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Shania Twain - Nah!

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Topic Starter
samplefish
This beatmap was submitted using in-game submission on Friday, November 28, 2014 at 9:56:21 PM

Artist: Shania Twain
Title: Nah!
Tags: country lanturn up!
BPM: 74
Filesize: 10987kb
Play Time: 03:40
Difficulties Available:
  1. Easy (1.45 stars, 231 notes)
  2. Hard (3.08 stars, 514 notes)
  3. Normal (1.86 stars, 329 notes)
Download: Shania Twain - Nah!
Information: Scores/Beatmap Listing
---------------
now with hitsounds?

now with proper timing?

now ranked?

so country!

best sb by lanturn

howam i suppose to get mods for a 3 minute english country song ffffffffff

thanks to all the modders in the box, and the bats for rank
thanks ringating for the bg \o/
mp3 from 0_o's mapset: https://osu.ppy.sh/s/28571


Lanturn
I put a lot of time and effort into that SB. <3
Bl4ckk
Man, I'm sorry... Try to post it in another queue..
Btw, I can give you a fast suggest.
00:23:365 (6) - This is a new combo, cause she starts singing at that point.
00:24:784 (4) - ^
00:26:609 (4) - ^
00:31:473 (2) - ^
00:36:136 (4) - ^
00:39:581 (4) - ^
Fix it ^^
Good luck for mods, and sorry me!
Tician
General
Timing - OK
Settings - some tags missing (f.e. country)
AiMod - OK

Hard
Testplay: Wow I like this diff, I don't think I can find many things to mod here ^^

00:21:744 (3) - Just a little thing but try to make the 2 bows exactly the same (no matter which ° you use for the middle)
00:38:365 (2,3) - the head and tail of the slider should not overlap here
00:39:379 I think the vocal is ending here
00:57:622 Even if there is no sound I would use a circle to keep rhythm it's too hard to begin at a blue tick
01:03:298 (3,1) - need a little bit more love and beauty ;)
01:23:163 (4,8) - The DS is fail here, move it a bit away
03:37:554 (6,7) - confusing^^

normal
Testplay: This diff is nice too, but maybe a bit hard cause of the overlaps and stacks you did

00:34:919 (3) - symmetry
01:29:244 (2) - ^
00:54:176 (3) - Let this start on the white tick
01:49:311 (3) - same
03:10:392 (3) - same

Easy
I think this diff is nearly perfect I like it

00:26:811 (1,2) - blanket could be better

Hum that was it, I don't want to give any stupid advices cause I can't find anything wrong^^

Missing a spinne rin normal and hard

Good luck with the map, it's great, a star for it =)
ego_17
elements on hard look like they roughly placed.. it can be better... nice song,playable map - liked it
Topic Starter
samplefish

Dasheroo wrote:

Man, I'm sorry... Try to post it in another queue..
Btw, I can give you a fast suggest.
00:23:365 (6) - This is a new combo, cause she starts singing at that point.
00:24:784 (4) - ^
00:26:609 (4) - ^
00:31:473 (2) - ^
00:36:136 (4) - ^
00:39:581 (4) - ^
Fix it ^^
Good luck for mods, and sorry me!
hi, sorry i dont take your new combo advice, i know where youre coming from, but i prefer just new comboing to the beat
Topic Starter
samplefish

Tician wrote:

General
Timing - OK
Settings - some tags missing (f.e. country)
AiMod - OK

Hard
Testplay: Wow I like this diff, I don't think I can find many things to mod here ^^

00:21:744 (3) - Just a little thing but try to make the 2 bows exactly the same (no matter which ° you use for the middle) i think its okay, ii see what youre saying, but i do like it uneven
00:38:365 (2,3) - the head and tail of the slider should not overlap here fixed
00:39:379 I think the vocal is ending here changed, tried something new
00:57:622 Even if there is no sound I would use a circle to keep rhythm it's too hard to begin at a blue ticknooo, no beat, no circle
01:03:298 (3,1) - need a little bit more love and beauty ;) i like this actually :P
01:23:163 (4,8) - The DS is fail here, move it a bit away it plays nice
03:37:554 (6,7) - confusing^^ ill change this is other people complain, i think its playable, i just put it in there so people who miss has to play the entire thing over again

normal
Testplay: This diff is nice too, but maybe a bit hard cause of the overlaps and stacks you did

00:34:919 (3) - symmetry tried!
01:29:244 (2) - ^ its good enuff
00:54:176 (3) - Let this start on the white tick did not do any of these, i want to catch the beat on the blue tick
01:49:311 (3) - same ^
03:10:392 (3) - same ^

Easy
I think this diff is nearly perfect I like it

00:26:811 (1,2) - blanket could be better tried

Hum that was it, I don't want to give any stupid advices cause I can't find anything wrong^^

Missing a spinne rin normal and hard i dont think this map needs spinners, but i just put one on easy so people cant perma #1, normal will be interesting because itll be harder to 4mod so

Good luck with the map, it's great, a star for it =)
thanks a bunch for the mod!! (and the stars hurhur)
Topic Starter
samplefish

ego_17 wrote:

elements on hard look like they roughly placed.. it can be better... nice song,playable map - liked it

ego_17 wrote:

elements look like they roughly placed..
story of my life
emilia
From M4M~


  • [Easy]
  1. 00:38:163 (1,2) - Transition of sliders are kinda weird
  2. 00:47:487 - I feel a note over here
  3. 00:54:379 (4) - Suggest a Ctrl + G
  4. 01:18:703 (1,2) - Make the flow more circular, bend the front bit of slider 2 more
  5. 02:04:919 (2,3) - If I'm not wrong, the blanket here is kinda off
  6. 02:08:163 (2) - Bend second bit of slider more
  7. 02:09:784 (4,2) - Blanket 2 better to 4
  8. 02:30:865 (2,4) - Blanket 4 better to 2
  9. (If there were stuff fixed in first/second kiai I didn't mention, just fix for both)
  10. Dunno why the back was empty

    Nice Easy, loved it for its flow and slider shapes

    [Normal]
  11. 00:26:811 (1,2,3) - Make flow more circular? Make 3 flat
  12. 00:29:041 (4,5,6,1) - ^, shift 6 more towards the right
  13. 00:34:919 (3,4) - Transition of sliders feel weird
  14. 00:54:176 (3) - Shift this note forward in the time line by one beat and shorten it by one beat. Fix DS changes (I feel that this way the rhythm fits better)
  15. 01:41:406 (1,2) - Blanket?
  16. 01:42:216 (2,3) - ^
  17. (Fix flipped kiai if missed anything)
  18. Still dunno why the back is empty

    Feels like a very good Normal. One of the easier mapsets I've modded so far :)

    [Hard]
  19. 00:25:190 (6,7,8) - The intersecting sliders here look weird, try to make one of these:
  20. 00:33:703 (2,3,4,5,6) - Feels a bit boring
  21. 00:37:352 (3) - Make 3 blanket end of 2?
  22. 00:46:271 (1,3) - Blanket 3 to 1 better
  23. 00:57:825 (2) - Suggest shorten this by a beat and shift forward by a beat. The singer kinda starts in the middle of the blue and red point, but red makes it less confusing.
  24. 01:03:298 (3,5) - I don't really like the sliders overlapping each other, and I would suggest a circular flow, but you can keep it
  25. 01:16:879 (4,5,6,7) - I kinda see a circle here, so shift the end of 7 more inwards so it feels more circular
  26. (Kiai fix)
  27. 02:18:906 (5,6) - Transition of sliders here feel weird
  28. 02:26:000 (7,1) - Stacking error
  29. 03:37:554 (6,7) - Looks too confusing
  30. Why is the back empty???

    Consistent + simplistic hard. I liked most of it, other than the fact that its too vocal-based. Try to keep to bg rhythm more than vocals, although your mapping style is able to mask it. I spot an aspiring mapper right here :D

Amazing, easy-to-mod mapset. Some are just suggestions, so take your time and choose these mods wisely :)
Topic Starter
samplefish

Estellia- wrote:

From M4M~


  • [Easy]
  1. 00:38:163 (1,2) - Transition of sliders are kinda weird
  2. 00:47:487 - I feel a note over here
  3. 00:54:379 (4) - Suggest a Ctrl + G
  4. 01:18:703 (1,2) - Make the flow more circular, bend the front bit of slider 2 more
  5. 02:04:919 (2,3) - If I'm not wrong, the blanket here is kinda off
  6. 02:08:163 (2) - Bend second bit of slider more
  7. 02:09:784 (4,2) - Blanket 2 better to 4
  8. 02:30:865 (2,4) - Blanket 4 better to 2
  9. (If there were stuff fixed in first/second kiai I didn't mention, just fix for both)
  10. Dunno why the back was empty i like where it ends now, feels good. also, you can have the last part play while looking at the score screen. (also cause im lazy.)

    Nice Easy, loved it for its flow and slider shapes

    fixed everything

    [Normal]
  11. 00:26:811 (1,2,3) - Make flow more circular? Make 3 flat not sure wht you mean :(
  12. 00:29:041 (4,5,6,1) - ^, shift 6 more towards the right still not sure what you mean
  13. 00:34:919 (3,4) - Transition of sliders feel weird i think its okay
  14. 00:54:176 (3) - Shift this note forward in the time line by one beat and shorten it by one beat. Fix DS changes (I feel that this way the rhythm fits better) id like to catch the beat on the blue tick
  15. 01:41:406 (1,2) - Blanket?
  16. 01:42:216 (2,3) - ^
  17. (Fix flipped kiai if missed anything)
  18. Still dunno why the back is empty

    Feels like a very good Normal. One of the easier mapsets I've modded so far :)

    [Hard]
  19. 00:25:190 (6,7,8) - The intersecting sliders here look weird, try to make one of these: did it!
  20. 00:33:703 (2,3,4,5,6) - Feels a bit boring changed
  21. 00:37:352 (3) - Make 3 blanket end of 2?
  22. 00:46:271 (1,3) - Blanket 3 to 1 better
  23. 00:57:825 (2) - Suggest shorten this by a beat and shift forward by a beat. The singer kinda starts in the middle of the blue and red point, but red makes it less confusing. feels a little too late if i move it to red.
  24. 01:03:298 (3,5) - I don't really like the sliders overlapping each other, and I would suggest a circular flow, but you can keep it keeping it
  25. 01:16:879 (4,5,6,7) - I kinda see a circle here, so shift the end of 7 more inwards so it feels more circular oky
  26. (Kiai fix)
  27. 02:18:906 (5,6) - Transition of sliders here feel weird i think it plays okay
  28. 02:26:000 (7,1) - Stacking error
  29. 03:37:554 (6,7) - Looks too confusing ill keep it for now, feeling evil
  30. Why is the back empty???

    Consistent + simplistic hard. I liked most of it, other than the fact that its too vocal-based. Try to keep to bg rhythm more than vocals, although your mapping style is able to mask it. I spot an aspiring mapper right here :D

Amazing, easy-to-mod mapset. Some are just suggestions, so take your time and choose these mods wisely :)
thanks a bunch for the mod!! very helpful
syuru
from mod queue
as always these are just personal suggestions
when i talk about blanketing and sliders the first point is always where the slider starts and the last point is where it ends

[General]
  1. i notice that there's a tiny pause in kiai between your two chorus sections that seems pretty unnecessary so i'd suggest removing it
  2. AIMod says theres too many kiai times but i'll leave that up to you
  3. there's a few errors in distance snapping that you should also check throughout the difficulties
[Easy]
  1. 01:50:325 (5) - move this down to 452, 24 and move the last point on the slider to 480, 140 for better blanket
  2. 02:47:892 (1) - move the last point (where the reverse arrow is) to 332, 88
  3. 02:57:825 (2) - starting a slider on the blue tick instead of a beat will be confusing so i'd suggest changing this as it may be hard to recognize the timing if someone is unfamiliar with the music
  4. 03:06:541 (2) - move first point to 140, 32
  5. 03:11:811 (5) - move to 448, 304
  6. 03:11:811 (5) - move 2nd point to 88, 280
[Normal]
generally i think the NCs here should be when the vocal starts, like at 00:20:122 (5), 00:23:365 (5) and 00:26:609 (5)
  1. 00:47:081 (2) - flip this
  2. 00:54:176 (3) - curve the last point more towards (4)
  3. 01:08:568 (3) - i'm not great w/hitsound advice but i noticed you used a whistle on the head of 01:06:946 (3) so maybe add one here too
  4. 01:29:244 (2) - make this more symmetrical and blanket better with (5) like this
  5. 01:56:000 (4) - curve this
  6. 01:59:244 (4) - curve this to match 01:57:622 (1)
  7. 02:57:825 (2) - this will be hard to time for the same reason i pointed out in easy, maybe put a circle on the beat before the blue tick
  8. 03:23:568 (1) - curve this
[Hard]
  1. 00:37:352 (3) - blanket this better with (2)
  2. 00:57:825 (3,4,5) - spacing here is almost the same but the timing is different
  3. 01:15:865 (2) - rotate this inward very slightly
  4. 01:27:622 (7) - flip?
  5. 01:51:136 (1,2,3) - bit too close to hp bar, move down a bit
  6. 02:03:095 (2) - move to 360, 284
  7. 03:33:298 (7,8) - i think you should continue the rhythm you used for 03:31:676 (1,2,3,4,5)
overall i really liked your slider shapes and everything was well mapped, good luck!
Ringating
bg mod

your image was kinda blurry, probably cause the original has a lot of noise but the file size of your image was ~200 kb (noise generally means large file size, so making it that small sacrificed a lot of sharpness). here is a new version, tried to keep it under 900 kb:pishi with an actual mod in the near future

no kudosu
Topic Starter
samplefish

ankou wrote:

from mod queue
as always these are just personal suggestions
when i talk about blanketing and sliders the first point is always where the slider starts and the last point is where it ends

[General]
  1. i notice that there's a tiny pause in kiai between your two chorus sections that seems pretty unnecessary so i'd suggest removing it using it for the sexy kiai fountain for the second half (for those who actually have kiai fountains on anyways ;_;
  2. AIMod says theres too many kiai times but i'll leave that up to you i generally dont listen to AIMod about kiais, i think its just for accidental kiai times and timing errors
  3. there's a few errors in distance snapping that you should also check throughout the difficulties fixified the ones on normal, hard should be okay
[Easy]
  1. 01:50:325 (5) - move this down to 452, 24 and move the last point on the slider to 480, 140 for better blanket
  2. 02:47:892 (1) - move the last point (where the reverse arrow is) to 332, 88
  3. 02:57:825 (2) - starting a slider on the blue tick instead of a beat will be confusing so i'd suggest changing this as it may be hard to recognize the timing if someone is unfamiliar with the music i think this should be okay, everything is pretty much harder to hit after a long pause, but if more people say this ill change it,
  4. 03:06:541 (2) - move first point to 140, 32
  5. 03:11:811 (5) - move to 448, 304
  6. 03:11:811 (5) - move 2nd point to 88, 280
fix all the blankets my own way, thanks for pointing them out
[Normal]
generally i think the NCs here should be when the vocal starts, like at 00:20:122 (5), 00:23:365 (5) and 00:26:609 (5)
  1. 00:47:081 (2) - flip this i think its okay, plays nice into the next sliders.
  2. 00:54:176 (3) - curve the last point more towards (4)
  3. 01:08:568 (3) - i'm not great w/hitsound advice but i noticed you used a whistle on the head of 01:06:946 (3) so maybe add one here too
  4. 01:29:244 (2) - make this more symmetrical and blanket better with (5) like this
  5. 01:56:000 (4) - curve this i prefer these straight, i think it looks better
  6. 01:59:244 (4) - curve this to match 01:57:622 (1) ^
  7. 02:57:825 (2) - this will be hard to time for the same reason i pointed out in easy, maybe put a circle on the beat before the blue tick will change if more people complain
  8. 03:23:568 (1) - curve this ^
fixed the rest o/
[Hard]
  1. 00:37:352 (3) - blanket this better with (2)
  2. 00:57:825 (3,4,5) - spacing here is almost the same but the timing is different
  3. 01:15:865 (2) - rotate this inward very slightly
  4. 01:27:622 (7) - flip?
  5. 01:51:136 (1,2,3) - bit too close to hp bar, move down a bit (im lazy to remap ;_;)
  6. 02:03:095 (2) - move to 360, 284
  7. 03:33:298 (7,8) - i think you should continue the rhythm you used for 03:31:676 (1,2,3,4,5)
fixed/changed rest \o/

overall i really liked your slider shapes and everything was well mapped, good luck!
thanks for the mod! really helped me tidy up and improve
Sem
I grace you with being the first person I shall mod.
I like this song and the beatmaps were nice
I'm not too fussed about positioning of notes unless it's outrageously silly

Easy
Timing - Seems perfect

00:35:730 Circles 4, 5 - I suggest putting a slider here

Normal
Timing - Spot on

00:20:325 Slider 4 - I suggest cutting that slider in half and adding a circle at 00:20:325

00:27:419 Circle 2 - I'd remove the circle there and add a 1/2 beat slider at 00:28:636

01:10:798 Slider 3 - I don't really like the flow of slider 2 and 3 right there, what I'd do is add a Circle at 01:10:798 instead and move silder 3 back 1/4 beat. Then select both and adjust their position to around x:64, y:200

01:33:298 Slider 4 - I suggest cutting this slider in half and adding a circle at 01:34:109

02:05:325 Slider 3 - Same thing as I wrote before, the flow feels weird to me but may seem fine to everyone else. Again, I'd add a circle at 02:05:933 instead and move the slider back 1/4 beat. Then I'd adjust position as necessary.

Hard
Timing - Great

00:21:744 Slider 3 - I suggest making this slider 1/2 beat, pushing it back 1/4 beat then add a circle at 00:21:744. Then of course adjust position.

Maps are great, not much for me to say really. I'll check them out again later since I did this fairly quickly
Topic Starter
samplefish

RokYang wrote:

I grace you with being the first person I shall mod.
I like this song and the beatmaps were nice
I'm not too fussed about positioning of notes unless it's outrageously silly

Easy
Timing - Seems perfect

00:35:730 Circles 4, 5 - I suggest putting a slider here changed

Normal
Timing - Spot on

00:20:325 Slider 4 - I suggest cutting that slider in half and adding a circle at 00:20:325 i like what i have better

00:27:419 Circle 2 - I'd remove the circle there and add a 1/2 beat slider at 00:28:636 i like what i have better

01:10:798 Slider 3 - I don't really like the flow of slider 2 and 3 right there, what I'd do is add a Circle at 01:10:798 instead and move silder 3 back 1/4 beat. Then select both and adjust their position to around x:64, y:200 i think this is fine, no change

01:33:298 Slider 4 - I suggest cutting this slider in half and adding a circle at 01:34:109 okay, i tried something new

02:05:325 Slider 3 - Same thing as I wrote before, the flow feels weird to me but may seem fine to everyone else. Again, I'd add a circle at 02:05:933 instead and move the slider back 1/4 beat. Then I'd adjust position as necessary.i think this is alright

Hard
Timing - Great

00:21:744 Slider 3 - I suggest making this slider 1/2 beat, pushing it back 1/4 beat then add a circle at 00:21:744. Then of course adjust position.tried something new

Maps are great, not much for me to say really. I'll check them out again later since I did this fairly quickly
thanks for the mod!!
riffy
As rquested. Sorry about the delay.

[General]
  1. Try to get a custom set of colours? The default ones don't really fit and they look a bit too bright/agressive, in my opinion.
[Storyboard]
  1. Pretty sure that LEAVES.png is too big. The filesize is huge and it's not really necessary to keep them this huge.
    Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels for 4:3 aspect ratio images, although 640x480 is highly preferred. For widescreen mode (recommended) the maximum is 960x540 pixels for 16:9 aspect ratio images and 960x600 for 16:10 images. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
  2. The word "bitches" is counted as an offensive one. So, i would suggest to replace it with something more polite. Just to be 100% safe.
  3. The epilepsy warning should be enabled. Some elements appear/move quickly and it may be dangerous.
  4. Glitter.png is not used in the SB. Mind removing it?

    Creative, nicely done, entertaining. I love the SB!
[Easy]
  1. 00:25:190 (3,1) - I wouldn't recommend this kind of placement for the easiest diff. (1)'s tail is too close to the previous hitobject and beginners might mistakenly hi the tail.
  2. 00:34:109 (3) - minor - Slightly overlapped with the HP-Bar. Not a big problem, but avoiding it is better.
    Note: 01:09:379 (1) - 03:00:460 (3) - same.
  3. 01:21:136 (4) - the rhythm here feels a bit off as both vocals and music are mapped in a bit confusing way. Try to stress the downbeat at 01:21:946 ? Example
    Note: 02:16:271 (4) - 03:24:379 (4) - 03:37:352 (4) - same. There're a few more patterns with similar problem, just testplay the map and you'll spot that they feel quite unnatural while playing.
  4. 01:36:946 (4,5) - I believe that they sound way better if you Ctrl+G them. Give it a try and see if you like it. :)

    The rhythm could use some more work, but it is okay even as it is. Overall, that's a very enjoyable and nice Easy.
[Normal]
  1. Try CS 3,2 to make the set more balanced. It won't affect the gameplay much and it will make stuff look better.
  2. 00:19:717 - consider placing a circle here to make the rhythm mre intuitively playable.
    Note: Check this out. Basically, the main problem is that those 3/4 beats are confusing for players. Take alook at the video and see how you can make stuff more playable.
  3. 01:04:919 (5) - a little overlap with the HP Bar again.

    So, everything is great with the diff except a few confusing 3/4 patterns. Either do something about them (preferable) or simply reduce the OD. Pretty nce diff.
[Hard]
  1. Same polarity thing happens here.
  2. 00:36:541 (1,3) - minor - the overlap here looks untidy to me. Probably it's jst me, but this looks much better.
  3. 00:41:406 - I understand your intention to follow the vocals, but ignoring a strong beat in the music is not the best idea. I would try to map the instruments here as they sound stronger and feel more important.
    Note: 01:06:338 (3) - 02:01:473 (3) - same.
  4. 01:24:176 (5,6,7) - these were the only 1/8 beats in the whole diff. Which gives me a feeling of inconsistency. Replace (5,6) with an 1/8 slider? That would play much easier + it feels better with the rest of the patterns.
  5. 02:57:419 (4,5) - some kind of a jump between these two might help to represent the change in the music and fit great. Try it. example

    All cool. Just a bit more work on the rhythm and it'll be a perfect diff!
Duuuuuuuuuuude, this is awesome!

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Feith
hello..
from mod q here
here is my (useless) result !

[easy]
00:35:730 (4) - the object is slashed by the screen size when played on another than pc (tablet,smartphone), move it inside
00:46:271 (1) - ^
00:56:000 (1) , 03:12:217 (1) , 01:51:136 (1) - remove nc or 00:58:433 (2) , 03:14:649 (2) , 01:53:568 (2) - add nc
02:50:325 (3) - slashed, move it
03:19:514 (2) - ^
03:27:622 (4) - ^
03:34:514 (4) - ^

[normal]
01:06:946 (3) - remove whistle ?
01:06:946 (3) - ^
01:16:676 (3) - slashed, move it
02:00:054 (5) - ^
02:09:784 (5) - ^

i think thats great but, seriously, why put the object outside until it get cut
no need to give KDS, just dont....
unsatified mods, even i'm not happy with this mod :v
wendao
can't do much, this beatmap for me is all clear.. seriously

[General]

  • lol sb, nice one, someone pls do censorship to that P**ky stuff
  1. Slider Tick 2 fit best

[Hard]

  • nice flows
  1. OD +1 pls? since this is the hardest diff
    02:39:784 - move the break here

[Normal]

  • Fine.

[Easy]

  • Fine.

good luck with rank! hope this mod helps!
Topic Starter
samplefish

-Bakari- wrote:

As rquested. Sorry about the delay. delay? this is practically lightning fast compared to the other responses ive gotten

[General]
  1. Try to get a custom set of colours? The default ones don't really fit and they look a bit too bright/agressive, in my opinion. right, tried some washed out colors.
[Storyboard]

ill leave this to lanturn

[Easy]
  1. 00:25:190 (3,1) - I wouldn't recommend this kind of placement for the easiest diff. (1)'s tail is too close to the previous hitobject and beginners might mistakenly hi the tail. right, i didnt really like it either. rotated it
  2. 00:34:109 (3) - minor - Slightly overlapped with the HP-Bar. Not a big problem, but avoiding it is better.
    Note: 01:09:379 (1) - 03:00:460 (3) - same. fixed
  3. 01:21:136 (4) - the rhythm here feels a bit off as both vocals and music are mapped in a bit confusing way. Try to stress the downbeat at 01:21:946 ? Example right, changed.
    Note: 02:16:271 (4) - 03:24:379 (4) - 03:37:352 (4) - same. There're a few more patterns with similar problem, just testplay the map and you'll spot that they feel quite unnatural while playing.
  4. 01:36:946 (4,5) - I believe that they sound way better if you Ctrl+G them. Give it a try and see if you like it. :) i cant tell but ill go with your expertise

    The rhythm could use some more work, but it is okay even as it is. Overall, that's a very enjoyable and nice Easy. woo
[Normal]
  1. Try CS 3,2 to make the set more balanced. It won't affect the gameplay much and it will make stuff look better. ok
  2. 00:19:717 - consider placing a circle here to make the rhythm mre intuitively playable. added slider
    Note: Check this out. Basically, the main problem is that those 3/4 beats are confusing for players. Take alook at the video and see how you can make stuff more playable. going to keep most of these, i think theyre okay.
  3. 01:04:919 (5) - a little overlap with the HP Bar again. right

    So, everything is great with the diff except a few confusing 3/4 patterns. Either do something about them (preferable) or simply reduce the OD. Pretty nce diff.
[Hard]
  1. Same polarity thing happens here.
  2. 00:36:541 (1,3) - minor - the overlap here looks untidy to me. Probably it's jst me, but this looks much better. nice idea
  3. 00:41:406 - I understand your intention to follow the vocals, but ignoring a strong beat in the music is not the best idea. I would try to map the instruments here as they sound stronger and feel more important. changed it
    Note: 01:06:338 (3) - 02:01:473 (3) - same. fixified
  4. 01:24:176 (5,6,7) - these were the only 1/8 beats in the whole diff. Which gives me a feeling of inconsistency. Replace (5,6) with an 1/8 slider? That would play much easier + it feels better with the rest of the patterns. right
  5. 02:57:419 (4,5) - some kind of a jump between these two might help to represent the change in the music and fit great. Try it. tried itexample

    All cool. Just a bit more work on the rhythm and it'll be a perfect diff!
Duuuuuuuuuuude, this is awesome!

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
really helped me out a bunch, thanks for the great mod!
Topic Starter
samplefish

Feith wrote:

hello..
from mod q here
here is my (useless) result !

[easy]
00:35:730 (4) - the object is slashed by the screen size when played on another than pc (tablet,smartphone), move it inside
00:46:271 (1) - ^
00:56:000 (1) , 03:12:217 (1) , 01:51:136 (1) - remove nc or 00:58:433 (2) , 03:14:649 (2) , 01:53:568 (2) - add nc new measure, new combo. i think it makes a lot of sense. also, it provides a follow line for players to find the next note more easily on FL
02:50:325 (3) - slashed, move it
03:19:514 (2) - ^
03:27:622 (4) - ^
03:34:514 (4) - ^

no change to any of the hit objects off screen, honestly any other platform besides PC is a joke and shouldnt be bothered with.

[normal]
01:06:946 (3) - remove whistle ? changed
01:06:946 (3) - ^
01:16:676 (3) - slashed, move it
02:00:054 (5) - ^
02:09:784 (5) - ^

no change to objects

i think thats great but, seriously, why put the object outside until it get cut it plays fine on PC where it matters. ranking only applies on PC anyways.
no need to give KDS, just dont.... you tried, it was good
unsatified mods, even i'm not happy with this mod :v
thanks for the mod! a good idea to get better more quickly is to look at other mods on the same thing. check out -bakari-'s mod up there for a bunch of good stuff.
Topic Starter
samplefish

wendao wrote:

can't do much, this beatmap for me is all clear.. seriously

[General]

  • lol sb, nice one, someone pls do censorship to that P**ky stuff lol i dont even know
  1. Slider Tick 2 fit best ill look into this a little, though youre probably right

[Hard]

  • nice flows
  1. OD +1 pls? since this is the hardest diff okay
    02:39:784 - move the break here moved it to the HAH, i think thats better.

[Normal]

  • Fine.

[Easy]

  • Fine.

good luck with rank! hope this mod helps!
thanks for the mod! appreciated
A Mystery
Hello, from my queue.

General

Nothing that will really improve this map now, it's great. The storyboard was nice as well. However some blankets were still quite sloppy, mind making them a bit more accurate? I usually just take the ones that are visibly off when playing, I never really suggest pixel work things. I don't really get the storyboard Nicely made.

Hard

00:25:798 (8) - I would personally make a 1/2 slider with a circle after it. The current slider doesn't really end on something. EDIT= placing a circle there would even make less sense then >< sorry, my bad
00:30:460 (2) - You can try to make this a blanket.
00:37:352 (3) - These blankets look nice but the red slider anchor is a bit too close. Move it a bit down.
00:47:081 (3) - Hmm you could make this blanket a little better.
00:48:703 (8) - Same with this one.
00:51:541 (7) - This one is not perfectly stacked (one pixel up). I think the editor is doing this though, I'm sorry if it's perfectly stacked in your version. Same with the other pixel-stack suggestions.
00:57:825 (3) - I see what you're mapping here, though I think mapping to the voice is better. Your choice of course.
00:58:636 (4) - Jump feels a bit random, consider placing it closer to (3).
00:59:244 (1) - Barely visible, but not perfectly parallel.
01:24:987 (7) - Anti jump feels quite weird here, why not stack it with 01:25:190 (1) - ?
01:25:798 (3) - I feel like the return point should be a clickable beat, consider changing it to something like this.
http://puu.sh/cFO3a/fe6353a512.jpg
01:44:446 (1) - I think you shouldn't make a slider end on the downbeat here, consider changing this to 2 circles or something similar.
02:03:298 (3) - Move this one a bit down for a better blanket.
02:26:811 (1) - Also move this one 1 pixel up for perfect stack.
02:29:244 (6) - And this one 1 pixel down.
02:30:054 (1) - 1 pixel to the left.
02:33:298 (1) - Blanket.
02:51:744 (5,6) - Hmm, wouldn't it be better if you switched the slider and the circle? (and move them on the grid ofc).
02:54:784 (6) - Not perfectly parallel.
03:14:649 (3) - Here you suddenly use a different rhythm from the rest of the song, why exactly?
03:23:568 (1,2,3,4,5,6) - I don't really get all the circles here, why not use a similar rhythm from another part of the map?
02:39:784 - Why doesn't the break start here? I would still map something (a slider, 2 circles,...) or let the break start on the white tick. (same for other diffs)

I was laughing so hard for some reason when I saw this appear.

Normal

00:18:298 (3) - Little blanket maybe? :)
00:55:595 (1) - Just something I personally like more, consider making this 2 circles instead of a slider.
01:05:325 (6,1) - I'm not a normal-expert, but I don't really know whether letting things overlap is a good idea or not (maybe make the overlap smaller like this one. 01:13:433 (3,4) - )
01:17:892 (5,1) - Little blanket maybe? (unless you have to ruin your flow with it)
01:40:189 (4) - Make this blanket a little better.
01:50:730 (1) - Same as 00:18:298 (3) -
02:13:838 (1) - Same as 00:55:595 (1) -
02:35:730 (5) - Blanket
03:08:973 (1) - ^
03:11:811 (1) - Same as 00:55:595 (1) -
03:19:919 (3) - Blanket look a bit sloppy again. (even though it's so small, I think you should just move it a bit to the right and up)

Easy

01:26:000 (2) - Blanket.
03:08:163 (4) - ^

This is a great mapset, I liked the difficulties and the storyboard was funny, you could see that there was quite some time put into it. Have a star and good luck!
Topic Starter
samplefish

A Mystery wrote:

Hello, from my queue.

General

Nothing that will really improve this map now, it's great. The storyboard was nice as well. However some blankets were still quite sloppy, mind making them a bit more accurate? I usually just take the ones that are visibly off when playing, I never really suggest pixel work things. I don't really get the storyboard Nicely made. its ok i dont really get it either LOL

Hard

00:25:798 (8) - I would personally make a 1/2 slider with a circle after it. The current slider doesn't really end on something. EDIT= placing a circle there would even make less sense then >< sorry, my bad i changed the rhythm a little to hit the major beat, i agree that its not good to land on nothing but i think itll be okay
00:30:460 (2) - You can try to make this a blanket. okay
00:37:352 (3) - These blankets look nice but the red slider anchor is a bit too close. Move it a bit down. right
00:47:081 (3) - Hmm you could make this blanket a little better. mm i see
00:48:703 (8) - Same with this one. k
00:51:541 (7) - This one is not perfectly stacked (one pixel up). I think the editor is doing this though, I'm sorry if it's perfectly stacked in your version. Same with the other pixel-stack suggestions. i think the editor does it.
00:57:825 (3) - I see what you're mapping here, though I think mapping to the voice is better. Your choice of course. i prefer this more
00:58:636 (4) - Jump feels a bit random, consider placing it closer to (3). i think its good
00:59:244 (1) - Barely visible, but not perfectly parallel. i think i fixed it, cant be bothered by it too much tho
01:24:987 (7) - Anti jump feels quite weird here, why not stack it with 01:25:190 (1) - ? mmm i think its okay either way, i might change this
01:25:798 (3) - I feel like the return point should be a clickable beat, consider changing it to something like this. remade the pattern
http://puu.sh/cFO3a/fe6353a512.jpg
01:44:446 (1) - I think you shouldn't make a slider end on the downbeat here, consider changing this to 2 circles or something similar. okay
02:03:298 (3) - Move this one a bit down for a better blanket. k
02:26:811 (1) - Also move this one 1 pixel up for perfect stack.
02:29:244 (6) - And this one 1 pixel down.
02:30:054 (1) - 1 pixel to the left.
02:33:298 (1) - Blanket. k
02:51:744 (5,6) - Hmm, wouldn't it be better if you switched the slider and the circle? (and move them on the grid ofc). i think theyre ok, not too much of a difference
02:54:784 (6) - Not perfectly parallel. fixd
03:14:649 (3) - Here you suddenly use a different rhythm from the rest of the song, why exactly? redid it like rest
03:23:568 (1,2,3,4,5,6) - I don't really get all the circles here, why not use a similar rhythm from another part of the map? well same rhythm except in circle form.
02:39:784 - Why doesn't the break start here? I would still map something (a slider, 2 circles,...) or let the break start on the white tick. (same for other diffs) instruments pause at the drum

I was laughing so hard for some reason when I saw this appear.

Normal

00:18:298 (3) - Little blanket maybe? :)
00:55:595 (1) - Just something I personally like more, consider making this 2 circles instead of a slider. think im goin to keep the slider
01:05:325 (6,1) - I'm not a normal-expert, but I don't really know whether letting things overlap is a good idea or not (maybe make the overlap smaller like this one. 01:13:433 (3,4) - ) fixed
01:17:892 (5,1) - Little blanket maybe? (unless you have to ruin your flow with it)
01:40:189 (4) - Make this blanket a little better.
01:50:730 (1) - Same as 00:18:298 (3) -
02:13:838 (1) - Same as 00:55:595 (1) -
02:35:730 (5) - Blanket
03:08:973 (1) - ^
03:11:811 (1) - Same as 00:55:595 (1) -
03:19:919 (3) - Blanket look a bit sloppy again. (even though it's so small, I think you should just move it a bit to the right and up)

fixed some of the blankets, i dont really care too much for them

Easy

01:26:000 (2) - Blanket.
03:08:163 (4) - ^

fixed them

This is a great mapset, I liked the difficulties and the storyboard was funny, you could see that there was quite some time put into it. Have a star and good luck!
thanks for the mod! great rhythm suggestions
AruOtta
Hello, as requested :3

Easy

01:13:027 (2) - You should move the anchor point 1 grid up to make a perfect blanket here
02:08:163 (2) - ^
02:19:514 (5) - This slider makes the beat at 02:20:325 unclickable, but it must be clickable since it's an emphasized beat with a finish.

Very polished map, so there's quite nothing to say

Normal


00:18:298 (3,4) - They aren't perfectly blanket, you should try to fix it. Also, you should dercrease a bit (4)'s last curve, it's quite ugly, you should makes the movement of the curve goes to (5).
00:22:757 - There's an emphasized beat you missed here, it's important to play it because of the normal hitsound, like you can hear at 00:20:325 (1) ; It's very stange that this pattern of normal histounds is suddenly broke =/
00:34:919 (3) - The curves of this slider are weird, it makes the shape a little bit ugly, try to move the "construction points" (the ones which create the curve) away from the red anchor.
01:28:230 (5,1) - Try to stack them perfectly because they aren't
03:06:946 (3) - I don't get why there's a drum-whistle hitsound on this slider, it's not logical, so you really should remove it.

Hard


00:25:190 (6,9) - These 2 sliders aren't perfectly stacked, it's better to fix it because it's quite ugly
00:50:325 (4,7) - Same problem here =/
00:57:825 (3,4) - You should decrease the distance snap for these 2 objects, because it seems to me they were separated by 1/1 beat when I saw them, but it's not, so it's a problem, you really should fix it
01:03:298 (3,5) - I know you like to make some overlaps (and it's really good) but here it's quite hard to read =/
01:10:798 (4,5) - You could possibly make them blanket ? (it's just a suggestion)
01:12:014 (7,1) - Same about the distance snap, it's really hard to don't be surprised by this, because there's continually the same distance snap for the whole map, except here.
01:15:865 (2,3) - The overlap can be improved, just move the tail of (2) at the middle of (3) and it'll be perfect.
01:24:987 (7,1) - Same problem about the distance snap
01:27:217 (7,8) - The overlap here is quite ugly, I suggest to reverse the curve of (8) to make a blanket, like on this screen :
01:52:960 (3,4) - Still same thing about the distance snap =/
01:58:433 (3,5) - Same as in the first kiai time about the overlap
02:05:933 (4,5) - Blanket ?
02:07:150 (7,1) - Same thing about the distance snap
02:11:000 (2,3) - Same thing about that you can improve the overlap
02:22:352 (5,6) - You can also improve this overlap, just move (5)'s tail in the middle of (6)
03:00:054 (2,3) - Same as above about the overlap
03:05:325 (8,1) - ^
03:05:730 (1,2,3) - The distance snap here can be reduce to be logical with the whole diff
03:14:041 (3,4) - ^
03:18:298 (8) - The drum-whistle hitsound on this slider (on the tail) isn't needed, it's not logical with your hitsound pattern
03:37:554 (6,7) - This pattern is quite unreadable. You should NC the slider, then the players will see where is the circle and where is the slider, but the NC will broke the NC pattern, so you should change the pattern in my opinion.
03:40:595 (7,8,1) - Warning about the distance snap here.

Good luck for rank :3
Lanturn
Fixed SB.

Resized Leaves
Changed "Bitches" to "Yeehaw"
Fixed some fade in problems and one horizontal problems on the anime girl at the start
changes the boring ray/cloud looking efffect and added night.. and a moon :)
Censored Pocky for the lols.

Seriously.. wtf did I actually make here?
Setz
WHY IS YUZUKO IN THIS SB.

THIS IS AMAZING.
Topic Starter
samplefish

Kenterz wrote:

Hello, as requested :3

Easy

01:13:027 (2) - You should move the anchor point 1 grid up to make a perfect blanket here
02:08:163 (2) - ^
02:19:514 (5) - This slider makes the beat at 02:20:325 unclickable, but it must be clickable since it's an emphasized beat with a finish.

Very polished map, so there's quite nothing to say

fixified everything

Normal


00:18:298 (3,4) - They aren't perfectly blanket, you should try to fix it. Also, you should dercrease a bit (4)'s last curve, it's quite ugly, you should makes the movement of the curve goes to (5).
00:22:757 - There's an emphasized beat you missed here, it's important to play it because of the normal hitsound, like you can hear at 00:20:325 (1) ; It's very stange that this pattern of normal histounds is suddenly broke =/
00:34:919 (3) - The curves of this slider are weird, it makes the shape a little bit ugly, try to move the "construction points" (the ones which create the curve) away from the red anchor.
01:28:230 (5,1) - Try to stack them perfectly because they aren't
03:06:946 (3) - I don't get why there's a drum-whistle hitsound on this slider, it's not logical, so you really should remove it.

everything changed

Hard


00:25:190 (6,9) - These 2 sliders aren't perfectly stacked, it's better to fix it because it's quite ugly
00:50:325 (4,7) - Same problem here =/
00:57:825 (3,4) - You should decrease the distance snap for these 2 objects, because it seems to me they were separated by 1/1 beat when I saw them, but it's not, so it's a problem, you really should fix it i think its alright, but just to be sure, bat approved
01:03:298 (3,5) - I know you like to make some overlaps (and it's really good) but here it's quite hard to read =/ i think its alright, its not like theyre stacked exactly
01:10:798 (4,5) - You could possibly make them blanket ? (it's just a suggestion) rather not, blanket would take away from the circle
01:12:014 (7,1) - Same about the distance snap, it's really hard to don't be surprised by this, because there's continually the same distance snap for the whole map, except here. should be expected honestly, its a new measure, the music builds up towards it, so the jump is logical imo
01:15:865 (2,3) - The overlap can be improved, just move the tail of (2) at the middle of (3) and it'll be perfect.
01:24:987 (7,1) - Same problem about the distance snap
01:27:217 (7,8) - The overlap here is quite ugly, I suggest to reverse the curve of (8) to make a blanket, like on this screen :
01:52:960 (3,4) - Still same thing about the distance snap =/ its fine
01:58:433 (3,5) - Same as in the first kiai time about the overlap
02:05:933 (4,5) - Blanket ? neh
02:07:150 (7,1) - Same thing about the distance snap neh
02:11:000 (2,3) - Same thing about that you can improve the overlap
02:22:352 (5,6) - You can also improve this overlap, just move (5)'s tail in the middle of (6)
03:00:054 (2,3) - Same as above about the overlap
03:05:325 (8,1) - ^
03:05:730 (1,2,3) - The distance snap here can be reduce to be logical with the whole diff its playable, not much of a difference really
03:14:041 (3,4) - ^ naw
03:18:298 (8) - The drum-whistle hitsound on this slider (on the tail) isn't needed, it's not logical with your hitsound pattern
03:37:554 (6,7) - This pattern is quite unreadable. You should NC the slider, then the players will see where is the circle and where is the slider, but the NC will broke the NC pattern, so you should change the pattern in my opinion. ill see others react, i think its okay, you see the circle, then the slider. not really tricky imo
03:40:595 (7,8,1) - Warning about the distance snap here.its okay, for the ending.

everything else is fixed!

Good luck for rank :3
thanks a bunch!! very helpful mod!
Topic Starter
samplefish

Setz206 wrote:

WHY IS YUZUKO IN THIS SB.

THIS IS AMAZING.
sorciere
latelatelatelatelate modding (like 9 days), real sorry.

[Easy]

00:47:892 (3) - the blanket looks too far from the circle as compared to most blankets, such as 00:54:379 (4) - and 03:30:865 (4) - .
01:16:271 (2) - same as ^, it is alright to move it closer? (ofcos sacrificing the triangle pattern, but i think it's ok to do so)
01:42:217 (2) - move to (112,220) for a straighter line. (unless it's your intention for that placement)

good for rank.

[Normal]

02:21:541 (3) - drum whistle intended? It feels weird just to hear it only once.
02:28:636 (4) - whistle here?
03:16:676 (3) - flow killer #1 slightly awkward, change might be better (don't change if you think it's ok). Suggestion : tilt it -15 degrees and place it at (352,48).
03:36:541 (1) - flow killer #2 slightly awkward, change might be better (don't change if you think it's ok). Suggestion : move it to (232,152).

I can't judge the note placements much since it feels good enough for rank.

[Hard]

00:45:460 (6) - move to (452,180) for a straighter line. (unless it's your intention)
02:58:027 (5,6,7,8,9,10) - uneven/not a proper hexagon. Suggestion : copy/replace (6,7) to/with (9,10) for a parallel line (remember to ctrl+g), and move (8) for appropriate distance spacing. here

good for rank.


Someone just rank this noooow. Also good luck.
Topic Starter
samplefish

Rokkea wrote:

latelatelatelatelate modding (like 9 days), real sorry.

[Easy]

00:47:892 (3) - the blanket looks too far from the circle as compared to most blankets, such as 00:54:379 (4) - and 03:30:865 (4) - . fixd
01:16:271 (2) - same as ^, it is alright to move it closer? (ofcos sacrificing the triangle pattern, but i think it's ok to do so) its fine
01:42:217 (2) - move to (112,220) for a straighter line. (unless it's your intention for that placement) k

good for rank.

[Normal]

02:21:541 (3) - drum whistle intended? It feels weird just to hear it only once. removed it
02:28:636 (4) - whistle here? removed the entire whistle thing
03:16:676 (3) - flow killer #1 slightly awkward, change might be better (don't change if you think it's ok). Suggestion : tilt it -15 degrees and place it at (352,48). changerized it
03:36:541 (1) - flow killer #2 slightly awkward, change might be better (don't change if you think it's ok). Suggestion : move it to (232,152). i think this ones fine

I can't judge the note placements much since it feels good enough for rank.

[Hard]

00:45:460 (6) - move to (452,180) for a straighter line. (unless it's your intention) changd
02:58:027 (5,6,7,8,9,10) - uneven/not a proper hexagon. Suggestion : copy/replace (6,7) to/with (9,10) for a parallel line (remember to ctrl+g), and move (8) for appropriate distance spacing. here tried 2 fix

good for rank.


Someone just rank this noooow. Also good luck.
thanks for the mod!!
Mint
Hello samplefish! from my queue

sorry for delay

:idea: General


* Clean!

Storyboard


* It might be a good idea to add epilepsy warning, since parts like 02:35:122 are quite sudden and random.
* Overall, nice and funny SB!

Hitsounds


* 03:08:973 - Putting an extra finish along with the whistle would fit OK.

Easy


* 00:17:081 (1) - (Easy/Normal) Maybe add a bookmark here like the Hard diff. Easier to find the begin point - handy for modders, BAT/QATs and maybe yourself :3
* 00:45:054 (4) - CTRL+J this slider and turn DS on. What you have now kinda breaks the flow imo.
* 01:40:190 (4) - Flow kind of breaks here as well while it could be greatly improved, if you moved this slider for example to y:80.
* 02:00:460 (5) - Move this a bit down to create a perfect diamond shape with (2,3,4,5)
* 02:39:784 (5) - (all diffs) I recommend mapping this finish - it's strong, and something you don't really want to miss. Dunno about the Easy diff though, because you have a spinner there.
* 03:14:649 (2,1) - Personal preference, but I'd create a blanket here. You did it at the other KIAI starts so would be nice if you did that here as well >_>

Normal


* Check AIMod for DS errors.
* 00:17:081 (1) - (Easy/Normal) Maybe add a bookmark here like the Hard diff. Easier to find the begin point - handy for modders, BAT/QATs and maybe yourself :3
* 00:23:568 (1,2) - Same thing what I mentioned in the Hard diff about the slider points (not mentioning these anymore)
* 00:29:041 (4) - I´d change this into a 1/4 reverse slider. It's quite hard to read since this suddenly starts on the blue tick and the circle and slider are in the same combo, so newbs can't really rely on the approach circle.
* 00:38:163 (3) - If you tweak this slider a little bit like 00:39:784 (1) - this won't be as 'straight' as it is now, and it'll make this part just a bit more interesting.
* 02:39:784 (5) - (all diffs) I recommend mapping this finish - it's strong, and something you don't really want to miss. Dunno about the Easy diff though, because you have a spinner there.

Hard


* 00:22:757 - You missed a very strong beat here. I suggest adding a note here, since the sudden drum/clap is way more noticeable than the guitar you are following right now.
* 00:47:892 (4,5,6,7,8) - Rearrange the notes a bit to have a better circular flow.
* 00:52:757 (2) - Shouldn't the NC be here instead? The finish is very strong and especially if you compare it to (1).
* 00:56:000 (1,2,3) - I'd have the same DS here to make it easier to read and time the slider that suddenly starts on the blue tick.
* 00:57:825 (3) - The sound you're following actually already starts on the white tick. Consider moving the slider on the white tick, but what you have now is fine as well (same as 01:52:960 (3) - ).
* 01:15:865 (2,3) - If you use this pattern, it's the best if you stack the slider points on top of each other.
* 01:23:163 (4) - Move a bit to the right so you have equal DS and a similar flow like 02:17:081 (1,2,3,4) -
* 01:35:933 (4,5) - Same thing I said earlier about stacking the slider points.
* 01:39:379 (3) - Change this to 1/2 slider + 1/2 circle? You'll have a more consistent rhythm like 00:44:244 (3,4,5,6) -
* 02:11:000 (2,3) - ^^
* 02:28:838 (5,1) - Dunno if it was intentional or not, but these are not perfectly stacked.
* 02:39:784 (5) - (all diffs) I recommend mapping this finish - it's strong, and something you don't really want to miss. Dunno about the Easy diff though, because you have a spinner there.
* 02:46:271 (2) - Again, but shouldn't the NC be here? Same reason as earlier.
* 03:22:554 (4) - Consider moving this slider 1/2 tick later so that the clap is actually clickable. It's a bit offbeat now.
* 03:23:568 (1,2,3,4,5,6,7) - I'd use a slider somewhere here, since this is the longest single tap moment in the song and to make it more rhythm-wise consistent with 01:07:352 (1,2,3,4) -
* 03:35:527 (3) - Slider is offbeat with both the vocals and instruments and the rhythm is different than the first KIAI with identical lyrics and beat. I'd move this slider 1/2 beat earlier to emphasize the 'too long' better and add another 1/2 circle with normal-sampleset so it's actually clickable, rather than a slider end.

New to modding and want to learn more, so please reply if you can - hope my mod was helpful :3
Fine map with a great SB, have a well-earned star (ill star when you give kds :oops: )
Topic Starter
samplefish
Will reply after thursday
guineaQ
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THAT
SB
YOU ARE MY HERO LANTURN

hopefully I don't die laughing while I mod. aka wish me luck
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