing the map, I've to agree with you. I made this violet darker, I think this is more readable now.
That was unexpected xD! Thanks Sonnyc!
Updated!
Gonzvlo

Kenezz wrote:

ohmygosh <3
CSLM
hola mancu...
el mapa me gusta mucho, la cancion me la he estado tarareando toda la semana xD
una sugerencia para Xin. no creo necesario el objeto de "particle" en el primer kiai. En el segundo si pero no en el primero ya que eno es la mayor parte de intensidad. Las particulas son un añadimiento que se le agrega a las partes map intensas o emotivas/nostalgicas de la cancion. Entonces yo sugiero que le quites las particulas en el primer kiai :3
XinCrin

CSLMVenezuela wrote:

hola mancu...
el mapa me gusta mucho, la cancion me la he estado tarareando toda la semana xD
una sugerencia para Xin. no creo necesario el objeto de "particle" en el primer kiai. En el segundo si pero no en el primero ya que eno es la mayor parte de intensidad. Las particulas son un añadimiento que se le agrega a las partes map intensas o emotivas/nostalgicas de la cancion. Entonces yo sugiero que le quites las particulas en el primer kiai :3
Hmm nah, a mi me gustan como luces, ademas como lo dijiste en las partes de "intensidad" y siento que los Kiais son suficiente justificaciòn. Ademàs en el primer kiai las particulas son solo blancas y el segundo kiai las particulas intercalan el color entre rosado/azul.
CSLM

XinCrin wrote:

CSLMVenezuela wrote:

hola mancu...
el mapa me gusta mucho, la cancion me la he estado tarareando toda la semana xD
una sugerencia para Xin. no creo necesario el objeto de "particle" en el primer kiai. En el segundo si pero no en el primero ya que eno es la mayor parte de intensidad. Las particulas son un añadimiento que se le agrega a las partes map intensas o emotivas/nostalgicas de la cancion. Entonces yo sugiero que le quites las particulas en el primer kiai :3
Hmm nah, a mi me gustan como luces, ademas como lo dijiste en las partes de "intensidad" y siento que los Kiais son suficiente justificaciòn. Ademàs en el primer kiai las particulas son solo blancas y el segundo kiai las particulas intercalan el color entre rosado/azul.
yo se, pero la nube ya es suficiente en esa parte, ademas dije "la mayor" no "las mayores", en este caso seria el ultimo. Y con el color es mejor aun, pero tampoco se ve mucho la diferencia ya que el color se camufla con las nubes tambien :3
Xgor
Whoould have been sweet if I could have seen the .sgf because it would save some time for me... Aaanyways.

[Images]
I feel that sky.png is kinda hard to make out shapes to it's kinda hard to see the movements in the verse and that's kinda a shame.
(also if you wanna save some space you can make sky.png into a .jpg as that one doesn't need any transparency)

[SB Load]
As this map has +5.0x SB load during the choruses so please scale/crop down cloud.png. It's huge and tanks the SB load during the chorus and while it doesn't actually has unnecessary transparency looking at in in photoshop sure feels that way.

[Storyboard Design]
There is a huge difference in how fast things move between the verse and the chorus. Sure there is a change in pace but not around 5x-10x faster as it with the storyboard. I wouldn't mind if the chorus was a bit calmer.
I do feel however that it's weird that sky moves in the verse and not the chorus when everything else moves.

I guess this is more a matter of preference but I found the flashes to be annoying instead of adding to the song. I think it works better if you lower the fade start value on it.

Also, this is more of a suggestion if anything but I'd would love if the sky.png changes hue between sections of the map.

[Other]
I'd love it if you make it so the Title text show up around 23:813. It would make that break work much better.
Here's a tutorial how to do it.
viewtopic.php?f=56&t=14513

----------------------------------------------------------------------------------------------------------

Well that's all when it comes to the SB modding

Here's some other things I noticed when I looked at the map

[Hard]
00:44:357 (1) - Might be just me but I found this slowed slider to feel really awkward, It's kinda hard to notice too as it looks kinda like an 1/2 slider.

----------------------------------------------------------------------------------------------------------


Good luck
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