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Darren Korb - Terminal March

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Topic Starter
AppLoad
This beatmap was submitted using in-game submission on 14 февраля 2015 г. at 21:28:10

Artist: Darren Korb
Title: Terminal March
Source: Bastion
Tags: ost Supergiant Games
BPM: 180
Filesize: 3808kb
Play Time: 01:41
Difficulties Available:
  1. ALXTRA (5,21 stars, 358 notes)
  2. Insane (5,04 stars, 347 notes)
  3. Normal (2,03 stars, 149 notes)
Download: Darren Korb - Terminal March
Information: Scores/Beatmap Listing
---------------
DEAD
Hitsounds from Sieg's Mapset. Amazing song from amazing game.
Test or Mod [Insane] and [Normal] please!
Checkout ALXTRA
Hard in progress...
Thanks to All Testers and Modders
VY1 Mizki for test
evilrise for test
JeZag for mod
Merzo for test
Kareov for mod
Pereira006 for mod
Xgor for mod
naoe dami for mod
Rost94 for test
JeZag
M4M req. I guess

Normal
Change tick rate to 1? (Under "timing" tab)
00:10:832 (1,2) - Because your slider velocity is less, your actual separation between these can be more (TL;DR, make them NOT touch to look better)
00:14:498 (6,8) - Can these stack?
00:19:831 (1) - I tend to stay from sliders with too many repeats in Normal diff.
00:26:831 (1) - You can get this to be blanketed by 00:25:831 (3)
00:36:498 (1) - Long repeat
00:38:831 (5,6) - Not the best blanket
01:01:165 (5,8) - These can stack
01:10:498 (3,5) - Stack?
01:37:165 (3,4) - Not the best blanket
There are a lot more sliders with too many repeats for a normal diff... I would recommend some relooking if you are aiming for a rank

Insane
00:11:332 (4,5,6,7,1) - Why is one so far away from the other? 00:11:332 (4) is awkwardly separated...
00:22:499 (1,2,3,1,2,3,1,2,3) Might be better if the triplets are more compressed (for the player at least)
00:24:166 (1,2) - Pretty sure sliders that directly cover one behind it are unrankable, so try moving 00:24:166 (1) a bit or tilt it
00:32:666 (1,2) - ^^^
00:40:831 (2) - End this slider on the beat? (make it a bit longer)
00:43:331 (1) - 2 repeats instead of 3 sounds better
01:22:665 (2,3) - Awkward spacing here
01:25:165 (1,2,3,4) - Dramatic and unexpected slider velocity change is unrankable
Could use more polishing up and some remapping in general
No kds if it doesn't help... Good luck :)
ego_17
как-то не очень, что инсейн, что нормал.
на инсе авто еще выбивает какой-то ритм, но ноты так расставлены что я вообще ничего не понимаю когда сам играю)
Topic Starter
AppLoad

ego_17 wrote:

как-то не очень, что инсейн, что нормал.
на инсе авто еще выбивает какой-то ритм, но ноты так расставлены что я вообще ничего не понимаю когда сам играю)
Про нормалы, их я мапать практически не умею, поэтому там возможны некоторые недоработки в расстановке нот и ритме.
Так, на счет инса, я там если честно сам ничего не понимаю. Но вроде когда просил тестить, некоторые люди спокойно играли это ноумод, хр, хдхр и дтрелакс. И про то, что там ничего не понятно, никто ни слова не сказал. Но всё же инсейн требует тоже некоторых поправок.
Topic Starter
AppLoad

JeZag wrote:

JeZag's Mod - Done!
Normal

Change tick rate to 1? (Under "timing" tab)
00:10:832 (1,2) - Because your slider velocity is less, your actual separation between these can be more (TL;DR, make them NOT touch to look better) I simply replace it
00:14:498 (6,8) - Can these stack? I remap Normal a bit, because i can't find this.
00:19:831 (1) - I tend to stay from sliders with too many repeats in Normal diff. I put 3 circles her and I forgot, there was a slider or not (
00:26:831 (1) - You can get this to be blanketed by 00:25:831 (3) Yep, it looks better.
00:36:498 (1) - Long repeat I killed repeats
00:38:831 (5,6) - Not the best blanket Who know, I'm remap this diff a bit and this place too.
01:01:165 (5,8) - These can stack Ok
01:10:498 (3,5) - Stack? Maybe
01:37:165 (3,4) - Not the best blanket BEEST BLANKET ERE, but i remap this place.
There are a lot more sliders with too many repeats for a normal diff... I would recommend some relooking if you are aiming for a rank I'm killed so many repeats sliders
Insane

00:11:332 (4,5,6,7,1) - Why is one so far away from the other? 00:11:332 (4) is awkwardly separated... I'm just did not see it. Fixed
00:22:499 (1,2,3,1,2,3,1,2,3) Might be better if the triplets are more compressed (for the player at least) Yep, all for players
00:24:166 (1,2) - Pretty sure sliders that directly cover one behind it are unrankable, so try moving 00:24:166 (1) a bit or tilt it Fixed
00:32:666 (1,2) - ^^^ ^
00:40:831 (2) - End this slider on the beat? (make it a bit longer) yEp, make it longer
00:43:331 (1) - 2 repeats instead of 3 sounds better Indeed!
01:22:665 (2,3) - Awkward spacing here Awkafdassdfixedupkm
01:25:165 (1,2,3,4) - Dramatic and unexpected slider velocity change is unrankable Yes, it fixed
Could use more polishing up and some remapping in general Yop
No kds if it doesn't help... It's help, thanks) Good luck :) Thanks again~
Thanks for first mod, JeZag's :D
Kareov
Hi, sorry because I haven't do any modding for quite a long time, so you can skip my mod if it's not so useful.


The song is cool, by the way.
[Normal]
00:34:831 (6) - Maybe add a new combo here?
00:36:498 (1) - Remove the new combo here.
00:37:498 (1) - Add a new combo here?
00:44:165 (7) - Move this slider a bit lower is better and will not confuse the player :P
00:48:165 (1) - Why use a Kiai time here, really makes me wonder :P
01:25:165 (4) - Remove the new combo.
01:25:498 (5) - Add a new combo :P
01:41:165 (5) - Maybe you should make this slider straght :P

[Insane]
I love the streams, srsly
00:24:415 (2) - Move it to 00:24:331 (2) and make it longer :P
00:28:499 (1,2,3,4,5) - Oh that confuses me


That's all, uh, you're quite good at making streams :P
Topic Starter
AppLoad

Kareov wrote:

Kareov's Mod - Done!
[Normal]
00:34:831 (6) - Maybe add a new combo here? Yep, it's better
00:36:498 (1) - Remove the new combo here. I remove previous object. NC need here.
00:37:498 (1) - Add a new combo here? Nope, i'm remap this place, NC no need here.
00:44:165 (7) - Move this slider a bit lower is better and will not confuse the player :P Yep!
00:48:165 (1) - Why use a Kiai time here, really makes me wonder :P coz, it's epic :P
01:25:165 (4) - Remove the new combo. Yeah
01:25:498 (5) - Add a new combo :P Indeed, because this^
01:41:165 (5) - Maybe you should make this slider straight :P Hmm, i think straight slider looks better.

[Insane]
I love the streams, srsly I love the jumps, coz i can't in stream :P
00:24:415 (2) - Move it to 00:24:331 (2) and make it longer :P Oh, thanks. I didn't see this.
00:28:499 (1,2,3,4,5) - Oh that confuses me I reduced this star


That's all, uh, you're quite good at making streams :P No, I'm making jumps better. I can't make true streams.
Thank you for mod, Kareov.
Pereira006
hi m4m from you modding queue

[General]

  1. For all diff's remove "videogame" from Tags, because when this game going qualify, the Bats or Qats will put videogame, you don't need this, remove all
  2. Disable Widescreen support for all diff's you don't have SB
  3. Disable Countdown for all diff's
  4. You don't have put "Short Ver." because there too many maps the videogames with cut mp3, so IMO you don't have put "Short Ver", remove it
[Normal]

hitsound

  1. Can't be lack hitsound, pls add something
Gameplay

  1. 00:10:832 (1) - I really wanna this shape should same in 00:12:165 (3) http://puu.sh/c1xiz/a5ae399122.jpg look like better gameplay
  2. 00:11:832 (T) - This timing gree line, nothing do here, remove it
  3. 00:12:832 (4) - I don't like this slider overlaps with 00:11:498 (2), when test play look like ugly, better you could change play and try out overlaps, if you fix this carefully spacing
  4. 00:14:498 (3,4) - this could grid more down, this note need perfer align with 00:13:998 (2) in end slider I mean this http://puu.sh/c1xnQ/a17304a941.jpg better flow, if you fix this note, carefully spacing in 00:14:832 (4,5,6)
  5. 00:17:498 (4) - this could improve better blanket with 00:17:165 (3)
  6. 00:18:498 (6,1) - don't make anti-spacing here, fix this spacing pls
  7. 00:20:831 (1,2,3,1,2,3) - this combo color is confuse, better if you remove color in 00:20:831 (1) and 00:22:665 (1) and put new combo in 00:21:498 (2) http://puu.sh/c1xz5/fa976e8cf1.jpg really better
  8. 00:21:498 (1) - in start could better blanket with 00:20:831 (5)
  9. 00:21:498 (2,3) - inconsistency spacing
  10. 00:24:665 (1) - this could clean overlaps with 00:23:331 (2). could change place or something
  11. 00:26:831 (5) - Really need New combo, you can hear the song is really change and higher
  12. 00:28:498 (8,9) - pls clean overlaps in 00:29:831 (2) you can test play, this is sooo hard read and this sliders almost hidden because overlaps, pls clean
  13. 00:31:165 (5,6) - again try little more clean overlaps also you can improve this pattern, try same shape http://puu.sh/c1xNX/50c2b53e3b.jpg
  14. 00:33:831 (3,4,5) - look like broke flow, could grid more up, is same happened in 00:14:498 (3,4) exampe this http://puu.sh/c1xUS/75ce95de3a.jpg
  15. 00:35:165 (7) - this slider could improve blanket with 00:36:165 (8)
  16. 00:41:165 (2) - try CTRL + J and grid down more just need clean overlaps with 00:42:831 (5)
  17. 00:44:165 (7,8,1) - put new combo in (7) and remove new combo in (1) better a lot and make sense with this music
  18. 00:46:498 (4) - I wanna see this could perfect stack with 00:45:165 (2) in end slider
  19. 00:47:498 (6,1) - Never make jump in Normal, fix this spacing pls
  20. 00:48:498 (2) - Again need clean overlaps with 00:47:498 (6)
  21. 00:51:831 (2,3,4) - too much overlaps in 00:53:165 (1) too hard read this diff normal.
  22. 00:58:498 (6,1) - could stack, bettr IMO
  23. 01:01:498 (6) - New combo. this song is change.
  24. 01:10:498 (3,4) - not sure this spacing, this is spacing I mean anti-spacing is hard for this "normal" because the newbies will be hard play this, fix spacing
  25. 01:13:165 (2,3) - ^ same
  26. 01:14:831 (5) - New combo
This gameplay need more work, some overlaps is hard to read for this diff, need more improve gameplay

[Terminal Insane]

Song Setup

  1. This is insane, That HP drain could +1 or +2
hitsound

  1. There hitsound but still can't be lack hitsound in early and end, could more
Gameplay

  1. 00:12:498 (6) - could be stack in 00:12:332 (5) ?
  2. 00:18:499 (9) - if this slider is change SV, that could be New combo then everyone will know this is sv change, put new combo and remove color in 00:19:331 (1)
  3. 00:22:831 (1,2,3,1,2,3) - remove new color this both note (1) better read IMO
  4. 00:24:165 (1,2,3) - IMO this don't fit song, if you change ryhthm this http://puu.sh/c1yGC/101bb78e42.jpg this is really better because this follow well main melody and beat IMO or try something you own, I like you pattern 00:32:666 (1,2,3) try same this
  5. 00:39:581 (3) - this can improve wade slider (i think name) http://puu.sh/c1yWw/946546a8b7.jpg use this code
    136,80,39581,2,0,B|152:140|120:140|136:200,1,120,4|8,0:0|0:0,0:0:0:0:
  6. 00:42:499 (4) - if sv change have put new combo
  7. 00:44:831 (8) - stack in 00:43:831 (2)?
  8. 00:46:749 (2) - new combo, and remove new combo color in 00:45:999 (1)
  9. 00:59:499 (1) - this could improve wade slider like in 00:39:581 (3) http://puu.sh/c1zbC/d4e3cda295.jpg
    452,292,59498,6,0,B|376:244|296:308|220:260,1,240
Some combo color need improve, and that jump some 5.0x I not sure this diff is fine in "insane" look like almost extra, maybe just me, i will let other people opinion, still funny to play this

[]
Need improve more about gameplay, also need hitsound more
Any question ask me in-game, ho why "pending beatmaps" ? could WIP because need diff hard and easy
I wish good luck
Topic Starter
AppLoad

Pereira006 wrote:

Pereira's Mod - Done!

[General]

  1. For all diff's remove "videogame" from Tags, because when this game going qualify, the Bats or Qats will put videogame, you don't need this, remove all
  2. Disable Widescreen support for all diff's you don't have SB
  3. Disable Countdown for all diff's
  4. You don't have put "Short Ver." because there too many maps the videogames with cut mp3, so IMO you don't have put "Short Ver", remove it
[Normal]

hitsound

  1. Can't be lack hitsound, pls add something
Gameplay

  1. 00:10:832 (1) - I really wanna this shape should same in 00:12:165 (3) http://puu.sh/c1xiz/a5ae399122.jpg look like better gameplay
  2. 00:11:832 (T) - This timing gree line, nothing do here, remove it
  3. 00:12:832 (4) - I don't like this slider overlaps with 00:11:498 (2), when test play look like ugly, better you could change play and try out overlaps, if you fix this carefully spacing
  4. 00:14:498 (3,4) - this could grid more down, this note need perfer align with 00:13:998 (2) in end slider I mean this http://puu.sh/c1xnQ/a17304a941.jpg better flow, if you fix this note, carefully spacing in 00:14:832 (4,5,6)
  5. 00:17:498 (4) - this could improve better blanket with 00:17:165 (3)
  6. 00:18:498 (6,1) - don't make anti-spacing here, fix this spacing pls
  7. 00:20:831 (1,2,3,1,2,3) - this combo color is confuse, better if you remove color in 00:20:831 (1) and 00:22:665 (1) and put new combo in 00:21:498 (2) http://puu.sh/c1xz5/fa976e8cf1.jpg really better
  8. 00:21:498 (1) - in start could better blanket with 00:20:831 (5)
  9. 00:21:498 (2,3) - inconsistency spacing
  10. 00:24:665 (1) - this could clean overlaps with 00:23:331 (2). could change place or something
  11. 00:26:831 (5) - Really need New combo, you can hear the song is really change and higher
  12. 00:28:498 (8,9) - pls clean overlaps in 00:29:831 (2) you can test play, this is sooo hard read and this sliders almost hidden because overlaps, pls clean
  13. 00:31:165 (5,6) - again try little more clean overlaps also you can improve this pattern, try same shape http://puu.sh/c1xNX/50c2b53e3b.jpg
  14. 00:33:831 (3,4,5) - look like broke flow, could grid more up, is same happened in 00:14:498 (3,4) exampe this http://puu.sh/c1xUS/75ce95de3a.jpg
  15. 00:35:165 (7) - this slider could improve blanket with 00:36:165 (8)
  16. 00:41:165 (2) - try CTRL + J and grid down more just need clean overlaps with 00:42:831 (5)
  17. 00:44:165 (7,8,1) - put new combo in (7) and remove new combo in (1) better a lot and make sense with this music
  18. 00:46:498 (4) - I wanna see this could perfect stack with 00:45:165 (2) in end slider
  19. 00:47:498 (6,1) - Never make jump in Normal, fix this spacing pls
  20. 00:48:498 (2) - Again need clean overlaps with 00:47:498 (6)
  21. 00:51:831 (2,3,4) - too much overlaps in 00:53:165 (1) too hard read this diff normal.
  22. 00:58:498 (6,1) - could stack, bettr IMO
  23. 01:01:498 (6) - New combo. this song is change.
  24. 01:10:498 (3,4) - not sure this spacing, this is spacing I mean anti-spacing is hard for this "normal" because the newbies will be hard play this, fix spacing
  25. 01:13:165 (2,3) - ^ same
  26. 01:14:831 (5) - New combo
This gameplay need more work, some overlaps is hard to read for this diff, need more improve gameplay

[Terminal Insane]

Song Setup

  1. This is insane, That HP drain could +1 or +2
hitsound

  1. There hitsound but still can't be lack hitsound in early and end, could more
Gameplay

  1. 00:12:498 (6) - could be stack in 00:12:332 (5) ?
  2. 00:18:499 (9) - if this slider is change SV, that could be New combo then everyone will know this is sv change, put new combo and remove color in 00:19:331 (1)
  3. 00:22:831 (1,2,3,1,2,3) - remove new color this both note (1) better read IMO
  4. 00:24:165 (1,2,3) - IMO this don't fit song, if you change ryhthm this http://puu.sh/c1yGC/101bb78e42.jpg this is really better because this follow well main melody and beat IMO or try something you own, I like you pattern 00:32:666 (1,2,3) try same this
  5. 00:39:581 (3) - this can improve wade slider (i think name) http://puu.sh/c1yWw/946546a8b7.jpg use this code
    136,80,39581,2,0,B|152:140|120:140|136:200,1,120,4|8,0:0|0:0,0:0:0:0:
  6. 00:42:499 (4) - if sv change have put new combo
  7. 00:44:831 (8) - stack in 00:43:831 (2)?
  8. 00:46:749 (2) - new combo, and remove new combo color in 00:45:999 (1)
  9. 00:59:499 (1) - this could improve wade slider like in 00:39:581 (3) http://puu.sh/c1zbC/d4e3cda295.jpg
    452,292,59498,6,0,B|376:244|296:308|220:260,1,240
Some combo color need improve, and that jump some 5.0x I not sure this diff is fine in "insane" look like almost extra, maybe just me, i will let other people opinion, still funny to play this

[]
Need improve more about gameplay, also need hitsound more
Any question ask me in-game, ho why "pending beatmaps" ? could WIP because need diff hard and easy
I wish good luck
Wow, big mod, thanks) All done!
Vertify
M4M (Just the Extra will do - Cheers!)
Feel free to skim a little (given that my song is a little longer).

[General]
OD could be toned down to OD 7. (My Opinion - MO)

[Insane]

  1. 00:16:165 (2) - Move this with the same spacing you have given from 00:15:498 (5,1,2).
  2. 00:18:498 (1) - Reshape slider to imply there's a change in slider velocity (SV)
  3. 00:19:498 (3) - SV
  4. 00:39:416 (2) - Feels off for me. (MO)
  5. 00:45:999 (2) - Blanket the start of the slider with the tail ending on the start of the (3) like you have now so it doesn't overlap in a awkward way.
  6. 00:47:831 (3) - Blanket this as well. Really off on top of the incoming slider.
  7. 00:52:831 (7,1) - I feel like they're too close to each other given that little pause is there. (MO)
  8. 00:56:916 (7,8,9,10) & 00:56:916 (7,8,9,10,4,5,6,7) - make them flow with the their sliders.
Other than that, seems okay! (I can't mod normal's lol).
Xgor
[Insane]
I'm sorry but this insane is just... off to me.
The map is both undermapped and overmapped at the same time with high amount of beats when it dosn't make sense and low amount if beats where high amount makes more sense.
00:32:666 (1,2,3,1,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,1,2,3,4,1,2,1,2,3,1,2) - Is very noticble because it jumps from no beats to 1/4 and it feels very awkard because there is a lot of empty space inbetween.

01:23:498 (5,6,7,8,9,10) - This stream isn't backed up by anything in the song.

Some parts of the song guitar is played 1/3 so it sounds wrong that you mapped in 1/2 and 1/4 there.
These parts should be 1/3.
00:10:832 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5) -
00:22:499 (1,2,3,4,5,6,7,8,9) -

The spacing is also all over the place and dosn't feel very intuitive. Just with the rythms, you have jumps at some tame parts on the song while some expressive parts isn't.
Here's some examples.
00:41:499 (1,2,3) - There's barely any specal beats here at all. a 5.0x jump just makes noo sense here.
00:57:331 (1,2,3,4,5,6) - This just plainly dosn't make any sense, The melody dosn't really express that much difference to justify going from 3.21x to 0.5x


00:46:749 (1) - I sure can't hear any beats start at a blue tick. move it to a white one.

The slider changes feels quite drastic sometimes and just feels awkard
The transistion from 0.5x here 00:18:499 (1,3,6) - to 1.5x here 00:21:499 (2) - is especally noticble because It dosn't really feel different enough in the song to justify such a high jump in speed.

[Normal]
00:13:998 (2) - This feels very off. I think you should stick to only 1/1s at that part.
00:22:665 (3) - Umm... what is this mapped to exactly.
00:42:831 (5) - This slider just looks... wrong to me.


I know this mod is not the best but.. there is so much that needs fixing in insane that I just went with pointers.
......
.....
....
...
..
.
naoe dami
M4M
[General]
Just please check the AiMod (ctrl+shift+a)
At first time I listen this song, I feel the instrument seems similiar in my country, lol

[Normal]
the SV seems too fast, try to reduce it
00:11:498 (2,3) - blanket
my suggestion from 00:21:498 - 00:25:498

for 00:28:498 (3,4,1,2,3) -

00:33:831 (3,4,5) - delete (4) and (5) then make like this

00:34:831 (1,2) - i think it doesn't fit with the song so better do this, then NC the (1)

00:44:165 (1) - try to reduce the reverse slider because it isn't necessary imo
01:02:498 (3) - ^

[Insane]
Check AiMod again. Wow, it's not Insane, but Extra, lol

try SV 1,40
00:11:332 (4,5,6,7,1) - 00:14:165 (4,5,6,7,1) - If you want to make the Insane diff please reduce this stream, or change it to slider (not all of them)
00:35:831 (5,6,7) - better to make rectangle jump
00:48:916 (3,5) - delete it
00:51:581 (6,8) - ^
00:54:249 (6,8) - ^
00:56:916 (7,9) - ^
01:02:248 (4,6) - ^
01:04:498 (2,4) - 01:06:331 (3,4) - the finish hitsounds seems too noisy, better not to use it
01:13:831 (1,2,3,4) - better to make circle for each note
01:17:665 (2,3,4) - I confused with this pattern so can you fix it, like the stack or other
Ok, just that from me, sorry if my mod isn't good 4 u
BOUYAAA
Hi, from your M4M queue.



INSANE



00:10:832 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - This part feels weird. 00:11:332 (4,5,6,7,1) - Especially this stream. Why dont you simply follow the guitar thing (whatever this is called lol) rhythm?
00:11:665 (1) - Move this NC to 00:12:165 (4)
00:14:165 (4,5) - the distance between these two sliders is too big imo (DS is prolly around 10 here since the repeating slider is facing up at the end). The rythm is also confusing here, try something like this http://puu.sh/fFpXv/0c2a7a286f.jpg
00:21:499 (2) - Nothing here indicates such a high slider velocity change.
00:24:831 (3,1,2,3,4,5) - This also doesnt feel right, you're following the guitar thing (eeeeeh....) and suddenly you change for the drums. I think the biggest problem here is that you didnt map anything between these two objects : 00:24:831 (3,1)
00:38:831 (1,2) - felt weird. this would be much better if you changed that to some kind of stream or if you would make 00:38:831 (1) repeat an uneven amout of times.
00:56:166 (4,5) - I would fit the rythm better if you would merge these two objects into one long slider
00:58:499 (7) - wouldn't this sound better ? http://puu.sh/fFsWh/35d0388d51.jpg
00:59:165 Add a circle or something?
01:03:998 ^?
01:06:831 (1,2) - Seems off, try this http://puu.sh/fFuLf/195780cc10.jpg
01:13:831 (1,2,3,4,5) - Use distance snap and make it look clean, the two first objects clearly dont have the same distance separating them compared to the others. also try to "mute" the end of each sliders so it actually follow the sounds of the song
01:16:498 (5,6,7) - This feels weird. Try removing the sliders and use circles to make a stream
01:17:998 (3,4) - This doesnt follow the rhythm at all, 01:18:248 (4) should start at 01:18:165
01:21:665 (5,6,1,2,3,4,5,1,2,3,4,5) - Why did you change the slider velocity here?
01:31:831 (2,1,1) - ^?
01:33:498 (1) - ^?





NORMAL



00:13:498 (1,2) - doesnt follow the rhythm
00:22:165 (2,3) - Spacing isnt consistent
00:23:831 (5,1) - ^
00:25:331 (2) - Feels off
00:34:831 (1,2) - Could I make a suggestion here? http://puu.sh/fFwfh/5f59558ebc.jpg
00:38:165 (4,1) - spacing
00:44:165 (1) - I'm not sure but sliders repeating so many times might be a bit hard to read for beginners
00:45:998 (3,4) - spacing
01:02:498 (3) - Same as 00:44:165 (1)
01:16:165 (3) - ^
01:23:831 (3) - ^
01:34:665 (3) - ^
01:10:498 (3,4) - Spacing
01:17:165 (4) - this slider ends stronger than it begins, you should probably change that and make a circle ar the beginning of a slider here 01:17:498
01:19:831 (5) - ^Same here
01:19:165 (4,5) - Probably a bit hard to read for new players
01:25:498 (1,2) - ^

00:36:498 (1) - Remove NC
00:37:498 (3) - Add NC
00:42:831 (5) - Add NC
01:12:165 (5) - Add NC
01:12:665 (1) - Remove NC
01:22:498 (1) - Remove NC
01:22:831 (2) - Add NC

I dont want to suggest anything that's looks related, because I want to respect your mapping style.
I hope this helped you. If you have any questions or if I haven't been very clear, feel free to catch me in game.
And if you plan on getting this ranked, good luck !
Mafumafu
M4M from your queue!


[General]

1. Remove letterbox during breaks.

2. Hitsound too noisy indeed, use 75% volume is nice imo.



[Normal]
Use slider-tick 1. The slider ticks now are really noisy.
1. 00:19:831 (2) -Fix the distance spacing here. In Normal, you need to keep a permanent spacing to make it rankable.
2. 00:22:165 (2) - ^
3. 00:23:831 (5,1) - ^
4. 00:24:665 (1,2) - Not recommend such red-line rhythm. It is not easy for beginnner players to catch.
5. 00:27:498 Better map here. Leaving it empty feels a bit weird since the instrument is strong here.
6. 00:30:165 ^
7. 00:38:165 (4) - Also spacing issue.
8. 00:42:831 (5,6) - ^
9. 00:45:998 (3,4) - ^ (A lot of such issues. So just dont repeat here :3)
10. 01:02:498 (3) - Multi-reverse slider is also not recommended in lower diffs such as Normal. Difficult for new players to catch.
11. 01:16:165 (3) - ^
12. 01:20:498 (6) - NC here. This combo is too long :3
13. 01:23:831 (3) - ^ same issue as 11.

[Insane]
1. 00:11:332 (4,5,6,7,1) - Overmapped.
2. 00:13:165 This is a 1/3 rhythm. http://puu.sh/fFNFt/a062680fb6.jpg http://puu.sh/fFNI3/4afa8885ac.jpg
3. 00:14:498 ^
4. 00:15:831 (1) - Remove NC.
5. 00:16:166 (2) - NC here, there is a finish.
6. 00:21:499 (2) - You must NC here since you changed the slider-velocity, according to the ranking creteria and guidelines.
7. 00:26:831 (1) - I'd suggest using 3/4 rhythm here.It sounds better, really. http://puu.sh/fFNZt/e2eec2702a.jpg
8. 00:27:498 (4) - ^ Also there are many similar slider that sound better with 3/4.
9. 00:30:165 Add a note here for the same reason in Normal
10. 00:38:166 (1) - Not necessary for NC. Remove it :3
11. 01:07:165 (2,3,4) - Since the time space between 2 3 and 3 4 is different, it is not nice to place 2 and 4 in the almost same position.
12. 01:18:248 (4) - This blue tick slider is really weird imo ,also the finish on it. It should be in the whiteline.
13. 01:19:165 (1,2,3,4) - NC is need in this part due to the slider velocity change. Also in latter parts.

Good luck!
DreaM117er
From you queue~

[General]
no problem.

[Insane]
00:11:582 (7) - del this and 00:11:998 (3) - feel better for rhythm
00:14:665 (5) - Ctrl+G
00:21:499 (2) - add finish
00:26:831 (1,2) - I think this is better http://puu.sh/fFUoj/da1323d40c.jpg
00:29:499 (1,2,1,2,3,4) - ^
00:32:666 (1) - change circle??
00:38:831 (1,2,3) - this...blue start is very bad, not correct rhythm http://puu.sh/fFUKd/ea5204fce0.jpg
00:45:331 - add circle
00:46:498 - ^
00:47:165 - why you ignore this drum sound??
00:48:831 (2,3,4,5,6,1,2) - try Ctrl+G
00:52:081 - add circle??
00:52:332 (5) - remove finish
00:53:999 (4) - ^
00:57:331 (1) - ^
00:57:665 (3,5) - ^
01:03:166 (3) - ^
01:06:331 (3,4) - ^, add finish on 01:06:831 (1)
01:09:331 (6) - remove finish
00:59:165 (8) - add circle??
01:16:498 (5) - remove finish on slider's tail
01:18:248 (4) - del this, put a circle at 01:18:498
01:20:165 (4) - add finish on the head
remove finish this part: 01:21:165 - 01:24:831
01:23:998 (1) - not snap
01:30:831 (6) - add finish

[Normal]
00:12:665 (4) - add circle??
00:13:998 (2) - slider start at 00:14:165
00:14:832 (3,4,5) - same rhythm as 00:12:165 (3,4) -
00:16:165 (1,2) - try this: http://puu.sh/fFWlJ/830a4e8661.jpg
00:22:165 (2,3) - where is snap??
00:23:831 (5,1) - ^
00:26:831 (1,2) - try this: http://puu.sh/fFWCV/fb2dab309b.jpg
00:37:498 (3) - add finish on the head
00:42:831 (5) - same as this: 01:09:498 (1,2)
01:19:831 (5) - add finish on the tail
01:30:831 (1) - ^, on the head, not tail


good luck :)
-Visceral-
M4M I love Bastion OST uguu~

[Insane]
00:11:998 (3,4,5) - These jumps are too big for the calm intro
00:14:165 (4,5) - Impossible to read and WAY too much space in between them
00:16:833 (4,5,6) - Poor flow :s
00:25:165 - Note missing here. Sounds awkward without a note
00:25:666 (2,3,4,5,6,7) - Sloppy pattern
00:38:831 (1,2,3) - Impossible to read and doesn't go with the rhythm
00:41:499 (1,3) - Bad stack
00:49:998 (5,6,7) - Check hitsounds
Not really a fan of the finish spam...
00:58:499 (7) - NC?
01:01:999 (4,5,6,7,8) - Plays bad. Go 1 note into a 5 note stream instead
01:07:165 (2,4) - Bad stack
01:11:831 (1,2) - ^
01:16:665 (6,7) - Doesn't go with rhythm at all
01:21:165 (2,6) - Bad overlap
01:23:998 (1,4) - ^. Also an awkward slider.
01:27:331 (7,1) - ^
01:37:831 (5,6) - Fix blanket

[Normal]
00:13:498 (1,2) - Doesn't go with rhythm
00:15:498 (4,5) - Make parallel to 00:14:832 (3) -
00:14:832 (3,1) - Bad stack
00:23:831 (5) - Never end a slider on the first beat of a measure
00:38:165 (4,1) - Sloppy flow
00:44:165 (1) - Personally not a big fan of sliders that repeat more than once or twice, but its up to you
00:46:498 (4,5,6) - Bad overlaps
00:48:498 (2,3,4) - This doesn't go with the rhythm at all
01:17:165 (4) - same as 00:23:831 (5)
01:20:498 (6,7,8,9) - Pattern is too clumped
01:23:831 (3,1) - Bad overlap
01:25:498 (1,2) - Bad overlap
01:27:498 (4,2) - Bad overlap
01:36:831 (2,3) - Blanket
01:38:165 (4,5,2,3) - Bad overlaps

Needs a lot of work but good luck
BanchoBot
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