why is the tag4 beatable?
random new combo's(00:09:594 (1,1,1))You think that player can hit such huge jump?
and x2 sliders(01:00:836 (1,1,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,2))Take a look at StrangeProgramm TAG. These are just flowers
kinda random in some places 02:48:525 (1,1,1,1,1,1,1,1,1,1,1,1,1,1)=_=
its not the jumping..its the fact that you have 2 combo's b4 it exacty the same..yet they last one is 3 new combo's..not 1 3 note combo...looks randomLouis Cyphre wrote:
random new combo's(00:09:594 (1,1,1))You think that player can hit such huge jump?
Timing sounds very off to me. Find someone who can fix it up, because I can't.O.o
[TAG4]Do you know what is "TAG4"? -_-
I don't really know what to point out here because of the entire diff is... pretty shit. Random streams, random jumps, randomly placed new combos which should inform the players when they should start to click. Oh, also the hitsounds are random too.
Yes, I know what TAG4 is. It's the mode for 4 players to play and ENJOY the map. TAGs are very hard in the most cases, but not overmapped, like yours. Streams placed (on the timeline) in places where they shouldn't be, random spacing changes are not appropiate even in TAG4 diff.Louis Cyphre wrote:
[TAG4]Do you know what is "TAG4"? -_-
I don't really know what to point out here because of the entire diff is... pretty shit. Random streams, random jumps, randomly placed new combos which should inform the players when they should start to click. Oh, also the hitsounds are random too.
thank you for modding ._.
too easy for a tag4 now :/I'll remap TAG4 difficulty. Because it's overmapped and i don't like it. Back to WIP again
--Raise Stack Leniency at least 2 ticks.Offset and BPM by Doomsday. I don't think that you are experienced timing claculator, so i decide to do not trust you.
--Ok timing... i don't remeber exactly what i was doing to do this so basically this is what seems to work best...
1) Offset to 1,190 and resnap all notes
2) Delete all red timing sections except the first one.
3) Place red timing section at 01:48:519 with BPM 158.750
4) Place red timing section at 02:00:613 with BPM 161.150
5) Place red timing section at 02:51:435 with BPM 155.300
6) Place red timing section at 03:03:798 with BPM 161.250
7) Place red timing section at 03:51:241 with BPM 244.000
8) Resnap all notes. Then fix anything else that seems to have been messed up after the process.
i think i screwed up the offset lol -.-, offset may work better at like 1,200 or 1,205 or something. (man, i'm too lazy to figure out those timing sections again) I'm quite certain this will work better, except the offset. hopefully
can people pass this O.o ?Yes
cookiezi?Louis Cyphre wrote:
can people pass this O.o ?Yes
Sorry but I'll keep them until lepidon's modding orzaabc271 wrote:
[Aru's 666 Taiko]
Is this diff for approval ? It is really difficult to play imo.
03:51:247 ( 1 ~ 89 ) Almost impossible to FC. I can see that the patterns are repeating, but it's hard to catch the first beat because of the BPM change and BPM X 2. It is also difficult because of high BPM. I think using 1/2 patterns only and BPM X 1 are enough for this section~
Quite a lot of other parts are also overmapped imo, such as 01:12:771 ~ 01:35:877, 02:00:620 ~ 02:48:307, 03:15:534 ~ 03:27:645 and 03:45:525 ~ 03:50:646
This diff definitely needs to be easier imo~
1219 = no changes... perfect as it isSo that's my input!
108 528 > 108 532 (+4 ms) = based on the drums, a tad too early
120 620 > 120 621 (+1 ms) = based on the electric guitar, yeah pretty elite like change... but it just sounds better. I doubt anyone would notice though.
171 392 > 171 405 (+13 ms) = based on the drums, that's the only major change I found in the offsets! you can clearly hear the hitnote BEFORE the drum on 25% speed... so I'd say it was somewhat earlier, but not too important since it's a break.
183 785 = no changes... seems alright !
213 608 > 213 611 (+3 ms) = Based on overall feeling... except at - 03:35:097 - 03:36:587 - The offset is significatively off (too late) for 4 beats... go figure!
231 247 = ? Can't figure out what's the offset in this drumming/screaming/guitar'ing' diarrhea XD ~.
Then why did you give me a kudosu ? XDLouis Cyphre wrote:
Thanks dude, by i can't trust you, not sure if you are right =
About this, short den-den might be hard but rankable imo :3osuplayer111 wrote:
[Aru's 666 Taiko]
03:50:739 (1) - I'm not sure if this is rankable on Taiko difficulties.
mmm I think I see a few things, so I'll pop this for the moment.
However, it's 1am so I'll finish modding this in the morning.