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posted
Aye, the [Hard] is a bit cancerous atm lol.

In regards to the normal, I talked to the BATS; they said they wouldn't be too anal about it if it isnt EXACTLY 2.0 or under.
posted
Here's the SB for our diff

http://puu.sh/ck3ga/77a6006701.rar

Here's the code, make sure to copy it on 'Event' code on our *.osu
[Events]
//Background and Video events
0,0,"insaneorhard2_diff.jpg",0,0
//Break Periods
2,135910,145820
2,148468,159317
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.png",320,240
F,0,17824,18086,0,1
M,0,18086,,472,404
F,0,18086,35366,1
F,0,35366,35846,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,36206,,161,404
F,0,36206,51326,1
F,0,51326,51566,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,51566,,473,404
F,0,51566,70526,1
F,0,70526,70766,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,70766,,160,404
F,0,70766,85886,1
F,0,85886,86126,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
F,0,86126,103166,1
M,0,86246,,472,404
F,0,103166,103406,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,103406,,158,404
F,0,103406,118766,1
F,0,118766,118946,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,118946,,471,403
F,0,118946,135361,0.8453334
F,0,135361,135710,0.8453334,0
F,0,135710,160021,0
F,0,160021,163782,0,0.9690802
F,0,163782,163902,0.9690802,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,163902,,161,404
F,0,163902,180942,1
F,0,180942,181182,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,181182,,473,404
F,0,181182,196542,1
F,0,196542,,1
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
i'll fix my diff this week :), and please remove lel_bg.png because it's useless
posted

ichia7x wrote:

Here's the SB for our diff

http://puu.sh/ck3ga/77a6006701.rar

Here's the code, make sure to copy it on 'Event' code on our *.osu
[Events]
//Background and Video events
0,0,"insaneorhard2_diff.jpg",0,0
//Break Periods
2,135910,145820
2,148468,159317
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.png",320,240
F,0,17824,18086,0,1
M,0,18086,,472,404
F,0,18086,35366,1
F,0,35366,35846,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,36206,,161,404
F,0,36206,51326,1
F,0,51326,51566,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,51566,,473,404
F,0,51566,70526,1
F,0,70526,70766,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,70766,,160,404
F,0,70766,85886,1
F,0,85886,86126,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
F,0,86126,103166,1
M,0,86246,,472,404
F,0,103166,103406,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,103406,,158,404
F,0,103406,118766,1
F,0,118766,118946,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,118946,,471,403
F,0,118946,135361,0.8453334
F,0,135361,135710,0.8453334,0
F,0,135710,160021,0
F,0,160021,163782,0,0.9690802
F,0,163782,163902,0.9690802,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,163902,,161,404
F,0,163902,180942,1
F,0,180942,181182,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,181182,,473,404
F,0,181182,196542,1
F,0,196542,,1
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255


i'll fix my diff this week :), and please remove lel_bg.png because it's useless
Making 3 [Hards]. Do you mind if we play our one at around 1/2 beatnsnap (majority of the time)?
posted
woop woop
hype hype


EDIT: ffs I've tried to map the hard and all of the results are cancer diffs
posted
Hey, m4m

[Normal]

00:21:926 (6) - turn into a slider to the white tick, kinda breaks the song
00:24:086 (4) - pattern like this would fit the song more http://puu.sh/cuppa/d4793570e6.jpg
00:24:326 (5) - you can have this slider end on the red tick, then add a repeater: http://puu.sh/cups6/47c8a85fa7.jpg
00:26:966 (2,3) - blanket (i'm probably not gonna point these out after this :S) http://puu.sh/cupvv/81e63b0303.jpg
00:29:366 (1,2,3) - i heavily recommend turning this into a repeating slider. very confusing for new players
00:32:486 (1,1) - i think these are too close. maps get unqualified for these things T~T you should be fine if you remove that first circle
00:41:606 (5,6) - these are not parallel. pls make them parallel :c
00:47:846 (9) - ugly slider :S try this:http://puu.sh/cupT7/cb78e59062.jpg this pattern could be improved, however
01:08:966 (1,1) - too close
01:10:766 - this whole section is super confusing :S patterns can be improved (01:11:726 (4,1,2) - for example is hard to read)
01:14:006 (5) - best to stay away from these for now
01:14:606 - totally map this section :S
01:25:766 (10) - nope, use one anchor point
01:33:446 (7) - use a red tick instead http://puu.sh/cuq7H/80f6315212.jpg
should probably stop T~T

[Rio's Insane]


00:01:597 - 00:17:955 - Uh, you wanna keep the all maps starting at the same place. Either delete this first section, or map it in the rest of the diffs .-.
00:24:326 (4) - repeaters on blue ticks tend to always be wonky. try this: http://puu.sh/cuqmX/77f05e56f9.jpg
00:31:046 (2) - end on white tick pls
00:38:126 (5) - section seems off. adding a note definitely makes it play better: http://puu.sh/cuqvg/4fafc95d5c.jpg
00:47:606 (2) - try this pattern: http://puu.sh/cuqyT/dc73fd405a.jpg
02:17:803 (2,3,4) - shorten so the repeater is on the white ticks. it sounds fine, idk why you'd try a purple tick .-.

neat
[Extra]
I can't testplay this, and I'm come right out and say it. This is hard for the wrong reasons. 250bpm is generally double bpm status, and you really should stay away from streams. I don't think this is a bad map (pretty good imo), but it could be a looot funner.

Another gripe i have are these: 00:20:846 (1,2) -
This is a song that likes to start on the red ticks. When your sliders don't start on the red ticks, it gets confusing and hard to read. Pretty much just start your sliders on the red ticks. Broccoly does it perfectly in this map.

00:18:926 (8,1) - start the slider here instead: http://puu.sh/cuqXv/aeec8b9d2c.jpg
00:26:126 (4,5) - reduce the number of repeats and start 5 on the red tick: http://puu.sh/curb6/65b15adfac.jpg
00:26:606 (5) - slider and pattern can be improved, if you follow the above: http://puu.sh/cureW/ba4dd5c569.jpg
00:30:446 (1,2) - this plays wonky. it'd be better if the sliders started on white ticks.
00:34:406 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - good example of what i talked about. pls no :c
00:39:686 (2) - not good looking, and doesn't really correspond to the song :S
01:08:966 (1) - not good :c for these, i'd have the first few be repeating sliders and then you can have it be a 1/3 stream: http://puu.sh/cus1V/2e19b4620c.jpg
01:14:606 (3) - not good either :S

This needs to be improved a bunch :S
Good start though, very solid.(long-ass song holy shit)
posted

Midge wrote:

Hey, m4m

[Normal]

00:21:926 (6) - turn into a slider to the white tick, kinda breaks the song Agreed - done.
00:24:086 (4) - pattern like this would fit the song more http://puu.sh/cuppa/d4793570e6.jpg done.
00:24:326 (5) - you can have this slider end on the red tick, then add a repeater: http://puu.sh/cups6/47c8a85fa7.jpg Done.
00:26:966 (2,3) - blanket (i'm probably not gonna point these out after this :S) http://puu.sh/cupvv/81e63b0303.jpg Yup - I'm aware now lol.
00:29:366 (1,2,3) - i heavily recommend turning this into a repeating slider. very confusing for new players done.
00:32:486 (1,1) - i think these are too close. maps get unqualified for these things T~T you should be fine if you remove that first circle done. Also recently heard that unlisted rule.
00:41:606 (5,6) - these are not parallel. pls make them parallel :c done.
00:47:846 (9) - ugly slider :S try this:http://puu.sh/cupT7/cb78e59062.jpg this pattern could be improved, however
01:08:966 (1,1) - too close
01:10:766 - this whole section is super confusing :S patterns can be improved (01:11:726 (4,1,2) - for example is hard to read)
01:14:006 (5) - best to stay away from these for now
01:14:606 - totally map this section :S
01:25:766 (10) - nope, use one anchor point
01:33:446 (7) - use a red tick instead http://puu.sh/cuq7H/80f6315212.jpg
should probably stop T~T

[Rio's Insane]


00:01:597 - 00:17:955 - Uh, you wanna keep the all maps starting at the same place. Either delete this first section, or map it in the rest of the diffs .-.
00:24:326 (4) - repeaters on blue ticks tend to always be wonky. try this: http://puu.sh/cuqmX/77f05e56f9.jpg
00:31:046 (2) - end on white tick pls
00:38:126 (5) - section seems off. adding a note definitely makes it play better: http://puu.sh/cuqvg/4fafc95d5c.jpg
00:47:606 (2) - try this pattern: http://puu.sh/cuqyT/dc73fd405a.jpg
02:17:803 (2,3,4) - shorten so the repeater is on the white ticks. it sounds fine, idk why you'd try a purple tick .-.

neat
[Extra]
I can't testplay this, and I'm come right out and say it. This is hard for the wrong reasons. 250bpm is generally double bpm status, and you really should stay away from streams. I don't think this is a bad map (pretty good imo), but it could be a looot funner. Maybe in terms of fun you're probably right (as in it could be a lot 'funner'), but my intention was to make it a challenging high bpm map. The singles that are frequent in the map (the cursor flow sections) are probably the sections in which could be 'funner', but again, I think it''s harder this way (and I want it to be a hard map ^^). The streams are totally intentional. These days it's all about speed, i don't see any reason to remove/replace them. (Hell, I can do them and I think it's awesome).

Another gripe i have are these: 00:20:846 (1,2) -
This is a song that likes to start on the red ticks. When your sliders don't start on the red ticks, it gets confusing and hard to read. Pretty much just start your sliders on the red ticks. Broccoly does it perfectly in this map.

00:18:926 (8,1) - start the slider here instead: http://puu.sh/cuqXv/aeec8b9d2c.jpg done
00:26:126 (4,5) - reduce the number of repeats and start 5 on the red tick: http://puu.sh/curb6/65b15adfac.jpg done
00:26:606 (5) - slider and pattern can be improved, if you follow the above: http://puu.sh/cureW/ba4dd5c569.jpg done - I like it
00:30:446 (1,2) - this plays wonky. it'd be better if the sliders started on white ticks. Plays out fine IMO.
00:34:406 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - good example of what i talked about. pls no :c Refer to first comment
00:39:686 (2) - not good looking, and doesn't really correspond to the song :S I'll keep note - I know what u mean though lol
01:08:966 (1) - not good :c for these, i'd have the first few be repeating sliders and then you can have it be a 1/3 stream: Refer to first commenthttp://puu.sh/cus1V/2e19b4620c.jpg
01:14:606 (3) - not good either :S Keeping note ^^

This needs to be improved a bunch :S
Good start though, very solid.(long-ass song holy shit)
Thanks for the mods/comments! I'll re-edit to let you know what I've done.
posted
hello, little things to say
This is just minor and dont affect gameplay:
I dont think you need the stanza reset at 01:10:766
It just reverts from downbeat to offbeat,no change in BPM, afterall there is stanza reset to downbeat after it at 01:26:246

Note: Easy in progress \o/ not anymore :p, enjoy!
posted

New Edit



[Events]
Sprite,Foreground,Centre,"SB\1.png",320,240
F,0,17824,18086,0,1
M,0,18086,,472,404
F,0,18086,35366,1
F,0,35366,35846,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,36206,,161,404
F,0,36206,51326,1
F,0,51326,51566,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,51566,,473,404
F,0,51566,70526,1
F,0,70526,70766,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,70766,,160,404
F,0,70766,85886,1
F,0,85886,86126,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
F,0,86126,103166,1
M,0,86246,,472,404
F,0,103166,103406,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,103406,,158,404
F,0,103406,118766,1
F,0,118766,118946,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,118946,,471,403
F,0,118946,135361,0.8453334
F,0,135361,135710,0.8453334,0
F,0,135710,160021,0
F,0,160021,163782,0,0.9690802
F,0,163782,163902,0.9690802,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,163902,,161,404
F,0,163902,180942,1
F,0,180942,181182,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,181182,,473,404
F,0,181182,196542,1
F,0,196542,,1

[HitObjects]
136,268,18086,6,0,P|96:212|100:152,1,122
124,108,18446,2,0,P|180:68|240:72,2,122,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,188,19166,1,0,0:0:0:0:
276,192,19286,2,0,P|340:220|380:268,1,122
332,308,19646,1,0,0:0:0:0:
268,316,19766,1,0,0:0:0:0:
220,280,19886,1,0,0:0:0:0:
184,232,20006,2,0,B|112:212|36:208,1,122
144,120,20486,5,0,0:0:0:0:
184,76,20606,1,0,0:0:0:0:
244,64,20726,1,0,0:0:0:0:
304,60,20846,2,0,P|360:128|449:131,1,183,0|0,0:0|0:0,0:0:0:0:
416,16,21446,5,0,0:0:0:0:
444,72,21566,1,0,0:0:0:0:
448,132,21686,1,0,0:0:0:0:
340,188,21926,2,0,L|311:241,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
228,140,22406,2,0,L|184:183,1,61
140,144,22646,2,0,L|96:187,1,61
252,284,23126,6,0,P|304:324|368:340,1,122
356,216,23606,2,0,P|414:233|461:271,1,122
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380,136,24566,2,0,L|372:52,1,61
196,112,25046,2,0,L|124:136,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
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144,224,26006,1,0,0:0:0:0:
236,144,26246,5,0,0:0:0:0:
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352,136,26486,1,0,0:0:0:0:
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165,196,27446,2,0,L|204:244,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
80,220,27926,2,0,P|128:118|240:148,1,244
292,120,28526,2,0,P|401:147|456:84,1,183
380,208,29126,2,0,L|344:264,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
408,264,29486,2,0,L|372:320,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
440,212,29846,1,0,0:0:0:0:
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68,148,30806,2,0,P|84:88|132:40,1,122
192,144,31286,2,0,P|176:204|128:252,1,122
256,224,31766,2,0,P|316:240|364:288,1,122
256,348,32246,1,0,0:0:0:0:
284,296,32366,1,0,0:0:0:0:
348,124,32726,6,0,L|400:76,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
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400,360,33686,2,0,L|452:312,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
280,332,34166,1,0,0:0:0:0:
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240,216,35126,1,0,0:0:0:0:
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168,220,36206,6,12,B|248:236|208:120|264:80|344:76,1,223.259990801972,12|12,0:0|0:0,0:0:0:0:

96,124,51926,6,0,B|152:108|152:108|188:68|256:80,1,148.839993867981,8|0,0:0|0:0,0:0:0:0:
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144,128,57206,1,0,0:0:0:0:
120,48,57326,2,0,B|212:48|232:112|212:164|212:164|308:188|308:188|332:368|448:100|512:352,2,595.359975471925,8|8|8,0:0|0:0|0:0,0:0:0:0:
364,48,59606,5,8,0:0:0:0:
436,88,59726,1,0,0:0:0:0:
364,128,59846,1,0,0:0:0:0:
204,168,60086,5,8,0:0:0:0:
132,208,60206,1,0,0:0:0:0:
204,248,60326,1,0,0:0:0:0:
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364,352,60806,1,0,0:0:0:0:
200,340,61046,5,0,0:0:0:0:
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292,336,63446,5,8,0:0:0:0:
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284,292,65606,2,0,P|252:364|192:336,1,148.839993867981,0|8,0:0|0:0,0:0:0:0:
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276,100,66686,1,0,0:0:0:0:
340,152,66806,1,8,0:0:0:0:
408,108,66926,1,0,0:0:0:0:
424,272,67166,6,0,P|348:248|324:232,1,74.4199969339906,0|8,0:0|0:0,0:0:0:0:
188,240,67526,2,0,P|132:160|136:96,1,148.839993867981,0|8,0:0|0:0,0:0:0:0:
260,212,68006,2,0,P|316:292|312:356,1,148.839993867981,0|8,0:0|0:0,0:0:0:0:
328,176,68486,5,0,0:0:0:0:
260,212,68606,1,0,0:0:0:0:
188,240,68726,1,8,0:0:0:0:
132,100,68966,6,0,L|184:136,7,37.2099984669953,0|0|0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
188,92,69446,2,0,L|224:124,7,37.2099984669953,8|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
244,92,69926,2,0,L|276:120,7,37.2099984669953,8|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
248,144,70406,2,0,L|236:180,5,37.2099984669953,0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
232,244,70766,6,0,B|304:288|320:224|384:196,1,148.839993867981

132,240,86126,6,0,B|100:172|160:116|160:116|172:28,1,223.259990801972
308,24,86726,2,0,L|372:148,1,122
316,176,87086,1,0,0:0:0:0:
272,228,87206,2,0,L|336:352,1,122
196,320,87686,2,0,L|132:316,1,61
164,256,87926,2,0,L|228:260,1,61
200,196,88166,2,0,L|139:192,1,61
160,112,88406,5,0,0:0:0:0:
312,172,88646,2,0,L|348:260,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
376,120,89006,1,0,0:0:0:0:
300,92,89126,2,0,L|212:128,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
360,36,89486,1,0,0:0:0:0:
436,64,89606,2,0,L|472:152,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
360,36,89966,6,0,B|408:136|320:184|272:160|272:160|248:188|248:188|396:264|68:276|240:104,1,520.939978537934
68,112,91046,5,0,0:0:0:0:
132,264,91286,2,0,B|140:212|140:212|172:168,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
52,280,91646,2,0,B|44:332|44:332|12:376,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,224,92246,6,0,L|352:200,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
236,156,92606,1,0,0:0:0:0:
208,88,92726,2,0,L|124:112,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
280,100,93086,1,0,0:0:0:0:
316,164,93206,2,0,L|400:140,1,74.4199969339906,0|0,0:0|0:0,0:0:0:0:
460,156,93446,2,0,L|516:220,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
412,212,93806,1,0,0:0:0:0:
204,292,94166,6,0,P|144:300|104:284,1,74.4199969339906
164,228,94406,2,0,P|115:191|98:151,1,74.4199969339906
125,108,94646,2,0,P|156:127|180:156,1,74.4199969339906
248,188,94886,2,0,P|252:151|242:115,1,74.4199969339906
192,60,95126,2,0,P|210:28|239:5,1,74.4199969339906
312,28,95366,1,0,0:0:0:0:
328,144,95606,1,0,0:0:0:0:
316,216,95726,6,0,B|388:284|388:284|304:348|220:264|88:224|88:224|116:336,1,520.939978537934,0|0,0:0|0:0,0:0:0:0:
72,180,96806,1,0,0:0:0:0:
208,116,97046,2,0,P|244:52|336:32,2,148.839993867981,0|0|0,0:0|0:0|0:0,0:0:0:0:
136,132,97646,1,0,0:0:0:0:
352,188,98006,6,0,P|396:244|420:340,1,148.839993867981
288,248,98486,2,0,P|244:192|220:96,1,148.839993867981
352,52,98966,2,0,P|296:96|200:120,1,148.839993867981
208,48,99446,2,0,P|137:69|78:114,1,148.839993867981
172,232,99926,6,0,L|120:284,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,176,100406,2,0,L|360:228,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
172,120,100886,2,0,L|120:172,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:
316,76,101366,2,0,L|368:128,1,74.4199969339906,0|0,0:0|0:0,0:0:0:0:
380,200,101606,6,0,L|416:244,7,37.2099984669953,0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
368,236,102086,2,0,L|332:280,7,37.2099984669953,0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
380,268,102566,2,0,L|396:280,7,18.6049992334977,0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
376,284,102806,2,0,L|336:352,2,74.4199969339906,0|0|0,0:0|0:0|0:0,0:0:0:0:

204,172,118886,6,0,B|308:224|308:224|264:152|264:152|272:68,1,285.9375
400,136,121059,2,0,B|456:184|456:184|408:216|384:264,2,183,0|0|0,0:0|0:0|0:0,0:0:0:0:
220,156,122628,2,0,B|152:176|128:144|128:144|136:92|128:48,1,183
252,68,123500,1,0,0:0:0:0:
284,216,123936,1,0,0:0:0:0:
376,216,124198,1,0,0:0:0:0:
72,212,125070,2,0,L|28:252,2,30.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,120,125593,6,0,L|184:56,1,61
212,116,125942,2,0,L|279:93,1,61,0|0,0:0|0:0,0:0:0:0:
256,156,126291,2,0,L|319:187,1,61,0|0,0:0|0:0,0:0:0:0:
412,112,126814,2,0,L|444:192,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,92,127338,5,0,0:0:0:0:
332,244,127774,1,0,0:0:0:0:
120,232,128384,1,0,0:0:0:0:
132,68,129431,2,0,P|224:116|240:136,2,122,0|0|0,0:0|0:0|0:0,0:0:0:0:
132,192,130477,1,0,0:0:0:0:
316,208,131000,6,0,L|364:276,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
340,188,131524,2,0,P|376:112|416:100,1,122
296,152,132221,1,0,0:0:0:0:
180,112,132570,1,0,0:0:0:0:
324,312,133268,6,0,L|412:316,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,133966,12,0,135710,0:0:0:0:

112,312,148268,6,0,B|72:252|156:224|156:224|88:188|88:188|160:160|48:120|48:120|96:64,1,366
196,84,150490,6,0,B|256:124|272:40|272:40|320:140|348:36|388:148|388:148|464:88,1,366
400,208,152754,2,0,B|300:200|380:284|380:284|292:268|292:268|320:308|320:308|220:352,1,376.166666666667
152,248,155254,2,0,B|124:224|124:224|132:192|168:196|168:196|188:172,1,122,0|0,0:0|0:0,0:0:0:0:
204,56,156665,2,0,B|244:16|276:68|276:68|316:60,1,122
368,168,158146,2,0,P|400:204|332:184,1,183
84,260,160021,6,0,P|84:188|144:104,2,148.839993867981,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,288,160633,1,0,0:0:0:0:
224,304,160755,1,0,0:0:0:0:
372,280,161000,2,0,L|464:148,2,148.839993867981,0|0|0,0:0|0:0|0:0,0:0:0:0:
304,248,161612,1,0,0:0:0:0:
248,200,161735,1,0,0:0:0:0:
92,184,162102,6,0,L|120:144,9,30.5,0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
160,160,162702,6,0,L|188:108,9,30.5,0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
212,156,163302,6,0,L|240:108,8,30.5,0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,163902,5,0,0:0:0:0:


Only last part that still wip, sorry for wait :) (Maybe still bad, because i'm confused that you're place the note only in the centre in last part :(
I've added new element in -Events-, so don't forget to add it. And about the space in the -HitOjects-, ignore it. And the last, please remove the incomplete from our diff :)
posted
Hi from your queue,

[General]
  1. Remove the useless storyboard element in theramdan's Easy, Normal, and Extra. You can then disable widescreen support in all difficulties except Collab Hard, since that's the diff with a storyboard.
  2. theramdans' difficulty seems like the most effective use of Breaks. For consistency, I suggest that the Normal and Hard use his Break starts / ends.


[theramdans]
  1. 00:51:926 - Do not delay the break here. The music calls for the break to be earlier.
  2. 01:31:526 (3,4) - Improve this blanket.


[Normal]
  1. 00:18:086 (1,2,1) - Low Distance Snap like such is unrankable in Normal because the user will assume a higher Snap Divisor, in particular 1/2 or 1/4. You must change this.
  2. Some of the sliders are formed a bit weird, 00:22:886 (2) - and 00:24:326 (5) - specifically.
  3. 00:25:526 (6,7,8,1) - Not sure if this is rankable, but it's better to space the circles out to avoid stacking on lower difficulties.
  4. 00:26:246 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Add some New Combo(s) here.
  5. 00:28:646 (6,7,8) - Again, not sure of this pattern's rankability. Try talking with a BAT or QAT.
  6. 01:34:646 (2,3,4,5,6) - Don't do this is Normal because the AR is too low for such pattern to play properly.
  7. 01:39:686 (4) - Unless there is a little hole inside the slider indicating where the slider path goes, this would likely be considered unrankable.
  8. 01:53:366 (1,1) - Is there a reason for these New Combos?
  9. 02:11:524 (11) - You should only be using 1 vertex when making sliders like this.


    ~
  10. 02:42:102 (2) - Don't do this in Normal.
  11. 02:45:942 (8) - You can do fancy sliders, but they must have a definite path. This one is rather confusing, especially for a Normal. Try looking at the other ranked Normal maps and construct your own slider based on that.
  12. 03:15:702 (1,1) - Again, what's up with the New Combos?


Good luck.
posted
Thanks for the mods!~ (Sorry for the delay, I stalled this map for a bit).
I'll re-edit my post on changes later.
posted
REVIVED- ERMAGERD MELT3DCHEEZE SMELLS

HOW DID YOU ALL FIND THIS CANCEROUS MAP ANY GOOD? SEQUENCES BETWEEN SLIDERS AND CIRCLES ARE SO WRONG LOLOLOLOLOL.



REMAPPPPEDDDD!!!!


Project Railgun wrote:

Hi from your queue,

[General]
  1. Remove the useless storyboard element in theramdan's Easy, Normal, and Extra. You can then disable widescreen support in all difficulties except Collab Hard, since that's the diff with a storyboard.
  2. theramdans' difficulty seems like the most effective use of Breaks. For consistency, I suggest that the Normal and Hard use his Break starts / ends.


[theramdans]
  1. 00:51:926 - Do not delay the break here. The music calls for the break to be earlier.
  2. 01:31:526 (3,4) - Improve this blanket.


[Normal]
  1. 00:18:086 (1,2,1) - Low Distance Snap like such is unrankable in Normal because the user will assume a higher Snap Divisor, in particular 1/2 or 1/4. You must change this.
  2. Some of the sliders are formed a bit weird, 00:22:886 (2) - and 00:24:326 (5) - specifically.
  3. 00:25:526 (6,7,8,1) - Not sure if this is rankable, but it's better to space the circles out to avoid stacking on lower difficulties.
  4. 00:26:246 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Add some New Combo(s) here.
  5. 00:28:646 (6,7,8) - Again, not sure of this pattern's rankability. Try talking with a BAT or QAT.
  6. 01:34:646 (2,3,4,5,6) - Don't do this is Normal because the AR is too low for such pattern to play properly.
  7. 01:39:686 (4) - Unless there is a little hole inside the slider indicating where the slider path goes, this would likely be considered unrankable.
  8. 01:53:366 (1,1) - Is there a reason for these New Combos?
  9. 02:11:524 (11) - You should only be using 1 vertex when making sliders like this.


    ~
  10. 02:42:102 (2) - Don't do this in Normal.
  11. 02:45:942 (8) - You can do fancy sliders, but they must have a definite path. This one is rather confusing, especially for a Normal. Try looking at the other ranked Normal maps and construct your own slider based on that.
  12. 03:15:702 (1,1) - Again, what's up with the New Combos?


Good luck.
Applying mods soon~ will reply
posted
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