Modding Extra by request~
[General]
Most of this is for aesthetics/style/flow/easiness to read
Lots of SFX mapping, inspiration from Scorpiour?
Note: reduce the amount of stacks on high AR maps.
Start sliders on white ticks (this is a personal preference, I'm not sure how other people view this topic)
I don't want to sound like Ephemeral (his wrecking of beatmaps from osu!talk) with all of this so keep in mind these are your choices.
[Extra]
[General]
Most of this is for aesthetics/style/flow/easiness to read
Lots of SFX mapping, inspiration from Scorpiour?
Note: reduce the amount of stacks on high AR maps.
Start sliders on white ticks (this is a personal preference, I'm not sure how other people view this topic)
I don't want to sound like Ephemeral (his wrecking of beatmaps from osu!talk) with all of this so keep in mind these are your choices.
[Extra]
- 00:19:043 (1,2) - Ctrl HJ (1) to make 2 because it seems like you did (2) as a freehand slider -- this is just for aesthetics.
- 00:19:283 (2,3,4) - Blanket, maybe. Move 00:19:523 (3,4) - to x:184 y:192.
- 00:21:203 (3,4,5,6) - Hard to see the stacked circles. Maybe move 00:21:683 (6) - to x:506 y:210 to preserve the 1.30x distance snap found in the previous sequence.
- 00:22:283 (9,1) - Stacks that make a player pause in a spot don't contribute to flow of this 250 bpm fast beatmap (imo, if you think stacks work then by all means ignore this one). Move 00:22:283 (9) - to x:228 y:359 and 00:22:403 (1) - to x:122 y:285.
- 00:22:763 (3,4,5) - Not a big fan of starting sliders on red ticks because it rarely matches up with the downbeats. Check blanket from (4) and (5) --if this is intentional rotational symmetry, leave as is-- , maybe Ctrl HJ (2) to get a new (5). Experiment: (4) and (5) can be switched.
- 00:23:603 (7,8,1) - the stacks on stacks (o mejai's pls). Constant movement on high AR maps like Image Material (rare stacks) is usual but with stacks a player needs to stop in their tracks to hit them and move on. Maybe 00:23:603 (7) - x:402 y:67 and 00:23:723 (8) - x:310 y:138.
- 00:24:683 (1,2,3,1,2,3,1,2,3) - Consider switching some stacks and starting some sliders on white ticks.
- 00:26:123 (4,5) - Extend the return slider one more and lead it into the next one: like this
- 00:26:723 (5,1) - Blanket: move 00:27:083 (1) - to x:270 y:128.
- 00:34:403 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - inconsistent spacing between the stream, maybe keep it at 0.4x spacing. Some vary as so: 0.53x, 0.50x, 0.43x, 0.42x
- 00:36:683 (3,4) - Hard to play this pattern on a fast beatmap.
- 00:37:043 (5,7) - Ctrl HJ one of these and blanket with 00:37:643 (8,9) -
- 00:37:763 (9,1) - Move the slider to where she starts singing on the white tick, sounds weird when you place it on red ticks.
- 00:39:683 (2) - doesn't match the rest of the map, consider splitting this up into two sliders.
- 00:42:323 (8,1,2) - A player would want to keep moving in this, which would lead to a miss on (1). Move (1) in the direction of the slider's momentum, move (2) to a 1.00x snap distance Next/Prev (N/P).
- 00:44:243 (2,3,4,5,6) - difficult pattern because (4) doesn't change the direction and yet (5) brings it the opposite way. Maybe something like this.
- 00:46:043 (2,3,4,5) - Too much. If you want to maintain (2) and (3)'s position, change (5) to mirror like so.
- 00:46:883 (7) - Maybe move to x:265 y:111 for N/P : 1.06x/1.06x.
- 00:47:843 (5,6,7,8) - I dislike the stack between (7) and (8), maybe move them to something like this
- 00:48:443 (9,2) - Ctrl HJ one of these.
- 00:49:643 (1,2,3,4,5,6) - Ctrl C (1) and clone 5 times, experiment with Ctrl H and refrain from overlapping sliders.
- 00:51:083 (7,8,9,10,11) - Maybe this to fit with her singing :>
- 01:08:963 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - Split up combo twice at (13).
- 01:10:643 (1,2,3) - Maybe just change (2) to a slider so you have a white tick start slider.
- 01:11:003 (3,4,5) - Uneven spacing, keep lateral symmetry between this pattern. Ctrl HJ (3) because (5) is a freehand slider.
- 01:13:883 (8,9) - Not stacked, either stack so Previous: 0.00x or don't stack and continue momentum of 01:13:643 (7) -
- 01:14:723 (4) - She starts singing on the red tick and this slider doesn't really fit with the rest of the map.
- 01:15:323 (5) - Stack is hard to see after the slider.
- 01:15:923 (9,10) - Check blanket between these two sliders.
- 01:16:523 (1,2,3,1,2,3,1,2,3) - Take the first set of three and copy paste twice, Ctrl Shift S and scale them up with respect to Selection Center. Alternatively, copy paste twice and Ctrl Shift R to rotate them slightly.
- 01:17:603 (1,2,3) - These should fit the same pattern as the triangle.
- 01:18:083 (3) - Extend by 1/4 and connect to 01:18:563 (1) - like so.
- 01:18:803 (2,3,4,5,6) - Hard to play (6) on the red tick.
- 01:20:243 (4,5,6,7) - Hard to play (7) on the red tick.
- 01:22:403 (7) - These sliders are a bit over done.
- 01:23:123 (1,2,3,1,2,3,1,2,3) - I see a resemblance to Image Material :> same concept stated before. These aren't stacked. Keep 01:24:083 (3) - in the same triangle formation.
- 01:24:323 (1,2,3,4) - Single circles don't really match with the SFX. Maybe switch them to this.
- 01:25:283 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - When mapping streams, take off grid snap.
- 01:26:843 (4,5) - Ctrl HJ one of them
- 01:27:323 (6,7) - Hard to follow 250 bpm stacks. Consider separation.
- 01:27:563 (8) - #modhelp calls these "Unorthodox Asian sliders" -unmentionablenames2k14. I personally love them but they're not liked by a lot of the community from what I inferred.
- 01:28:643 (4,5,6,7) - Use the same slider as a base and clone -> ctrl HJ some of them. Use shortcuts when possible, it becomes a ritual to get great blankets/slider fits with HJ.
- 01:30:563 (5,6) - Possible HJ or (6) could be intentional. Maybe change this or leave as is.
- 01:31:283 (8,9) - It's very hard for a player to not move past the end point of slider (8) to be able to hit slider (9).
- 01:32:003 (1,2,3,4,5,6,7,8,9,10,11,12) - Doubles are extremely hard to hit, maybe change these to slider pairs.
- 01:33:443 (1,2) - Reverse slider ends here which doesn't lead to the next slider (can still be hit but it's better to continue the momentum of the sliders)
- 01:34:523 (6,8,9) - Maybe create a triangle slider with 120 degree rotations in between.
- 01:35:123 (9,10,11) - Distance between these are substantially smaller and unexpected in relation to the rest of the map.
- 01:35:723 (11,12) - Start the long slider on the red tick.
- 01:36:443 (1,2,3) - Make these sliders straight and rotate them by 15 degrees or something. (1) and (2) don't really contribute any flow to the map, esp. (2). Consider changing this.
- 01:37:763 (1,2,3,4,5,6,7,8,9) - Awesome pattern but instead rotate the spokes' placement from one another by 60 degrees so it'll make an actual hexagon.
- 01:40:403 (3,5) - Hard to see (5) when (3) is disappearing.
- 01:41:603 (1,2,3,4,1) - Continue this pattern -- you can still hear it after the reverse sliders stop.
- 01:44:363 (6,8) - For aesthetic purposes avoid the small overlap.
- 01:45:203 (1,2) - Ctrl H (1) to make (2) or rotate (1) 240 degrees and ctrl g.
- 01:47:243 (1) - Add more bends to make it fit a little more.
- 01:47:723 (2,3) - Hard to stop and hit these circles.
- 01:50:243 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - 250 bpm 0.55x spacing is a little much inbetween the circles. 0.50x or maybe 0.40x is better for instable-cursor-left-hand streamers.
- 01:51:323 (2) - These ends should be more prominent if you want to keep them. Most of these types of sliders last for a quarter measure so their ends can be noticed which lead to the next slider.
- 01:53:483 (3,4) - Ctrl HJ one of these.
- 01:55:283 (3,4,5) - Hard to play stacks.
- 01:55:763 (6,7,8,9) - Difficult to see and hit.
- 01:56:963 (1,1,1,1,1,1,1,1,1,1,1,1) - Change this, maybe a spinner will work better than 250 bpm split combo single taps.
- I think the BPM should be doubled so 02:02:614 (5) - can be a multiple reverse slider on 1/4s and not 1/8ths.
- 02:11:035 (5) - ^
- 02:14:193 (2) - Spinner on the blue tick before the slider (red tick if bpm doubled)
- 02:42:727 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - 1/3 snap stream should have spacing larger than 1/4 snap stream. Transition from (15) to (1) is too sudden. The sound is there but maybe change the stream into 1/3 reverse sliders.
- 02:45:207 (7) - Stack is difficult.
- 02:45:927 (1) - This slider should start on the red tick.
- 02:47:247 (6,7) - Bring (7) down to continue momentum of the single taps.
- 02:49:527 (1,2,3,4,1,2,3,4,1,2,3,4) - Good idea, but this pattern is impossible.
- 02:52:287 (5,6) - Split the stacks up.
- 02:56:847 (1,2,3,4,5,6) - Continue pattern of sliders.
- 03:00:327 (6,7,8,9,10,11,12,13,14) - Constant distance snap between the streams. Perhaps a new combo at (6).
- 03:01:527 (3,6) - Ctrl HJ one of these.
- 03:07:047 (1,2,3,4,5,6,7,8,9) - Difficult.
- 03:08:127 (1) - Start this on the white tick and omit (9) from above.
- 03:08:847 (8,1,4) - HJ (1,4) and fix blanketing.
- 03:10:887 (3,4) - I think (3) is okay but (4) is hard to see. Move it higher to have a better distance snap between the previous and next circle.
- 03:11:847 (8) - Fix distance snap to find the center of these two sliders: 03:11:487 (7,9) -
- 03:12:327 (11,1,2,3) - Singing starts on white tick, slider starts on red tick and moves into next word, this doesn't match up well with the song.
- 03:13:167 (5) - the slider moves away from this circle, it's hard to turn the direction like this.
- 03:14:247 (2,3,4,5,1) - (4,5) stack fix, move down, (2) move up to make a diamond
- 03:16:407 (7) - End of slider isn't snapped. Extend the slider to the red tick.