Hi, here for M4M from your queue. Hope it helps.
This had some problems with pacing (specifically insane). There were times where two parts of the song felt like they had different levels of energy, but I didn't have to put more energy into my play when the song increased in energy. I think a rigid use of dist snap was one reason for this, so I mention some places where dist snap could be more flexible. This does make your beatmap harder(went from 4.07 to 4.10), so if you aren't going for that, think about it more as relative changes. Instead of making the jump bigger, you could go for making everything else smaller to give the same relative increase/decrease of energy. For a better explanation of pacing, watch this:
https://www.youtube.com/watch?v=5LScL4CWe5E[Easy]
00:09:177 (1) – not a fan of the sliderticks. The clap is an active hitsound, it's one that the player should actually click. One way to keep it and make it feel a little active is by making an anchor there and making it bend/curve sharply. Otherwise I think this indicates an odd rhythm choice.
00:23:922 (1,2) – no overlap please.
[Normal]
The mapset should have the same combo colors. Please talk to Fantastica to make them the same.
Overlap intentionally or else it will look bad. This means put thought into every overlap into how it looks. Generally overlap looks bad and only looks good if it fits with the pattern. Examples of bad overlap
00:04:771 (4,1) -
00:12:566 (8,1) -
00:27:482 (5,2) -
00:44:431 (1,3) -
etc
Notice in Fantastica's difficulty how he stacks some circles. See if this can work to your advantage, but be careful that it can still be read by a Normal player
00:29:515 (1,2) – Sharp changes in flow like this are both not good looking and can feel poor to play for a Normal. Use these only when the music has very sharp changes in mood, not because you ran out of grid. Another example of (imo) too sharp a turn 00:08:499 (5) -
00:31:380 (3,1) – blanket better
00:46:804 (5,2) – blanket this better
00:57:481 (2) – not sure what beat your mapping. This feels too hard for a normal and I would delete it to better match the slow rhythm.
01:03:075 (1) – Your hitsounds are off here and in a few other places (not sure why this doesn't have a clap)
[Hard]
Very pretty map.
00:05:110 (5) – Consider NC to match 00:08:499 (1) – 's NC and similar to insane?
00:13:244 (6) – NC?
There are some more issues with NC and Hard and insane conflict somewhat often. Take a second look at these and pm me in game if you want to ask how I would have structured the NC. (though I'm not the best at this myself)
00:27:481 (6,7) – I think the flow should conflict with itself instead of matching itself to go with the music better, but that's just my opinion. Consider doing Ctrl + G on 6 and 7 individually.
00:53:413 (2) – has some poor overlap, how about rotating to something like this?
http://puu.sh/dNdhC/3b54be440b.jpg00:59:007 (4,5,6,7,8,1,2,3,4,5) – so much repetitive counterclockwise flow doesn't fit the song imo.
00:58:499 (3,4) – this overlap is borderline. I think I'd be okay with it but it seems like something most people wouldn't like. Consider solution above.
01:18:668 (3,5) – the overlap isn't pleasing. More importantly, the high energy on 01:19:515 (1) -, to me, demands a jump into it. 253, 217 feels like a good place for 5, regardless of the slight overlap with fading notes. Also notice how you made 01:19:515 (1) – linear. I think this is fitting because not only does energy change mean different distance, it could suggest a difference in flow. The past combo establishes a dominant clockwise flow, which although continued with (1), the linear slider sets up a release from the neutral tone of the clockwise flow, matching the relatively high energy lyric “shin” at 01:20:193 () - . I do not like the clockwise flow at 01:20:024 (2,3) – for this reason. However, given that the rhythm is different than what I'm describing, I'm not sure this is the direction you were going for, but this is the advice I have. End rant.
[Insane]
00:02:398 (2) – NC to show change in sv? Maybe even consider using a unique color combo for slow sections like 00:01:890 (1) -
00:19:855 (1) – I'd like to see a different curvature/position from 00:19:177 (3) – since the singer starts to add energy here. I moved it to 474, 26 and blanketed 00:19:177 (3) - , but didn't have enough room on the grid, so if you like this change see if you can move some prior notes down. With some fidgeting, this is what I got (though I don't like the prior fidgeting because I lost the stacks that you're amazing at making, so see if there's a way to incorporate the jump idea behind this slider while maintaining what you had):
http://puu.sh/dNaJV/998a79aab6.jpg00:21:042 (4,1) – increase the dist snap from 4 into 1, energy goes up, not down
00:20:364 (2,3,4,1,2) – This is what I read from the song: 2-->3 high, 3 --> 4 low, 4 → 1 even higher, 1-->2 high, 2-->3 release of high energy, go to a small rest of 3 and 4. This is how I think your dist spacing should go: 2-->3 1.8, 3 -->4 1.4, 4→1 2.1, 1-->2 1.8, 2-->3 1.4, or something proportional
http://puu.sh/dNbcN/ca697bdae0.jpghttp://puu.sh/dNber/2c8cddf720.jpgagain, I lost the stacking/blanketing, but see if you can retain those elements in your own way.
00:23:753 (4) – energy up, try 67, 225
00:27:313 (2,3) – increase in energy, put 2 and 5 at 281, 73 and adjust following pattern. Alternatively, I could see both these sliders being two circles each.
00:31:719 (4,5) – feels kind of awkward. Forcing the anti-jump on the stack feels like it's too small for anti-jump. I liked keeping it normal dist spacing of 1.2. 5 doesn't fit the slowed pattern and especially doesn't make sense to be a jump off an anti-jump. You shouldn't feel obliged to keep the clap hitsound since you introduce finishes to make up for it and reinforce a slightly different rhythm. I say put 00:31:719 (4) - at 418, 309 and delete 00:31:888 (5) -
00:49:855 (1) – I don't get the reason behind lowering the sv. Explain?
00:55:957 (1,2,3,4) – I liked spacing these out. Ctrl + Shift + S by 1.2 felt nice
01:02:567 (1,2,3,4,5) – The spacing felt very small, especially since this is part of a high energy part of the song. This is somewhat of a rest pattern, but I would still increase spacing to 1.2 or 1.3x
01:07:652 (5,6,7) – I think these should have bigger spacing than 01:06:974 (2,3,4) - keeping the stack on 01:07:143 (3,6) -
01:16:974 (1,2,3,4,5,6,1,2,3,4,5,6) – The energy here feels like it increases from the previous slider spam. See if you like this rhythm (the pattern is meh, the beat is what I'm suggesting):
http://puu.sh/dN973/f716cec01c.jpghttp://puu.sh/dN99v/0c344c2985.jpgIf you go for above rhythm ^, make 01:19:176 (5,6) – drums and have 5 be a clap and 6 be a finish, or some similar hitsound pattern
01:23:330 (6) – hitsound sounds weird
01:24:262 (3,4,5) – this feels a little similar to the previous clockwise flow, try doing CTRL + H
01:26:974 (1) – consider Ctrl + G?
I think the normal needs a lot of work.