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[TAG4]Do you know what is "TAG4"? -_-
I don't really know what to point out here because of the entire diff is... pretty shit. Random streams, random jumps, randomly placed new combos which should inform the players when they should start to click. Oh, also the hitsounds are random too.
Yes, I know what TAG4 is. It's the mode for 4 players to play and ENJOY the map. TAGs are very hard in the most cases, but not overmapped, like yours. Streams placed (on the timeline) in places where they shouldn't be, random spacing changes are not appropiate even in TAG4 diff.Louis Cyphre wrote:
[TAG4]Do you know what is "TAG4"? -_-
I don't really know what to point out here because of the entire diff is... pretty shit. Random streams, random jumps, randomly placed new combos which should inform the players when they should start to click. Oh, also the hitsounds are random too.
thank you for modding ._.
too easy for a tag4 now :/I'll remap TAG4 difficulty. Because it's overmapped and i don't like it. Back to WIP again
--Raise Stack Leniency at least 2 ticks.Offset and BPM by Doomsday. I don't think that you are experienced timing claculator, so i decide to do not trust you.
--Ok timing... i don't remeber exactly what i was doing to do this so basically this is what seems to work best...
1) Offset to 1,190 and resnap all notes
2) Delete all red timing sections except the first one.
3) Place red timing section at 01:48:519 with BPM 158.750
4) Place red timing section at 02:00:613 with BPM 161.150
5) Place red timing section at 02:51:435 with BPM 155.300
6) Place red timing section at 03:03:798 with BPM 161.250
7) Place red timing section at 03:51:241 with BPM 244.000
8) Resnap all notes. Then fix anything else that seems to have been messed up after the process.
i think i screwed up the offset lol -.-, offset may work better at like 1,200 or 1,205 or something. (man, i'm too lazy to figure out those timing sections again) I'm quite certain this will work better, except the offset. hopefully