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Kato*Fuku - You Gotta Love Me!

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Topic Starter
Blizs
This beatmap was submitted using in-game submission on Thursday, July 09, 2015 at 2:08:29 PM

Artist: Kato*Fuku
Title: You Gotta Love Me!
Source: 異能バトルは日常系のなかで
Tags: Inou-battle wa Nichijou-kei no naka de Inou Battle Within Everyday Life ending Katou Emiri Fukuhara Kaori tv size
BPM: 177
Filesize: 14287kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.49 stars, 104 notes)
  2. Hard (3.24 stars, 240 notes)
  3. Insane (4.12 stars, 325 notes)
  4. Normal (2.06 stars, 160 notes)
Download: Kato*Fuku - You Gotta Love Me!
Download: Kato*Fuku - You Gotta Love Me! (no video)
Information: Scores/Beatmap Listing
---------------
07/17/2015

RANKED!

Download IA42's Normal Here
Where did you Go IA42 ? T.T

~ Done (Fantastica)
~ Done (Fantastica)
~ Done (Fantastica)
~ Done (Fantastica)

IA42
Hope this gonna be ranked soon *shooot XD
Topic Starter
Blizs

IA42 wrote:

Hope this gonna be ranked soon *shooot XD
I hope so....
and thanks for the star X3
IA42
oh... and here for moding :D
[Insane]
  1. disable count down
  2. 00:31:720 (4,5) buat hit-nya agak jauhan karna kesan-nya kalo dekat gini kaya diff hard dari pada insane
  3. 01:15:534 (7) hapus hit ini, menurutku bagian ini adalah bagian improvisasi yang tidak bagus.... emang sih boleh2 aja improvisasi tapi kalo improvisasi-nya gak kedetect (kebaca) kan ribet
  4. 01:16:890 (5) ^^^
  5. 01:18:246 (5) ^^^
just that's sorry if this not really help :D
Topic Starter
Blizs

IA42 wrote:

oh... and here for moding :D
[Insane]
  1. disable count down fixed
  2. 00:31:720 (4,5) buat hit-nya agak jauhan karna kesan-nya kalo dekat gini kaya diff hard dari pada insane fixed
  3. 01:15:534 (7) hapus hit ini, menurutku bagian ini adalah bagian improvisasi yang tidak bagus.... emang sih boleh2 aja improvisasi tapi kalo improvisasi-nya gak kedetect (kebaca) kan ribet fixed
  4. 01:16:890 (5) ^^^ fixed
  5. 01:18:246 (5) ^^^ fixed
just that's sorry if this not really help :D
Thanks for mod :3
Kasuga
here from M4M request :)

[General]
- Disable the countdown in Normal and Hard diff, it must be consistent for all diff
- Enable the widescreen support in Insane diff, it must be consistent too
- Since you didn't have any long break, disable the Letterbox in all diff. It's useless
- End the kiai at 01:21:941 -

[IA42's Normal]
- I think all of the slider velocity multiplier is inappropriate for for normal diff. It will confuse the newbie especially at 01:27:992 (6,7,8) - Consider fix it
- Please reduce the usage of half-beat stack like 00:08:500 (5,6) - 00:09:517 (1,2) - or 00:11:043 (5,6) - It's good, but don't use it too much. It will make the newbie confused
- put the new combo at 01:27:314 (4) - and 01:27:992 (6) -

[Hard]
- 01:05:449 (7) - put the new combo here instead of 01:06:127 (1) -
- 01:06:636 (3) - don't put a slider velocity reduction here so suddenly. Or you can just put a new combo here
- 01:26:297 (1,2,1,2,1,2) - this part is so confusing, try to change the pattern

[Insane]
Since the insane diff is a "place where all of your imagination and creativity plays" I can't say much about this map but a suggestion. You can ignore it if you don't like it
- 00:09:009 (4) - ctrl + g it
- 00:47:398 (2) - ctrl + g it
- 00:31:720 (4,5,1) - I can read the spacing lol, you can move 00:31:890 (5) - to x: 303 y: 272 like this if you want

I really enjoy modding this, liked the song :)
IA42

Kasuga wrote:

[IA42's Normal]
- I think all of the slider velocity multiplier is inappropriate for for normal diff. It will confuse the newbie especially at 01:27:992 (6,7,8) - Consider fix it >(Fixed)
- Please reduce the usage of half-beat stack like 00:08:500 (5,6) >(No change)- 00:09:517 (1,2) >(No change)- or 00:11:043 (5,6) - >(Fixed) It's good, but don't use it too much. It will make the newbie confused
- put the new combo at 01:27:314 (4) - and 01:27:992 (6) - >(Fixed)
Thank you very much :D
http://puu.sh/d0kk8.rar
Topic Starter
Blizs

Kasuga wrote:

here from M4M request :)

[General]
- Disable the countdown in Normal and Hard diff, it must be consistent for all diff
- Enable the widescreen support in Insane diff, it must be consistent too
- Since you didn't have any long break, disable the Letterbox in all diff. It's useless
- End the kiai at 01:21:941 -

[Hard]
- 01:05:449 (7) - put the new combo here instead of 01:06:127 (1) -
- 01:06:636 (3) - don't put a slider velocity reduction here so suddenly. Or you can just put a new combo here fixed
- 01:26:297 (1,2,1,2,1,2) - this part is so confusing, try to change the pattern fixed

[Insane]
Since the insane diff is a "place where all of your imagination and creativity plays" I can't say much about this map but a suggestion. You can ignore it if you don't like it
- 00:09:009 (4) - ctrl + g it fixed
- 00:47:398 (2) - ctrl + g it fixed
- 00:31:720 (4,5,1) - I can read the spacing lol, you can move 00:31:890 (5) - to x: 303 y: 272 like this if you want (my combo is like that, before IA42 mod it :v)

I really enjoy modding this, liked the song :)
OK, thanks for mod....
and I've already mod your map too...
MAN WITH A MISSION (feat. Takuma) - Database
:3
Akami-
Hi, as requested. ^^
I'm not good at modding so dont take it seriously. :D

Easy:
Everything is fine.

IA42's Normal:
- 0:56:975 - put new combo here.

Hard:
Everything is fine .

In IA42's Normal and Hard start Kiai at 0:56:975 it will be better IMO

-------------------------
Hope this will help, if not sorry.
I tried do my best.
Good luck. ^^
Kibbleru
[General]
  1. Hard diff needs to be nerfed a bit, also dim down the SV changes for the easier diffs special attention to normal.
  2. Try to get a 192 kbps mp3, there are people on osu who are good at encoding stuff like these. ask around.
  3. I think you need to add an uninherited timing point at 00:05:788 - and 00:09:178 - for offset resets.
[Insane]
  1. 00:13:076 (6,7) - space this out a bit more, its a bit hard to tell that its a 3/4 gap atm
  2. 00:25:110 (5) - nc for sv change?
    00:57:314 (2,3) - ^
  3. 01:16:636 (4,1) - could be misread for a 1/4 cuz of the spacing, and the previous overlap's don't really contribute to that fact either. and i don't see a good reason why you would want to decrease the spacing here anyway, just flows badly
    01:17:992 (4,1) - ^
[Hard]
  1. 00:08:839 (2,3) - a bit hard for a hard diff, just use a 1/4 slider with 2 repeats
  2. 00:23:924 (1) - i don't really see much of a purpose for this sv slow, either way, the sv difference is a bit much. consider reducing or removing it
  3. 00:25:110 (1,1) - space this out a bit more
  4. 00:41:381 (1,2) - nono dont do this :(
    01:23:246 (1,2,3) - ^
  5. 01:06:975 (4) - perhaps nc here to help distinguish the antijump and spacing changes
    01:07:653 - then nc here as well
[Normal]
  1. try to avoid darastic sv changes in a normal diff, imo i would stay within the a range of .3 or so. here you have sv going from 0.6 to 1.4 which is pretty hard
[Easy]
  1. 00:51:890 (4,1) - overlap doesn't look intentional.
  2. 00:52:907 (1,2) - maybe shorten these sliders by 1/2 to get the cymbol crashes
  3. 01:13:585 (1) - i dont think nc is needed here
  4. 01:26:297 (1,1,1) - i highly recommend against this for an easy diff.
xxdeathx
Tell them to follow Fycho's timing points, since he seems to have it down.
IA42

Akami- wrote:

IA42's Normal:
- 0:56:975 - put new combo here. >Fixed
In IA42's Normal start Kiai at 0:56:975 it will be better IMO >Not really good IMO sorry no changes

Kibbleru wrote:

[Normal]
  1. try to avoid darastic sv changes in a normal diff, imo i would stay within the a range of .3 or so. here you have sv going from 0.6 to 1.4 which is pretty hard > Half changes
Here the link -->http://puu.sh/dyVBQ.osu
Topic Starter
Blizs

Akami- wrote:

Hi, as requested. ^^
I'm not good at modding so dont take it seriously. :D

Easy:
Everything is fine. ( Ok.... :3 )

Hard:
Everything is fine . ( Ok.... :3 )

-------------------------
Hope this will help, if not sorry.
I tried do my best.
Good luck. ^^

Kibbleru wrote:

[General]
  1. Hard diff needs to be nerfed a bit, also dim down the SV changes for the easier diffs special attention to normal. (Some SV I've change but not all, because that will make change of the note. So I just make it easier than before)
  2. Try to get a 192 kbps mp3, there are people on osu who are good at encoding stuff like these. ask around. (Fixed)
  3. I think you need to add an uninherited timing point at 00:05:788 - and 00:09:178 - for offset resets. (Fixed)
[Insane]
  1. 00:13:076 (6,7) - space this out a bit more, its a bit hard to tell that its a 3/4 gap atm (Fixed)
  2. 00:25:110 (5) - nc for sv change? (Fixed)
    00:57:314 (2,3) - ^ (Fixed)
  3. 01:16:636 (4,1) - could be misread for a 1/4 cuz of the spacing, and the previous overlap's don't really contribute to that fact either. and i don't see a good reason why you would want to decrease the spacing here anyway, just flows badly (Fixed)
    01:17:992 (4,1) - ^ (Fixed)
[Hard]
  1. 00:08:839 (2,3) - a bit hard for a hard diff, just use a 1/4 slider with 2 repeats (Fixed)
  2. 00:23:924 (1) - i don't really see much of a purpose for this sv slow, either way, the sv difference is a bit much. consider reducing or removing it (Fixed, but only change little distance notes as insane)
  3. 00:25:110 (1,1) - space this out a bit more (Fixed)
  4. 00:41:381 (1,2) - nono dont do this :( (Fixed)
    01:23:246 (1,2,3) - ^ (Fixed)
  5. 01:06:975 (4) - perhaps nc here to help distinguish the antijump and spacing changes
    01:07:653 - then nc here as well (Fixed, Change it to new combo style to make it easier)
[Easy]
  1. 00:51:890 (4,1) - overlap doesn't look intentional. (Fixed... maybe like that)
  2. 00:52:907 (1,2) - maybe shorten these sliders by 1/2 to get the cymbol crashes (Fixed)
  3. 01:13:585 (1) - i dont think nc is needed here (Fixed)
  4. 01:26:297 (1,1,1) - i highly recommend against this for an easy diff. (Fixed)
OK Thanks to you all and.....
http://puu.sh/dy9Xr/26e949ea03.jpg
Violent Rime
[Easy]
- Seems good IMO
[IA42's Normal]
- 00:28:668 (7,8)- pindahin dikit dan ubah jadi lurus ke atas kaya gini -->http://puu.sh/dyfq1.JPG
- 00:55:956 (6)- pindah slider ini ke x:200 y:128
- 00:56:634 (7)- Pindah note ini ke x:264 y:160
- 01:26:634 (2,3)- NC disini
- 01:26:634 (2,3,1,2)- Jangan di buat menumpuk, mungkin lebih baik seperti ini -->http://puu.sh/dyf5i.JPG
[Hard]
- ubah AR ke 8
- 00:35:193 (2)- ubah jadi stream
[Insane]
- 00:56:973 (1,1,1)- mungkin yang ini bisa di buat jarang2 kaya gini -->http://puu.sh/dyfKu.JPG

Dah itu aja, well hope this gona be ranked soon ;)
IA42

Violent Rime wrote:

[IA42's Normal]
- 00:28:668 (7,8)- pindahin dikit dan ubah jadi lurus ke atas kaya gini -->http://puu.sh/dyfq1.JPG >Fixed
- 00:55:956 (6)- pindah slider ini ke x:200 y:128 >Fixed
- 00:56:634 (7)- Pindah note ini ke x:264 y:160 >Fixed
- 01:26:634 (2,3)- NC disini >Fixed
- 01:26:634 (2,3,1,2)- Jangan di buat menumpuk, mungkin lebih baik seperti ini -->http://puu.sh/dyf5i.JPG >Fixed
Here for the link --> http://puu.sh/dyZoT.osu
Topic Starter
Blizs

Violent Rime wrote:

[Easy]
- Seems good IMO (Ok... :3)
[Hard]
- ubah AR ke 8 (Fixed)
- 00:35:193 (2)- ubah jadi stream (kayaknya biarin aja biar lebih simple. Thanks sarannya)
[Insane]
- 00:56:973 (1,1,1)- mungkin yang ini bisa di buat jarang2 kaya gini -->http://puu.sh/dyfKu.JPG (Fixed)

Dah itu aja, well hope this gona be ranked soon ;)
OK.... Thanks :3
I hope so It will be ranked XD....
Winnie
Here as requested from my modding queue.

[Easy]

Volume was kept the same throughout the whole song, but I didn't hear any parts that can seem to be put lower. So it should be correct atm until things come up in the future
00:13:244 (3) - Move down and to the right a little for better blanket
00:20:702 (1) - Distance Snap this a little closer
00:20:702 (2) - I don't think this needs to be a NC, it should just continue with the previous one because it's a vocal change but not a hard enough change to where it needs its own NC
00:34:600 (2,3) - If you move these up a bit more, then you can allign note (3) to be straight; Example - http://puu.sh/dAh29/c162226fe2.jpg
00:43:414 (2) - DS too far, move it closer a bit
00:51:888 (4,5,1) - When you visually look at it the spacing it correct but doesn't seem as clean to me. My preference would look something like this; where the spaces are equally distributed http://puu.sh/dAhgd/d82fe6a472.jpg; (5) is at x:88 y:348 while the next note after that is x:28 y:288
01:06:125 (1,2) - Try to align these straighter together to look cleaner, 01:06:634 (2) - move to x:56 y:156
01:15:278 (3) - Move up a little for same reasoning x:344 y:116
01:21:210 (2) - DS too far move a little closer

[IA42's Normal]

First I want to say the SV was too fast, and it completely differentiated between the easy difficulty. It was .83 then spiked to 1.4 on normal. I wouldn't say it's bad but can be created smoother without it being fast. That's a huge jump and the spacing was inconsistent so a revise may be necessary If you have any problems with it you can contact me and I'll help you in anyway I can :)
00:03:076 (3,4,5,6) - The DS on this doesn't follow 1.1 and is closer than they should be intended. (What I felt was at best on normal was .8 Distance Snap; it doesn't spread out too far and is consistent throughout the song.)
00:06:805 (2) - Same with this one
00:46:804 (4,1) - Sliders touch and spacing incorrect
I don't see things that are wrong with it. Just the spacing was inconsistent. Once you do a revise check. Message me and I'll come back to mod again thoroughly again :)

Well made map overall. I enjoyed it. Hope to see this make a name in the future :) :) :)
Snepif
Hey there.

[General]

- Combo color 5 (the dark purple one) doesn't fit with the other colors and it is never a good idea to have dark combo colours because they merge with the background too much. I suggest making it lighter or just deleting it, since you already have a light purple color.



[Easy]

00:08:500 (1) - This fits the music a lot more and isn't too hard.
00:12:566 (2) - Move the end to x48 y177
00:20:702 (1) - Unnecesary new combo
00:26:804 (1) - Same
00:29:515 (3) - Move the first red dot a bit up so it doesn't touch the previous slider.
00:48:838 (5) - I think thisis better for the flow and stuff..
01:28:329 (2) - New combo? for consistency with the previous sliders

[IA42's Normal]

I think the new combos in the whole diff are kinda random. Usually you don't wanna go up to combo 9 on a normal/easy.
I agree with the SV thing the previous modder said. Also I don't think huge circles but fast SV makes sense.

00:03:076 (3) - Spacing with previous and next note is inconsistent. Also I dont like the flow at all, make something like this http://puu.sh/dAyw6/301ea0b6a9.jpg
00:17:312 (6) - New combo?
00:19:515 (1,2,3,4) - The way the two sliders almost touch each other is kinda ugly imo...
00:21:210 (5,6,7) - This pattern is also ugly and screws with the flow curve, but I guess it's not that bad.
00:27:482 (5) - Move to the right and down so it creates a blanket with the previous slider end.
00:28:160 (6) - Improve the flow like this http://puu.sh/dAyIy/6fd78ee2fb.jpg
00:30:024 (2) - Fix this blanket, it's not perfect
00:30:871 (4) - New combo somewhere in here, reaching 8 combo on a normal is not advisable.
00:34:939 (3) - The way it's below the slider (1) is not good, move somewhere else or below (1)'s end.
00:34:939 (3) - I suggest adding NC here, and removing NC from 00:33:583 (1) - . Also add NC to 00:32:396 (7) - or something like that. I think the whole map's NCs are kinda messed up so it's better if you find a solution to this.
00:46:804 (4) - You changed the main beat here and it's not okay, move this slider to the white tick after it, and add a note here. Then move the rest of the following sliders 1 tick forward, up to here: 00:49:176 (3) - . That (3) is okay. It should end up like this: http://puu.sh/dAz8l/785bc7c6fb.jpg
00:53:413 (2,3) - Move these two upwards so the sliders dont touch each other.
01:11:549 (1) - Kinda random NC, don't you think?
01:12:905 (1) - same
01:15:617 (5) - I think the way it barely touches the note is ugly
01:21:379 (5) - I don't think it's a good idea to have many repeats in a Normal diff, beginners tend to think everything has 1 repeat only, specially since it's the only slider with more than one repeat in the whole map.

[Hard]

00:04:941 (4) - Move to x304 y88 for better flow?
00:34:600 (5) - It looks better like this http://puu.sh/dABxi/affa7f7666.jpg
00:34:939 (1,2,3) - I don't think this is a nice pattern for a hard diff, it involves good reading + a bit of jumping. Make it a bit clearer to read, at least.

[Insane]

00:04:093 (2,3) - I don't like the sudden jump from 2 to 3. I think it's better if you put 2 closer to 3, so the jump happens from 1 to 2.
00:14:601 (1,2,3) - Wow this is super bad, really hard to read correctly at first play and it would be okay if it somehow fit the music, but making this "tricky" spacing for no reason... it's just unnecesary and not okay... put 2 closer to 1... specially since you have the exact same pattern afterwards but with different rhythm.
00:40:872 (1) - Why NC here? it should be afterwards?
00:48:330 (6) - I don't think this note plays well here.. because it creates a weird flow angle with 00:48:499 (1) - , but I can't figure out a solution, it's up to you.
00:55:957 (4) - Nononono, this note should be NC and you should put it below, like this: http://puu.sh/dAC5a/52f6bf2d71.jpg
01:04:601 (4) - In order to have better flow with 3, move it downwards and rotate it a bit like this: http://puu.sh/dAC9N/ecae4be07b.jpg
01:06:126 (3) - I don't get why would you place this pattern in a way that it looks like every slider is separated by 1/2 but there's a 1/4 separation here.. it's needlessly confusing. Some maps do this because it fits the music really well and they are fun, but here, I see no musical necessity at all.
01:15:618 (1,2,3,4) - Move this whole pattern farther away from 01:15:279 (6) - .

Some things on this diff are well made and some are... unnecesary. But good diff overall :)

btw my mod might have sounded a bit harsh, good map overall :)
Topic Starter
Blizs

Kocari wrote:

Here as requested from my modding queue.

[Easy]

Volume was kept the same throughout the whole song, but I didn't hear any parts that can seem to be put lower. So it should be correct atm until things come up in the future
00:13:244 (3) - Move down and to the right a little for better blanket (isn't it make it far DS ?)
00:20:702 (1) - Distance Snap this a little closer (fixed)
00:20:702 (2) - I don't think this needs to be a NC, it should just continue with the previous one because it's a vocal change but not a hard enough change to where it needs its own NC (fixed)
00:34:600 (2,3) - If you move these up a bit more, then you can allign note (3) to be straight; Example - http://puu.sh/dAh29/c162226fe2.jpg (fixed)
00:43:414 (2) - DS too far, move it closer a bit (fixed)
00:51:888 (4,5,1) - When you visually look at it the spacing it correct but doesn't seem as clean to me. My preference would look something like this; where the spaces are equally distributed http://puu.sh/dAhgd/d82fe6a472.jpg; (5) is at x:88 y:348 while the next note after that is x:28 y:288 (fixed)
01:06:125 (1,2) - Try to align these straighter together to look cleaner, 01:06:634 (2) - move to x:56 y:156 (fixed)
01:15:278 (3) - Move up a little for same reasoning x:344 y:116 (I just change the slider to make it straight with the note, so fixed)
01:21:210 (2) - DS too far move a little closer (fixed)

Well made map overall. I enjoyed it. Hope to see this make a name in the future :) :) :)

Snepif wrote:

Hey there.

[General]

- Combo color 5 (the dark purple one) doesn't fit with the other colors and it is never a good idea to have dark combo colours because they merge with the background too much. I suggest making it lighter or just deleting it, since you already have a light purple color. fixed



[Easy]

00:08:500 (1) - This fits the music a lot more and isn't too hard. fixed
00:12:566 (2) - Move the end to x48 y177 (fixed)
00:20:702 (1) - Unnecesary new combo fixed
00:26:804 (1) - Same (fixed)
00:29:515 (3) - Move the first red dot a bit up so it doesn't touch the previous slider. (fixed)
00:48:838 (5) - I think thisis better for the flow and stuff.. (fixed)
01:28:329 (2) - New combo? for consistency with the previous sliders (fixed)

[Hard]

00:04:941 (4) - Move to x304 y88 for better flow? (fixed)
00:34:600 (5) - It looks better like this http://puu.sh/dABxi/affa7f7666.jpg (fixed)
00:34:939 (1,2,3) - I don't think this is a nice pattern for a hard diff, it involves good reading + a bit of jumping. Make it a bit clearer to read, at least. (fixed)

[Insane]

00:04:093 (2,3) - I don't like the sudden jump from 2 to 3. I think it's better if you put 2 closer to 3, so the jump happens from 1 to 2. (fixed)
00:14:601 (1,2,3) - Wow this is super bad, really hard to read correctly at first play and it would be okay if it somehow fit the music, but making this "tricky" spacing for no reason... it's just unnecesary and not okay... put 2 closer to 1... specially since you have the exact same pattern afterwards but with different rhythm. (fixed)
00:40:872 (1) - Why NC here? it should be afterwards? (fixed)
00:48:330 (6) - I don't think this note plays well here.. because it creates a weird flow angle with 00:48:499 (1) - , but I can't figure out a solution, it's up to you. (fixed. Maybe like that ?)
00:55:957 (4) - Nononono, this note should be NC and you should put it below, like this: http://puu.sh/dAC5a/52f6bf2d71.jpg (fixed)
01:04:601 (4) - In order to have better flow with 3, move it downwards and rotate it a bit like this: http://puu.sh/dAC9N/ecae4be07b.jpg (fixed)
01:06:126 (3) - I don't get why would you place this pattern in a way that it looks like every slider is separated by 1/2 but there's a 1/4 separation here.. it's needlessly confusing. Some maps do this because it fits the music really well and they are fun, but here, I see no musical necessity at all. (fixed, I make it no 1/4 separation, then it's more easily to read)
01:15:618 (1,2,3,4) - Move this whole pattern farther away from 01:15:279 (6) - . (fixed)

Some things on this diff are well made and some are... unnecesary. But good diff overall :)

btw my mod might have sounded a bit harsh, good map overall :)
OK thanks to you all..... :3
and IA42's normal wasn't edited yet because IA42 wasn't online....
Enna Alouette
Hey Fantastica :3 random mod incoming ww


General:
  1. How about removing the widescreen support, since you really didn't use on your map here o3o/

Easy:
  1. 00:02:398 (1) - I really think whistle totally not too strong for this start, how about replacing the whistle on slider's start with a finish instead, to fit with music imo :3
  2. 00:05:788 (1) - ^
  3. 00:08:500 (3) - this is kinda too hard for the easiest diff, it'll be really confusing to play imo, how about removing the repeat on this slider. It'll play much better
  4. 00:14:600 (1) - I think you missed a finish here on this note o.o
  5. 00:23:922 (1) - ^ but on slider's start
  6. 00:49:854 (1,2) - these two kinda plays weird how about making slider start first then note after it, like this. It'll play much better imo
  7. 01:11:549 (1) - maybe add a finish to this note, it kinda felt empty here, so i highly suggest you to add a finish here
  8. 01:19:515 (1) - ^ a finish on the repeat totally will fit much better then whistle imo, whistle don't sound as strong as finish here
  9. 01:26:295 (1) - this is kinda confusing for an easy diff, i really suggest you changing the rhythm here, i don't suggest you making that kinda blinding in easy diff imo, it'll be hard for beginners to read this orz


IA42's Normal:
  1. 00:01:890 (1) - Like i said on easy, a finish on the start would fit much better then whistle imo
  2. 00:05:110 (6) - how about replacing the whistle on slider's start with a clap instead, it'll fit much better then whistle
  3. 00:05:788 (1) - like i said here 00:01:890 (1) -
  4. 00:08:499 (5) - how about adding a clap on slider's start, to follow the clap sound in the music o.o
  5. 00:09:009 (6) - how about adding a finish to slider's tail, it'll fit with the music imo
  6. 00:09:685 (2) - how about adding a finish to slider slider's start, i really think you missed it
  7. 00:10:363 (4) - ^
  8. 00:11:888 (1) - ^ finish would sound a lot better here imo
  9. 00:13:244 (3) - ^
  10. 00:14:431 (5) - ^ but on slider's tail
  11. 00:17:312 (6) - how about adding a nc here, to follow the lyrics, since the lyrics did change here
  12. 00:22:736 (1) - how about adding a finish to slider's start and tail, it'll fit with music o.o
  13. 00:23:583 (2) - ^ but on the tail only here
  14. 00:24:261 (3,4) - ^
  15. 00:28:160 (6) - maybe a nc here, to follow the lyrics
  16. 00:41:380 (2) - I think you missed a finish on slider's tail here
  17. 00:42:058 (1,2) - maybe add a clap on slider's start? it'll fit with song imo
  18. 00:43:414 (3) - ^ on the tail as well
  19. 00:44:431 (1,2,3) - ^ and add a clap on (3)'s repeat
  20. 00:46:804 (4) - how about adding a clap on the slider's start, and finish on slider's tail
  21. 00:47:482 (1) - clap on slider's start, if you did this you should add a clap on start and tail to this 00:48:160 (2) - and add a finish on the repeat as well
  22. 00:49:176 (3) - clap on slider's tail, would totally fit the music imo
  23. 00:49:854 (4) - add a nc to this slider, with a finish on the slider's start
  24. 00:50:532 (2) - I think you should replace the finish on the tail, to the repeat instead
  25. 00:51:549 (3) - ^
  26. 00:52:905 (1) - replace the whistle with a finish instead on slider's start
  27. 00:53:583 (3) - ^ but on the slider's tail
  28. 00:57:990 (1) - ^
  29. 01:00:702 (5) - how about sticking this slider perfectly under this note 00:59:346 (3) - it looks kinda weird right now, and add a finish on 01:00:702 (5) - slider's start with a nc as well
  30. 01:02:397 (4) - I think you missed a clap on slider's start
  31. 01:03:075 (1) - ^ maybe finish on slider's tail would fit great with music imo
  32. 01:03:752 (2) - misses a clap here as well
  33. 01:05:448 (5) - misses a finish on slider's tail
  34. 01:06:465 (6) - ^
  35. 01:06:973 (7) - ^
  36. 01:09:176 (3,4) - I think it'll fit better if you did a ctrl+g to start a slider first then a note imo o.o
  37. 01:10:532 (2,3) - ^
  38. 01:11:888 (2,3) - ^
  39. 01:14:261 (1,2,3,4,5,6) - I think claps would fit much better here then whistles imo, how about replacing them with claps instead
  40. 01:16:973 (1,2) - ^
  41. 01:19:007 (3) - finish on slider's tail
  42. 01:19:515 (1) - ^
  43. 01:19:854 (2) - ^
  44. 01:20:532 (3) - ^
  45. 01:23:244 (3) - clap on slider's repeat
  46. 01:23:753 (4) - finish on slider's start
  47. 01:24:261 (5) - ^ and on the repeat and tail
  48. 01:28:329 (2) - you should replace the finish on this slider's tail, to add it here instead 01:28:668 (3) - it'll fit much better imo
This diff really needs much work on the hitsounds and with the flow imo



Hard:
  1. 00:02:398 (1) - same as i said on the other diffs
  2. 00:05:787 (1) - ^
  3. 00:11:549 (8) - I think this slider would flow better if you ctrl+g this slider, and it'll play much better
  4. 00:11:888 (1) - finish on slider's start maybe, it'll follow the finish sound in the music imo
  5. 00:14:261 (9) - ^ but on the tail
  6. 00:23:922 (3,4,5,6) - I think you missed to add the finish on these notes, it'll follow the music
  7. 00:30:871 (4) - maybe ctrl+g for this slider? it'll have nice flow and rhythm :3
  8. 00:39:346 (2) - I totally hear a finish on slider's start, so how about adding it
  9. 00:47:142 (1) - remove the drum sampleset and add auto finish instead, it'll fit much better imo
  10. 00:53:413 (2) - add a clap on slider's tail maybe? o.o it'll fit with the music
  11. 01:03:414 (1) - finish on slider's start and remove the drum sampleset, it'll fit imo
  12. 01:06:125 (3) - ^
  13. 01:11:549 (1,2) - ^
  14. 01:28:160 (3,5) - remove the whistles here and add a claps instead. It'll fit much better imo, whistles sounds totally out of place ;w;


Insane:
  1. 00:02:398 (2) - same thing I said on the other diffs
  2. 00:03:076 (4) - how about making a bit of ctrl+g to this slider it'll be a bit fun jump imo
  3. 00:05:787 (1) - same here 00:02:398 (2) -
  4. 00:02:398 (2) - maybe ctrl+g would make a much better flow and jump
  5. 00:09:008 (4) - ^
  6. 00:11:211 (8) - how about adding a whistle to slider's start, to follow the melody on the music o.o
  7. 00:11:889 (1) - how about adding a finish to slider's start, it'll follow the music imo
  8. 00:23:923 (1,2,3,4) - finishes on these would go well with the music, i can clearly hear it in the music, if you did that. Don't forget to remove the drum sampleset
  9. 00:30:872 (1) - finish would sound much better then a whistle on slider's start, whistle don't sound as strong as finish here, don't forget to remove the drum sampleset
  10. 00:46:889 (6) - I think you put the triple on wrong place, it start here tbh 00:47:058 - you should move this note and add it here instead 00:47:058
  11. 00:53:753 (4) - maybe make ctrl+g with this slider, it'll fit with your flow better on this map
  12. 01:03:414 (6,1) - switch the nc here, lyrics really changed on (6) not on the (1) imo, and if you did that don't forget to add a finish on (6)'s slider's start
  13. 01:11:550 (1) - ^ just add a finish on slider's start here
  14. 01:28:160 (2,4) - like i said about this on hard diff


That's all i can find. I hope something really help you here ></

Really good song choice <3 and good map :3

Good luck with ranking it!
tridragon1
Well, looks like everyone else took the kudos for themselves, since i like this song and the map, HERE YA GO ! KUDOSU
Topic Starter
Blizs

Sekai-nyan wrote:

Hey Fantastica :3 random mod incoming ww


General:
  1. How about removing the widescreen support, since you really didn't use on your map here o3o/

Easy:
  1. 00:02:398 (1) - I really think whistle totally not too strong for this start, how about replacing the whistle on slider's start with a finish instead, to fit with music imo :3 (fixed)
  2. 00:05:788 (1) - ^ (fixed)
  3. 00:08:500 (3) - this is kinda too hard for the easiest diff, it'll be really confusing to play imo, how about removing the repeat on this slider. It'll play much better (I just make it more easily to read)
  4. 00:14:600 (1) - I think you missed a finish here on this note o.o (fixed)
  5. 00:23:922 (1) - ^ but on slider's start (fixed)
  6. 00:49:854 (1,2) - these two kinda plays weird how about making slider start first then note after it, like this. It'll play much better imo (I make it same as instrument not as vocal if you listen it directly, no change)
  7. 01:11:549 (1) - maybe add a finish to this note, it kinda felt empty here, so i highly suggest you to add a finish here (fixed)
  8. 01:19:515 (1) - ^ a finish on the repeat totally will fit much better then whistle imo, whistle don't sound as strong as finish here (fixed)
  9. 01:26:295 (1) - this is kinda confusing for an easy diff, i really suggest you changing the rhythm here, i don't suggest you making that kinda blinding in easy diff imo, it'll be hard for beginners to read this orz (fixed, OK ?)


Hard:
  1. 00:02:398 (1) - same as i said on the other diffs (fixed)
  2. 00:05:787 (1) - ^ (fixed)
  3. 00:11:549 (8) - I think this slider would flow better if you ctrl+g this slider, and it'll play much better (fixed)
  4. 00:11:888 (1) - finish on slider's start maybe, it'll follow the finish sound in the music imo (fixed)
  5. 00:14:261 (9) - ^ but on the tail (fixed)
  6. 00:23:922 (3,4,5,6) - I think you missed to add the finish on these notes, it'll follow the music (fixed)
  7. 00:30:871 (4) - maybe ctrl+g for this slider? it'll have nice flow and rhythm :3 (fixed)
  8. 00:39:346 (2) - I totally hear a finish on slider's start, so how about adding it (fixed)
  9. 00:47:142 (1) - remove the drum sampleset and add auto finish instead, it'll fit much better imo (fixed)
  10. 00:53:413 (2) - add a clap on slider's tail maybe? o.o it'll fit with the music (fixed)
  11. 01:03:414 (1) - finish on slider's start and remove the drum sampleset, it'll fit imo (fixed)
  12. 01:06:125 (3) - ^ (fixed)
  13. 01:11:549 (1,2) - ^ (fixed)
  14. 01:28:160 (3,5) - remove the whistles here and add a claps instead. It'll fit much better imo, whistles sounds totally out of place ;w;
(fixed)



Insane:
  1. 00:02:398 (2) - same thing I said on the other diffs (fixed)
  2. 00:03:076 (4) - how about making a bit of ctrl+g to this slider it'll be a bit fun jump imo (fixed)
  3. 00:05:787 (1) - same here 00:02:398 (2) - (fixed)
  4. 00:02:398 (2) - maybe ctrl+g would make a much better flow and jump (fixed)
  5. 00:09:008 (4) - ^ (first time I've upload this mapset my style was like that, then changed when Kasuga mod it. And I like it be)
  6. 00:11:211 (8) - how about adding a whistle to slider's start, to follow the melody on the music o.o (fixed)
  7. 00:11:889 (1) - how about adding a finish to slider's start, it'll follow the music imo (fixed)
  8. 00:23:923 (1,2,3,4) - finishes on these would go well with the music, i can clearly hear it in the music, if you did that. Don't forget to remove the drum sampleset (fixed)
  9. 00:30:872 (1) - finish would sound much better then a whistle on slider's start, whistle don't sound as strong as finish here, don't forget to remove the drum sampleset (fixed)
  10. 00:46:889 (6) - I think you put the triple on wrong place, it start here tbh 00:47:058 - you should move this note and add it here instead 00:47:058 (I just follow the clap like Instrument and when I move the note and listen it, it feel weird)
  11. 00:53:753 (4) - maybe make ctrl+g with this slider, it'll fit with your flow better on this map (fixed)
  12. 01:03:414 (6,1) - switch the nc here, lyrics really changed on (6) not on the (1) imo, and if you did that don't forget to add a finish on (6)'s slider's start (fixed)
  13. 01:11:550 (1) - ^ just add a finish on slider's start here (fixed)
  14. 01:28:160 (2,4) - like i said about this on hard diff (fixed)


That's all i can find. I hope something really help you here ></

Really good song choice <3 and good map :3

Good luck with ranking it!
Ok Thanks for mod Sekai.... :3
and Thanks too, because of your map I knew this anime :3
Qverktett:|| - OVERLAPPERS
Make your map Ranked. I'll wait for it :3

and thanks tridragon for your kudos...
It shoot my heart... XD ( ==" forget it )
IA42

Kocari wrote:

[IA42's Normal]

First I want to say the SV was too fast, and it completely differentiated between the easy difficulty. It was .83 then spiked to 1.4 on normal. I wouldn't say it's bad but can be created smoother without it being fast. That's a huge jump and the spacing was inconsistent so a revise may be necessary> Super fix (well i must re-doing all note)
If you have any problems with it you can contact me and I'll help you in anyway I can :)
00:03:076 (3,4,5,6) - The DS on this doesn't follow 1.1 and is closer than they should be intended. (What I felt was at best on normal was .8 Distance Snap; it doesn't spread out too far and is consistent throughout the song.) >Kinda fixed
00:06:805 (2) - Same with this one >Kinda fixed
00:46:804 (4,1) - Sliders touch and spacing incorrect >Kinda fixed
I don't see things that are wrong with it. Just the spacing was inconsistent. Once you do a revise check. Message me and I'll come back to mod again thoroughly again :)

Snepif wrote:

[IA42's Normal]

I think the new combos in the whole diff are kinda random. Usually you don't wanna go up to combo 9 on a normal/easy.
I agree with the SV thing the previous modder said. Also I don't think huge circles but fast SV makes sense.

00:03:076 (3) - Spacing with previous and next note is inconsistent. Also I dont like the flow at all, make something like this http://puu.sh/dAyw6/301ea0b6a9.jpg >Fixed
00:17:312 (6) - New combo? >Fixed
00:19:515 (1,2,3,4) - The way the two sliders almost touch each other is kinda ugly imo... >Fixed
00:21:210 (5,6,7) - This pattern is also ugly and screws with the flow curve, but I guess it's not that bad. >Well if you say so
00:27:482 (5) - Move to the right and down so it creates a blanket with the previous slider end. >Fixed with my own style
00:28:160 (6) - Improve the flow like this http://puu.sh/dAyIy/6fd78ee2fb.jpg >Fixed with my own style
00:30:024 (2) - Fix this blanket, it's not perfect >Fixed with my own style
00:30:871 (4) - New combo somewhere in here, reaching 8 combo on a normal is not advisable. >Fixed
00:34:939 (3) - The way it's below the slider (1) is not good, move somewhere else or below (1)'s end. >Fixed
00:34:939 (3) - I suggest adding NC here, and removing NC from 00:33:583 (1) - . Also add NC to 00:32:396 (7) - or something like that. I think the whole map's NCs are kinda messed up so it's better if you find a solution to this. >Fixed
00:46:804 (4) - You changed the main beat here and it's not okay, move this slider to the white tick after it, and add a note here. Then move the rest of the following sliders 1 tick forward, up to here: 00:49:176 (3) - >Fixed . That (3) is okay. It should end up like this: >Failed http://puu.sh/dAz8l/785bc7c6fb.jpg
00:53:413 (2,3) - Move these two upwards so the sliders dont touch each other. >Fixed with my own style
01:11:549 (1) - Kinda random NC, don't you think? >No not random, i just following this NC 01:09:177 (3,4,1) -
01:12:905 (1) - same >^
01:15:617 (5) - I think the way it barely touches the note is ugly >Fixed
01:21:379 (5) - I don't think it's a good idea to have many repeats in a Normal diff, beginners tend to think everything has 1 repeat only, specially since it's the only slider with more than one repeat in the whole map. >Fixed

Sekai-nyan wrote:

IA42's Normal:
  1. 00:01:890 (1) - Like i said on easy, a finish on the start would fit much better then whistle imo >Fixed
  2. 00:05:110 (6) - how about replacing the whistle on slider's start with a clap instead, it'll fit much better then whistle >Fixed
  3. 00:05:788 (1) - like i said here 00:01:890 (1) - >Fixed
  4. 00:08:499 (5) - how about adding a clap on slider's start, to follow the clap sound in the music o.o >Fixed
  5. 00:09:009 (6) - how about adding a finish to slider's tail, it'll fit with the music imo >Fixed
  6. 00:09:685 (2) - how about adding a finish to slider slider's start, i really think you missed it >Fixed
  7. 00:10:363 (4) - ^ >Fixed
  8. 00:11:888 (1) - ^ finish would sound a lot better here imo >Fixed
  9. 00:13:244 (3) - ^ >Fixed
  10. 00:14:431 (5) - ^ but on slider's tail >Fixed
  11. 00:17:312 (6) - how about adding a nc here, to follow the lyrics, since the lyrics did change here >Fixed
  12. 00:22:736 (1) - how about adding a finish to slider's start and tail, it'll fit with music o.o >Fixed
  13. 00:23:583 (2) - ^ but on the tail only here >Fixed
  14. 00:24:261 (3,4) - ^ >Fixed
  15. 00:28:160 (6) - maybe a nc here, to follow the lyrics >Fixed
  16. 00:41:380 (2) - I think you missed a finish on slider's tail here >Fixed
  17. 00:42:058 (1,2) - maybe add a clap on slider's start? it'll fit with song imo >Fixed
  18. 00:43:414 (3) - ^ on the tail as well >Fixed
  19. 00:44:431 (1,2,3) - ^ and add a clap on (3)'s repeat >Fixed
  20. 00:46:804 (4) - how about adding a clap on the slider's start, and finish on slider's tail >Fixed
  21. 00:47:482 (1) - clap on slider's start, if you did this you should add a clap on start and tail to this 00:48:160 (2) - and add a finish on the repeat as well >Fixed
  22. 00:49:176 (3) - clap on slider's tail, would totally fit the music imo >Fixed
  23. 00:49:854 (4) - add a nc to this slider, with a finish on the slider's start >Fixed
  24. 00:50:532 (2) - I think you should replace the finish on the tail, to the repeat instead >Fixed
  25. 00:51:549 (3) - ^ >Fixed
  26. 00:52:905 (1) - replace the whistle with a finish instead on slider's start >Fixed
  27. 00:53:583 (3) - ^ but on the slider's tail >Fixed
  28. 00:57:990 (1) - ^ >Fixed
  29. 01:00:702 (5) - how about sticking this slider perfectly under this note 00:59:346 (3) - it looks kinda weird right now, and add a finish on 01:00:702 (5) - slider's start with a nc as well >Kinda fixed
  30. 01:02:397 (4) - I think you missed a clap on slider's start >Fixed
  31. 01:03:075 (1) - ^ maybe finish on slider's tail would fit great with music imo >Fixed
  32. 01:03:752 (2) - misses a clap here as well >Fixed
  33. 01:05:448 (5) - misses a finish on slider's tail >Fixed
  34. 01:06:465 (6) - ^ >Fixed
  35. 01:06:973 (7) - ^ >Fixed
  36. 01:09:176 (3,4) - I think it'll fit better if you did a ctrl+g to start a slider first then a note imo o.o >Fixed
  37. 01:10:532 (2,3) - ^ >Fixed
  38. 01:11:888 (2,3) - ^ >Fixed
  39. 01:14:261 (1,2,3,4,5,6) - I think claps would fit much better here then whistles imo, how about replacing them with claps instead >Fixed
  40. 01:16:973 (1,2) - ^ >Fixed
  41. 01:19:007 (3) - finish on slider's tail >Fixed
  42. 01:19:515 (1) - ^ >Fixed
  43. 01:19:854 (2) - ^ >Fixed
  44. 01:20:532 (3) - ^ >Fixed
  45. 01:23:244 (3) - clap on slider's repeat >Fixed
  46. 01:23:753 (4) - finish on slider's start >Fixed
  47. 01:24:261 (5) - ^ and on the repeat and tail >Fixed
  48. 01:28:329 (2) - you should replace the finish on this slider's tail, to add it here instead 01:28:668 (3) - it'll fit much better imo >Fixed
This diff really needs much work on the hitsounds and with the flow imo Yeah i think so to, that's why i need a modder
Here the link --> http://puu.sh/dFcAt.osu
Axarious

General
  1. Woop. Slider tick 1 on "Easy".
Easy
  1. 00:07:143 (2,1) - Fix this blanket.
  2. 00:16:973 (5,1) - Do something to fix this blanket.
  3. 00:19:007 (3,1) - ^
  4. 00:22:058 (3) - Rotate 2 degrees around selection center.
  5. 00:27:820 (4) - Move to x:222 y:287.
  6. 00:32:057 (3) - Move to x:426 y:292.
  7. 00:32:905 (4) - If ^ is followed, move this to x:229 y:256.
  8. 00:34:939 (3) - Move to x:102 y:42.
  9. 00:44:431 (1) - Have the nodes overlap the slider tick. Looks nicer.
  10. 00:49:854 (1,2) - Slider should start where (1) is, it's an extended note so don't split this up.
  11. 01:02:058 (3,1) - Node overlap with slider tick.
  12. 01:21:210 (2) - Move to y:109.
IA42's Normal
  1. 00:12:566 (8,9) - Rid of overlap. (9) should be a new combo.
  2. 00:13:922 (10) - Should start 00:13:753 - here on the red tick. No reason for it to be put back if you used red tick transitions before.
  3. 00:14:431 (11) - Overdone. Reduce to a new combo circle 00:14:600 - here.
  4. 00:14:600 - to 00:14:939 (1,2,3,4,5) - Link This instead. Return sliders here are well overdone. Simplify and capture the beat.
  5. 00:17:312 (1,2) - Fix this.
  6. 00:19:685 (2) - Slider should end 00:19:854 - here.
  7. 00:22:227 (6) - Circle at 00:22:397 - instead.
  8. 00:24:261 (3,4,5) - Why is ds not constant?
  9. 00:27:482 (5,2) - gross overlap.
  10. 00:31:210 (2,3) - Interesting choice to avoid a stack. Was this intentional?
  11. 00:57:990 (1,2,4) - I'm not having this overlap.
  12. 00:59:346 (3,4) - Should have the same x-coordinate.
  13. 01:06:973 (7,8,9) - No.
  14. 01:12:058 (3,1,2) - Good idea but it's messy and slider (3)'s head isn't stacked with slider (2)'s tail.
  15. 01:16:295 (6,1) - Rude antijump in a "Normal" difficulty.
  16. 01:21:210 (4,5,6) - Too fast?
  17. 01:26:634 (1,2) - Reverse slider.
  18. 01:27:312 (1,2) - Reverse slider.
Hard
  1. 00:15:109 (2) - Move to x:76 y:229?
  2. 00:16:295 (5,2,5) - Move to y:215.
  3. 00:30:024 (2) - Make two white bend points before the red slider node to get a better blanket with (1)'s tail.
  4. 01:13:583 (1) - Weird choice of bends in this slider. Remove some of them?
  5. 01:19:346 (5) - Move to x:301 y:169 instead? This way it continues the momentum of slider (4) rather than break it.
  6. 01:24:261 (4) - Move to x:217 y:147.
  7. 01:26:295 (1,1,2) - Blanket fix, move 01:26:295 (1) - to x:265 y:63.
  8. 01:27:481 (1,2) - Move to x:251 y:243.
  9. 01:28:159 (3,4,5,1) - Move group to x:185 y:158.
Insane
  1. 00:02:398 (2) - Ctrl G?
  2. 00:02:737 (3) - Move to x:254 y:274.
  3. 00:04:771 (4) - Move to x:340 y:117.
  4. 00:07:482 (2) - Move to x:387 y:30.
  5. 00:17:652 (2) - Move to x:170.
  6. 00:18:499 (1) - Move to x:287.
  7. 00:47:143 (1,2) - Ctrl HJ?
  8. 01:03:922 (3,5) - That's not a blanket ...right? Right? RIGHT?
  9. 01:10:533 (2,3) - Move (2) to x:305.
  10. 01:11:211 (4) - Asymmetrical, it'd look nicer if the slider ball was right on the bend of this slider at 01:11:295 - .
  11. 01:18:330 (1,2,3) - Why not rotate 120 degrees?
  12. 01:19:347 (4,1) - Fix this.
IA42

Axarious wrote:

IA42's Normal
  1. 00:12:566 (8,9) - Rid of overlap. (9) should be a new combo. >Half fixed
  2. 00:13:922 (10) - Should start 00:13:753 - here on the red tick. No reason for it to be put back if you used red tick transitions before. >Seems not good IMO (failed)
  3. 00:14:431 (11) - Overdone. Reduce to a new combo circle 00:14:600 - here. >Fixed
  4. 00:14:600 - to 00:14:939 (1,2,3,4,5) - Link This instead. Return sliders here are well overdone. Simplify and capture the beat. >Half fixed
  5. 00:17:312 (1,2) - Fix this. >Half fixed
  6. 00:19:685 (2) - Slider should end 00:19:854 - here. >I'm just following the beat (failed)
  7. 00:22:227 (6) - Circle at 00:22:397 - instead. >^^^
  8. 00:24:261 (3,4,5) - Why is ds not constant? >uh... where???
  9. 00:27:482 (5,2) - gross overlap. >I like the old one so no (failed)
  10. 00:31:210 (2,3) - Interesting choice to avoid a stack. Was this intentional? >yes is it ;)
  11. 00:57:990 (1,2,4) - I'm not having this overlap. >uh....
  12. 00:59:346 (3,4) - Should have the same x-coordinate. >Fixed
  13. 01:06:973 (7,8,9) - No. > no what???
  14. 01:12:058 (3,1,2) - Good idea but it's messy and slider (3)'s head isn't stacked with slider (2)'s tail. >fixed
  15. 01:16:295 (6,1) - Rude antijump in a "Normal" difficulty. >Half fixed
  16. 01:21:210 (4,5,6) - Too fast? >fixed
  17. 01:26:634 (1,2) - Reverse slider. >fixed
  18. 01:27:312 (1,2) - Reverse slider. >fixed
Here the link --> http://puu.sh/dItuQ.osu
Topic Starter
Blizs

Axarious wrote:


General
  1. Woop. Slider tick 1 on "Easy". (No Change. I've make it Slider tick 2 because some ticks make hitsound)
Easy
  1. 00:07:143 (2,1) - Fix this blanket. (I don't really get it. what's wrong with it ?)
  2. 00:16:973 (5,1) - Do something to fix this blanket. ^^
  3. 00:19:007 (3,1) - ^ ^^
  4. 00:22:058 (3) - Rotate 2 degrees around selection center. (fixed)
  5. 00:27:820 (4) - Move to x:222 y:287. (fixed)
  6. 00:32:057 (3) - Move to x:426 y:292. (fixed)
  7. 00:32:905 (4) - If ^ is followed, move this to x:229 y:256. (fixed)
  8. 00:34:939 (3) - Move to x:102 y:42. (fixed)
  9. 00:44:431 (1) - Have the nodes overlap the slider tick. Looks nicer. (fixed, maybe.... I don't really understand about "nodes overlap")
  10. 00:49:854 (1,2) - Slider should start where (1) is, it's an extended note so don't split this up. (No Change. Like I said in the post before, I make it same as instrument.)
  11. 01:02:058 (3,1) - Node overlap with slider tick. (fixed, maybe too.....Like I said, I don't really understand about "nodes overlap")
  12. 01:21:210 (2) - Move to y:109. (fixed)
Hard
  1. 00:15:109 (2) - Move to x:76 y:229? (fixed)
  2. 00:16:295 (5,2,5) - Move to y:215. (fixed)
  3. 00:30:024 (2) - Make two white bend points before the red slider node to get a better blanket with (1)'s tail. (fixed)
  4. 01:13:583 (1) - Weird choice of bends in this slider. Remove some of them? (fixed)
  5. 01:19:346 (5) - Move to x:301 y:169 instead? This way it continues the momentum of slider (4) rather than break it. (fixed)
  6. 01:24:261 (4) - Move to x:217 y:147. (fixed)
  7. 01:26:295 (1,1,2) - Blanket fix, move 01:26:295 (1) - to x:265 y:63. (fixed, but I don't make the note be that far to note after that)
  8. 01:27:481 (1,2) - Move to x:251 y:243. (fixed)
  9. 01:28:159 (3,4,5,1) - Move group to x:185 y:158. (fixed)
Insane
  1. 00:02:398 (2) - Ctrl G? (No Change, I've Ctrl G it before to make it like that :3, to make a jump)
  2. 00:02:737 (3) - Move to x:254 y:274. (fixed)
  3. 00:04:771 (4) - Move to x:340 y:117. (fixed)
  4. 00:07:482 (2) - Move to x:387 y:30. (fixed)
  5. 00:17:652 (2) - Move to x:170. (fixed)
  6. 00:18:499 (1) - Move to x:287. (fixed)
  7. 00:47:143 (1,2) - Ctrl HJ? (fixed and move it. you know what happened if I just Ctrl HJ right ?)
  8. 01:03:922 (3,5) - That's not a blanket ...right? Right? RIGHT? (fixed, Now I'm afraid----:v)
  9. 01:10:533 (2,3) - Move (2) to x:305. (fixed)
  10. 01:11:211 (4) - Asymmetrical, it'd look nicer if the slider ball was right on the bend of this slider at 01:11:295 - . (fixed)
  11. 01:18:330 (1,2,3) - Why not rotate 120 degrees? (fixed)
  12. 01:19:347 (4,1) - Fix this. (What should I fix ?)
Shurelia
おっす!やったよ!
From my Moddinq queue~

[General]
- All Clear~

[Easy]
  1. 00:14:939 (2,3) - You might want to change (3)'s Shape since they're overlapping each other.(You have to rearrange the other objects if you did this).
  2. 00:32:905 (4,1) - Same as above.
  3. 00:46:465 (3,4) - I know this is intentional but i prefer this is not overlapped each other.
  4. 00:50:193 (2) - I think the finish on the head and tail should be removed because (1) already had it. (and it sounds better too).
  5. 00:53:414 (2,3) - These two have 1.11x Distance which is a bit too much from the distance snap. I suggest to reduce it by moving (3) a bit.

[IA42's Normal]
  1. 00:01:890 (1) - I think the finish on the head should be removed since it's not quite fit with the song. (or maybe you can move the finish to the tail).
  2. 00:02:737 (2,3,4,5) - These 4 objects did not have a Consistent distance which is not allowed on normal diff. Really suggest to fix these.
  3. 00:05:788 (1) - This object is a bit too far away to the next one. I suggest to move this a bit closer to the next object.
  4. 00:08:499 (5,6,1) - Same as 00:02:737 (2,3,4,5). Also this pattern is a bit too hard to be read by normal players. Might consider to change it.
  5. 00:09:685 (2,3,4,5,6) - ^^^ And so on.

    http://puu.sh/dJj5w.png
    I think you should (highly) consider to remapping this since it has a lot of inconsistent of object's distance which is make this normal diff a bit messy. You also need to check the AImod to ensure that all of you objects are been placed properly. Good Luck.

[Hard]
  1. 00:05:110 (1) - Should be not a new combo since there's no sudden SV change on this slider.
  2. 00:31:379 (1) - Should be a new combo since its stacked on other object.

    Just giving a note that there's a lot of sliders that start on the red tick (bisa bikin pemain rada kagok kalau mainin). So you might to consider on changing it places

[Insane]
  1. 00:12:143 (2,3) - It's really hard to read. I suggest to move (2) to elsewhere.
  2. 00:25:109 (1) - A bit too far away from the previous object which . I suggest to move it a bit closer with (4).

    Sama as hard there's a lot of sliders that start on the red tick.

That's all for me, Hope this help. And good luck!

Also please give me a vote about my modding (which is available on my modding queue) so i can evaluate it for my future modding.
IA42

Shurelia wrote:

[IA42's Normal]
  1. 00:01:890 (1) - I think the finish on the head should be removed since it's not quite fit with the song. (or maybe you can move the finish to the tail). >Fixed
  2. 00:02:737 (2,3,4,5) - These 4 objects did not have a Consistent distance which is not allowed on normal diff. Really suggest to fix these. >Fixed
  3. 00:05:788 (1) - This object is a bit too far away to the next one. I suggest to move this a bit closer to the next object. >Fixed
  4. 00:08:499 (5,6,1) - Same as 00:02:737 (2,3,4,5). Also this pattern is a bit too hard to be read by normal players. Might consider to change it. >Fixed
  5. 00:09:685 (2,3,4,5,6) - ^^^ And so on. >No for this one

    http://puu.sh/dJj5w.png
    I think you should (highly) consider to remapping this since it has a lot of inconsistent of object's distance which is make this normal diff a bit messy. You also need to check the AImod to ensure that all of you objects are been placed properly. Good Luck. >Fixed
Here the link --> http://puu.sh/dJn6Z.osu
Topic Starter
Blizs

Shurelia wrote:

おっす!やったよ!
From my Moddinq queue~

[General]
- All Clear~

[Easy]
  1. 00:14:939 (2,3) - You might want to change (3)'s Shape since they're overlapping each other.(You have to rearrange the other objects if you did this). (fixed)
  2. 00:32:905 (4,1) - Same as above. (fixed)
  3. 00:46:465 (3,4) - I know this is intentional but i prefer this is not overlapped each other. (fixed)
  4. 00:50:193 (2) - I think the finish on the head and tail should be removed because (1) already had it. (and it sounds better too). (fixed)
  5. 00:53:414 (2,3) - These two have 1.11x Distance which is a bit too much from the distance snap. I suggest to reduce it by moving (3) a bit. (fixed)

[Hard]
  1. 00:05:110 (1) - Should be not a new combo since there's no sudden SV change on this slider. (fixed)
  2. 00:31:379 (1) - Should be a new combo since its stacked on other object. (fixed)

    Just giving a note that there's a lot of sliders that start on the red tick (bisa bikin pemain rada kagok kalau mainin). So you might to consider on changing it places (That's true it's some sliders start at red tick, but I just follow the rythm of the song..... (Jadi kayaknya biarin aja))

[Insane]
  1. 00:12:143 (2,3) - It's really hard to read. I suggest to move (2) to elsewhere. (fixed but I just change the (1)'s slider)
  2. 00:25:109 (1) - A bit too far away from the previous object which . I suggest to move it a bit closer with (4) (I make it a little tricky :3).

    Sama as hard there's a lot of sliders that start on the red tick.(Same reason as hard too)

That's all for me, Hope this help. And good luck!

Also please give me a vote about my modding (which is available on my modding queue) so i can evaluate it for my future modding.
うん! ありがとうな!
that's helpful and I don't know how to say :3
Thanks....
- Veritica -
Love this song , anime and mapsets :) Shoot
Good Luck~ ;)
Topic Starter
Blizs
Thanks Veri :3
VINXIS
lol anime tv sizes

from my modin q
small mod because i don't have much to say sorry TT_TT
General
no vid?
no widescreen support? lmao
EZ
01:26:973 (1,1,1) - remove ncs if u wanna
good EZ lmao
Normal
00:24:600 (4) - x:244 y:148
00:28:668 (2) - imo u sud curve this up
01:00:702 (1) - x:350 y:267
01:16:973 (1) - x:352 y:252
01:17:990 (2) - replace this with the reflection of that one ^
Hard
00:06:635 (3) - imperfect stack
00:25:109 (1) - remove ncwoopsnvm
00:31:379 (1,1) - remove ncs
00:32:058 (2) - nc
00:43:074 (1,2,3,4,5,6) - I actually love this pattern dam n
01:10:532 (7,8) - stack on slider?
01:10:702 (8,1) - imperfect stack
Insane
CS4 OD7 since it's an easy insane
00:02:737 (3,5) - stack better pls
00:08:838 (3,4) - pls dont make the end circles quiet
00:24:940 (4) - nc
00:25:109 (1) - remove nc
00:48:074 (5,6) - calmdown
00:49:177 (3,1) - imperfect stack
01:00:618 (5) - idk if this is completely silent or not but if it is, pls don't
01:06:126 (3,1) - imperfect stack
01:10:533 (2,2) - ^
01:28:499 (4) - nc
01:28:669 (1) - rmove nc

ye gud luck!
IA42

VINXIS wrote:

Normal
00:24:600 (4) - x:244 y:148 >Fixed
00:28:668 (2) - imo u sud curve this up >curve like what???
01:00:702 (1) - x:350 y:267 >Fixed
01:16:973 (1) - x:352 y:252 >Fixed
01:17:990 (2) - replace this with the reflection of that one ^ >i like the old one so no! (failed)
Here the link --> http://puu.sh/dMigD.osu
Topic Starter
Blizs
:cry:

VINXIS wrote:

lol anime tv sizes

from my modin q
small mod because i don't have much to say sorry TT_TT
General
no vid? The video is there... Isn't you download without video ?
no widescreen support? lmao Yeah... I'm not using storyboard at all
EZ
01:26:973 (1,1,1) - remove ncs if u wanna (No.... this is the end. I make it all NCs for HP add here :3)
good EZ lmao
Hard
00:06:635 (3) - imperfect stack (fixed)
00:25:109 (1) - remove ncwoopsnvm (No change. I make it little tricky and NC for HP add)
00:31:379 (1,1) - remove ncs (fixed)
00:32:058 (2) - nc (fixed)
00:43:074 (1,2,3,4,5,6) - I actually love this pattern dam n (Yeah... someone love it :3)
01:10:532 (7,8) - stack on slider? (No change. I make it triangle)
01:10:702 (8,1) - imperfect stack (fixed)
Insane
CS4 OD7 since it's an easy insane (No change. Because this is an easy insane I make it more harder with add it)
00:02:737 (3,5) - stack better pls (fixed)
00:08:838 (3,4) - pls dont make the end circles quiet (fixed. I've added Normal sample hitsounds)
00:24:940 (4) - nc (No change. I make it a little tricky)
00:25:109 (1) - remove nc (^^)
00:48:074 (5,6) - calmdown (No change. I make it funny jumps :3)
00:49:177 (3,1) - imperfect stack (fixed)
01:00:618 (5) - idk if this is completely silent or not but if it is, pls don't (fixed. Added whistle)
01:06:126 (3,1) - imperfect stack (fixed)
01:10:533 (2,2) - ^ (fixed)
01:28:499 (4) - nc (fixed)
01:28:669 (1) - rmove nc (fixed)

ye gud luck!
OK Thanks,,, :3
Very Helpful... Take the star XD
-makoto yuki
Requested by IA42 not sure it's really help but here my mod:

[Easy]
- 00:17:312 (1) - ctrl+G ini (bila mengikuti ini berarti anda harus memindah posisi ini 00:18:668 (2) - ke x:304 y:336, yang ini 00:19:007 (3) - ke x224 y:312 dan yang ini 00:19:346 (1) - ke x:208 y:228)
- 01:22:736 (1) pindah ke x:292 y:48
[IA42's Normal]
- 00:31:210 (2,3) - pindah ke x:248 y:104
- 01:21:210 (4) - ctrl+G & hapus repeat dan pindah ke 01:21:380- (bila mengikuti ini berarti harus menambahkan note di sini 01:21:210-)
[Hard]
- 01:22:396- kiai time isn't snapped
[insane]
- AR: 7.5 atau 7.8
- 00:35:278 (7) - pindah ke x:280 y:324
- 00:35:956 (3) - ^^^ x:316 y:264
- 01:15:617 (1,2,3,4) - buat spasi seperti ini (http://puu.sh/dMjEf.JPG)
- 01:24:261 (3) - pindah ke x:332 y:68

Hope this gonna be ranked soon :D
IA42

-makoto yuki wrote:

[IA42's Normal]
- 00:31:210 (2,3) - pindah ke x:248 y:104 >Fixed
- 01:21:210 (4) - ctrl+G & hapus repeat dan pindah ke 01:21:380- (bila mengikuti ini berarti harus menambahkan note di sini 01:21:210-) >Fixed
Here the link --> http://puu.sh/dMkKN.osu
Topic Starter
Blizs

-makoto yuki wrote:

Requested by IA42 not sure it's really help but here my mod:

[Easy]
- 00:17:312 (1) - ctrl+G ini (bila mengikuti ini berarti anda harus memindah posisi ini 00:18:668 (2) - ke x:304 y:336, yang ini 00:19:007 (3) - ke x224 y:312 dan yang ini 00:19:346 (1) - ke x:208 y:228) (No Change. bakalan berakhir tanpa blanket)
- 01:22:736 (1) pindah ke x:292 y:48 (No Change. coba deh matiin grid snap nya pasti bakal kejauhan)
[Hard]
- 01:22:396- kiai time isn't snapped (fixed)
[insane]
- AR: 7.5 atau 7.8 (No Change. Terlalu lambat untuk Insane)
- 00:35:278 (7) - pindah ke x:280 y:324 (No Change. sengaja aku buat stack biar lebih simple)
- 00:35:956 (3) - ^^^ x:316 y:264 (^^)
- 01:15:617 (1,2,3,4) - buat spasi seperti ini (http://puu.sh/dMjEf.JPG) (No Change. biar tetep ngikutin flow nya 01:15:279 (6) dan biar 01:15:957 (2) stack di 01:14:940 (5) )
- 01:24:261 (3) - pindah ke x:332 y:68 (No Change. biar stack di setiap 01:23:245 (5,7,9) )

Hope this gonna be ranked soon :D
Ok Thanks for Mod :3
Maybe not much change in my diff but that help IA42's diff :3
Grrum
Hi, here for M4M from your queue. Hope it helps.

This had some problems with pacing (specifically insane). There were times where two parts of the song felt like they had different levels of energy, but I didn't have to put more energy into my play when the song increased in energy. I think a rigid use of dist snap was one reason for this, so I mention some places where dist snap could be more flexible. This does make your beatmap harder(went from 4.07 to 4.10), so if you aren't going for that, think about it more as relative changes. Instead of making the jump bigger, you could go for making everything else smaller to give the same relative increase/decrease of energy. For a better explanation of pacing, watch this: https://www.youtube.com/watch?v=5LScL4CWe5E

[Easy]

00:09:177 (1) – not a fan of the sliderticks. The clap is an active hitsound, it's one that the player should actually click. One way to keep it and make it feel a little active is by making an anchor there and making it bend/curve sharply. Otherwise I think this indicates an odd rhythm choice.

00:23:922 (1,2) – no overlap please.

[Normal]

The mapset should have the same combo colors. Please talk to Fantastica to make them the same.

Overlap intentionally or else it will look bad. This means put thought into every overlap into how it looks. Generally overlap looks bad and only looks good if it fits with the pattern. Examples of bad overlap
00:04:771 (4,1) -
00:12:566 (8,1) -
00:27:482 (5,2) -
00:44:431 (1,3) -
etc
Notice in Fantastica's difficulty how he stacks some circles. See if this can work to your advantage, but be careful that it can still be read by a Normal player

00:29:515 (1,2) – Sharp changes in flow like this are both not good looking and can feel poor to play for a Normal. Use these only when the music has very sharp changes in mood, not because you ran out of grid. Another example of (imo) too sharp a turn 00:08:499 (5) -

00:31:380 (3,1) – blanket better
00:46:804 (5,2) – blanket this better

00:57:481 (2) – not sure what beat your mapping. This feels too hard for a normal and I would delete it to better match the slow rhythm.

01:03:075 (1) – Your hitsounds are off here and in a few other places (not sure why this doesn't have a clap)

[Hard]
Very pretty map.

00:05:110 (5) – Consider NC to match 00:08:499 (1) – 's NC and similar to insane?
00:13:244 (6) – NC?
There are some more issues with NC and Hard and insane conflict somewhat often. Take a second look at these and pm me in game if you want to ask how I would have structured the NC. (though I'm not the best at this myself)

00:27:481 (6,7) – I think the flow should conflict with itself instead of matching itself to go with the music better, but that's just my opinion. Consider doing Ctrl + G on 6 and 7 individually.

00:53:413 (2) – has some poor overlap, how about rotating to something like this?
http://puu.sh/dNdhC/3b54be440b.jpg

00:59:007 (4,5,6,7,8,1,2,3,4,5) – so much repetitive counterclockwise flow doesn't fit the song imo.

00:58:499 (3,4) – this overlap is borderline. I think I'd be okay with it but it seems like something most people wouldn't like. Consider solution above.

01:18:668 (3,5) – the overlap isn't pleasing. More importantly, the high energy on 01:19:515 (1) -, to me, demands a jump into it. 253, 217 feels like a good place for 5, regardless of the slight overlap with fading notes. Also notice how you made 01:19:515 (1) – linear. I think this is fitting because not only does energy change mean different distance, it could suggest a difference in flow. The past combo establishes a dominant clockwise flow, which although continued with (1), the linear slider sets up a release from the neutral tone of the clockwise flow, matching the relatively high energy lyric “shin” at 01:20:193 () - . I do not like the clockwise flow at 01:20:024 (2,3) – for this reason. However, given that the rhythm is different than what I'm describing, I'm not sure this is the direction you were going for, but this is the advice I have. End rant.

[Insane]

00:02:398 (2) – NC to show change in sv? Maybe even consider using a unique color combo for slow sections like 00:01:890 (1) -

00:19:855 (1) – I'd like to see a different curvature/position from 00:19:177 (3) – since the singer starts to add energy here. I moved it to 474, 26 and blanketed 00:19:177 (3) - , but didn't have enough room on the grid, so if you like this change see if you can move some prior notes down. With some fidgeting, this is what I got (though I don't like the prior fidgeting because I lost the stacks that you're amazing at making, so see if there's a way to incorporate the jump idea behind this slider while maintaining what you had): http://puu.sh/dNaJV/998a79aab6.jpg

00:21:042 (4,1) – increase the dist snap from 4 into 1, energy goes up, not down

00:20:364 (2,3,4,1,2) – This is what I read from the song: 2-->3 high, 3 --> 4 low, 4 → 1 even higher, 1-->2 high, 2-->3 release of high energy, go to a small rest of 3 and 4. This is how I think your dist spacing should go: 2-->3 1.8, 3 -->4 1.4, 4→1 2.1, 1-->2 1.8, 2-->3 1.4, or something proportional
http://puu.sh/dNbcN/ca697bdae0.jpg
http://puu.sh/dNber/2c8cddf720.jpg
again, I lost the stacking/blanketing, but see if you can retain those elements in your own way.

00:23:753 (4) – energy up, try 67, 225

00:27:313 (2,3) – increase in energy, put 2 and 5 at 281, 73 and adjust following pattern. Alternatively, I could see both these sliders being two circles each.

00:31:719 (4,5) – feels kind of awkward. Forcing the anti-jump on the stack feels like it's too small for anti-jump. I liked keeping it normal dist spacing of 1.2. 5 doesn't fit the slowed pattern and especially doesn't make sense to be a jump off an anti-jump. You shouldn't feel obliged to keep the clap hitsound since you introduce finishes to make up for it and reinforce a slightly different rhythm. I say put 00:31:719 (4) - at 418, 309 and delete 00:31:888 (5) -

00:49:855 (1) – I don't get the reason behind lowering the sv. Explain?

00:55:957 (1,2,3,4) – I liked spacing these out. Ctrl + Shift + S by 1.2 felt nice

01:02:567 (1,2,3,4,5) – The spacing felt very small, especially since this is part of a high energy part of the song. This is somewhat of a rest pattern, but I would still increase spacing to 1.2 or 1.3x

01:07:652 (5,6,7) – I think these should have bigger spacing than 01:06:974 (2,3,4) - keeping the stack on 01:07:143 (3,6) -

01:16:974 (1,2,3,4,5,6,1,2,3,4,5,6) – The energy here feels like it increases from the previous slider spam. See if you like this rhythm (the pattern is meh, the beat is what I'm suggesting):
http://puu.sh/dN973/f716cec01c.jpg
http://puu.sh/dN99v/0c344c2985.jpg

If you go for above rhythm ^, make 01:19:176 (5,6) – drums and have 5 be a clap and 6 be a finish, or some similar hitsound pattern

01:23:330 (6) – hitsound sounds weird

01:24:262 (3,4,5) – this feels a little similar to the previous clockwise flow, try doing CTRL + H

01:26:974 (1) – consider Ctrl + G?

I think the normal needs a lot of work.
polka
Request from my modding Queue!

Unfortunately, I can't mod guest difficulties or insane +.

So I can mod easy and hard for you!

Easy:

00:28:838 I think it would flow a bit better if you flip this slider horizontally.

00:50:193 This slider isn't very visually appealing. You might want to move the corner point down like this.



00:52:905 (1) (2) This isn't very easy like. I'm not sure if you can change this but you should consider it.

01:00:702 This curve is a bit flat. Try making it rounder like this?



01:10:193 I think this slider would look a bit more visually appealing if you bent it more towards the middle like this.



00:47:143 I suggest a NC here because a combo lasting to 6 is a bit long for easy mode.

Hard:

00:10:871 It would be a bit of work, but I think it would look better if (5) blankets (6)

00:40:193 The slow in SV here is kind of unnecessary and might cause a slider break.

00:43:075 I like the idea of them gradually getting farther apart, but for hard mode, maybe make the spacing a bit smaller... Especially considering the speed in this part of the song?

00:45:787 Again^

00:50:532 (2) (3) The spacing of this might mess people up. I suggest moving these apart, but it's your map.

01:11:210 Maybe make (9) blanket (1)?

01:13:922 to 01:15:787 this spacing is very strange, and will most likely cause people to lose their combo.

01:16:973 This curve seems more appealing.



01:23:583 I would just drag the repeater out one more instead of putting a circle here.

01:28:160 Like in easy mode, maybe make each circle a NC? Completely optional and a matter of taste.

This song is really good! I want this ranked; well done!
IA42

pinataman wrote:

[Normal]

The mapset should have the same combo colors. Please talk to Fantastica to make them the same. >Fixed

Overlap intentionally or else it will look bad. This means put thought into every overlap into how it looks. Generally overlap looks bad and only looks good if it fits with the pattern. Examples of bad overlap
00:04:771 (4,1) - >Fixed
00:12:566 (8,1) - >Fixed
00:27:482 (5,2) - >Fixed
00:44:431 (1,3) - >Fixed
etc
Notice in Fantastica's difficulty how he stacks some circles. See if this can work to your advantage, but be careful that it can still be read by a Normal player

00:29:515 (1,2) – Sharp changes in flow like this are both not good looking and can feel poor to play for a Normal. Use these only when the music has very sharp changes in mood, not because you ran out of grid. Another example of (imo) too sharp a turn 00:08:499 (5) - >kinda fixed

00:31:380 (3,1) – blanket better >kinda fixed
00:46:804 (5,2) – blanket this better >Fixed

00:57:481 (2) – not sure what beat your mapping. This feels too hard for a normal and I would delete it to better match the slow rhythm. >not to hard IMO so no (Failed)

01:03:075 (1) – Your hitsounds are off here and in a few other places (not sure why this doesn't have a clap) >Fixed
Here the link --> http://puu.sh/dORMz.osu
Topic Starter
Blizs

pinataman wrote:

Hi, here for M4M from your queue. Hope it helps.

This had some problems with pacing (specifically insane). There were times where two parts of the song felt like they had different levels of energy, but I didn't have to put more energy into my play when the song increased in energy. I think a rigid use of dist snap was one reason for this, so I mention some places where dist snap could be more flexible. This does make your beatmap harder(went from 4.07 to 4.10), so if you aren't going for that, think about it more as relative changes. Instead of making the jump bigger, you could go for making everything else smaller to give the same relative increase/decrease of energy. For a better explanation of pacing, watch this: https://www.youtube.com/watch?v=5LScL4CWe5E Okay I understand

[Easy]

00:09:177 (1) – not a fan of the sliderticks. The clap is an active hitsound, it's one that the player should actually click. One way to keep it and make it feel a little active is by making an anchor there and making it bend/curve sharply. Otherwise I think this indicates an odd rhythm choice. No Change. :3 you know the reason

00:23:922 (1,2) – no overlap please. (Fixed)

[Hard]
Very pretty map.

00:05:110 (5) – Consider NC to match 00:08:499 (1) – 's NC and similar to insane? (Fixed)
00:13:244 (6) – NC?
There are some more issues with NC and Hard and insane conflict somewhat often. Take a second look at these and pm me in game if you want to ask how I would have structured the NC. (though I'm not the best at this myself) (Fixed)

00:27:481 (6,7) – I think the flow should conflict with itself instead of matching itself to go with the music better, but that's just my opinion. Consider doing Ctrl + G on 6 and 7 individually. (Fixed)
00:53:413 (2) – has some poor overlap, how about rotating to something like this?
http://puu.sh/dNdhC/3b54be440b.jpg (No Change. I can't give a reason so I just say, I like it be)

00:59:007 (4,5,6,7,8,1,2,3,4,5) – so much repetitive counterclockwise flow doesn't fit the song imo. (It's OK because I like this style. So no change)

00:58:499 (3,4) – this overlap is borderline. I think I'd be okay with it but it seems like something most people wouldn't like. Consider solution above. (Accepted and Fixed)

01:18:668 (3,5) – the overlap isn't pleasing. More importantly, the high energy on 01:19:515 (1) -, to me, demands a jump into it. 253, 217 feels like a good place for 5, regardless of the slight overlap with fading notes. Also notice how you made 01:19:515 (1) – linear. I think this is fitting because not only does energy change mean different distance, it could suggest a difference in flow. The past combo establishes a dominant clockwise flow, which although continued with (1), the linear slider sets up a release from the neutral tone of the clockwise flow, matching the relatively high energy lyric “shin” at 01:20:193 () - . I do not like the clockwise flow at 01:20:024 (2,3) – for this reason. However, given that the rhythm is different than what I'm describing, I'm not sure this is the direction you were going for, but this is the advice I have. End rant. (Fixed with my own position)

[Insane]

00:02:398 (2) – NC to show change in sv? Maybe even consider using a unique color combo for slow sections like 00:01:890 (1) - (Fixed, just using a normal color is good IMO :3)

00:19:855 (1) – I'd like to see a different curvature/position from 00:19:177 (3) – since the singer starts to add energy here. I moved it to 474, 26 and blanketed 00:19:177 (3) - , but didn't have enough room on the grid, so if you like this change see if you can move some prior notes down. With some fidgeting, this is what I got (though I don't like the prior fidgeting because I lost the stacks that you're amazing at making, so see if there's a way to incorporate the jump idea behind this slider while maintaining what you had): http://puu.sh/dNaJV/998a79aab6.jpg (Fixed with my own style)

00:21:042 (4,1) – increase the dist snap from 4 into 1, energy goes up, not down (Fixed)

00:20:364 (2,3,4,1,2) – This is what I read from the song: 2-->3 high, 3 --> 4 low, 4 → 1 even higher, 1-->2 high, 2-->3 release of high energy, go to a small rest of 3 and 4. This is how I think your dist spacing should go: 2-->3 1.8, 3 -->4 1.4, 4→1 2.1, 1-->2 1.8, 2-->3 1.4, or something proportional
http://puu.sh/dNbcN/ca697bdae0.jpg
http://puu.sh/dNber/2c8cddf720.jpg
again, I lost the stacking/blanketing, but see if you can retain those elements in your own way. (Fixed with own style..... Isn't 2-->3 low ?)

00:23:753 (4) – energy up, try 67, 225 (Fixed)

00:27:313 (2,3) – increase in energy, put 2 and 5 at 281, 73 and adjust following pattern. Alternatively, I could see both these sliders being two circles each. (Fixed)

00:31:719 (4,5) – feels kind of awkward. Forcing the anti-jump on the stack feels like it's too small for anti-jump. I liked keeping it normal dist spacing of 1.2. 5 doesn't fit the slowed pattern and especially doesn't make sense to be a jump off an anti-jump. You shouldn't feel obliged to keep the clap hitsound since you introduce finishes to make up for it and reinforce a slightly different rhythm. I say put 00:31:719 (4) - at 418, 309 and delete 00:31:888 (5) - (Fixed)

00:49:855 (1) – I don't get the reason behind lowering the sv. Explain? (Fixed. I can't explain it :3)

00:55:957 (1,2,3,4) – I liked spacing these out. Ctrl + Shift + S by 1.2 felt nice (Fixed)

01:02:567 (1,2,3,4,5) – The spacing felt very small, especially since this is part of a high energy part of the song. This is somewhat of a rest pattern, but I would still increase spacing to 1.2 or 1.3x (Fixed)

01:07:652 (5,6,7) – I think these should have bigger spacing than 01:06:974 (2,3,4) - keeping the stack on 01:07:143 (3,6) -

01:16:974 (1,2,3,4,5,6,1,2,3,4,5,6) – The energy here feels like it increases from the previous slider spam. See if you like this rhythm (the pattern is meh, the beat is what I'm suggesting):
http://puu.sh/dN973/f716cec01c.jpg
http://puu.sh/dN99v/0c344c2985.jpg (I just change the combo arrangement. I can say it's a Little Fix)

If you go for above rhythm ^, make 01:19:176 (5,6) – drums and have 5 be a clap and 6 be a finish, or some similar hitsound pattern ?? make it drum sampleset ? I think it'snot a good idea

01:23:330 (6) – hitsound sounds weird (Listen to the song)

01:24:262 (3,4,5) – this feels a little similar to the previous clockwise flow, try doing CTRL + H (Yeah I make it similar with previous :3. I more like it. No change)

01:26:974 (1) – consider Ctrl + G? (No Change. I make it clockwise flow)

I think the normal needs a lot of work.

PolkaMocha wrote:

Request from my modding Queue!

Unfortunately, I can't mod guest difficulties or insane +. Okay Thanks :3

So I can mod easy and hard for you!

Easy:

00:28:838 I think it would flow a bit better if you flip this slider horizontally. (No Change. That will make a changes to the next slider too. And I make it like that because I want the tail closer to the next slider's head and more easily to see the slider after the next slider if I play using FL)

00:50:193 This slider isn't very visually appealing. You might want to move the corner point down like this. (Fixed)



00:52:905 (1) (2) This isn't very easy like. I'm not sure if you can change this but you should consider it. (Fixed)

01:00:702 This curve is a bit flat. Try making it rounder like this? (No Change. I think it's good to be like that.)



01:10:193 I think this slider would look a bit more visually appealing if you bent it more towards the middle like this. (No Change. this red dot is for the point of tick with hitclap)



00:47:143 I suggest a NC here because a combo lasting to 6 is a bit long for easy mode. (Fixed)

Hard:

00:10:871 It would be a bit of work, but I think it would look better if (5) blankets (6) (No Change. Look it from (3))

00:40:193 The slow in SV here is kind of unnecessary and might cause a slider break. (Fixed)

00:43:075 I like the idea of them gradually getting farther apart, but for hard mode, maybe make the spacing a bit smaller... Especially considering the speed in this part of the song? (Fixed)

00:45:787 Again^ (Fixed)

00:50:532 (2) (3) The spacing of this might mess people up. I suggest moving these apart, but it's your map. (No Change. If the player have consentration with this, this part will recover the HP)

01:11:210 Maybe make (9) blanket (1)? (Fixed)

01:13:922 to 01:15:787 this spacing is very strange, and will most likely cause people to lose their combo. (This is a little trick in hard diff. No Change)

01:16:973 This curve seems more appealing. (No Change. I've make the tail overlap with 01:17:651 (2) - )



01:23:583 I would just drag the repeater out one more instead of putting a circle here. (Fixed)

01:28:160 Like in easy mode, maybe make each circle a NC? Completely optional and a matter of taste. (No Change. I make it more like Insane :3)

This song is really good! I want this ranked; well done!
Thanks for mod :3
It help me...
neonat
Easy

00:52:566 (5) - NC here instead of 00:52:905 (1) for the consistency
01:12:905 (3) - the finish at the start of the slider doesn't really seem to fit, it seems too loud for it's position, and even if there was cymbals at 01:12:736 - it's not where the slider starts so it sounds awkward

IA42's Normal

00:08:499 (5) - I suggest you change this repeat slider, it has too many repeats. It's not ideal in a Normal and it's rhythm provided is not really very creative and fitting
00:12:566 (8) onwards - the spacing used keeps changing and isn't constant, this is not good for the Normal, and the spacing should be constant throughout
Won't comment further about spacing and positioning and shape due to ^
00:38:838 (6) - NC

Other than the spacing errors, I feel the rhythm used could be improved much more, because some main parts seem to be left out, while some of the rhythms are questionable, not just about to the music, but also to be made to its level as a Normal. Some sliders end on strong beats which should be where an object should start on instead. One example is 01:02:397 (4,1)

Hard

00:23:922 (3) - NC could help amplify its effect as anti-jumps
00:25:448 (1) - soft finish on start of slider
00:57:651 (3) - NC for sv change

Generally, I feel that the stacking and blanketing that you used so often here made the map more cramped and limited the expansion of it, it made the spacing so close to each other and it made things quite dense, which makes it too compact, which is not really nice, especially before 00:36:295 - which is funny because spacing started to be more breathable only when it started getting slower in the music.

Insane

00:38:838 (2) - NC here instead
00:44:940 (3,4) - you should space these 2 apart further, similar to the spacing of 00:42:906 (6,1)
01:20:024 (2) - the beat at 01:20:193 is very strong and it's the start of the held vocal, I don't think it is a good idea to have a slider end there, the feel of a slider end there is very weak, and it's not very fitting. Having a circle and 1/1 slider would be better:



Hope to see further improvements, Good Luck
IA42

neonat wrote:

IA42's Normal

00:08:499 (5) - I suggest you change this repeat slider, it has too many repeats. It's not ideal in a Normal and it's rhythm provided is not really very creative and fitting >Fixed
00:12:566 (8) onwards - the spacing used keeps changing and isn't constant, this is not good for the Normal, and the spacing should be constant throughout
Won't comment further about spacing and positioning and shape due to ^ >No changes, i like the old one
00:38:838 (6) - NC >Fixed

Other than the spacing errors, I feel the rhythm used could be improved much more, because some main parts seem to be left out, while some of the rhythms are questionable, not just about to the music, but also to be made to its level as a Normal. Some sliders end on strong beats which should be where an object should start on instead. One example is 01:02:397 (4,1) - >Kinda fixed
Here the link --> http://puu.sh/e3zsj.osu
Oyatsu
Hello, from my queue.
[General]
  1. Remove tick from Widescreen Support. Your map doesn't have SB, so it is useless
  2. The time to start diffs is quite early. You can delay for 700, so players will have time to be ready
    AudioLeadIn: 700
[Insane]
  1. HP+1 (7) pls. This is Insane diff, it doesn't fit with the diff
  2. 00:01:890 (1) - Add whistle at head, that sounds nice
  3. 00:04:771 (4) - The flow and pattern isn't good for me. Also, I want to move further since it is semi stacked i think. Try this:
  4. 00:07:991 (4) - Move it abit to the right (for example as 416/304) to make the pattern nicer/
  5. 00:09:685 (3,4,5) - I'm not sure if you wanted to blanket on your purpose or not but I recommend to be like that:
  6. 00:12:567 (3) - Add whistle
  7. 00:20:024 - This instrument is really loud for me, feel quite weird to ignored it. How about changing 00:19:854 (1) - into 1/2 slider and put a circle at 00:20:193 - . They will catch both voice and instrument.
  8. 00:23:668 - Add circle, i can hear drum
  9. 00:25:109 (1) - No need NC, if you say that it is changed speed, don't worry, because you didn't use anyslider with previous NC, so it is possible to be the same combo color
  10. 00:27:143 (1) - Move to 100/56 to be better blanket
  11. 00:33:584 (5,1) - Swap NC
  12. 00:34:940 (7) - NC
  13. 00:38:669 (1,2) - Swap NC
  14. 00:48:330 (6) - Since the distance with previous notes is quite large, it is for 1/4. But for next note, although the distance didn't change but still for 1/2. It should be not recommended. I want to increase the distance for next notes larger
  15. 00:55:279 (1) - Same issue as above, previous is 1/2, next is 1/3 but they are the same distance together. Sometime, it is considered as an unrankble problem.
  16. 00:56:974 (1) - Add whistle at head
  17. 01:03:414 (1) - The slider should be ended at red tick, i think this is just a mistake
  18. 01:07:652 (5) - NC because stack hiddenly
  19. 01:12:482 (5) - I really didn't hear any sound here though you mapped 1/4, it is overmap for me. I sugguest removing it
  20. 01:11:550 (1,2,3,4,5,1,2,3,4) - This rhythm is really suck for me, almost it is unatural to play although they catched sounds but not perfect and abit off. Try my way:
  21. 01:28:160 (2,3,1) - I want to creat stream, really bad if ignored great drum sounds here.
[Hard]
  1. HP+1 (6)
  2. 00:01:890 (1) - Add whistle
  3. 00:19:346 (7) - Move the middle point abit up to fit better.
  4. 00:19:854 (1) - Move the 3rd point to the right abit.
  5. 00:43:074 (1,2,3,4,5,6) - This is really too difficult for players maybe, also this song is high bpm, it is easy to be missed by logical stacks. I don't recommend for this way
  6. 00:56:973 (1,2) - Add whustle at head each others
  7. 01:07:821 (4,5,6) - Feel this pattern isn't perfectly blanket. I want to make better blanket
  8. 01:12:058 (2) - The distance with (1) is so small just, 1.0x, increase pls
  9. 01:19:346 (5) - Add finish
  10. 01:22:227 (4) - NC because strong beat
  11. 01:28:159 (3,4,5) - Creat 1/4 slider with many repeats will catch drum sounds well
[IA42's Normal]
  1. 00:01:890 (1) - Add whistle at head
  2. 00:07:144 (3) - The straight slider here isnt sensible and nice for pattern and flow, try to use curved slider will be better
  3. 00:08:499 (5) - This is really weird for me to play like this, I want to end slider at 00:08:838 - , then put a circle at 00:09:177 - . Just normally, it works better
  4. 00:30:363 (1) - Remove NC
  5. 00:35:617 (2) - Move to 215/232, current is quite difficult for noob players to jump quite far. Don't worry, it is rankble
  6. 00:38:838 (6) - Add finish at head is better, also put NC
  7. 00:55:278 (6) - NC
  8. 01:05:448 (5) - ^
  9. 01:06:465 (6) - Make straight slider or cuvred one normally pls. This shape is so bad for me. They make the flow worse
  10. 01:06:973 (7,8,9) - The flow is quite bad, i can't have any idea to save this expect you must re-map this part
  11. 01:09:176 (3) - NC
  12. 01:12:736 - Add finish
  13. 01:23:753 (4) - NC
[Easy]
  1. 3 other diffs, Slider Tick Rate is 1, Why is this 2? Change into 1 pls
  2. The distance 1.0x is too near for me, so it isn't clear, increase to 1.1x or 1.2x would be nice
  3. 00:30:871 (1,2,3) - The flow is quite narrow, i think make larger will be clearer
  4. 01:12:905 (3) - Remove finish from head pls. There isn't it. It is at 01:12:736 - instead already
  5. 01:26:973 (1,1,1) - Remove NC
------------------------------------------------
All diffs are really still not good for me generally.
Good luck!
IA42

Oyatsu wrote:

[IA42's Normal]
  1. 00:01:890 (1) - Add whistle at head >Fixed
  2. 00:07:144 (3) - The straight slider here isnt sensible and nice for pattern and flow, try to use curved slider will be better >Fixed
  3. 00:08:499 (5) - This is really weird for me to play like this, I want to end slider at 00:08:838 - , then put a circle at 00:09:177 - . Just normally, it works better >Fixed
  4. 00:30:363 (1) - Remove NC >Fixed
  5. 00:35:617 (2) - Move to 215/232, current is quite difficult for noob players to jump quite far. Don't worry, it is rankble >Fixed
  6. 00:38:838 (6) - Add finish at head is better, also put NC >Fixed
  7. 00:55:278 (6) - NC >Fixed
  8. 01:05:448 (5) - ^ >Fixed
  9. 01:06:465 (6) - Make straight slider or cuvred one normally pls. This shape is so bad for me. They make the flow worse >Fixed
  10. 01:06:973 (7,8,9) - The flow is quite bad, i can't have any idea to save this expect you must re-map this part >Re-map :c
  11. 01:09:176 (3) - NC >Fixed
  12. 01:12:736 - Add finish >Fixed
  13. 01:23:753 (4) - NC
>Fixed
Here the link --> http://puu.sh/ejVYh.rar
Topic Starter
Blizs

neonat wrote:

Easy

00:52:566 (5) - NC here instead of 00:52:905 (1) for the consistency (Fixed)
01:12:905 (3) - the finish at the start of the slider doesn't really seem to fit, it seems too loud for it's position, and even if there was cymbals at 01:12:736 - it's not where the slider starts so it sounds awkward (Fixed)

Hard

00:23:922 (3) - NC could help amplify its effect as anti-jumps (Fixed)
00:25:448 (1) - soft finish on start of slider (Fixed)
00:57:651 (3) - NC for sv change (Fixed)

Generally, I feel that the stacking and blanketing that you used so often here made the map more cramped and limited the expansion of it, it made the spacing so close to each other and it made things quite dense, which makes it too compact, which is not really nice, especially before 00:36:295 - which is funny because spacing started to be more breathable only when it started getting slower in the music. (Fixed, I make them more separated)

Insane

00:38:838 (2) - NC here instead (Fixed)
00:44:940 (3,4) - you should space these 2 apart further, similar to the spacing of 00:42:906 (6,1) (Fixed)
01:20:024 (2) - the beat at 01:20:193 is very strong and it's the start of the held vocal, I don't think it is a good idea to have a slider end there, the feel of a slider end there is very weak, and it's not very fitting. Having a circle and 1/1 slider would be better: (Fixed)



Hope to see further improvements, Good Luck

Oyatsu wrote:

Hello, from my queue. Thanks for accept my request :3
[General]
  1. Remove tick from Widescreen Support. Your map doesn't have SB, so it is useless (Fixed)
  2. The time to start diffs is quite early. You can delay for 700, so players will have time to be ready (Fixed)
    AudioLeadIn: 700
[Insane]
  1. HP+1 (7) pls. This is Insane diff, it doesn't fit with the diff (Fixed)
  2. 00:01:890 (1) - Add whistle at head, that sounds nice (Fixed)
  3. 00:04:771 (4) - The flow and pattern isn't good for me. Also, I want to move further since it is semi stacked i think. Try this: (Fixed)
  4. 00:07:991 (4) - Move it abit to the right (for example as 416/304) to make the pattern nicer/ (Fixed)
  5. 00:09:685 (3,4,5) - I'm not sure if you wanted to blanket on your purpose or not but I recommend to be like that: (I don't really get it.... what's the different ?)
  6. 00:12:567 (3) - Add whistle (Fixed)
  7. 00:20:024 - This instrument is really loud for me, feel quite weird to ignored it. How about changing 00:19:854 (1) - into 1/2 slider and put a circle at 00:20:193 - . They will catch both voice and instrument. (Fixed. Remake)
  8. 00:23:668 - Add circle, i can hear drum (Fixed)
  9. 00:25:109 (1) - No need NC, if you say that it is changed speed, don't worry, because you didn't use anyslider with previous NC, so it is possible to be the same combo color (No Change. Not just a speed change, there's a change from 1/1 to 1/2 with same DS)
  10. 00:27:143 (1) - Move to 100/56 to be better blanket (I don't know why it's a better blanket. No Change)
  11. 00:33:584 (5,1) - Swap NC (Fixed)
  12. 00:34:940 (7) - NC (Fixed)
  13. 00:38:669 (1,2) - Swap NC (Fixed)
  14. 00:48:330 (6) - Since the distance with previous notes is quite large, it is for 1/4. But for next note, although the distance didn't change but still for 1/2. It should be not recommended. I want to increase the distance for next notes larger (Fixed. Remake)
  15. 00:55:279 (1) - Same issue as above, previous is 1/2, next is 1/3 but they are the same distance together. Sometime, it is considered as an unrankble problem. (Fixed. Remake again)
  16. 00:56:974 (1) - Add whistle at head (Fixed)
  17. 01:03:414 (1) - The slider should be ended at red tick, i think this is just a mistake (Fixed. Thanks, I didn't see it)
  18. 01:07:652 (5) - NC because stack hiddenly (Fixed)
  19. 01:12:482 (5) - I really didn't hear any sound here though you mapped 1/4, it is overmap for me. I sugguest removing it (Fixed)
  20. 01:11:550 (1,2,3,4,5,1,2,3,4) - This rhythm is really suck for me, almost it is unatural to play although they catched sounds but not perfect and abit off. Try my way: (Fixed)
  21. 01:28:160 (2,3,1) - I want to creat stream, really bad if ignored great drum sounds here. (Fixed. Remake)
[Hard]
  1. HP+1 (6) (Fixed)
  2. 00:01:890 (1) - Add whistle (Fixed)
  3. 00:19:346 (7) - Move the middle point abit up to fit better. (a part remaked)
  4. 00:19:854 (1) - Move the 3rd point to the right abit. (a part remaked)
  5. 00:43:074 (1,2,3,4,5,6) - This is really too difficult for players maybe, also this song is high bpm, it is easy to be missed by logical stacks. I don't recommend for this way (No Change. I make it a little follow the vocal. there's up vocal)
  6. 00:56:973 (1,2) - Add whustle at head each others (Some Fixed. I make them like Insane)
  7. 01:07:821 (4,5,6) - Feel this pattern isn't perfectly blanket. I want to make better blanket (No Change. I just blanket the 1st dot not the whole slider)
  8. 01:12:058 (2) - The distance with (1) is so small just, 1.0x, increase pls (Fixed. make 1.1x)
  9. 01:19:346 (5) - Add finish (No Change. It feels weird remembering the note after it have finish)
  10. 01:22:227 (4) - NC because strong beat (Fixed)
  11. 01:28:159 (3,4,5) - Creat 1/4 slider with many repeats will catch drum sounds well (Fixed)
[Easy]
  1. 3 other diffs, Slider Tick Rate is 1, Why is this 2? Change into 1 pls (Fixed. Because now I have a solution :3)
  2. The distance 1.0x is too near for me, so it isn't clear, increase to 1.1x or 1.2x would be nice (No Change. for easy I want to make it 1.0x DS)
  3. 00:30:871 (1,2,3) - The flow is quite narrow, i think make larger will be clearer (Fixed)
  4. 01:12:905 (3) - Remove finish from head pls. There isn't it. It is at 01:12:736 - instead already (Fixed. Wow... you have a same thinking with neonat XD)
  5. 01:26:973 (1,1,1) - Remove NC (No Change. I make it like that to add HP at the end :3)
------------------------------------------------
All diffs are really still not good for me generally. :3. Okay I'll make it better in my next mapset
Good luck!
Ciyus Miapah
doing something with F-ant
IRC
13:49 Fantastica: hey Fort :3
13:49 Fort: hai
13:50 Fantastica: Mantep akhirnya ranked juga mapsetnya XD
13:50 *Fantastica is listening to [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind]
13:50 Fort: oh, iya dong. kan ane udah janji
13:50 Fort: harus ditepati lah
13:50 Fantastica: di 1st page ya XD
13:51 Fort: selain di 1st page ane juga janji ke semua org
13:51 Fantastica: XD
13:51 Fantastica: btw boleh minta tolong dikit ?
13:51 *Fantastica is listening to [http://osu.ppy.sh/b/610971 Kato*Fuku - You Gotta Love Me!]
13:51 Fantastica: need mod di Normal Diff aja
13:52 Fort: dling
13:53 Fantastica: oke Thanks XD yang GD di mapset ini tiba" menghilang keberadaannya soalnya T.T
13:53 Fort: IA kemana?
13:53 Fantastica: terpaksa make new Diff =="
13:53 Fantastica: nggak tau
13:53 Fort: leh
13:54 Fantastica: coba aja cari di user nya
13:54 *Fort is editing [http://osu.ppy.sh/b/610971 Kato*Fuku - You Gotta Love Me! [Normal]]
13:54 Fantastica: user not found XD
13:55 Fort: diff ini buat apa di mod coba
13:55 Fort: dah bagus kek gini :3
13:56 Fantastica: masak sih ??? baru kelar tadi
13:57 Fort: 00:23:922 (1) - ini doang sih slider nya berjin
13:57 Fort: ditambah ada 00:25:109 (2) -
13:57 Fort: jadi ngebingungin
13:58 Fantastica: jadi 00:23:922 (1) - kebanyakan repeat ?
13:59 Fort: overall transisi vokal ke instrumen/sebaliknya ini lumayan keren
14:00 Fort: 00:23:922 (1,2) - menurut ane
14:00 Fort: daripada pakai slider mending pakai circle
14:00 Fort: soalnya kan itu hitsoundnya Finish
14:01 Fort: terasa sedikit enak di klik sih
14:01 Fantastica: khusus di 00:23:922 (1) - ?
14:01 Fort: contoh: 00:31:380 (2,3) -
14:02 Fort: 00:40:193 (1) - ini juga deh
14:02 Fort: tapi itu terserah kau
14:02 Fort: lumayan juga slider itu bikin bingung FL player
14:03 Fantastica: saranmu OK... accepted :3 di normal kayaknya lebih banya yang main itu beginner player
14:04 Fort: oke deh
14:04 Fort: 00:55:278 (1) - inspiration slider :3
14:05 Fantastica: itu juga aku terinspirasi dari mapset lain XD
14:05 Fort: tuh kan betul lol
14:06 Fort: ya tadi ane bilang mapnya keren ini
14:06 Fort: transisi vokal ke instrumen 9/10
14:06 Fantastica: makasi :3

edit: 900 post
Topic Starter
Blizs
yay.... Thanks Fort :3

edit: 100th post XD
Iceskulls
[General]
  1. At tags : inou-battle wa nichijou-kei no naka de inou battle within everyday life ending emiri kato kaori fukuhara ia42
    you should use only one inou battle also add tv size to tags
  2. imo the kiai hitsound volume is pretty low consider increase it a bit
[Easy]
  1. 00:34:939 (3) - delete whistle and use normal sampleset-finish at head?
  2. 00:52:905 (2) - Finish here sound pretty low , increase hitsound volume here?
  3. 00:12:566 (2,2) - Stack properly at tail
  4. 01:24:261 (2) - Try this ?
  5. 01:26:295 (1,1,1,1) - Is it necessary to NC like this?
[Normal]
  1. 00:08:499 (1) - double repeat is quite confuse for normal here imo
  2. 00:15:448 (2) - Try this ?
  3. 00:51:210 (3,4) - Pretty confuse for normal imo
  4. 01:15:617 (3) - I don't know why you use double repeat slider but I find it pretty hard to find a perfect part of music to use this type of slider , usually using too much is not good imo
[Hard]
  1. 00:43:074 (1,2,3,4,5,6,7) - imo pretty hard to read for hard
  2. 00:44:430 (1,2) - Not a good overlap , (1)'s body cover most of (2)'s body
  3. 00:45:786 (1,2,3,4,5,6,7) - imo pretty hard to read for hard
  4. 00:47:820 (3,4) - The beat here play pretty sudden a jumps here sound nice if it's insane but for hard it kinda a bit too sudden to react to sudden beat like this, also vocal play on 1/4 beat if you aim for that
  5. 00:51:210 (1,1,1,1,2) - Is it necessary to NC like this?
  6. 00:52:566 (2) - No hitsound here ? also pretty hard to see this note too
  7. 00:59:346 (5) - NC
  8. 01:02:058 (5) - NC
  9. 01:04:600 (4) - NC
  10. 01:14:939 (3) - NC for change in spacing ?
  11. 01:17:651 (2) - ^

    [Insane]
    1. 00:10:364 (5) - NC
    2. 00:13:075 (5) - NC
    3. 00:26:635 (4,1) - Swap NC
    4. 00:28:160 (5,1) - Swap NC
    5. 00:36:296 (1,2) - Blanket?
    6. 00:37:482 (5) - NC
    7. 00:53:753 (4) - NC
    8. 01:00:703 (6,1) - Swap NC
    9. 01:02:058 (3,1) - ^
    10. 01:04:601 (5,1) - Swap NC
      I guess NC is pretty weird a bit imo
    11. 01:03:245 (5,1) - You can make jumps here
Good luck :)
Topic Starter
Blizs

CelsiusLK wrote:

[General]
  1. At tags : inou-battle wa nichijou-kei no naka de inou battle within everyday life ending emiri kato kaori fukuhara ia42
    you should use only one inou battle also add tv size to tags (Fixed little. added "tv size". if I search this mapset with "Inou Battle", "inou-battle" will catch it. So that "inou battle" will be useless)
  2. imo the kiai hitsound volume is pretty low consider increase it a bit (No change. it's a perfect volume :3)
[Easy]
  1. 00:34:939 (3) - delete whistle and use normal sampleset-finish at head? (fixed a little. change to drum sampleset-finish)
  2. 00:52:905 (2) - Finish here sound pretty low , increase hitsound volume here? (No change. it'll be more weird if there's just one HS has a volume up)
  3. 00:12:566 (2,2) - Stack properly at tail (I won't change this DS T.T)
  4. 01:24:261 (2) - Try this ? (No change. I know the vocal and instrument are at 01:24:092, but i make it repeat to follow those 3 parts of instrument and make it more easier. Remembering this is easy diff.)
  5. 01:26:295 (1,1,1,1) - Is it necessary to NC like this? (fixed now. how many time I've modded like that T.T)
[Normal]
  1. 00:08:499 (1) - double repeat is quite confuse for normal here imo (not so confusing if the player concentration with the game. Not a bad IMO. but for now I'll keep mine.)
  2. 00:15:448 (2) - Try this ? (No change. I make this part fully instrument)
  3. 00:51:210 (3,4) - Pretty confuse for normal imo (not so confusing if the player concentration with the game. Not a bad IMO. but for now I'll keep mine.)
  4. 01:15:617 (3) - I don't know why you use double repeat slider but I find it pretty hard to find a perfect part of music to use this type of slider , usually using too much is not good imo (fixed. Change it to 4 circles)
[Hard]
  1. 00:43:074 (1,2,3,4,5,6,7) - imo pretty hard to read for hard (No change. for reference, see this mapset's hard)
  2. 00:44:430 (1,2) - Not a good overlap , (1)'s body cover most of (2)'s body (fixed)
  3. 00:45:786 (1,2,3,4,5,6,7) - imo pretty hard to read for hard (No change. for reference, see this mapset's hard)
  4. 00:47:820 (3,4) - The beat here play pretty sudden a jumps here sound nice if it's insane but for hard it kinda a bit too sudden to react to sudden beat like this, also vocal play on 1/4 beat if you aim for that (fixed. ctrl+g at (4) and repair the position)
  5. 00:51:210 (1,1,1,1,2) - Is it necessary to NC like this? (I need it. to add my HP in gameplay :3 <== Not an insane player XD)
  6. 00:52:566 (2) - No hitsound here ? also pretty hard to see this note too (fixed a little. added hitsound)
  7. 00:59:346 (5) - NC (fixed)
  8. 01:02:058 (5) - NC (fixed)
  9. 01:04:600 (4) - NC (No change. this part I make the NC follow the vocal)
  10. 01:14:939 (3) - NC for change in spacing ? (fixed)
  11. 01:17:651 (2) - ^ (fixed)

    [Insane]
    1. 00:10:364 (5) - NC (fixed)
    2. 00:13:075 (5) - NC (I remap this part. the NC should be at 00:13:244 - it feel weird if the NC at 00:13:075 - )
    3. 00:26:635 (4,1) - Swap NC (fixed)
    4. 00:28:160 (5,1) - Swap NC (fixed)
    5. 00:36:296 (1,2) - Blanket? (fixed)
    6. 00:37:482 (5) - NC (fixed)
    7. 00:53:753 (4) - NC (fixed)
    8. 01:00:703 (6,1) - Swap NC (fixed)
    9. 01:02:058 (3,1) - ^ (fixed)
    10. 01:04:601 (5,1) - Swap NC (like hard)
      I guess NC is pretty weird a bit imo
    11. 01:03:245 (5,1) - You can make jumps here (I don't want to change 01:02:567 (3,4,5,6,7,1) - T.T)
Good luck :) yay thanks XD
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