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Sigma Ft Paloma Faith - Changing [Osu|Taiko]

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Total Posts
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Topic Starter
Hula
This beatmap was submitted using in-game submission on 01 July 2016 at 22:23:44

Artist: Sigma Ft Paloma Faith
Title: Changing
Tags: dnb d'n'b Drum and bass n uk top 40 pop Tess Collab -GN Ayu Nwolf Kurosanyan edm English British Life ComfyWolf Meme Voli Arphimigon
BPM: 171
Filesize: 5990kb
Play Time: 02:36
Difficulties Available:
  1. Arphimigon's Really Hard (3.83 stars, 406 notes)
  2. Ayu's Hard (2.78 stars, 286 notes)
  3. -GN's Medium (1.98 stars, 191 notes)
  4. HulaVoli's Easy (1.29 stars, 102 notes)
  5. Kurosanyan's Oni (4.52 stars, 848 notes)
  6. Nwolf's Muzukashii (2.83 stars, 462 notes)
  7. Pinky (4.94 stars, 549 notes)
  8. Tesla's Collab Insane (4.58 stars, 537 notes)
  9. Voli's Insane (4.31 stars, 482 notes)
Download: Sigma Ft Paloma Faith - Changing
Information: Scores/Beatmap Listing
---------------

Online offset should be good now.
Gero for president!

I'M BACK BOIS

Storyboard By


ComfyWolf!



REDOWNLOAD, NEW MP3 NOVEMBER 2015.
Make sure you're using Stable build. Stable (fallback) has issues with the SB. At least for me, 24/10/2015.



Hallo (Kuro's Oni is amazing fyi).
All heil the mighty y-axis for its bountiful harvests.
Taking Mods yo.
Reason for no easy in the mapset is that I think easies are pointlessly easy diffs and I have no interest in them. :(
Tesla by Hula (me!) and Tess - Tess' part is after the break.
HulaVoli's Super easy - First part - Voli, 2nd part mine.

gn's first ever gd, it's cute!

Cheers to SMIC for helping hitsound some parts Pinky


feel free to star my map, be part of something amazing.
[/box]
-GN
aw yiss, first completed GD i've ever done. if you drop this set i'm gonna find you

diff
osu file format v13

[General]
AudioFilename: Changing_Ft._Paloma_Faith_(Single)-(Jatt.fm).mp3
AudioLeadIn: 0
PreviewTime: 61804
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22492,26702,33726,43558,44962,51971,53375,54782,56182,60396,66010,67414,73032,75835,78638,89866,101094,105309,106712,109519,110923,112326,112857,122151,123554,130568,131979,133379,134778,144611,146014,151628,154427,155839,157242
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Changing Ft. Paloma Faith
TitleUnicode:Changing Ft. Paloma Faith
Artist:Sigma
ArtistUnicode:Sigma
Creator:Hula
Version:-GN's Normal
Source:
Tags:dnb d'n'b Drum and bass n uk top 40 pop
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"happy_pills-wallpaper-1366x768.jpg",0,0
//Break Periods
2,78846,99782
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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28,243,137593,6,0,P|18:311|47:362,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
129,141,138646,2,0,P|139:73|110:22,2,130,2|4|8,0:0|0:0|0:0,0:0:0:0:
165,280,139699,2,0,P|224:315|276:317,1,65,0|0,0:0|0:0,0:0:0:0:
284,307,140049,1,2,0:0:0:0:
390,232,140400,6,0,P|442:204|517:208,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
248,210,141453,2,0,P|196:238|120:233,2,130,2|4|8,0:0|0:0|0:0,0:0:0:0:
337,98,142506,1,0,0:0:0:0:
304,41,142681,2,0,P|226:6|159:20,1,130,8|2,0:0|0:0,0:0:0:0:
126,41,143207,6,0,P|85:118|92:176,1,130,4|8,0:0|0:0,0:0:0:0:
175,271,143909,1,0,0:0:0:0:
297,345,144260,2,0,P|338:268|331:210,1,130,2|4,0:0|0:3,0:0:0:0:
335,13,145137,6,0,P|271:19|196:86,1,130,0|0,0:0|0:3,0:0:0:0:
186,111,145663,1,2,0:0:0:0:
145,274,146014,2,0,P|39:312|52:195,1,260,4|0,0:0|0:0,0:0:0:0:
196,200,147067,6,0,P|255:170|273:99,1,130,2|0,0:0|0:0,0:0:0:0:
152,37,147769,1,8,0:0:0:0:
106,172,148120,1,0,0:0:0:0:
106,172,148295,2,0,P|116:251|158:287,1,130,8|2,0:0|0:0,0:0:0:0:
217,308,148821,6,0,P|287:322|348:310,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
189,181,149874,2,0,P|166:121|125:71,2,130,2|4|8,0:0|0:0|0:0,0:0:0:0:
77,271,150926,2,0,P|55:293|37:320,1,65,0|8,0:0|0:0,0:0:0:0:
15,381,151277,1,2,0:0:0:0:
171,381,151628,6,0,P|217:310|222:258,1,130,4|0,0:0|0:0,0:0:0:0:
137,134,152330,1,0,0:0:0:0:
21,238,152681,6,0,P|92:284|144:289,1,130,2|4,0:0|0:0,0:0:0:0:
267,205,153383,1,0,0:0:0:0:
275,127,153558,6,0,P|255:61|205:13,1,130,0|0,3:3|0:0,3:2:0:0:
135,6,154085,1,0,3:0:0:0:
13,102,154435,1,4,3:3:0:0:
256,192,154479,12,4,157242,0:0:0:0:
Topic Starter
Hula
holy shit, this is your first ever gd? this is gonna be my first ever ranked set! IT'S A MAP OF FIRSTS
Nyxa
This is my first ever post with no meaningful content whatsoever.
Irreversible
good luck :)
Secretpipe
That's gonna be massive brah :D
Sieg

Hula wrote:

note - eventually i'll cut this mp3
sup brah
http://puu.sh/cEFP3/cd525bd3df.mp3

here your nice fade out
offset +51
Topic Starter
Hula

Sieg wrote:

Hula wrote:

note - eventually i'll cut this mp3
sup brah
http://puu.sh/cEFP3/cd525bd3df.mp3

here your nice fade out
offset +51
sup, cheers, I'll give you kds when it gives 1, cos i think it might give 2 right now? and the first big mod should get that :p
Nyxa
It gives 1 at the moment.
SuperMIC
Helped re-hitsound Pinky difficulty with the integration of the Normal-hitset.

You go Hula :3
Akali
SPOILER
12:57 Akali: hi
12:57 Akali: some parts on tesla's insane
12:57 Hula: what up
12:57 Hula: i'm about to shower
12:57 Hula: k
12:57 Akali: look like he copy pasted them from your map
12:57 Akali: and shift+ ctrl + s
12:57 Akali: x0.8 lol
12:57 Hula: which part do you think
12:57 Hula: haha
12:57 Hula: cos everything before first break is mine btw
12:58 Akali: oh ok
12:58 Hula: and will resemble Pinky a bit
12:58 Akali: might explain
12:58 Hula: i didn't quite copyp paste it :p
12:58 Akali: on pinky there is some stuff that could be better
12:58 Akali: visually for sure
12:58 Akali: while playing the same
12:58 Hula: sure thing
12:58 Hula: like?
12:58 Akali: can irc mod
12:58 Hula: yes
12:58 Akali: for like 1h
12:58 Hula: that's what i'm hoping for
12:58 Hula: \o\
12:59 Hula: dayum
12:59 Akali: or less
12:59 Akali: gotta remove these nasty leaves
12:59 Hula: for however long's necessary
12:59 Hula: :( i hope pinky aint that bad
12:59 Akali: it's fun
13:02 Akali: k
13:02 Hula: k, time to make it a Sexxtra
13:02 Akali: 00:25:699 (4) - maybe make it follow curve of 00:25:348 (3) -
13:03 Akali: this looks like fatman's dong
13:03 Hula: lol k
13:03 Akali: curved and following to bottom might be better
13:03 Hula: it's hard though :(
13:03 Hula: so curve the 4?
13:03 Akali: ye
13:03 Hula: k
13:03 Akali: 00:26:225 (5) - this idk hm
13:03 Akali: because vocal has secon sylable
13:04 Akali: on
13:04 Akali: 26576 red tick
13:04 Akali: but it works this way so w/e I guess
13:04 Akali: but you could always make it 1/1 slider
13:04 Hula: inorite, i wanted to start on the drums next
13:04 Hula: you think that works?
13:04 Akali: ye it's fine
13:04 Hula: k
13:05 Akali: just saying what I would do ;;
13:05 Hula: lemme construct a slider
13:05 Hula: hm
13:05 Hula: i'll change it to a slider for now
13:05 Hula: i might remove it
13:06 Akali: hmm that vocal "vibratto" starts on
13:06 Akali: the end of (4)
13:06 Akali: so might put click on that?
13:06 Hula: like a whistle?
13:06 Akali: no i mean
13:06 Hula: normal-hitnormal?
13:06 Akali: make player to click
13:06 Hula: ohh
13:06 Akali: so slider start
13:07 Akali: but it's you know
13:07 Hula: yeah that could work
13:07 Akali: one vocal eee how to call that
13:07 Akali: "wave"
13:07 Hula: yeah
13:07 Akali: so as it is plays just fine and fits the music too, just might be more impactful
13:07 Hula: i stuck it at 1.0 ds from the start for the (1) slider
13:08 Hula: actually, stacking it for now
13:08 Akali: i mean end of 00:25:699 (4) -
13:08 Hula: OHHH
13:08 Akali: could be start of slider, without making stuff 3/4
13:09 Akali: just how I feel it
13:09 Hula: (6) needs to be a circle though
13:10 Akali: I don't have 6 there
13:10 Akali: did I delete it ;;
13:10 Hula: not on the red tick? :(
13:10 Hula: there's a drum and vocal
13:10 Akali: oh 5
13:11 Hula: http://puu.sh/cOZGp/58d59c7597.jpg
13:11 Hula: this is what this pattern looks reight now
13:11 Hula: on the timeline
13:12 Akali: hm
13:13 Akali: maybe just stick with slider
13:13 Akali: just make it curved and directed to the bottom
13:13 Hula: okay
13:13 Hula: on my (6) ye
13:13 Akali: 00:30:611 (7) - this being 3/4 works but is not necessary
13:14 Hula: i like that though
13:14 Hula: what do you suggest
13:15 Akali: it's just that the distance to 1 is ambigous
13:15 Akali: and on the rest of the map it suggests 1/4
13:15 Akali: so maybe move 7 so end overlaps and makes it obvious
13:15 Hula: hm
13:16 Hula: thing is (3) stacks on the slider end
13:16 Hula: so won't it look messy if move the slider end?
13:16 Akali: ye that's the problem
13:16 Akali: so leave it this way if you don't want rearrange jumps
13:17 Hula: ye, i don't really want to unless they're offensive
13:17 Akali: 00:35:172 (1,2,4) -
13:17 Akali: these blow imo
13:18 Akali: it's like "Mom look I found ctrl+>
13:18 Hula: actually
13:18 Hula: ctrl H
13:18 Hula: no
13:18 Hula: ctrl g
13:18 Akali: it's the same on straight sliders ;;
13:18 Hula: k
13:19 Hula: i like the straightness of the sliders though
13:19 Hula: you don't?
13:19 Akali: I don't like them being located like that
13:20 Akali: making paraller lines
13:20 Hula: so you suggest just changing the angle?
13:20 Akali: ye or rearranging a bit
13:20 Akali: like
13:21 Akali: https://osu.ppy.sh/ss/2234539 done quick
13:22 Hula: hm
13:22 Hula: looks nice
13:23 Hula: yeah
13:23 Hula: that's awesome
13:23 Hula: :D
13:23 Akali: 00:39:909 (2) - again parallel
13:23 Akali: kinda 2013
13:23 Akali: 2012*
13:23 Akali: 2011
13:23 Hula: I LIKE THEM
13:23 Hula: ]can't i keep em?
13:24 Akali: hey you can ignore everything I say
13:24 Akali: it's not to make it more rankable right
13:24 Akali: because I have no clue
13:24 Hula: lol
13:24 Akali: just how it would be better imho
13:24 Hula: my biggest concern
13:24 Hula: is making it better to play
13:24 Akali: if you rotate 2 flow is more fun
13:24 Akali: like -30degrees
13:25 Hula: lemme see
13:25 Akali: 00:40:435 (3,4,1) - then you would have to rearrange this of course
13:25 Akali: rotate and move to the right
13:25 Hula: hm
13:25 Hula: i like the bit that follows it a lot
13:25 Hula: so i don't really wanna change it
13:26 Hula: is it offensively ugly?
13:26 Hula: if it is i will change it
13:26 Akali: no
13:26 Hula: <3
13:26 Akali: 00:43:944 (2) - don't like this too
13:26 Hula: ahhh
13:27 Hula: yeah, that was just placed in cos i didn't know what to do
13:27 Akali: http://puu.sh/cP0h9.jpg
13:28 Hula: http://puu.sh/cP0kr/ed8c782f45.jpg
13:28 Hula: decided on this
13:28 Hula: is this k?
13:28 Akali: ye, fits the vocal imo
13:29 Hula: \o/
13:29 Hula: i gotta fix these whistles man
13:29 Hula: they're so stupid haha
13:29 Akali: 00:50:611 (1,2,1) - this the same as before but you like it so qq
13:29 Hula: on the jumpy bit*
13:29 Akali: Idk, I have my skin's hitsounds
13:29 Hula: ye i do!
13:29 Hula: ahh
13:30 Akali: 00:53:418 (1,2,3,4,5,6,7,8) - squares, pls
13:30 Hula: i admit
13:30 Hula: i was being lazy
13:30 Akali: "first time mapping with gridsnap lets make jumps"
13:31 Hula: http://puu.sh/cP0qO/d1b5ad2cae.jpg
13:31 Hula: pentagon you know
13:31 Hula: :p
13:31 Akali: ye
13:31 Akali: after 9/11
13:31 Akali: 00:56:927 (3) - meh, looks random
13:32 Hula: i'm truly retarded at making buildups
13:32 Hula: huh
13:32 Hula: it's copy paste of (2)
13:32 Akali: ye
13:32 Hula: why does it look random?
13:32 Akali: idk just looks
13:33 Hula: k
13:33 Hula: i'll work on that
13:33 Akali: i would rearrange this like
13:34 Akali: http://puu.sh/cP0xT.jpg
13:34 Akali: and after that
13:34 Akali: 00:57:628 (1,2) - change these because for one thing
13:34 Akali: they have different curve than other sliders in the song
13:34 Hula: you'd flip it
13:34 Akali: basically
13:34 Akali: then make new 1/2 and place them accordingly
13:36 Hula: okay
13:36 Akali: 00:59:032 (1) - again lazy rotations
13:36 Akali: http://puu.sh/cP0EJ.jpg smth like this? think about it
13:37 Akali: 01:01:137 (3,4) - this has weird flow
13:37 Akali: but fits that who o ow
13:37 Hula: inroite
13:38 Akali: 01:03:242 (1,2,3) - i don't like when there is symmetry close to the axis
13:38 Akali: and it's not actually on the axis
13:38 Akali: but whatever
13:38 Hula: blame map boundary :/
13:39 Hula: actually
13:39 Hula: i can fix that easy
13:39 Akali: 01:04:646 (1,2,3,4) - idk about this
13:39 Akali: looks coco
13:40 Hula: but?
13:40 Akali: coconutmilk
13:40 Akali: just looks cheap, you can think of something better
13:40 Akali: 01:05:699 (5,6) - that will flow with this better
13:41 Hula: i actually really prided myself on that :(
13:41 Akali: sorry ;;
13:41 Hula: okay i will do
13:41 Hula: i think i even used it in my collab i liked it so much
13:41 Hula: haha
13:41 Hula: fml
13:41 Akali: 01:07:804 (3) - rotate these bad boys like 10 degrees
13:42 Akali: I mean one of them and then 2nd symmetrical
13:42 Hula: http://puu.sh/cP0RK/202ff320ff.jpg
13:42 Hula: more?
13:42 Akali: cool
13:42 Hula: exactly 10 degrees
13:42 Hula: haha
13:43 Akali: 01:08:506 (5,6) - after these horizontal sliders this would be better flow if it went other direction
13:43 Akali: but that would require ctrl+h whole map probably
13:43 Hula: what horizontal sliders
13:43 Hula: :|
13:43 Hula: wow no then
13:43 Hula: ahhh
13:43 Akali: the ones you rotated 10 degrees lol
13:43 Hula: ohh
13:44 Hula: yeah, i get what you mean
13:44 Hula: fuck.
13:44 Akali: 01:08:856 (1,2) - actually you could put these on the other side
13:44 Hula: oh
13:44 Hula: can I just Ctrl g then 3 and 4?
13:45 Akali: and still finish on that return slider
13:45 Hula: http://puu.sh/cP0Yt/8c67a2f8a3.jpg
13:45 Akali: that works too
13:45 Hula: ye
13:46 Hula: simpler solution :p
13:46 Hula: oh yeah i could've done what you said too
13:47 Akali: 01:10:611 (3) - this seems meh too
13:47 Akali: like 3 and 4 are fine just dont fit too well after that triangle
13:48 Hula: hm
13:48 Hula: yeah, i see what you mean
13:48 Akali: try to blanket it or smth
13:48 Hula: blanket the triangle with a straight slider? :|
13:48 Akali: no make it curved ob
13:48 Akali: obv
13:48 Akali: and try changing the order in the triangle too mb
13:49 Hula: http://puu.sh/cP18F/19c59ce804.jpg
13:49 Hula: does this too?
13:50 Hula: hm acutally that looks ugly
13:50 Akali: 01:12:014 (2) - kinda weird for them to face same direction after such big jump
13:51 Akali: but don't know how to change it without changing everything after
13:51 Akali: 01:13:067 (1) - I would use speed up on this section
13:51 Akali: there are additional strings or some shit, it goes hype
13:51 Hula: um
13:51 Hula: lazy ctrl g?
13:51 Akali: mb ;;
13:51 Hula: hm k
13:52 Hula: i'll do that in a bit
13:52 Hula: that'll take some time
13:52 Akali: 01:44:295 (4) - here we go again
13:52 Akali: it's better but still could be curved to bottom more
13:53 Hula: ight
13:53 Hula: same thing with that piano sound
13:53 Akali: 01:53:769 (1) - how hollow wings maps drums
13:53 Akali: straight line across the screen :D
13:54 Akali: I would curve 1 a bit
13:54 Akali: then make 2 different as well
13:54 Hula: whooooaahh
13:54 Hula: straight lines are cool
13:54 Akali: ye
13:54 Akali: just don't like it in this particular moment ;;
13:54 Hula: wow k
13:54 Akali: stream is cool
13:54 Akali: just the slider after it
13:54 Akali: or you can leave 1 just
13:54 Akali: make 2 different
13:54 Hula: okay
13:56 Akali: 02:02:541 (2) - this similar to what was before
13:56 Hula: wow i just made chinese
13:56 Hula: okay
13:56 Akali: 02:02:892 (3) - + this is a bit far to the left imo to make straight slider
13:57 Hula: huh
13:57 Hula: rotate it some?
13:57 Akali: http://puu.sh/cP1qT.jpg maybe put it here?
13:57 Akali: or rotate if you want keep the same idea
13:57 Hula: your picture plays nice
13:58 Akali: 02:06:751 (7,8,9,10,11,12) - top kek
13:58 Akali: but if you like these
13:58 Akali: can keep them
13:59 Hula: it's the only weird pattern i got
13:59 Hula: it looks like shit but i like it
14:00 Hula: cos it's shit
14:00 Hula: i'll redo them at soime point
14:01 Akali: 02:15:172 (2,3,4,5) - dun like this whole thing
14:01 Hula: hm
14:02 Akali: pretty tight flow
14:02 Akali: http://puu.sh/cP1Do.png
14:02 Akali: move 4-5 more to the bottom, rearrange 1/2?
14:02 Akali: (i didn't move 2 at all ye)
14:03 Hula: what's the objects in that imagfe?
14:03 Hula: cos it's now at 2:15
14:03 Akali: 02:16:225 (1) -
14:03 Akali: don't put that in that spot
14:03 Hula: oh right
14:03 Akali: just so it faces this direction mb
14:04 Akali: 02:17:979 (2) - again, maybe not horizontal
14:05 Akali: 02:21:839 (1,2) - these fuckers are ugly
14:05 Hula: WHOAH NOW
14:05 Hula: they're my babies
14:05 Hula: but i understand
14:06 Akali: 02:23:593 (3,4,5,6) - same pattern as before, keep if you like but I find this ugl
14:06 Akali: 02:27:453 (3,4,5) - this is mess
14:06 Hula: i like it
14:06 Hula: okay, agreed
14:06 Akali: make it regular
14:06 Akali: like
14:07 Akali: rotate (3) -15 and then -30
14:07 Akali: to make the sliders
14:08 Akali: http://puu.sh/cP1RD.jpg
14:08 Akali: 02:29:207 (3,4) - same storz
14:08 Akali: y
14:08 Akali: 02:30:260 (1,2) - same story
14:08 Hula: okay
14:08 Akali: 02:32:014 (3) - again sliders in this section could use speed up
14:08 Akali: and sum curves
14:09 Hula: ye
14:09 Hula: <3
14:09 Akali: 02:36:576 (1,2,3,4,5,6,7,8,9) - pretty tight for crescendo stream
14:09 Akali: could try to do sliderjumps too
14:09 Akali: insane has slider jumps
14:09 Hula: ye
14:09 *Akali is editing [http://osu.ppy.sh/b/514824 Sigma - Changing Ft. Paloma Faith [Pinky]]
14:10 Hula: but that was tess' part
14:10 Hula: i wanted a tight stream
14:10 Hula: cos end of of map
14:10 Akali: make fuckers miss
14:11 Hula: nah m8
14:11 Hula: end of the map yo
14:11 Hula: they just fcd this map
14:11 Akali: no but honestly feels anticlimactic
14:11 Hula: hm okay.
14:11 Akali: use same snap as in stream before
14:11 Akali: should work
Sonnyc
[Pinky]
00:42:190 (1,2) - It would be more nice for the players if you can make some more space between these sliders.
00:47:453 (6,7) - I believe there was some mistake here. Rhythm doesn't match, nor the spacing.
00:55:874 (5) - Mind giving a new combo? That way seems more sensible because there is a distance reduction along the volume reduction, which makes this stream seperated from the previous one.
01:19:032 - Break time nearly 20 seconds isn't recommended.
01:47:628 (4,5) - Keep distance please.
02:14:470 (5) - NC?
Topic Starter
Hula

Sonnyc wrote:

[Pinky]
00:42:190 (1,2) - It would be more nice for the players if you can make some more space between these sliders.
fixed
00:47:453 (6,7) - I believe there was some mistake here. Rhythm doesn't match, nor the spacing. I think there was a recalculate slider error, is this what you mean?
00:55:874 (5) - Mind giving a new combo? That way seems more sensible because there is a distance reduction along the volume reduction, which makes this stream seperated from the previous one. Woops! Did the same on the other stream later on as well
01:19:032 - Break time nearly 20 seconds isn't recommended. we're gonna have to live with it, not like it would add anything flavoursome to the map anyway
01:47:628 (4,5) - Keep distance please. woops, cheers!
02:14:470 (5) - NC? fixed
Thanks for the mini mod dude o/
Soinou
Here, have some stars
Topic Starter
Hula

Soinou wrote:

Here, have some stars
FEED ME
Kurosanyan
[Nwolf's Muzukashii]
As I said, mod for Nwolf's Muzukashii (1 day late though)
As Lust said, the Muzukashii lacks notes and the gap between the 2 maps is a bit too big.
First I'll say what feels wrong to me in your map, then I'll make some suggestions to make it a bit more Muzukashii.

  1. You really should put OD 4. Maybe HP 4 too, but I don't think this one is as much important.
  2. 00:22:541 (8,9,10) - There's drums at 00:22:892 - and 00:23:418 - and the next beat following those two drums is at 00:23:769 -
    I would suggest :
    and for the next pattern ( 00:25:348 (11,12,13) - ) :
    Adding a note on the next one prepare the player to the fact that the real map is coming soon.
    This or you could try to put the katsu on a white tick, but it doesn't really fit to the beat and to 00:28:155 (15,16,17,18,19) - neither.
  3. 01:13:067 (66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88) - This part is really weird because you switch between lots of things.
    01:13:067 (66,67,68,69,70,71,72,73,74,75) - Is the OHOHOH OH thing that you followed on the whole kiai.
    01:14:997 (76,77,78,79) - Is the female singer (and the end of the WOHOHO O is ignored).
    01:15:874 (79,80) - Oh, it follows the melody.
    01:16:576 (81) - Or is it the female singer? The drums?
    01:16:751 (82,83,84,85,86,87,88) - Well I don't know anymore man.
    You should find a way to make it more consistent. Actually the whole thing is following drums (there's drums everywhere anyway) but the way you mapped it, it's confusing. If you want to follow drums, add more notes and if you want to follow something else, move those notes.
    Personally, I'd suggest to follow the hohoho ho until 01:15:874 - but there's probably others fine ways.
  4. 01:18:681 (88,1,1) - Put the same thing as in the Oni?
  5. 01:41:137 (8,9,10) - 01:43:944 (11,12,13) - Same suggestion as before.
  • To have more notes, first you need to... add more notes! Well, as an example, turning two 2 notes patterns (there's a lot of those) in a 5 notes one. Just avoid to make them too long. 5 1/2 notes is cool, 7 1/2 notes is a bit tricky but is fine, avoid going above this except for slow songs or easy patterns like 02:13:418 (120,121,122,123,124,125,126,127) - . Then you should try to add more ddd and kkk (but not too much) or even ddk and kkd.
    I'll make some random suggestions of what you could add but feel free to do whatever you want:
  1. 00:36:049 (10,11,12,13,14,15,16,17,18,19) -
  2. 00:43:944 (40,41,42,43,44) -
I hope you'll be able to add more notes without making errors or a map too much repetitive/too hard, good luck.


[General]
It's Kurosanyan, not Kuronsanyan, fix the tags please.
Bl4ckk
Here I am for the M4M!
Let's start :P
General
Background: I can't understand it! Maybe use something more... Suited to the song?:P (Maybe something like a "Sigma" text)
02:37:277 - Maybe cut the mp3? 50 secs of nothing is just a waste of memory. I can do it for you, if you want, with a fade at the end.
Normal
Something general... Ar 3 is better for a normal, I guess.
This map has a lot of bad flow.. For example, here 00:42:892 -
Try to do something like.. This http://osu.ppy.sh/ss/2238803
Try to fix the other bad points, like this 01:15:874 (1) -.
It's better if you put that circle here: https://osu.ppy.sh/ss/2238810
01:15:889 - This spinner, so closed to that circle, can confuse a newbie. He has no time to understand what's happening. It's not readable by a low-level player. Believe me.
01:45:348 - Try to do something symmetric to this 01:43:944 -
01:57:277 (2,1) - This overlap looks bad...
01:59:734 (4,1) - ^
02:13:418 - It's hard for a newbie to singletap 4 sequential notes. Maybe 1/2 reverse slider?
02:28:330 (4,1) - Try to avoid the overlap
02:33:418 (2,1) - ^
Looks bad in these points.
Hard
Something general... OD +0,5.
For the rest, I just found something bad for flow.
02:28:504 (3,1) - For example... If a player must jump to the first slider's end to the second slider's start, he won't do a circle for the jump, he'll just do a line with the cursor, so that's a big jump and it will probably slider-break the combo. I don't know if you understood me.

(PAINT PRO)
Find another way to make a good flow :P
Nothing more, 'cause I really like this hard. Well played.
Insane
00:38:506 - A triplet would be fine here.
01:04:821 (2) - Corrupts the spacing.. Just a little bit.. D:
01:06:400 (2) - This slow one confused me.
01:06:400 (2) - Triplet here if you want
01:45:260 (1) - Try to adapt it to the voice
Pinky
General: Try to nc adapting combos to the voice... For example, you can nc here: 01:54:470 (3) - or here 01:57:277 (4) - . Try to focus on New comboing too, 'cause that's kinda important. (Won't say you all the notes I think must have the nc)
01:03:242 - Bad flow here
01:06:049 (1) - Why is this a new combo?
02:28:681 (6,1) - WTH this jump.
02:32:014 (3,4) - ^ D: (Have just found other jumps like these, they're too big imo)
For the rest, nice simmetry and flow.

That's all.. The normal needs a lot of work imo
Hope I helped, waiting for ya, bb ^^
Topic Starter
Hula

Dasheroo wrote:

Here I am for the M4M!
Let's start :P
General
Background: I can't understand it! Maybe use something more... Suited to the song?:P (Maybe something like a "Sigma" text) I love this bg cos it's happy and the song's really happy 8)
02:37:277 - Maybe cut the mp3? 50 secs of nothing is just a waste of memory. I can do it for you, if you want, with a fade at the end. Not right now, I'm quite happy giving the entire song to people, despite me not mapping it entirely, I don't think it's too offensive to do that

Insane
00:38:506 - A triplet would be fine here. I can see this working, added one.
01:04:821 (2) - Corrupts the spacing.. Just a little bit.. D: I like this pattern :(
01:06:400 (2) - This slow one confused me. Woops, forgot to add a NC there to try indicate to the player it's a slower slider. Added a NC
01:06:400 (2) - Triplet here if you want Nah
01:45:260 (1) - Try to adapt it to the voice Tess, this is your bit :p

Pinky
General: Try to nc adapting combos to the voice... For example, you can nc here: 01:54:470 (3) - or here 01:57:277 (4) - . Try to focus on New comboing too, 'cause that's kinda important. (Won't say you all the notes I think must have the nc) If I get more comments on the NC issue front I will change it, but for now I'm quite happy with my scheme of NCing, it's simple yet effective - I have made a couple of changes though
01:03:242 - Bad flow here Can't really fix this right now without destroying everything else
01:06:049 (1) - Why is this a new combo? To indicate a SV change
02:28:681 (6,1) - WTH this jump. Reduced the spacing big, but basically the jump's there cos the song's getting more intense
02:32:014 (3,4) - ^ D: (Have just found other jumps like these, they're too big imo)
For the rest, nice simmetry and flow. These jumps are deliberate for it's the most intense part of the map, I might think about reducing them a bit.

That's all.. The normal needs a lot of work imo
Hope I helped, waiting for ya, bb ^^
I'll be modding or at least starting to mod your map tonight o/
hackSL
m4m here. sorry for my BAD english and poor mod.
Tesla's Insane
00:23:242 (2) - 00:25:699 (4) - maybe better use 1.1 spacing? looks better
00:26:225 (5,1) - stack dis?
01:02:892 (5,6,7,8,1) - not sure, but i think better dont map under editor interface. drop litte down...
02:29:207 (2) - ^
01:52:014 (7,1) - stack?
01:15:918 (1) - move to blue tick
00:33:418 (5,1) - better stack dis or increase distance
00:32:365 (1,2) - i think that better (imho) http://puu.sh/cQS8d/0cee2ac0dd.jpg
00:54:821 (1,2) - ^


Pinky
00:32:365 (1,2,3,4,5,6,7,8,1,2,3,4,5) - not sure, but i think better dont map under editor interface. drop litte down... (blablabla...)
00:51:663 (3,4,5,6,1) - ^
01:02:541 (5) - ^
01:11:313 (5,6,7,8,1) - ^
02:09:734 (2) - ^
01:49:558 (1) - ^
02:26:751 (5) - ^
00:51:137 (2) - ^ but move up
01:50:962 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ^
02:04:646 (7) - ^
01:11:313 (5,6,7,8,1) - move to blue tick

Mod about "^" haha, sorry...

Ayu's Hard
beautiful diff, nice work.


GN's Normal
Im not able to do normals so i cant say something...
Topic Starter
Hula

hackSL wrote:

m4m here. sorry for my BAD english and poor mod. That is okay, thanks for the mod
Tesla's Insane
00:23:242 (2) - 00:25:699 (4) - maybe better use 1.1 spacing? looks better Yeah, alright, gonna do this for the whole section where the circles touch
00:26:225 (5,1) - stack dis? Ye, that works
01:02:892 (5,6,7,8,1) - not sure, but i think better dont map under editor interface. drop litte down... it doesn't with new default skin
02:29:207 (2) - ^ ^
01:52:014 (7,1) - stack? Tess
01:15:918 (1) - move to blue tick Yeah, that would be nicer than having it stuck on a grey tick
00:33:418 (5,1) - better stack dis or increase distance I think it works alright as it is
00:32:365 (1,2) - i think that better (imho) http://puu.sh/cQS8d/0cee2ac0dd.jpg Maybe, but I don't want there to be a massive gap there, could be a future change, I will consider it.
00:54:821 (1,2) - ^
^



Pinky
00:32:365 (1,2,3,4,5,6,7,8,1,2,3,4,5) - not sure, but i think better dont map under editor interface. drop litte down... (blablabla...)
00:51:663 (3,4,5,6,1) - ^
01:02:541 (5) - ^
01:11:313 (5,6,7,8,1) - ^
02:09:734 (2) - ^
01:49:558 (1) - ^
02:26:751 (5) - ^
00:51:137 (2) - ^ but move up
01:50:962 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ^
02:04:646 (7) - ^
01:11:313 (5,6,7,8,1) - move to blue tick fixed

Mod about "^" haha, sorry... all those ^ aren't necessary cos new default skin doesn't suffer from this

Ayu's Hard
beautiful diff, nice work. indeed it is 8'|

GN's Normal
Im not able to do normals so i cant say something...
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