Hey.
As everybody knows, in new ranking criteria a map MUST NOT have an username in custom name.
I personally think this idea is wrong. For example-hardest diff in mapset is usually insane or extra, but what, if there are many very hard diffs in mapset? For example http://osu.ppy.sh/s/40344
I know, that this map dont have an easy/normal/hard diff, but if it had, how would it be ranked? I think map diffspread will look like this
-easy
-normal
-hard
-insane
To this point it looks pretty normal. But this map have more diffs, every is extra.
-angelhoney's extra
-collab extra
-extra
-lucifer's extra
-blue dragon's (custom diff name)
Look, how sh*tty would it look, if it was sumbitted now.
i think diffs SHOULD include names, like 0108, or for example my nick, Nemesis, what not only points who is creator of it, but also means "enemy" so player knows it will be hard.
Sorry if my arguments are good enough, but seriously, bring it back D:
As everybody knows, in new ranking criteria a map MUST NOT have an username in custom name.
I personally think this idea is wrong. For example-hardest diff in mapset is usually insane or extra, but what, if there are many very hard diffs in mapset? For example http://osu.ppy.sh/s/40344
I know, that this map dont have an easy/normal/hard diff, but if it had, how would it be ranked? I think map diffspread will look like this
-easy
-normal
-hard
-insane
To this point it looks pretty normal. But this map have more diffs, every is extra.
-angelhoney's extra
-collab extra
-extra
-lucifer's extra
-blue dragon's (custom diff name)
Look, how sh*tty would it look, if it was sumbitted now.
i think diffs SHOULD include names, like 0108, or for example my nick, Nemesis, what not only points who is creator of it, but also means "enemy" so player knows it will be hard.
Sorry if my arguments are good enough, but seriously, bring it back D: